History KeepCirculatingTheTapes / VideoGames

9th Feb '16 3:50:20 PM LucaEarlgrey
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Xexex is on Salamander Portable for PSP.
* Many of Konami's late 1980's and early 1990's arcade games, such as ''Ajax'', ''Gaiapolis'' (not counting the pirated Famicom version), ''Hexion'', ''Xexex'', and ''Lightning Fighters/Trigon'', never recieved console ports, and most of their post-1987 material has never seen compilation rereleases either, so good luck finding a machine unless you decide to commit piracy and emulate.
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* Many of Konami's late 1980's and early 1990's arcade games, such as ''Ajax'', ''Gaiapolis'' (not counting the pirated Famicom version), ''Hexion'', ''Xexex'', and 'and ''Lightning Fighters/Trigon'', never recieved console consumer ports, and most of their post-1987 material has never seen compilation rereleases either, so good luck finding a machine unless you decide to commit piracy and emulate.
8th Feb '16 3:28:31 AM Freshmeat
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* The ''{{Suikoden}}'' series falls under this. The first game isn't ''too'' hard to find if you want the actual disk, and can even be uploaded to the [=PS3=] pretty easily. The second game in the series is a different story altogether, as even a used copy will go upwards from $100+ dollars at ''minimum'', and it's better to not even think about the price for a brand new copy since the game is long out of print at this point. This is a real shame considering that the second Suikoden game is usually regarded as the MagnumOpus of the series.
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* The ''{{Suikoden}}'' series falls under this. The first game isn't ''too'' hard to find if you want the actual disk, and can even be uploaded to the [=PS3=] pretty easily. The second game in the series is a different story altogether, as even a used copy will go upwards from $100+ dollars at ''minimum'', and it's better to not even think about the price for a brand new copy since the game is long out of print at this point. This is a real shame considering that the second Suikoden game is usually regarded as the MagnumOpus best of the series.
5th Feb '16 8:53:08 PM nombretomado
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* A lot of {{arcade game}}s fall under this. While a good fraction of them have had ports, some ports range anywhere from being good but not [[ArcadePerfectPort one-to-one]] to outright {{Porting Disaster}}s. The only other legal option in these cases is to acquire the original hardware, which is costly and not designed for consumer purchase; 100 USD for a board is considered ''cheap.'' Even then you'll still need a way of playing them, whether it be a cabinet (easily available but still expensive) or a "supergun" device to bypass the need for a cabinet. Finally, with the severe decline of arcades outside of Japan discouraging developers from exporting their games and the advent of mechanisms that shut out arcade importers, such as arcade digital distribution platforms such as [=NESiCAxLive=], Japanese arcade developers limiting their games to lease-only rather than outright selling the machines, and always-online DRM (often requiring the arcade to register their machines and pay subscription fees), it is becoming harder if not outright impossible for arcade fans to legally acquire and play games through any means even if they have the money, leaving travelling to Japan the only option. If you're lucky, some of these games may get exported...to select parts of East and Southeast Asia...and may suffer anywhere from limited online infrastructure to outright BadExportForYou.
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* A lot of {{arcade UsefulNotes/{{arcade game}}s fall under this. While a good fraction of them have had ports, some ports range anywhere from being good but not [[ArcadePerfectPort one-to-one]] to outright {{Porting Disaster}}s. The only other legal option in these cases is to acquire the original hardware, which is costly and not designed for consumer purchase; 100 USD for a board is considered ''cheap.'' Even then you'll still need a way of playing them, whether it be a cabinet (easily available but still expensive) or a "supergun" device to bypass the need for a cabinet. Finally, with the severe decline of arcades outside of Japan discouraging developers from exporting their games and the advent of mechanisms that shut out arcade importers, such as arcade digital distribution platforms such as [=NESiCAxLive=], Japanese arcade developers limiting their games to lease-only rather than outright selling the machines, and always-online DRM (often requiring the arcade to register their machines and pay subscription fees), it is becoming harder if not outright impossible for arcade fans to legally acquire and play games through any means even if they have the money, leaving travelling to Japan the only option. If you're lucky, some of these games may get exported...to select parts of East and Southeast Asia...and may suffer anywhere from limited online infrastructure to outright BadExportForYou.

* The arcade version of ''VideoGame/DoubleDragon'' was rereleased on XboxLiveArcade for a while, until Empire Interactive went bankrupt, also erasing hopes of a rerelease of the second game. Good luck finding the arcade machines, or you can illegally play them on MAME. Similarly, all of Midway's XBLA rereleases were delisted when they folded and were purchased by Creator/WarnerBros
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* The arcade version of ''VideoGame/DoubleDragon'' was rereleased on XboxLiveArcade UsefulNotes/XboxLiveArcade for a while, until Empire Interactive went bankrupt, also erasing hopes of a rerelease of the second game. Good luck finding the arcade machines, or you can illegally play them on MAME. Similarly, all of Midway's XBLA rereleases were delisted when they folded and were purchased by Creator/WarnerBros
4th Feb '16 5:50:37 PM rjd1922
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* Much of {{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, except for their ''VideoGame/DonkeyKong'' (''[[VideoGame/DonkeyKongCountry Country]]'') games, whose characters were always owned by Nintendo. A lot of these, including ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'', have been remade for the XboxLiveArcade or included in Rare Replay, finally [[AvertedTrope Averting]] it for their earlier games.
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* Much of {{Rare}}'s Creator/{{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, except for their ''VideoGame/DonkeyKong'' (''[[VideoGame/DonkeyKongCountry Country]]'') games, whose characters were always owned by Nintendo. A lot of these, including ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'', have been remade for the XboxLiveArcade UsefulNotes/XboxLiveArcade or included in Rare Replay, finally [[AvertedTrope Averting]] it for their earlier games.
4th Feb '16 5:50:18 PM rjd1922
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** The straightest examples in ''Pokémon'' are ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'' prior to the 3DS Virtual Console re-release (unlike ''Crystal'', and to a lesser extend ''Emerald'', almost none of Yellow's differences were incorporated into the remakes, [=FireRed/LeafGreen=]; original copies are also strangely fragile due to rushed production to meet the demand at the height of the series' popularity) and quite a few of the spinoffs, most noticeably ''VideoGame/HeyYouPikachu'' and the ''VideoGame/PokemonStadium'' games, the former of which uses a peripheral exclusive to the UsefulNotes/{{Nintendo 64}} and the latter of which have both that problem as well as the gameplay of both games highly depend on connectivity with GameBoy and GameBoyColor games.
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** The straightest examples in ''Pokémon'' are ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'' prior to the 3DS Virtual Console re-release (unlike ''Crystal'', and to a lesser extend ''Emerald'', almost none of Yellow's differences were incorporated into the remakes, [=FireRed/LeafGreen=]; original copies are also strangely fragile due to rushed production to meet the demand at the height of the series' popularity) and quite a few of the spinoffs, most noticeably ''VideoGame/HeyYouPikachu'' and the ''VideoGame/PokemonStadium'' games, the former of which uses a peripheral exclusive to the UsefulNotes/{{Nintendo 64}} and the latter of which have both that problem as well as the gameplay of both games highly depend on connectivity with GameBoy UsefulNotes/GameBoy and GameBoyColor UsefulNotes/GameBoyColor games.
21st Jan '16 5:41:01 PM nombretomado
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* ''VideoGame/TheNeverhood'' has been MIA since the mid-Nineties and copies are quite scarce. [[http://www.facebook.com/NeverhoodMobile This statement]] has mentioned that a rerelease on mobile platforms is in the works... if ElectronicArts (the current rights holder) collaborates, which has not been the case. EA apparently doesn't recognize the profits of releasing the CultClassic on {{Steam}} either.
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* ''VideoGame/TheNeverhood'' has been MIA since the mid-Nineties and copies are quite scarce. [[http://www.facebook.com/NeverhoodMobile This statement]] has mentioned that a rerelease on mobile platforms is in the works... if ElectronicArts (the current rights holder) collaborates, which has not been the case. EA apparently doesn't recognize the profits of releasing the CultClassic on {{Steam}} UsefulNotes/{{Steam}} either.
13th Jan '16 5:26:43 PM nombretomado
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** The DSiWare port attempted to fix this ''and'' it had a one-player mode. But it was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only way to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history. The other option would be to wait for another opportunity to get a copy without doing those things, but it's anyone's guess when that will be.
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** The DSiWare UsefulNotes/DSiWare port attempted to fix this ''and'' it had a one-player mode. But it was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only way to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history. The other option would be to wait for another opportunity to get a copy without doing those things, but it's anyone's guess when that will be.
11th Jan '16 1:17:11 PM SolidSonicTH
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** For that matter, any ''Tetris'' game made before ''Tetris Worlds'', which is used as the base for the Tetris Guideline, a series of requirements that games carrying the ''Tetris'' name must have. Since there is no GrandfatherClause, this means that unless The Tetris Company undergoes a radical shift in philosophy, you will never see rereleases of older ''Tetris'' versions, such as Nintendo's UsefulNotes/GameBoy and UsefulNotes/{{NES}} versions, SEGA's arcade versions, or Jaleco's ''Tetris Plus''.
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** For that matter, any ''Tetris'' game made before ''Tetris Worlds'', which is used as the base for the Tetris Guideline, a series of requirements that games carrying the ''Tetris'' name must have. Since there is no GrandfatherClause, this means that unless The Tetris Company undergoes a radical shift in philosophy, you will never see rereleases of older ''Tetris'' versions, such as Nintendo's UsefulNotes/GameBoy UsefulNotes/GameBoy[[note]]Bear in mind this is '''the''' ''Tetris'' game to many people as it is the one that introduced the iconic EarWorm that has basically become the de facto theme.[[/note]] and UsefulNotes/{{NES}} versions, SEGA's arcade versions, or Jaleco's ''Tetris Plus''.
10th Jan '16 11:53:45 PM erforce
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* ''HarvestMoon64'' is this as of now. It is a CultClassic and considered the best Harvest Moon game by many. However, it has yet to have a Virtual Console release, an enhanced remake (a la the PS1 games to GBA), or a port release (like the PS1 games). Only the original SNES game has had a Virtual Console release. [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml An interview with a Natsume executive]] reveals that problems with the source code have prevented any possible remake or port, even sadder by the fact that this game was supposedly one of the first they planned for a Virtual Console release.
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* ''HarvestMoon64'' ''VideoGame/HarvestMoon64'' is this as of now. It is a CultClassic and considered the best Harvest Moon game by many. However, it has yet to have a Virtual Console release, an enhanced remake (a la the PS1 [=PS1=] games to GBA), or a port release (like the PS1 [=PS1=] games). Only the original SNES game has had a Virtual Console release. [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml An interview with a Natsume executive]] reveals that problems with the source code have prevented any possible remake or port, even sadder by the fact that this game was supposedly one of the first they planned for a Virtual Console release.

* The UsefulNotes/SegaSaturn is notorious for games released on it being hit with this, as in most cases the original source code to games on that system has been long lost to time. The console itself is also known for having an terribly short lifespan due its unpopularity in the West, and for being extremely difficult to develop for (which in turn partially explains why the source code for many of these games easily become LostForever). The only notable exception to the rule is ''VideoGame/NIGHTSIntoDreams'', which got a PS2 port as well as PSN/XBLA port.
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* The UsefulNotes/SegaSaturn is notorious for games released on it being hit with this, as in most cases the original source code to games on that system has been long lost to time. The console itself is also known for having an terribly short lifespan due its unpopularity in the West, and for being extremely difficult to develop for (which in turn partially explains why the source code for many of these games easily become LostForever). The only notable exception to the rule is ''VideoGame/NIGHTSIntoDreams'', which got a PS2 [=PS2=] port as well as PSN/XBLA port.

* The ''{{Lunar}}'' games and remakes. The first two games were released on the UsefulNotes/SegaCD, which made them tough to come by in the first place. ''VideoGame/LunarSilverStarStory'', is actually not too difficult to find, but ''VideoGame/LunarEternalBlue'' certainly is (it doesn't help that ''Eternal Blue'' had low sales). The remake of ''Eternal Blue'' is also a hard find because it was released during the twilight of the UsefulNotes/PlayStation era. All remakes of ''Silver Star Story'' are not hard to acquire, though. ** It helps that the first game has more games/remakes in addition to the PSX one: ''Lunar Legend'' on the GBA and ''Silver Star Harmony'' on the PSP. It should be noted that Working Designs' games were made with small production runs. * ''VideoGame/MegaManLegends 2'' is a cult classic among the fanbase. The first game isn't ''too'' difficult to find - a good near-mint copy will usually run in the $10-30 range on Ebay. This includes the disc, instruction manual, and jewel case in immaculate condition. The same quality for a copy of Legends 2 will run you no less than $50, with most copies being over $100. Ebay is pretty much the best hope of finding the game at this point.
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* The ''{{Lunar}}'' ''VideoGame/{{Lunar}}'' games and remakes. The first two games were released on the UsefulNotes/SegaCD, which made them tough to come by in the first place. ''VideoGame/LunarSilverStarStory'', is actually not too difficult to find, but ''VideoGame/LunarEternalBlue'' certainly is (it doesn't help that ''Eternal Blue'' had low sales). The remake of ''Eternal Blue'' is also a hard find because it was released during the twilight of the UsefulNotes/PlayStation era. All remakes of ''Silver Star Story'' are not hard to acquire, though. ** It helps that the first game has more games/remakes in addition to the PSX [=PlayStation=] one: ''Lunar Legend'' on the GBA and ''Silver Star Harmony'' on the PSP. It should be noted that Working Designs' games were made with small production runs. * ''VideoGame/MegaManLegends 2'' ''VideoGame/MegaManLegends2'' is a cult classic among the fanbase. The first game isn't ''too'' difficult to find - a good near-mint copy will usually run in the $10-30 range on Ebay. This includes the disc, instruction manual, and jewel case in immaculate condition. The same quality for a copy of Legends 2 ''Legends 2'' will run you no less than $50, with most copies being over $100. Ebay is pretty much the best hope of finding the game at this point.

** ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes'' due to the company falling apart and both games not selling very well. Because of this, finding physical copies under $30 is a challenge. Not to mention the fact that there are some rights issues regarding ''Twin Snakes'', since Konami, SK, and Nintendo all participated in its development, and even if there wasn't, Konami always preferred to rerelease the original PS1 game anyways.
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** ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes'' due to the company falling apart and both games not selling very well. Because of this, finding physical copies under $30 is a challenge. Not to mention the fact that there are some rights issues regarding ''Twin Snakes'', since Konami, SK, and Nintendo all participated in its development, and even if there wasn't, Konami always preferred to rerelease the original PS1 [=PS1=] game anyways.

* The ''{{Suikoden}}'' series falls under this. The first game isn't ''too'' hard to find if you want the actual disk, and can even be uploaded to the PS3 pretty easily. The second game in the series is a different story altogether, as even a used copy will go upwards from $100+ dollars at ''minimum'', and it's better to not even think about the price for a brand new copy since the game is long out of print at this point. This is a real shame considering that the second Suikoden game is usually regarded as the MagnumOpus of the series. ** As of December 2014, Suikoden II is now digitally available for PS3 and Vita via PSN. It joined the original Suikoden and was, in June 2015, joined by III. Some will chalk this up as the one good thing Konami's done all year.
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* The ''{{Suikoden}}'' series falls under this. The first game isn't ''too'' hard to find if you want the actual disk, and can even be uploaded to the PS3 [=PS3=] pretty easily. The second game in the series is a different story altogether, as even a used copy will go upwards from $100+ dollars at ''minimum'', and it's better to not even think about the price for a brand new copy since the game is long out of print at this point. This is a real shame considering that the second Suikoden game is usually regarded as the MagnumOpus of the series. ** As of December 2014, Suikoden II ''Suikoden I''I is now digitally available for PS3 [=PS3=] and Vita via PSN. It joined the original Suikoden and was, in June 2015, joined by III.''III''. Some will chalk this up as the one good thing Konami's done all year.

* This may have happened to ''VideoGame/{{Tekken}} 3''. While the first two Tekken games are available as [=PSone=] Classics on the Playstation Store, 3 is noticeably absent. It is very likely that the inclusion of GuestFighter Manga/{{Gon}} is the culprit; Namco has cited licensing issues as an explanation for why he hasn't reappeared in the series, plus producer Katsuhiro Harada mentioned non-technical difficulties as the reason for its absence. The arcade version is playable as a bonus in the PS2 version of ''Tekken 5'', but it lacks the extra features of the UsefulNotes/PlayStation port (including Gon, Dr. Boskonovitch, and the two minigame modes). Thankfully, used copies of both 3 and 5 are plentiful and cheap.
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* This may have happened to ''VideoGame/{{Tekken}} 3''. While the first two Tekken games are available as [=PSone=] Classics on the Playstation Store, 3 is noticeably absent. It is very likely that the inclusion of GuestFighter Manga/{{Gon}} is the culprit; Namco has cited licensing issues as an explanation for why he hasn't reappeared in the series, plus producer Katsuhiro Harada mentioned non-technical difficulties as the reason for its absence. The arcade version is playable as a bonus in the PS2 [=PS2=] version of ''Tekken 5'', but it lacks the extra features of the UsefulNotes/PlayStation port (including Gon, Dr. Boskonovitch, and the two minigame modes). Thankfully, used copies of both 3 and 5 are plentiful and cheap.
8th Jan '16 7:42:20 AM erforce
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* Pretty much the entire point of ROMS and emulators. Old games that are no longer in print (usually anything from the Playstation 2/Gamecube/Xbox era and earlier) are uploaded onto the internet for everyone to play. The big game companies did force a cease and desist order on various web sites that were caught distributing the games, but many others still host them. This caused the creation of services from the major game companies that lets people download old games at a price, such as Nintendo's Virtual Console, Sony's [=PlayStation=] Network, and Microsoft's Xbox Live Arcade.
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* Pretty much the entire point of ROMS and emulators. Old games that are no longer in print (usually anything from the Playstation [=PlayStation=] 2/Gamecube/Xbox era and earlier) are uploaded onto the internet for everyone to play. The big game companies did force a cease and desist order on various web sites that were caught distributing the games, but many others still host them. This caused the creation of services from the major game companies that lets people download old games at a price, such as Nintendo's Virtual Console, Sony's [=PlayStation=] Network, and Microsoft's Xbox Live Arcade.

* ''VideoGame/TheGuardianLegend'' is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the PlayStationNetwork in 2011 and the Nintendo Wii VirtualConsole in early 2012.
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* ''VideoGame/TheGuardianLegend'' is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the PlayStationNetwork UsefulNotes/PlayStationNetwork in 2011 and the Nintendo Wii VirtualConsole in early 2012.

* The ''{{Lunar}}'' games and remakes. The first two games were released on the UsefulNotes/SegaCD, which made them tough to come by in the first place. ''VideoGame/LunarSilverStarStory'', is actually not too difficult to find, but ''VideoGame/LunarEternalBlue'' certainly is (it doesn't help that ''Eternal Blue'' had low sales). The remake of ''Eternal Blue'' is also a hard find because it was released during the twilight of the PlayStation era. All remakes of ''Silver Star Story'' are not hard to acquire, though.
to:
* The ''{{Lunar}}'' games and remakes. The first two games were released on the UsefulNotes/SegaCD, which made them tough to come by in the first place. ''VideoGame/LunarSilverStarStory'', is actually not too difficult to find, but ''VideoGame/LunarEternalBlue'' certainly is (it doesn't help that ''Eternal Blue'' had low sales). The remake of ''Eternal Blue'' is also a hard find because it was released during the twilight of the PlayStation UsefulNotes/PlayStation era. All remakes of ''Silver Star Story'' are not hard to acquire, though.

* The ''VideoGame/{{Persona 2}}'' duology has experienced its own twisted version. When the two games came out on the original Playstation, only the ''second'' game made it out of Japan. Eventually a fan translation of the first game started making the rounds (and even people at Atlus complimented its quality). Finally the games got remade for the PSP... except only the ''first'' remake has made it out of Japan. The original version of the second game is now available on the [=PlayStation=] Network, but downloads and emulation still seem rather more common, out of habit as much as anything else. * Would you believe ''{{Raiden}} II'', the face of arcade {{Shoot Em Up}}s, as well as GaidenGame ''Raiden DX'' fall under this? There's a CompilationRerelease that includes ''II'' and a port of ''DX'' both on [=PS1=], as well as a PC port of ''II'', but they are long out of print, and the PC port is rather inaccurate. Breakthroughs in 2014 finally brought both games to a mostly-functional state in UsefulNotes/{{MAME}}; however, as neither game has an in-print release, they remain under this trope.
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* The ''VideoGame/{{Persona 2}}'' duology has experienced its own twisted version. When the two games came out on the original Playstation, UsefulNotes/PlayStation, only the ''second'' game made it out of Japan. Eventually a fan translation of the first game started making the rounds (and even people at Atlus complimented its quality). Finally the games got remade for the PSP... except only the ''first'' remake has made it out of Japan. The original version of the second game is now available on the [=PlayStation=] Network, but downloads and emulation still seem rather more common, out of habit as much as anything else. * Would you believe ''{{Raiden}} ''VideoGame/{{Raiden}} II'', the face of arcade {{Shoot Em Up}}s, as well as GaidenGame ''Raiden DX'' fall under this? There's a CompilationRerelease that includes ''II'' and a port of ''DX'' both on [=PS1=], as well as a PC port of ''II'', but they are long out of print, and the PC port is rather inaccurate. Breakthroughs in 2014 finally brought both games to a mostly-functional state in UsefulNotes/{{MAME}}; however, as neither game has an in-print release, they remain under this trope.

* This may have happened to ''VideoGame/{{Tekken}} 3''. While the first two Tekken games are available as [=PSone=] Classics on the Playstation Store, 3 is noticeably absent. It is very likely that the inclusion of GuestFighter Manga/{{Gon}} is the culprit; Namco has cited licensing issues as an explanation for why he hasn't reappeared in the series, plus producer Katsuhiro Harada mentioned non-technical difficulties as the reason for its absence. The arcade version is playable as a bonus in the PS2 version of ''Tekken 5'', but it lacks the extra features of the Playstation port (including Gon, Dr. Boskonovitch, and the two minigame modes). Thankfully, used copies of both 3 and 5 are plentiful and cheap.
to:
* This may have happened to ''VideoGame/{{Tekken}} 3''. While the first two Tekken games are available as [=PSone=] Classics on the Playstation Store, 3 is noticeably absent. It is very likely that the inclusion of GuestFighter Manga/{{Gon}} is the culprit; Namco has cited licensing issues as an explanation for why he hasn't reappeared in the series, plus producer Katsuhiro Harada mentioned non-technical difficulties as the reason for its absence. The arcade version is playable as a bonus in the PS2 version of ''Tekken 5'', but it lacks the extra features of the Playstation UsefulNotes/PlayStation port (including Gon, Dr. Boskonovitch, and the two minigame modes). Thankfully, used copies of both 3 and 5 are plentiful and cheap.
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