[[folder: General]]
* While {{abandonware}} technically is a general software term, the vast majority of cases where people actually ''care'' are video games, since nobody is going to download an obsolete version of Word when an open-source client can legally be downloaded and redistributed (e.g. over [=BitTorrent=]) at no charge. The basic premise of the concept is this trope: software that is 'abandoned' (unsupported and undistributed by the right-owners, if who owns the rights is even ''known'') isn't morally wrong to put up for download (the modern day equivalent of circulating the tapes, so to speak).
* A lot of UsefulNotes/{{arcade game}}s fall under this. While a good fraction of them have had ports, some ports range anywhere from being good but not [[ArcadePerfectPort one-to-one]] to outright {{Porting Disaster}}s. The only other legal option in these cases is to acquire the original hardware, which is costly and not designed for consumer purchase; 100 USD for a board is considered ''cheap.'' Even then you'll still need a way of playing them, whether it be a cabinet (easily available but still expensive) or a "supergun" device to bypass the need for a cabinet. Finally, with the severe decline of arcades outside of Japan discouraging developers from exporting their games and the advent of mechanisms that shut out arcade importers, such as arcade digital distribution platforms such as [=NESiCAxLive=], Japanese arcade developers limiting their games to lease-only rather than outright selling the machines, and always-online DRM (often requiring the arcade to register their machines and pay subscription fees), it is becoming harder if not outright impossible for arcade fans to legally acquire and play games through any means even if they have the money, leaving travelling to Japan the only option. If you're lucky, some of these games may get exported...to select parts of East and Southeast Asia...and may suffer anywhere from limited online infrastructure to outright BadExportForYou.
** The entire aim of the UsefulNotes/{{MAME}} project was to preserve such games and keep them from vanishing forever. Unfortunately while the program itself is legal, it's debatable whether or not the ROMS are.
** Some arcade games have gimmicks that are difficult, expensive, or outright impossible to fully replicate at home, even with emulation, which is why a number of arcade games have ports that deviate from the original version or simply don't have ports at all. Some examples:
*** Four games in the ''VideoGame/{{Darius}}'' series--''Darius'', ''Darius II'', ''Dariusburst Another Chronicle'', and ''Dariusburst Another Chronicle EX''--have multi-monitor setups. The former two have ports that use more standard aspect ratios, while the latter two are adaptations of the PSP game ''Dariusburst'' anyway.
*** ''VideoGame/{{Galaxian}}^3'' was a theme park attraction in Japan with a 360-degree display and a massive 28-player setup, and closed down in 2000. The arcade version is a bit better, with two monitors and a six-player setup, and while a port exists, it can only take up to four players.
* [[DoujinSoft Doujin games]] are exceedingly difficult to find outside of Japan (or even in Japan, unless you know where to go); while doujin manga usually only has a niche market, doujin games are usually quite popular. Pressing [=CDs=], however, is expensive, so not very many copies are made at a time. While the games usually only sell for about 1,000 Yen (a little over $10), the limited print run means it can be difficult to find any copies after the fact. Some doujin titles get digital releases, but usually on Japanese-native sites like Playism and [=DLSite=]; Steam releases for doujin games tend to be limited to doujin games with localized, international releases.
* The rise of DownloadableContent has been both a blessing and curse for many gamers. While it has resulted in modular content being delivered more easily to players, it can also result in DLC that vanishes into the ether and can't be bought ''anywhere'' if the licensing rights are pulled or the game is removed from digital distributors. Likewise, many pieces of DLC offered through limited-time giveaways, pre-ordering or other promotions can be rendered inaccessible (and unable to use unless one has a code from the time the giveaway was running or a Steam gift) after the fact.
* Virtually every LicensedGame, due to the publishers and/or developers either no longer existing or no longer having the licenses.
* PC games in general fall into this, especially pre-2000s games. Games are known to quickly become incompatible with newer systems and can be rare to find. Website/GOGDotCom is attempting to avert this, but even they can only do so much as they don't have the source code for the games they are "upgrading," meaning all compatibility fixes must be done by reverse engineering. The only exception is if the game is a DOS game, in which case {{DOSBox}} is used instead.
* Pretty much the entire point of ROMS and emulators. Old games that are no longer in print (usually anything from the [=PlayStation=] 2/Gamecube/Xbox era and earlier) are uploaded onto the internet for everyone to play. The big game companies did force a cease and desist order on various web sites that were caught distributing the games, but many others still host them. This caused the creation of services from the major game companies that lets people download old games at a price, such as Nintendo's Virtual Console, Sony's [=PlayStation=] Network, and Microsoft's Xbox Live Arcade.

[[folder: Activision]]
* Creator/{{Activision}} is infamous for picking up and then dumping licenses, largely because of a decision in 2013 to move away from the licensed game market due to underwhelming sales for several franchises. This resulted in many titles being pulled from circulation, with the only way to get them now being through second-hand copies or an increasingly-dwindling number of Steam copies. These include:
** Several ''Franchise/JamesBond'' titles, including ''Film/QuantumOfSolace'', ''007: Blood Stone'', [[VideoGame/GoldenEyeWii the 2010 remake of]] ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (which is quite amusing, as the remake was made specifically because of the original game's lack of availability -- see the Nintendo folder below) and the then-recently released ''[[VideoGame/DoubleOhSevenLegends 007 Legends]]'', as well as several briefly-sold (and now nigh-impossible to find) pieces of DownloadableContent for the latter.
** In December 2013, most Marvel Comics games were purged from all distribution services by Disney, forcing Activision to remove various titles. This included all of their ''X-Men'' products (including ''X-Men Origins: Wolverine'' and ''VideoGame/XMenDestiny'', which was ''already'' struck down with this trope by Creator/EpicGames before Disney came knocking - see the Creator/SiliconKnights entry below), the non-[[Film/TheAmazingSpiderMan movie-based]] ''Franchise/SpiderMan'' games (''VideoGame/SpiderManShatteredDimensions'', ''VideoGame/SpiderManEdgeOfTime'', ''Spider-Man: Friend or Foe'' and ''Spider-Man: Web of Shadows''), and Creator/{{Capcom}}'s ''VideoGame/MarvelVsCapcom'' series and DLC (including content that only concerns Capcom [=IPs=]). The move was so surprising that a Steam Community Choice poll during its Christmas 2013 sale had to be hastily switched when ''VideoGame/{{Deadpool}}'' was pulled.
** ''VideoGame/StarTrekStarfleetCommand III''. Shortly after its release, Activision filed a lawsuit against Viacom claiming that the studio had allowed the ''Franchise/StarTrek'' franchise to "stagnate And decay", and that this had negatively affected Activision's stocks. The debacle ended with Activision splitting, and production of the ''Starfleet Command III'' discs (as well as the other ''Star Trek'' titles made by Activision) halted, just a short time after the game's release. In fact, there are so few copies of ''Starfleet Command III'' that they generally sell online for anything from $85 to $144! Activision should have just held off until [[Film/StarTrek the 11th movie]]...
** Any Creator/BlizzardEntertainment games older than the original ''VideoGame/{{Starcraft}}'' (1998). While ''VideoGame/{{Starcraft}}'', ''VideoGame/DiabloII'' and ''[[VideoGame/{{Warcraft}} Warcraft III]]'' are available legally for purchase and download from Battle.net (as "classic" games), older games are not.

[[folder:Electronic Arts]]
* ''VideoGame/TheNeverhood'' has been MIA since the mid-Nineties and copies are quite scarce. [[http://www.facebook.com/NeverhoodMobile This statement]] has mentioned that a rerelease on mobile platforms is in the works... if ElectronicArts (the current rights holder) collaborates, which has not been the case. EA apparently doesn't recognize the profits of releasing the CultClassic on UsefulNotes/{{Steam}} either.
* While it was positively received by both fans and critics alike, [[VideoGame/TimeSplitters ''Timesplitters: Future Perfect'']] had rather poor sales and as such, copies of it online (or its predecessors) will cost a pretty penny. The game's developer, Free Radical Design, faced financial troubles and is now defunct which made any chance of a re-release impossible. Thankfully this trope could still possibly be averted given that the developers granted permission for a fan-made remake.

* Creator/LucasArts's old AdventureGames suffered from this for quite a bit. The fact that the company was sold to and closed down by the hands of Disney didn't seem to help matters. However, in October 2014, Disney signed on with GOG.com, and thus this list is steadily shrinking.
** ''VideoGame/TheCurseOfMonkeyIsland'' and ''VideoGame/EscapeFromMonkeyIsland'' have both never been re-released. ''Escape'' isn't very severe right now, but ''Curse'' commonly goes for almost $20-$30 for something that should only cost about $10 at the most.
** ''VideoGame/FullThrottle'' also still has yet to see any re-release.
** ''Labyrinth'', [=LucasArts=]' first adventure game, is so rare that many did not know of its existence until it became possible to look it up online, although this game is more of a text adventure with graphics.

* The only rerelease of ''VideoGame/{{Crystalis}}'' was the 2000 port to the GameBoyColor. This was one of the few games Creator/{{SNK}} originally created for the NintendoEntertainmentSystem rather than for arcades, and their Virtual Console support seems to be limited to UsefulNotes/NeoGeo games. (SNK's pre-Neo Geo arcade games, however, are well represented on the PSN.)
* ''[[VideoGame/{{Doom}} Doom 64]]''. An original entry to the classic ''Doom'' series that was unfortunately mistaken as just another port of the original ''Doom'' due to the [[SuperTitle64Advance 64 title]] has never left the Nintendo 64, and to make things worse, came out around time when ''Turok'' and ''Golden Eye 007'' were considered state-of-the-art for their time. Thankfully some copies of the original Nintendo 64 cartridges are floating around for a reasonable price on Amazon and [=eBay=].
** However, there are two separate unofficial remakes of this game for the PC, made by the Doom community- ''Doom 64: The Absolution'' is a total scratch-built remake for the Doomsday engine using ripped resources from the game's ROM, although it lacks certain features of the original game due to engine limitations. ''Doom 64 EX'' is a more modern source port that requires a ROM file of the game, which it uses to generate the game's data file(the user must do this on their own- the original ROM is not included) and is a much more accurate porting with many extra features common to modern Doom source ports as well a sproper keyboard & mouse controls.
* While ''VideoGame/EarthBound'' and [[VideoGame/EarthBoundBeginnings its predecessor]] were rescued from their stints in limbo with worldwide Virtual Console re-releases in 2013 and 2015, respectively[[note]]The reason it took so long for ''Earthbound'' in particular to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually due to the game's strong use of flickering and flashing effects; meanwhile ''EarthBound Beginnings'' was originally going to get an international release that was scrapped, the international re-release used an official translation that was made and later discarded for the original release[[/note]], the third part of the trilogy, ''VideoGame/{{MOTHER 3}}'', still hasn't ever been released internationally. As time passed, it quickly slipped the same way as ''VideoGame/EarthBound'' did, with prices for it hiking ever further up. While it's finally being averted for Japan, which will receive a Wii U Virtual Console re-release in December 2015, ''MOTHER 3'' [[NoExportForYou still remains unavailable outside the region]] for Western ''MOTHER'' fans.
* Due to a lack of advertising and low sales from the get-go, the cult hit ''VideoGame/GotchaForce'' was pulled from the shelves rather quickly and is now one of the hardest [[UsefulNotes/NintendoGameCube GameCube]] games to find. This may change soon, though, as emulations of the game exist, a re-release is in the works, and Japanese fans are clamoring for a sequel. This is all ironic in hindsight because Capcom stated that this was one of their favorite games.
* ''VideoGame/HarvestMoon64'' is this as of now. It is a CultClassic and considered the best Harvest Moon game by many. However, it has yet to have a Virtual Console release, an enhanced remake (a la the [=PS1=] games to GBA), or a port release (like the [=PS1=] games). Only the original SNES game has had a Virtual Console release. [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml An interview with a Natsume executive]] reveals that problems with the source code have prevented any possible remake or port, even sadder by the fact that this game was supposedly one of the first they planned for a Virtual Console release.
** All ''Videogame/HarvestMoon'' games before ''Friends of Mineral Town'' generally count as this, especially the ''Game Boy'' and ''Color'' ones.
** The GBC version of the original ''Harvest Moon GB'' was released on the 3DS virtual console in the summer of 2013, and hopefully the others are not too far behind. On another note, the Game Boy Color version of ''The Legend of the River King'', an obscure fishing-themed game that shares Harvest Moon's developers and publishers, has finally been re-released on the 3DS VC as well (on the same day as Harvest Moon GB no less).
* ''VideoGame/{{Killer7}}'' is one of the most sought-after games on the Gamecube, thanks to positive word-of-mouth from the very few who had played it, and thanks to [=SUDA51=]'s later games. However, Capcom and [=SUDA51=] seem to have no plans on re-releasing it anytime soon.
* ''VideoGame/KuruKuruKururin''. The first game was the only one to be released outside of Japan, but only for Europe. America hasn't gotten a single game from this series, so needless to say, most Americans were confused when they saw the main character's vehicle appearing as an assist trophy in ''VideoGame/SuperSmashBrosBrawl''.
* ''VideoGame/TheLegendOfZeldaFourSwords'':
** The original release is currently out of print and used copies are going in the 90s in USD on Amazon. Even if you snag a copy, it requires two to four players to play, and it's not likely in this day and age you'll find someone with a Game Boy Advance, the game (especially since it's...well, out of print), and a Link Cable.
** The UsefulNotes/DSiWare port attempted to fix this ''and'' it had a one-player mode. But it was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only way to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history. The other option would be to wait for another opportunity to get a copy without doing those things, but it's anyone's guess when that will be.
* ''VideoGame/LittleSamson'' was released late in the NES's lifespan, and is one of the rarest cartridges for the system. It has never been rereleased.
* The first ''VideoGame/MarioParty'' will likely never be re-released, even on the Virtual Console, due to its infamous control stick-spinning minigames and their tendency to mutilate palms. (Even if analog sticks from the [=GameCube=] on are less stiff than the N64 one, thus not requiring to spin with the hand instead of the fingers; they just want to be safe.)
* The VHS promotional tapes given out to Magazine/NintendoPower subscribers in the mid-1990s. The tapes promoted the Super Nintendo, Nintendo 64, and games like ''Donkey Kong Country'', ''Star Fox 64'', ''Diddy Kong Racing'', ''Banjo-Kazooie'', and early ''Pokémon'' games, as well as gave interesting behind-the-scenes looks at the making of these games. With the advent of DVD, the practice simply stopped after one release advertising the [=GameCube=], and the tapes are now highly valued by collectors and traders. The content on the tapes have even been uploaded to various video sharing sites such as YouTube. However, the tapes had a sort of successor in the form of bonus discs released with early copies of games such as ''Mario Kart: Double Dash!!'' and ''Metroid Prime''. ''The Legend of Zelda Collector's Edition'' disc also included a demo of ''The Wind Waker'' alongside full versions of all previous console Zelda games (except for ''A Link to the Past'', which was already playable on the GCN via the GBA port and the Game Boy Player).
* Every ''VideoGame/PanelDePon'' game has been released outside of Japan in some form, but Nintendo continues to show heavy reluctance towards exposing international audiences to the [[{{Kawaisa}} original fairy characters]], and so continue to release the games with the characters replaced by those from [[VideoGame/YoshisIsland other]] [[Anime/{{Pokemon}} franchises]] or even cut outright. Fans of the original fairy characters [[ReplacementScrappy who dislike their replacements]] will have importing - in the case of the original and ''Nintendo Puzzle Collection'' games this would require, barring modification cartridges/discs of dubious legality, [[CrackIsCheaper spending hundreds on a Super Famicom or Japanese GameCube]] as well as tracking down the relevant cartridge/game disc, both of which are now OOP - or emulation as their only options. What's more, the low sales of ''Planet Puzzle League'' ([[ScrewedByTheNetwork due in large part to Nintendo of Japan's decision to drop the mascot characters almost entirely]]) mean that no games starring Lip or Furil and friends are queued up for the foreseeable future.
* Past-generation ''Franchise/{{Pokemon}}'' titles. Finding used copies isn't difficult at all, given ''Pokémon''[='=]s [[CashCowFranchise status]], but Nintendo has unusually never shown any inclination to reprint any past game. Instead, [[VideoGameRemake remakes]] ensued.
** The straightest examples in ''Pokémon'' are ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'' prior to the 3DS Virtual Console re-release (unlike ''Crystal'', and to a lesser extend ''Emerald'', almost none of Yellow's differences were incorporated into the remakes, [=FireRed/LeafGreen=]; original copies are also strangely fragile due to rushed production to meet the demand at the height of the series' popularity) and quite a few of the spinoffs, most noticeably ''VideoGame/HeyYouPikachu'' and the ''VideoGame/PokemonStadium'' games, the former of which uses a peripheral exclusive to the UsefulNotes/{{Nintendo 64}} and the latter of which have both that problem as well as the gameplay of both games highly depend on connectivity with UsefulNotes/GameBoy and UsefulNotes/GameBoyColor games.
* ''VideoGame/ProWrestling'' actually received an ESRB rating for the Virtual Console, which it then somehow failed to appear on.
* Much of Creator/{{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, except for their ''VideoGame/DonkeyKong'' (''[[VideoGame/DonkeyKongCountry Country]]'') games, whose characters were always owned by Nintendo. A lot of these, including ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'', have been remade for the UsefulNotes/XboxLiveArcade or included in Rare Replay, finally [[AvertedTrope Averting]] it for their earlier games.
** The original version of ''VideoGame/DiddyKongRacing'' remains as the only ''Donkey Kong''-related Nintendo 64 game to not see a re-release. The stumbling block for its release are the characters that appear in the game-only Diddy and Krunch are from the ''Donkey Kong Country'' series, ''all'' of the other characters made for the game are owned by Rare, which includes Conker and Banjo (both of which went on to star in their own game series). While Rare did remake the game for the DS (which is now long out-of-print), it made a slew of changes to the original game, with the most notable change being Banjo and Conker replaced with Tiny Kong and Dixie Kong.
** ''VideoGame/{{GoldenEye|1997}}'', due to the unique situation of negotiating royalties between Nintendo (original publisher), Microsoft (Rare's parent company), ''and'' Activision (then-owners of the Film/JamesBond game license at the time). It's especially painful considering that a XBLA remake (a la ''Perfect Dark XBLA'') was produced, but because of the aforementioned legal issue squabble, the remake never saw the light of day. Understandably enough, Activision [[VideoGame/GoldenEyeWii decided to simply remake the original game]] (which, [[{{Irony}} ironically enough]], is now unavailable through legal means as well, see the Activision folder above).
* An extreme case is anything that distributed via the SuperFamicom's {{Satellaview}} broadcast system. Even if you manage to track down [[UsefulNotes/ReadOnlyMemory ROM]]s of the broadcasted games, they're almost certainly incomplete - the streamed audio and voice acting was not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly LostForever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemAkaneia New Mystery of the Emblem]]''.
* The original Wii release of ''VideoGame/{{Xenoblade}}'' is this in North America. Due to Nintendo of America thinking ItWillNeverCatchOn, it was given to only one retailer ([=GameStop=]) in a limited print run. It was eventually amended with a New Nintendo 3DS re-release, but the NTSC-U release of ''Xenoblade'' for the Wii is still a collector's item.
* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on {{Wii}} VirtualConsole releases, which would explain the lack of several high-profile games released around that time (including ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''). The matter of Nintendo letting the rights to the Super FX chip lapse also prevents the games from showing up on the {{Wii U}} Virtual Console even if Nintendo ''did'' get the emulation right. However, the former's GameBoyAdvance UpdatedRerelease got a Nintendo3DS VirtualConsole release to early adopters and a WiiU VirtualConsole release for the general public.
* Various Nintendo games that use the ''Tetris'' branding but aren't actually ''Tetris'' games (such as ''Tetris Attack''), due to the stricter trademark licensing from The Tetris Company, because so far the only Nintendo game with "''Tetris''" in the title to be released on the Virtual Console service is the GameBoy installment (and for some reason, unlike ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', it's the original version and not the ''DX'' release for the GameBoyColor), released on the Nintendo3DS. It got this treatment when the Wii was very late in its life, and there never was a VC release for ''Tetris Attack''. (Note that the Japanese release does not have this issue; the Japanese release doesn't hide the series it's in and calls it ''Yoshi's Panepon''.) Fortunately, in the case of the ''Tetris Attack''/''[[VideoGame/PanelDePon Puzzle League]]'' series, sequels dropped the ''Tetris'' branding, which allowed the ''Pokémon''-based games to get released on the Virtual Console.
* Nintendo seems to have no interest in recreating their Zapper games on the VirtualConsole or any other platform. Only ''VideoGame/DuckHunt'' was made an exception for the Wii U's Virtual Console because the titular characters in the game were made playable characters in the Wii U and Nintendo 3DS installment of ''VideoGame/SuperSmashBros''.
** On October 21, 2015 they re-released ''Wild Gunman'' for the European Wii U Virtual Console, but it's likely for another [[BackToTheFuturePartII reason]]...
* Only two weeks (sometimes even two days) after they were released, certain {{amiibo}} figures had already been discontinued. Wanted to train a [[VideoGame/AnimalCrossing Villager]] or [[VideoGame/WiiFit Wii Fit Trainer]] Amiibo for VideoGame/SuperSmashBros for Wii U? Typically you'll have to end up picking up an imported one on Amazon for $20+. Stock is rather low in the US for some characters while you can find 20+ Pikachu's anywhere you go. Its starting to improve now that a few of the store exclusives (Shulk, Greninja and Lucario) have started to appear at other stores.

* The UsefulNotes/SegaSaturn is notorious for games released on it being hit with this, as in most cases the original source code to games on that system has been long lost to time. The console itself is also known for having an terribly short lifespan due its unpopularity in the West, and for being extremely difficult to develop for (which in turn partially explains why the source code for many of these games easily become LostForever). The only notable exception to the rule is ''VideoGame/NIGHTSIntoDreams'', which got a [=PS2=] port as well as PSN/XBLA port.
** ''VideoGame/BurningRangers'' is supposedly barred from re-release due to the source code being lost. The game was also released toward the very end of the Sega Saturn's lifespan in America and Europe. Japanese copies can be found for cheap (usually $20-30), but American and European copies.........not so much (they usually sell for $75-80 at the least).
** The first ''VideoGame/HouseOfTheDead'' is another victim of lost source code, so it's only available on the original Saturn release and the PC port of said release.
** The ''VideoGame/{{Mega Man|Classic}}'' games on the Sega Saturn aren't a walk-in-the-park to find. They can race anywhere from $40 to $80 at minimum, if you manage to find them.
** ''VideoGame/PanzerDragoon Saga''. Aside from the original source code being lost, the game was released in limited quantities during its short life on the UsefulNotes/SegaSaturn, and developer Team Andromeda merged with Smilebit (who is now defunct).
** ''VideoGame/ShiningForceIII''. Yet another game with its source code supposedly lost. It doesn't help that what was ''Shining Force III'' in the West was actually the first part of a trilogy - the remaining two parts [[NoExportForYou never seeing release outside Japan]].
** The UsefulNotes/SegaGenesis game ''VideoGame/Sonic3DFlickiesIsland'' (or ''Sonic 3D Blast'' as known by in North America) was given an UpdatedRerelease on the Sega Saturn -complete with updated graphics, a new soundtrack, and a new special stage- commissioned by Sega as a replacement for the [[{{Vaporware}} cancelled]] Sega Saturn game ''Sonic X-treme''. Outside of a long-out-of-print PC port released one year later (which lacks the fog visual effects of the Saturn version, but has a save function and a variant of the Saturn version's special stage that uses the Genesis version's 2D sprites instead of the Saturn's 3D model), this version of the game has not seen another port or re-release.
* The 2010 console port of ''[[VideoGame/AfterBurner After Burner Climax]]'' was delisted by Sega on Dec. 17th 2014. As it was only available as a digital release through [=PSN=] and [=XBLA=], the only way people will be able to play it is through obtaining a used Xbox 360 or [=PS3=] that already has the game downloaded to the console or have an [=XBL=] or [=PSN=] account that has the game in it's download history (similar to the ''Zelda: Four Swords'' situation above). Otherwise, one will have to scout for a cabinet of the original arcade game. (The most likely reason for the game's removal are licensing issues-the rights to use real-life aircraft in the game may have run their course and Sega wasn't bothered to renew them.)
* ''VideoGame/InfiniteSpace''. Due to Sega's treatment of Platinum Games, they shipped it out to stores without ''any'' announcement beforehand, and non-existent advertising. Because of this, the Nintendo DS game's sales were awful, it was pulled from circulation, and now the cartridge alone goes for $40 on eBay.
* A fair amount of the ''Franchise/SonicTheHedgehog'' games from the "Classic" era fall under this.
** ''VideoGame/KnucklesChaotix'' is available only on the obscure Sega 32X add-on for the Sega Genesis, save for one short-lived re-release on the online video game service [=GameTap=].
** ''VideoGame/SegaSonicTheHedgehog'' (A.K.A. ''Sonic Arcade'') has never received a home port nor an official release [[NoExportForYou outside of Japan]]; according to an interview with Yuji Naka, problems emulating the trackball controls prevented it from appearing on ''Sonic Gems Collection''.
** The aforementioned ''Sonic 3D: Flickies' Island'' on the Sega Saturn. In contrast, the original version on the Sega Genesis isn't difficult to find, thanks to the [=Virtual Console=] and Steam releases and being included in later ''Sonic'' compilations such as ''Sonic Mega Collection''.
** The original version of ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. Being released on the unpopular Sega CD add-on for the UsefulNotes/SegaGenesis is the reason for its obscure status in the first place, compared to the main Genesis Sonic titles. It later received a (long-out-of-print) PC port, which not only made a fair share of changes to have the game run properly (this is noticeable in how the debug menu works, and the water in Tidal Tempest being clear; [=PCs=] of the era had issues emulating the water effects, so it was scrapped), but due to being incompatible with later technology was also rendered unplayable for computers running Windows XP and later. A planned inclusion of the game on ''Sonic Mega Collection'' was nixed due to emulation problems (mostly from tossing out the original schematics and design documents for the Mega CD/Sega CD as well as somehow losing the original game's source code), subsequently resulting in the version on ''Sonic Gems Collection'' being a hack of the PC port, made to run on consoles under a PC emulator. The 2011 re-release was completely recoded from scratch, but is otherwise ''extremely'' faithful to the original game.
** ''VideoGame/SonicTheHedgehog2006'' was widely considered to be the worst Sonic game by many. This eventually led the game being one of the Sonic games known for their poor quality being delisted by Sega in 2010, causing new copies of the game being pulled from stores and the game removed from [=XBLA=], which probably means that there won't be a re-release of the game anytime soon. Used copies are pretty easy to come by, however.
* A fangame of ''VideoGame/StreetsOfRage'' wound up with this fate, courtesy of being ScrewedByTheLawyers. When Bomber Games released ''Streets of Rage [[FanRemake Remake]]'', a non-profit modernized compilation of all three original games with several extra features, they were hit with a C&D order that forced them to stop developing it at version 5. But that was too late: the game is already entirely functional, and though Bomber Games doesn't distribute it on their site anymore, there are many other places that host both v5 and previous versions.
* ''VideoGame/DaytonaUSA 2'' currently does not have a port, most likely due to FirstInstallmentWins.
** ''Daytona USA'' spinoff ''S.C.U.D. Race'' (aka ''Sega Super GT'' in North America) does not have a port, and it's highly unlikely it will happen in the foreseeable future. The game uses the likenesses of several real-world supercars, and considering ''[=OutRun=] Online Arcade'' and the aforementioned ''After Burner Climax'' got nixed due to licensing issues, that may very well be the reason why no port exists.

* ''Albion'' is a good example of this as well, given that copies show up on Ebay only rarely and in small numbers. When they do appear, they fetch prices of $100, at the very least.
* ''VideoGame/AlisiaDragoon'' has never been rereleased, and copies are somewhat rare nowadays because it didn't receive much distribution in any territory.
* ''VideoGame/BattleHigh'' Team-Up, the initial (now non-canon) installment of the ''Battle High'' series, has been lost by the original creators. It's on Website/YoyoGames' website, but it's no longer available to download, and the browser plug-in's many updates have rendered in-browser play non-functional. One of the members of Battle High 2 *did* get a copy to work, but only on older computers (Windows XP, specifically), and none of the game's source code remains at all.
* ''VideoGame/BubbleBobble'''s original arcade version suffers from lost source code, rendering a true re-release nearly impossible. Most subsequent rehashes were done from the designer's memory and very few were particularly faithful (the Master System version was generally reckoned to be the closest). UsefulNotes/{{MAME}} relied on a bootlegged ROM for a long time, until they were able to track down an original board, pour some liquid nitrogen on it, and stick it under an electron microscope.
* ''VideoGame/CastlevaniaBloodlines'' has not seen a rerelease or even remake since its debut on the Sega Genesis / Megadrive in 1994. This is despite [[VideoGame/CastlevaniaI every]] [[VideoGame/CastlevaniaIISimonsQuest other]] [[VideoGame/CastlevaniaIIIDraculasCurse non-rehash]] ''[[VideoGame/SuperCastlevaniaIV Castlevania]]'' [[VideoGame/CastlevaniaRondoOfBlood game]] up to the fourth generation of video game consoles hitting VirtualConsole.
* ''Chu-Teng'' is a very obscure sequel to the already-obscure ''VideoGame/EasternMindTheLostSoulsOfTongNou'' from Osamu Sato, the creator of ''VideoGame/LSDDreamEmulator''. When [[ImageBoards 4chan]] intervened and made a collective effort to find a copy of ''Chu-Teng'' on the Internet, it was so insanely hard that they actually had to enter in touch with Osamu Sato himself--and ''he said he didn't had a copy either''. Practically ''nothing'' was known about ''Chu-Teng'' aside from the fact that it existed, until, at last, one copy was found, just because some guy who had it around his attic happened to be browsing /v/ at the right time!
* The entire library of indie dev CC & SH from the mid-2000's. They were all available for free from the official website, until the webhost threw on traffic and upload restrictions. Then, some of the most popular titles were put on a CD-ROM on Cafepress - which sold horribly. And then Cafepress removed CD printing from their options. They're getting some of the games re-released for free, for play in browsers and on the Amazon.com Android app store, but most of them are still unavailable.
* Two of the ''VideoGame/CommanderKeen'' games are still unavailable to buy, despite the rest of the series being available to purchase digitally:
** ''Keen Dreams'' is often referred to as the "lost chapter" in the series, and follows Billy having a dream where he has to fight a potato king in a vegetable kingdom. It has a confusing rights history - developed by Softdisk Publishing and published by id Software, with the rights to the game being owned by Flat Rock Software from 2005-2014. The game was considered freeware for quite some time (although this wasn't the case), and copies passed freely between collectors. In 2013, an Android port was made available, but the original game still hasn't been officially released. Instead, the source code was bought by a crowdfunding campaign, and there is an attempt to get the game ported to Steam through its Greenlight program.
** The full version of ''VideoGame/CommanderKeen 6'', likely because the copy protection quiz (which happens whenever you start up the game) can't be removed. Like ''Dreams'', it's rights history is a mess - id Software still owns the rights to the game, and it's only releases (besides the pulled Steam version) are the original floppies (impossible to find) and a CD collection which is out-of-print and very expensive.
* Pretty much the entire Commodore 64 software library falls into this category. Other than a handful of games released for various virtual consoles, the entire rest of the catalog is available almost exclusively on the internet as disk images that can be played using a C64 emulator. Thankfully, rights holders are either nonexistent, having disappeared decades ago, or simply don't care that the images are available, so they're very easy to find.
* After Creator/DataEast went bankrupt in 2003, their back catalog of games was divided up between several companies; while some of their old games were rereleased on ''Data East Arcade Classics'' and various download services, others, including ''Midnight Resistance'', ''Karnov'' and ''Vapor Trail'', are currently unavailable, as are all of Data East's games for the TurboGrafx16[=/=]PC-Engine, which were pulled from the VirtualConsole in March 2012. The situation is worse for games like ''Night Slashers'', ''The Great Ragtime Show'' and ''Thunder Zone'' (aka ''Desert Assault'', the spiritual successor to ''Bloody Wolf'') that weren't ported to consoles either, so they can only be played through illegal emulation.
* After Game Room was discontinued, Atari's Foodfight became this, in addition to Konami's arcade games Amidar; Battlantis; City Bomber; Devastators; Finalizer; Flak Attack; Galactic Warriors; Hyper Crash; Iron Horse; Jackal; Jail Break; Jungler; Juno First; Kitten Kaboodle; Konami GT; Konami's Ping Pong; M.I.A.; Mega Zone; Rack 'Em Up; Scooter Shooter; Strategy X; The Main Event; Trick Trap and Video Hustler became this, leaving your best option for these games to make a homemade arcade machine and finding the [[UsefulNotes/ReadOnlyMemory ROM]]s to put on it.
* The Good Old Games rerelease of ''VideoGame/{{Descent}} II'' does not include the ''Vertigo Series'' {{expansion pack}} or its additional Redbook music tracks, so the only way to obtain that is to pay out the nose for a hard copy of ''Descent II: The Infinite Abyss'' or ''Descent I and II: The Definitive Collection'', or illegally torrent it.
* The arcade version of ''VideoGame/DoubleDragon'' was rereleased on UsefulNotes/XboxLiveArcade for a while, until Empire Interactive went bankrupt, also erasing hopes of a rerelease of the second game. Good luck finding the arcade machines, or you can illegally play them on MAME. Similarly, all of Midway's XBLA rereleases were delisted when they folded and were purchased by Creator/WarnerBros
* Want to play the ''Eyewitness'' series of educational video games from the '90s and early '00s? Well, you can't go to the store and buy it. You can order them from places like Amazon and eBay, or find a torrent. Otherwise, you're doomed.
* The ''very'' obscure MS-DOS version of ''[[VideoGame/{{Genocide}} Genocide 2: Master of the Dark Communion]]'' was released only in Korea and is next to impossible to find legitimately. Someone did manage to track it down and circulate it through the Internet, so it's only a matter of finding the download for the game and setting up DOSBox to run it.
* ''VideoGame/TheGreatGianaSisters'', a Super Mario Brothers knockoff for the Commodore 64. [[http://www.youtube.com/watch?v=zyYFrgPHgcw Nintendo actually pulled it from store shelves]]. It retained a large cult following, the fans even went so far as to make a sequel of their own. Eventually the series was revived and, rather ironically, published on Nintendo consoles. But the original game still hasn't been re-released.
* ''VideoGame/TheGuardianLegend'' is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the UsefulNotes/PlayStationNetwork in 2011 and the Nintendo Wii VirtualConsole in early 2012.
* The first ''Gubble'' game has seen a few re-releases, but looking for the second game? Good luck.
* The 1995 CD-Rom game ''VideoGame/LegendsAndMyths''. It was released by a rather obscure company, and is nearly ''impossible'' to find now. The best chance is searching Ebay and hoping for the best of luck. Though there is good news - it runs just fine on a Windows XP at least.
* Taken UpToEleven with ''[[Franchise/{{Highlander}} Highlander: The Last of The MacLeods]]'' for the UsefulNotes/AtariJaguar CD. There are no emulations of the Jaguar CD in any form, the game is an exclusive to it, and worst of all the console has only 20,000 units made and [[ObviousBeta is prone to breaking down a lot]], so finding a copy and a working console is extremely unlikely.
* Almost all the {{LEGO}} PC titles of the 90s and early 2000s, such as ''VideoGame/LEGOIsland'' and ''VideoGame/LEGORacers'', have gone out of print and never been re-released, despite it being theoretically possible (as LEGO still owns the rights to all of them). They're not hard to find copies of on [=eBay=] or Amazon, but even if you can, there's still several that refuse to run on modern computers.
* The ''VideoGame/{{Lunar}}'' games and remakes. The first two games were released on the UsefulNotes/SegaCD, which made them tough to come by in the first place. ''VideoGame/LunarSilverStarStory'', is actually not too difficult to find, but ''VideoGame/LunarEternalBlue'' certainly is (it doesn't help that ''Eternal Blue'' had low sales). The remake of ''Eternal Blue'' is also a hard find because it was released during the twilight of the UsefulNotes/PlayStation era. All remakes of ''Silver Star Story'' are not hard to acquire, though.
** It helps that the first game has more games/remakes in addition to the [=PlayStation=] one: ''Lunar Legend'' on the GBA and ''Silver Star Harmony'' on the PSP. It should be noted that Working Designs' games were made with small production runs.
* ''VideoGame/MegaManLegends2'' is a cult classic among the fanbase. The first game isn't ''too'' difficult to find - a good near-mint copy will usually run in the $10-30 range on Ebay. This includes the disc, instruction manual, and jewel case in immaculate condition. The same quality for a copy of ''Legends 2'' will run you no less than $50, with most copies being over $100. Ebay is pretty much the best hope of finding the game at this point.
* Emulators and clones of Dani Bunten's classic edutainment game ''{{VideoGame/MULE}}'' have always been around, but the original game itself was out-of-print for thirty years, before finally being resurrected by Blue Systems and the Bunten estate as a free online multiplayer version called ''[[http://www.planetmule.com/ Planet MULE]]''. Additionally, an app version has been released under the name ''[[http://mulereturns.com/ M.U.L.E. Returns]]''
* ''VideoGame/NoOneLivesForever'' and its sequel, mainly because, as explained [[http://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811 here]], nobody quite knows just who owns the rights to the game, and the three companies that can sort it out -- Activision, Creator/TwentiethCenturyFox, and Creator/WarnerBros -- aren't that interested in going through all the legal battles to find out. A small company called Night Dive Studios (which specializes in rereleasing classic games) applied for a trademark on the games in May 2014 with the intention of rereleasing them, but they eventually ran into a brick wall from the aforementioned three companies and gave up.
* The ''OgreBattle'' games ''The Knight of Lodis'' and ''Legend of the Zenobia Prince'' for GameBoyAdvance and Neo Geo Pocket Color can't be had on current consoles.
* The most widely pirated version of ''VideoGame/TheOregonTrail'' qualifies. Those who have come across it [[MemeticMutation remember it best]] for the gravesite of a former player whose epitaph reads "[[RougeAnglesOfSatin Here lies andy: peperony and chease]]". The inscription is likely a response to an ad campaign for Tombstone Pizza which asked "[[GraveHumor What do you want on your Tombstone?]]"
* The ''VideoGame/{{Persona 2}}'' duology has experienced its own twisted version. When the two games came out on the original UsefulNotes/PlayStation, only the ''second'' game made it out of Japan. Eventually a fan translation of the first game started making the rounds (and even people at Atlus complimented its quality). Finally the games got remade for the PSP... except only the ''first'' remake has made it out of Japan. The original version of the second game is now available on the [=PlayStation=] Network, but downloads and emulation still seem rather more common, out of habit as much as anything else.
* Would you believe ''VideoGame/{{Raiden}} II'', the face of arcade {{Shoot Em Up}}s, as well as GaidenGame ''Raiden DX'' fall under this? There's a CompilationRerelease that includes ''II'' and a port of ''DX'' both on [=PS1=], as well as a PC port of ''II'', but they are long out of print, and the PC port is rather inaccurate. Breakthroughs in 2014 finally brought both games to a mostly-functional state in UsefulNotes/{{MAME}}; however, as neither game has an in-print release, they remain under this trope.
* While ''VideoGame/{{Ray|Series}}Storm'' and ''[=RayForce=]'' have been resurrected on [=iOS=], and the former having an HD port on XBLA and PSN, ''[=RayCrisis=]'' has been collecting the most dust in the ''RAY'' series. It was only re-released on the [=PlayStation=] with ''[=RayStorm=]'' by [=D3=], and on PC by [=CyberFront=] by itself and bundled with ''G-Darius''. It was never brought back in ''Taito Legends 2'' or ported to [=iOS=] like its predecessors did. The PC ports of these games also remains lost in copyrights Limbo and second-hand copies are hard to track down.
* The leaked 0.05 release of the fangame ''VideoGame/Rockman4MinusInfinity'' (containing the BonusBoss fight with [[spoiler:Shadow Man]]) was taken down at the request of [=PureSabe=], dooming it to this fate.
* ''VideoGame/RuneFactoryFrontier'' games stopped being produced in America after a year or so, so this is the only way to obtain any of the early titles.
* The entire ''VideoGame/ShadowHearts'' series. You can probably find ''From the New World'', and maybe ''Covenant'' somewhere in a used game store, but the first ''Shadow Hearts'' game, as well as ''Koudelka''? Good luck!
* Creator/SiliconKnights:
** The company was ordered to cease production of ''VideoGame/TooHuman'' and ''VideoGame/XMenDestiny'' and destroy their game code (under the ruling in the Silicon Knights vs. Creator/EpicGames lawsuit that the former's use of the Unreal Engine was unauthorized). ''Too Human'' was removed from Games on Demand though both used and new copies of both games are extremely common and cheap online. This same lawsuit lead to three cancelled games, [[WhatCouldHaveBeen including the long awaited]] ''VideoGame/EternalDarkness'' sequel. (Funnily enough, considering the aforementionned Marvel purge of December 2013, ''X-Men: Destiny'' would now likely have to pass through both Epic Games ''and'' Disney/Marvel ''for completely different and unrelated reasons'' if it were to clear a rerelease.)
** ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes'' due to the company falling apart and both games not selling very well. Because of this, finding physical copies under $30 is a challenge. Not to mention the fact that there are some rights issues regarding ''Twin Snakes'', since Konami, SK, and Nintendo all participated in its development, and even if there wasn't, Konami always preferred to rerelease the original [=PS1=] game anyways.
* In an extreme case, the [[VideoGame/ScottPilgrim Scott Pilgrim vs. The World]] tie-in game was taken off of both PSN and XBLA on December 30th, 2014 without explanation, and the game codes stopped working as well. We're talking about a download-only console-exclusive game here, not to mention a movie tie-in game that [[Main/NoProblemWithLicensedGames doesn't suck]].
* Hideo Kojima [[http://www.1up.com/do/newsStory?cId=3176763 half-admitted]] that the reason why any version of ''VisualNovel/{{Snatcher}}'' hasn't been released on digital distribution services yet (even though stuff like ''VideoGame/MetalGear2'' and ''VideoGame/CastlevaniaRondoOfBlood'' had been released already) is due to the fact that the game's imagery and its numerous visual nods to ''Film/BladeRunner'' and ''Franchise/{{Terminator}}'' almost border on copyright infringement, making it hard to re-release without heavy alterations. It's not much of an issue in Japan, where the [[TurboGrafx16 PC-Engine]] version is common to find on the second-hand market, but English-speaking players who want to experience the game have no choice but to pay ridiculously-high prices for the game on [=eBay=] or illegally download it off the internet.
* The ''{{Suikoden}}'' series falls under this. The first game isn't ''too'' hard to find if you want the actual disk, and can even be uploaded to the [=PS3=] pretty easily. The second game in the series is a different story altogether, as even a used copy will go upwards from $100+ dollars at ''minimum'', and it's better to not even think about the price for a brand new copy since the game is long out of print at this point. This is a real shame considering that the second Suikoden game is usually regarded as the best of the series.
** As of December 2014, ''Suikoden I''I is now digitally available for [=PS3=] and Vita via PSN. It joined the original Suikoden and was, in June 2015, joined by ''III''. Some will chalk this up as the one good thing Konami's done all year.
* The fan game ''VideoGame/SuperMarioBrosX'' thanks to creator Redigit getting a cease and desist from Nintendo.
* ''VideoGame/SystemShock''. Considered one of the very best PC games ever created, regularly topping halls of fame. Had mouselook modded in as a ''fan project'' in 2009. Not on Steam. Finally on Good Old Games as of September 22, 2015, complete with mouselook mod (classic gameplay remains an option).
** ''VideoGame/SystemShock2'' was in the same situation until it was finally rereleased on Steam and GOG in 2013.
* This may have happened to ''VideoGame/{{Tekken}} 3''. While the first two Tekken games are available as [=PSone=] Classics on the Playstation Store, 3 is noticeably absent. It is very likely that the inclusion of GuestFighter Manga/{{Gon}} is the culprit; Namco has cited licensing issues as an explanation for why he hasn't reappeared in the series, plus producer Katsuhiro Harada mentioned non-technical difficulties as the reason for its absence. The arcade version is playable as a bonus in the [=PS2=] version of ''Tekken 5'', but it lacks the extra features of the UsefulNotes/PlayStation port (including Gon, Dr. Boskonovitch, and the two minigame modes). Thankfully, used copies of both 3 and 5 are plentiful and cheap.
* Don't expect to see any ports of the ''TetrisTheGrandMaster'' series, ever. Games carrying the ''Tetris'' name are required to adhere to the [[http://tetrisconcept.net/wiki/Tetris_Guideline Tetris Guideline]], a series of stringent rules for ''Tetris'' games. The TGM series clearly violates many of these guidelines, so barring emulation and clones, the series is stuck in arcades for as long as the TTC holds the rights to ''Tetris''.[[note]]The first two TGM games get a pass because they were released before any serious efforts to standardize ''Tetris'' games. ''Tetris: The Grand Master 3'' got by despite the Guideline being in place, but when it was released in 2005, the only requirement was that it have the official ''Tetris'' rotation system, which was put alongside the TGM rotation system instead of replacing it, so no big loss there. ''Tetris: The Grand Master ACE'' was released on 360 twisted so much for the sake of complying with the Guideline that [[GaidenGame most players do not consider it a proper TGM game]].[[/note]] The only way to legally play TGM, especially [[NoExportForYou outside of Japan]], is to purchase the actual arcade hardware, which is difficult to find especially if you don't know how to navigate Japanese auction sites, and expensive (see the arcade example near the top of the page). Arika vice president and TGM designer Ichiro Mihara doesn't seem to understand nor care, as he still asserts a "no piracy, no clones" stance over his games, a stance that [[https://twitter.com/miharasan/statuses/460852633209561088 he has stated in English]] [[TakeThatAudience to Westerners]].
** For that matter, any ''Tetris'' game made before ''Tetris Worlds'', which is used as the base for the Tetris Guideline, a series of requirements that games carrying the ''Tetris'' name must have. Since there is no GrandfatherClause, this means that unless The Tetris Company undergoes a radical shift in philosophy, you will never see rereleases of older ''Tetris'' versions, such as Nintendo's UsefulNotes/GameBoy[[note]]Bear in mind this is '''the''' ''Tetris'' game to many people as it is the one that introduced the iconic EarWorm that has basically become the de facto theme.[[/note]] and UsefulNotes/{{NES}} versions, SEGA's arcade versions, or Jaleco's ''Tetris Plus''.
* Most of Creator/{{Toaplan}}'s games are hard to find nowadays, because what happened to the rights to their back catalog after they went bankrupt is a total mystery. This is why ''VideoGame/ZeroWing'' didn't get a rerelease or sequel after the intro became a famous MemeticMutation.
* ''VideoGame/TheTombOfTheTaskMaker'', a 1998 sequel to the Macintosh RPG ''VideoGame/TaskMaker''. Although it appeared on a ''Magazine/MacAddict'' disc, the game was rush-released in a somewhat compromised format by a small software company that went under almost immediately afterward. One of the game's authors put a slightly updated version out on his website in July 2008, but the original is still unavailable.
* ''VideoGame/TransportTycoon'' and its [[TransportTycoonDeluxe Deluxe]] version. Designer Chris Sawyer doesn't own the rights. Original publisher Microprose sold the rights to Atari, and they claim not to own the rights and they don't feel like trying to resolve the issue. Chris Sawyer eventually released a spiritual sequel, ''Locomotion'', which didn't do very well. Fortunately, the fan community has rallied around the open-source ''OpenTTD'' -- until recently a copy of ''Transport Tycoon Deluxe'' was required to play ''OpenTTD''. As of Version 1.0.0, open-source replacement graphics/sound sets are supported.
* ''VideoGame/WhiteDayALabyrinthNamedSchool'', a Korean horror game from 2001 that has been often compared to games such as ''VideoGame/{{Amnesia|TheDarkDescent}}'' and ''VideoGame/{{Penumbra}}'', narrowly escaped from fading into complete obscurity thanks to torrent and file-sharing sites. [[NoExportForYou It was never released outside of Korea]], and while an English release was planned by 4AM Entertainment, that never came to pass, so many people never heard of this game up until now. Sonnori, the developers of the game, also went under, with their webpage being completely barren and the status of distribution likely ceased. Nowadays people go seeking the file downloads for the game and Unnamed's FanTranslation to play this game.
* ''VideoGame/{{Wolfenstein 2009}}'' (the sequel to ''VideoGame/ReturnToCastleWolfenstein'') was pulled from distribution not long after its release, largely due to underwhelming sales and employees from Raven Studios being laid off. New copies of the game (and Steam gifts) still command inordinately-high prices, and there are few means of getting a copy for less than $50 as of late. Surprisingly, the game is still considered canon, as its events and the reappearance of one of 09's characters ([[spoiler:Caroline]]) factors heavily into ''VideoGame/WolfensteinTheNewOrder''.
* Even after Chu-Teng was rescued from this state, many of the games by Creator/OsamuSato were left in this state. A notorious offender are the Rolypolys games, which are almost unheard of, despite being as lost as Chu-Teng once was. Recently, people are attempting to find the game, if [[http://easternmindtongnou.tumblr.com/post/102374719079 this]] is any evidence to it.
* Any older game (read: any game before ''VideoGame/TalesOfVesperia'', though ''VideoGame/TalesOfSymphonia'' and ''VideoGame/TalesOfTheAbyss'' have been rescued as ports) in the ''VideoGame/TalesSeries'' translated or not, if you live in North America. Particularly bad in ''VideoGame/TalesOfEternia'''s case, as the PSP remake was only released in Europe.
* Most Namco-produced [=RPGs=] suffer from this. While you can find Xenosaga Episodes 1 and 2 pretty easily, Episode 3 will cost you more. [[note]]Thankfully, an HD port is planned[[/note]]. The Baten Kaitos series still has not had a re-release, with Origins suffering the most as it came out near the end of the Gamecube's life span. And don't get us started on .hack...
* Many of Konami's late 1980's and early 1990's arcade games, such as ''Ajax'', ''Gaiapolis'' (not counting the pirated Famicom version), ''Hexion'', 'and ''Lightning Fighters/Trigon'', never recieved consumer ports, and most of their post-1987 material has never seen compilation rereleases either, so good luck finding a machine unless you decide to commit piracy and emulate.
* Of the three "Bat-" games by Creator/EightingRaizing--''VideoGame/BattleGaregga'', ''VideoGame/ArmedPoliceBatrider'', and ''Battle Bakraid''--only ''Garegga'' has ever seen a port; ''Batrider'' and ''Bakraid'' remain arcade exclusives to this day.
* ''VideoGame/ShadowMan'' went into limbo after Acclaim folded and rights of the old Valiant Comics properties floated around to new owners. A Virtual Console re-release of the N64 port was teased from around the time the Virtual Console came out, but that still has not happened. the Dreamcast and Playstation ports are likely lost forever for various reasons(The Playstation port no doubt to being a tremendous disaster of a port). The PC version did eventually hit Steam, however, which was actually the most advanced version of the game with more maps and higher resolution textures- although the N64 version is better known.
* When Konami and Creator/HideoKojima had their epic falling out and Silent Hills (The much anticipated Silent Hill revival that was to be a team effort between Kojima and Guillermo del Toro) was cancelled, its teaser, P.T. (a great, atmospheric, and very scary little game in its own right) was removed from PSN and is now LostForever .