History Headscratchers / DungeonsAndDragons

23rd Feb '17 9:56:35 AM timemonkey
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** Simple, because Venger's power has been restrained at the time. Yes, at full power and ability Venger would easily survive or even deflect the arrow, however, normally he would also be able to just teleport away or break the bonds holding him. Unfortunately for him all the weapons got a power up from being in the Dragon's Graveyard so Presto's magic, which is what is holding him in place, is now stronger than Venger's, which is what makes him vulnerable and why he's afraid.
19th Feb '17 4:25:46 PM Exxolon
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** This was actually built into early versions of the game. Demihumans such as elves, dwarves, halflings etc. had a hard cap on the number of experience levels they could advance to to avert this problem - between 4th and 10th level was the limit depending on the race/class combination. However thieves (rogues in modern parlance) of any race except half-orcs could advance an unlimited number of levels. Half-orcs had unlimited advancement as assassins. So while you couldn't get elven uber-wizards, you could get an elven uber-thief or a half-orc uber assassin.
29th Dec '16 1:24:16 PM Sharlee
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*** Medium armor might also be handy for a ranger whose current mission is not to fight, but to scout out dangerous territory, provide a distraction, and/or lure enemies into an ambush. Likewise, a badly-wounded ranger might happily don a bit more protection until healing can return them to the front lines.
29th Dec '16 1:18:13 PM Sharlee
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** If they're anything like RealLife two-headed reptiles, each head is independent in its reactions, so cutting off heads won't make a hydra stupider. If anything, it would make it ''less'' prone to stupid actions: two-headed snakes and turtles have been known to get into "arguments" with themselves over food or which way their bodies should go next. "Spare" heads that grow and then wither may not have a brain of their own, as they must be imperfect to expire that way.
29th Dec '16 1:09:10 PM Sharlee
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** Ir's also quite plausible to assume that many spell-casters, or at least the ones who aren't interested in becoming liches or whatever, spend the last few years of their lives channeling their power into magical items. Aging clerics would imbue items for their church's defenders and acolytes; wizards would equip their apprentices or the warriors of a royal patron; druids would craft gifts for rangers and forest folk with whom they've worked. The archetype of the venerable mage who, sensing his own death approaching, expends the last of his power to bequeath some enchanted boon to a new generation is a staple of fantasy fiction.

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** Ir's also quite plausible to assume that many spell-casters, or at least the ones who aren't interested in becoming liches or whatever, spend the last few years of their lives channeling their power into magical items. Aging clerics would imbue items for their church's defenders and acolytes; wizards would equip their apprentices or the warriors of a royal patron; druids would craft gifts for rangers and forest folk with whom they've worked. The archetype of the venerable mage who, sensing his own death approaching, expends the last of his power to bequeath some enchanted boon to a new generation is a staple of fantasy fiction.fiction; there may not be any explicit rules about it, but that's because the rules were designed for [=PC=]s at the height of their careers, not retired-and-dying ones.
29th Dec '16 1:06:12 PM Sharlee
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** Ir's also quite plausible to assume that many spell-casters, or at least the ones who aren't interested in becoming liches or whatever, spend the last few years of their lives channeling their power into magical items. Aging clerics would imbue items for their church's defenders and acolytes; wizards would equip their apprentices or the warriors of a royal patron; druids would craft gifts for rangers and forest folk with whom they've worked. The archetype of the venerable mage who expends the last of his power to bequeath some enchanted boon to a new generation is a staple of fantasy fiction.

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** Ir's also quite plausible to assume that many spell-casters, or at least the ones who aren't interested in becoming liches or whatever, spend the last few years of their lives channeling their power into magical items. Aging clerics would imbue items for their church's defenders and acolytes; wizards would equip their apprentices or the warriors of a royal patron; druids would craft gifts for rangers and forest folk with whom they've worked. The archetype of the venerable mage who who, sensing his own death approaching, expends the last of his power to bequeath some enchanted boon to a new generation is a staple of fantasy fiction.
29th Dec '16 1:04:47 PM Sharlee
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** Ir's also quite plausible to assume that many spell-casters, or at least the ones who aren't interested in becoming liches or whatever, spend the last few years of their lives channeling their power into magical items. Aging clerics would imbue items for their church's defenders and acolytes; wizards would equip their apprentices or the warriors of a royal patron; druids would craft gifts for rangers and forest folk with whom they've worked. The archetype of the venerable mage who expends the last of his power to bequeath some enchanted boon to a new generation is a staple of fantasy fiction.
29th Dec '16 12:49:33 PM Sharlee
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** Because it's a divination spell centered on the caster that affects their senses, kind of like a passive sensor or microphone, except for magic. Presumably, the ''highly intelligent'' caster who originally developed the spell designed it so that the spell would detect 'itself'' in action.

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** Because it's a divination spell centered on the caster that affects their senses, kind of like a passive sensor or microphone, except for magic. Presumably, the ''highly intelligent'' caster who originally developed the spell designed it so that the spell would wouldn't detect 'itself'' in action.


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** Wildshape changes the anatomical configuration of a druid's body; it doesn't necessarily change him/her on a genetic level. Conception would likely be impossible ... unless the partner is another Wildshaped druid of a compatible race (human/elf, human/orc, same race, etc), in which case the offspring would be no different than if they'd mated in their humanoid forms.
29th Dec '16 12:42:38 PM Sharlee
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** Elves may also be more amenable to ''retiring'' from adventure than short-lived races. Once an elf's first non-elvish adventuring companions start aging out or settling down, he or she may find that dungeon-crawling just isn't as much fun as it used to be. Other elves may eventually see enough comrades-at-arms die to realize that the odds will catch up to them eventually if they keep risking their lives for decade after decade. And still others may take up adventuring simply as a hobby or phase, from which they eventually move on.

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** Elves may also be more amenable to ''retiring'' from adventure than short-lived races. Once an elf's first non-elvish adventuring companions start aging out or settling down, he or she may find that dungeon-crawling just isn't as much fun as it used to be. Other elves may eventually see enough comrades-at-arms die to realize that the odds will inevitably catch up to them eventually if they keep risking their lives for decade after decade. And still others may take up adventuring simply as a hobby or phase, from which they eventually move on.
29th Dec '16 12:41:51 PM Sharlee
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** Elves may also be more amenable to ''retiring'' from adventure than short-lived races. Once an elf's first non-elvish adventuring companions start aging out or settling down, he or she may find that dungeon-crawling just isn't as much fun as it used to be. Other elves may eventually see enough comrades-at-arms die to realize that the odds will catch up to them eventually if they keep risking their lives for decade after decade. And still others may take up adventuring simply as a hobby or phase, from which they eventually move on.
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