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** It's actually mentioned in the ExpandedUniverse. On another note, why else would [-SC1-] Hydralisks shoot green lines?

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** It's actually mentioned in the ExpandedUniverse. On another note, why else would [-SC1-] [=SC1=] Hydralisks shoot green lines?



** In a more meta set of reasoning - they flickered out and died because it was the only way the story could kill off Fenix realistically in a cutscene. If he'd been up to snuff, his action would've been a lot more like is scene in SC2 with Zeratul and the hydralisks, and while Blizz loves and is loved for their cutscenes, back then it'd have been quite the job to make all that action or make Fenix fight like a wuss. The only way to avoid both is to drop the bridge.

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** In a more meta set of reasoning - they flickered out and died because it was the only way the story could kill off Fenix realistically in a cutscene. If he'd been up to snuff, his action would've been a lot more like is scene in SC2 [=SC2=] with Zeratul and the hydralisks, and while Blizz loves and is loved for their cutscenes, back then it'd have been quite the job to make all that action or make Fenix fight like a wuss. The only way to avoid both is to drop the bridge.



* Fridge Brilliance: This seemed like a problem at first, but in fact there is a good solution. The events of SC2 take place only a few years after SC1 (indeed less time than the time in Real Life!); yet in that time, Korhal has somehow gone from a deserted wasteland to a thriving metropolis. How did this happen so fast? How did billions of people get moved in only a few years?

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* Fridge Brilliance: This seemed like a problem at first, but in fact there is a good solution. The events of SC2 [=SC2=] take place only a few years after SC1 [=SC1=] (indeed less time than the time in Real Life!); yet in that time, Korhal has somehow gone from a deserted wasteland to a thriving metropolis. How did this happen so fast? How did billions of people get moved in only a few years?



** I was under the impression that ''most'' of Korhal is still a wasteland. You don't restore a planet's ecosphere overnight. The capital city of Augustgrad existed as early as Brood War, as Mengsk relocated there after defeating the Confederacy. What's puzzling is that the city you attack in SC2 is apparently ''not'' Augustgrad: it's called Korhal City. Huh.

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** I was under the impression that ''most'' of Korhal is still a wasteland. You don't restore a planet's ecosphere overnight. The capital city of Augustgrad existed as early as Brood War, as Mengsk relocated there after defeating the Confederacy. What's puzzling is that the city you attack in SC2 [=SC2=] is apparently ''not'' Augustgrad: it's called Korhal City. Huh.



* So how many protoss are there exactly? After losing their homeworld and a large portion of their population you'd think there wouldn't be very many of them. However after "In Utter Darkness" Raynor is talking to Matt and states that "More protoss than we ever knew existed, and they still weren't enough to stop the hybrids." (Possible misquote, let me know if I did) This doesn't make much sense to me because it can't have been more than a few years after SC2 since Kerrigan is mentioned so she can't have been killed too long ago. So unless they have a hidden empire somewhere, where'd this "More protoss then ever existed" come from?

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* So how many protoss are there exactly? After losing their homeworld and a large portion of their population you'd think there wouldn't be very many of them. However after "In Utter Darkness" Raynor is talking to Matt and states that "More protoss than we ever knew existed, and they still weren't enough to stop the hybrids." (Possible misquote, let me know if I did) This doesn't make much sense to me because it can't have been more than a few years after SC2 [=SC2=] since Kerrigan is mentioned so she can't have been killed too long ago. So unless they have a hidden empire somewhere, where'd this "More protoss then ever existed" come from?
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** In the book ''Queen of Blades'', it seems Kerrigan being left behind on Char was ''her'' voluntary decision, as the Overmind wanted her to lead the invasion. That said, the above reasons can be why he didn't pressure her to follow his lead.
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** I think hat the Overmind needed out of her was the process of infesting a powerful psionic, not the Queen of Blades herself - it just needed her as a test subject to figure out how to incorporate her powers into the Swarm. Once that was done, it could go after the Protoss and, potentially, fold them and their purity of form into the fold. I think the opening of Mission 9 supports that! It didn't need Kerrigan herself once she had survived infestation, but also she was useful enough not to just kill off, so she got to go "play" with Tassadar.
** The Overmind decided that bringing Kerrigan to Aiur, so close to Xel Naga temple and Khaydarin Crystals would amplify her psionic powers enough to break away from its control.
** 'cause one field agent ain't what they were looking for; they were after learning how the whole thing works, and incorporating in into the Swarm - therefore, it's better to keep Kerrigan back, where's it's safer. Also, now that the Protoss manages to kill a Cerebrate, this means that the Swarm cannot wait to grow a new psi-warrior: they must strike ASAP, before the Protoss commit and wipe 'em out.

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** I think hat what the Overmind needed out of her was the process of infesting a powerful psionic, not the Queen of Blades herself - it just needed her as a test subject to figure out how to incorporate her powers into the Swarm. Once that was done, it could go after the Protoss and, potentially, fold them and their purity of form into the fold. I think the opening of Mission 9 supports that! It didn't need Kerrigan herself once she had survived infestation, but also she was useful enough not to just kill off, so she got to go "play" with Tassadar.
** The Overmind decided that bringing Kerrigan to Aiur, so close to Xel Naga Xel'Naga temple and Khaydarin Crystals would amplify her psionic powers enough to break away from its control.
** 'cause Because one field agent ain't what they were looking for; they were after learning how the whole thing works, and incorporating in into the Swarm - therefore, it's better to keep Kerrigan back, where's it's safer. Also, now that the Protoss manages managed to kill a Cerebrate, this means that the Swarm cannot wait to grow a new psi-warrior: they must strike ASAP, before the Protoss commit and wipe 'em out.
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** The Overmind also didn’t, strictly speaking, need Terrans or their psychics in order to fight the Protoss. It invaded Aiur just fine without them. What it needed them for was to FIND Aiur - its location wasn’t merely secret, it was psionically protected from the Overmind’s sight - else he could just read the mind of any Protoss he happened upon. When he learned its location from Zeratul, the Overmind dropped everything else it was doing to attack, since all its other machinations were no longer necessary (and he’d set up Kerrigan for his other purposes).
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** He has indeed done something to her - he humiliated her on Char. Tassadar was the one fighting her openly (in “The Dark Templar” and “Eye for an Eye”), but it was a diversion to allow Zeratul to assassinate Zasz, and she’s lucky Daggoth is not the type to rake her over the coals for it. She spends the rest of the game hunting them down, and has Zeratul cornered in an infested facility when Tassadar and the player Executor manage to rescue him.

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** I suppose either a) He didn't know it wouldn't work, and the failure in Mission 2 was the final piece of evidence he needed to confirm the link between the Dark Templar and the Overmind, or b) He knew how stubborn his people in general and the Conclave in particular could be and so manipulated them into attacking the Cerebrate so they would see for themselves the futility of their methods and their need for the Dark Templar. %% I guess it comes down to how ruthless you want to interpret Tassadar as being.


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** I suppose either a) He didn't know it wouldn't work, and the failure in Mission 2 was the final piece of evidence he needed to confirm the link between the Dark Templar and the Overmind, or b) He knew how stubborn his people in general and the Conclave in particular could be and so manipulated them into attacking the Cerebrate so they would see for themselves the futility of their methods and their need for the Dark Templar.
*** Well, option B clearly can't be it, since if he was, he was ''gravely'' underestimating the Conclave's stupidity. If his intent was to show them what they were doing wasn't working, it backfired spectacularly.

%% I guess it comes down to how ruthless you want to interpret Tassadar as being.

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* Another question pertaining to him: Why did Tassadar tell us to kill the Cerebrate if he knew it didn't work?
** I suppose either a) He didn't know it wouldn't work, and the failure in Mission 2 was the final piece of evidence he needed to confirm the link between the Dark Templar and the Overmind, or b) He knew how stubborn his people in general and the Conclave in particular could be and so manipulated them into attacking the Cerebrate so they would see for themselves the futility of their methods and their need for the Dark Templar. %% I guess it comes down to how ruthless you want to interpret Tassadar as being.

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* Having cloning facilities for the first few generation explains everything. The cloning facilities likely pumped out as many children as they could and the population boost continued from there. Even if it only produced children at the same rate as a normal human that's still going to be a huge number of people being added for those generations. And given they had multiple worlds to colonize and exploit there'd be no reason not to have as many kids as possible.
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** 'cause one field agent ain't what they were looking for; they were after learning how the whole thing works, and incorporating in into the Swarm - therefore, it's better to keep Kerrigan back, where's it's safer. Also, now that the Protoss manages to kill a Cerebrate, this means that the Swarm cannot wait to grow a new psi-warrior: they must strike ASAP, before the Protoss commit and wipe 'em out.
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** The Overmind decided that bringing Kerrigan to Aiur, so close to Xel Naga temple and Khaydarin Crystals would amplify her psionic powers enough to break away from its control.

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