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* For SugarWiki/HeartwarmingMoments from ''[[{{Videogame/BioshockInfinite}} Bioshock Infinite]]'', go [[{{Heartwarming/BioshockInfinite}} here]].

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* For SugarWiki/HeartwarmingMoments from ''[[{{Videogame/BioshockInfinite}} Bioshock Infinite]]'', go [[{{Heartwarming/BioshockInfinite}} here]].here]].

* In honor of the series' tenth anniversary, a video was posted, promoting the collector's edition box set...and thanking the fans for their support. At the end, you can see a Little Sister pointing at you and saying that she see's an angel.
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* For HeartwarmingMoments from ''{{Videogame/Bioshock}} 1'', go [[{{Heartwarming/Bioshock1}} here]].
* For HeartwarmingMoments from ''[[{{Videogame/Bioshock2}} Bioshock 2]]'', go [[{{Heartwarming/Bioshock2}} here]].
* For HeartwarmingMoments from ''[[{{Videogame/BioshockInfinite}} Bioshock Infinite]]'', go [[{{Heartwarming/BioshockInfinite}} here]].

to:

* For HeartwarmingMoments SugarWiki/HeartwarmingMoments from ''{{Videogame/Bioshock}} 1'', go [[{{Heartwarming/Bioshock1}} here]].
* For HeartwarmingMoments SugarWiki/HeartwarmingMoments from ''[[{{Videogame/Bioshock2}} Bioshock 2]]'', go [[{{Heartwarming/Bioshock2}} here]].
* For HeartwarmingMoments SugarWiki/HeartwarmingMoments from ''[[{{Videogame/BioshockInfinite}} Bioshock Infinite]]'', go [[{{Heartwarming/BioshockInfinite}} here]].
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* For HeartwarmingMoments from ''{{Videogame/Bioshock}}'', go [[{{Heartwarming/Bioshock1}} here]].

to:

* For HeartwarmingMoments from ''{{Videogame/Bioshock}}'', ''{{Videogame/Bioshock}} 1'', go [[{{Heartwarming/Bioshock1}} here]].
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* For HeartwarmingMoments from ''{{Videogame/Bioshock2}}'', go [[{{Heartwarming/Bioshock2}} here]].
* For HeartwarmingMoments from ''{{Videogame/BioshockInfinite}}'', go [[{{Heartwarming/BioshockInfinite}} here]].

to:

* For HeartwarmingMoments from ''{{Videogame/Bioshock2}}'', ''[[{{Videogame/Bioshock2}} Bioshock 2]]'', go [[{{Heartwarming/Bioshock2}} here]].
* For HeartwarmingMoments from ''{{Videogame/BioshockInfinite}}'', ''[[{{Videogame/BioshockInfinite}} Bioshock Infinite]]'', go [[{{Heartwarming/BioshockInfinite}} here]].

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* ''VideoGame/BioShock2'''s ending, in which [[spoiler: Delta lives on through Eleanor.]]
* In ''[=BioShock=] 2'', sparing [[spoiler: Grace Holloway]]'s life, and seeing [[spoiler:her]] amazement after you leave.
-->[[spoiler: '''Grace:''']] You had me under a gun... and yet you just walk away? No monster alive turns the other cheek. No ''monster'' does that. A ''thinking'' man does that.
** [[ArcWords A man chooses.]]
** Even better, look at the statues during the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with the people from her life, such as Grace.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg One of them shows Delta carrying Grace heroically in his arms.]]
* In ''[=BioShock=] 2'', there's a diary who is owned by a little boy named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"
** Even more so when you go to where he says he left the gift: [[spoiler: It's a rose]]. Heart: Broken.
*** [[spoiler: Which then becomes a TearJerker when you find it by the corpse of a Big Daddy that was most likely her protector seeming to have been bringing it to her.]]
* Heck, there was a Crowning Moment in the very first trailer ever shown for the game. We get a savage battle between a Big Daddy and the player who was trying to take a Little Sister. It ends with the player getting gored to death by the Big Daddy's drill. As a camera cuts to the Little Sister cowering on the ground, the Big Daddy stomps into view towering over her, his drill still covered in blood, and reaches out his huge hand to help her up. That single shot let me know that this game would be different.
* Big Daddies in general draw an inexplicably perfect balance between terrifying and [=CMOH=].
** Even playing as Delta gives you the feeling of being a sort of Frankenstein's monster.
** Near near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
** The very FIRST thing you see is Delta, [[http://images.wikia.com/bioshock/images/d/d3/BioShock_Daddy_Knight.png pimped out in gold and white]] and looking like a comic book superhero. The statues previously mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if the player had killed the people depicted, the statues portray the kills as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as a scary moment for some.
* There is a moment in Fontaine Futuristics when Sinclair says that he feels sorry for Big Daddies. It was good to know that the current Atlas-analogue was a good person who could empathize.
** Even better, Lamb constantly tells you how shifty Sinclair is and how he's only interested in profit. But he never betrays you, suggests the "good" option in several cases, and even tells you how there is a way to make you human again. In the end, all he wants is [[TheAtoner to do something good after all the bad he did in the past]]. Not only that, but he actually [[ShutUpHannibal proves Lamb wrong]].
** Thus Sinclair is the antithesis of Frank Fontaine, and in many ways the ''real'' Atlas compared [[spoiler:to the fake persona Fontaine created]].
** When [[spoiler: Sinclair is turned into a Big Daddy, he doesn't blame Delta for trying to kill him, and asks him to "Stick it to Lamb and let young Eleanor see the sun."]]
* Minerva's Den. We FINALLY get a major character, C.M. Porter, who 1) Isn't a complete ass. 2) Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And the best part is that HE LIVES!]]
** He's also similar in some ways to Bill [=McDonaugh=]. He was loyal to the ideal of what Rapture could have become yet never lost his humanity in the process [[spoiler:until becoming Subject Sigma]] and never really spliced himself up or let himself get swayed into the madness like so many others. He was by most accounts one of the nicest people in Rapture, even during his worst moments; in fact (similarly to Bill and his family) he loved his wife so much that he [[spoiler:wouldn't let himself recreate her via the Thinker]]. If anything, he's vindicated what Bill stood for.
* In ''[=BioShock=] 2'', when you get the Hypnotize plasmid, you see a pair of splicers slow-dancing, acting completely enamoured. It was obvious that you were supposed to use the plasmid to turn them against one another, but it brought back fond memories of this troper's home-coming semi-formal. He just couldn't bring himself to harm either of them, and left the area without killing either of them. It was the sweetest thing he'd seen in Rapture for a long time...
** One of them had even brought a gift!
** Fridge Brilliance / Horror - after what Lamb did to ''you'' with the very same plasmid, years ago, you'd have to be as much a monster as she is to inflict the same on another. "So," the game asks, "are you?"
* In the early parts of [=BioShock=] 2, it's possible to find the audio diaries of an industrialist by the name of Prentice Mill: he apparently founded and owned the Atlantic Express railway, and from what can be heard of him, he was also something of an arrogant jackass. However, private bathysphere travel made his railway obsolete, and the bank crash that followed the New Year's Eve Riots left him completely destitute: his last audio diary mournfully notes that he has no family, no friends, and nobody likely to miss him. So, why is this not a TearJerker? Well, you find this last audio diary on a small shrine in Pauper's Drop, one built specifically for him. It's not known if he only stayed in the Drop long enough to kill himself, or if he made some kind of life for himself; all that's known is that ''someone'' cared enough to leave a memorial to him.
* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's TheCasanova, making flirty comments half the time, but switching to misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the angry comments are dropped, and most of the flirty ones are too. Why? Because, whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]
* Near the end of Bioshock 2, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister from her slug, while talking about how you've taught her to be good.]]
* The Thinker is an advanced A.I. who isn't sinister or out to KillAllHumans. Instead [[spoiler: it impersonates its creator, who was turned into a Big Daddy, in order to save him and help him to regain his old memories.]]
* Doubling with Tear Jerker: when you're exploring the amusement park in the second game, you find a series of audio diaries from a teacher who was trapped in the park with her students when Rapture's civil war started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what she'd done for them, and they honored her as best they could.
* In Bioshock 2, if you take a moment to watch the Little Sisters while they are with other Big Daddies, you may see that sometimes one of them may stop and sulk while refusing to move forward. The attending Big Daddy will gesticulate with his hands and grunt gently at his ward as if to say "Come on, just a little more" before gently patting her head. The Little Sister will look up at him and continue onward.

to:

* ''VideoGame/BioShock2'''s ending, in which [[spoiler: Delta lives on through Eleanor.]]
* In ''[=BioShock=] 2'', sparing [[spoiler: Grace Holloway]]'s life, and seeing [[spoiler:her]] amazement after you leave.
-->[[spoiler: '''Grace:''']] You had me under a gun... and yet you just walk away? No monster alive turns the other cheek. No ''monster'' does that. A ''thinking'' man does that.
** [[ArcWords A man chooses.]]
** Even better, look at the statues during the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with the people
For HeartwarmingMoments from her life, such as Grace.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg One of them shows Delta carrying Grace heroically in his arms.]]
* In ''[=BioShock=] 2'', there's a diary who is owned by a little boy named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will
''{{Videogame/Bioshock}}'', go "D'awwww!"
** Even more so when you go to where he says he left the gift: [[spoiler: It's a rose]]. Heart: Broken.
*** [[spoiler: Which then becomes a TearJerker when you find it by the corpse of a Big Daddy that was most likely her protector seeming to have been bringing it to her.]]
[[{{Heartwarming/Bioshock1}} here]].
* Heck, there was a Crowning Moment in the very first trailer ever shown for the game. We get a savage battle between a Big Daddy and the player who was trying to take a Little Sister. It ends with the player getting gored to death by the Big Daddy's drill. As a camera cuts to the Little Sister cowering on the ground, the Big Daddy stomps into view towering over her, his drill still covered in blood, and reaches out his huge hand to help her up. That single shot let me know that this game would be different.
* Big Daddies in general draw an inexplicably perfect balance between terrifying and [=CMOH=].
** Even playing as Delta gives you the feeling of being a sort of Frankenstein's monster.
** Near near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
** The very FIRST thing you see is Delta, [[http://images.wikia.com/bioshock/images/d/d3/BioShock_Daddy_Knight.png pimped out in gold and white]] and looking like a comic book superhero. The statues previously mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if the player had killed the people depicted, the statues portray the kills as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as a scary moment for some.
* There is a moment in Fontaine Futuristics when Sinclair says that he feels sorry for Big Daddies. It was good to know that the current Atlas-analogue was a good person who could empathize.
** Even better, Lamb constantly tells you how shifty Sinclair is and how he's only interested in profit. But he never betrays you, suggests the "good" option in several cases, and even tells you how there is a way to make you human again. In the end, all he wants is [[TheAtoner to do something good after all the bad he did in the past]]. Not only that, but he actually [[ShutUpHannibal proves Lamb wrong]].
** Thus Sinclair is the antithesis of Frank Fontaine, and in many ways the ''real'' Atlas compared [[spoiler:to the fake persona Fontaine created]].
** When [[spoiler: Sinclair is turned into a Big Daddy, he doesn't blame Delta for trying to kill him, and asks him to "Stick it to Lamb and let young Eleanor see the sun."]]
* Minerva's Den. We FINALLY get a major character, C.M. Porter, who 1) Isn't a complete ass. 2) Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And the best part is that HE LIVES!]]
** He's also similar in some ways to Bill [=McDonaugh=]. He was loyal to the ideal of what Rapture could have become yet never lost his humanity in the process [[spoiler:until becoming Subject Sigma]] and never really spliced himself up or let himself get swayed into the madness like so many others. He was by most accounts one of the nicest people in Rapture, even during his worst moments; in fact (similarly to Bill and his family) he loved his wife so much that he [[spoiler:wouldn't let himself recreate her via the Thinker]]. If anything, he's vindicated what Bill stood for.
* In ''[=BioShock=] 2'', when you get the Hypnotize plasmid, you see a pair of splicers slow-dancing, acting completely enamoured. It was obvious that you were supposed to use the plasmid to turn them against one another, but it brought back fond memories of this troper's home-coming semi-formal. He just couldn't bring himself to harm either of them, and left the area without killing either of them. It was the sweetest thing he'd seen in Rapture for a long time...
** One of them had even brought a gift!
** Fridge Brilliance / Horror - after what Lamb did to ''you'' with the very same plasmid, years ago, you'd have to be as much a monster as she is to inflict the same on another. "So," the game asks, "are you?"
* In the early parts of [=BioShock=] 2, it's possible to find the audio diaries of an industrialist by the name of Prentice Mill: he apparently founded and owned the Atlantic Express railway, and
For HeartwarmingMoments from what can be heard of him, he was also something of an arrogant jackass. However, private bathysphere travel made his railway obsolete, and the bank crash that followed the New Year's Eve Riots left him completely destitute: his last audio diary mournfully notes that he has no family, no friends, and nobody likely to miss him. So, why is this not a TearJerker? Well, you find this last audio diary on a small shrine in Pauper's Drop, one built specifically for him. It's not known if he only stayed in the Drop long enough to kill himself, or if he made some kind of life for himself; all that's known is that ''someone'' cared enough to leave a memorial to him.
''{{Videogame/Bioshock2}}'', go [[{{Heartwarming/Bioshock2}} here]].
* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's TheCasanova, making flirty comments half the time, but switching to misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the angry comments are dropped, and most of the flirty ones are too. Why? Because, whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]
* Near the end of Bioshock 2, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister
For HeartwarmingMoments from her slug, while talking about how you've taught her to be good.]]
* The Thinker is an advanced A.I. who isn't sinister or out to KillAllHumans. Instead [[spoiler: it impersonates its creator, who was turned into a Big Daddy, in order to save him and help him to regain his old memories.]]
* Doubling with Tear Jerker: when you're exploring the amusement park in the second game, you find a series of audio diaries from a teacher who was trapped in the park with her students when Rapture's civil war started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what she'd done for them, and they honored her as best they could.
* In Bioshock 2, if you take a moment to watch the Little Sisters while they are with other Big Daddies, you may see that sometimes one of them may stop and sulk while refusing to move forward. The attending Big Daddy will gesticulate with his hands and grunt gently at his ward as if to say "Come on, just a little more" before gently patting her head. The Little Sister will look up at him and continue onward.
''{{Videogame/BioshockInfinite}}'', go [[{{Heartwarming/BioshockInfinite}} here]].
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Moved to the Bioshock 1 section


* If you've been saving the Little Sisters throughout the first game, you'll see all of them playing in [[spoiler:Tenenbaum's sanctuary]]. They basically start heaping praises onto you and say you're going to save them. That fact alone can give you the fuzzies.
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* The original's [[http://www.youtube.com/watch?v=Qu70sn7GWkc "good" ending,]] in which you [[spoiler: grow old with the Little Sisters you saved, and you finally have the one thing you were denied: a family.]]
** [[spoiler:Thanks to Bioshock Infinite, this is the canon ending now.]]
** Saving each Little Sister is a minor [=CMOH=] in itself: you put a gentle hand to the girl's brow and hear her gasp/sigh, along with a few bars of Garry Schyman's achingly sweet violin theme, as everything goes white. When you can see again, she thanks you and scampers off to the nearest vent.
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** Saving each Little Sister is a minor [=CMOH=] in itself: you put a gentle hand to their brow and hear them gasp/sigh, along with a few bars of Garry Schyman's achingly sweet violin theme, as everything goes white. When you can see again, she thanks you and scampers off to the nearest vent.

to:

** Saving each Little Sister is a minor [=CMOH=] in itself: you put a gentle hand to their the girl's brow and hear them her gasp/sigh, along with a few bars of Garry Schyman's achingly sweet violin theme, as everything goes white. When you can see again, she thanks you and scampers off to the nearest vent.



* In ''[=BioShock=] 2'', sparing [[spoiler: Grace Holloway]]'s life, and [[spoiler:her]] amazement after you leave.

to:

* In ''[=BioShock=] 2'', sparing [[spoiler: Grace Holloway]]'s life, and seeing [[spoiler:her]] amazement after you leave.



** Even better, look at the statues in the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg It shows Delta carrying Grace heroically in his arms.]]
* In ''[=BioShock=] 2'', there's a diary whose owner couldn't be more than 5 years old, named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"
** Even more so when you go to where he says he left the gift: [[spoiler: It's a rose]]. Heart: Broke.

to:

** Even better, look at the statues in during the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her.the people from her life, such as Grace.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg It One of them shows Delta carrying Grace heroically in his arms.]]
* In ''[=BioShock=] 2'', there's a diary whose owner couldn't be more than 5 years old, who is owned by a little boy named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"
** Even more so when you go to where he says he left the gift: [[spoiler: It's a rose]]. Heart: Broke.Broken.



* Heck, there was a Crowning Moment in the very first trailer ever shown for the game. We get a savage battle between a Big Daddy and the player ending with the player getting gored to death by the Big Daddy's drill. Then a camera cut to the Little Sister cowering on the ground. The Big Daddy stomps into view towering over the little girl, his drill still covered in blood, and reaches out his huge hand to help her up. That single shot let me know that this game would be different.

to:

* Heck, there was a Crowning Moment in the very first trailer ever shown for the game. We get a savage battle between a Big Daddy and the player ending who was trying to take a Little Sister. It ends with the player getting gored to death by the Big Daddy's drill. Then As a camera cut cuts to the Little Sister cowering on the ground. The ground, the Big Daddy stomps into view towering over the little girl, her, his drill still covered in blood, and reaches out his huge hand to help her up. That single shot let me know that this game would be different.



** Then near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
** The very FIRST thing you see is Delta, [[http://images.wikia.com/bioshock/images/d/d3/BioShock_Daddy_Knight.png pimped out in gold and white]] and looking like a comic book superhero. The statues you mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if you killed them, the statues depict it as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as scary for some.
* The moment in Fontaine Futuristics that Sinclair says that he feels sorry for Big Daddies. It was good to know that the current Atlas-analogue was a good person.

to:

** Then Near near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
** The very FIRST thing you see is Delta, [[http://images.wikia.com/bioshock/images/d/d3/BioShock_Daddy_Knight.png pimped out in gold and white]] and looking like a comic book superhero. The statues you previously mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if you the player had killed them, the people depicted, the statues depict it portray the kills as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as a scary moment for some.
* The There is a moment in Fontaine Futuristics that when Sinclair says that he feels sorry for Big Daddies. It was good to know that the current Atlas-analogue was a good person.person who could empathize.



** Sinclair is thus the antithesis of Frank Fontaine, and in many ways the ''real'' Atlas [[spoiler:to the fake persona Fontaine created]].
** When [[spoiler: Sinclair iss turned into a Big Daddy, he doesn't blame Delta for trying to kill him, and asks him to "Stick it to Lamb and let young Eleanor see the sun."]]

to:

** Thus Sinclair is thus the antithesis of Frank Fontaine, and in many ways the ''real'' Atlas compared [[spoiler:to the fake persona Fontaine created]].
** When [[spoiler: Sinclair iss is turned into a Big Daddy, he doesn't blame Delta for trying to kill him, and asks him to "Stick it to Lamb and let young Eleanor see the sun."]]



** He's also similar in some ways to Bill [=McDonaugh=]. He was loyal to the ideal of what Rapture could have become yet never lost his humanity in the process. [[spoiler:Until becoming Subject Sigma]] he never really spliced himself up or let himself get swayed into the madness like so many others. And was by most accounts one of the nicest people in Rapture, even during his worst moments; in fact (similarly to Bill and his family) he loved his wife so much that he [[spoiler:won't let himself recreate her via the Thinker]]. If anything, he's vindicated what Bill stood for.

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** He's also similar in some ways to Bill [=McDonaugh=]. He was loyal to the ideal of what Rapture could have become yet never lost his humanity in the process. [[spoiler:Until process [[spoiler:until becoming Subject Sigma]] he and never really spliced himself up or let himself get swayed into the madness like so many others. And He was by most accounts one of the nicest people in Rapture, even during his worst moments; in fact (similarly to Bill and his family) he loved his wife so much that he [[spoiler:won't [[spoiler:wouldn't let himself recreate her via the Thinker]]. If anything, he's vindicated what Bill stood for.



** One of them even brought a gift!

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** One of them had even brought a gift!



* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]

to:

* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, him or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]



* In Bioshock 2 if you take a moment and watch the Little Sisters while they are with other Big Daddies you may see that sometimes she may stop and sulk refusing to move forward, the Big Daddy will gesticulate with his hands and grunt gently at her as if he were saying "come on, just a little more" and then gently pat her head, the Little Sister then will look at him and continue.

to:

* In Bioshock 2 2, if you take a moment and to watch the Little Sisters while they are with other Big Daddies Daddies, you may see that sometimes she one of them may stop and sulk while refusing to move forward, the forward. The attending Big Daddy will gesticulate with his hands and grunt gently at her his ward as if he were saying "come to say "Come on, just a little more" and then before gently pat patting her head, the head. The Little Sister then will look up at him and continue.continue onward.
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** [[spoiler:Thanks to Bioshock Infinite, this is the canon ending now.]]
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* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, making flirty comments half the time, but switching to misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the angry comments are dropped, and most of the flirty ones are too. Why? Because, whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...

to:

* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, TheCasanova, making flirty comments half the time, but switching to misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the angry comments are dropped, and most of the flirty ones are too. Why? Because, whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
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** Then near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a two story high golden statue of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
** The very FIRST thing you see is Delta, pimped out in gold and white and looking like a comic book superhero. The statues you mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if you killed them, the statues depict it as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as scary for some.

to:

** Then near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
** The very FIRST thing you see is Delta, [[http://images.wikia.com/bioshock/images/d/d3/BioShock_Daddy_Knight.png pimped out in gold and white white]] and looking like a comic book superhero. The statues you mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if you killed them, the statues depict it as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as scary for some.
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** The very FIRST thing you see is Delta, pimped out in gold and white and looking like a comic book superhero. The statues you mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "Daddy Meets Uncle Stanley", "Daddy Meets Dr. Gilbert"). Of course, even if you killed them, the statues depict it as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as scary for some.

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** The very FIRST thing you see is Delta, pimped out in gold and white and looking like a comic book superhero. The statues you mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "Daddy "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley", Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if you killed them, the statues depict it as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as scary for some.
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** Even better, look at the statues in the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg It shows Delta carrying Grace heroicly in his arms.]]

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** Even better, look at the statues in the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg It shows Delta carrying Grace heroicly heroically in his arms.]]
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** Even better, look at the statues in the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her. [[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg It shows Delta carrying Grace heroicly in his arms.]]

to:

** Even better, look at the statues in the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her. [[http://images.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg It shows Delta carrying Grace heroicly in his arms.]]
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** Even better, look at the statues in the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her. It shows Delta carrying Grace heroicly in his arms.]]

to:

** Even better, look at the statues in the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with her. [[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg It shows Delta carrying Grace heroicly in his arms.]]
Is there an issue? Send a MessageReason:
None


* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, it shows Delta pulling a man out of a monster.

to:

* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]
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* If you take a moment and watch the Little Sisters while they are with other Big Daddies you may see that sometimes she may stop and sulk refusing to move forward, the Big Daddy will gesticulate with his hands and grunt gently at her as if he were saying "come on, just a little more" and then gently pat her head, the Little Sister then will look and him and continue.

to:

* If In Bioshock 2 if you take a moment and watch the Little Sisters while they are with other Big Daddies you may see that sometimes she may stop and sulk refusing to move forward, the Big Daddy will gesticulate with his hands and grunt gently at her as if he were saying "come on, just a little more" and then gently pat her head, the Little Sister then will look and at him and continue.
Is there an issue? Send a MessageReason:
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* Doubling with Tear Jerker: when you're exploring the amusement park in the second game, you find a series of audio diaries from a teacher who was trapped in the park with her students when Rapture's civil war started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what she'd done for them, and they honored her as best they could.

to:

* Doubling with Tear Jerker: when you're exploring the amusement park in the second game, you find a series of audio diaries from a teacher who was trapped in the park with her students when Rapture's civil war started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what she'd done for them, and they honored her as best they could.could.
* If you take a moment and watch the Little Sisters while they are with other Big Daddies you may see that sometimes she may stop and sulk refusing to move forward, the Big Daddy will gesticulate with his hands and grunt gently at her as if he were saying "come on, just a little more" and then gently pat her head, the Little Sister then will look and him and continue.
Is there an issue? Send a MessageReason:
None


* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, making flirty comments half the time, but switching to misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the mysogonistc comments are dropped, and most of the flirty ones are too. Why? Because, wether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
* Depending on your actions, when [[spoiler: you are temporarily a little sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, it shows Delta pulling a man out of a monster.

to:

* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, making flirty comments half the time, but switching to misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the mysogonistc angry comments are dropped, and most of the flirty ones are too. Why? Because, wether whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
* Depending on your actions, when [[spoiler: you are temporarily a little sister]] Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, it shows Delta pulling a man out of a monster.
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** Even better, Lamb constantly tells you how shifty Sinclair is and how he's only interested in profit. But he never betrays you, suggests the "good" option in several cases, and even tells you how there is a way to make you human again. In the end, all he wants is [[TheAtoner to do something good after all the bad he did in the past]]. Not only that, but he actually [[TakeThatHannibal proves Lamb wrong]].

to:

** Even better, Lamb constantly tells you how shifty Sinclair is and how he's only interested in profit. But he never betrays you, suggests the "good" option in several cases, and even tells you how there is a way to make you human again. In the end, all he wants is [[TheAtoner to do something good after all the bad he did in the past]]. Not only that, but he actually [[TakeThatHannibal [[ShutUpHannibal proves Lamb wrong]].
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* The Thinker you have an advance A.I. who isn't sinister, or out kill all humans. Instead [[spoiler: it impersonates its creator who was turned into a Big Daddy, and its uses its advance capabilities to find a way to save him, and regain his old memories.]]
* Doubling with Tear Jerker, when you're exploring the amusement park in the second game, you find a series of audio diaries chronicling a teacher who was trapped in the park with her students when the Rapture civil war boiled over. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what they'd done for her, and they honored her as best they could.

to:

* The Thinker you have is an advance advanced A.I. who isn't sinister, sinister or out kill all humans. to KillAllHumans. Instead [[spoiler: it impersonates its creator creator, who was turned into a Big Daddy, and its uses its advance capabilities to find a way in order to save him, him and help him to regain his old memories.]]
* Doubling with Tear Jerker, Jerker: when you're exploring the amusement park in the second game, you find a series of audio diaries chronicling from a teacher who was trapped in the park with her students when the Rapture Rapture's civil war boiled over.started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what they'd she'd done for her, them, and they honored her as best they could.
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** Even better, Lamb constantly reminds you how shifty Sinclair is and how he most likely only acts out of trying to get a profit. But he never betrays you and even advises you to do the good choice to several situations and even tells you how there is a way to make you human again. In the end all he wants is to do something good after all the bad he did in the past. Not only that but he actually proves Lamb wrong.
** Sinclair is thus after a fashion the antithesis of Frank Fontaine and in many ways the ''real'' Atlas [[spoiler:to the fake persona Fontaine created]].
** When [[spoiler: Sinclair was turned into a Big Daddy, he doesn't blame Delta for trying to kill him and ask him to "Stick it to Lamb and let young Eleanor see the sun."]]
* Minerva's Den. We FINALLY get a guy, C.M. Porter, who goes to Rapture who 1) Isn't a complete ass. 2) Smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And the best part is that HE LIVES!]]

to:

** Even better, Lamb constantly reminds tells you how shifty Sinclair is and how he most likely he's only acts out of trying to get a interested in profit. But he never betrays you and even advises you to do you, suggests the good choice to "good" option in several situations cases, and even tells you how there is a way to make you human again. In the end end, all he wants is [[TheAtoner to do something good after all the bad he did in the past. past]]. Not only that that, but he actually [[TakeThatHannibal proves Lamb wrong.
wrong]].
** Sinclair is thus after a fashion the antithesis of Frank Fontaine Fontaine, and in many ways the ''real'' Atlas [[spoiler:to the fake persona Fontaine created]].
** When [[spoiler: Sinclair was iss turned into a Big Daddy, he doesn't blame Delta for trying to kill him him, and ask asks him to "Stick it to Lamb and let young Eleanor see the sun."]]
* Minerva's Den. We FINALLY get a guy, major character, C.M. Porter, who goes to Rapture who 1) Isn't a complete ass. 2) Smart Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And the best part is that HE LIVES!]]
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* The Thinker you have an advance A.I. who isn't sinister, or out kill all humans. Instead [[spoiler: it impersonates its creator who was turned into a Big Daddy, and its uses its advance capabilities to find a way to save him, and regain his old memories.]]

to:

* The Thinker you have an advance A.I. who isn't sinister, or out kill all humans. Instead [[spoiler: it impersonates its creator who was turned into a Big Daddy, and its uses its advance capabilities to find a way to save him, and regain his old memories.]]]]
* Doubling with Tear Jerker, when you're exploring the amusement park in the second game, you find a series of audio diaries chronicling a teacher who was trapped in the park with her students when the Rapture civil war boiled over. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what they'd done for her, and they honored her as best they could.
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*** [[spoiler: Which then becomes a TearJerker when you find it by the corpse of a Big Daddy that was most likely her protector seeming to have been bringing it to her.]]
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** When [[spoiler: Sinclair was turned into a Big Daddy, he doesn't blame him for trying to kill him and ask him to "Stick it to Lamb and let young Eleanor see the sun."]]

to:

** When [[spoiler: Sinclair was turned into a Big Daddy, he doesn't blame him Delta for trying to kill him and ask him to "Stick it to Lamb and let young Eleanor see the sun."]]
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* Near the end of Bioshock 2, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister from her slug, while talking about how you've taught her to be good.]]

to:

* Near the end of Bioshock 2, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister from her slug, while talking about how you've taught her to be good.]]]]
* The Thinker you have an advance A.I. who isn't sinister, or out kill all humans. Instead [[spoiler: it impersonates its creator who was turned into a Big Daddy, and its uses its advance capabilities to find a way to save him, and regain his old memories.]]
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Added DiffLines:

** When [[spoiler: Sinclair was turned into a Big Daddy, he doesn't blame him for trying to kill him and ask him to "Stick it to Lamb and let young Eleanor see the sun."]]
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


* Big Daddies in general draw an inexplicably perfect balance between NightmareFuel and [=CMOH=].

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* Big Daddies in general draw an inexplicably perfect balance between NightmareFuel terrifying and [=CMOH=].



** The very FIRST thing you see is Delta, pimped out in gold and white and looking like a comic book superhero. The statues you mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "Daddy Meets Uncle Stanley", "Daddy Meets Dr. Gilbert"). Of course, even if you killed them, the statues depict it as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as NightmareFuel for some.

to:

** The very FIRST thing you see is Delta, pimped out in gold and white and looking like a comic book superhero. The statues you mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "Daddy Meets Uncle Stanley", "Daddy Meets Dr. Gilbert"). Of course, even if you killed them, the statues depict it as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as NightmareFuel scary for some.

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Changed: 4

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* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, making flirty comments half the time, but switching to mysoginistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the mysogonistc comments are dropped, and most of the flirty ones are too. Why? Because, wether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
* Depending on your actions, when [[spoiler: you are temporarily a little sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, it shows Delta pulling a man out of a monster.

to:

* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, making flirty comments half the time, but switching to mysoginistic misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the mysogonistc comments are dropped, and most of the flirty ones are too. Why? Because, wether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
* Depending on your actions, when [[spoiler: you are temporarily a little sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, it shows Delta pulling a man out of a monster.monster.
* Near the end of Bioshock 2, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister from her slug, while talking about how you've taught her to be good.]]
Is there an issue? Send a MessageReason:
None


* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, making flirty comments half the time, but switching to mysoginistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the mysogonistc comments are dropped, and most of the flirty ones are too. Why? Because, wether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...

to:

* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's some sort of {{Casanova}}, making flirty comments half the time, but switching to mysoginistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the mysogonistc comments are dropped, and most of the flirty ones are too. Why? Because, wether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...too...
* Depending on your actions, when [[spoiler: you are temporarily a little sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him, or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, it shows Delta pulling a man out of a monster.

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