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** WriteWhatYouKnow would be one reason. Plus, this is not a setting known for being written with evolutionary biology, [[SciFiWritersHaveNoSenseOfScale distance]], the square/cube law, etc in mind.
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[[folder:Catachan skin color?]]
* Pretty much every picture of a Catachan shows them with caucasian skin color but if they've been living on a hot jungle world for thousands of years shouldn't they have a darker skin tone?
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* Literature/{{Ravenor}} doesn't have a {{Headscratchers}} page so I'm just putting this here for now. What's the deal with limiters? How do you suppress not having a soul? I'm guessing they project some kind of small warp field around the wearer that allows for psyker abilities to work and masks the icky feeling people get around blanks.

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* Literature/{{Ravenor}} doesn't have a {{Headscratchers}} {{Headscratchers/Headscratchers}} page so I'm just putting this here for now. What's the deal with limiters? How do you suppress not having a soul? I'm guessing they project some kind of small warp field around the wearer that allows for psyker abilities to work and masks the icky feeling people get around blanks.
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** Not to mention those backpacks aren't there just for looks. They are mini versions of the Assault Marines jump packs and reduce a marines armor to near weightlessness.
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** Just because the tactical marines are more experienced doesn't mean there's fewer of them, because there's not a set amount of time you're an assault marine. Marines are transferred into tactical squads as needed. a Codex chapter at full strength, not counting the veterans in the 1st company, will have 180 assault marines (20 each in the 2nd, 3rd, 4th and 5th companies, plus all 100 of the 8th company, while it will have 440 tactical marines (60 each in 2nd, 3rd, 4th and 5th companies, plus all 200 of the 6th and 7th companies).

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** Just because the tactical marines are more experienced doesn't mean there's fewer of them, because there's not a set amount of time you're an assault marine. Marines are transferred into tactical squads as needed. a A Codex chapter at full strength, not counting the veterans in the 1st company, will have 180 assault marines (20 each in the 2nd, 3rd, 4th and 5th companies, plus all 100 of the 8th company, while it will have 440 tactical marines (60 each in 2nd, 3rd, 4th and 5th companies, plus all 200 of the 6th and 7th companies).
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** Just because the tactical marines are more experienced doesn't mean there's fewer of them, because there's not a set amount of time you're an assault marine. Marines are transferred into tactical squads as needed. a Codex chapter at full strength, not counting the veterans in the 1st company, will have 180 assault marines (20 each in the 2nd, 3rd, 4th and 5th companies, plus all 100 of the 8th company, while it will have 440 tactical marines (60 each in 2nd, 3rd, 4th and 5th companies, plus all 200 of the 6th and 7th companies).
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** All the examples above show well why these three races, (and indeed the Imperium) are the "good guys" of the setting. None are openly antagonistic, but they all follow their own goals, which, as it happens, clash with the goals of the other "good" factions. Even the Orks, while a disorder faction, are not actively evil. Welcome to GrimDark.
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* At one point Lucius was killed by a Thousand Sons Rubric Marines swordsman, who is basically just a magic robot without any emotions or impulses of its own. Another time Lucius was killed by a Necron Lord, a creature without a soul who would be immune to Slaanesh's magics. Both times the Dark Prince just brought Lucius back. It seems like that s/he isn't willing to let her/his champion go that easily.
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** In the Ravenor books, there's a Blank on the Inquisitor's team who is basically a pick-up artist and is constantly looking at nudie mags. People justify leaving him alone because he's an odious little toad, but they'd want to leave him alone anyway because he's a Blank. This troper's headcanon is that every Blank develops a bad smell or poor grooming or horrible personal habits so that people want to leave them alone, as a manifestation of their soulless nature.
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** It's been stated repeatedly within the setting. Lasguns have variable power settings, and at full power they can tear limbs off and shoot through two meters of concrete. I don't remember the exact soucebook (I think 2nd Ed. Imperial Guard Codex?) explicitly mentioned that power level, and both the ''GauntsGhosts'' and ''Literature/CiaphasCain'' books are consistent with this interpretation.

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** It's been stated repeatedly within the setting. Lasguns have variable power settings, and at full power they can tear limbs off and shoot through two meters of concrete. I don't remember the exact soucebook (I think 2nd Ed. Imperial Guard Codex?) explicitly mentioned that power level, and both the ''GauntsGhosts'' ''Literature/GauntsGhosts'' and ''Literature/CiaphasCain'' books are consistent with this interpretation.
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Has nothing to do with familiarity with in-universe fiction.


** One thing you have to remember about the Chaos Gods is that they don't actually want to win. They're fully GenreSavvy about the VictoryIsBoring trope. They much prefer the current status quo of the galaxy that lends itself better to feeding them than a galaxy under which they won would. With that in mind, they'd tolerate if not outright encourage the Alpha Legion's closet-loyalist tendencies to ensure that their forces never quite succeed.

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** One thing you have to remember about the Chaos Gods is that they don't actually want to win. They're fully GenreSavvy aware about the VictoryIsBoring trope. They much prefer the current status quo of the galaxy that lends itself better to feeding them than a galaxy under which they won would. With that in mind, they'd tolerate if not outright encourage the Alpha Legion's closet-loyalist tendencies to ensure that their forces never quite succeed.
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* According to [[http://warhammer40k.wikia.com/wiki/Earthshaker_Cannon this page]], the standard Earthshaker Cannon is a 132mm gun with a maximum range of over 15 km (more with additional powder bags). While we don't know why the Imperium favors bagged propellant instead of cased munition, why a piece mostly inferior to our current weapons? The WorldWarII-era [[http://en.wikipedia.org/wiki/M114_155_mm_howitzer M114]] had similar range (and much superior with the [[http://en.wikipedia.org/wiki/M549 M549 rocket-assisted round]]) and a larger caliber (inherited by ''WorldWarI''-era pieces), and current guns have the same 155mm caliber ''and'' superior range (around 19 km ''without rocket-assisted rounds''. Rocket-assisted rounds would have longer ranges)...

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* According to [[http://warhammer40k.wikia.com/wiki/Earthshaker_Cannon this page]], the standard Earthshaker Cannon is a 132mm gun with a maximum range of over 15 km (more with additional powder bags). While we don't know why the Imperium favors bagged propellant instead of cased munition, why a piece mostly inferior to our current weapons? The WorldWarII-era UsefulNotes/WorldWarII-era [[http://en.wikipedia.org/wiki/M114_155_mm_howitzer M114]] had similar range (and much superior with the [[http://en.wikipedia.org/wiki/M549 M549 rocket-assisted round]]) and a larger caliber (inherited by ''WorldWarI''-era ''UsefulNotes/WorldWarI''-era pieces), and current guns have the same 155mm caliber ''and'' superior range (around 19 km ''without rocket-assisted rounds''. Rocket-assisted rounds would have longer ranges)...

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* How long does a typical human live in the 40k universe? I mean, Space Marines live for hundreds of years, but I've read that Ciaphis Cain is two hundred years old. Do some people get some kind of regenerative treatment?

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* How long does a typical human live in the 40k universe? I mean, Space Marines live for hundreds of years, but I've read that Ciaphis Ciaphas Cain is two hundred years old. Do some people get some kind of regenerative treatment?


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** Cain is confirmed, in ''Cain's Last Stand'' as I recall, to have gotten juvenat treatments. Amberley also arranged for Jurgen to get under-the-counter juvenat (since telling the medicae why she wanted him to get the treatments would have blown his secret sky-high).
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*** Librarians and Chaplains represent centuries or more of service to the Chapter in battle. They aren't just desk jockeys; they go out and fight and lead command squads of their own. Most had careers in their Chapter before being elevated to the position of Librarian or Chaplain, anyways, such as Grimaldus of the Black Templars who was a Sword Brother before studying to be a Chaplain. Each is probably trained in leadership and tactics and even if not they have more than enough experience to lead a fight small enough that only a portion of the company has to fight and even if they didn't they have plenty of experienced Marines and sergeants serving under them to fill in the gap.
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* Are the [[StarCraft Zerg]] really [[{{Expy}} expies]] of the Tyranids? I've heard somewhere that the 'nids only became a fully fledged HordeOfAlienLocusts after ''StarCraft'' was released. I've also seen some photos of second edition models, and they looked nothing like the modern Tyranids or the Zerg.

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* Are the [[StarCraft [[VideoGame/StarCraft Zerg]] really [[{{Expy}} expies]] of the Tyranids? I've heard somewhere that the 'nids only became a fully fledged HordeOfAlienLocusts after ''StarCraft'' ''VideoGame/StarCraft'' was released. I've also seen some photos of second edition models, and they looked nothing like the modern Tyranids or the Zerg.
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** It's also that Jurgen is an {{Expy}} of Private McAuslan, GM Fraser's other classic series besides Flashman. McAuslan is depicted as something like Pigpen, and is occasionably forcibly washed by his comrades. On the one occasion he is shown clean, he is unrecognizable.

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** It's also that Jurgen is an {{Expy}} of Private McAuslan, Literature/McAuslan, GM Fraser's other classic series besides Flashman. McAuslan [=McAuslan=] is depicted as something like Pigpen, and is occasionably forcibly washed by his comrades. On the one occasion he is shown clean, he is unrecognizable.
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** If the Dark Eldar tried to invade a Craftworld directly through the Webway, that invasion would be terribly short-lived... and then the Craftworld's Eldar would come to pay Commoragh a visit and return the favor. And trust me, the Dark Eldar are hell on wheels when it comes to surprise attacks, but they're not quite so adept when it comes to defending themselves. A Craftworld's Eldar rolling up and kicking in the door to Commoragh would cause all manner of lengthy and often quite terminal problems for the Dark Eldar. They'd likely repel the attack, but the damage they'd take doing so would be rather catastrophic. Attacking a Craftworld is akin to headbutting a hornet's nest, except these hornets fly at Mach 5, are precognitive, and literally shoot lasers from their faces.
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** It's less about keeping the Grey Knights themselves secret, and more about the fact that when the Grey Knights get called in, it's often for something that has to be absolutely 100% kept secret. Keeping the Knights' presence secret goes hand in hand with keeping whatever Warp fuckery happened a secret as well.
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** Because the Imperial Cult teaches the God-Emperor is in a coma and will remain that way for the foreseeable future, so humanity ''doesn't'' believe he can come back to life. [[NiceJobBreakingItHero Nice job breaking it, Ecclesiarchy.]]
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*** Perhaps the natural aversion people have towards Blanks manifests as stench. The human brain knows there is something off about Jurgen, but cannot explain it, so it fires off the negative olfactory receptors as a warning.
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** It's probably a good thing the Jurgen smells so revolting. As a blank, normal humans would find him unpleasant for reasons they don't quite understand. The smell at least gives them something to explain their feelings, even if it isn't the true cause.
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** Well, to much darkness creates sooner or later DarknessInducedAudienceApathy and to prevent that, they put at least some hope into the 40k universe. If there wouldn't be any hope, at some point 40k would just be boring and at least some people would ask "Why are they fighting anyway?" But if there is still light, people have a reason to move on and it depends on the author anyway how dark 40k is. The CiaphasCaine novels for example a quite a bit less crapsack then other material.

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** Well, to much darkness creates sooner or later DarknessInducedAudienceApathy and to prevent that, they put at least some hope into the 40k universe. If there wouldn't be any hope, at some point 40k would just be boring and at least some people would ask "Why are they fighting anyway?" But if there is still light, people have a reason to move on and it depends on the author anyway how dark 40k is. The CiaphasCaine CiaphasCain novels for example a are quite a bit less crapsack then other material.
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** Well, to much darkness creates sooner or later DarknessInducedAudienceApathy and to prevent that, they put at least some hope into the 40k universe. If there wouldn't be any hope, at some point 40k would just be boring and at least some people would ask "Why are they fighting anyway?" But if there is still light, people have a reason to move on and it depends on the author anyway how dark 40k is. The CiaphasCaine novels for example a quite a bit less crapsack then other material.

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* What motivations would certain races like say... The Tau and Eldar have for fighting one-another? Or Tyranids and Necrons, or Orks and Dark Eldar? (considering the Dark Eldar could wisk away from them)
** Eldar vs Tau: Farseer: We must prevent the Tau from spreading their Greater Good to this planet to prevent an Avatar of Khaine from tripping over a drone 6000 years from now. Ethereal: The Greater Good demands we procure that webway gate. Tau Soldier: Some Eldar appeared and gave us a long vaguely worded speech about some mysterious threat if we took it. Ethereal: Take it anyway.
** Tyranids vs Necrons: Some Necrons wake up on a planet where the Tyranids are harvesting and then one side attacks the other. Some Tyranids land near where some Pariahs are being collected by the Necrons and the Necrons fight to protect their new soldiers. A C'tan thinks fighting some Tyranids would make good sport.
** Orks vs Dark Eldar: The Dark Eldar leader is bored and wants to fight some Orks. An Ork Warboss is insulted by a Dark Eldar leader, the Dark Eldar attack the Orks or the Orks kill the people the Dark Eldar were going to enslave, they fight.
** For the Tau vs. Eldar, any number of reasons. Tau could have landed on an Exodite or claimed Eldar world, which will provoke a holy hell of an Eldar response. Tau could be attempting to capture Eldar technology, or Tau could be doing something else the Farseers disagree with. Or this particular group of Tau are believed to threaten Eldar lives in some way, so they get attacked.
** Necrons vs. Tyranids: Both groups respective methods of killing and consuming are mutually incompatible. Therefore, they have to fight to decide who gets the yummy souls/biomatter.
** The problem with that reason being that, if I remember the fluff correctly, the Tyranids ''stay away'' from the Necrons whenever they can. Necrodermis is pretty much the only thing Tyranid digestion pools can't break down into usable material, so the Tyranids avoid it -- I'm not clear whether it's simply a pragmatic decision by the Hive Mind to avoid expending Tyranids that can't be replaced after the battle, or because it freaks the Hive Mind out.
** You are saying that Tyranids do not invade Tomb Worlds, however both forces can meet on some other planet and fight over its population. Remember Harves of Ka'mais. The poor Gorgon tendril never knew what hit him
** DE vs. Orks: Orks make good pain-slaves. Dark Eldar are propa shooty. Both make for a great fight for the other.
** Do orks even ''feel'' pain?
** They do gain benefit from Feel No Pain rule, so yes, normally they do feel pain.
** Orks vs. '''anyone''': Because they were ''there''. Its a defining trait of the Orks that they have nothing better to do than constantly pick fights -- with each other, if there's no other fun-looking targets around. Likewise, Anyone vs. Orks: the Orks are going to take a swing at you anyway as soon as they notice you're there, you might as well use the surprise advantage and hit them first.
** Orks vs. Orks: we'z havin a party! Waaagh!
** Other versions include "Dat git Boss Krogsnik is a panzee 'umie-lovin' git an' 'e spat on my fav'ritest bootz. 'E needs ter be tawt a lesson" and "OY! Dose boys didn't foller me! We 'as ter give 'em a thump!"
** Hell, one ork warboss attacked ''his past self'' just so he could have two of his favourite gun.
** [[MST3KMantra I wouldn't consider taking too close a look at it.]] Forces that would otherwise be allies could degenerate into fighting each other over conflicts of interest. In this case it would probably be if there was a breakdown in diplomacy or one side would think that there are good reasons to fight the other side (i.e. [b]Heresy[/b], dogmatic differences, obedience to conflicting authorities, ect.) This is why you could get something like a Daemonhunters vs. Witchhunters scenario. Other times, your scenarios specifically, Necrons and Tyranids would be vying for a strategic world that would be a prime place to launch an offensive into Imperial space, Dark Eldar would be raiding an Ork settlement for slaves, or the Eldar are raiding the Tau in one of their [[ThePlan attempts to manipulate the future]]. Basically, any reason at all, even if the other army was simply there, in fact you can make a mad libs template, insert the two armies in there and fill in the rest, and it do as well as any other reason in terms of the tabletop.
** Anybody vs. Anybody: Faction A really likes peanut butter but only has chocolate. Faction B really likes chocolate but only has peanut butter. Faction A attacks faction B to get their peanut butter/ Faction B attacks faction A to get their chocolate. Logically this works well for teaming up incompatible factions too for team tournaments (I i.e. Dark Eldar and Eldar, Orks and Space Marines, tyranids/Necrons and anybody).
** A note on the Nids vs Necron question; the Silent King has deemed tyranids the single biggest threat to life in the Galaxy which kind of puts a damper on his intention for Necrons to reclaim organic bodies by taking over the flesh of the various races in the galaxy; hence, as far as he's concerned, the nids are priority number one to put down, even before the forces of Chaos. Worth noting that not every Overlord shares this opinion, either because they're too crazy to care, they're still in "kill all organics mode", they have no particular desire to return to flesh at all, or because they see the Nids as the best option when it comes to organic bodies to transplant themselves into.

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* What motivations would certain races like say... The Tau and Eldar have for fighting one-another? Or Tyranids and Necrons, or Orks and Dark Eldar? (considering the Dark Eldar could wisk whisk away from them)
** Eldar vs Tau: Farseer: We must prevent It depends on who each faction is. The setting is a DarkerAndEdgier CrapsackWorld [[EverythingTryingToKillYou where everyone has to be canonically able to fight everyone]]. Some motivations for factions fighting (taken from canon lore) are as follows:
** Imperial Guard: One Imperial Guard army has defected to serve
the Tau from spreading and their Greater Good Good, so the others have to this planet to prevent an Avatar of Khaine from tripping over a drone 6000 years from now. Ethereal: The Greater Good demands we procure that webway gate. Tau Soldier: Some Eldar appeared and gave us a long vaguely worded speech about deal with the so-called "race traitors". There's also if some mysterious threat if we took it. Ethereal: Take it anyway.
** Tyranids vs Necrons: Some Necrons wake up on a planet where the Tyranids are harvesting and then one side attacks the other. Some Tyranids land near where some Pariahs are being collected by the Necrons and the Necrons
Imperial Guard fall to Chaos. Otherwise they fight to protect wherever their new soldiers. A C'tan thinks superiors order them to fight, which given the Imperium hates heretics, mutants and aliens could be anywhere.
** Space Marines: Similar to the above except there are no cases of Space Marines submitting to Tau rule. Chapters may fight among themselves over serious disagreements of war policy (such as the Space Wolves
fighting some Tyranids would make good sport.
against the Grey Knights over the forced culling/sterilization of humans who faced the Daemons of Chaos on Armageddon or Salamanders fighting another Space Marine chapter who are willing to kill citizens as collateral damage).
** Orks vs Adeptus Soroitas: Same as the above except they are most often meant to be called in to deal with deviations from Imperial doctrine that have led to rebellion.
** Eldar: Usually conflicts over Farseer predictions, fighting one of the worse threats in the galaxy (any faction that is not the Imperium or the Tau) or being willing to kill many non-Eldar (which can sometimes include Dark Eldar) to save a handful of their own as per their status as a race wavering on being endangered. The Harlequins fight at the whim of Ceogorach.
**
Dark Eldar: The They have to take live captives for substance. Also, given their evil (referring to egotistical, selfish and sadistic) nature, they could do so to avenge a real or perceived slight (even something as simple as [[EvilIsPetty "an envoy for the government mispronounced my name so everyone on the planet must die"]]). Some Dark Eldar leader is bored and wants to fight some Orks. An Ork Warboss is insulted by a Dark Eldar leader, the Dark Eldar attack the Orks or the Orks kill the people the Dark Eldar were going to enslave, they fight.
** For the Tau vs. Eldar, any number of reasons. Tau could have landed on an Exodite or claimed Eldar world, which will provoke a holy hell of an Eldar response. Tau could be attempting to capture Eldar technology, or Tau could be doing something else the Farseers disagree with. Or this particular group of Tau are believed to threaten Eldar lives in some way,
also do so they get attacked.
** Necrons vs. Tyranids: Both groups respective methods of killing and consuming are mutually incompatible. Therefore, they have to fight to decide who gets the yummy souls/biomatter.
** The problem with that reason being that, if I remember the fluff correctly, the Tyranids ''stay away'' from the Necrons whenever they can. Necrodermis is pretty much the only thing Tyranid digestion pools can't break down into usable material, so the Tyranids avoid it -- I'm not clear whether it's simply a pragmatic decision by the Hive Mind to avoid expending Tyranids that can't be replaced after the battle, or because it freaks the Hive Mind out.
** You are saying that Tyranids do not invade Tomb Worlds, however both forces can meet on some other planet and fight over its population. Remember Harves of Ka'mais. The poor Gorgon tendril never knew what hit him
** DE vs. Orks: Orks make good pain-slaves. Dark Eldar are propa shooty. Both make
for a great fight for the other.
** Do orks even ''feel'' pain?
** They do gain benefit from Feel No Pain rule, so yes, normally they do feel pain.
sport.
** Orks vs. '''anyone''': Because they were ''there''. Its a defining trait of the Orks that they have nothing better to do than constantly pick fights -- with each other, if there's no other fun-looking targets around.around (one ork warboss attacked ''his past self'' just so he could have two of his favorite gun). Likewise, Anyone vs. Orks: the Orks are going to take a swing at you anyway as soon as they notice you're there, you might as well use the surprise advantage and hit them first.
first.
** Orks vs. Orks: we'z havin Tyranids: Because they are driven by a party! Waaagh!
** Other versions include "Dat git Boss Krogsnik is a panzee 'umie-lovin' git an' 'e spat on my fav'ritest bootz. 'E needs ter be tawt a lesson" and "OY! Dose boys didn't foller me! We 'as ter give 'em a thump!"
** Hell, one ork warboss attacked ''his past self'' just so he could have two of his favourite gun.
** [[MST3KMantra I wouldn't consider taking too close a look at it.]] Forces
Hive Mind that would otherwise be allies could degenerate into fighting compels them to kill and assimilate via consumption all life in their path, even each other if it offers a biological advantage.
** Necrons: The Silent King has deemed tyranids the single biggest threat to life in the Galaxy which kind of puts a damper on his intention for Necrons to reclaim organic bodies by taking
over conflicts the flesh of interest. In the various races in the galaxy; hence, as far as he's concerned, the nids are priority number one to put down, even before the forces of Chaos. Worth noting that not every Overlord shares this case it would probably be if there was a breakdown opinion, either because they're too crazy to care, they're still in diplomacy "kill all organics mode", they have no particular desire to return to flesh at all, or one side would think that there are good reasons to fight because they see the other side (i.e. [b]Heresy[/b], dogmatic differences, obedience Nids as the best option when it comes to conflicting authorities, ect.) organic bodies to transplant themselves into.
** Chaos: [[AlwaysChaoticEvil
This is why you could get something like a Daemonhunters vs. Witchhunters scenario. Other times, your scenarios specifically, Necrons and Tyranids would be vying for a strategic world that would be a prime place to launch an offensive into Imperial space, Dark Eldar would be raiding an Ork settlement for slaves, or the Eldar are raiding the Tau in one of their [[ThePlan attempts to manipulate the future]]. Basically, any reason at all, even if the other army was simply there, in fact you can make a mad libs template, insert the two armies in there and fill in the rest, and it do as well as any other reason in terms of the tabletop.
self-explanatory]].
** Anybody vs. Anybody: Faction A really likes peanut butter but only has chocolate. Faction B really likes chocolate but only has peanut butter. Faction A attacks faction B to get their peanut butter/ Faction B attacks faction A to get their chocolate. Logically this works well for teaming up incompatible factions too for team tournaments (I i.e. Dark Eldar and Eldar, Orks and Space Marines, tyranids/Necrons and anybody).
** A note on the Nids vs Necron question; the Silent King has deemed tyranids the single biggest threat to life in the Galaxy which kind of puts a damper on his intention for Necrons to reclaim organic bodies by taking over the flesh of the various races in the galaxy; hence, as far as he's concerned, the nids are priority number one to put down, even before the forces of Chaos. Worth noting that not every Overlord shares this opinion, either because they're too crazy to care, they're still in "kill all organics mode", they have no particular desire to return to flesh at all, or because they see the Nids as the best option when it comes to organic bodies to transplant themselves into.
anybody).


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** In addition, travelling through the Warp can slow down or accelerate the aging process.


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** There's also the fact that some Necrons are too damaged to repair, but they have a built-in self destruct mechanism that disintegrates them. The disintegration looks almost indistinguishable from their teleportation.
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** It's entirely possible that energy weapons ''don't'' need to be lubricated, but an ancient weapon maintenance manual said "guns must be lubricated", and its holy wisdom was faithfully transcribed into every subsequent manual without any regard for the difference between energy-based and propellant-based firearms. Questioning the necessity of any part of the ritual is heresy.
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** I haven't seen any mention of loyalist (or any) Space Marines dying from natural causes, although if it happens, I doubt it would be brought up in the fiction since it's all focused on combat. I personally don't think anything save for direct enemy action (and I'm counting poison and Warp disease as these) can kill a Space Marine. And there are some really old Space Marines. [[http://wh40k.lexicanum.com/wiki/Dante#.ULFWeYVlkgI Dante]], chapter master of the BloodAngels is at least 1,100 (and that just how long he's been chapter master), and [[http://wh40k.lexicanum.com/wiki/Bjorn#.ULFXvIVlkgI Bjorn the Fell Handed]] is a Dreadnought who is old enough to have known Leman Russ personally.

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** I haven't seen any mention of loyalist (or any) Space Marines dying from natural causes, although if it happens, I doubt it would be brought up in the fiction since it's all focused on combat. I personally don't think anything save for direct enemy action (and I'm counting poison and Warp disease as these) can kill a Space Marine. And there are some really old Space Marines. [[http://wh40k.lexicanum.com/wiki/Dante#.ULFWeYVlkgI Dante]], chapter master of the BloodAngels Blood Angels is at least 1,100 (and that just how long he's been chapter master), and [[http://wh40k.lexicanum.com/wiki/Bjorn#.ULFXvIVlkgI Bjorn the Fell Handed]] is a Dreadnought who is old enough to have known Leman Russ personally.
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** In a wider sense, the Tau only work with people if they at least pay lip service to the Greater Good. The Eldar have philosophers who are literally older than the Tau species; I doubt they'd make that concession.


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**For the same reason they don't attack Space Marine Chapter Fleets. The Dark Eldar strike at undefended outposts and trading lanes, not fortress worlds. Craftworld Biel-Tan alone was able to take on two Imperial sector fleets and ten Astartes Chapters and win; for a nation of raiders, no matter how skilled, to take on that sort of concentrated firepower would be really foolhardy. Even worse, the Eldar actually use the webway, so a quick egress back to Commoragh, like the Dark Eldar usually enjoy, would be much more difficult to pull off.


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** It's stated that Navigators are attended by lesser members of their house that both fortify the Navigator Prime and take over basic duties while he/she sleeps. The Navigator sets the course, and steers in a storm, but his attendants can hold the sails and keel in place.
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** The Emperor had stayed in the background until the Age of Strife made it clear he needed to step up to save the species. Presumably by the time he intended to directly guide humanity it was too late for preventive measures.


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** The Emperor has no problem using people then disposing of them later. He did that to the Thunder Warriors and replaced them with the Space Marines and Primarchs and part of the motivation for the Horus Heresy was the fear he would turn around and do the same to them. The AdMech were useful, and so he made use of them. Later, who knows?

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Someone dun goofed while transplanting to the subpage. Fixing.


[[/folder]]Earth directly) the Black Templars (more numerous than several of the founding legion, manage to not be bothered by the inquisition despite their flagrant disregard for imperial regulations on chapter size)
** I was referring to Space Marine, not Ultramarine hatedom. Most of the complaints about the Space Marines, especially the fluff ones, are less applicable to the Ultramarines than most other major chapters.
** Because GW likes to focus most of its advertising for newer players on the Space Marines. Specifically, you guessed it, the Ultramarines. So most of the players are given far more exposure to, and are thus more likely to blame, the Ultramarines.
** Remember that not all mutations are anathema to the Imperium. Certain variations (like Ogryn) are tolerated. And the Space Wolves being good at what they do ''is'' a pretty good excuse. [[EverythingIs



to:

[[/folder]]Earth directly) the Black Templars (more numerous than several of the founding legion, manage to not be bothered by the inquisition despite their flagrant disregard for imperial regulations on chapter size)
** I was referring to Space Marine, not Ultramarine hatedom. Most of the complaints about the Space Marines, especially the fluff ones, are less applicable to the Ultramarines than most other major chapters.
** Because GW likes to focus most of its advertising for newer players on the Space Marines. Specifically, you guessed it, the Ultramarines. So most of the players are given far more exposure to, and are thus more likely to blame, the Ultramarines.
** Remember that not all mutations are anathema to the Imperium. Certain variations (like Ogryn) are tolerated. And the Space Wolves being good at what they do ''is'' a pretty good excuse. [[EverythingIs


[[/folder]]

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