History KeepCirculatingTheTapes / VideoGames

16th Jun '17 3:43:03 AM GastonRabbit
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** Several ''Franchise/JamesBond'' titles, including ''Film/QuantumOfSolace'', ''007: Blood Stone'', [[VideoGame/GoldenEyeWii the 2010 remake of]] ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (which was made specifically because of the original game's lack of availability -- see the Nintendo folder below) and the then-recently released ''[[VideoGame/DoubleOhSevenLegends 007 Legends]]'', as well as several briefly sold (and now nigh-impossible to find) pieces of DownloadableContent for the latter.
** In December 2013, most Marvel Comics games were purged from all distribution services by Disney, forcing Activision to remove various titles. This included all of their ''X-Men'' products (including ''X-Men Origins: Wolverine'' and ''VideoGame/XMenDestiny'', which was ''already'' struck down with this trope by Creator/EpicGames before Disney came knocking -- see the Creator/SiliconKnights entry below), the non-[[Film/TheAmazingSpiderMan movie-based]] ''Franchise/SpiderMan'' games (''VideoGame/SpiderManShatteredDimensions'', ''VideoGame/SpiderManEdgeOfTime'', ''Spider-Man: Friend or Foe'' and ''Spider-Man: Web of Shadows''), and Creator/{{Capcom}}'s ''VideoGame/MarvelVsCapcom'' series and DLC (including content that only concerns Capcom [=IPs=]). The move was so surprising that a Steam Community Choice poll during its Christmas 2013 sale had to be hastily switched when ''VideoGame/{{Deadpool}}'' was pulled.

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** Several ''Franchise/JamesBond'' titles, including ''Film/QuantumOfSolace'', ''007: Blood Stone'', [[VideoGame/GoldenEyeWii the 2010 remake of]] ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (which was made specifically because of the original game's lack of availability -- see the Nintendo folder below) folder) and the then-recently released ''[[VideoGame/DoubleOhSevenLegends 007 Legends]]'', as well as several briefly sold (and now nigh-impossible to find) pieces of DownloadableContent for the latter.
** In December 2013, most Marvel Comics games were purged from all distribution services by Disney, forcing Activision to remove various titles. This included all of their ''X-Men'' products (including ''X-Men Origins: Wolverine'' and ''VideoGame/XMenDestiny'', which was ''already'' struck down with this trope by Creator/EpicGames before Disney came knocking -- see the Creator/SiliconKnights entry below), entry), the non-[[Film/TheAmazingSpiderMan movie-based]] ''Franchise/SpiderMan'' games (''VideoGame/SpiderManShatteredDimensions'', ''VideoGame/SpiderManEdgeOfTime'', ''Spider-Man: Friend or Foe'' and ''Spider-Man: Web of Shadows''), and Creator/{{Capcom}}'s ''VideoGame/MarvelVsCapcom'' series and DLC (including content that only concerns Capcom [=IPs=]). The move was so surprising that a Steam Community Choice poll during its Christmas 2013 sale had to be hastily switched when ''VideoGame/{{Deadpool}}'' was pulled.



** ''VideoGame/{{GoldenEye|1997}}'', due to the unique situation of negotiating royalties between Nintendo (original publisher), Microsoft (Rare's parent company), ''and'' Activision (then-owners of the Film/JamesBond game license at the time). It's especially painful considering that a XBLA remake (a la ''Perfect Dark XBLA'') was produced with Activision's support, but disagreements with Nintendo resulted in the remake never saw the light of day. Understandably enough, Activision [[VideoGame/GoldenEyeWii decided to simply remake the original game]] (which, as stated in the Activision folder above, [[HereWeGoAgain is now unavailable through legal means as well]]).

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** ''VideoGame/{{GoldenEye|1997}}'', due to the unique situation of negotiating royalties between Nintendo (original publisher), Microsoft (Rare's parent company), ''and'' Activision (then-owners of the Film/JamesBond game license at the time). It's especially painful considering that a XBLA remake (a la ''Perfect Dark XBLA'') was produced with Activision's support, but disagreements with Nintendo resulted in the remake never saw the light of day. Understandably enough, Activision [[VideoGame/GoldenEyeWii decided to simply remake the original game]] (which, as stated in the Activision folder above, folder, [[HereWeGoAgain is now unavailable through legal means as well]]).



* The 2010 console port of ''[[VideoGame/AfterBurner After Burner Climax]]'' was delisted by Sega on Dec. 17th 2014. As it was only available as a digital release through [=PSN=] and [=XBLA=], the only way people will be able to play it is through obtaining a used Xbox 360 or [=PS3=] that already has the game downloaded to the console or have an [=XBL=] or [=PSN=] account that has the game in its download history (similar to the ''Zelda: Four Swords'' situation above). Otherwise, one will have to scout for a cabinet of the original arcade game. (The most likely reason for the game's removal are licensing issues-the rights to use real-life aircraft in the game may have run their course and Sega wasn't bothered to renew them.)

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* The 2010 console port of ''[[VideoGame/AfterBurner After Burner Climax]]'' was delisted by Sega on Dec. 17th 2014. As it was only available as a digital release through [=PSN=] and [=XBLA=], the only way people will be able to play it is through obtaining a used Xbox 360 or [=PS3=] that already has the game downloaded to the console or have an [=XBL=] or [=PSN=] account that has the game in its download history (similar to the ''Zelda: Four Swords'' situation above).situation). Otherwise, one will have to scout for a cabinet of the original arcade game. (The most likely reason for the game's removal are licensing issues-the rights to use real-life aircraft in the game may have run their course and Sega wasn't bothered to renew them.)



* The relatively obscure post-apocalyptic horror series ''VideoGame/AfterfallInsanity'', which consists of only one full game and an unfinished episodic sequel, were pulled off of Steam without warning in 2015. Some reports indicated the reasoning is very similar to the above mentioned Silicon Knights situation, in that the developers behind the series didn't properly pay for a license to use the Unreal Engine, and were sued by Epic Games to have their games removed from any store fronts.

to:

* The relatively obscure post-apocalyptic horror series ''VideoGame/AfterfallInsanity'', which consists of only one full game and an unfinished episodic sequel, were pulled off of Steam without warning in 2015. Some reports indicated the reasoning is very similar to the above mentioned Silicon Knights situation, in that the developers behind the series didn't properly pay for a license to use the Unreal Engine, and were sued by Epic Games to have their games removed from any store fronts.



** For that matter, any ''Tetris'' game made before ''Tetris Worlds'', which is used as the base for the Tetris Guideline, a series of requirements that games carrying the ''Tetris'' name must have. Since there is no GrandfatherClause, this means that unless The Tetris Company undergoes a radical shift in philosophy, you will never see rereleases of older ''Tetris'' versions, such as Nintendo's UsefulNotes/GameBoy[[note]]Which actually ''was'' released, but was later pulled; see the Nintendo section above[[/note]] and UsefulNotes/{{NES}} versions, SEGA's arcade versions, or Jaleco's ''Tetris Plus''.

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** For that matter, any ''Tetris'' game made before ''Tetris Worlds'', which is used as the base for the Tetris Guideline, a series of requirements that games carrying the ''Tetris'' name must have. Since there is no GrandfatherClause, this means that unless The Tetris Company undergoes a radical shift in philosophy, you will never see rereleases of older ''Tetris'' versions, such as Nintendo's UsefulNotes/GameBoy[[note]]Which actually ''was'' released, but was later pulled; see the Nintendo section above[[/note]] section[[/note]] and UsefulNotes/{{NES}} versions, SEGA's arcade versions, or Jaleco's ''Tetris Plus''.
16th Jun '17 3:40:28 AM GastonRabbit
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* An extreme case is anything that distributed via the Super Famicom's UsefulNotes/{{Satellaview}} broadcast system. Even if you manage to track down [[UsefulNotes/ReadOnlyMemory ROM]]s of the broadcast games, they're almost certainly incomplete -- the streamed audio and voice acting were not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly lost forever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''.

to:

* An extreme case is anything that distributed via the Super Famicom's UsefulNotes/{{Satellaview}} broadcast system. Even if you manage to track down [[UsefulNotes/ReadOnlyMemory ROM]]s of the broadcast games, they're almost certainly incomplete -- the streamed audio and voice acting were not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly lost forever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''.
16th Jun '17 3:39:00 AM GastonRabbit
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* The entire GameCube library can be seen as this, due to having not been on either the Wii or Wii U's Virtual Console (and the possibility of not being on the Switch's VC/equivalent either), combined with the system's (and its games') comparitively low sales, especially in some regions (most notably Australia). Not helping matters is that the games don't even seem to be sold in specialised stores.

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* The entire GameCube [=GameCube=] library can be seen as this, due to having not been on either the Wii or Wii U's Virtual Console (and the possibility of not being on the Switch's VC/equivalent either), combined with the system's (and its games') comparitively low sales, especially in some regions (most notably Australia). Not helping matters is that the games don't even seem to be sold in specialised stores.
13th Jun '17 9:47:26 PM RickTommy
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Added DiffLines:

* The entire GameCube library can be seen as this, due to having not been on either the Wii or Wii U's Virtual Console (and the possibility of not being on the Switch's VC/equivalent either), combined with the system's (and its games') comparitively low sales, especially in some regions (most notably Australia). Not helping matters is that the games don't even seem to be sold in specialised stores.
18th May '17 8:03:22 AM ViperAcidZX
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** Speaking of Raven Software, want to play the sequel to ''VideoGame/{{Heretic}}'' Heretic II or the expansion to ''VideoGame/{{Hexen}}'' II titled Portal of Praevus? Good luck finding a copy!

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** Speaking of Raven Software, want Want to play ''Heretic II'', the sequel to ''VideoGame/{{Heretic}}'' Heretic II ''VideoGame/{{Heretic}}'', or the expansion to ''VideoGame/{{Hexen}}'' II titled Portal ''Portal of Praevus? Praevus''? Good luck finding a copy!copy!
* ''VideoGame/{{Rusty}}'', and its spiritual successor ''Totsugeki! Mix'', are next to impossible to find legitimate and secondhand copies almost anywhere around the net, due to a combination of being released on an computer system that has went obsolete and being only released in Japan. This is not even getting into importing a working PC-9801 machine.
4th May '17 9:20:55 AM shooterboss
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* The relatively obscure post-apocalyptic horror series ''Afterfall Insanity'', which consists of only one full game and an unfinished episodic sequel, were pulled off of Steam without warning in 2015. Some reports indicated the reasoning is very similar to the above mentioned Silicon Knights situation, in that the developers behind the series didn't properly pay for a license to use the Unreal Engine, and were sued by Epic Games to have their games removed from any store fronts.

to:

* The relatively obscure post-apocalyptic horror series ''Afterfall Insanity'', ''VideoGame/AfterfallInsanity'', which consists of only one full game and an unfinished episodic sequel, were pulled off of Steam without warning in 2015. Some reports indicated the reasoning is very similar to the above mentioned Silicon Knights situation, in that the developers behind the series didn't properly pay for a license to use the Unreal Engine, and were sued by Epic Games to have their games removed from any store fronts.
27th Apr '17 11:19:47 AM GastonRabbit
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* The 1995 CD-Rom game ''VideoGame/LegendsAndMyths''. It was released by a rather obscure company, and is nearly ''impossible'' to find now. The best chance is searching Ebay and hoping for the best of luck. Though there is good news -- it runs just fine on a Windows XP at least.

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* The 1995 CD-Rom CD-ROM game ''VideoGame/LegendsAndMyths''. It was released by a rather obscure company, and is nearly ''impossible'' to find now. The best chance is searching Ebay and hoping for the best of luck. Though there is good news -- it runs just fine on a Windows XP at least.
26th Apr '17 7:28:22 PM GastonRabbit
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* Much of Creator/{{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, except for their ''VideoGame/DonkeyKongCountry'' games, whose characters were always owned by Nintendo. A lot of these, including ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'', have been remade for the UsefulNotes/XboxLiveArcade or included in Rare Replay, finally [[AvertedTrope averting]] it for their earlier games.

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* Much of Creator/{{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, UsefulNotes/VirtualConsole, except for their ''VideoGame/DonkeyKongCountry'' games, whose characters were always owned by Nintendo. A lot of these, including ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'', have been remade for the UsefulNotes/XboxLiveArcade or included in Rare Replay, finally [[AvertedTrope averting]] it for their earlier games.



* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on UsefulNotes/{{Wii}} VirtualConsole releases, which would explain the lack of several high-profile games released around that time (including ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''). The matter of Nintendo letting the rights to the Super FX chip lapse also prevents the games from showing up on the Wii U Virtual Console even if Nintendo ''did'' get the emulation right. However, the former's UsefulNotes/GameBoyAdvance UpdatedRerelease got a UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole release to early adopters and a UsefulNotes/WiiU Virtual Console release for the general public.

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* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on UsefulNotes/{{Wii}} VirtualConsole UsefulNotes/VirtualConsole releases, which would explain the lack of several high-profile games released around that time (including ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''). The matter of Nintendo letting the rights to the Super FX chip lapse also prevents the games from showing up on the Wii U Virtual Console even if Nintendo ''did'' get the emulation right. However, the former's UsefulNotes/GameBoyAdvance UpdatedRerelease got a UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole release to early adopters and a UsefulNotes/WiiU Virtual Console release for the general public.



* After Creator/DataEast went bankrupt in 2003, their back catalog of games was divided up between several companies; while some of their old games were rereleased on ''Data East Arcade Classics'' and various download services, others, including ''Midnight Resistance'', ''Karnov'' and ''Vapor Trail'', are currently unavailable, as are all of Data East's games for the TurboGrafx16[=/=]PC-Engine, which were pulled from the VirtualConsole in March 2012. The situation is worse for games like ''Night Slashers'', ''The Great Ragtime Show'' and ''Thunder Zone'' (aka ''Desert Assault'', the spiritual successor to ''Bloody Wolf'') that weren't ported to consoles either, so they can only be played through illegal emulation.

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* After Creator/DataEast went bankrupt in 2003, their back catalog of games was divided up between several companies; while some of their old games were rereleased on ''Data East Arcade Classics'' and various download services, others, including ''Midnight Resistance'', ''Karnov'' and ''Vapor Trail'', are currently unavailable, as are all of Data East's games for the TurboGrafx16[=/=]PC-Engine, which were pulled from the VirtualConsole UsefulNotes/VirtualConsole in March 2012. The situation is worse for games like ''Night Slashers'', ''The Great Ragtime Show'' and ''Thunder Zone'' (aka ''Desert Assault'', the spiritual successor to ''Bloody Wolf'') that weren't ported to consoles either, so they can only be played through illegal emulation.



* ''VideoGame/TheGuardianLegend'' is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the UsefulNotes/PlayStationNetwork in 2011 and the Wii VirtualConsole in early 2012.

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* ''VideoGame/TheGuardianLegend'' is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the UsefulNotes/PlayStationNetwork in 2011 and the Wii VirtualConsole UsefulNotes/VirtualConsole in early 2012.



** ''VideoGame/CastlevaniaBloodlines'' has not seen a rerelease or even remake since its debut on the Sega Genesis / Megadrive in 1994. This is despite [[VideoGame/CastlevaniaI every]] [[VideoGame/CastlevaniaIISimonsQuest other]] [[VideoGame/CastlevaniaIIIDraculasCurse non-rehash]] ''[[VideoGame/SuperCastlevaniaIV Castlevania]]'' [[VideoGame/CastlevaniaRondoOfBlood game]] up to the fourth generation of video game consoles hitting VirtualConsole.

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** ''VideoGame/CastlevaniaBloodlines'' has not seen a rerelease or even remake since its debut on the Sega Genesis / Megadrive in 1994. This is despite [[VideoGame/CastlevaniaI every]] [[VideoGame/CastlevaniaIISimonsQuest other]] [[VideoGame/CastlevaniaIIIDraculasCurse non-rehash]] ''[[VideoGame/SuperCastlevaniaIV Castlevania]]'' [[VideoGame/CastlevaniaRondoOfBlood game]] up to the fourth generation of video game consoles hitting VirtualConsole.UsefulNotes/VirtualConsole.
25th Apr '17 5:00:24 AM GastonRabbit
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* Nintendo seems to have no interest in recreating their Zapper games on the UsefulNotes/VirtualConsole or any other platform. Only ''VideoGame/DuckHunt'' was made an exception for the Wii U's Virtual Console because the titular characters in the game were made playable characters in the Wii U and Nintendo 3DS installment of ''VideoGame/SuperSmashBros''.

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* Nintendo seems to have no interest in recreating their Zapper games on the UsefulNotes/VirtualConsole or any other platform. Only ''VideoGame/DuckHunt'' was made an exception for the Wii U's Virtual Console because the titular characters in the game were made playable characters in the Wii U and Nintendo 3DS installment of ''VideoGame/SuperSmashBros''.''VideoGame/SuperSmashBros''



* Only two weeks (sometimes even two days) after they were released, certain {{amiibo}} figures had already been discontinued. Wanted to train a [[VideoGame/AnimalCrossing Villager]] or [[VideoGame/WiiFit Wii Fit Trainer]] Amiibo for VideoGame/SuperSmashBros for Wii U? Typically you'll have to end up picking up an imported one on Amazon for $20+. Stock is rather low in the US for some characters while you can find 20+ Pikachu anywhere you go. Its starting to improve now that a few of the store exclusives (Shulk, Greninja, and Lucario) have started to appear at other stores.

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* Only two weeks (sometimes even two days) after they were released, certain {{amiibo}} Toys/{{amiibo}} figures had already been discontinued. Wanted to train a [[VideoGame/AnimalCrossing Villager]] or [[VideoGame/WiiFit Wii Fit Trainer]] Amiibo amiibo for VideoGame/SuperSmashBros for Wii U? Typically you'll have to end up picking up an imported one on Amazon for $20+. Stock is rather low in the US for some characters while you can find 20+ Pikachu anywhere you go. Its starting to improve now that a few of the store exclusives (Shulk, Greninja, and Lucario) have started to appear at other stores.
25th Apr '17 4:57:56 AM GastonRabbit
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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. Access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016; meaning that outside of previously-purchased content in your download list, obtaining any digital content for the system is now legally impossible. This also resulted in anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy.

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** This is the biggest fault with the [[UsefulNotes/PlaystationPortable PSP Go]] system. It has no UMD slot and runs downloaded games only. Access to [=PlayStation=] Store from the PSP was disabled in all territories in 2016; meaning that outside of previously-purchased previously purchased content in your download list, obtaining any digital content for the system is now legally impossible. This also resulted in anything that was no longer hosted on the [=PlayStation=] Store being unattainable for the system without resorting to piracy.



* Creator/{{Activision}} is infamous for picking up and then dumping licenses, largely because of a decision in 2013 to move away from the licensed game market due to underwhelming sales for several franchises. This resulted in many titles being pulled from circulation, with the only way to get them now being through second-hand copies or an increasingly-dwindling number of Steam copies. These include:
** Several ''Franchise/JamesBond'' titles, including ''Film/QuantumOfSolace'', ''007: Blood Stone'', [[VideoGame/GoldenEyeWii the 2010 remake of]] ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (which was made specifically because of the original game's lack of availability -- see the Nintendo folder below) and the then-recently released ''[[VideoGame/DoubleOhSevenLegends 007 Legends]]'', as well as several briefly-sold (and now nigh-impossible to find) pieces of DownloadableContent for the latter.
** In December 2013, most Marvel Comics games were purged from all distribution services by Disney, forcing Activision to remove various titles. This included all of their ''X-Men'' products (including ''X-Men Origins: Wolverine'' and ''VideoGame/XMenDestiny'', which was ''already'' struck down with this trope by Creator/EpicGames before Disney came knocking - see the Creator/SiliconKnights entry below), the non-[[Film/TheAmazingSpiderMan movie-based]] ''Franchise/SpiderMan'' games (''VideoGame/SpiderManShatteredDimensions'', ''VideoGame/SpiderManEdgeOfTime'', ''Spider-Man: Friend or Foe'' and ''Spider-Man: Web of Shadows''), and Creator/{{Capcom}}'s ''VideoGame/MarvelVsCapcom'' series and DLC (including content that only concerns Capcom [=IPs=]). The move was so surprising that a Steam Community Choice poll during its Christmas 2013 sale had to be hastily switched when ''VideoGame/{{Deadpool}}'' was pulled.

to:

* Creator/{{Activision}} is infamous for picking up and then dumping licenses, largely because of a decision in 2013 to move away from the licensed game market due to underwhelming sales for several franchises. This resulted in many titles being pulled from circulation, with the only way to get them now being through second-hand copies or an increasingly-dwindling increasingly dwindling number of Steam copies. These include:
** Several ''Franchise/JamesBond'' titles, including ''Film/QuantumOfSolace'', ''007: Blood Stone'', [[VideoGame/GoldenEyeWii the 2010 remake of]] ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (which was made specifically because of the original game's lack of availability -- see the Nintendo folder below) and the then-recently released ''[[VideoGame/DoubleOhSevenLegends 007 Legends]]'', as well as several briefly-sold briefly sold (and now nigh-impossible to find) pieces of DownloadableContent for the latter.
** In December 2013, most Marvel Comics games were purged from all distribution services by Disney, forcing Activision to remove various titles. This included all of their ''X-Men'' products (including ''X-Men Origins: Wolverine'' and ''VideoGame/XMenDestiny'', which was ''already'' struck down with this trope by Creator/EpicGames before Disney came knocking - -- see the Creator/SiliconKnights entry below), the non-[[Film/TheAmazingSpiderMan movie-based]] ''Franchise/SpiderMan'' games (''VideoGame/SpiderManShatteredDimensions'', ''VideoGame/SpiderManEdgeOfTime'', ''Spider-Man: Friend or Foe'' and ''Spider-Man: Web of Shadows''), and Creator/{{Capcom}}'s ''VideoGame/MarvelVsCapcom'' series and DLC (including content that only concerns Capcom [=IPs=]). The move was so surprising that a Steam Community Choice poll during its Christmas 2013 sale had to be hastily switched when ''VideoGame/{{Deadpool}}'' was pulled.



** The UsefulNotes/DSiWare port attempted to fix this by offering multiplayer via local wireless communication, ''and'' it also had a one-player mode. But it was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only way to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history. The other option would be to wait for another opportunity to get a copy without doing those things, but it's anyone's guess when that will be.

to:

** The UsefulNotes/DSiWare port attempted to fix this by offering multiplayer via local wireless communication, ''and'' it also had a one-player mode. But it was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only way to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history. The other option would be to wait for another opportunity to get a copy without doing those things, but it's anyone's guess when that will be.be, assuming it happens at all.



* An extreme case is anything that distributed via the Super Famicom's UsefulNotes/{{Satellaview}} broadcast system. Even if you manage to track down [[UsefulNotes/ReadOnlyMemory ROM]]s of the broadcasted games, they're almost certainly incomplete - the streamed audio and voice acting was not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly lost forever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemAkaneia New Mystery of the Emblem]]''.
* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on UsefulNotes/{{Wii}} VirtualConsole releases, which would explain the lack of several high-profile games released around that time (including ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''). The matter of Nintendo letting the rights to the Super FX chip lapse also prevents the games from showing up on the {{Wii U}} Virtual Console even if Nintendo ''did'' get the emulation right. However, the former's UsefulNotes/GameBoyAdvance UpdatedRerelease got a UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole release to early adopters and a UsefulNotes/WiiU Virtual Console release for the general public.

to:

* An extreme case is anything that distributed via the Super Famicom's UsefulNotes/{{Satellaview}} broadcast system. Even if you manage to track down [[UsefulNotes/ReadOnlyMemory ROM]]s of the broadcasted broadcast games, they're almost certainly incomplete - -- the streamed audio and voice acting was were not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly lost forever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemAkaneia ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''.
* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on UsefulNotes/{{Wii}} VirtualConsole releases, which would explain the lack of several high-profile games released around that time (including ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''). The matter of Nintendo letting the rights to the Super FX chip lapse also prevents the games from showing up on the {{Wii U}} Wii U Virtual Console even if Nintendo ''did'' get the emulation right. However, the former's UsefulNotes/GameBoyAdvance UpdatedRerelease got a UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole release to early adopters and a UsefulNotes/WiiU Virtual Console release for the general public.



* The 2010 console port of ''[[VideoGame/AfterBurner After Burner Climax]]'' was delisted by Sega on Dec. 17th 2014. As it was only available as a digital release through [=PSN=] and [=XBLA=], the only way people will be able to play it is through obtaining a used Xbox 360 or [=PS3=] that already has the game downloaded to the console or have an [=XBL=] or [=PSN=] account that has the game in it's download history (similar to the ''Zelda: Four Swords'' situation above). Otherwise, one will have to scout for a cabinet of the original arcade game. (The most likely reason for the game's removal are licensing issues-the rights to use real-life aircraft in the game may have run their course and Sega wasn't bothered to renew them.)

to:

* The 2010 console port of ''[[VideoGame/AfterBurner After Burner Climax]]'' was delisted by Sega on Dec. 17th 2014. As it was only available as a digital release through [=PSN=] and [=XBLA=], the only way people will be able to play it is through obtaining a used Xbox 360 or [=PS3=] that already has the game downloaded to the console or have an [=XBL=] or [=PSN=] account that has the game in it's its download history (similar to the ''Zelda: Four Swords'' situation above). Otherwise, one will have to scout for a cabinet of the original arcade game. (The most likely reason for the game's removal are licensing issues-the rights to use real-life aircraft in the game may have run their course and Sega wasn't bothered to renew them.)



* The entire library of indie dev CC & SH from the mid-2000's. They were all available for free from the official website, until the webhost threw on traffic and upload restrictions. Then, some of the most popular titles were put on a CD-ROM on Cafepress - which sold horribly. And then Cafepress removed CD printing from their options. They're getting some of the games re-released for free, for play in browsers and on the Amazon.com Android app store, but most of them are still unavailable.

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* The entire library of indie dev CC & SH from the mid-2000's.mid-2000s. They were all available for free from the official website, until the webhost threw on traffic and upload restrictions. Then, some of the most popular titles were put on a CD-ROM on Cafepress - -- which sold horribly. And then Cafepress removed CD printing from their options. They're getting some of the games re-released for free, for play in browsers and on the Amazon.com Android app store, but most of them are still unavailable.



** ''Keen Dreams'' is often referred to as the "lost chapter" in the series, and follows Billy having a dream where he has to fight a potato king in a vegetable kingdom. It has a confusing rights history - developed by Softdisk Publishing and published by id Software, with the rights to the game being owned by Flat Rock Software from 2005-2014. The game was considered freeware for quite some time (although this wasn't the case), and copies passed freely between collectors. In 2013, an Android port was made available, but the original game still hasn't been officially released. Instead, the source code was bought by a crowdfunding campaign, and there is an attempt to get the game ported to Steam through its Greenlight program.
** The full version of ''VideoGame/CommanderKeen 6'', likely because the copy protection quiz (which happens whenever you start up the game) can't be removed. Like ''Dreams'', it's rights history is a mess - id Software still owns the rights to the game, and it's only releases (besides the pulled Steam version) are the original floppies (impossible to find) and a CD collection which is out-of-print and very expensive.

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** ''Keen Dreams'' is often referred to as the "lost chapter" in the series, and follows Billy having a dream where he has to fight a potato king in a vegetable kingdom. It has a confusing rights history - -- developed by Softdisk Publishing and published by id Software, with the rights to the game being owned by Flat Rock Software from 2005-2014. The game was considered freeware for quite some time (although this wasn't the case), and copies passed freely between collectors. In 2013, an Android port was made available, but the original game still hasn't been officially released. Instead, the source code was bought by a crowdfunding campaign, and there is an attempt to get the game ported to Steam through its Greenlight program.
** The full version of ''VideoGame/CommanderKeen 6'', likely because the copy protection quiz (which happens whenever you start up the game) can't be removed. Like ''Dreams'', it's its rights history is a mess - -- id Software still owns the rights to the game, and it's its only releases (besides the pulled Steam version) are the original floppies (impossible to find) and a CD collection which is out-of-print and very expensive.



* ''VideoGame/TheGuardianLegend'' is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the UsefulNotes/PlayStationNetwork in 2011 and the Nintendo Wii VirtualConsole in early 2012.

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* ''VideoGame/TheGuardianLegend'' is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the UsefulNotes/PlayStationNetwork in 2011 and the Nintendo Wii VirtualConsole in early 2012.



** Many of Konami's late 1980's and early 1990's arcade games, such as ''Ajax'', ''Gaiapolis'' (not counting the pirated Famicom version), ''Hexion'', 'and ''Lightning Fighters/Trigon'', never received consumer ports, and most of their post-1987 material has never seen compilation rereleases either, so good luck finding a machine unless you decide to commit piracy and emulate. Quite a fair of amount of them were available on Game Room[[note]]''Amidar; Battlantis; City Bomber; Devastators; Finalizer; Flak Attack; Galactic Warriors; Hyper Crash; Iron Horse; Jackal; Jail Break; Jungler; Juno First; Kitten Kaboodle; Konami GT; Konami's Ping Pong; M.I.A.; Mega Zone; Rack 'Em Up; Scooter Shooter; Strategy X; The Main Event; Trick Trap'', and ''Video Hustler''; the site also hosted Atari's ''Foodfight''[[/note]], but they all lapsed into this state when Game Room was discontinued, leaving your best option for these games to make a homemade arcade machine and finding the [[UsefulNotes/ReadOnlyMemory ROM]]s to put on it.

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** Many of Konami's late 1980's 1980s and early 1990's 1990s arcade games, such as ''Ajax'', ''Gaiapolis'' (not counting the pirated Famicom version), ''Hexion'', 'and ''Lightning Fighters/Trigon'', never received consumer ports, and most of their post-1987 material has never seen compilation rereleases either, so good luck finding a machine unless you decide to commit piracy and emulate. Quite a fair of amount of them were available on Game Room[[note]]''Amidar; Battlantis; City Bomber; Devastators; Finalizer; Flak Attack; Galactic Warriors; Hyper Crash; Iron Horse; Jackal; Jail Break; Jungler; Juno First; Kitten Kaboodle; Konami GT; Konami's Ping Pong; M.I.A.; Mega Zone; Rack 'Em Up; Scooter Shooter; Strategy X; The Main Event; Trick Trap'', and ''Video Hustler''; the site also hosted Atari's ''Foodfight''[[/note]], but they all lapsed into this state when Game Room was discontinued, leaving your best option for these games to make a homemade arcade machine and finding the [[UsefulNotes/ReadOnlyMemory ROM]]s to put on it.



** Hideo Kojima [[http://www.1up.com/do/newsStory?cId=3176763 half-admitted]] that the reason why any version of ''VisualNovel/{{Snatcher}}'' hasn't been released on digital distribution services yet (even though stuff like ''VideoGame/MetalGear2'' and ''VideoGame/CastlevaniaRondoOfBlood'' had been released already) is due to the fact that the game's imagery and its numerous visual nods to ''Film/BladeRunner'' and ''Franchise/{{Terminator}}'' almost border on copyright infringement, making it hard to re-release without heavy alterations. It's not much of an issue in Japan, where the [[TurboGrafx16 PC-Engine]] version is common to find on the second-hand market, but English-speaking players who want to experience the game have no choice but to pay ridiculously-high prices for the game on [=eBay=] or illegally download it off the internet.

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** Hideo Kojima [[http://www.1up.com/do/newsStory?cId=3176763 half-admitted]] that the reason why any version of ''VisualNovel/{{Snatcher}}'' hasn't been released on digital distribution services yet (even though stuff like ''VideoGame/MetalGear2'' and ''VideoGame/CastlevaniaRondoOfBlood'' had been released already) is due to the fact that the game's imagery and its numerous visual nods to ''Film/BladeRunner'' and ''Franchise/{{Terminator}}'' almost border on copyright infringement, making it hard to re-release without heavy alterations. It's not much of an issue in Japan, where the [[TurboGrafx16 PC-Engine]] version is common to find on the second-hand market, but English-speaking players who want to experience the game have no choice but to pay ridiculously-high ridiculously high prices for the game on [=eBay=] or illegally download it off the internet.



* The 1995 CD-Rom game ''VideoGame/LegendsAndMyths''. It was released by a rather obscure company, and is nearly ''impossible'' to find now. The best chance is searching Ebay and hoping for the best of luck. Though there is good news - it runs just fine on a Windows XP at least.

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* The 1995 CD-Rom game ''VideoGame/LegendsAndMyths''. It was released by a rather obscure company, and is nearly ''impossible'' to find now. The best chance is searching Ebay and hoping for the best of luck. Though there is good news - -- it runs just fine on a Windows XP at least.



* ''VideoGame/MegaManLegends2'' is a cult classic among the fanbase. The first game isn't ''too'' difficult to find - a good near-mint copy will usually run in the $10-30 range on Ebay. This includes the disc, instruction manual, and jewel case in immaculate condition. The same quality for a copy of ''Legends 2'' will run you no less than $50, with most copies being over $100. Ebay is pretty much the best hope of finding the game at this point.

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* ''VideoGame/MegaManLegends2'' is a cult classic among the fanbase. The first game isn't ''too'' difficult to find - -- a good near-mint copy will usually run in the $10-30 range on Ebay. This includes the disc, instruction manual, and jewel case in immaculate condition. The same quality for a copy of ''Legends 2'' will run you no less than $50, with most copies being over $100. Ebay is pretty much the best hope of finding the game at this point.



* Would you believe ''VideoGame/{{Raiden}} II'', the face of arcade {{Shoot Em Up}}s, as well as UpdatedRerelease ''Raiden DX'' fall under this? There's a CompilationRerelease that includes ''II'' and a port of ''DX'' both on [=PS1=], as well as a PC port of ''II'', but they are long out of print, and the PC port is rather inaccurate. Breakthroughs in 2014 finally brought both games to a mostly-functional state in UsefulNotes/{{MAME}}; however, as neither game has an in-print release, they remain under this trope.

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* Would you believe ''VideoGame/{{Raiden}} II'', the face of arcade {{Shoot Em Up}}s, as well as UpdatedRerelease ''Raiden DX'' fall under this? There's a CompilationRerelease that includes ''II'' and a port of ''DX'' both on [=PS1=], as well as a PC port of ''II'', but they are long out of print, and the PC port is rather inaccurate. Breakthroughs in 2014 finally brought both games to a mostly-functional mostly functional state in UsefulNotes/{{MAME}}; however, as neither game has an in-print release, they remain under this trope.



* In an extreme case, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'', a tie-in game for both the [[ComicBook/ScottPilgrim comic book series]] and the then-recent [[Film/ScottPilgrim film adaptation of the same name]], was taken off of both PSN and XBLA on December 30th, 2014 without explanation, and many of the game codes stopped working as well. Some websites like Best Buy and [=GameStop=] still sold codes for the game on their online stores, but they too had unfortunately ran dry by 2016. We're talking about a download-only console-exclusive game here, not to mention a movie/comic book tie-in game that [[Main/NoProblemWithLicensedGames doesn't suck]]. ''Scott Pilgrim'' creator Bryan Lee O'Malley has expressed interest in [[http://www.hardcoregamer.com/2016/08/11/scott-pilgrim-creator-working-to-re-release-video-game/220739/ getting the game re-licensed in late 2016]], but [[https://www.bleedingcool.com/2016/11/03/scott-pilgrim-creator-vents-video-games-delisting-psn-x-box-live-2-years-ago/ later comments he made about the situation]] by the year's end indicate he might had ran into a brick wall [[ScrewedByTheLawyers with lawyers]].

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* In an extreme case, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'', a tie-in game for both the [[ComicBook/ScottPilgrim comic book series]] and the then-recent [[Film/ScottPilgrim film adaptation of the same name]], was taken off of both PSN and XBLA on December 30th, 2014 without explanation, and many of the game codes stopped working as well. Some websites like Best Buy and [=GameStop=] still sold codes for the game on their online stores, but they too had unfortunately ran dry by 2016. We're talking about a download-only console-exclusive game here, not to mention a movie/comic book tie-in game that [[Main/NoProblemWithLicensedGames [[SugarWiki/NoProblemWithLicensedGames doesn't suck]]. ''Scott Pilgrim'' creator Bryan Lee O'Malley has expressed interest in [[http://www.hardcoregamer.com/2016/08/11/scott-pilgrim-creator-working-to-re-release-video-game/220739/ getting the game re-licensed in late 2016]], but [[https://www.bleedingcool.com/2016/11/03/scott-pilgrim-creator-vents-video-games-delisting-psn-x-box-live-2-years-ago/ later comments he made about the situation]] by the year's end indicate he might had ran into a brick wall [[ScrewedByTheLawyers with lawyers]].



* ''VideoGame/{{Wolfenstein 2009}}'' (the sequel to ''VideoGame/ReturnToCastleWolfenstein'') was pulled from distribution not long after its release, largely due to underwhelming sales and employees from Raven Studios being laid off. New copies of the game (and Steam gifts) still command inordinately-high prices, and there are few means of getting a copy for less than $50 as of late. Surprisingly, the game is still considered canon, as its events and the reappearance of one of 09's characters ([[spoiler:Caroline]]) factors heavily into ''VideoGame/WolfensteinTheNewOrder''.

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* ''VideoGame/{{Wolfenstein 2009}}'' (the sequel to ''VideoGame/ReturnToCastleWolfenstein'') was pulled from distribution not long after its release, largely due to underwhelming sales and employees from Raven Studios being laid off. New copies of the game (and Steam gifts) still command inordinately-high inordinately high prices, and there are few means of getting a copy for less than $50 as of late. Surprisingly, the game is still considered canon, as its events and the reappearance of one of 09's characters ([[spoiler:Caroline]]) factors heavily into ''VideoGame/WolfensteinTheNewOrder''.
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