History Headscratchers / Warhammer40000

11th Feb '18 6:50:41 PM nombretomado
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* Literature/{{Ravenor}} doesn't have a {{Headscratchers}} page so I'm just putting this here for now. What's the deal with limiters? How do you suppress not having a soul? I'm guessing they project some kind of small warp field around the wearer that allows for psyker abilities to work and masks the icky feeling people get around blanks.

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* Literature/{{Ravenor}} doesn't have a {{Headscratchers}} {{Headscratchers/Headscratchers}} page so I'm just putting this here for now. What's the deal with limiters? How do you suppress not having a soul? I'm guessing they project some kind of small warp field around the wearer that allows for psyker abilities to work and masks the icky feeling people get around blanks.
5th Feb '18 6:04:17 AM Conradus
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1st Feb '18 7:58:05 PM CockroachCharlie
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** Not to mention those backpacks aren't there just for looks. They are mini versions of the Assault Marines jump packs and reduce a marines armor to near weightlessness.
31st Jan '18 3:54:52 PM Conradus
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** Just because the tactical marines are more experienced doesn't mean there's fewer of them, because there's not a set amount of time you're an assault marine. Marines are transferred into tactical squads as needed. a Codex chapter at full strength, not counting the veterans in the 1st company, will have 180 assault marines (20 each in the 2nd, 3rd, 4th and 5th companies, plus all 100 of the 8th company, while it will have 440 tactical marines (60 each in 2nd, 3rd, 4th and 5th companies, plus all 200 of the 6th and 7th companies).

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** Just because the tactical marines are more experienced doesn't mean there's fewer of them, because there's not a set amount of time you're an assault marine. Marines are transferred into tactical squads as needed. a A Codex chapter at full strength, not counting the veterans in the 1st company, will have 180 assault marines (20 each in the 2nd, 3rd, 4th and 5th companies, plus all 100 of the 8th company, while it will have 440 tactical marines (60 each in 2nd, 3rd, 4th and 5th companies, plus all 200 of the 6th and 7th companies).
31st Jan '18 3:49:28 PM Conradus
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** Just because the tactical marines are more experienced doesn't mean there's fewer of them, because there's not a set amount of time you're an assault marine. Marines are transferred into tactical squads as needed. a Codex chapter at full strength, not counting the veterans in the 1st company, will have 180 assault marines (20 each in the 2nd, 3rd, 4th and 5th companies, plus all 100 of the 8th company, while it will have 440 tactical marines (60 each in 2nd, 3rd, 4th and 5th companies, plus all 200 of the 6th and 7th companies).
22nd Jan '18 7:23:22 PM CockroachCharlie
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** All the examples above show well why these three races, (and indeed the Imperium) are the "good guys" of the setting. None are openly antagonistic, but they all follow their own goals, which, as it happens, clash with the goals of the other "good" factions. Even the Orks, while a disorder faction, are not actively evil. Welcome to GrimDark.
4th Oct '17 8:26:04 AM Raveled
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* At one point Lucius was killed by a Thousand Sons Rubric Marines swordsman, who is basically just a magic robot without any emotions or impulses of its own. Another time Lucius was killed by a Necron Lord, a creature without a soul who would be immune to Slaanesh's magics. Both times the Dark Prince just brought Lucius back. It seems like that s/he isn't willing to let her/his champion go that easily.
4th Oct '17 7:53:10 AM Raveled
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** In the Ravenor books, there's a Blank on the Inquisitor's team who is basically a pick-up artist and is constantly looking at nudie mags. People justify leaving him alone because he's an odious little toad, but they'd want to leave him alone anyway because he's a Blank. This troper's headcanon is that every Blank develops a bad smell or poor grooming or horrible personal habits so that people want to leave them alone, as a manifestation of their soulless nature.
30th Sep '17 8:03:58 PM nombretomado
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** It's been stated repeatedly within the setting. Lasguns have variable power settings, and at full power they can tear limbs off and shoot through two meters of concrete. I don't remember the exact soucebook (I think 2nd Ed. Imperial Guard Codex?) explicitly mentioned that power level, and both the ''GauntsGhosts'' and ''Literature/CiaphasCain'' books are consistent with this interpretation.

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** It's been stated repeatedly within the setting. Lasguns have variable power settings, and at full power they can tear limbs off and shoot through two meters of concrete. I don't remember the exact soucebook (I think 2nd Ed. Imperial Guard Codex?) explicitly mentioned that power level, and both the ''GauntsGhosts'' ''Literature/GauntsGhosts'' and ''Literature/CiaphasCain'' books are consistent with this interpretation.
27th Jul '17 3:42:59 PM Ferot_Dreadnaught
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** One thing you have to remember about the Chaos Gods is that they don't actually want to win. They're fully GenreSavvy about the VictoryIsBoring trope. They much prefer the current status quo of the galaxy that lends itself better to feeding them than a galaxy under which they won would. With that in mind, they'd tolerate if not outright encourage the Alpha Legion's closet-loyalist tendencies to ensure that their forces never quite succeed.

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** One thing you have to remember about the Chaos Gods is that they don't actually want to win. They're fully GenreSavvy aware about the VictoryIsBoring trope. They much prefer the current status quo of the galaxy that lends itself better to feeding them than a galaxy under which they won would. With that in mind, they'd tolerate if not outright encourage the Alpha Legion's closet-loyalist tendencies to ensure that their forces never quite succeed.
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