History KeepCirculatingTheTapes / VideoGames

26th Mar '17 2:20:07 PM nombretomado
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* The ''OgreBattle'' games ''The Knight of Lodis'' and ''Legend of the Zenobia Prince'' for GameBoyAdvance and Neo Geo Pocket Color can't be had on current consoles.

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* The ''OgreBattle'' ''VideoGame/OgreBattle'' games ''The ''[[VideoGame/TacticsOgreTheKnightOfLodis The Knight of Lodis'' Lodis]]'' and ''Legend of the Zenobia Prince'' for GameBoyAdvance and Neo Geo Pocket Color can't be had on current consoles.
19th Mar '17 7:10:51 PM Yeow95
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** In direct contrast to ''every'' major (read: main series console) ''Sonic'' title to date, ''VideoGame/Sonic3AndKnuckles'' is notable for having no legitimate release of its entire OST in any format--only a handful of the game's original tracks have been officially distributed, those of which are only on select anniversary compilation soundtracks; most of the official releases of the songs have otherwise been remixes. Moreover, most of the few original tracks that have been released cover the ''Sonic & Knuckles'' half of the game, released tracks from the ''Sonic 3'' half of the game are extremely rare. This may be a case of the game having been ScrewedByTheLawyers, due to the sketchy circumstances of the creation of the game's music, which notably at one point had Creator/MichaelJackson and his crew on board as composers[[note]]tellingly, the ''Sonic & Knuckles Compilation'' port of the game for the PC, which was released a couple of years after the original Genesis release, replaced several tracks for ''Sonic 3'' with new compositions, though most re-releases of the game retain the original music[[/note]].

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** In direct contrast to ''every'' major (read: main series console) ''Sonic'' title to date, ''VideoGame/Sonic3AndKnuckles'' is notable for having no legitimate release of its entire OST in any format--only a handful of the game's original tracks have been officially distributed, those of which are only on select anniversary compilation soundtracks; most of the official releases of the songs have otherwise been remixes. Moreover, most of the few handful of original tracks that have been released cover are mostly tracks from the ''Sonic & Knuckles'' half of the game, released tracks from the ''Sonic 3'' half of the game are extremely rare. This may be a case of the game having been ScrewedByTheLawyers, due to the sketchy circumstances of the creation of the game's music, which notably at one point had Creator/MichaelJackson and his crew on board as composers[[note]]tellingly, composers.[[note]]Tellingly, the ''Sonic & Knuckles Compilation'' Collection'' port of the game for the PC, which was released a couple of years after the original Genesis release, replaced several tracks for ''Sonic 3'' with new compositions, compositions; though most all of the other re-releases of the game retain the original music[[/note]].music.[[/note]]
19th Mar '17 6:55:20 PM Yeow95
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. Access to PlayStation Store from the PSP was disabled in all territories in 2016; meaning that outside of previously-purchased content in your download list, obtaining any digital content for the system is now legally impossible. This also resulted in anything that was no longer hosted on the PlayStation Store being unattainable for the system without resorting to piracy.

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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. Access to PlayStation [=PlayStation=] Store from the PSP was disabled in all territories in 2016; meaning that outside of previously-purchased content in your download list, obtaining any digital content for the system is now legally impossible. This also resulted in anything that was no longer hosted on the PlayStation [=PlayStation=] Store being unattainable for the system without resorting to piracy.
19th Mar '17 6:54:29 PM Yeow95
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only, meaning anything no longer hosted on the PlayStation Store is unattainable without resorting to piracy.

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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only, only. Access to PlayStation Store from the PSP was disabled in all territories in 2016; meaning that outside of previously-purchased content in your download list, obtaining any digital content for the system is now legally impossible. This also resulted in anything that was no longer hosted on the PlayStation Store is being unattainable for the system without resorting to piracy.piracy.
17th Mar '17 12:12:10 PM erforce
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* The entire ''VideoGame/ShadowHearts'' series. You can probably find ''From the New World'', and maybe ''Covenant'' somewhere in a used game store, but the first ''Shadow Hearts'' game, as well as ''Koudelka''? Good luck!

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* The entire ''VideoGame/ShadowHearts'' series. You can probably find ''From the New World'', and maybe ''Covenant'' somewhere in a used game store, but the first ''Shadow Hearts'' game, as well as ''Koudelka''? ''VideoGame/{{Koudelka}}''? Good luck!
8th Mar '17 11:13:10 PM GastonRabbit
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* While the ''VideoGame/EarthBound'' and [[VideoGame/EarthBoundBeginnings its predecessor]] were rescued from their stints in limbo with worldwide Virtual Console re-releases in 2013 and 2015, respectively[[note]]The reason it took so long for ''[=EarthBound=]'' in particular to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually due to the game's strong use of flickering and flashing effects; meanwhile ''[=EarthBound=] Beginnings'' was originally going to get an international release that was scrapped, the international re-release used an official translation that was made and later discarded for the original release[[/note]], the third part of the trilogy, ''VideoGame/{{MOTHER 3}}'', [[NoExportForYou still hasn't ever been released internationally]]. As time passed, it quickly slipped the same way as ''VideoGame/EarthBound'' did, with prices for it hiking ever further up; before Japan finally received a Wii U Virtual Console re-release in late 2015. Western ''MOTHER'' fans, however, are still left hanging.

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* While the ''VideoGame/EarthBound'' and [[VideoGame/EarthBoundBeginnings its predecessor]] were rescued from their stints in limbo with worldwide Virtual Console re-releases in 2013 and 2015, respectively[[note]]The reason it took so long for ''[=EarthBound=]'' in particular to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually due to the game's strong use of flickering and flashing effects; meanwhile ''[=EarthBound=] Beginnings'' was originally going to get an international release that was scrapped, the international re-release used an official translation that was made and later discarded for the original release[[/note]], the third part of the trilogy, ''VideoGame/{{MOTHER 3}}'', [[NoExportForYou still hasn't ever been released internationally]]. As time passed, it quickly slipped the same way as ''VideoGame/EarthBound'' did, with prices for it hiking ever further up; before Japan finally received a Wii U Virtual Console re-release in late 2015. Western ''MOTHER'' fans, however, are still left hanging.
8th Mar '17 11:09:41 PM GastonRabbit
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* While {{abandonware}} technically is a general software term, the vast majority of cases where people actually ''care'' are video games, since nobody is going to download an obsolete version of Word when an open-source client can legally be downloaded and redistributed (e.g. over [=BitTorrent=]) at no charge. The basic premise of the concept is this trope: software that is 'abandoned' (unsupported and undistributed by the right-owners, if who owns the rights is even ''known'') isn't morally wrong to put up for download (the modern day equivalent of circulating the tapes, so to speak).

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* While {{abandonware}} technically is a general software term, the vast majority of cases where people actually ''care'' are video games, since nobody is going to download an obsolete version of Microsoft Word when an open-source client can legally be downloaded and redistributed (e.g. , over [=BitTorrent=]) at no charge. The basic premise of the concept is this trope: software Software that is 'abandoned' (unsupported and undistributed by the right-owners, if who owns the rights is even ''known'') isn't morally wrong to put up for download (the modern day equivalent of circulating the tapes, so to speak).



** The entire aim of the UsefulNotes/{{MAME}} project was to preserve such games and keep them from vanishing forever. Unfortunately while the program itself is legal, it's debatable whether or not the ROMS are.

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** The entire aim of the UsefulNotes/{{MAME}} project was to preserve such games and keep them from vanishing forever. Unfortunately while the program itself is legal, it's debatable whether or not the ROMS [=ROMs=] are.



* Pretty much the entire point of ROMS and emulators. Old games that are no longer in print (usually anything from the [=PlayStation=] 2/Gamecube/Xbox era and earlier) are uploaded onto the internet for everyone to play. The big game companies did force a cease and desist order on various web sites that were caught distributing the games, but many others still host them. This caused the creation of services from the major game companies that lets people download old games at a price, such as Nintendo's Virtual Console, Sony's [=PlayStation=] Network, and Microsoft's Xbox Live Arcade.

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* Pretty much the entire point of ROMS [=ROMs=] and emulators. Old games that are no longer in print (usually anything from the [=PlayStation=] 2/Gamecube/Xbox 2/[=GameCube=]/Xbox era and earlier) are uploaded onto the internet Internet for everyone to play. The big game companies did force a cease and desist order on various web sites that were caught distributing the games, but many others still host them. This caused the creation of services from the major game companies that lets people download old games at a price, such as Nintendo's Virtual Console, Sony's [=PlayStation=] Network, and Microsoft's Xbox Live Arcade.



* The only rerelease of ''VideoGame/{{Crystalis}}'' was the 2000 port to the GameBoyColor. This was one of the few games Creator/{{SNK}} originally created for the NintendoEntertainmentSystem rather than for arcades, and their Virtual Console support seems to be limited to UsefulNotes/NeoGeo games. (SNK's pre-Neo Geo arcade games, however, are well represented on the PSN.)
* ''[[VideoGame/{{Doom}} Doom 64]]''. An original entry to the classic ''Doom'' series that was unfortunately mistaken as just another port of the original ''Doom'' due to the [[SuperTitle64Advance 64 title]] has never left the Nintendo 64, and to make things worse, came out around time when ''Turok'' and ''[=GoldenEye=] 007'' were considered state-of-the-art for their time. Thankfully some copies of the original Nintendo 64 cartridges are floating around for a reasonable price on Amazon and [=eBay=].
** However, there are two separate unofficial remakes of this game for the PC, made by the Doom community- ''Doom 64: The Absolution'' is a total scratch-built remake for the Doomsday engine using ripped resources from the game's ROM, although it lacks certain features of the original game due to engine limitations. ''Doom 64 EX'' is a more modern source port that requires a ROM file of the game, which it uses to generate the game's data file (the user must do this on their own, as the original ROM is not included) and is a much more accurate porting with many extra features common to modern ''Doom'' source ports, as well as proper mouse and keyboard controls.
* While the ''VideoGame/EarthBound'' and [[VideoGame/EarthBoundBeginnings its predecessor]] were rescued from their stints in limbo with worldwide Virtual Console re-releases in 2013 and 2015, respectively[[note]]The reason it took so long for ''Earthbound'' in particular to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually due to the game's strong use of flickering and flashing effects; meanwhile ''EarthBound Beginnings'' was originally going to get an international release that was scrapped, the international re-release used an official translation that was made and later discarded for the original release[[/note]], the third part of the trilogy, ''VideoGame/{{MOTHER 3}}'', [[NoExportForYou still hasn't ever been released internationally]]. As time passed, it quickly slipped the same way as ''VideoGame/EarthBound'' did, with prices for it hiking ever further up; before Japan finally received a Wii U Virtual Console re-release in late 2015. Western ''MOTHER'' fans, however, are still left hanging.

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* The only rerelease of ''VideoGame/{{Crystalis}}'' was the 2000 port to the GameBoyColor. UsefulNotes/GameBoyColor. This was one of the few games Creator/{{SNK}} originally created for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem rather than for arcades, and their Virtual Console support seems to be limited to UsefulNotes/NeoGeo games. (SNK's pre-Neo Geo arcade games, however, are well represented on the PSN.)
* ''[[VideoGame/{{Doom}} Doom 64]]''. An original entry to the classic ''Doom'' series that was unfortunately mistaken as just another port of the original ''Doom'' due to the [[SuperTitle64Advance 64 "64" in the title]] has never left the Nintendo 64, and to make things worse, came out around time when ''Turok'' and ''[=GoldenEye=] 007'' were considered state-of-the-art for their time. Thankfully some copies of the original Nintendo 64 cartridges are floating around for a reasonable price on Amazon and [=eBay=].
** However, there are two separate unofficial remakes of this game for the PC, made by the Doom community- community -- ''Doom 64: The Absolution'' is a total scratch-built remake for the Doomsday engine using ripped resources from the game's ROM, although it lacks certain features of the original game due to engine limitations. ''Doom 64 EX'' is a more modern source port that requires a ROM file of the game, which it uses to generate the game's data file (the user must do this on their own, as the original ROM is not included) and is a much more accurate porting with many extra features common to modern ''Doom'' source ports, as well as proper mouse and keyboard controls.
* While the ''VideoGame/EarthBound'' and [[VideoGame/EarthBoundBeginnings its predecessor]] were rescued from their stints in limbo with worldwide Virtual Console re-releases in 2013 and 2015, respectively[[note]]The reason it took so long for ''Earthbound'' ''[=EarthBound=]'' in particular to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually due to the game's strong use of flickering and flashing effects; meanwhile ''EarthBound ''[=EarthBound=] Beginnings'' was originally going to get an international release that was scrapped, the international re-release used an official translation that was made and later discarded for the original release[[/note]], the third part of the trilogy, ''VideoGame/{{MOTHER 3}}'', [[NoExportForYou still hasn't ever been released internationally]]. As time passed, it quickly slipped the same way as ''VideoGame/EarthBound'' did, with prices for it hiking ever further up; before Japan finally received a Wii U Virtual Console re-release in late 2015. Western ''MOTHER'' fans, however, are still left hanging.



** For the longest time, ''VideoGame/HarvestMoon64'' had fallen into this. It is a CultClassic and considered the best Harvest Moon game by many; but had yet to receive a Virtual Console release, an enhanced remake (a la the [=PS1=] games to GBA), or a port release (like the [=PS1=] games). Only the original SNES game has had a Virtual Console release. [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml Interviews with]] [[http://www.siliconera.com/2015/03/18/harvest-moon-beyond-whats-next-natsume/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 Natsume executives]] reported that technical problems concerning the source code made the notion of any possible remake or port impossible; despite the fact that this game was supposedly one of the first games they planned for a Virtual Console release. But to everyone's surprise, [[http://www.natsume.com/community/showthread.php?p=160863#post160863 it was finally announced for a Wii U Virtual Console release in 2017]]--not only for North America, but for Europe as well, even though the game was never originally released in that territory there.

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** For the longest time, ''VideoGame/HarvestMoon64'' had fallen into this. It is a CultClassic and considered the best Harvest Moon game by many; but had yet to receive a Virtual Console release, an enhanced remake (a la the [=PS1=] games to GBA), or a port release (like the [=PS1=] games). Only the original SNES game has had ended up having a Virtual Console release.release on the Wii. [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml Interviews with]] [[http://www.siliconera.com/2015/03/18/harvest-moon-beyond-whats-next-natsume/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 Natsume executives]] reported that technical problems concerning the source code made the notion of any possible remake or port impossible; despite the fact that this game was supposedly one of the first games they planned for a Virtual Console release. But to everyone's surprise, [[http://www.natsume.com/community/showthread.php?p=160863#post160863 it was finally announced for a Wii U Virtual Console release in 2017]]--not only for North America, but for Europe as well, even though the game was never originally released in that territory there.



* ''VideoGame/{{Killer7}}'' is one of the most sought-after games on the Gamecube, thanks to positive word-of-mouth from the very few who had played it, and thanks to [=SUDA51=]'s later games. However, Capcom and [=SUDA51=] seem to have no plans on re-releasing it anytime soon.
* ''VideoGame/KuruKuruKururin''. The first game was the only one to be released outside of Japan, but only for Europe. America hadn't gotten a single game from this series, so needless to say, most Americans were confused when they saw the main character's vehicle appearing as an assist trophy in ''VideoGame/SuperSmashBrosBrawl''. On February 11, 2016 the first game finally came to America via the Wii U Virtual Console.

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* ''VideoGame/{{Killer7}}'' is one of the most sought-after games on the Gamecube, [=GameCube=], thanks to positive word-of-mouth from the very few who had played it, and thanks to [=SUDA51=]'s later games. However, Capcom and [=SUDA51=] seem to have no plans on re-releasing it anytime soon.
* ''VideoGame/KuruKuruKururin''. The first game was the only one to be released outside of Japan, but only for Europe. America hadn't gotten a single game from this series, so needless to say, most Americans were confused when they saw the main character's vehicle appearing as an assist trophy in ''VideoGame/SuperSmashBrosBrawl''. On February 11, 2016 the first game finally came to America via the Wii U Virtual Console.



** The original release is currently out of print and used copies are going in the 90s in USD on Amazon. Even if you snag a copy, it requires two to four players to play, and it's not likely in this day and age you'll find someone with a Game Boy Advance, the game (especially since it's...well, out of print), and a Link Cable.
** The UsefulNotes/DSiWare port attempted to fix this by offering multiplayer via Wi-Fi, ''and'' it also had a one-player mode. But it was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only way to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history. The other option would be to wait for another opportunity to get a copy without doing those things, but it's anyone's guess when that will be.

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** The original release is currently out of print and used copies are going in the 90s in USD on Amazon. Even if you snag a copy, it requires two to four players to play, and it's not likely in this day and age you'll find someone with a Game Boy Advance, the game (especially since it's... well, out of print), and a Link Cable.
** The UsefulNotes/DSiWare port attempted to fix this by offering multiplayer via Wi-Fi, local wireless communication, ''and'' it also had a one-player mode. But it was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only way to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history. The other option would be to wait for another opportunity to get a copy without doing those things, but it's anyone's guess when that will be.



* The first ''VideoGame/MarioParty'' will likely never be re-released on the Virtual Console, due to its infamous control stick-spinning minigames and their tendency to mutilate palms. (Even if analog sticks from the [=GameCube=] on are less stiff than the N64 one, thus not requiring to spin with the hand instead of the fingers; they just want to be safe.) Not helping matters was that said minigames and injuries was also the subject of a lawsuit charged against Nintendo that they fought but ultimately lost, the legal fallout of which might be a roadblock from the game seeing a re-release in the first place. With that said, ''Mario Party 2'' has been to date the only ''Mario Party'' title to see a re-release.
* The VHS promotional tapes given out to Magazine/NintendoPower subscribers in the mid-1990s. The tapes promoted the Super Nintendo, Nintendo 64, and games like ''Donkey Kong Country'', ''Star Fox 64'', ''Diddy Kong Racing'', ''Banjo-Kazooie'', and early ''Pokémon'' games, as well as gave interesting behind-the-scenes looks at the making of these games. With the advent of DVD, the practice simply stopped after one release advertising the [=GameCube=], and the tapes are now highly valued by collectors and traders. The content on the tapes have even been uploaded to various video sharing sites such as YouTube. However, the tapes had a sort of successor in the form of bonus discs released with early copies of games such as ''Mario Kart: Double Dash!!'' and ''Metroid Prime''. ''The Legend of Zelda Collector's Edition'' disc also included a demo of ''The Wind Waker'' alongside full versions of all previous console Zelda games (except for ''A Link to the Past'', which was already playable on the GCN via the GBA port and the Game Boy Player).
* Every ''VideoGame/PanelDePon'' game has been released outside of Japan in some form, but Nintendo continues to show heavy reluctance towards exposing international audiences to the [[{{Kawaisa}} original fairy characters]], and so continue to release the games with the characters replaced by those from [[VideoGame/YoshisIsland other]] [[Anime/{{Pokemon}} franchises]] or even cut outright. Fans of the original fairy characters [[ReplacementScrappy who dislike their replacements]] will have importing - in the case of the original and ''Nintendo Puzzle Collection'' games this would require, barring modification cartridges/discs of dubious legality, [[CrackIsCheaper spending hundreds on a Super Famicom or Japanese GameCube]] as well as tracking down the relevant cartridge/game disc, both of which are now OOP - or emulation as their only options. What's more, the low sales of ''Planet Puzzle League'' ([[ScrewedByTheNetwork due in large part to Nintendo of Japan's decision to drop the mascot characters almost entirely]]) mean that no games starring Lip or Furil and friends are queued up for the foreseeable future.

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* The first ''VideoGame/MarioParty'' will likely never be re-released on the Virtual Console, due to its infamous control stick-spinning minigames and their tendency to mutilate palms. (Even if analog sticks from the [=GameCube=] on are less stiff than the N64 one, thus not requiring to spin with the hand instead of the fingers; they just want to be safe.) Not helping matters was that said minigames and injuries was also the subject of a lawsuit charged against Nintendo that they fought but ultimately lost, the legal fallout of which might be a roadblock from the game seeing a re-release in the first place. With that said, ''Mario Party 2'' has been to date the only ''Mario Party'' title to see a re-release.
re-release, having been released on both the Wii and Wii U.
* The VHS promotional tapes given out to Magazine/NintendoPower subscribers in the mid-1990s. The tapes promoted the Super Nintendo, Nintendo 64, and games like ''Donkey Kong Country'', ''Star Fox 64'', ''Diddy Kong Racing'', ''Banjo-Kazooie'', and early ''Pokémon'' games, as well as gave interesting behind-the-scenes looks at the making of these games. With the advent of DVD, the practice simply stopped after one release advertising the [=GameCube=], and the tapes are now highly valued by collectors and traders. The content on the tapes have even been uploaded to various video sharing sites such as YouTube. However, the tapes had a sort of successor in the form of bonus discs released with early copies of games such as ''Mario Kart: Double Dash!!'' and ''Metroid Prime''. ''The Legend of Zelda Collector's Edition'' disc also included a demo of ''The Wind Waker'' alongside full versions of all previous console Zelda games (except except for ''A Link to the Past'', which was already playable on the GCN via the GBA port and the Game Boy Player).
Player (alongside the games that were designed for handhelds to begin with).
* Every ''VideoGame/PanelDePon'' game has been released outside of Japan in some form, but Nintendo continues to show heavy reluctance towards exposing international audiences to the [[{{Kawaisa}} original fairy characters]], and so continue to release the games with the characters replaced by those from [[VideoGame/YoshisIsland other]] [[Anime/{{Pokemon}} franchises]] or even cut outright. Fans of the original fairy characters [[ReplacementScrappy who dislike their replacements]] will have importing - -- in the case of the original and ''Nintendo Puzzle Collection'' games this would require, barring modification cartridges/discs of dubious legality, [[CrackIsCheaper spending hundreds on a Super Famicom or Japanese GameCube]] as well as tracking down the relevant cartridge/game disc, both of which are now OOP - -- or emulation as their only options. What's more, the low sales of ''Planet Puzzle League'' ([[ScrewedByTheNetwork due in large part to Nintendo of Japan's decision to drop the mascot characters almost entirely]]) mean that no games starring Lip or Furil and friends are queued up for the foreseeable future.



* An extreme case is anything that distributed via the SuperFamicom's {{Satellaview}} broadcast system. Even if you manage to track down [[UsefulNotes/ReadOnlyMemory ROM]]s of the broadcasted games, they're almost certainly incomplete - the streamed audio and voice acting was not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly lost forever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemAkaneia New Mystery of the Emblem]]''.
* The original Wii release of ''VideoGame/{{Xenoblade}}'' is this in North America. Due to Nintendo of America thinking ItWillNeverCatchOn, it was given to only one retailer ([=GameStop=]) in a limited print run. It was eventually amended with a New Nintendo 3DS re-release, but the NTSC-U release of ''Xenoblade'' for the Wii is still a collector's item. Thankfully this version was eventually released on the Wii U Virtual Console for a far lower price than before.
* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on {{Wii}} VirtualConsole releases, which would explain the lack of several high-profile games released around that time (including ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''). The matter of Nintendo letting the rights to the Super FX chip lapse also prevents the games from showing up on the {{Wii U}} Virtual Console even if Nintendo ''did'' get the emulation right. However, the former's GameBoyAdvance UpdatedRerelease got a Nintendo3DS VirtualConsole release to early adopters and a WiiU VirtualConsole release for the general public.
* Various Nintendo games that use the ''Tetris'' branding but aren't actually ''Tetris'' games (such as ''Tetris Attack''), due to the '''''extremely''''' strict trademark licensing from The Tetris Company, because so far the only Nintendo game with "''Tetris''" in the title to be released on the Virtual Console service is the GameBoy installment (and for some reason, unlike ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', it's the original version and not the ''DX'' UpdatedRerelease for the UsefulNotes/GameBoyColor), released on the Nintendo3DS. It got this treatment when the Wii was very late in its life, and there never was a VC release for ''Tetris Attack''. (Note that the Japanese release does not have this issue; the Japanese release doesn't hide the series it's in and calls it ''Yoshi's Panepon''.) Fortunately, in the case of the ''Tetris Attack''/''[[VideoGame/PanelDePon Puzzle League]]'' series, sequels dropped the ''Tetris'' branding, which allowed the ''Pokémon''-based games to get released on the Virtual Console.

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* An extreme case is anything that distributed via the SuperFamicom's {{Satellaview}} Super Famicom's UsefulNotes/{{Satellaview}} broadcast system. Even if you manage to track down [[UsefulNotes/ReadOnlyMemory ROM]]s of the broadcasted games, they're almost certainly incomplete - the streamed audio and voice acting was not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly lost forever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemAkaneia New Mystery of the Emblem]]''.
* The original Wii release of ''VideoGame/{{Xenoblade}}'' is this in North America. Due to Nintendo of America thinking ItWillNeverCatchOn, it was given to only one retailer ([=GameStop=]) in a limited print run. It was eventually amended with a New Nintendo 3DS re-release, but the NTSC-U release of ''Xenoblade'' for the Wii is still a collector's item. Thankfully this version was eventually released on the Wii U Virtual Console for a far lower price than before.
* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on {{Wii}} UsefulNotes/{{Wii}} VirtualConsole releases, which would explain the lack of several high-profile games released around that time (including ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''). The matter of Nintendo letting the rights to the Super FX chip lapse also prevents the games from showing up on the {{Wii U}} Virtual Console even if Nintendo ''did'' get the emulation right. However, the former's GameBoyAdvance UsefulNotes/GameBoyAdvance UpdatedRerelease got a Nintendo3DS VirtualConsole UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole release to early adopters and a WiiU VirtualConsole UsefulNotes/WiiU Virtual Console release for the general public.
* Various Nintendo games that use the ''Tetris'' branding but aren't actually ''Tetris'' games (such as ''Tetris Attack''), due to the '''''extremely''''' strict trademark licensing from The Tetris Company, because so far the only Nintendo game with "''Tetris''" in the title to be released on the Virtual Console service is the GameBoy UsefulNotes/GameBoy installment (and for some reason, unlike ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', it's the original version and not the ''DX'' UpdatedRerelease for the UsefulNotes/GameBoyColor), released on the Nintendo3DS.Nintendo 3DS. It got this treatment when the Wii was very late in its life, and there never was a VC release for ''Tetris Attack''. (Note that the Japanese release does not have this issue; the Japanese release doesn't hide the series it's in and calls it ''Yoshi's Panepon''.) Fortunately, in the case of the ''Tetris Attack''/''[[VideoGame/PanelDePon Puzzle League]]'' series, sequels dropped the ''Tetris'' branding, which allowed the ''Pokémon''-based games to get released on the Virtual Console.



* Nintendo seems to have no interest in recreating their Zapper games on the VirtualConsole or any other platform. Only ''VideoGame/DuckHunt'' was made an exception for the Wii U's Virtual Console because the titular characters in the game were made playable characters in the Wii U and Nintendo 3DS installment of ''VideoGame/SuperSmashBros''.
** On October 21, 2015 they re-released ''Wild Gunman'' for the European Wii U Virtual Console (and in January 7 of the following year for North America), but it's likely for [[MilestoneCelebration another]] [[Film/BackToTheFuturePartII reason]]...

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* Nintendo seems to have no interest in recreating their Zapper games on the VirtualConsole UsefulNotes/VirtualConsole or any other platform. Only ''VideoGame/DuckHunt'' was made an exception for the Wii U's Virtual Console because the titular characters in the game were made playable characters in the Wii U and Nintendo 3DS installment of ''VideoGame/SuperSmashBros''.
** On October 21, 2015 they re-released ''Wild Gunman'' for the European Wii U Virtual Console (and in January 7 of the following year for North America), but it's likely for [[MilestoneCelebration another]] [[Film/BackToTheFuturePartII reason]]...reason]]....



* Only two weeks (sometimes even two days) after they were released, certain {{amiibo}} figures had already been discontinued. Wanted to train a [[VideoGame/AnimalCrossing Villager]] or [[VideoGame/WiiFit Wii Fit Trainer]] Amiibo for VideoGame/SuperSmashBros for Wii U? Typically you'll have to end up picking up an imported one on Amazon for $20+. Stock is rather low in the US for some characters while you can find 20+ Pikachu's anywhere you go. Its starting to improve now that a few of the store exclusives (Shulk, Greninja and Lucario) have started to appear at other stores.

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* Only two weeks (sometimes even two days) after they were released, certain {{amiibo}} figures had already been discontinued. Wanted to train a [[VideoGame/AnimalCrossing Villager]] or [[VideoGame/WiiFit Wii Fit Trainer]] Amiibo for VideoGame/SuperSmashBros for Wii U? Typically you'll have to end up picking up an imported one on Amazon for $20+. Stock is rather low in the US for some characters while you can find 20+ Pikachu's Pikachu anywhere you go. Its starting to improve now that a few of the store exclusives (Shulk, Greninja Greninja, and Lucario) have started to appear at other stores.



* Square and Enix's titles from the Super Nintendo/Famicom area have received one (sometimes two or more) rereleases via remakes, Virtual console releases, or ports. However, some haven't without any mention as to why, but some can speculate:
** Enix's titles developed by Quintet. This is ''especially'' bad for ''VideoGame/{{Terranigma}}''.

to:

* Square and Enix's titles from the NES and Super Nintendo/Famicom area NES eras have received one (sometimes two or more) rereleases via remakes, Virtual console Console releases, or ports. However, some haven't without any mention as to why, but some can speculate:
** Enix's titles developed by Quintet.Quintet, with the exception of ''VideoGame/ActRaiser'' on the Wii Virtual Console. This is ''especially'' bad for ''VideoGame/{{Terranigma}}''.
24th Feb '17 2:12:25 PM Xtifr
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* ''VideoGame/TransportTycoon'' and its [[TransportTycoonDeluxe Deluxe]] version. Designer Chris Sawyer doesn't own the rights. Original publisher Microprose sold the rights to Atari, and they claim not to own the rights and they don't feel like trying to resolve the issue. Chris Sawyer eventually released a spiritual sequel, ''Locomotion'', which didn't do very well. Fortunately, the fan community has rallied around the open-source ''OpenTTD'' -- until recently a copy of ''Transport Tycoon Deluxe'' was required to play ''OpenTTD''. As of Version 1.0.0, open-source replacement graphics/sound sets are supported.

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* ''VideoGame/TransportTycoon'' and its [[TransportTycoonDeluxe Deluxe]] Deluxe version. Designer Chris Sawyer doesn't own the rights. Original publisher Microprose sold the rights to Atari, and they claim not to own the rights and they don't feel like trying to resolve the issue. Chris Sawyer eventually released a spiritual sequel, ''Locomotion'', which didn't do very well. Fortunately, the fan community has rallied around the open-source ''OpenTTD'' -- until ''VideoGame/OpenTTD''--until recently a copy of ''Transport Tycoon Deluxe'' was required to play ''OpenTTD''.''[=OpenTTD=]''. As of Version 1.0.0, open-source replacement graphics/sound sets are supported.
20th Feb '17 11:53:04 AM Yeow95
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* While ''VideoGame/EarthBound'' and [[VideoGame/EarthBoundBeginnings its predecessor]] were rescued from their stints in limbo with worldwide Virtual Console re-releases in 2013 and 2015, respectively[[note]]The reason it took so long for ''Earthbound'' in particular to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually due to the game's strong use of flickering and flashing effects; meanwhile ''EarthBound Beginnings'' was originally going to get an international release that was scrapped, the international re-release used an official translation that was made and later discarded for the original release[[/note]], the third part of the trilogy, ''VideoGame/{{MOTHER 3}}'', [[NoExportForYou still hasn't ever been released internationally]]. As time passed, it quickly slipped the same way as ''VideoGame/EarthBound'' did, with prices for it hiking ever further up. It was finally averted for Japan, which received a Wii U Virtual Console re-release in late 2015, but Western ''MOTHER'' fans are still left hanging.

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* While the ''VideoGame/EarthBound'' and [[VideoGame/EarthBoundBeginnings its predecessor]] were rescued from their stints in limbo with worldwide Virtual Console re-releases in 2013 and 2015, respectively[[note]]The reason it took so long for ''Earthbound'' in particular to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually due to the game's strong use of flickering and flashing effects; meanwhile ''EarthBound Beginnings'' was originally going to get an international release that was scrapped, the international re-release used an official translation that was made and later discarded for the original release[[/note]], the third part of the trilogy, ''VideoGame/{{MOTHER 3}}'', [[NoExportForYou still hasn't ever been released internationally]]. As time passed, it quickly slipped the same way as ''VideoGame/EarthBound'' did, with prices for it hiking ever further up. It was up; before Japan finally averted for Japan, which received a Wii U Virtual Console re-release in late 2015, but 2015. Western ''MOTHER'' fans fans, however, are still left hanging.



* ''VideoGame/HarvestMoon64'' is this as of now. It is a CultClassic and considered the best Harvest Moon game by many. However, it has yet to have a Virtual Console release, an enhanced remake (a la the [=PS1=] games to GBA), or a port release (like the [=PS1=] games). Only the original SNES game has had a Virtual Console release. [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml An interview with a Natsume executive]] reveals that problems with the source code have prevented any possible remake or port, even sadder by the fact that this game was supposedly one of the first they planned for a Virtual Console release.
** All ''Videogame/HarvestMoon'' games before ''Friends of Mineral Town'' generally count as this, especially the ''Game Boy'' and ''Color'' ones.
** The GBC version of the original ''Harvest Moon GB'' was released on the 3DS virtual console in the summer of 2013, and hopefully the others are not too far behind. On another note, the Game Boy Color version of ''The Legend of the River King'', an obscure fishing-themed game that shares Harvest Moon's developers and publishers, has finally been re-released on the 3DS VC as well (on the same day as Harvest Moon GB no less).

to:

* The majority of ''Videogame/HarvestMoon'' games before ''Friends of Mineral Town'' generally count as this, especially the ''Game Boy'' and ''Color'' ones.
** For the longest time,
''VideoGame/HarvestMoon64'' is this as of now. had fallen into this. It is a CultClassic and considered the best Harvest Moon game by many. However, it has many; but had yet to have receive a Virtual Console release, an enhanced remake (a la the [=PS1=] games to GBA), or a port release (like the [=PS1=] games). Only the original SNES game has had a Virtual Console release. [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml An interview with a Interviews with]] [[http://www.siliconera.com/2015/03/18/harvest-moon-beyond-whats-next-natsume/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 Natsume executive]] reveals executives]] reported that technical problems with concerning the source code have prevented made the notion of any possible remake or port, even sadder by port impossible; despite the fact that this game was supposedly one of the first games they planned for a Virtual Console release.
** All ''Videogame/HarvestMoon'' games before ''Friends of Mineral Town'' generally count
release. But to everyone's surprise, [[http://www.natsume.com/community/showthread.php?p=160863#post160863 it was finally announced for a Wii U Virtual Console release in 2017]]--not only for North America, but for Europe as this, especially well, even though the ''Game Boy'' and ''Color'' ones.
game was never originally released in that territory there.
** The GBC version of the original ''Harvest Moon GB'' was released on the 3DS virtual console Virtual Console in the summer of 2013, and hopefully the others are not too far behind. On another note, the Game Boy Color version of ''The Legend of the River King'', an obscure fishing-themed game that shares Harvest Moon's developers and publishers, has finally been re-released on the 3DS VC as well (on the same day as Harvest Moon GB no less).
15th Feb '17 9:39:59 PM Felipehc188
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** On October 21, 2015 they re-released ''Wild Gunman'' for the European Wii U Virtual Console, but it's likely for [[MilestoneCelebration another]] [[Film/BackToTheFuturePartII reason]]...

to:

** On October 21, 2015 they re-released ''Wild Gunman'' for the European Wii U Virtual Console, Console (and in January 7 of the following year for North America), but it's likely for [[MilestoneCelebration another]] [[Film/BackToTheFuturePartII reason]]...
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