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** I think hat the Overmind needed out of her was the process of infesting a powerful psionic, not the Queen of Blades herself - it just needed her as a test subject to figure out how to incorporate her powers into the Swarm. Once that was done, it could go after the Protoss and, potentially, fold them and their purity of form into the fold. I think the opening of Mission 9 supports that! It didn't need Kerrigan herself once she had survived infestation, but also she was useful enough not to just kill off, so she got to go "play" with Tassadar.
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[[folder:Why infest Kerrigan at all?]]

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[[folder:Why infest not bring Kerrigan at all?]]to Aiur?]]
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Courtesy of a SSLP on something awful who wants to ignore SC 2.

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[[folder:Why infest Kerrigan at all?]]
* The entire reason behind the game's events is the Zerg's fear of the psionic might of the Protoss (and given how badly Psi Storm rips them apart, who can blame them), so they searched for a species with psionic potential they could assimilate. Found it in Terrans, invaded Terran space, infested Kerrigan to be some psionic super-soldier. So they do that, find Aiur, and… ''leave Kerrigan behind''? She's the entire impetus behind the Zerg's appearance in Episode 1, and she gets left behind? I guess we've got a few possibilities here:
** The psionic defences the Overmind was concerned about thwarting aren't things like High Templar shenanigans but rather are being used to conceal Aiur. Plucking Aiur's location out of Zeratul's mind means that this is no longer a concern, so the invasion can proceed without Kerrigan, who gets left behind as a contingency.
** The death of Zasz notwithstanding, the Overmind realizes after the clashes on Char that the Protoss' psionic capabilities were not as formidable as it had feared, and a conventional assault would be sufficient to conquer Aiur.
** The Overmind decided that the real psionic threat lay with the Protoss on Char, not Aiur, and that leaving Kerrigan behind to hunt them was the most efficient use of resources.
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** The games have no qualms with portraying the Zerg as the most dangerous force in the galaxy bar Amon. But they're neither invincible nor undefeatbale. The Zerg are effectively a keystone army. Without a commanding presence they devolve into an animal-state, engage in in-fighting, and are much easier to conted with. After the first Overmind was destroyed the cerebrates had to band together for control, and after the UED took control of the second Overmind the Zerg threat was effectively decapitated. After Kerrigan was turned back into a human the Zerg were basically defeated again, with the Terran making huge strides against them and with Queens falling into in-fighting. So the Zerg can adapt and replenish their numbers like nothing else in the galaxy, but when they lose they lose '''hard'''.

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** The games have no qualms with portraying the Zerg as the most dangerous force in the galaxy bar Amon. But they're neither invincible nor undefeatbale.undefeatable. The Zerg are effectively a keystone army. Without a commanding presence they devolve into an animal-state, engage in in-fighting, and are much easier to conted contend with. After the first Overmind was destroyed the cerebrates had to band together for control, and after the UED took control of the second Overmind the Zerg threat was effectively decapitated. After Kerrigan was turned back into a human the Zerg were basically defeated again, with the Terran making huge strides against them and with Queens falling into in-fighting. So the Zerg can adapt and replenish their numbers like nothing else in the galaxy, but when they lose they lose '''hard'''.
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* Why does Stukov have a Russian accent? The UPL had a one-language policy hundreds of years before Stukov would ever be born. Naturally, regional dialects would still exist under that scenario, but Stukov's accent sounds like English is his second language.


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** The games have no qualms with portraying the Zerg as the most dangerous force in the galaxy bar Amon. But they're neither invincible nor undefeatbale. The Zerg are effectively a keystone army. Without a commanding presence they devolve into an animal-state, engage in in-fighting, and are much easier to conted with. After the first Overmind was destroyed the cerebrates had to band together for control, and after the UED took control of the second Overmind the Zerg threat was effectively decapitated. After Kerrigan was turned back into a human the Zerg were basically defeated again, with the Terran making huge strides against them and with Queens falling into in-fighting. So the Zerg can adapt and replenish their numbers like nothing else in the galaxy, but when they lose they lose '''hard'''.


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* How powerful the Xel'Naga are is fairly inconsistent. Amon and his followers were driven out by the Protoss and the Zerg when both species were in their relative infancy, but Amon regaining a body is treated as if it would spell doom for the universe. We know the Xel'Naga create universes and seed life, but we don't really know their means of doing so; presumably initiating a big bang is easier than creating galaxies whole cloth from nothing, for example.
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* In the Zerg BW level, "The Reckoning," what was up with Kerrigan seeking revenge against Zeratul? She claims that making Zeratul live on with the regret of having to kill Raszagal was a "better revenge she could ever dream of," which just comes off odd. Zeratul's never done anything to her. So how does revenge play into this?
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** Several explanations:
*** We saw only the actions of a small number of high-ranking officers, presumably among the best of UED have. Both DuGalle and Stukov clearly saw their actions as "nessesary evil", and view themselves as benevolent force, that would bring peace and security to the suffering population.
*** Since UED force was quite small in numbers, and relied heavily on the support of local population, it was probably NOT advisable for them to oppress local population, thus denying themselves of it support.
*** We knew little how exactly Earth evolved between the launch of supercarrier and UED formation. It is quite possible, that Earth political system grew into something more benevolent during the centuries, and brutality of early years of United Powers League are viewed as nothing more than horrors of the long-forgotten past. It's notable, that despire human population of the Koprulu sector consisting in significant part of cyborgs, mutants, psionics, ect. (which United Powers League despised and exterminated), the UED personnel doesn't seems to have any prejustice against them.
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[[folder:Population grew too fast]]
Aren't there are far too many Terrans in Koprulu sector? Let's just look at Tarsonis, for example. From the initial population of about 10.000 colonists in 2259, it grew to over two billions by 2500. I.e. on average, Tarsonis population doubled every 13,4 years. Which is, frankly, next thing to impossible. And we also knew that Tarsonis founded many colonies (like Korhal), which also have impressive population growth.
The lore stated that the extensive cloning technology from supercarriers was avilable for colonists only for a first few generations. And could not be replicated. So, it couldn't be the case.
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** Since even small ships (like Griffin) could be equipped with warp drives, there is no reason why Confederation couldn't have interstellar-capable missiles to strike planets right from Tarsonis (after all, planet is pretty predictable target, and hitting it did not require any human input). Most likely they retired them after backlash from Korhal destruction - realizing, that Tarsonis could be attacked that way too, unless such weapon would be prohibited.


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** The supercarriers presumably carried samples of Earth flora and fauna for the colonists to use. Dogs are very useful animals, who could serve as guards, hunters and could be trained to perform many other functions, so it make sense to provide colonists with them.
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** Essentially because UED specifically equipped their expedition fleet to be compatible with local technology. They were concerned about logistic: their supply line from Earth is just too long to rely on it. Using local industry to produce and repair weapon and ammunition was the most practical way. So they "downgraded" the expedition equipment, to make sure that Dominion industry could support it. They presumably have much more capable technology on Earth, but it would be impossible to support without shipping enormous amount of spare parts and ammunition from Earth over the years-long travel time.
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* So Tychus has a killswitch in his suit that will kill him via total organ failure if it ever receives the correct transmission. Horner and Raynor discuss it for a while. They know that one of their closest allies is being manipulated by an outside force, but not who or to what end... and that's the end of it. I understand this is done for the RuleOfDrama, but it means that Tychus's storyline is a huge IdiotPlot:

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* So Tychus has a killswitch in his suit that will kill him via total organ failure if it ever receives the correct transmission. Horner and Raynor discuss it for a while. They know that one of their closest allies is being manipulated by an outside force, but not who or to what end... and that's the end of it. I understand this is done for the RuleOfDrama, but it means that Tychus's storyline is a huge IdiotPlot:so ridiculous:
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Wiki/ cleanup


* Okay, I have to ask: why the hell everybody in Wiki/ThisVeryWiki refers the UED and its leaders ([=DuGalle=] and Stukov) as bad guys? I mean, they just went there to check (and neutralize) a possible alien invasion. Sure, they wanted to conquer (not erradicate) the protoss, and they're far away from being beacons of justice and goodness, but they weren't as bad as Mengsk or the Zergs. They just wanted the welfare of mankind.

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* Okay, I have to ask: why the hell everybody in Wiki/ThisVeryWiki Website/ThisVeryWiki refers the UED and its leaders ([=DuGalle=] and Stukov) as bad guys? I mean, they just went there to check (and neutralize) a possible alien invasion. Sure, they wanted to conquer (not erradicate) the protoss, and they're far away from being beacons of justice and goodness, but they weren't as bad as Mengsk or the Zergs. They just wanted the welfare of mankind.
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*** Tassadar burned the first world like he was ordered to and then felt so guilty about it that he delayed the burning of the second world to allow the Terrans a chance to escape first and then tried to stop the zerg invasion of Tarsonis through combat instead of burning it. He could have burned Tarsonis if he'd really wanted to but he felt guilty about murdering innocent Terrans. Because of his choice his forces took so much damage that he lost the ability to hinder the zerg any further.

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* Why do Protoss flyers have masks (with tubes) when they, y'know, don't have mouths? They absorb water and air through their skin. Normally they get that through the atmosphere, but their cockpits may get punctured. Having a tube transport that to the skin on their face is a good back up system.

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* Why do Protoss flyers have masks (with tubes) when they, y'know, don't have mouths? They absorb water and air through their skin. Normally
**Normally
they get that through the atmosphere, but their cockpits may get punctured. Having a tube transport that to the skin on their face is a good back up system.


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** There is probably some kind of catheter built into the suit that lets him handle things. Similar to what modern astronauts use but more hightech.
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* Why do Protoss flyers have masks (with tubes) when they, y'know, don't have mouths?

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* Why do Protoss flyers have masks (with tubes) when they, y'know, don't have mouths?mouths? They absorb water and air through their skin. Normally they get that through the atmosphere, but their cockpits may get punctured. Having a tube transport that to the skin on their face is a good back up system.
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*** It is later explained that, Nyon, the Taldarim Executor was actually driven insane via terrazine overdose and was completely rogue.
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** Legacy of the Void later explains that the Taldarim have been stealing Protoss tech, probably for centuries now. Outlying colonies and fleets were disappearing with no sign of who did it. Furthermore, the Taldarim don't have the Khala, having abandon the other Protoss long before the Khala became standard. Plus, the terrazine gas gives them direct access to Amon who resides in the Void. The Void is what the Dark Templar use to power their psionics. Finally, several Taldarim use the standard Templar powers too in addition to their own brand of Taldarim powers. These guys are thieves of the highest order, using everyone's techniques and technology. Them jacking some stalker manufacturing plants doesn't seem that far fetched.
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** It's said in the manuals that when the UED was formed, it was pretty much a facist police state, and most political dissenters were arrested. The initial colonization fleet was more their 'humane' way of getting rid of the dissenters, shipping then into Deep Space. Kerrigan mentions this to Raynor as a reason to work with her, saying that he knows what the UED will do once they control everything. Of course, you have an excellent point that it's still pretty nice compared to Mengsk and the Zerg. Then again, neither of those two are thought of as heroes either. At the very least, better the devil we know (Mengsk) than the devil we don't. (UED)

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** It's said in the manuals that when the UED was formed, it was pretty much a facist fascist police state, and most political dissenters were arrested. The initial colonization fleet was more their 'humane' way of getting rid of the dissenters, shipping then into Deep Space. Kerrigan mentions this to Raynor as a reason to work with her, saying that he knows what the UED will do once they control everything. Of course, you have an excellent point that it's still pretty nice compared to Mengsk and the Zerg. Then again, neither of those two are thought of as heroes either. At the very least, better the devil we know (Mengsk) than the devil we don't. (UED)
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** Kerrigan was meant to come later in the battle, probably to assasinate the Judicators and other authority figures.
** This troper always assumed that the overmind attacked without kerrigan on purpose with full knowlege that he was going to end up losing, he knew that if he stayed on char then the dark templar would finish their dispute with the high templar and then unified they would kill his cerebrates and render him powerless then kill him, leaving kerrigan to deal with the unified protoss of shakuras and aiur and the humans, she wouldn't have lasted very long against that so instead he sacrificed himself to destroy aiur while the dark templar and the high templar still hated eachother and in the desperation of the moment he was able to cause the most powerful protoss (tassadar) to sacrifice himself to destroy him, decimating the protoss and leaving kerrigan with only shakuras and the humans to deal with, and the cerebrates merging to become a new overmind was likely not planned by him at all and just a rogue cerebrate.

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** Kerrigan was meant to come later in the battle, probably to assasinate assassinate the Judicators and other authority figures.
** This troper always assumed that the overmind Overmind attacked without kerrigan Kerrigan on purpose with full knowlege knowledge that he was going to end up losing, he knew that if he stayed on char then the dark templar would finish their dispute with the high templar and then unified they would kill his cerebrates and render him powerless then kill him, leaving kerrigan Kerrigan to deal with the unified protoss Protoss of shakuras Shakuras and aiur Aiur and the humans, she wouldn't have lasted very long against that so instead he sacrificed himself to destroy aiur Aiur while the dark templar and the high templar still hated eachother each other and in the desperation of the moment he was able to cause the most powerful protoss (tassadar) Protoss (Tassadar) to sacrifice himself to destroy him, decimating the protoss Protoss and leaving kerrigan Kerrigan with only shakuras Shakuras and the humans to deal with, and the cerebrates merging to become a new overmind Overmind was likely not planned by him at all and just a rogue cerebrate.
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** Actually, gauss would sound ballistic weapons becuse of sonic booms generated by firing the rounds.

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** Actually, gauss would sound ballistic weapons becuse because of sonic booms generated by firing the rounds.
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*** And that one he refused to burn is all that's necessary for Aldaris' statement to be true because after that one Tassadar's fleet was destroyed to the point he couldn;t burn any more worlds to counter the spreading infestation.

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*** And that one he refused to burn is all that's necessary for Aldaris' statement to be true because after that one Tassadar's fleet was destroyed to the point he couldn;t couldn't burn any more worlds to counter the spreading infestation.
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Moral Dissonance is now a disambig, this mention seems to be covered fine by Double Standard.
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Moral Dissonance is now a disambig, this mention seems to be covered fine by Double Standard.


** MoralDissonance and {{Double Standard}}s? In my KnightTemplar ScaryDogmaticAliens? [[SarcasmMode NO WAI]]!

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** MoralDissonance and {{Double Standard}}s? In my KnightTemplar ScaryDogmaticAliens? [[SarcasmMode NO WAI]]!
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Capitalization was fixed from Headscratchers.Starcraft to Headscratchers.Star Craft. Null edit to update page.
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* Here is a completely absurd example of {{Railroading}} and CutsceneIncompetence: The UED have chaseed Jim Raynor, Fenix, and Arcturus Mengsk to Aiur. The Warp Gate is right in the middle of the map between the UED, the Zerg, and Raynor & Fenix's safehouse. The UED can easily just set up a heavily fortified camp around the Warp Gate and a fleet of a hundred air units to guarantee that James and Fenix would never be able to slip through but nope, the sudden Zerg attack provides Plot Armor that prevents the UED from being able to stop them at all. WHY NOT JUST DESTROY THE WARP GATE BEFOREHAND TO GUARANTEE A 100% CHANCE OF CATCHING THEM???

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* Here is a completely absurd example of {{Railroading}} and CutsceneIncompetence: The UED have chaseed chased Jim Raynor, Fenix, and Arcturus Mengsk to Aiur. The Warp Gate is right in the middle of the map between the UED, the Zerg, and Raynor & Fenix's safehouse. The UED can easily just set up a heavily fortified camp around the Warp Gate and a fleet of a hundred air units to guarantee that James and Fenix would never be able to slip through but nope, the sudden Zerg attack provides Plot Armor that prevents the UED from being able to stop them at all. WHY NOT JUST DESTROY THE WARP GATE BEFOREHAND TO GUARANTEE A 100% CHANCE OF CATCHING THEM???
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* Here is a completely absurd example of {{Railroading}} and CutsceneIncompetence: The UED have chaseed Jim Raynor, Fenix, and Arcturus Mengsk to Aiur. The Warp Gate is right in the middle of the map between the UED, the Zerg, and Raynor & Fenix's safehouse. The UED can easily just set up a heavily fortified camp around the Warp Gate and a fleet of a hundred air units to guarantee that James and Fenix would never be able to slip through but nope, the sudden Zerg attack provides Plot Armor that prevents the UED from being able to stop them at all. WHY NOT JUST DESTROY THE WARP GATE TO GUARANTEE A 100% CHANCE OF CATCHING THEM???

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* Here is a completely absurd example of {{Railroading}} and CutsceneIncompetence: The UED have chaseed Jim Raynor, Fenix, and Arcturus Mengsk to Aiur. The Warp Gate is right in the middle of the map between the UED, the Zerg, and Raynor & Fenix's safehouse. The UED can easily just set up a heavily fortified camp around the Warp Gate and a fleet of a hundred air units to guarantee that James and Fenix would never be able to slip through but nope, the sudden Zerg attack provides Plot Armor that prevents the UED from being able to stop them at all. WHY NOT JUST DESTROY THE WARP GATE BEFOREHAND TO GUARANTEE A 100% CHANCE OF CATCHING THEM???
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* Here is a completely absurd example of {{Railroading}} and CutsceneIncompetence: The UED have chaseed Jim Raynor, Fenix, and Arcturus Mengsk to Aiur. The Warp Gate is right in the middle of the map between the UED, the Zerg, and Raynor & Fenix's safehouse. The UED can easily just set up a heavily fortified camp around the Warp Gate and a fleet of a hundred air units to guarantee that James and Fenix would never be able to slip through but nope, the sudden Zerg attack provides Plot Armor that prevents the UED from being able to stop them at all. WHY NOT JUST DESTROY THE WARP GATE TO GUARANTEE A 100% CHANCE OF CATCHING THEM???
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*** There's a huge difference between regrowing an injured limb and reincarnating a sentient being. In fact, the use of the word "reincarnate" suggests to me that the Overmind is receiving the Cerebrate's soul - or whatever you want to call it - whenever the physical body dies, and putting it into a new one. Dark Templar energies block the connection when they kill a Cerebrate, so the Overmind has nothing to put into a new body. Kerrigan regrowing a slashed wing is really just a natural - inasmuch as a psionic monster can be called "natural" - process working at an accelerated rate.
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*** The worlds that the Zerg infested after Tarsonis were Char and Aiur, and neither of them could be considered Terran worlds.

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*** The worlds that In the first place, Tassadar didn't ''refuse'' to burn Tarsonis; he was stopped from doing so. In the second place, what "more worlds"? After infesting Tarsonis, the Zerg infested after Tarsonis were Char next went to Char, and then to Aiur, and neither of them could be considered Terran worlds.
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*** The worlds that the Zerg infested after Tarsonis were Char and Aiur, and neither of them could be considered Terran worlds.

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