History Headscratchers / DeadSpace

5th Jun '18 5:51:39 PM Tightwire
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* After having played Dead Space 1 and watched Dead Space: Downfall, I have to wonder why so many people in the DS universe seem to be utterly insane to various degrees. My main problem is the Unitologists, who seem utterly convinced that being horribly mutilated and transformed into undead monsters to be tormented eternally in unspeakable ways is a GOOD THING. Even the most dedicated Christian would balk if they somehow discovered Heaven was actually an endless torture session, which is essentially what becoming a necromorph is. Yet despite the blatantly obvious facts presented to them, the Unitologists continue to try and build more markers and spread the necromorph infestation wherever they can. How does this make any kind of sense? A few hardcore fanatics are one thing, but this many indicates either a pretty major underlying problem or a serious case of writer's block on behalf of the developers.
** Never underestimate the power of stupid people in large groups.
** More to the point, keep in mind that you live in a world where a) people believe that blowing themselves up, killing and torturing other etc, will gain them entry to heaven and a harem of virgins And where b) ritual sacrifice was practiced for CENTURIES, often with WILLING participants. Not even getting into the area of ritual self-mutilation.

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* After having played Dead Space 1 and watched Dead Space: Downfall, I have to wonder why so many people in the DS universe seem to be utterly insane to various degrees. My main problem is the Unitologists, who seem utterly convinced that being horribly mutilated and transformed into undead monsters to be tormented eternally in unspeakable ways is a GOOD THING. Even the most dedicated Christian would balk if they somehow discovered Heaven was actually an endless torture session, which is essentially what becoming a necromorph is. Yet despite the blatantly obvious facts presented to them, the Unitologists continue to try and build more markers and spread the necromorph infestation wherever they can. How does this make any kind of sense? A few hardcore fanatics are one thing, but this many indicates either a pretty major underlying problem or a serious case of writer's block on behalf of the developers.
** * Never underestimate the power potential for stupidity in humans. The Church starts with glorious promises of stupid people in large groups.
** More to the point, keep in mind that you live in a world where a) people believe that blowing themselves up, killing
salvation, and torturing other etc, will gain also charges its members. People who 'donate' are frequently unwilling to admit they were wrong because otherwise they look like idiots who wasted a lot of money. This drags them entry to heaven and a harem of virgins And where b) ritual sacrifice was practiced for CENTURIES, often with WILLING participants. Not even getting deeper into the area of ritual self-mutilation.their own brainwashing.



** Another example is of Kyne, a Unitologist who changes his mind and realises how crazy it all is. In fact a large number of the entire crew is suggested to be Unitologists but it looks like they went down fighting once they realised just what was meant by 'make us whole'.



** Look at it from the perspective of a Unitologist: You're not getting a short life as a slavering monster, you're becoming part of a unified and immortal HiveMind that has groomed all life on Earth for this purpose since we were single-celled organisms. It is the appeal of being part of something bigger than yourself, of mankind's selfish squabbles and petty prejudices thrown aside in favor of being one, connecting as we have always been meant to. It is being [[ArcWords made whole]] in a universe where you seem utterly alone. Most RealLife religions have similar rhetoric, and their "pleasant" afterlives can also be seen as a FateWorseThanDeath if you apply a little FridgeLogic to them. [[RuleOfCautiousEditingJudgement I'm not going to get into it here, for obvious reasons]], but the fact remains that that is a thing that happens. Polemic arguments are constructed based upon similar premises all the time.
** This is actually pretty easy to explain: [[ChurchOfHappyology Unitology]] is a ''BroadStrokes'', theology-wrapped depiction of the basic facts behind the Necromorphs. In other words, Unitologists don't ''know'' anything about the reality of the Marker and Convergence; the Church tells them only that the dead will return to the living and all humanity shall be "made whole", which presumably is depicted as some sort of harmonious accord in which all wants, losses, pain, sorrow, etc will be gone forever. They don't know that, in reality, the dead will return as [[OurZombiesAreDifferent nightmarish undead abominations]], or that "becoming whole" means "being killed, reanimated and assimilated into a HiveMind of necromorphs". Tellingly, in about the 10th level, you'll pass a looped video where the insane Dr. Mercer is preaching to his fellow believers to embrace conversion and they all turn and walk away in disgust. The only Unitologists who actually worship necromorphs are those who have been driven mad by the Marker's mental influence, which is noted in later games as specifically fostering delusions of reverence to make it easier to convert victims into necromorphs.
** In support of this explanation, throughout all of ''Dead Space 3'' it's made clear that Danik and most Unitologists consider necromorphs an aberration caused by the "heretical" experiments of [=EarthGov=].
** Danik and friends represent "The Inner Circle", a fundamentalist group of Unitologists not representing the general view of Unitology. This becomes clear while Isaac is exploring the Unitologist compounds on Titan in ''Dead Space 2''. In addition to the indoctrination propaganda that depicts the faces of several people being burned away with only skulls remaining, there is other grim imagery to be found as you explore the "VIP" sections, namely wall carvings in a temple that show skulls with tentacles for mouths. So at least on some level, members high in the church know it is not all rainbows and sunshine and are cool with that. This being kept from general knowledge is consistent with the Church's vesting schedule, which--similar to its namesake, Scientology--requires members to pay the Church significantly before receiving information about the religion that could be harmful in the wrong hands.


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** Look at it from the perspective of a more dedicated Unitologist: You're not getting a short life as a slavering monster, you're becoming part of a unified and immortal HiveMind that has groomed all life on Earth for this purpose since we were single-celled organisms. It is the appeal of being part of something bigger than yourself, of mankind's selfish squabbles and petty prejudices thrown aside in favor of being one, connecting as we have always been meant to. It is being [[ArcWords made whole]] in a universe where you seem utterly alone. Most RealLife religions have similar rhetoric, and their "pleasant" afterlives can also be seen as a FateWorseThanDeath if you apply a little FridgeLogic to them. [[RuleOfCautiousEditingJudgement I'm not going to get into it here, for obvious reasons]], but the fact remains that that is a thing that happens. Polemic arguments are constructed based upon similar premises all the time.
** This is actually pretty easy to explain: [[ChurchOfHappyology Unitology]] is a ''BroadStrokes'', theology-wrapped depiction of the basic facts behind the Necromorphs. In other words, Unitologists don't ''know'' anything about the reality of the Marker and Convergence; the Church tells them only common Unitologist doesn't really know that much and just gets the dead will return to the living and all humanity shall be "made whole", which presumably is depicted as some sort of harmonious accord candy-wrapped 'immortality' version in which all wants, losses, pain, sorrow, etc will be hunger, pain and sorrow is gone forever. They don't know that, and we are all united - and in reality, a sick way is completely accurate. The guys at the dead will return as [[OurZombiesAreDifferent nightmarish undead abominations]], or that "becoming whole" means "being killed, reanimated and assimilated into a HiveMind of necromorphs". Tellingly, in about top are using the 10th level, you'll pass a looped video where the insane Dr. Mercer is preaching to his fellow believers to embrace conversion and they all turn and walk away in disgust. The only Unitologists who religion for personal gain without actually worship necromorphs believing, or are those who have been just complete psychopaths driven mad by the Marker's mental influence, which is noted in later games as specifically fostering delusions of reverence to make it easier to convert victims into necromorphs.
Markers.
** In support of this explanation, throughout all of ''Dead Space 3'' it's made clear that Danik and most Unitologists consider necromorphs an aberration caused by the "heretical" experiments of [=EarthGov=].
** Danik and friends
[=EarthGov=]. They represent "The Inner Circle", a fundamentalist group of Unitologists not representing the general view of Unitology. This becomes clear while Isaac is exploring the Unitologist compounds on Titan in ''Dead Space 2''. In addition to the indoctrination propaganda that depicts the faces of several people being burned away with only skulls remaining, there is other grim imagery to be found as you explore the "VIP" sections, namely wall carvings in a temple that show skulls with tentacles for mouths. So at least on some level, members high in the church know it is not all rainbows and sunshine and are cool with that. This being kept from general knowledge is consistent with the Church's vesting schedule, which--similar to its namesake, Scientology--requires members to pay the Church significantly before receiving information about the religion that could be harmful in the wrong hands.

hands. Say, the hands of people who aren't idiots.



** Confirmed in the sequel. Isaac saw her death, but the shock of it made him suppress the memory and subconsciously refuse to watch the video all the way through again.


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** Confirmed in the sequel. Isaac saw her death, but the shock of it made him suppress the memory and subconsciously refuse to watch the video all the way through again.




** This is due to the "RIG", as it's called, being meant to be used amongst teams...in space... If radio communication is compromised, looking at a handy little indicator is a hell of a lot easier than running through sign-language with a man who may be half dead.

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** This is due to the "RIG", as it's called, being meant to be used amongst teams... in space... If radio communication is compromised, looking at a handy little indicator is a hell of a lot easier than running through sign-language with a man who may be half dead.



** According to a sign near the tanks, limb replacement operations can be carried out after serious injuries. The replacement parts have to come from ''somewhere'', apparently.

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** According to a sign near the tanks, limb replacement operations can be carried out after serious injuries. The replacement parts have to come from ''somewhere'', apparently. And humanity has reached a pretty desperate stage.




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** Originally it was the Marker that manipulated Isaac into returning the Marker.
4th Jun '18 6:14:36 PM Tightwire
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** She's probably talking about the hundreds of emergency cases coming in all at once rather than ten or twenty people a day. And look at the injuries. I don't think any hospital would be properly equipped to deal with a zombie apocalypse.
27th May '18 12:39:20 PM Tightwire
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** What's a sci-fi horror without a million air vents for the monsters to escape through?
2nd Jan '18 12:04:25 PM godofgamers
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Added DiffLines:

[[/folder]]
2nd Jan '18 12:03:17 PM godofgamers
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Added DiffLines:

[[folder:Containment Protocols]]

* Okay, I can totally understand a containment system locking down a room regardless of whoever's in there. The thing is, that system is repeatedly shown to be ineffective, given that the Ishimura is full of hundreds of vents that apparently can be crawled through by necromorphs the size of large bears. Who, exactly, thought that those containment systems would accomplish anything other than getting the ship's crew killed?
13th Mar '17 3:51:56 AM HyperPwner
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** That's a good theory but the plasma cutter Vandal takes from the tool locker in Mobile already fires in short bursts and (if I recall correctly) the RIG even says it's meant to do that when it's picked up.
26th Dec '16 3:45:14 PM KhymChanur
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[[/folder]]


[[folder:Hive mind]]
* If there's a hive mind controlling the necromorphs that wants to kill Isaac, it doesn't do a very good job of tactics and strategy when directing them. On the other hand, if there's a hive mind that wants Isaac to return the Marker to the pedestal, it's efforts to kill him are counter productive. The hive mind being insane might explain both issues, but if it was insane how did it do such a good job at manipulating Isaac into returning the Marker?
7th Nov '16 1:38:12 PM Boobah
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*** Aside from the first sentence? Horribly wrong. Oh, and the point about the Earth-Moon system orbiting a point inside the Earth that isn't the planet's center, that's fine. Everything else? Wrong. As to the actual question? If the fragment was in orbit with the ''Ishismura'' then you'd have to give it a push to make it drop. If the ''Ishsimura'' was instead hovering above the planet, then as soon as it stopped holding the fragment up it'd fall.
13th Jul '16 1:38:51 PM OblongReality
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** When needing to send repair components, or experience that has suddenly been lost, to an Aircraft Carrier, you don't need to send a huge ship, unless the parts needed are X-Box HEUG. The Kestral could easily have tugged the Ishimura if needed. (See tugboats IRL for an example.) Recon in force is really only needed if you know that your distressed vessel is in enemy territory.
29th Nov '15 10:39:01 AM Discar
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** This troper always assumed that Issac didn't want to believe it, so he blocked it out.

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** This troper always assumed that Issac didn't want to believe it, so he blocked it out.



** This troper has heard a theory that makes sense. The necromorph killed the people who opened the pod, who weren't expecting anything other than a normal miner. The necropmorph then got into the vent system and made it's way straight to the bridge, by-passing all those soldiers easily. Once at the bridge it makes short work of the bridge crew, who wouldn't be heavily armed if they even are armed at all, and that causes the valor to crash into the Ishimura. The remaining crew are shaken and thrown around by the sudden impact, and are reorienting themselves when the rest of the necromorphs start coming out of the woodwork.
** That is the best theory that this troper has heard, but (sorry for nitpicking) there are still a few problems. After the necromorph killed the crew who opened the pod, who ''were'' probably only unarmed medics and engineers, wouldn't the ship's AI have detected a foreign life-form and shut off the docking bay? That happens several times to you during the game when Isaac is in a room full of necromorphs.

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** This troper has heard a theory that makes sense. The necromorph killed the people who opened the pod, who weren't expecting anything other than a normal miner. The necropmorph then got into the vent system and made it's way straight to the bridge, by-passing all those soldiers easily. Once at the bridge it makes short work of the bridge crew, who wouldn't be heavily armed if they even are armed at all, and that causes the valor to crash into the Ishimura. The remaining crew are shaken and thrown around by the sudden impact, and are reorienting themselves when the rest of the necromorphs start coming out of the woodwork.
** That is the best theory that this troper has heard, but (sorry for nitpicking) there There are still a few problems. After the necromorph killed the crew who opened the pod, who ''were'' probably only unarmed medics and engineers, wouldn't the ship's AI have detected a foreign life-form and shut off the docking bay? That happens several times to you during the game when Isaac is in a room full of necromorphs.



** Allow me to add to the above troper's theory (Very well done, by the way. I thought the same thing.)



** There is a lot of other material on the game universe that helps fill in plot holes. The original marker found on Earth also had necromorphic life around it, albeit fish life. Once discovered, a loopy scientist driven mad by the original marker, injects it into himself. He starts turning into a necromorph and leads to a small outbreak on the research station on Earth to analyze the black marker. So the red marker is a man made copy of the black marker which is alien of some origin. This is all in a book that discusses the origins of Unitology and such. This troper has only read a condensing of the plot so there may be more.

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** There is a lot of other material on the game universe that helps fill in plot holes. The original marker found on Earth also had necromorphic life around it, albeit fish life. Once discovered, a loopy scientist driven mad by the original marker, injects it into himself. He starts turning into a necromorph and leads to a small outbreak on the research station on Earth to analyze the black marker. So the red marker is a man made copy of the black marker which is alien of some origin. This is all in a book that discusses the origins of Unitology and such. This troper has only read a condensing of the plot so there may be more.
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