History Headscratchers / Starcraft

7th May '17 5:40:53 PM nombretomado
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* Why does Kerrigan choose to be called the 'Queen of Blades'? If I remember the original Starcraft, she just chooses the title at some point for little reason. It's not as if she's particularly 'blade' themed or anything. What's more, why do all the other characters play along and call her the 'Queen of Blades' too, as if were an official title, or out of respect? 'Queen of the Zerg' would make more sense to me.

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* Why does Kerrigan choose to be called the 'Queen of Blades'? If I remember the original Starcraft, ''Starcraft'', she just chooses the title at some point for little reason. It's not as if she's particularly 'blade' themed or anything. What's more, why do all the other characters play along and call her the 'Queen of Blades' too, as if were an official title, or out of respect? 'Queen of the Zerg' would make more sense to me.



* What I wonder is; Where did Kerrigan go? The purple bimbo with her name in Starcraft II isn't anywhere near what Kerrigan was like, just a general ineffective villain sue and fanservice (that hopefully pisses more people off than actually enjoy it. :P)

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* What I wonder is; Where did Kerrigan go? The purple bimbo with her name in Starcraft II ''Starcraft II'' isn't anywhere near what Kerrigan was like, just a general ineffective villain sue and fanservice (that hopefully pisses more people off than actually enjoy it. :P)



###STARCRAFT: Once infested Kerrigan acts arrogantly, seeks personal power, declairs herself Queen of the Zerg and is about as subtle as a chainsaw until Tssadar knocks her down a peg.

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###STARCRAFT: Once infested Kerrigan acts arrogantly, seeks personal power, declairs declares herself Queen of the Zerg and is about as subtle as a chainsaw until Tssadar knocks her down a peg.



** I'm pretty sure that these are the Mothership units that are got introduced in Starcraft II. They were holy shrines for the Protoss and there were so few left that the Protoss decided to send them away to keep them safe, presumably because they did not know the need would arise for them again. The planet-destroying capabilities of the Motherships certainly fits the description.

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** I'm pretty sure that these are the Mothership units that are got introduced in Starcraft II.''Starcraft II''. They were holy shrines for the Protoss and there were so few left that the Protoss decided to send them away to keep them safe, presumably because they did not know the need would arise for them again. The planet-destroying capabilities of the Motherships certainly fits the description.



* During the original Starcraft, a big point is made (AllThereInTheManual) that the Zerg Overmind is interested in humanity for their untapped psychic reserves. In order to challenge the Protoss, the Overmind knows it needs psychic powers to level the playing field, and Terrans are the first step to get these powers. Hence the corruption of Kerrigan. Okay, they recall back to Char to plan and consolidate. Then the Protoss and Dark Protoss attack, the Overmind learns the location of the Protoss Homeworld, and launches an assault... Leaving Kerrigan, his supposed Ace in the Hole (And the only one WITH psychic powers) behind. I can kind of accept that maybe the knowledge of the homeworld allows the Zerg to surprise attack the Protoss and thus even the odds without psychic powers, but it still feels like Blizzard forgot a main plot point half-way through, when I think about it too much.

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* During the original Starcraft, ''Starcraft'', a big point is made (AllThereInTheManual) that the Zerg Overmind is interested in humanity for their untapped psychic reserves. In order to challenge the Protoss, the Overmind knows it needs psychic powers to level the playing field, and Terrans are the first step to get these powers. Hence the corruption of Kerrigan. Okay, they recall back to Char to plan and consolidate. Then the Protoss and Dark Protoss attack, the Overmind learns the location of the Protoss Homeworld, and launches an assault... Leaving Kerrigan, his supposed Ace in the Hole (And the only one WITH psychic powers) behind. I can kind of accept that maybe the knowledge of the homeworld allows the Zerg to surprise attack the Protoss and thus even the odds without psychic powers, but it still feels like Blizzard forgot a main plot point half-way through, when I think about it too much.



** There is a Jamaican in Raynor's Raiders in Starcraft II.

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** There is a Jamaican in Raynor's Raiders in Starcraft II.''Starcraft II''.



** The terrans units in starcraft 2 presumably don't represent the entire array of weapons and soldiers used if the terrans actually existed. A similar idea applies to the UED. the way I figure it is that the UED probably has different sorts of technology to the Koprulu terrans, but it is broadly similar (especially compared with protoss and zerg technology), and that the terran units are close enough to what the UED uses to symbolize them as well.
** Also note how much more powerful mercenaries are in Starcraft2. Most of them are former UED, with UED equipment by the way.

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** The terrans units in starcraft 2 ''Starcraft 2'' presumably don't represent the entire array of weapons and soldiers used if the terrans actually existed. A similar idea applies to the UED. the way I figure it is that the UED probably has different sorts of technology to the Koprulu terrans, but it is broadly similar (especially compared with protoss and zerg technology), and that the terran units are close enough to what the UED uses to symbolize them as well.
** Also note how much more powerful mercenaries are in Starcraft2.''VideoGame/StarCraftII''. Most of them are former UED, with UED equipment by the way.



** Why would it be well-balanced when the Zerg supposedly have enough Scourge, Corruptors and Mutalisks in the system to pull them out of orbit by weight alone? It's bloody zerg. Y'kno', "The Swarm"? Granted, it's far less swarm in Starcraft II..

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** Why would it be well-balanced when the Zerg supposedly have enough Scourge, Corruptors and Mutalisks in the system to pull them out of orbit by weight alone? It's bloody zerg. Y'kno', "The Swarm"? Granted, it's far less swarm in Starcraft II..''Starcraft II''..



** Yeah, she's a total bitch, but she's a strong female character AND a total bitch. Whatever imposter took over in Starcraft II is pretty much just a Villain Sue Bimbo of Fanservice. She's not the least bit impressive whatsoever. Compare to the actual Queen Bitch of the Universe.

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** Yeah, she's a total bitch, but she's a strong female character AND a total bitch. Whatever imposter impostor took over in Starcraft II ''Starcraft II'' is pretty much just a Villain Sue Bimbo of Fanservice. She's not the least bit impressive whatsoever. Compare to the actual Queen Bitch of the Universe.



** It's also worth noting that Mar Sara's oceans are now completely gone, whereas in ''StarCraft'' it didn't have many, but it had some surface water. General consensus is that the protoss boiled away its remaining oceans and the terrans haven't bothered (since there certainly is enough water in the universe) to replace the water yet.

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** It's also worth noting that Mar Sara's oceans are now completely gone, whereas in ''StarCraft'' ''VideoGame/StarCraftI'' it didn't have many, but it had some surface water. General consensus is that the protoss boiled away its remaining oceans and the terrans haven't bothered (since there certainly is enough water in the universe) to replace the water yet.



--->'''Question:''' Why did Jim Raynor turn his back on everything that happened in the original StarCraft and Brood War, in that instead of killing Kerrigan (he watched her do some BAD stuff), he fell in love with her?\\

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--->'''Question:''' Why did Jim Raynor turn his back on everything that happened in the original StarCraft ''VideoGame/StarCraftI'' and Brood War, ''Brood War'', in that instead of killing Kerrigan (he watched her do some BAD stuff), he fell in love with her?\\



* Why is it that the most controversial part of the Raynor's broadcast in Starcraft 2 the part when Mengsk talks about his own desire for power? Seems like the reveal of Mengsk using the zerg would be a far bigger deal, given that Mengsk has based a big part of his public image on keeping terrans safe from aliens, plus people knowing the victims of the zerg attack. Also, a politician grabbing for power is something that would seem expected to some degree already, so having Mengsk revealed, especially if stressed or angry, to be desiring power does not seem that big of a reveal.

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* Why is it that the most controversial part of the Raynor's broadcast in Starcraft 2 ''Starcraft 2'' the part when Mengsk talks about his own desire for power? Seems like the reveal of Mengsk using the zerg would be a far bigger deal, given that Mengsk has based a big part of his public image on keeping terrans safe from aliens, plus people knowing the victims of the zerg attack. Also, a politician grabbing for power is something that would seem expected to some degree already, so having Mengsk revealed, especially if stressed or angry, to be desiring power does not seem that big of a reveal.



** The content of the atmosphere is safe enough, it's the heat that's the problem. According to the Starcraft 2 site the average temperature of Char is 48 Celsius (118 Fahrenheit) with maximum temperatures over 800 Celsius (1472 Fahrenheit) so it must also get pretty cold to arrive at an average temperature like that. The average temperature of Earth is 14C (57F) but obviously the entire planet isn't that temperature. Seems clear that the Zerg settled in one of the cooler areas and that's why the terrans can open their helmets.
** Unprotected terrans on char also appear in starcraft 1, see [[http://www.youtube.com/watch?v=LUaOu1cXpfQ here]], starting at 53 seconds.

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** The content of the atmosphere is safe enough, it's the heat that's the problem. According to the Starcraft 2 ''Starcraft 2'' site the average temperature of Char is 48 Celsius (118 Fahrenheit) with maximum temperatures over 800 Celsius (1472 Fahrenheit) so it must also get pretty cold to arrive at an average temperature like that. The average temperature of Earth is 14C (57F) but obviously the entire planet isn't that temperature. Seems clear that the Zerg settled in one of the cooler areas and that's why the terrans can open their helmets.
** Unprotected terrans on char also appear in starcraft 1, ''Starcraft 1'', see [[http://www.youtube.com/watch?v=LUaOu1cXpfQ here]], starting at 53 seconds.



** In his coronation speech cinematic he doesn't just throw the word out there, he specifically plays the image. Its a helluva speech about the letting no terran be divided, letting no man consort with alien powers, all united under one single throne. Remind you of a certain other Emperor of mankind, yes? There's always been a bit of bleed through back and forth between starcraft and 40k. Seems Blizz acknowledged it fairly firmly here.

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** In his coronation speech cinematic he doesn't just throw the word out there, he specifically plays the image. Its a helluva speech about the letting no terran be divided, letting no man consort with alien powers, all united under one single throne. Remind you of a certain other Emperor of mankind, yes? There's always been a bit of bleed through back and forth between starcraft Starcraft and 40k. Seems Blizz acknowledged it fairly firmly here.



** Probably because people have been visiting this page for Starcraft I a long time before these II spoilers came along; the new game is less than a year old. Admittedly, the two should probably have separate sections to avoid over-taggging.
* How much of an idea of the starcraft 2 story had been worked out in starcraft 1? On the one hand, there's the Dark Origin mission suggesating that some outline had been worked out, on the other hand, almost nothing else of the Dark Voice plot was suggested in any part of original starcraft.

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** Probably because people have been visiting this page for Starcraft I ''Starcraft I'' a long time before these II spoilers came along; the new game is less than a year old. Admittedly, the two should probably have separate sections to avoid over-taggging.
over-tagging.
* How much of an idea of the starcraft 2 ''Starcraft 2'' story had been worked out in starcraft 1? ''Starcraft 1''? On the one hand, there's the Dark Origin mission suggesating that some outline had been worked out, on the other hand, almost nothing else of the Dark Voice plot was suggested in any part of original starcraft.''Starcraft''.



** Because when Warfield said "burn a man alive", ''of course'' he meant that literally. Because the Starcraft universe humans have no concept of poetic exaggeration.

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** Because when Warfield said "burn a man alive", ''of course'' he meant that literally. Because the Starcraft ''Starcraft'' universe humans have no concept of poetic exaggeration.



** Doing it the above way would make it harder to justify missing a train and not failing the mission (Which goes against how Blizzard has designed other VideoGame/{{Warcraft}} 3 and starcraft 2 missions), though I do agree that another story explanation could have been invented. (Something like "our goal is to capture a certain amount of resources", with the adjutant being a complete surprise.)

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** Doing it the above way would make it harder to justify missing a train and not failing the mission (Which goes against how Blizzard has designed other VideoGame/{{Warcraft}} 3 and starcraft 2 ''Starcraft 2'' missions), though I do agree that another story explanation could have been invented. (Something like "our goal is to capture a certain amount of resources", with the adjutant being a complete surprise.)



** Which further reinforces my point. Pre-Starcraft Protoss were all-powerfull masters of the galaxy (well, at least they thought they were) disdainful of lesser races and with little else to do. The Protoss of Starcraft 2 were severely beaten by the Zerg and weary. Was one Zerg-infested planet in the galaxy mostly controlled by the Zerg really such a big deal, they felt the need to send their precious mothership and antagonise their allies?

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** Which further reinforces my point. Pre-Starcraft Pre-''Starcraft'' Protoss were all-powerfull masters of the galaxy (well, at least they thought they were) disdainful of lesser races and with little else to do. The Protoss of Starcraft 2 ''Starcraft 2'' were severely beaten by the Zerg and weary. Was one Zerg-infested planet in the galaxy mostly controlled by the Zerg really such a big deal, they felt the need to send their precious mothership and antagonise their allies?



* Zeratul's second mission. Upon seeing the Hybrid, he exclaims "Abomination! Who could've made it?!". Uhm, Zeri? "Dark Origins", Duran, "I've seeded hybrids on many worlds"...rings any bells? I understand that since that mission was secret, one could argue that not everybody played it and thus might not understand the reference, but come on, I'm sure, everybody who's into Starcraft at least heard about it.

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* Zeratul's second mission. Upon seeing the Hybrid, he exclaims "Abomination! Who could've made it?!". Uhm, Zeri? "Dark Origins", Duran, "I've seeded hybrids on many worlds"...rings any bells? I understand that since that mission was secret, one could argue that not everybody played it and thus might not understand the reference, but come on, I'm sure, everybody who's into Starcraft ''Starcraft'' at least heard about it.



* In ''Brood Wars'' when the Zerg were about to attack Char to kill the enslaved Overmind, Duran mentions that only a Dark Templar can kill it for sure, but it turns out Kerrigan got it covered by "inviting" Zeratul to partake in the fun. Wait, where did this come from? I understand that a DT is required to kill a ''Cerebrate'', since only they can disrupt the psychic link between Cerebrates and the Overmind and thus prevent the latter from ressurecting the former. But who was going to ressurect the Overmind?
** Recall that the Overmind wasn't actually physically incarnate before the end of the Zerg campaign in Starcraft. Half the Zerg campaign was actually hunting down the magic crystals it needed to be 'made manifest' on Aiur. Its consciousness was apparently dispersed amongst the Swarm. Presumably the new Overmind would just regenerate somewhere else.

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* In ''Brood Wars'' when the Zerg were about to attack Char to kill the enslaved Overmind, Duran mentions that only a Dark Templar can kill it for sure, but it turns out Kerrigan got it covered by "inviting" Zeratul to partake in the fun. Wait, where did this come from? I understand that a DT is required to kill a ''Cerebrate'', since only they can disrupt the psychic link between Cerebrates and the Overmind and thus prevent the latter from ressurecting resurrecting the former. But who was going to ressurect resurrect the Overmind?
** Recall that the Overmind wasn't actually physically incarnate before the end of the Zerg campaign in Starcraft.''Starcraft''. Half the Zerg campaign was actually hunting down the magic crystals it needed to be 'made manifest' on Aiur. Its consciousness was apparently dispersed amongst the Swarm. Presumably the new Overmind would just regenerate somewhere else.



* The choice between Tosh and Nova is perhaps the weakest choice-dependent campaign mission in the entirety of StarCraft's existence. However, Blizzard was smart enough to [[spoiler: make the "Breakout" mission canon, no matter what they did to the Hanson storyline]].

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* The choice between Tosh and Nova is perhaps the weakest choice-dependent campaign mission in the entirety of StarCraft's ''VideoGame/StarCraft'''s existence. However, Blizzard was smart enough to [[spoiler: make the "Breakout" mission canon, no matter what they did to the Hanson storyline]].



** Nova got her memory erased about a year after Tarsonis fell. With StarcraftGhost canceled, we don't have enough knowledge of her backstory and motivations to know why she thought a known terrorist would work with her.

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** Nova got her memory erased about a year after Tarsonis fell. With StarcraftGhost ''Starcraft: Ghost'' canceled, we don't have enough knowledge of her backstory and motivations to know why she thought a known terrorist would work with her.



** It might be that Dominion propaganda is effective, but in a more subtle way. Though the starcraft 2 news reports do include information that points against Mengsk, the overall tone, and final lines of the reports, do usually line up with what Mengsk wants to here. It would make sense (and fit with how some types of propaganda work) that the Dominion allows a bit of alternate point of view into the news, but not enough to be threatening, which creates an illusion of a more open news source with still strong censorship. (This is, from what I know, how some actual governments have/do handle censorship.)

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** It might be that Dominion propaganda is effective, but in a more subtle way. Though the starcraft 2 ''Starcraft 2'' news reports do include information that points against Mengsk, the overall tone, and final lines of the reports, do usually line up with what Mengsk wants to here. It would make sense (and fit with how some types of propaganda work) that the Dominion allows a bit of alternate point of view into the news, but not enough to be threatening, which creates an illusion of a more open news source with still strong censorship. (This is, from what I know, how some actual governments have/do handle censorship.)



** The Protoss lost a huge amount of its population on Aiur, but in the ''StarCraftI'' manual, they were stated to be operating on roughly one-eighth the sphere of influence of the Xel'Naga. I assume that most Protoss are off of Aiur, but Aiur is hugely significant to the Protoss collective psyche. Why they didn't recall all their troops... I guess it takes longer to recall them than the time it took for the Zerg to conquer it.

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** The Protoss lost a huge amount of its population on Aiur, but in the ''StarCraftI'' ''VideoGame/StarCraftI'' manual, they were stated to be operating on roughly one-eighth the sphere of influence of the Xel'Naga. I assume that most Protoss are off of Aiur, but Aiur is hugely significant to the Protoss collective psyche. Why they didn't recall all their troops... I guess it takes longer to recall them than the time it took for the Zerg to conquer it.



* Reading through the original Starcraft manual, it's strongly implied (if not outright stated) that the three core worlds (Tarsonis, Umoja, and Moria), as well as Korhal, are all in the same star system. In particular, it's implied that the Confederates were able to nuke Korhal from Tarsonis because the two planets were in the same system. Was this ever retconned? It would seem sort of strange that the explicitly interstellar Dominion would tolerate two independent/antagonistic factions (the Kel-Morian Combine and Umojan Protectorate, which are both independent by the time of Starcraft II) in its home system, or that Korhal would remain untouched while the Zerg and Protoss burned a planet in the same star system (Tarsonis).

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* Reading through the original Starcraft ''Starcraft'' manual, it's strongly implied (if not outright stated) that the three core worlds (Tarsonis, Umoja, and Moria), as well as Korhal, are all in the same star system. In particular, it's implied that the Confederates were able to nuke Korhal from Tarsonis because the two planets were in the same system. Was this ever retconned? It would seem sort of strange that the explicitly interstellar Dominion would tolerate two independent/antagonistic factions (the Kel-Morian Combine and Umojan Protectorate, which are both independent by the time of Starcraft II) ''Starcraft II'') in its home system, or that Korhal would remain untouched while the Zerg and Protoss burned a planet in the same star system (Tarsonis).



** Very little is known about the Xel'naga. For all we know, they ''did'' conquer hundreds or thousands of galaxies; the scale of the games is relatively small, so it's hard to say. On the other hand, they also managed to get wiped out by the Zerg, which seems like something a galaxy-spanning civilization would be able to avoid (though that might have been retconned). Starcraft 2 seems to be moving them more into PhysicalGod territory, so maybe they had an extremely small population, but were still one of the most powerful species simply because of their massive individual strengths.

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** Very little is known about the Xel'naga. For all we know, they ''did'' conquer hundreds or thousands of galaxies; the scale of the games is relatively small, so it's hard to say. On the other hand, they also managed to get wiped out by the Zerg, which seems like something a galaxy-spanning civilization would be able to avoid (though that might have been retconned). Starcraft 2 ''Starcraft 2'' seems to be moving them more into PhysicalGod territory, so maybe they had an extremely small population, but were still one of the most powerful species simply because of their massive individual strengths.



* Zasz was supposed to be killed and the Garm Brood completely destroyed in Starcraft I Classic, so why is the Garm Brood still around in Brood War? Shouldn't it have been replaced by some other brood, the way the Atlas Wing replaced the Omega Squadron (Terran brown) and the Cronus Wing replaced the Alpha Squadron (Terran white)?

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* Zasz was supposed to be killed and the Garm Brood completely destroyed in Starcraft I ''Starcraft I'' Classic, so why is the Garm Brood still around in Brood War? Shouldn't it have been replaced by some other brood, the way the Atlas Wing replaced the Omega Squadron (Terran brown) and the Cronus Wing replaced the Alpha Squadron (Terran white)?
27th Feb '17 8:30:29 PM damnedifiaint
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** Zealots are pretty badass, actually - they can take on 2 of the other races' basic unit (Zergling, Marine) and win. Presumably up until this point there were very few Zealots who actually died before they could be promoted into command of starships or similar positions. It was only when the Zerg really kicked into high gear that the Protoss started taking heavy casualties, at which point they couldn't just retool their entire military. Besides, the Zealot psi blades seem like standard weapons anyway, so a lot of them could just be guys whose ships crashed or something.
5th Feb '17 6:50:08 PM CareerKnight
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** It's pretty clear that Kerrigan after being infested was a dark and twisted version of her previous self both with and without the Overmind.
Her saying she likes the way she is in Broodwars doesn't conflict or disprove this in the slightest. As for the UnfortunateImplications mentioned earlier, I think its rather unfortunately that a character needing help/rescue automatically makes them weak.

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** It's pretty clear that Kerrigan after being infested was a dark and twisted version of her previous self both with and without the Overmind.
Overmind. Her saying she likes the way she is in Broodwars doesn't conflict or disprove this in the slightest. As for the UnfortunateImplications mentioned earlier, I think its rather unfortunately that a character needing help/rescue automatically makes them weak.
26th Jan '17 2:27:31 PM CareerKnight
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** It's pretty clear that Kerrigan after being infested was a dark and twisted version of her previous self both with and without the Overmind.
Her saying she likes the way she is in Broodwars doesn't conflict or disprove this in the slightest. As for the UnfortunateImplications mentioned earlier, I think its rather unfortunately that a character needing help/rescue automatically makes them weak.
26th Jan '17 1:56:54 PM CareerKnight
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** There are a lot of reasons that Executor being Artanis doesn't really work, from the Executor and Fenix implied to have risen up through the ranks together whereas Artanis is much younger to the previously mentioned relationship with Tassadar but the biggest problem is Brood Wars. Namely that they are both in it as separate individuals.


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** Matt Horner being the Magistrate would have made a lot of sense which makes it all the more confusing that Blizzard didn't go with it; instead giving Matt a backstory completely incompatible with the Magistrate.
26th Jan '17 1:29:02 PM CareerKnight
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* In Heart of the Swarm when Zeratul shows up Kerrigan immediately attacks him. Why? Its not really clear how much she remembers from her time as Queen of Blades but neither option really works. If she doesn't remember him she shouldn't attack and if she does remember it would be "One of my pet projects when I was Queen Bitch of the Universe was making this guys life hell" in which case the only reason to attack would be preemptive self defense which clearly wasn't that case so why did she do it and seem so pissed off at him?
1st Dec '16 5:55:34 AM Peteman
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[[folder:Protoss Zealots]]
* If the Protoss are a DyingRace, why is it that one of their standard units is a guy who runs into melee? Wouldn't that result in more protoss not surviving? Are large numbers of protoss infertile, so zealots dying when they rush into melee not as significant in loss of population growth, and they can use technology to help increase their numbers?
[[/folder]]
2nd Jul '16 10:52:15 AM cdcdrr
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** Two possible reasons: 1. Slaying the Overmind would have sent the Zerg on another mindless rampage that wouldn't have made their retrieval of the Khalis easier, whereas superficial wounds force the Cerebrates to resurrect it, distracting them for long enough for the Protoss to swipe the crystal. 2. It wouldn't have mattered if the second Overmind was slain like the first, they already know the Cerebrates can merge to form a third one. Since they don't have the time or the manpower to go hunt down all Cerebrates, killing the Overmind will not make any difference in the long run.
15th Jun '16 7:45:40 AM IAST
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** probably the units are ready, but they have no upgrades and they come up with them on the go, as for, threat assessment. Maybe the units are in "vanilla state" and require upgrades depending on the state of the battle (this could be right, considering that in the campaigns you get more units as the enemies are adding threats to your survival, or depend highly on the previous planning for the battle.)
28th May '16 12:44:05 AM Doug86
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** ItsAllThereInTheManual - Spectres are eccentric. Nowhere does it mention that they are homicidal, murderous, etc.

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** ItsAllThereInTheManual It's AllThereInTheManual - Spectres are eccentric. Nowhere does it mention that they are homicidal, murderous, etc.
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