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** She was [[spoiler:suffocated in the hotel, one would assume the hotel staff were at least aware of her condition, being tired all the time, etc, so when James carries his "sleeping" wife out to the car, nobody looks twice, stuffing her in the trunk might have been trickier though.]]
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Adding a real word example as a point.

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***...which isn't abnormal for victims of abuse. Guilt is a very common reaction many physical and sexual abuse victims feel, often feeling unworthy and that they are the ones to blame.
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*** If you count the name on the pizza box, advertisements around town, and store fronts, Silent Hill appears to have about four different pizza parlors. That town loves pizza.

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*** ** If you count the name on the pizza box, advertisements around town, and store fronts, Silent Hill appears to have about four different pizza parlors. That town loves pizza.pizza, apparently.
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*** If you count the name on the pizza box, advertisements around town, and store fronts, Silent Hill appears to have about four different pizza parlors. That town loves pizza.
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** I got the impression that she was allowed to go home, to live out her last few days. Would make removal of the body a lot easier, that is for certain.
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***Actually, Battered Woman/Person Defense exists for pretty much exactly Angela's case. She was abused for a long period of time (at least sexually by her father, and at least emotionally by her mother) and finally snapped, either in reaction to something that usually preceded abuse or during a vulnerable moment that she perceived as the only time she could defend herself. Either way, any court worth its weight in human decency would be trying to find a way to get her help, not send her to jail.

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[[folder:Misc]]
* So here's something that's been bothering me for a long, long time about Silent Hill 2. It's been hinted that Mary's body is in James' car, either in the back seat or trunk. So how was James able to carry her body from where ever she was being treated without anyone noticing?
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** SympatheticMurderer though she may be, she is still a murderer. Pretty much the whole point. It's meant as simply a tragedy, but it's her own mind that allows her to be devoured by the town's hell. And you don't get to skip on jail just because it was an AssholeVictim that totally had it coming. She's meant to be a WoobieDestroyerOfWorlds, and it damn well works.
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**** That's actually in its own way scarier than the monsters.
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**** Couldn't it also be possible that he suddenly wanted pizza, and the town just... gave him one?
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*** Well, do you want to hide and not be seen or be chased after by [[HighOctaneNightmareFuel Pyramid Head]]?

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*** Well, do you want to hide and not be seen or be chased after by [[HighOctaneNightmareFuel [[NightmareFuel Pyramid Head]]?
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*** I wouldn't bet on that; I have a feeling (and it's sort of implied in the game) that Pyramid Head is the kind of entity who'll always find you, no matter how fast you run.
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*** I'd much rather get chased by him. Haven't you noticed? Even with just a spear he's not exactly a track star.
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*** Well, do you want to hide and not be seen or be chased after by [[HighOctaneNightmareFuel Pyramid Head]]?
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**** I think that's giving the town too much credit as a GeniusLoci, and working too hard to justify gameplay elements that are just part of the survival horror genre. There's nothing to say it's really controlling every last footstep anyone takes, or that it's "thinking" anything at all. James, Eddie and Angela each came to Silent Hill for their own reasons, got pulled into the otherworld because they all have deep, dark issues, and the otherworld's reflecting and bringing to life their guilt, anger, all their inner darkness. James and Eddie crossed paths for the same reason that he crossed paths with Laura and Angela: they're all roaming the town, that's all. The only two characters who are meeting James by design, because they're part of his manifested guilt, are Maria and Pyramid Head.

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**** I think that's giving the town too much credit as a GeniusLoci, and working too hard to justify gameplay elements that are just part of the survival horror genre. There's nothing to say it's really controlling every last footstep anyone takes, or that it's "thinking" anything at all. James, Eddie and Angela each came to Silent Hill for their own reasons, got pulled into the otherworld because they all have deep, dark issues, and the otherworld's reflecting and bringing to life their guilt, anger, all their inner darkness. James and Eddie crossed paths for the same reason that he crossed paths with Laura and Angela: they're all roaming the town, that's all. The only two characters who are meeting James by design, because they're part of they've been created by his manifested guilt, are Maria and Pyramid Head.
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**** I think that's giving the town too much credit as a GeniusLoci, and working too hard to justify gameplay elements that are just part of the survival horror genre. There's nothing to say it's really controlling every last footstep anyone takes, or that it's "thinking" anything at all. James, Eddie and Angela each came to Silent Hill for their own reasons, got pulled into the otherworld because they all have deep, dark issues and the otherworld's reflecting and bringing to life their guilt, anger, all their inner darkness. James and Eddie crossed paths for the same reason that he crossed paths with Laura and Angela: they're all roaming the town, that's all. The only two characters who are meeting James by design, because they're part of his manifested guilt, are Maria and Pyramid Head.

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**** I think that's giving the town too much credit as a GeniusLoci, and working too hard to justify gameplay elements that are just part of the survival horror genre. There's nothing to say it's really controlling every last footstep anyone takes, or that it's "thinking" anything at all. James, Eddie and Angela each came to Silent Hill for their own reasons, got pulled into the otherworld because they all have deep, dark issues issues, and the otherworld's reflecting and bringing to life their guilt, anger, all their inner darkness. James and Eddie crossed paths for the same reason that he crossed paths with Laura and Angela: they're all roaming the town, that's all. The only two characters who are meeting James by design, because they're part of his manifested guilt, are Maria and Pyramid Head.
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**** I think that's giving the town too much credit as a GeniusLoci, and working too hard to justify gameplay elements that are just part of the survival horror genre. There's nothing to say it's really controlling every last footstep anyone takes, or that it's "thinking" anything at all. James, Eddie and Angela came to the town for their own reasons, got pulled into the otherworld because they all have deep, dark issues and the otherworld's reflecting and bringing to life their guilt, anger, all their inner darkness. James and Eddie crossed paths for the same reason that he crossed paths with Laura and Angela: they're all roaming the town, that's all. The only two characters who are meeting James by design, because they're part of his manifested guilt, are Maria and Pyramid Head.

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**** I think that's giving the town too much credit as a GeniusLoci, and working too hard to justify gameplay elements that are just part of the survival horror genre. There's nothing to say it's really controlling every last footstep anyone takes, or that it's "thinking" anything at all. James, Eddie and Angela each came to the town Silent Hill for their own reasons, got pulled into the otherworld because they all have deep, dark issues and the otherworld's reflecting and bringing to life their guilt, anger, all their inner darkness. James and Eddie crossed paths for the same reason that he crossed paths with Laura and Angela: they're all roaming the town, that's all. The only two characters who are meeting James by design, because they're part of his manifested guilt, are Maria and Pyramid Head.
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**** I think that's giving the town too much credit as a GeniusLoci, and working too hard to justify gameplay elements that are just part of the survival horror genre. There's nothing to say it's really controlling every last footstep anyone takes, or that it's "thinking" anything at all. James, Eddie and Angela came to the town for their own reasons, got pulled into the otherworld because they all have deep, dark issues and the otherworld's reflecting and bringing to life their guilt, anger, all their inner darkness. James and Eddie crossed paths for the same reason that he crossed paths with Laura and Angela: they're all roaming the town, that's all. The only two characters who are meeting James by design, because they're part of his manifested guilt, are Maria and Pyramid Head.
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*** Not that I disagree with you, but I had a thought: Let's say that Silent Hill is punishing people to the extent they believe they deserve to be punished. By the end, Eddie doesn't believe he's in the wrong or that he should be punished; he's free of guilt. He dies anyway. Why? Because James killed him. But the town seems to have control over where James goes (broken streets, locked doors) so why would it allow James to meet with Eddie at all? Maybe--speculating here--Eddie didn't feel any guilt, so the town couldn't produce monsters for him. But, maybe it thought he still deserved to be punished, and so the town let James find Eddie while Eddie is in his most psychopathic state...

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*** Silent Hill isn't punishing anybody in this game. It merely allows people to punish themselves, if they feel punishment is what they deserve. Angela certainly feels she does, and is rewarded accordingly. Eddie definitely does not feel as though he did anything wrong, and he certainly doesn't feel he's being punished (in fact, it appears as though he's having the time of his life acting out against all the people he perceives to have wronged him in life). Laura, clearly no punishment going on there. And, James? The punishment he does receive comes mostly in the form of a monster which is very obviously representing himself and his less than savory aspects. Whether or not punishment is finalized is definitely his decision to make. The town itself displays no will of its own at any time. It's also worth noting that Eddie never actually killed anybody. Well, not a ''person'', at least.

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*** Silent Hill isn't punishing anybody in this game. It merely allows people to punish themselves, if they feel punishment is what they deserve. Angela certainly feels she does, and is rewarded accordingly. accordingly, but she never personally mentions killing anybody, and it's clear that the guilt eating her alive has nothing to do with the specific act of killing her father (when she gets the chance to re-enact the killing, she does so without hesitation). She feels guilty about her own flaws, a notion her mother reinforces. Eddie definitely does not ''not'' feel as though he did anything wrong, and he certainly doesn't feel he's being punished (in fact, it appears as though he's having the time of his life acting out against all the people he perceives to have wronged him in life).life). This is because Eddie never feels any guilt at all, and what people look at and think is his guilt is actually his fear of being caught and suffering consequences, hence his lying and evasion until he feels safe enough from punishment to flaunt himself. Laura, clearly no punishment going on there. And, James? The punishment he does receive comes mostly in the form of a monster which is very obviously representing himself and his less than savory aspects. Whether or not punishment is finalized is definitely his decision to make. The town itself displays no will of its own at any time. It's also worth noting that Eddie never actually killed anybody. Well, not a ''person'', at least.
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*** Silent Hill isn't punishing anybody in this game. It merely allows people to punish themselves, if they feel punishment is what they deserve. Angela certainly feels she does, and is rewarded accordingly. Eddie definitely does not feel as though he did anything wrong, and he certainly doesn't feel he's being punished (in fact, it appears as though he's having the time of his life acting out against all the people he perceives to have wronged him in life). Laura, clearly no punishment going on there. And, James? The punishment he does receive comes mostly in the form of a monster which is very obviously representing himself and his less than savory aspects. Whether or not punishment is finalized is definitely his decision to make. The town itself displays no will of its own at any time.

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*** Silent Hill isn't punishing anybody in this game. It merely allows people to punish themselves, if they feel punishment is what they deserve. Angela certainly feels she does, and is rewarded accordingly. Eddie definitely does not feel as though he did anything wrong, and he certainly doesn't feel he's being punished (in fact, it appears as though he's having the time of his life acting out against all the people he perceives to have wronged him in life). Laura, clearly no punishment going on there. And, James? The punishment he does receive comes mostly in the form of a monster which is very obviously representing himself and his less than savory aspects. Whether or not punishment is finalized is definitely his decision to make. The town itself displays no will of its own at any time. It's also worth noting that Eddie never actually killed anybody. Well, not a ''person'', at least.
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*** Silent Hill isn't punishing anybody in this game. It merely allows people to punish themselves, if they feel punishment is what they deserve. Angela certainly feels she does, and is rewarded accordingly. Eddie definitely does not feel as though he did anything wrong, and he certainly doesn't feel he's being punished (in fact, it appears as though he's having the time of his life acting out against all the people he perceives to have wronged him in life). Laura, clearly no punishment going on there. And, James? The punishment he does receive comes mostly in the form of a monster which is very obviously representing himself and his less than savory aspects. Whether or not punishment is finalized is definitely his decision to make. The town itself displays no will of its own at any time.
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* Where did Eddie get that pizza? In the bowling alley, he sits there with Laura eating pizza and I'm like...did you order that? Does someone deliver to Silent Hill? Or did you just find it...amid the rust and blood and monsters and gore and hideousness you just found a perfectly fresh pizza and decided "Awesome...magic pizza, probably safe to eat it and its probably not haunted or anything." Or maybe you raided someone's fridge and ignored the "Property of P. Head" post-it.

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* Where did Eddie get that pizza? In the bowling alley, he sits there with Laura eating pizza pizza, and I'm like...like... did you order that? Does someone deliver to Silent Hill? Or did you just find it...it... amid the rust and blood and monsters and gore and hideousness hideousness, you just found a perfectly fresh pizza and decided "Awesome..."Awesome.. .magic pizza, probably safe to eat it it, and its it's probably not haunted or anything." Or maybe you raided someone's fridge and ignored the "Property of P. Head" post-it.



** Its hinted at that Eddie and Laura don't actually 'see' Silent Hill the exact same way that James does, as Eddie actually states early on when he thinks James is a little nutters. Laura sees the town as an adult-less world for her to play in and doesn't see the monsters and Eddie feels it as a sort of isolated prison for something he thought about doing. It seems that Eddie can sometimes cross back into Normal Silent Hill (hence his absence in some spots) and back into Other World Silent Hill at will.

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** Its It's hinted at that Eddie and Laura don't actually 'see' Silent Hill the exact same way that James does, as Eddie actually states early on when he thinks James is a little nutters. Laura sees the town as an adult-less world for her to play in and doesn't see the monsters monsters, and Eddie feels it as a sort of isolated prison for something he thought about doing. It seems that Eddie can sometimes cross back into Normal Silent Hill (hence his absence in some spots) and back into Other World Silent Hill at will.



*** Well, what did you expect? The Pyramid Head was acting as if it realized something was in the closet and was walking towards it and James reacted like any normal person would; he panicked and tried to kill it. It's not as if he would have automatically known that Pyramid Head, unlike the other monsters James had encountered up until that point, was impervious to conventional weaponry.

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*** Well, what did you expect? The Pyramid Head was acting as if it realized something was in the closet and was walking towards it it, and James reacted like any normal person would; he panicked and tried to kill it. It's not as if he would have automatically known that Pyramid Head, unlike the other monsters James had encountered up until that point, was impervious to conventional weaponry.



*** ...Touché

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*** ...TouchéTouché.



* It's been a while since this troper has touched SH2, but given that the town is "punishing" its visitors for it's past misdeeds...then why is ''Angela'' being punished for ''killing her rapist father?'' UnfortunateImplications much?

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* It's been a while since this troper has touched SH2, [=SH2=], but given that the town is "punishing" its visitors for it's their past misdeeds...then why is ''Angela'' being punished for ''killing her rapist father?'' UnfortunateImplications much?



** I'd argue that the town itself isn't punishing anyone, it's just providing a place for people that subconsciously want to punish themselves. The over reaching theme of the Silent Hill series, Silent Hill 2 especially, is that of guilt. And people sometimes feel guilty for things that others wouldn't blame them for. Silent Hill is rather like some early concepts of Hell, not a place of intentional, deliberate torture or pain, but a nightmarish version of the old "Go to your room and think about what you did." Essentially Silent Hill takes normal people wracked with guilt, whether that guilt is deserved or not, and turns them into reality warpers so they can create their own private, personal hells.
** Also, ''because she killed her dad''. Why she did it is irrelevant. Silent Hill punishes murderers, and she is one. Or, to look at all three of them: Eddie is a burgeoning psychopath. Harry has a mix of selfish and noble reasons. Angela is mostly sympathetic. But Silent Hill punishes murderers. It doesn't care if you did it for good reasons.

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** I'd argue that the town itself isn't punishing anyone, it's just providing a place for people that subconsciously want to punish themselves. The over reaching over-reaching theme of the Silent Hill series, Silent Hill 2 especially, is that of guilt. And people sometimes feel guilty for things that others wouldn't blame them for. Silent Hill is rather like some early concepts of Hell, not a place of intentional, deliberate torture or pain, but a nightmarish version of the old "Go to your room and think about what you did." Essentially Essentially, Silent Hill takes normal people wracked with guilt, whether that guilt is deserved or not, and turns them into reality warpers so they can create their own private, personal hells.
** Also, ''because she killed her dad''. Why she did it is irrelevant. Silent Hill punishes murderers, and she is one. Or, to look at all three of them: Eddie is a burgeoning psychopath. Harry James has a mix of selfish and noble reasons. Angela is mostly sympathetic. But Silent Hill punishes murderers. It doesn't care if you did it for good reasons.
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** Also, ''because she killed her dad''. Why she did it is irrelevant. Silent Hill punishes murderers, and she is one. Or, to look at all three of them: Eddie is a burgeoning psychopath. Harry has a mix of selfish and noble reasons. Angela is mostly sympathetic. But Silent Hill punishes murderers. It doesn't care if you did it for good reasons.
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** I'd argue that the town itself isn't punishing anyone, it's just providing a place for people that subconsciously want to punish themselves. The over reaching theme of the Silent Hill series, Silent Hill 2 especially, is that of guilt. And people sometimes feel guilty for things that others wouldn't blame them for. Silent Hill is rather like some early concepts of Hell, not a place of intentional, deliberate torture or pain, but a nightmarish version of the old "Go to your room and think about what you did." Essentially Silent Hill takes normal people wracked with guilt, whether that guilt is deserved or not, and turns them into reality warpers so they can create their own private, personal hells.
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*** Though given that Pyramid Head is the manifestation of James's guilt, it's very, VERY possible he would've sensed James's presence no matter what.
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** It's also vaguely implied that she might have killed her mother and brother as well. As for how much they deserved it, well...

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** I agree with the above. This game is all about personal guilt, not necessarily whether the people in question are worthy of blame. Should James be punished for wanting to end the suffering of his wife? It's also vaguely implied that she Angela might have killed her mother and brother as well. As for how much they deserved it, well...
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** It's also vaguely implied that she might have killed her mother and brother as well. As for how much they deserved it, well...
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[[folder:Let's Go Play in the Toilet!]]

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[[folder:Let's Go Play go play in the Toilet!]]toilet!]]



[[folder:How Dare You Kill Your Rapist Father!]]

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[[folder:How Dare You Kill Your Rapist Father!]]dare you kill your rapist father!]]

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