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*** So how exactly is a level two better at dodging arrows than a level one, when they are both preoccupied with fighting, and a arrow hits them in the chest while they're distracted? Does being level two make their arrows magically hit a less vital spot?
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*** I always saw Evil and Good as doing away with Neutral Evil and Neutral Good rather than Lawful Evil and Chaotic Good. I never really got what differentiated those two from the other ones. I am annoyed that they removed Lawful Neutral and Chaotic Neutral, because those two I could figure out the difference.
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*** Think of HP more as PlotArmor and less as your ability to get stabbed in the face. Your buddy is not fixing actual damage, he's re-invigorating you after an exhausting battle or giving you a moral boost in the middle of one. You are not actually getting hit by those arrows, when you get "hit" you actually had to expend effort to not take a major hit rather than casually dodging them or letting them bounce off your armor. Have nothing when you are reduced to negative HP and they are stabbing you.
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** Basically, your'e character has gotten more experienced and knows how to get hit by those arrows just the right way so they don't die as quickly. what really doesn't make sense is that you are now better at (for example) patching people up after they got hurt....
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*** The alignment system gives more freedom because it does away with tying game mechanics to roleplaying. In the old editions, you had to declare an alignment and stick to it because otherwise certain items would/wouldn't work for you, certain people hurt you more/less, certain spells could/couldn't affect you. This isn't true in Fourth edition. A devil's attack will hurt you just as much as an angel's attack, whether you're Lawful Good, Chaotic Evil or Unaligned. You don't even need to pick an alignment, barring a few divine class restrictions. There is no reason now to straightjacket a character to certain actions because that is what his alignment says he does, you can choose to act however you think the character should, free of outside pressure. (Still no idea why they folded the alignment chart in half.)

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**** Correct. Customising monsters in 4E is actually ludicrously easy. Any monster can have it's level adjusted up or down by simply increasing or reducing it's defences and attacks by 1 for every level, increasing or reducing it's damage by 1 for every 2 levels, knocking the damage die up or down for every 4 levels and giving it a new ability every 4 - 6 levels. You can also add templates to monsters, turning them into Elites or Solos (doubling or quintupling their power respectively) and there's an entire section in the DMG which gives readers the exact rules and regs required to build an entire monster from scratch. I'm not sure why so many people seem to feel 4E isn't customisable, it's easily the most customisable of any of the DnD series, it's FAR faster and easier to customise things in 4E than it ever was in 3.5, and it's more fun too, since Monsters are explicitly allowed to break the rules. The difference is that all the monster customisation stuff is in the DMG, not the MM. The MM is just a list of pre-made monsters that fit into the rules outlined in the DMG, it's not even a list of all the monsters in the world, it's like, a book full of example monsters, "this is how your monsters should look like."

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**** Correct. Customising Customizing monsters in 4E is actually ludicrously easy. Any monster can have it's level adjusted up or down by simply increasing or reducing it's defences defenses and attacks by 1 for every level, increasing or reducing it's damage by 1 for every 2 levels, knocking the damage die up or down for every 4 levels and giving it a new ability every 4 - 6 levels. You can also add templates to monsters, turning them into Elites or Solos (doubling or quintupling their power respectively) and there's an entire section in the DMG which gives readers the exact rules and regs required to build an entire monster from scratch. I'm not sure why so many people seem to feel 4E isn't customisable, customizable, it's easily the most customisable customizable of any of the DnD [=DnD=] series, it's FAR faster and easier to customise customize things in 4E than it ever was in 3.5, and it's more fun too, since Monsters are explicitly allowed to break the rules. The difference is that all the monster customisation customization stuff is in the DMG, not the MM. The MM is just a list of pre-made monsters that fit into the rules outlined in the DMG, it's not even a list of all the monsters in the world, it's like, a book full of example monsters, "this is how your monsters should look like."



***** DnD is based around Humans being 'the average'. If something has a score of higher than 10, it's better than your standard Human in that respect. When you think of 10 as the arbitrary score for an average man walking down the street, many of the scores make sense. Far more make absolutely none however.

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***** DnD [=DnD=] is based around Humans being 'the average'. If something has a score of higher than 10, it's better than your standard Human in that respect. When you think of 10 as the arbitrary score for an average man walking down the street, many of the scores make sense. Far more make absolutely none however.



***** The main problem with this idea is that we're not considering the whole "Dwarves have a higher constitution than we do" point. Meaning that, in DnD, if humans are MadeOfIron, Dwarves are Made Of Steel.

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***** The main problem with this idea is that we're not considering the whole "Dwarves have a higher constitution than we do" point. Meaning that, in DnD, [=DnD=], if humans are MadeOfIron, Dwarves are Made Of Steel.



***** This troper isn't as familiar with DnD as some are, but a kobold is a monster, yes? As far as I'm concerned, it's always ok to kill a monster, even a baby one. The baby monster will eventually become an adult monster, better to nip it in the bud. If I recall correctly, a paladin is a holy warrior, and thus it would seem to me that he SHOULD kill any monster he can get ahold of. When we encounter a "baby monster", the "monster" part is more relevant than the "baby" part.

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***** This troper isn't as familiar with DnD [=DnD=] as some are, but a kobold is a monster, yes? As far as I'm concerned, it's always ok to kill a monster, even a baby one. The baby monster will eventually become an adult monster, better to nip it in the bud. If I recall correctly, a paladin is a holy warrior, and thus it would seem to me that he SHOULD kill any monster he can get ahold of. When we encounter a "baby monster", the "monster" part is more relevant than the "baby" part.



** Could be that while the spell is one word long, there's a fuckton of stuff that needs to be recorded - notes on pronunciation, mystic sigils and so forth, plus planar diagrams to record how it works. Wizards are the DnD equivalent of scientists - they usually don't just want to make stuff happen, they also want to know how it works, what makes it tick, where the energy comes from and so forth.

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** Could be that while the spell is one word long, there's a fuckton of stuff that needs to be recorded - notes on pronunciation, mystic sigils and so forth, plus planar diagrams to record how it works. Wizards are the DnD [=DnD=] equivalent of scientists - they usually don't just want to make stuff happen, they also want to know how it works, what makes it tick, where the energy comes from and so forth.



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* I'm an ordinary guy, setting out on a new adventure. Because I happened to put my sword into ten-fifteen goblins, I can now take double the amount of arrows to the chest.
Point? Why do people suddenly become twice as hard to kill? Or, I know why, but how the hell does that make any sense?
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** It ''may'' be possible anyway, because it's not lip service that matters, and the line between a deity's portfolio and essence is quite blurred. E.g. if a wizard taught a few dozens of students, did research to the end just because he felt like it, but didn't pray to anyone for last twenty years, he may still get a pass to Dweomerheart: "on Toril, Mystra ''is'' magic"(c). Maybe, Tyr is interested in a BullyHunter who did this out of sense of justice and not just a pretext for a good fight? And so on. IIRC, there were no mentions of babies in Avatars or {{sourcebooks}}, though.

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** It ''may'' be possible anyway, because it's not lip service that matters, and the line between a deity's portfolio and essence is quite blurred. E.g. if a wizard taught a few dozens of students, did research to the end just because he felt like it, but didn't pray to anyone for last twenty years, he may still get a pass to Dweomerheart: "on Toril, Mystra ''is'' magic"(c). Maybe, Tyr is interested in a BullyHunter who did this out of sense of justice justice, and not if it was just a pretext for a good fight? fight the guy is a client of Tempus? And so on. IIRC, there were no mentions of babies in Avatars or {{sourcebooks}}, though.
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** If you prefer it that way... This may be viewed as a violent malfunction of the extradimensional interface which is ''put inside'' another -- it defines effects, while the "external" one is usually subsumed and destroyed by consequences. Then a {{Bag of Holding}} will cause the same rift whether it's put inside PortableHole, 'rope trick', 'extradimensional pocket' so on, while PortableHole will open a gate whether stuck into {{Bag of Holding}}, 'rope trick' etc. After all, in Tome of Magic (AD&D2) Flatbox always explodes, Dimensional Mine always breaks the pocket and hurls its contents across Astral plane and Warp Marble always spits out its prisoner to Astral and deactivates safely, no matter which of the above happened to it (as well as teleport or planeshift, for that matter).
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*The rules for a Portable Hole and a Bag of Holding bing put together seem counterintuative. If you put the hole in the bag, it turns into a portal to the astral plane, swiftly sucking in everything it can. If you put the bag in the hole, an iinternal rift is created, destroying both. However, this seems like the opposite of what should happen. Wouldn't it make more sense ofr the "bag-in-the-hole" scenario to create a portal to the Astral Realm? You know, the hole turns into a gateway. Meanwhile, placing the hole in the bag sounds more like what should cause the internal destruction of both: the hole turns into a sucking gate ''within'' the bag, pulling the bag into it from the inside. Aesthetically, the whole thing just seems odd.
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***** Background plays a large part of the character, it may be a "monster", but "monsters" also can become heroes of the highest caliber and purer than paladins. Just because they come from a race that is notoriously evil, doesn't mean an individual can't rise up and become a paladin of Bahamut. Further, some of the worst shit on the planet can be caused by Overzealous Lawful good paladins. It should all boil down to context and perspective. But, then again, all your alignment really is just one or two words on your character sheet.
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** Actually it was an edition of Gamma World that first changed the THAC0 model. They just let it linger rather than apply it directly to the D&D brand.
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*** No one has ever been confused by THAC0 itself; it's just unnecessary to have both roll-over and roll-under mechanics in the same game.
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* Okay, maybe this is just me, but the thing that bothers me most about the whole death of Eilistraee bit is that suddenly Dark Elves are something completely different from Drow, and the former Good Drow suddenly became them. Yes, there were older references to the Drow formerly being the Ssri’Tel'Quessir... but couldn't they have come up with a common name for them that isn't massively confusing and doesn't disregard all continuity prior to this point? Hell, call them "Go-Squish-Like-A-Tomato Elves" or "FlurbleBlurble elves" if you can't think of anything else.

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* Okay, maybe this is just me, but the thing that bothers me most about the whole death of Eilistraee bit is that suddenly Dark Elves are something completely different from Drow, and the former Good Drow suddenly became them. Yes, there were older references to the Drow formerly being the Ssri’Tel'Quessir... but couldn't they have come up with a common name for them that isn't massively confusing and doesn't disregard all continuity prior to this point? Hell, call them "Go-Squish-Like-A-Tomato Elves" or "FlurbleBlurble "Flurbleblurble elves" if you can't think of anything else.




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** It sounds like you know exactly why and just want to complain.
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** In 3.5? After making the classical joke about "[[{{Munchkin}} playing Elves as Storm Giants with sharp ears and Dwarves as Earth Elementals with beards]]" canon almost literally and [[ArbitraryMaximumRange fireballs cut in half by range limit]]? RunningTheAsylum, duh. In 4 ed it's just seeped into the core completely (Bear Lore et al).

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** In 3.5? After making the classical joke about "[[{{Munchkin}} playing Elves as Storm Giants with sharp ears and Dwarves as Earth Elementals with beards]]" canon almost literally and [[ArbitraryMaximumRange fireballs cut in half by range limit]]? RunningTheAsylum, duh. In 4 ed it's just seeped into the core completely (Bear Lore et al).
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The answer wasn't to you. Offended? Read Encyclopedia Dramatica.



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** In 3.5? After making the classical joke about "[[{{Munchkin}} playing Elves as Storm Giants with sharp ears and Dwarves as Earth Elementals with beards]]" canon almost literally and [[ArbitraryMaximumRange fireballs cut in half by range limit]]? RunningTheAsylum, duh. In 4 ed it's just seeped into the core completely (Bear Lore et al).
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*** Um... The Think is... Um... AprilFoolsDay?

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*** Drow (purple elves with pupilless eyes.)
**** ...black in every edition before. ''Recolored!''

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*** Drow (purple elves with pupilless eyes.)
**** ...black in every edition before. ''Recolored!''
(stop with the recolored nonsense, your personal opinion is irrelevant to this post. Post somewhere else.))
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**** All of which raises the question as to why ''dragons'', who are considerably longer lived than elves, aren't supermages and warriors(at least the ones capable of taking humanoid form) themselves.
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** In 3.5? Between making the classical joke about "[[{{Munchkin}} playing Elves as Storm Giants with sharp ears and Dwarves as Earth Elementals with beards]]" canon almost literally and appearance of Bear Lore and Durr-Clang? RunningTheAsylum, duh.

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** In 3.5? Between making the classical joke about "[[{{Munchkin}} playing Elves as Storm Giants with sharp ears and Dwarves as Earth Elementals with beards]]" canon almost literally and appearance of Bear Lore and Durr-Clang? RunningTheAsylum, duh.
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** In 3.5? Between making the classical joke about "[[{{Munchkin}} playing Elves as Storm Giants with sharp ears and Dwarves as Earth Elementals with beards]]" canon almost literally and appearance of Bear Lore and Durr-Clang? RunningTheAsylum, duh.

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* One of the magic items given in the Dungeon Master's Guide is a "Ring of X-Ray Vision." How do people in any normal setting know about x-rays?

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* One of the magic items given in the Dungeon Master's Guide is a "Ring of X-Ray Vision." How do people in any normal setting know about x-rays? x-rays?
** It's just ''called'' X-ray because X-ray is the nearest English for the "Common" word for "magic stuff that lets you see through other stuff".
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* Why does the Complete Warrior Samurai ''EXIST?'' Did no one, when they were coming up with ideas for the 3 base classes, smack the guy who came up with dual-wield focus smack him, and rightfully point out that historical samurai were known to fight in a variety of ways, including mounted combat? Did no one, while the class's mechanics were being planned out, suggest that mabye the class would be better if it mastered it's combat style at a half-reasonable level, that Kia Smite would be better if it wasn't ten times worse than what it stole from, and that demoralizing is a horrible status condition that isn't worth wasting class abilities on? Was there really no one who was bothered to write in a better description then "they're kinda like historical samurai", and use the much more badass ronin picture instead of the retarded dwarf? Was there NOT A SINGLE PERSON screening the book who sent it back with an angry note on the front that reads "this class sucks, make it better"!?

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* Why does the Complete Warrior Samurai ''EXIST?'' Did no one, when they were coming up with ideas the concept for the 3 base classes, a samurai class was being suggested, smack the guy who came up with dual-wield focus smack him, the idea for a dual-wild specialist, and rightfully point out that historical samurai were known to might fight in a variety of several different ways, including mounted combat? Did no one, while the class's mechanics were being planned out, suggest that mabye the class would be better if it mastered it's combat style at a half-reasonable level, that Kia Smite would be better if it wasn't ten times worse than what it stole from, smite evil, and that demoralizing is a horrible status condition that isn't worth wasting class abilities on? Was there really no one who was bothered to write in a better description then "they're kinda like historical samurai", and use the much more badass ronin picture instead of the retarded dwarf? Was there NOT A SINGLE PERSON screening the book who sent it back with an angry note on the front that reads "this class sucks, make it better"!?
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*Why does the Complete Warrior Samurai ''EXIST?'' Did no one, when they were coming up with ideas for the 3 base classes, smack the guy who came up with dual-wield focus smack him, and rightfully point out that historical samurai were known to fight in a variety of ways, including mounted combat? Did no one, while the class's mechanics were being planned out, suggest that mabye the class would be better if it mastered it's combat style at a half-reasonable level, that Kia Smite would be better if it wasn't ten times worse than what it stole from, and that demoralizing is a horrible status condition that isn't worth wasting class abilities on? Was there really no one who was bothered to write in a better description then "they're kinda like historical samurai", and use the much more badass ronin picture instead of the retarded dwarf? Was there NOT A SINGLE PERSON screening the book who sent it back with an angry note on the front that reads "this class sucks, make it better"!?
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*** Changing the rules and making a few fixes to the Realms was all well and good, but they didn't have to wipe the entire slate clean. The Realms were huge, and there were whole sections that were left untouched by the writing community. They could have concentrated on some of the other parts and fleshed them out with new characters, inside of screwing over the more popular sections. Plus they've already killed of Mystra once before, and did it better the first time. And don't get this trouper started on Eilistraee and the new dark elves.
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*** What "stopping power you would want from a fireball", anyway? 4E Fireball really ''is'' just Scorching Burst XXL -- doubled range, increased area, +2d6 base damage, and the ability to still do ''some'' damage on a miss (formerly "on a successful saving throw"), otherwise the same. And nothing prevents you from having ''both'' available if you like and are at least 5th level... -- The 3.x and earlier "1d6 damage per caster level" Fireball is history, and given how that whole paradigm was one of the main contributors to LinearWarriorsQuadraticWizards, I for one can't say I'm entirely sorry to see it go.
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Primordials

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* Why is it that I can never find a list of Primordials for my 4e Campaigns. I mean They have vague clues in the manual of planes and the Draconomicon, but seriously is it so hard to make a chart that lists the Primordials names and elements. Its absolutely ridiculous how are Heroes suppose to combat Primoridals as suggested in some books if the DM has no idea who they are?
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**** Seems to me that that works just fine, then. Orcs and goblins arguably ''do'' have more in common with humans than elves and dwarves ever did. :)
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***** ''Chainmail''. Just ''Chainmail''. Turn-based war games are RuinedForever.

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