History Headscratchers / Starcraft

7th Jun '18 9:18:48 PM timemonkey
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** Kerrigan attacks him because she does remember him (she calls him by name and on Zerus even points out how weird it is he's helping her given all the reasons he has to hate her) and assumes he's going to try and kill her. Kerrigan is very much the 'attack first, ask questions once you've got them beat' type.


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*** The Executor is a different character in Brood War than they were in the base game. Artanis was likely replaced by the conclave when he joined up with Tassadar and Zeratul on Char so it's not like the job would have been waiting for him when they were victorious and joined up with the other protoss.


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*** Why Arcturus was a charismatic leader that had successfully hidden his monstrous actions from the public, they had no reason to dethrone him.


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*** Actually he can, Mengsk didn't include a time limit on their agreement, Tychus is one of many potential plans Mengsk has in play to deal with Kerrigan. If he never gets close enough to kill her, no big deal he has other things going on, if he does then great.


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** No, he didn't know what the artifacts were for. Why wouldn't he be excited about a big payoff? As long as he stays with Jim and kills Kerrigan if the opportunity arises he's free to do whatever he wants. Mengsk isn't actively watching him so if he can convince Jim to stay away from Kerrigan then they both get to keep living however they want. As for the shift in enthusiasm, remember when Tychus was first released he didn't know anything about the zerg, the Queen of Blades, and her relationship with Jim. Then he sees how terrifying the zerg are, how nightmarishly powerful Kerrigan is and learns that Ji, was in love with her.


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** Because tampering with the suit could set off the killswitch and kill Tychus anyway. Jim is choosing to trust him due to their history.


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** Why wouldn't he wear what he's wearing? It's logical for a solar powered species to expose as much of themselves as possible in order to stay energised. And there's never been any indication the protoss have any taboo regarding their bodies.
6th Apr '18 11:50:41 PM Omeganian
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** [[http://starcraft.wikia.com/wiki/Dog There are plenty of dogs]].
6th Apr '18 11:26:51 PM delta1
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*** That's the point. Humans are physically frail and don't run very fast, so filling their body cavities with explosive ooze is a waste
of resources, especially when you can convert something like a Zergling to do the same...which happens to be what they do in Starcraft 2.


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3rd Apr '18 9:52:28 AM Kaiseror
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[[folder:Dogs in the Koprulu sector]]
* When Lester and Sarge accidentally hit a zergling Lester thinks they hit a dog but every human there are descended from people on supercarriers, there should be no dogs, hell they shouldn't even know what a dog is!
[[/folder]]
24th Mar '18 3:58:48 PM nombretomado
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** Of course, Mengsk Sr. would have looked into his only son and heir apparent springing the associate of someone wanting him dead, figured out the plan (for that matter he could even have had a ghost following Valerian around), and cooked up the extra spice of welding Tychus in his armor and giving him the deal to kill Kerrigan. Also, why is [[spoiler: everyone]] using [[spoiler: spoiler tags]] in [[spoiler: JustBugsMe]]?
** Probably because people have been visiting this page for ''Starcraft I'' a long time before these II spoilers came along; the new game is less than a year old. Admittedly, the two should probably have separate sections to avoid over-tagging.

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** Of course, Mengsk Sr. would have looked into his only son and heir apparent springing the associate of someone wanting him dead, figured out the plan (for that matter he could even have had a ghost following Valerian around), and cooked up the extra spice of welding Tychus in his armor and giving him the deal to kill Kerrigan. Also, why is [[spoiler: everyone]] using [[spoiler: spoiler tags]] in [[spoiler: JustBugsMe]]?
** Probably because people have been visiting this page for ''Starcraft I'' a long time before these II spoilers came along; the new game is less than a year old. Admittedly, the two should probably have separate sections to avoid over-tagging.
6th Mar '18 9:29:38 PM nombretomado
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* Okay, I have to ask: why the hell everybody in ThisWiki refers the UED and its leaders ([=DuGalle=] and Stukov) as bad guys? I mean, they just went there to check (and neutralize) a possible alien invasion. Sure, they wanted to conquer (not erradicate) the protoss, and they're far away from being beacons of justice and goodness, but they weren't as bad as Mengsk or the Zergs. They just wanted the welfare of mankind.

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* Okay, I have to ask: why the hell everybody in ThisWiki Wiki/ThisVeryWiki refers the UED and its leaders ([=DuGalle=] and Stukov) as bad guys? I mean, they just went there to check (and neutralize) a possible alien invasion. Sure, they wanted to conquer (not erradicate) the protoss, and they're far away from being beacons of justice and goodness, but they weren't as bad as Mengsk or the Zergs. They just wanted the welfare of mankind.
24th Sep '17 12:30:28 AM BobTheBard
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* So Tychus has a killswitch in his suit that will kill him via total organ failure if it ever receives the correct transmission. Horner and Raynor discuss it for a while. They know that one of their closest allies is being manipulated by an outside force, but not who or to what end... and that's the end of it. I understand this is done for the RuleOfDrama, but it means that Tychus's storyline is a huge IdiotPlot:
** Why don't either of them ever investigate this further? If you're a rebel leader and your best friend, someone you let close to you while unguarded, is being manipulated by an outside force you don't know about, that seems like something you'd want to learn more about! In Horner's case it means he has an obvious security threat onboard his ship, one that's often allowed on the bridge and one he has already caught hacking their systems. But neither of them think to pursue this or take any sort of precautions at all? This is especially out of character for Horner, who views Tychus with contempt, doesn't like the idea of him being involved in anything, and has tried multiple times to get Raynor to kick him off the ship.
** Tychus has to be aware of the killswitch as well, but he never once mentions it to Raynor despite the fact he regularly sees Raynor pull off the impossible. Does he have that little faith in his friend's ability to stick it to Mengsk one more time? It's not like Mengsk can hear everything he says and see everything he writes or types (or else the Odin incident would have probably never happened) so there's literally nothing stopping him from telling Raynor and asking for help.
** At no point does anybody notice the extremely obvious weakness of this killswitch. It needs to ''receive'' a transmission to trigger. This means it could be countered by jamming the transmission, something that never occurs to anyone, not even Matt Horner who had ''just spoken'' about jamming transmissions not long before this is discovered. The possibility of simply removing or disabling the thing also isn't mentioned, even though compared to the things they've already done this would be child's play.
** At the exact same time as all this, Tosh discusses with Raynor why Mengsk hasn't just killed him yet, and Raynor is aware that doing so would make him a martyr. Tosh then mentions to Raynor that 'someone on the ship' is working for Mengsk but he's not sure who. Now, Tosh has never been wrong about this kind of thing before and Raynor knows that. Knowing what Raynor does about Tychus (He escaped prison but won't say how, that the group he's claimed to be working for has no reason to hire him specifically, that he's been caught hacking the Hyperion's database looking for info about Kerrigan, that he has a killswitch built into his suit, all things specifically mentioned in conversation) and about Mengsk (He isn't afraid to sacrifice his forces or civilians to achieve a larger goal, he has no interest in assassinating Raynor right now, he views Kerrigan as the biggest threat to his rule) he should really be able to put it all together. Especially since Tosh mentions this feeling while standing less than thirty feet from Tychus.



* So Tychus has a killswitch in his suit that will kill him via total organ failure if it ever receives the correct transmission. Horner and Raynor discuss it for a while. They know that one of their closest allies is being manipulated by an outside force, but not who or to what end... and that's the end of it. I understand this is done for the RuleOfDrama, but it means that Tychus's storyline is a huge IdiotPlot:
** Why don't either of them ever investigate this further? If you're a rebel leader and your best friend, someone you let close to you while unguarded, is being manipulated by an outside force you don't know about, that seems like something you'd want to learn more about! In Horner's case it means he has an obvious security threat onboard his ship, one that's often allowed on the bridge and one he has already caught hacking their systems. But neither of them think to pursue this or take any sort of precautions at all?
** Tychus has to be aware of the killswitch as well, but he never once mentions it to Raynor despite the fact he regularly sees Raynor pull off the impossible. Does he have that little faith in his friend's ability to stick it to Mengsk one more time? It's not like Mengsk can hear everything he says and see everything he writes or types (or else the Odin incident would have probably never happened) so there's literally nothing stopping him from telling Raynor and asking for help.
** At no point does anybody notice the extremely obvious weakness of this killswitch. It needs to ''receive'' a transmission to trigger. This means it could be countered by jamming the transmission, something that never occurs to anyone, not even Matt Horner who had ''just spoken'' about jamming transmissions not long before this is discovered. The possibility of simply removing or disabling the thing also isn't mentioned, even though compared to the things they've already done this would be child's play.
23rd Sep '17 1:08:03 AM BobTheBard
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* So Tychus has a killswitch in his suit that will kill him via total organ failure if it ever receives the correct transmission. Horner and Raynor discuss it for a while. They know that one of their closest allies is being manipulated by an outside force, but not who or to what end... and that's the end of it. I understand this is done for the RuleOfDrama, but it means that Tychus's storyline is a huge IdiotPlot:
** Why don't either of them ever investigate this further? If you're a rebel leader and your best friend, someone you let close to you while unguarded, is being manipulated by an outside force you don't know about, that seems like something you'd want to learn more about! In Horner's case it means he has an obvious security threat onboard his ship, one that's often allowed on the bridge and one he has already caught hacking their systems. But neither of them think to pursue this or take any sort of precautions at all?
** Tychus has to be aware of the killswitch as well, but he never once mentions it to Raynor despite the fact he regularly sees Raynor pull off the impossible. Does he have that little faith in his friend's ability to stick it to Mengsk one more time? It's not like Mengsk can hear everything he says and see everything he writes or types (or else the Odin incident would have probably never happened) so there's literally nothing stopping him from telling Raynor and asking for help.
** At no point does anybody notice the extremely obvious weakness of this killswitch. It needs to ''receive'' a transmission to trigger. This means it could be countered by jamming the transmission, something that never occurs to anyone, not even Matt Horner who had ''just spoken'' about jamming transmissions not long before this is discovered. The possibility of simply removing or disabling the thing also isn't mentioned, even though compared to the things they've already done this would be child's play.
30th Aug '17 12:34:54 AM timemonkey
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** Considering the Xel'naga are the ones who actually created all those billions of worlds and species it's not a stretch. The Xel'naga were literally godlike.



*** Note, when the UED uses the Disrupter against the Swarm the zerg who are affected go feral, so while some went passive the others went berserk and attacked anything they saw including their own hives. So using on a zerg force that was already attacking them would have been pointless.




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*** The menu screens aren't actually part of the story, Zeratul never refers to them as the Garm Brood or expresses any familiarity with them.


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** The upgrades are likely adjustments made to their equipment to better suit the scenario they're it.


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** You might want to remember that all protoss are powerful psychics, which at the very least gives them shields. Them running into battle with only psi-blades is a lot less suicidal than it would be for humans since any enemy would have to overwhelm their shields just to injure them and the shields will quickly be restored no matter how much you damage them. They could also have any number of psionic or technological abilities to aid them as well (we see a few examples in Legacy of The Void) that we usually don't see due to gameplay balance.


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** Because humans are, aside from the few with high psionic power, genetic garbage. What makes humans special is our high intelligence and our hands which allow us to manipulate tools, both of which are completely useless to the Swarm. To the Swarm we have nothing of value to add to them, we're literally a waste was resources to even infest, so when they do they make the most of what we have and turn us into high pressure explosives.
12th Jul '17 12:20:47 PM delta1
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* Why are infested terrans used as bombs? Wasn't the whole point of the Zerg assimilating humans so that they could gain their psionic potential? Okay, so not all terrans actually have psionic potential, so maybe the Zerg can just discard the useless ones...but that still doesn't mean they make for good bombs. They must have assimilated thousands of other creatures over the years that would serve this function better than humans. Even here on Earth in real life, we're far from being the fastest sprinters.

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* Why are infested terrans used as bombs? Wasn't the whole point of the Zerg assimilating humans so that they could gain their psionic potential? Okay, so not all terrans actually have psionic potential, so maybe the Zerg can just discard the useless ones...but that still doesn't mean they make for good bombs. They must have assimilated thousands of other creatures over the years (heck one of them flies, and there shouldn't be any in-universe reason why Scourge can't hit ground targets) that would serve this function better than humans. Even here on Earth in real life, we're far from being the fastest sprinters.
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