History KeepCirculatingTheTapes / VideoGames

16th Jul '17 1:31:49 PM Yeow95
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** The majority of the Nintendo 64 library can also be seen as this; as Nintendo has only re-released a handful of N64 games on both the Wii and Wii U Virtual Console platforms (the number of N64 games on both the Wii and Wii U VC are just barely over 20). Not helping matters are that the majority of the N64 games available on VC being first-party titles; third-party support of the console was minuscule due to most developers jumping ship to the [=PlayStation=] and former second-party studio Rare (responsible for some of the console's most popular N64 titles) had long since snatched up by rival publisher Microsoft, resulting in most of their games being legally unavailable for release on Nintendo's Virtual Console platforms.

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** The majority of the Nintendo 64 library can also be seen as this; as Nintendo has only re-released a handful of N64 games on both the Wii and Wii U Virtual Console platforms (the number of N64 games on both the Wii and Wii U VC are just barely over 20). Not helping matters are that the majority of the N64 games available on VC being first-party titles; third-party support of the console was minuscule due to most developers jumping ship to the [=PlayStation=] [=PlayStation=], and some of the consoles' most popular games were by former second-party studio Rare (responsible for some of Rare, the console's most popular N64 titles) had long since snatched up by rival publisher Microsoft, resulting in most details of their games being legally unavailable for release on Nintendo's Virtual Console platforms.which are another can of legal worms (as explained above).
16th Jul '17 1:26:20 PM Yeow95
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** In a bizarre move, Nintendo revealed that their SNES Classic Edition retro console would have the original SNES versions of ''Star Fox'' and ''Yoshi's Island''(and on the topic of ''Star Fox'', would ''also'' include the [[{{Vaporware}} unreleased]] ''VideoGame/StarFox2'')...but haven't announced the games being made available for their existing or future VC platforms (despite their availability clearly meaning they got the chip rights and emulation sorted out by now). Many find the whole thing bittersweet, especially in light of how Nintendo [[ScrewedByTheNetwork handled the preceding]] NES Classic Edition (in which a toxic combination of [[DemandOverload large demand]], low supply, [[ScrewTheRulesIHaveMoney abuse by scalpers]], and a ''five-month long'' production run, resulted in that product becoming a modern-day example of circulating the tapes; with NES Classic Edition consoles being almost impossible to find or obtain without searching online and [[CrackIsCheaper paying hundreds of dollars for one console]]) and fearing Nintendo would repeat the same mistakes with the SNES.

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** In a bizarre move, Nintendo revealed that their SNES Classic Edition retro console would have the original SNES versions of ''Star Fox'' and ''Yoshi's Island''(and Island'' (and on the topic of ''Star Fox'', would ''also'' include the [[{{Vaporware}} unreleased]] ''VideoGame/StarFox2'')...but haven't announced the games being made available for their existing or future VC platforms (despite their availability clearly meaning they got the chip rights and emulation sorted out by now). Many find the whole thing bittersweet, especially in light of how Nintendo [[ScrewedByTheNetwork handled the preceding]] NES Classic Edition (in which a toxic combination of [[DemandOverload large demand]], low supply, [[ScrewTheRulesIHaveMoney abuse by scalpers]], and a ''five-month long'' production run, resulted in that product becoming a modern-day example of circulating the tapes; with NES Classic Edition consoles being almost impossible to find or obtain without searching online and [[CrackIsCheaper paying hundreds of dollars for one console]]) and fearing Nintendo would repeat the same mistakes with the SNES.
16th Jul '17 1:25:34 PM Yeow95
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* The entire [=GameCube=] library can be seen as this, due to having not been released on the Wii U's Virtual Console and Nintendo having yet to announce those games available on the Switch's VC/equivalent either.[[note]][=GameCube=] titles were not made available on the Wii Virtual Console either, but this is remedied by the majority of Wii consoles being backward-compatible with [=GameCube=] games and accessories. It's also justifiable due to Wii consoles having small amounts of internal flash memory and/or not using HDD storage (whereas Xbox 360 and PS3 consoles have HDD storage and can thus download old [=PS2=]/Xbox games without much trouble).[[/note]] Not helping matters is that the system's (and its games') had comparatively low sales, especially in some regions (most notably Australia) and [=GameCube=] games don't even seem to be sold in specialised stores.
** The majority of the Nintendo 64 library can also be seen as this; as Nintendo has only re-released a handful of N64 games on both the Wii and Wii U Virtual Console platforms (the number of N64 games on both the Wii and Wii U VC are just barely over 20). Not helping matters are that some of the most popular N64 games were developed by former second-party studio Rare (which has been its own mess of rights issues, see above); and the few remaining popular third-party games are by publishers/studios that have long gone defunct (such as Acclaim, LucasArts, and THQ), resulting in the majority of the N64 games available being first-party titles.

to:

* The entire [=GameCube=] library can be seen as this, due to having not been released on the Wii U's Virtual Console and Nintendo having yet to announce those games available on the Switch's VC/equivalent either.[[note]][=GameCube=] titles were not made available on the Wii Virtual Console either, but this is remedied by the majority of Wii consoles being backward-compatible with [=GameCube=] games and accessories. It's also justifiable due to Wii consoles having small amounts of internal flash memory and/or not using HDD storage (whereas Xbox 360 and PS3 consoles have HDD storage and can thus download old [=PS2=]/Xbox games without much trouble).[[/note]] Not helping matters is that the system's (and its games') had comparatively low sales, especially in some regions (most notably Australia) Australia); and [=GameCube=] games don't even seem to be sold in specialised stores.
** The majority of the Nintendo 64 library can also be seen as this; as Nintendo has only re-released a handful of N64 games on both the Wii and Wii U Virtual Console platforms (the number of N64 games on both the Wii and Wii U VC are just barely over 20). Not helping matters are that some of the most popular majority of the N64 games were developed by available on VC being first-party titles; third-party support of the console was minuscule due to most developers jumping ship to the [=PlayStation=] and former second-party studio Rare (which has been its own mess (responsible for some of rights issues, see above); and the few remaining console's most popular third-party games are by publishers/studios that have N64 titles) had long gone defunct (such as Acclaim, LucasArts, and THQ), since snatched up by rival publisher Microsoft, resulting in the majority most of the N64 their games available being first-party titles.legally unavailable for release on Nintendo's Virtual Console platforms.
16th Jul '17 1:14:36 PM Yeow95
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* The entire [=GameCube=] library can be seen as this, due to having not been released on the Wii U's Virtual Console and Nintendo having yet to announce those games available on the Switch's VC/equivalent either.[[note]]GameCube titles were not made available on the Wii Virtual Console either, but this is remedied by the majority of Wii consoles being backward-compatible with GameCube titles. It's also justifiable due to Wii consoles having small amounts of internal flash memory and/or not using HDD storage; in contrast to the Xbox 360 and PS3 libraries having HDD discs, which allows them to download old PS2/Xbox games without much trouble.[[/note]] combined with the system's (and its games') comparatively low sales, especially in some regions (most notably Australia). Not helping matters is that the games don't even seem to be sold in specialised stores.

to:

* The entire [=GameCube=] library can be seen as this, due to having not been released on the Wii U's Virtual Console and Nintendo having yet to announce those games available on the Switch's VC/equivalent either.[[note]]GameCube [[note]][=GameCube=] titles were not made available on the Wii Virtual Console either, but this is remedied by the majority of Wii consoles being backward-compatible with GameCube titles. [=GameCube=] games and accessories. It's also justifiable due to Wii consoles having small amounts of internal flash memory and/or not using HDD storage; in contrast to the storage (whereas Xbox 360 and PS3 libraries having consoles have HDD discs, which allows them to storage and can thus download old PS2/Xbox [=PS2=]/Xbox games without much trouble.trouble).[[/note]] combined with Not helping matters is that the system's (and its games') had comparatively low sales, especially in some regions (most notably Australia). Not helping matters is that the Australia) and [=GameCube=] games don't even seem to be sold in specialised stores.stores.
** The majority of the Nintendo 64 library can also be seen as this; as Nintendo has only re-released a handful of N64 games on both the Wii and Wii U Virtual Console platforms (the number of N64 games on both the Wii and Wii U VC are just barely over 20). Not helping matters are that some of the most popular N64 games were developed by former second-party studio Rare (which has been its own mess of rights issues, see above); and the few remaining popular third-party games are by publishers/studios that have long gone defunct (such as Acclaim, LucasArts, and THQ), resulting in the majority of the N64 games available being first-party titles.
16th Jul '17 12:39:58 PM Yeow95
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** Nintendo seemed to finally get the emulation and the rights to the chip sorted out, as they revealed that their SNES Mini would have the original SNES versions Star Fox and Yoshi's Island games ''and'' the [[{{Vaporware}} unreleased]] ''VideoGame/StarFox2''...but haven't announced the games being made available for their existing or future VC platforms. Many find the whole thing bittersweet, especially due to how Nintendo [[ScrewedByTheNetwork handled the preceding]] NES Mini (in which a toxic combination of large demand, low supply, and abuse by scalpers resulted in that product being [[obscenely hard to find]] [[CrackIsCheaper at a decent price]]) and feared Nintendo would repeat the same steps with the SNES.

to:

** In a bizarre move, Nintendo seemed to finally get the emulation and the rights to the chip sorted out, as they revealed that their SNES Mini Classic Edition retro console would have the original SNES versions Star Fox of ''Star Fox'' and Yoshi's Island games ''and'' ''Yoshi's Island''(and on the topic of ''Star Fox'', would ''also'' include the [[{{Vaporware}} unreleased]] ''VideoGame/StarFox2''...''VideoGame/StarFox2'')...but haven't announced the games being made available for their existing or future VC platforms. platforms (despite their availability clearly meaning they got the chip rights and emulation sorted out by now). Many find the whole thing bittersweet, especially due to in light of how Nintendo [[ScrewedByTheNetwork handled the preceding]] NES Mini Classic Edition (in which a toxic combination of [[DemandOverload large demand, demand]], low supply, and [[ScrewTheRulesIHaveMoney abuse by scalpers scalpers]], and a ''five-month long'' production run, resulted in that product becoming a modern-day example of circulating the tapes; with NES Classic Edition consoles being [[obscenely hard almost impossible to find]] find or obtain without searching online and [[CrackIsCheaper at a decent price]]) paying hundreds of dollars for one console]]) and feared fearing Nintendo would repeat the same steps mistakes with the SNES.



** The Game Boy installment itself was only made available for three years before it was delisted from the 3DS Virtual Console. The lack of availability of this game is an extreme case, as the Game Boy installment [[FirstInstallmentWins is by all accounts the most iconic version of the game]], and (still) is/was '''the''' ''Tetris'' game for many people--it is the one that introduced the iconic EarWorm that has basically become the de facto theme, stands as the Game Boy's original KillerApp, and remains one of the best-selling single-platform videogames of all time. It is also notable for being the ''only'' pre-Tetris Company ''Tetris'' game re-released; with its removal rendering all games made before the company's establishment legally unavailable for good.

to:

** The Game Boy installment itself was only made available for three years before it was delisted from the 3DS Virtual Console. The lack of availability of this game is an extreme case, as the Game Boy installment [[FirstInstallmentWins is by all accounts the most iconic version of the game]], and (still) is/was '''the''' accounts]] '''[[FirstInstallmentWins the]]''' ''Tetris'' game for many people--it is the one that introduced the iconic EarWorm that has basically become the de facto theme, stands as the Game Boy's original KillerApp, and remains one of the best-selling single-platform videogames of all time. It is also notable for being the ''only'' pre-Tetris Company ''Tetris'' game re-released; with its removal rendering all games made before the company's establishment legally unavailable for good.



* Only two weeks (sometimes even two days) after they were released, certain Toys/{{amiibo}} figures had already been discontinued. Wanted to train a [[VideoGame/AnimalCrossing Villager]] or [[VideoGame/WiiFit Wii Fit Trainer]] amiibo for VideoGame/SuperSmashBros for Wii U? Typically you'll have to end up picking up an imported one on Amazon for $20+. Stock is rather low in the US for some characters while you can find 20+ Pikachu anywhere you go. Its starting to improve now that a few of the store exclusives (Shulk, Greninja, and Lucario) have started to appear at other stores.

to:

* Only two weeks (sometimes even two days) after they were released, certain Toys/{{amiibo}} figures had already been discontinued. Wanted to train a [[VideoGame/AnimalCrossing Villager]] or [[VideoGame/WiiFit Wii Fit Trainer]] amiibo for VideoGame/SuperSmashBros ''VideoGame/SuperSmashBros for Wii U? U''? Typically you'll have to end up picking up an imported one on Amazon for $20+. Stock is rather low in the US for some characters while you can find 20+ Pikachu anywhere you go. Its starting started to improve now that a few of the store exclusives (Shulk, Greninja, and Lucario) have started to appear at other stores.
16th Jul '17 12:24:33 PM Yeow95
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only, resulting anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy. Adding to that, access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016, meaning that outside of previously purchased content in your download list, obtaining ''any'' digital content for the system is now [[[DigitalPiracyIsEvil legally]]] impossible.

to:

** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only, resulting in anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy. Adding to that, access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016, meaning that outside of previously purchased content in your download list, obtaining ''any'' digital content for the system is now [[[DigitalPiracyIsEvil legally]]] impossible.



** Nintendo seemed to finally get the emulation and the rights to the chip sorted out, as they revealed that their SNES Mini would have the original SNES versions Star Fox and Yoshi's Island games ''and'' the [[{{Vaporware}} unreleased]] ''VideoGame/StarFox2''...but haven't announced the games being made available for their existing or future VC platforms. Many find the whole thing bittersweet, especially due to how Nintendo [[ScrewedByTheNetwork handled the preceding]] NES Mini (in which a toxic combination of large demand, low supply, and abuse by scalpers resulted in that product being [[obscenely hard to find]] [[CrackIsCheaper at a decent price]]) and feared Nintendo would repeat the same steps with the SNES.



* The entire [=GameCube=] library can be seen as this, due to having not been on either the Wii or Wii U's Virtual Console (and the possibility of not being on the Switch's VC/equivalent either), combined with the system's (and its games') comparitively low sales, especially in some regions (most notably Australia). Not helping matters is that the games don't even seem to be sold in specialised stores.

to:

* The entire [=GameCube=] library can be seen as this, due to having not been released on either the Wii or Wii U's Virtual Console (and the possibility of not being and Nintendo having yet to announce those games available on the Switch's VC/equivalent either), either.[[note]]GameCube titles were not made available on the Wii Virtual Console either, but this is remedied by the majority of Wii consoles being backward-compatible with GameCube titles. It's also justifiable due to Wii consoles having small amounts of internal flash memory and/or not using HDD storage; in contrast to the Xbox 360 and PS3 libraries having HDD discs, which allows them to download old PS2/Xbox games without much trouble.[[/note]] combined with the system's (and its games') comparitively comparatively low sales, especially in some regions (most notably Australia). Not helping matters is that the games don't even seem to be sold in specialised stores.
16th Jul '17 12:01:14 PM Yeow95
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. This also resulted in anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy. Adding to that, access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016, meaning that outside of previously purchased content in your download list, obtaining ''any'' digital content for the system is now [[[DigitalPiracyIsEvil legally]]] impossible.

to:

** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. This also resulted in only, resulting anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy. Adding to that, access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016, meaning that outside of previously purchased content in your download list, obtaining ''any'' digital content for the system is now [[[DigitalPiracyIsEvil legally]]] impossible.
12th Jul '17 11:46:04 PM Miracle@StOlaf
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. Access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016; meaning that outside of previously purchased content in your download list, obtaining any digital content for the system is now legally impossible. This also resulted in anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy.

to:

** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. Access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016; meaning that outside of previously purchased content in your download list, obtaining any digital content for the system is now legally impossible. This also resulted in anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy. Adding to that, access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016, meaning that outside of previously purchased content in your download list, obtaining ''any'' digital content for the system is now [[[DigitalPiracyIsEvil legally]]] impossible.
11th Jul '17 7:43:46 PM WaterBlap
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* ''VideoGame/BattleHigh'' Team-Up, the initial (now non-canon) installment of the ''Battle High'' series, has been lost by the original creators. It's on Website/YoyoGames' website, but it's no longer available to download, and the browser plug-in's many updates have rendered in-browser play non-functional. One of the members of Battle High 2 *did* get a copy to work, but only on older computers (Windows XP, specifically), and none of the game's source code remains at all.

to:

* ''VideoGame/BattleHigh'' Team-Up, the initial (now non-canon) installment of the ''Battle High'' series, has been lost by the original creators. It's on Website/YoyoGames' Yoyo Games's website, but it's no longer available to download, and the browser plug-in's many updates have rendered in-browser play non-functional. One of the members of Battle High 2 *did* get a copy to work, but only on older computers (Windows XP, specifically), and none of the game's source code remains at all.
3rd Jul '17 10:03:34 PM Yeow95
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* ''VideoGame/{{Wolfenstein 2009}}'' (the sequel to ''VideoGame/ReturnToCastleWolfenstein'') was pulled from distribution not long after its release, largely due to underwhelming sales and employees from Raven Studios being laid off. New copies of the game (and Steam gifts) still command inordinately high prices, and there are few means of getting a copy for less than $50 as of late. Surprisingly, the game is still considered canon, as its events and the reappearance of one of 09's characters ([[spoiler:Caroline]]) factors heavily into ''VideoGame/WolfensteinTheNewOrder''.

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** Finally rescued by ROI Games, who remade the game and released it worldwide for mobile devices in 2016, subsequently followed by an announcement of the game also coming to PS4 and Steam in August 2017.
* ''VideoGame/{{Wolfenstein 2009}}'' (the sequel to ''VideoGame/ReturnToCastleWolfenstein'') was pulled from distribution not long after its release, largely due to underwhelming sales and employees from Raven Studios being laid off. New copies of the game (and Steam gifts) still command inordinately high prices, and there are few means of getting a copy for less than $50 as of late. Surprisingly, the game is still considered canon, as its events and the reappearance of one of 09's characters ([[spoiler:Caroline]]) factors heavily into ''VideoGame/WolfensteinTheNewOrder''.''VideoGame/WolfensteinTheNewOrder'' (which found better success).
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