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** An ''illegal'' mining ship, at that. They're clearly more concerned with profit than safety.

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** An ''illegal'' mining ship, at that. They're clearly more concerned with profit than safety.safety.
*The fate of the Valor borders on a wall-banger for me. One lone necromorph, not even a special necromorph or infector, but just a garden-variety one, somehow managed to get through a ship full of Space Marines and kill the bridge crew, causing it to crash. How is it that an engineer can kill hundreds of these things, but several dozen well-trained soldiers with advanced equipment can't even handle one?
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**** After you beat the game, you get a log that says Isaac DID watch up to Nicole's death, but he never wanted to believe it, so he never watched that part again until Kendra tells him to.
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** These airlocks are on a corporate mining ship with an entire wing devoted to re-growing limbs lost due to work-related accidents. It seems that in the future, doing stupid, potentially dangerous things that can threaten the safety of your employees is par for the course.

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** These airlocks are on a corporate mining ship with an entire wing devoted to re-growing limbs lost due to work-related accidents. It seems that in the future, doing stupid, potentially dangerous things that can threaten the safety of your employees is par for the course.course.
** An ''illegal'' mining ship, at that. They're clearly more concerned with profit than safety.
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* One question, have you tried this game on impossible yet? Sure, on easy, normal, and hard it's like "Oh look, a necromorph -shoot shoot- dead." One pops up behind you "Eat Plasma Cutter!" But on impossible, the Plasma Cutter is almost impossible to kill with on Impossible, a necromorph horde comes "Oh crap! -shoot shoot- They're not dying!!" next thing you know they've decapitated you.

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* **** One question, have you tried this game on impossible yet? Sure, on easy, normal, and hard it's like "Oh look, a necromorph -shoot shoot- dead." One pops up behind you "Eat Plasma Cutter!" But on impossible, the Plasma Cutter is almost impossible to kill with on Impossible, a necromorph horde comes "Oh crap! -shoot shoot- They're not dying!!" next thing you know they've decapitated you.
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**** One question, have you tried this game on impossible yet? Sure, on easy, normal, and hard it's like "Oh look, a necromorph -shoot shoot- dead." One pops up behind you "Eat Plasma Cutter!" But on impossible, the Plasma Cutter is almost impossible to kill with on Impossible, a necromorph horde comes "Oh crap! -shoot shoot- They're not dying!!" next thing you know they've decapitated you.

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**** * One question, have you tried this game on impossible yet? Sure, on easy, normal, and hard it's like "Oh look, a necromorph -shoot shoot- dead." One pops up behind you "Eat Plasma Cutter!" But on impossible, the Plasma Cutter is almost impossible to kill with on Impossible, a necromorph horde comes "Oh crap! -shoot shoot- They're not dying!!" next thing you know they've decapitated you.
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****One question, have you tried this game on impossible yet? Sure, on easy, normal, and hard it's like "Oh look, a necromorph -shoot shoot- dead." One pops up behind you "Eat Plasma Cutter!" But on impossible, the Plasma Cutter is almost impossible to kill with on Impossible, a necromorph horde comes "Oh crap! -shoot shoot- They're not dying!!" next thing you know they've decapitated you.
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**** A proper airlock shouldn't vent any air into space (or at least so little as to be effectively negligible). Such an airlock would seal itself, and then use pumps to remove the air, thus creating a vacuum, and then open into space. Thus there is no wasted air, and the problems of explosive decompression (such as say, being blown into space if one's magnetic boots aren't on or working at the moment) are avoided.

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**** A proper airlock shouldn't vent any air into space (or at least so little as to be effectively negligible). Such an airlock would seal itself, and then use pumps to remove the air, thus creating a vacuum, and then open into space. Thus there is no wasted air, and the problems of explosive decompression (such as say, being blown into space if one's magnetic boots aren't on or working at the moment) are avoided.avoided.
** These airlocks are on a corporate mining ship with an entire wing devoted to re-growing limbs lost due to work-related accidents. It seems that in the future, doing stupid, potentially dangerous things that can threaten the safety of your employees is par for the course.
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**** If you say that the atmosphere of the videogame didn't scare you, then you're just expressing an opinion, and it's a perfectly legitimate one (even if I don't agree with it). If you say that the videogame didn't have an atmosphere, then you're lying. Maybe you meant like, planetary atmosphere? Cuz if you did, I guess you're right. They are in space, after all.
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**** Congratulations, you have learned that scares and horror, like ''any other genre,'' are subjective and no one thing will have the same effect on everyone. I can flip this right around and discuss how SilentHill has never scared me while ResidentEvil always scared me even more than DeadSpace even though "everyone" always talks about how much SCARIER AND ATMOSPHERIC Silent Hill is and EVERYONE KNOWS it's scarier because Resident Evil is just a dressed-up B-movie; the atmosphere it builds just doesn't work on me at all. It works plenty fine on others. Just because it doesn't work on me doesn't mean it's not well-made horror, it just means it doesn't hit my triggers, personally. There is absolutely no reason to take an OnlySaneMan stance; the two of you are not the only clear-headed players among brainwashed masses heaping "obviously" false praise on the game. The fact that it doesn't scare you means it doesn't scare you, nothing more.
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** According to the prequel movie, it does have a small "Dead Space" of only a few metres.
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*** This, to make the chunk of air vented into space as small as possible, and to avoid exposing the entire ship to hard vacuum.

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*** This, to make the chunk of air vented into space as small as possible, and to avoid exposing the entire ship to hard vacuum.vacuum.
**** A proper airlock shouldn't vent any air into space (or at least so little as to be effectively negligible). Such an airlock would seal itself, and then use pumps to remove the air, thus creating a vacuum, and then open into space. Thus there is no wasted air, and the problems of explosive decompression (such as say, being blown into space if one's magnetic boots aren't on or working at the moment) are avoided.
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** I may be failing something forever, but isn't the point of an Airlock to do exactly that? Or have I read too much Sci-Fi.

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** I may be failing something forever, but isn't the point of an Airlock to do exactly that? Or have I read too much Sci-Fi.Sci-Fi.
*** This, to make the chunk of air vented into space as small as possible, and to avoid exposing the entire ship to hard vacuum.
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** It might have something to do with the fact that the HighOctaneNightmareFuel page explicitly states "Please don't list this on a work's page as a trope."
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* What's up with the airlocks? I'm pretty sure its a serious design flaw to vent a chunk of air into space every time someone opens one. RuleOfCool maybe.

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* What's up with the airlocks? I'm pretty sure its a serious design flaw to vent a chunk of air into space every time someone opens one. RuleOfCool maybe.maybe.
**I may be failing something forever, but isn't the point of an Airlock to do exactly that? Or have I read too much Sci-Fi.
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**** I always just assumed that Kendra used her position as the teams computer expert to cut off the last half of the message. After all, if Isaac thinks she's alive then he's motivated to help, but if he knew she was dead all along then he'd probably be useless to Kendra's palns.

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* What's up with the airlocks? I'm pretty sure its a serious design flaw to vent a chunk of air into space everytime someone opens one. Rule of drama maybe

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* What's up with the airlocks? I'm pretty sure its a serious design flaw to vent a chunk of air into space everytime every time someone opens one. Rule of drama maybeRuleOfCool maybe.
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** Mercer was not the most stable guy around, plus he was a very religious man, he states that in his journal on the medical deck. So, people discovered a holy artifact which is the center of his religion and begin to "ascend" one by one. Mercer tries to rally the crowd into accepting their fate and "becoming whole again". Crowd basically goes "Whatevs..." (Looped recording on the level 10). Callus goes nuts completely and forces unbelievers to join the god while helping believers (Most of the crew of the USG Ishimura was replaced by devoted people after the discovery of the Marker. Plus bodies with white bags on their heads are not even tied up).

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** Mercer was not the most stable guy around, plus he was a very religious man, he states that in his journal on the medical deck. So, people discovered a holy artifact which is the center of his religion and begin to "ascend" one by one. Mercer tries to rally the crowd into accepting their fate and "becoming whole again". Crowd basically goes "Whatevs..." (Looped recording on the level 10). Callus goes nuts completely and forces unbelievers to join the god while helping believers (Most of the crew of the USG Ishimura was replaced by devoted people after the discovery of the Marker. Plus bodies with white bags on their heads are not even tied up).up).
* What's up with the airlocks? I'm pretty sure its a serious design flaw to vent a chunk of air into space everytime someone opens one. Rule of drama maybe
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* What's the deal with Dr. Mercer? Was he nuts before the Marker, or was he driven that way like some of the other? Insanity seems to be one of the first symptoms of the virus.

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* What's the deal with Dr. Mercer? Was he nuts before the Marker, or was he driven that way like some of the other? Insanity seems to be one of the first symptoms of the virus.virus.
** Mercer was not the most stable guy around, plus he was a very religious man, he states that in his journal on the medical deck. So, people discovered a holy artifact which is the center of his religion and begin to "ascend" one by one. Mercer tries to rally the crowd into accepting their fate and "becoming whole again". Crowd basically goes "Whatevs..." (Looped recording on the level 10). Callus goes nuts completely and forces unbelievers to join the god while helping believers (Most of the crew of the USG Ishimura was replaced by devoted people after the discovery of the Marker. Plus bodies with white bags on their heads are not even tied up).

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**** No atmosphere? Really? All those suicided corpses of insane cult members lying around surrounded by candles, blood drawn runes and statues of the marker, with holes drilled in their heads ''to aid in the process of being turned into a necromorph'' did nothing for you? Or when the shutters closed off all the exits and the sirens went off in medical? Or the cultist who just looks at you, laughs insanely, and blows her own head off with a pistol? Or the crazy nurse that carves up some poor sap right in front of you, then grins and slits her own throat and dies with a smile on her face? Or walking through the destroyed military ship, hearing the pained and dying cries of soldiers in the distance, and finding some of their doomed bodies pinned to the ceiling, still alive and incoherent with pain and fear?
Really, none of that scared you even a little? I agree that the gameplay isn't all that scary and the bosses are jokes, but if you really weren't at least a little unnerved by the atmosphere then you are a much more hardened person than I.

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**** No atmosphere? Really? All those suicided corpses of insane cult members lying around surrounded by candles, blood drawn runes and statues of the marker, with holes drilled in their heads ''to aid in the process of being turned into a necromorph'' did nothing for you? Or when the shutters closed off all the exits and the sirens went off in medical? Or the cultist who just looks at you, laughs insanely, and blows her own head off with a pistol? Or the crazy nurse that carves up some poor sap right in front of you, then grins and slits her own throat and dies with a smile on her face? Or walking through the destroyed military ship, hearing the pained and dying cries of soldiers in the distance, and finding some of their doomed bodies pinned to the ceiling, still alive and incoherent with pain and fear?
fear? Really, none of that scared you even a little? I agree that the gameplay isn't all that scary and the bosses are jokes, but if you really weren't at least a little unnerved by the atmosphere then you are a much more hardened person than I.
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**** No atmosphere? Really? All those suicided corpses of insane cult members lying around surrounded by candles, blood drawn runes and statues of the marker, with holes drilled in their heads ''to aid in the process of being turned into a necromorph'' did nothing for you? Or when the shutters closed off all the exits and the sirens went off in medical? Or the cultist who just looks at you, laughs insanely, and blows her own head off with a pistol? Or the crazy nurse that carves up some poor sap right in front of you, then grins and slits her own throat and dies with a smile on her face? Or walking through the destroyed military ship, hearing the pained and dying cries of soldiers in the distance, and finding some of their doomed bodies pinned to the ceiling, still alive and incoherent with pain and fear?
Really, none of that scared you even a little? I agree that the gameplay isn't all that scary and the bosses are jokes, but if you really weren't at least a little unnerved by the atmosphere then you are a much more hardened person than I.
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***That's just it though, this game has NO atmosphere in my opinion. Silent Hill has atmosphere, I honestly cannot play that by myself. But this? I'm running through there with that starter pistol, ripping Necromorphs to pieces. I always try to immerse myself as well. In alot of games, it works too well. I can't play several horror games by myself actually, not just Silent Hill. This? It's absolutely nothing. Nothing is genuinely creepy except for the looks of the enemies, which I admit, they went above and beyond my expectations. They are pretty disturbing. The game itself? Nothing. An occasional jump scare, and the initial chase. That's the limits of horror.
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** For us scared of the game, it has to do with atmosphere; the fact that everything is dark and enemies could be hiding behind every corner, that every once and a while we'll hear something and wildly look around only to see nothing. It doesn't matter that we can deal with them, we know that. We just tend to overlook that fact when we're swarmed by four at a time and are shooting wildly at the screaming enemies. We like to get into the game and not dwell on the fact that everything is "just a game". There's no fun in that, at least for us. If you want to take crippling ammo shortages and invincible enemies as horror, fine; we'll take atmosphere.

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** For us scared of the game, it has to do with atmosphere; the fact that everything is dark and enemies could be hiding behind every corner, that every once and a while we'll hear something and wildly look around only to see nothing. It doesn't matter that we can deal with them, we know that. We just tend to overlook that fact when we're swarmed by four at a time and are shooting wildly at the screaming enemies. We like to get into the game and not dwell on the fact that everything is "just just a game". game. There's no fun in that, at least for us. If you want to take crippling ammo shortages and invincible enemies as horror, fine; we'll take atmosphere.
us.
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** For us scared of the game, it has to do with atmosphere; the fact that everything is dark and enemies could be hiding behind every corner, that every once and a while we'll hear something and wildly look around only to see nothing. It doesn't matter that we can deal with them, we know that. We just tend to overlook that fact when we're swarmed by four at a time and are shooting wildly at the screaming enemies. We like to get into the game and not dwell on the fact that everything is "just a game". There's no fun in that, at least for us. If you want to take crippling ammo shortages and invincible enemies as horror, fine; we'll take atmosphere.

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** Varying opinions on the quality of the game, perhaps. Amazing, I know....

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** Varying opinions on the quality of the game, perhaps. Amazing, I know....know...
** For me, it's not that scary beyond the shock of having stuff leaping out of walls or dead corpses waking up, etc. But then you look more closely... *shudder*

* What's the deal with Dr. Mercer? Was he nuts before the Marker, or was he driven that way like some of the other? Insanity seems to be one of the first symptoms of the virus.
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** Thank you for saying this, I thought I was the only sane man on the subject of this game. Everyone talks about the spooky atmosphere, but every single scare was a jump scare. By the middle of the game it was, as Yahtzee is so fond of putting it, just an action game where monsters jump out of cupboards.

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** Thank you for saying this, I thought I was the only sane man on the subject of this game. Everyone talks about the spooky atmosphere, but every single scare was a jump scare. By the middle of the game it was, as Yahtzee is so fond of putting it, just an action game where monsters jump out of cupboards.cupboards.
** Varying opinions on the quality of the game, perhaps. Amazing, I know....
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* Alright, I know I'm gonna be polarizing on this one, but ''How the bloody hell is this game scary?'' I have played this game, multiple times. But, I have never gotten scared except for the chase right at the beginning on my first playthrough. The necromorphs ARE a bit unsettling I admit this. But, you are too well armed to deal with them. With most horror games, it's the knowledge that you are not capable of dealing with these monsters that get's you. Or in the case of SilentHill you are getting a MindRape. But ''this'' you have all the tools you need AND you can stomp them to death when you knock them down. Isaac is FAR too skilled in dealing with them, to make it a horror game in my opinion. Plus, a big scare for most people seems to be, that sometimes things you thought were dead get up and attack you. Anyone GenreSavvy should see the answer to that. Shoot any body you come across. Simple. I love the game, but it just didn't seem like a horror game to me. It's the same thing for Resident Evil 4 and 5. Is it just me, or is anyone else like this? And specifically my bug is that it seems like people are INCREDIBLY scared of this, but I had no emotions at all except for aforementioned chase and a few jump scares.

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* Alright, I know I'm gonna be polarizing on this one, but ''How the bloody hell is this game scary?'' I have played this game, multiple times. But, I have never gotten scared except for the chase right at the beginning on my first playthrough. The necromorphs ARE a bit unsettling I admit this. But, you are too well armed to deal with them. With most horror games, it's the knowledge that you are not capable of dealing with these monsters that get's you. Or in the case of SilentHill you are getting a MindRape. But ''this'' you have all the tools you need AND you can stomp them to death when you knock them down. Isaac is FAR too skilled in dealing with them, to make it a horror game in my opinion. Plus, a big scare for most people seems to be, that sometimes things you thought were dead get up and attack you. Anyone GenreSavvy should see the answer to that. Shoot any body you come across. Simple. I love the game, but it just didn't seem like a horror game to me. It's the same thing for Resident Evil 4 and 5. Is it just me, or is anyone else like this? And specifically my bug is that it seems like people are INCREDIBLY scared of this, but I had no emotions at all except for aforementioned chase and a few jump scares.scares.
** Thank you for saying this, I thought I was the only sane man on the subject of this game. Everyone talks about the spooky atmosphere, but every single scare was a jump scare. By the middle of the game it was, as Yahtzee is so fond of putting it, just an action game where monsters jump out of cupboards.
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* The Red Marker. According to the backstory logs you get after you beat the game, it projects a field around it that inhibits the necromorph virus from recombinating dead flesh and creating new necromorphs, which the scientists that created it dubbed "Dead Space". However, in the final level, if you don't kill them a pair of infectors will freely transform several nearby corpses into new necromorphs, despite the Red Marker being roughly 30 feet away. GameplayAndStorySegregation, or does the Marker just have a really small Dead Space?

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* The Red Marker. According to the backstory logs you get after you beat the game, it projects a field around it that inhibits the necromorph virus from recombinating dead flesh and creating new necromorphs, which the scientists that created it dubbed "Dead Space". However, in the final level, if you don't kill them a pair of infectors will freely transform several nearby corpses into new necromorphs, despite the Red Marker being roughly 30 feet away. GameplayAndStorySegregation, or does the Marker just have a really small Dead Space?Space?
*Alright, I know I'm gonna be polarizing on this one, but ''How the bloody hell is this game scary?'' I have played this game, multiple times. But, I have never gotten scared except for the chase right at the beginning on my first playthrough. The necromorphs ARE a bit unsettling I admit this. But, you are too well armed to deal with them. With most horror games, it's the knowledge that you are not capable of dealing with these monsters that get's you. Or in the case of SilentHill you are getting a MindRape. But ''this'' you have all the tools you need AND you can stomp them to death when you knock them down. Isaac is FAR too skilled in dealing with them, to make it a horror game in my opinion. Plus, a big scare for most people seems to be, that sometimes things you thought were dead get up and attack you. Anyone GenreSavvy should see the answer to that. Shoot any body you come across. Simple. I love the game, but it just didn't seem like a horror game to me. It's the same thing for Resident Evil 4 and 5. Is it just me, or is anyone else like this? And specifically my bug is that it seems like people are INCREDIBLY scared of this, but I had no emotions at all except for aforementioned chase and a few jump scares.
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* Why do we have many links to and from HighOctaneNightmareFuel for DeadSpace...and [[HowDidWeMissThisOne no entry in the main page itself?]] And no, I haven't played the game, and I can hardly be expected to put in all the BodyHorror etc. in by myself.

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* Why do we have many links to and from HighOctaneNightmareFuel for DeadSpace...and [[HowDidWeMissThisOne no entry in the main page itself?]] And no, I haven't played the game, and I can hardly be expected to put in all the BodyHorror etc. in by myself.myself.
* The Red Marker. According to the backstory logs you get after you beat the game, it projects a field around it that inhibits the necromorph virus from recombinating dead flesh and creating new necromorphs, which the scientists that created it dubbed "Dead Space". However, in the final level, if you don't kill them a pair of infectors will freely transform several nearby corpses into new necromorphs, despite the Red Marker being roughly 30 feet away. GameplayAndStorySegregation, or does the Marker just have a really small Dead Space?
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* The Marker: from game mechanics, it just seems to be a very large and very story/game segregating {{McGuffin}} because it doesn't actually do anything in the game when it's around. Does it attract the necromorphs? Does it repel them? The logs seem to indicate that it would repel them or control them, but then why would they go onto the ship if that's where it is why would they attack you while you're sending it along the rails in the last level if it negativly effects them as much as it sounds like.

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* The Marker: from game mechanics, it just seems to be a very large and very story/game segregating {{McGuffin}} because it doesn't actually do anything in the game when it's around. Does it attract the necromorphs? Does it repel them? The logs seem to indicate that it would repel them or control them, but then why would they go onto the ship if that's where it is why would they attack you while you're sending it along the rails in the last level if it negativly effects them as much as it sounds like.like.
* Why do we have many links to and from HighOctaneNightmareFuel for DeadSpace...and [[HowDidWeMissThisOne no entry in the main page itself?]] And no, I haven't played the game, and I can hardly be expected to put in all the BodyHorror etc. in by myself.

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