History Headscratchers / MassEffect2

4th Feb '16 11:56:43 AM Bronnt
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[[/folder]] [[folder: Quarian Biology]] * This game really messed with how I understood Quarian Biology. In the first game, it was stated that all Quarian who leave their ships constantly stay in environmental suits, since their immune systems have deteriorated due to centuries spent living aboard ships. That makes perfect sense, and even modern science has noted that children who grow up in overly sterile environments can have increased susceptibility to autoimmune conditions. But this is a result of the sterile environments on board their ships, so it must mean they don't need to wear suits on their ships. Yet when you visit the Quarian fleet, they're all wearing suits, even though they specifically mentioned having your crew go through decontamination/sterilization procedures. Okay, fine: They don't want to risk going suitless around a clutch of aliens who likely are breathing out various germs and bacteria. But then you learn that apparently, they never take these suits off? When you talk to Tali about Quarian reproduction, she mentions that Quarians "link their suits" to share environments, which means that Quarians apparently ALWAYS wear environmental suits, even on their ships. How does this make sense since it's specifically the fact that living aboard ship weakened their immune systems? If the ships aren't sterile, then they wouldn't have developed weakened autoimmune systems, but if the ships ARE sterile, then they don't need to wear suits, right?
4th Feb '16 11:56:02 AM Bronnt
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[[/folder]] [[folder: Quarian Biology]] *This game really messed with how I understood Quarian Biology. In the first game, it was stated that all Quarian who leave their ships constantly stay in environmental suits, since their immune systems have deteriorated due to centuries spent living aboard ships. That makes perfect sense, and even modern science has noted that children who grow up in overly sterile environments can have increased susceptibility to autoimmune conditions. But this is a result of the sterile environments on board their ships, so it must mean they don't need to wear suits on their ships. Yet when you visit the Quarian fleet, they're all wearing suits, even though they specifically mentioned having your crew go through decontamination/sterilization procedures. Okay, fine: They don't want to risk going suitless around a clutch of aliens who likely are breathing out various germs and bacteria. But then you learn that apparently, they never take these suits off? When you talk to Tali about Quarian reproduction, she mentions that Quarians "link their suits" to share environments, which means that Quarians apparently ALWAYS wear environmental suits, even on their ships. How does this make sense since it's specifically the fact that living aboard ship weakened their immune systems? If the ships aren't sterile, then they wouldn't have developed weakened autoimmune systems, but if the ships ARE sterile, then they don't need to wear suits, right?
4th Feb '16 11:24:32 AM Bronnt
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**The new ammo system works to make gameplay function as a good FPS, but it's also a serious case of ArtisticLicensePhysics as it completely violates the laws of thermodynamics. That is, the thermal clips only exist to absorb heat, but somehow, that heat is treated as a constant. You can fire one shot from a weapon and the heat stays there, somehow, even if you don't fire again for 20 minutes. This is treated as perfectly constant despite the very different environments you visit-some of which don't have even have atmospheres and, therefore, should result igreater use of thermal clips since there's no conduction/convection to help bleed off the heat. It's a bit annoying but, if you like having an ammo system, it's a NecessaryWeasel. The bigger question is why they stuck with this idea of heat transference when it stops making scientific sense, rather than just making the guns use actual ammo to power their ammo system.
22nd Jan '16 12:40:13 AM ZinfandelZT
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[[/folder]] [[folder: Geth Heretic Station Medi-Gel]] * Why are there medi-gel cases on the geth heretics' station, not counting gameplay contrivance?
21st Jan '16 8:24:25 PM Discar
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*** He turned around and walked away. I mean, Shepard's only going to stop him if he tries to take David.
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*** ** He turned around and walked away. I mean, Shepard's only going to stop him if he tries to take David.
21st Jan '16 2:31:43 AM manofwarb
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** A genophage like bio weapon wouldn't have as much of a profound socio-cultural effect on humans as it did with the Krogan. In this universe, humans can and have banded together to solve difficult scientific challenges. Humans invented medi-gel, came up with biotic suppressant Omega Enkaphalin, figured out how to ensure that a brittle boned person can lead a normal life, even figured out how to genetically engineer biotic ability in test tube babies (Miranda) and even found a way to resurrect a charred corpse to full functionality. Curing a sterility plague would be well within their capability, even via espionage if nothing else seemed to be working. It would therefore be only about as traumatic for us as any WMD attack. The ones who used the weapon may not be able to reap its benefits for over a millennium. The reason why the genophage affected the krogan so profoundly is because their culture didn't enable them to unify and divert resources away from weapon production to research a cure. They couldn't even realize that breeding at their maximum rate would be problematic if natural predation didn't cull their numbers anymore. Heck, they let their population get so out of control that they instigated a [[Franchise/{{Fallout}} fallout-esque]] nuclear war over resources. If they could unify and cure this disease, they can also implement controls on their population and learn to share resources via compromise.
10th Nov '15 9:37:40 PM Zaptech
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*** He turned around and walked away. I mean, Shepard's only going to stop him if he tries to take David.
8th Nov '15 10:37:30 AM Discar
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*** This begs the question, in the ending where you rescue David, how did Gavin escape to the Cerberus facility in Mass Effect 3?
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*** ** This begs the question, in the ending where you rescue David, how did Gavin escape to the Cerberus facility in Mass Effect 3?
7th Nov '15 2:11:58 AM tropelion
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** For Ronald it only applies to the ending where you let him live. In the other two [[PayEvilUntoEvil you allow him to be beaten to death or kill himself]]. In the ending where you take him to jail, Jacob chews him out while your squadmate points their gun at the unarmed hunters. As for David, Shepard radioes Joker and informs him to send a message to the Alliance for a team to free David and take him to Grissom Academy (with someone like Shepard vouching for him, David's enrollment is almost guaranteed), while Gavin has been disarmed and will be killed by Shepard if he tires anything. *** This begs the question, in the ending where you rescue David, how did Gavin escape to the Cerberus facility in Mass Effect 3?

** TheParagon who wants to cure the genophage is inclined to do so for another reason - the most recent modification was essentially a preemptive culling, similar to spraying herbicide to get rid of weeds. The Krogan however are a sapient species. One does not treat them the same way we would treat mosquitoes or locusts. Controlling a sapient species' numbers without their knowledge or approval seems so wrong. Until you realize that although sapient, the Krogan are an extremely warlike aggressive race. To them, their population growth is a very dangerous weapon to be used against their enemies. The genophage neutralized this strategic weapon. Which is why curing the genophage is the right action only if Wrex and/or Eve are around to lead. They do not see the Krogan ability to increase their numbers as a weapon to be used against the Galaxy. Wreav on the other hand does!!
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** TheParagon who wants to cure the genophage is inclined to do so for another reason - the most recent modification was essentially a preemptive culling, similar to spraying herbicide to get rid of weeds. The Krogan however are a sapient species. One does not treat them the same way we would treat mosquitoes or locusts. Controlling a sapient species' numbers without their knowledge or approval seems so wrong. Until you realize that although sapient, the Krogan are an extremely warlike aggressive race. To them, their population growth is a very dangerous weapon to be used against their enemies. The genophage neutralized this strategic weapon. Which is why curing the genophage is the right action only if Wrex and/or Eve are around to lead. They do not see use the Krogan ability to increase their numbers as a weapon to be used against the Galaxy. Wreav on the other hand does!!does!! ** It begs the question; how would we humans feel and react if advanced aliens inflicted something like the Genophage on us?

** TheParagon who wants to cure The Council also backslid from the genophage is inclined to do so for another reason - the most recent modification was essentially a preemptive culling, similar to spraying herbicide to get rid of weeds. The Krogan however are a sapient species. One does not treat first game if you kept them the same way we would treat mosquitoes or locusts. Controlling a sapient species' numbers without their knowledge or approval seems so wrong. Until you realize that although sapient, the Krogan are an extremely warlike aggressive race. To them, their population growth is a very dangerous weapon to be used against their enemies. The genophage neutralized this strategic weapon. Which is why curing the genophage is the right action only if Wrex and/or Eve are around to lead. alive. They do not see know almost nothing about the Krogan ability Reapers and have no means to increase their numbers as stop them. Like many politicians in real-life, they cover up a weapon problem until they're fully confident they can deal with it or it's too big to be used against the Galaxy. Wreav on the other hand does!!cover-up.

** Yeah. If you listen to the asari who stole the goods, she's practically shitting herself in terror that Thax knows. This is also coupled with how Thax's representative responds if you ask if he needs help "dealing with" the thieves. The polite response he gives about "making a few inquiries" and the fate of the thieves "depending on the sincerity of their apologies" is just euphemism for "Thax is probably going to strangle them with their own entrails unless they beg really, really well." The thieves are in deep, ''deep'' crap for this. As for informing Anaya about the theft, the note really doesn't give her much to go on. It's just a first name.
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** Yeah. If you listen to the asari who stole the goods, she's practically shitting herself in terror that Thax knows. This is also coupled with how Thax's representative responds if you ask if he needs help "dealing with" the thieves. The polite response he gives about "making a few inquiries" and the fate of the thieves "depending on the sincerity of their apologies" is just euphemism for "Thax is probably going to strangle them with their own entrails unless they beg really, really well." The thieves are in deep, ''deep'' crap for this. As for informing Anaya about the theft, the note really doesn't give her much to go on. It's just a first name.

** Considering that Spectres are quite literally ''above the law''[[note]]On a related note, how do we not have a trope for this already?[[/note]], anyone attempting to unlawfully impersonate a Spectre would quickly be hunted down and killed the moment a real Spectre hears about it. Consequently, it is generally accepted throughout Citadel space that anyone identifying themselves as a Spectre must be one, because no one would be suicidal enough to fraudulently claim Spectre status. There also seems to be a deep-seated taboo in Citadel space against questioning the authority of a Spectre since, after all, they can legally execute you just for pissing them off. The guards on Noveria are an exception because the planet is technically outside the bounds of Citadel law. Spectres operate on Noveria ''only'' at the pleasure of the corporations who run the planet and the guards know it. It makes sense that they'd take every opportunity to throw their weight around and lord it over a high-and-mighty Spectre.
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** Considering that Spectres are quite literally ''above the law''[[note]]On a related note, how do we not have a trope for this already?[[/note]], anyone attempting to unlawfully impersonate a Spectre would quickly be hunted down and killed the moment a real Spectre hears about it. Consequently, it is generally accepted throughout Citadel space that anyone identifying themselves as a Spectre must be one, because no one would be suicidal enough to fraudulently claim Spectre status. There also seems to be a deep-seated taboo in Citadel space against questioning the authority of a Spectre since, after all, they can legally execute you just for pissing them off. The guards on Noveria are an exception because the planet is technically outside the bounds of Citadel law. Spectres operate on Noveria ''only'' at the pleasure of the corporations who run the planet and the guards know it. It makes sense that they'd take every opportunity to throw their weight around and lord it over a high-and-mighty Spectre.Spectre; they're just smart enough to know not to make the situation violent or alot of people will die.

** If Shepard wants to impress a krogan, s/he needs to stand alone before said krogan. Krogan also don't have the universally-hostile reputation that geth have; they're violent and destructive, but Shepard has dealt with ones that were highly rational before. A single guard isn't going to do much in close-quarters against a krogan anyway. Also keep in mind that the guard that was in the room with Legion was an assigned guard to watch over a potentially extremely dangerous prisoner; you don't need a guard to watch over a comatose krogan in a tank.
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** If Shepard wants to impress a krogan, s/he needs to stand alone before said krogan. Krogan also don't have the universally-hostile reputation that geth have; they're violent and destructive, but Shepard has dealt with ones that were highly rational before. A single guard isn't going to do much in close-quarters against a krogan anyway. Also keep in mind that the guard that was in the room with Legion was an assigned guard to watch over a potentially extremely dangerous prisoner; you don't need a guard to watch over a comatose krogan in a tank.

** If Shepard wants to impress a krogan, s/he needs to stand alone before said krogan. Krogan also don't have Look up the universally-hostile reputation that geth have; they're violent difference between indentured servitude and destructive, but Shepard has dealt chattel slavery. Though it was likely included to provoke thought with ones that were highly rational before. A single guard isn't going to do much in close-quarters against a krogan anyway. Also keep in mind that the guard that was in the room with Legion was an assigned guard to watch over a potentially extremely dangerous prisoner; you don't need a guard to watch over a comatose krogan in a tank.morally grey situation.

** The impression I got (don't have the quest script on hand, sorry) was that the kids were taken to Brain Camp. Although the scientists could have been, too do you expect they put "worked at a rogue Cerebus training camp for X years" on their resume?
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** The impression I got (don't have the quest script on hand, sorry) was that the kids were taken to Brain Camp. Although the scientists could have been, too do you expect they put "worked at a rogue Cerebus training camp for X years" on their resume?

** The impression I got (don't have the quest script on hand, sorry) was that the kids were taken to Brain Camp. Although the It's FridgeBrilliance really. Those scientists could have been, too do you expect they put "worked at a rogue Cerebus training camp for X years" were performing unethical, deadly experiment on their resume?children. The Illusive Man made Cerberus to protect humanity; so by harming human children those scientists are, in a way, harming humanity's future.

** 1. Most of the galaxy does not believe in reapers. 2. Nobody believes in terrorists. 3. Batarians don't believe in humanity. To them it would sound like the most idiotic plan ever hatched to get someone to move. The batarians would then proceed to trace the signal, and detain (or bomb) them like the terrorists they are believed to be.
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** 1. Most of the galaxy does not believe in reapers. 2. Nobody believes in terrorists. 3. Batarians don't believe in humanity. To them it would sound like the most idiotic plan ever hatched to get someone to move. The batarians would then proceed to trace the signal, and detain (or bomb) kill) them like the terrorists they are believed to be.

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** The Batarians mention capturing members of Kenson's team and torturing them for information where they told the Batarians their plan (the Batarians discuss it though they dismiss it as "frenzied rambling"). Furthermore, the base had security camera which could have picked up Shepard. The Batarians could also have used simple logic; they had Alliance prisoners there, then the base was attacked and the Alliance prisoners disappeared, therefore Alliance forces invaded and freed them. Finally it could be blind prejudice; the Hegemony hates humans so the presence of armed humans in Batarian space near the Batarian's secret weapon was blamed on the Alliance regardless of proof. After the destruction of the relay and Aratoht, that was all the Batarians needed to declare war.

* Well I just played Arrival for the second time(first after and now before the suicide mission) and something bugs me. when you finish the suicide mission you see the Reapers activating and flying off to the milky way. Ummm.... didn't they JUST ARRIVE at the Alpha Relay, it just makes the DLC feel rushed. It would have been MUCH easier for Bioware to start Arrival only after the suicide mission
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* Well I just played Arrival for the second time(first after and now before the suicide mission) and something bugs me. when you finish the suicide mission you see the Reapers activating and flying off to the milky way. Ummm.... didn't they JUST ARRIVE at the Alpha Relay, it just makes the DLC feel rushed. It would have been MUCH easier for Bioware to start Arrival only after the suicide mission

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** It makes another level of sense when the similarity to North Korea is considered; they could be using mass-produced inferior technology due to limited resources; the latter confirmed by Balak in the first game during his motive rant.

* Hackett wanted Shepard to do the mission alone because he was afraid an assault by the full squad would scare the batarians into killing Kenson. I can buy that. What I don't get is why Shepard never tries to contact the Normandy until after the Project is activated, well after Kenson has been saved and the batarians can't kill her. A far amount of trouble could have been avoided if Shepard had just rung up the Normandy after saving Kenson. "Shepard to Normandy. I've rescued the doctor and we're on our way to her base of operations to confirm her findings. Joker, head to these coordinates, and tell the squad to get suited up. If the Reapers are as close as Kenson says, we can't take any chances." Granted, I doubt the full squad's help could have changed the DLC's outcome by much, but still. ** They're inside batarian space. Firing up any comms inside batarian space outside of point-to-point laser transceivers is pretty much going to be a flashing sign that says "Here we are!" to the Hegemony. (the Project probably found a way around this)
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* Hackett wanted Shepard to do the mission alone because he was afraid an assault by the full squad would scare the batarians into killing Kenson. I can buy that. What I don't get is why Shepard never tries to contact the Normandy until after the Project is activated, well after Kenson has been saved and the batarians can't kill her. A far amount of trouble could have been avoided if Shepard had just rung up the Normandy after saving Kenson. "Shepard to Normandy. I've rescued the doctor and we're on our way to her base of operations to confirm her findings. Joker, head to these coordinates, and tell the squad to get suited up. If the Reapers are as close as Kenson says, we can't take any chances." Granted, I doubt the full squad's help could have changed the DLC's outcome by much, but still. ** They're inside batarian space. Firing up any comms inside batarian space outside of point-to-point laser transceivers is pretty much going to be a flashing sign that says "Here we are!" to the Hegemony. (the Project probably found a way around this) Hegemony and not only gets Kenson killed but puts the Hegemony at war with the Alliance (though the Alliance would most likely win the Batarians are strong and cunning enough to even the odds to the point that it's difficult for both sides).

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* Hackett wanted ** To elaborate, Harbinger wants Shepard alive but is willing to do the mission alone because he was afraid an assault by the full squad would scare the batarians into killing Kenson. I can buy that. What I don't get is why have Shepard never tries die if necessary. Given that Harbinger tried to contact the Normandy until after the Project is activated, well after Kenson has been saved and the batarians can't kill her. A far amount him at the beginning of trouble could have been avoided if the game with the Collector attack, it's possible that Harbinger wants to personally oversee Shepard's execution the second time to make sure Shepard had just rung up the Normandy after saving Kenson. "Shepard to Normandy. I've rescued the doctor and we're on our way to her base of operations to confirm her findings. Joker, head to these coordinates, and tell the squad to get suited up. If the Reapers are as close as Kenson says, we can't take any chances." Granted, I doubt the full squad's help could have changed the DLC's outcome by much, but still. ** They're inside batarian space. Firing up any comms inside batarian space outside of point-to-point laser transceivers is pretty much going to be a flashing sign that says "Here we are!" to the Hegemony. (the Project probably found a way around this) STAYS dead.
8th Oct '15 5:24:56 PM Discar
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*** Not to nitpick, but wouldn't that cause a problem for anyone onboard? Obviously non-humans breathe a similar mix of gases to humans, hence everyone (except Tali, and even then her suit just filters the air) is able to walk around without an air mask. But a pure oxygen environment (besides being a ''massive'' fire hazard) would leave everyone loopy, as they'd be suffering from hyperoxia.
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*** ** Not to nitpick, but wouldn't that cause a problem for anyone onboard? Obviously non-humans breathe a similar mix of gases to humans, hence everyone (except Tali, and even then her suit just filters the air) is able to walk around without an air mask. But a pure oxygen environment (besides being a ''massive'' fire hazard) would leave everyone loopy, as they'd be suffering from hyperoxia.
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