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** At least for Noveria, once Shepard got access to the garage they could have just had Noveria's loading personnel transport it there. As for Feros, that's almosr certainly gameplay convenience since running across those roads on foot would take forever.
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Asked and answered on the archived page


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[[folder: Sadistic Choice in "Bring Down the Sky"]]
* Why doesn't Shepard TakeAThirdOption, call Pressly, and have the Normandy shoot down Balak's ship while Shep rescues the hostages? Why isn't it at least given a HandWave with disabled communications or something like that?
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[[/folder]]

[[folder: Sadistic Choice in "Bring Down the Sky"]]
* Why doesn't Shepard TakeAThirdOption, call Pressly, and have the Normandy shoot down Balak's ship while Shep rescues the hostages? Why isn't it at least given a HandWave with disabled communications or something like that?
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[[folder: Council assigning C-Sec to Saren investigation]]
*While the time-frame for the investigation is extremely short, the Council's decision to assign the investigation to C-sec rather than another Spectre is strange. As Garrus mentions during your first meeting with him, everything Saren does is classified, and he doesn't have the clearance needed to to access the records, which blocks him from being able to perform his investigation in any effective manner. That this doesn't raise all kinds of red flags is also very odd.

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** In 3 when Tali tells you what keelah se'lai she states that what she's telling you is the closest translation she can think of. So some of these are those kinds of words that just don't have a direct English (or whatever language you speak) counterpart and therefor cannot be translated in a way that doesn't sound weird.

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* It's established that spending a lot of time on Ferod, especially around Zhu's Hope, is basically asking to be spored by the Thorian. By the time Shep and crew arrive basically the entire colony has been taken over. However, Shepard and crew spend quite a lot of time on the planet themselves, even if they don't do the player thing where they poke around in every nook and cranny and do every side quest. Not only that, but they even get up close and personal with the Thorian. How on earth (or Feros, in this case) do they manage to avoid getting taken over by the thing.

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* It's established that spending a lot of time on Ferod, Feros, especially around Zhu's Hope, is basically asking to be spored by the Thorian. By the time Shep and crew arrive basically the entire colony has been taken over. However, Shepard and crew spend quite a lot of time on the planet themselves, even if they don't do the player thing where they poke around in every nook and cranny and do every side quest. Not only that, but they even get up close and personal with the Thorian. How on earth (or Feros, in this case) do they manage to avoid getting taken over by the thing.thing.
** Because like indoctrination, the Thorian's spores don't work that quickly. The Thorian took control of the colony over a period of weeks, if not months. By contrast, Shepard and crew were there for maybe a day or two at most. There wasn't nearly enough time for the Thorian to spread enough spores to control them.



[[folder: Mako on Ferrum and Noveria]]

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[[folder: Mako on Ferrum Feros and Noveria]]
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* It's established that spending a lot of time on Ferrum, especially around Zhu's Hope, is basically asking to be spored by the Thorian. By the time Shep and crew arrive basically the entire colony has been taken over. However, Shepard and crew spend quite a lot of time on the planet themselves, even if they don't do the player thing where they poke around in every nook and cranny and do every side quest. Not only that, but they even get up close and personal with the Thorian. How on earth (or ferrum, in this case) do they manage to avoid getting taken over by the thing.

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* It's established that spending a lot of time on Ferrum, Ferod, especially around Zhu's Hope, is basically asking to be spored by the Thorian. By the time Shep and crew arrive basically the entire colony has been taken over. However, Shepard and crew spend quite a lot of time on the planet themselves, even if they don't do the player thing where they poke around in every nook and cranny and do every side quest. Not only that, but they even get up close and personal with the Thorian. How on earth (or ferrum, Feros, in this case) do they manage to avoid getting taken over by the thing.



* How in whatever world you happen to be on does the Mako get into the Ferrum Skyway or the Noveria Garage. The second case is especially weird since Shepard themselves can't get in there so the Mako shouldn't be able to either.

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* How in whatever world you happen to be on does the Mako get into the Ferrum Feros Skyway or the Noveria Garage. The second case is especially weird since Shepard themselves can't get in there so the Mako shouldn't be able to either.
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[[/folder]]

[[folder: Mako on Ferrum and Noveria]]
* How in whatever world you happen to be on does the Mako get into the Ferrum Skyway or the Noveria Garage. The second case is especially weird since Shepard themselves can't get in there so the Mako shouldn't be able to either.
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[[/folder]]

[[folder: The Thorian and Shepard's Crew]]
* It's established that spending a lot of time on Ferrum, especially around Zhu's Hope, is basically asking to be spored by the Thorian. By the time Shep and crew arrive basically the entire colony has been taken over. However, Shepard and crew spend quite a lot of time on the planet themselves, even if they don't do the player thing where they poke around in every nook and cranny and do every side quest. Not only that, but they even get up close and personal with the Thorian. How on earth (or ferrum, in this case) do they manage to avoid getting taken over by the thing.
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** Legendary Edition allows you to use all four weapons even if you don't have training in them so it makes a bit more sense now.
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*** By no means can you expose yourself to vacuum with minimal ill effects in real life. The difference in pressure can rip your lungs out of your body if you're holding your breath when you enter the vacuum, and the difference in pressure would literally cause your skin to boil due to the moisture you carry. Not to mention you'd get the mother of all sunburns considering there's no atmosphere/ clouds/ ozone layer/ anything in the way to protect you from the Sun's rays. Of course, you'd probably be dead pretty quickly anyway.

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*** By no means can you expose yourself to vacuum with minimal ill effects in real life. The difference in pressure can rip your lungs out of your body if you're holding your breath when you enter the vacuum, and the difference in pressure it would literally cause your skin to boil due to the moisture you carry.carry (less pressure = lower boiling points). Not to mention you'd get the mother of all sunburns considering there's no atmosphere/ clouds/ ozone layer/ anything in the way to protect you from the Sun's rays. Of course, you'd probably be dead pretty quickly anyway.
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***By no means can you expose yourself to vacuum with minimal ill effects in real life. The difference in pressure can rip your lungs out of your body if you're holding your breath when you enter the vacuum, and the difference in pressure would literally cause your skin to boil due to the moisture you carry. Not to mention you'd get the mother of all sunburns considering there's no atmosphere/ clouds/ ozone layer/ anything in the way to protect you from the Sun's rays. Of course, you'd probably be dead pretty quickly anyway.
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** I think that was supposed to be Saren AFTER Sovereign 'upgraded' him. He's got a lot of Geth tubes poking in and out of him like he's a Borg or something and you'll notice his right arm, the one with the weird protective pauldron, is clearly a Geth arm. I just figure that BioWare either A: nailed down his updated Vader-like kickass appearance first and ran out of time to create his Anakin version before launch date or B: they were just too lazy to create the Anakin version. One thing I did notice is he doesn't have the colony markings on his face, which is usually a sign that a Turian is a bad guy.
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** ''VideoGame/MassEffect2'' introduces the M98 Widow, a Geth sniper rifle (actually a quarian one, upgraded by the Geth) and ''VideoGame/MassEffect3'' tells us that some armies attempts to modify the weapon wanting to decrease the recoil while keeping the massive firepower in order to not break the soldiers' arm when they fire the weapon. ME3, also tell us that the quarian and Alliance intelligences are curious about the Geth Spitfire. This, and the fact that the current termal clips exists because of the Geth, means that the non-Geth races take interest at the geth weaponry and tecnology.

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** ''VideoGame/MassEffect2'' introduces the M98 Widow, a Geth sniper rifle (actually a quarian one, upgraded by the Geth) and ''VideoGame/MassEffect3'' tells us that some armies attempts to modify the weapon wanting to decrease the recoil while keeping the massive firepower in order to not break the soldiers' arm when they fire the weapon. ME3, ''VideoGame/MassEffect3'' also tell tells us that the quarian and Alliance intelligences are curious about the Geth Spitfire. This, and the fact that the current termal clips exists because of the Geth, means that the non-Geth races take interest at the geth weaponry and tecnology.
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** ME2 introduce the M98 Widow, a Geth sniper rifle (actually a quarian one, upgraded by the Geth) and ME3 tell us that some armies attempts to modify the weapon wanting to decrease the recoil while keeping the massive firepower in order to not break the soldiers' arm when they fire the weapon. ME3, also tell us that the quarian and Alliance intelligences are curious about the Geth Spitfire. This, and the fact that the current termal clips exists because of the Geth, means that the non-Geth races take interest at the geth weaponry and tecnology.

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** ME2 introduce ''VideoGame/MassEffect2'' introduces the M98 Widow, a Geth sniper rifle (actually a quarian one, upgraded by the Geth) and ME3 tell ''VideoGame/MassEffect3'' tells us that some armies attempts to modify the weapon wanting to decrease the recoil while keeping the massive firepower in order to not break the soldiers' arm when they fire the weapon. ME3, also tell us that the quarian and Alliance intelligences are curious about the Geth Spitfire. This, and the fact that the current termal clips exists because of the Geth, means that the non-Geth races take interest at the geth weaponry and tecnology.
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** ME2 introduce the M98 Widow, a Geth sniper rifle (actually a quarian one, upgraded by the Geth) and ME3 tell us that some armies attempts to modify the weapon wanting to decrease the recoil while keeping the massive firepower in order to not break the soldiers' arm when they fire the weapon. ME3, also tell us that the quarian and Alliance intelligences are curious about the Geth Spitfire. This, and the fact that the clips are geth-based means that the non-Geth races take interest at the geth weaponry

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** ME2 introduce the M98 Widow, a Geth sniper rifle (actually a quarian one, upgraded by the Geth) and ME3 tell us that some armies attempts to modify the weapon wanting to decrease the recoil while keeping the massive firepower in order to not break the soldiers' arm when they fire the weapon. ME3, also tell us that the quarian and Alliance intelligences are curious about the Geth Spitfire. This, and the fact that the current termal clips are geth-based exists because of the Geth, means that the non-Geth races take interest at the geth weaponryweaponry and tecnology.
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** ME2 introduce the M98 Widow, a Geth sniper rifle (actually a quarian one, upgraded by the Geth) and ME3 tell us that some armies attempts to modify the weapon wanting to decrease the recoil while keeping the massive firepower in order to not break the soldiers' arm when they fire the weapon. ME3, also tell us that the quarian and Alliance intelligences are curious about the Geth Spitfire. This, and the fact that the clips are geth-based means that the non-Geth races take interest at the geth weaponry
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*** No. Biological components are explicitly required to create weapons that behave like biotics. This is explicitly stated in the Codex description for the Scions.
-->The scions' weapons, however, indicate that scions retain some living tissue, or at least sustain some of the same electrochemical reactions as those of a human biotic. The weapon creates a powerful warp effect, which is consistent with the eezo nodules visible in the scion's expansive nervous system.
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*** Except that, as mentioned above, biotics are just how a biological organism makes use of element zero. It's perfectly possible to use eezo with pure technology: the Citadel races ''already'' do this with their starships, kinetic barriers and everything else. There are already eezo-based weapons like the [[https://masseffect.fandom.com/wiki/M-490_Blackstorm Blackstorm]]. The reason the Reapers use biotics to make biotic weapons is a mix of RuleOfCool and RuleOfScary.
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** Speaking as a biology major, Evolutionary adaptation usually occurs when some new environmental factor comes into play, but the species in question has an already-existing trait in the gene pool that [[ContrivedCoincidence just so happens]] to be useful in dealing with the new environmental factor. When Earth's arthroods first started moving onto land, for example, their exoskeletons turned out to make for good support structures. So it's possible that the Hanar already had some sort of outer membrane meant to keep out certain toxins or parasites or something, but it turned out to be good at keeping water in as well.

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** Speaking as a biology major, Evolutionary adaptation usually occurs when some new environmental factor comes into play, but the species in question has an already-existing trait in the gene pool that [[ContrivedCoincidence just so happens]] to be useful in dealing with the new environmental factor. When Earth's arthroods arthropods first started moving onto land, for example, their exoskeletons turned out to make for good support structures. So it's possible that the Hanar already had some sort of outer membrane meant to keep out certain toxins or parasites or something, but it turned out to be good at keeping water in as well.
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** Speaking as a biology major, Evolutionary adaptation usually occurs when some new environmental factor comes into play, but the species in question has an already-existing trait in the gene pool that [[ContrivedCoincidence just so happens]] to be useful in dealing with the new environmental factor. When Earth's arthroods first started moving onto land, for example, their exoskeletons turned out to make for good support structures. So it's possible that the Hanar already had some sort of outer membrane meant to keep out certain toxins or parasites or something, but it turned out to be good at keeping water in as well.
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*** To give an example of the above, a red dwarf star is so dim that the habitable zone is so close to the star that any planet orbiting there becomes tidally locked, meaning that the same side of the planet always faces it's sun, like Earth's moon does us.
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** It is explicitly stated in-game that it is a unique lifeform. No explanation is given for how it evolved in that manner.


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** It's not clear if the Thorian itself was completely destroyed or if the local mass of the Thrian was amputated by the destruction of that specific part of it. We know that the Thorian's spores still seem o survive on in the colonists who were infected after that particular part of the creature was destroyed. That said, it is also a completely alien life form; we can't really compare it to human biology. Perhaps this is a case where destroying one large nerve cluster can kill, or at least temporarily incapacitate, the entire creature.
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[[/folder]]

[[folder: The Thorian, both as and organism and as a species]]
* Is the Thorian a SingleSpecimenSpecies? if so, how did it evolve? if not, why are the the other members never mentioned or discussed, especially considering that the colonists could just as easily be taken over by one of them?
* Considering that it's stated to have kilometers of biomass, why wasn't it able to regrow the cthulhu-like part that Shepard destroyed? Even weirder considering that the thing is stated to have ''many'' neural clusters, so why was this particular one so critical? This would be like if Humans could be killed just by surgically destroying ''one'' specific neuron.
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*** The quarians would need to find a planet that would be able to even support them in the first place. Remember that the quarians are dependent on symbiotic life native to Rannoch itself to survive - life which they can't really bring with them. Settling on any other planet would take centuries for them to acclimate to the new environment, even if they could. They don't have the resources or technology to rebuild or transplant an entire ecosystem of symbiotic life. They're not idiots when their biology literally makes it take multiple generations to be able to take off their suits on a new world.
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*** Because there is no genophage data, by the time you can talk to Rana it's clear the place is just a cloning facility, there's nothing to take and everyone knows that. Cloning tech isn't new, the krogan could have tried that at any time to boost their numbers.


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*** The good reason for why they don't set up a colony in the Terminus Systems is because they'd be hideously vulnerable. They have no allies or support and the Council holds no influence there so even the rules that keep Council Space relatively safe won't apply. Sure they'd have a lot of ships but those ships are largely old and unimpressive and even the upgrades made in the third game didn't really fix that (sure, they had a lot of firepower but it's also pointed out guns do nothing to make the ships more capable of taking hits so their ships get torn apart and even ships that would normally be ignored are now targets). In addition keeping all those ships running is a massive resource drain, and they won't be able to continue strip mining empty systems if they have a single planet to protect. All their resources would be dedicated to making their colony livable, which will be especially hard during their century long adaptation period. They'd be starting pretty much entirely from scratch as they have no outside production facilities to build things for them. And then you add on the attacks from pirates, merc groups and slavers or just anyone else with an interest in the planet and it's just not worth it.
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**** [[SarcasmMode Because wandering around like bunch of idiots on flotilla of ancient ships that can fail at any moment and forces them to keep their population at certain number provides better chances to retake their homeworld comparing to having a planet where they could increase population (meaning more soldiers), exploit it's natural resources (which means more and newer ships) and allows to leave civillians in safe place instead of throwing them in the middle of battle.]] Sometimes I think that Quarians are the second dumbest sentient species in Mass Effect (first ones are Leviathans, if anyone is wondering).

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