History KeepCirculatingTheTapes / VideoGames

21st Jul '16 12:58:27 PM legoking831
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** The original EGA version of ''VideoGame/{{Loom}}'' has never seen a re-release. The CD talkie version is available on GOG and Steam, but most fans consider it inferior to the EGA version due to heavily cutting down the dialogue, removing any instances of background music outside of cut scenes, and having a reworked aesthetic that most people consider weaker to the original. Brian Moriarity himself prefers the EGA version as well.
15th Jul '16 7:26:02 PM Conrail16
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* ''[[VideoGame/SimCity Sim City 3000]]'' is the only game of the series not to have any sort of legitimate digital release after going out of print. This wasn't because of poor reception or sales, but because it won't run on DOSBox like its predecessors (or run natively on modern Windows like ''Sim City 4'') and apparently EA doesn't think it's worth the effort put in some sort of compatibility layer (or release it without any support), it remains a conspicuous gap in the series.
13th Jul '16 5:11:34 AM REV6Pilot
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** However, there are two separate unofficial remakes of this game for the PC, made by the Doom community- ''Doom 64: The Absolution'' is a total scratch-built remake for the Doomsday engine using ripped resources from the game's ROM, although it lacks certain features of the original game due to engine limitations. ''Doom 64 EX'' is a more modern source port that requires a ROM file of the game, which it uses to generate the game's data file(the user must do this on their own- the original ROM is not included) and is a much more accurate porting with many extra features common to modern Doom source ports as well a sproper keyboard & mouse controls.

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** However, there are two separate unofficial remakes of this game for the PC, made by the Doom community- ''Doom 64: The Absolution'' is a total scratch-built remake for the Doomsday engine using ripped resources from the game's ROM, although it lacks certain features of the original game due to engine limitations. ''Doom 64 EX'' is a more modern source port that requires a ROM file of the game, which it uses to generate the game's data file(the file (the user must do this on their own- own, as the original ROM is not included) and is a much more accurate porting with many extra features common to modern Doom ''Doom'' source ports ports, as well a sproper as proper mouse and keyboard & mouse controls.
28th Jun '16 8:35:18 AM wolftickets1969
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The NES cult classic ''VideoGame/AdventuresOfRadGravity'' has not been rereleased on Virtual Console or elsewhere, likely due to the rights being split between Activision and {{Interplay}}.


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* The first ''VideoGame/DuckTales'' was remade as ''Ducktales Remastered'', but the second game remains MIA on digital download services, and is very rare and expensive in cartridge form due to being a late NES release, starting at $195 on Amazon.
28th Jun '16 8:19:46 AM wolftickets1969
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* The Good Old Games rerelease of ''VideoGame/{{Descent}} II'' does not include the ''Vertigo Series'' {{expansion pack}} or its additional Redbook music tracks, so the only way to obtain that is to pay out the nose for a hard copy of ''Descent II: The Infinite Abyss'' or ''Descent I and II: The Definitive Collection'', or illegally torrent it.

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* The Good Old Games rerelease of ''VideoGame/{{Descent}} II'' does not include the ''Vertigo Series'' {{expansion pack}} or its additional Redbook music tracks, so the only way to obtain that is to pay out the nose for a hard copy of ''Descent II: The Infinite Abyss'' or ''Descent I and II: The Definitive Collection'', or illegally torrent it. Worse, due to Parallax Software not being paid royalties for its co-ownership of the series, all three games were pulled from Steam and GOG in 2016.
5th Jun '16 10:14:12 PM erforce
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* Much of Creator/{{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, except for their ''VideoGame/DonkeyKong'' (''[[VideoGame/DonkeyKongCountry Country]]'') games, whose characters were always owned by Nintendo. A lot of these, including ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'', have been remade for the UsefulNotes/XboxLiveArcade or included in Rare Replay, finally [[AvertedTrope Averting]] it for their earlier games.
** The original version of ''VideoGame/DiddyKongRacing'' remains as the only ''Donkey Kong''-related Nintendo 64 game to not see a re-release. The stumbling block for its release are the characters that appear in the game-only Diddy and Krunch are from the ''Donkey Kong Country'' series, ''all'' of the other characters made for the game are owned by Rare, which includes Conker and Banjo (both of which went on to star in their own game series). While Rare did remake the game for the DS (which is now long out-of-print), it made a slew of changes to the original game, with the most notable change being Banjo and Conker replaced with Tiny Kong and Dixie Kong.

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* Much of Creator/{{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, except for their ''VideoGame/DonkeyKong'' (''[[VideoGame/DonkeyKongCountry Country]]'') ''VideoGame/DonkeyKongCountry'' games, whose characters were always owned by Nintendo. A lot of these, including ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'', have been remade for the UsefulNotes/XboxLiveArcade or included in Rare Replay, finally [[AvertedTrope Averting]] it for their earlier games.
** The original version of ''VideoGame/DiddyKongRacing'' remains as the only ''Donkey Kong''-related ''Franchise/DonkeyKong''-related Nintendo 64 game to not see a re-release. The stumbling block for its release are the characters that appear in the game-only Diddy and Krunch are from the ''Donkey Kong Country'' series, ''all'' of the other characters made for the game are owned by Rare, which includes Conker and Banjo (both of which went on to star in their own game series). While Rare did remake the game for the DS (which is now long out-of-print), it made a slew of changes to the original game, with the most notable change being Banjo and Conker replaced with Tiny Kong and Dixie Kong.



* Various Nintendo games that use the ''Tetris'' branding but aren't actually ''Tetris'' games (such as ''Tetris Attack''), due to the stricter trademark licensing from The Tetris Company, because so far the only Nintendo game with "''Tetris''" in the title to be released on the Virtual Console service is the GameBoy installment (and for some reason, unlike ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', it's the original version and not the ''DX'' release for the GameBoyColor), released on the Nintendo3DS. It got this treatment when the Wii was very late in its life, and there never was a VC release for ''Tetris Attack''. (Note that the Japanese release does not have this issue; the Japanese release doesn't hide the series it's in and calls it ''Yoshi's Panepon''.) Fortunately, in the case of the ''Tetris Attack''/''[[VideoGame/PanelDePon Puzzle League]]'' series, sequels dropped the ''Tetris'' branding, which allowed the ''Pokémon''-based games to get released on the Virtual Console.

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* Various Nintendo games that use the ''Tetris'' branding but aren't actually ''Tetris'' games (such as ''Tetris Attack''), due to the stricter trademark licensing from The Tetris Company, because so far the only Nintendo game with "''Tetris''" in the title to be released on the Virtual Console service is the GameBoy installment (and for some reason, unlike ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', it's the original version and not the ''DX'' release for the GameBoyColor), UsefulNotes/GameBoyColor), released on the Nintendo3DS. It got this treatment when the Wii was very late in its life, and there never was a VC release for ''Tetris Attack''. (Note that the Japanese release does not have this issue; the Japanese release doesn't hide the series it's in and calls it ''Yoshi's Panepon''.) Fortunately, in the case of the ''Tetris Attack''/''[[VideoGame/PanelDePon Puzzle League]]'' series, sequels dropped the ''Tetris'' branding, which allowed the ''Pokémon''-based games to get released on the Virtual Console.



** On October 21, 2015 they re-released ''Wild Gunman'' for the European Wii U Virtual Console, but it's likely for another [[BackToTheFuturePartII reason]]...

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** On October 21, 2015 they re-released ''Wild Gunman'' for the European Wii U Virtual Console, but it's likely for another [[BackToTheFuturePartII [[Film/BackToTheFuturePartII reason]]...
1st Jun '16 6:53:59 PM Conrail16
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* ''[[VideoGame/SimCity Sim City 3000]]'' is the only game of the series not to have any sort of legitimate digital release after going out of print. This wasn't because of poor reception or sales, but because it won't run on DOSBox like its predecessors (or run natively on modern Windows like ''Sim City 4'') and apparently EA doesn't think it's worth the effort put in some sort of compatibility layer (or release it without any support), it remains a conspicuous gap in the series.
1st Jun '16 4:56:21 AM TheFetishMachine
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* ''Chu-Teng'' is a very obscure sequel to the already-obscure ''VideoGame/EasternMindTheLostSoulsOfTongNou'' from Osamu Sato, the creator of ''VideoGame/LSDDreamEmulator''. When [[ImageBoards 4chan]] intervened and made a collective effort to find a copy of ''Chu-Teng'' on the Internet, it was so insanely hard that they actually had to enter in touch with Osamu Sato himself--and ''he said he didn't had a copy either''. Practically ''nothing'' was known about ''Chu-Teng'' aside from the fact that it existed, until, at last, one copy was found, just because some guy who had it around his attic happened to be browsing /v/ at the right time!

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* ''Chu-Teng'' ''[[VideoGame/ChuTeng Chu-Teng]]'' is a very obscure sequel to the already-obscure ''VideoGame/EasternMindTheLostSoulsOfTongNou'' from Osamu Sato, the creator of ''VideoGame/LSDDreamEmulator''. When [[ImageBoards 4chan]] intervened and made a collective effort to find a copy of ''Chu-Teng'' on the Internet, it was so insanely hard that they actually had to enter in touch with Osamu Sato himself--and ''he said he didn't had a copy either''. Practically ''nothing'' was known about ''Chu-Teng'' aside from the fact that it existed, until, at last, one copy was found, just because some guy who had it around his attic happened to be browsing /v/ at the right time!
30th May '16 12:08:48 PM Miracle@StOlaf
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only, meaning anything no longer hosted on the Playstation Store is unattainable without piracy.

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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only, meaning anything no longer hosted on the Playstation Store is unattainable without resorting to piracy.
30th May '16 12:07:36 PM Miracle@StOlaf
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only, meaning anything no longer hosted on the Playstation Store is unattainable without piracy.
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