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* ''VideoGame/StarControl II'' had one unfortunate quest that fell into this. You are told to find and capture an extremely rare beast that can only be found on one planet ([[http://wiki.uqm.stack.nl/List_of_planets out of several thousand]]) in the game. The only clue is that it's found on a world with a yellow sun in the constellation of "the snakelike creature that has swallowed the elephantine beast". Someone with a thorough knowledge of constellations may realize that this refers to Lyncis, but anyone else is on their own (the constellations are not drawn on the map). Although the game is often obtuse with its hints, this is the only one that requires knowledge from outside the game itself to solve.

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* ''VideoGame/StarControl II'' had one unfortunate quest that fell into this. You are told to find and capture an extremely rare beast that can only be found on one planet ([[http://wiki.uqm.stack.nl/List_of_planets out of several thousand]]) in the game. The only clue is that it's found on a world with a yellow sun in the constellation of "the snakelike creature that has swallowed the elephantine beast". Someone with a thorough knowledge of constellations may realize that this refers to Lyncis, but anyone else is on their own (the constellations are not drawn on the map). Although the game is often obtuse with its hints, this is the only one that requires knowledge from outside the game itself to solve. It was ''marginally'' easier in the original release, which included a starmap in the box with the constellations drawn, which the more recent digital copies of the game lack.
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** The most egregious case is hands down Natsume's internally developed Harvest Moon game, The Lost Valley. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or flat out lies. For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.'''
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** In ''New Leaf'', you can get a job at The Roost and take coffee orders from villagers. There are three parts to the coffee order (type of beans, and how much milk and sugar they want), however, they'll only tell you one of these at a time. If you want to get their order right, you'll have to either look up how they take their coffee or guess the two they didn't tell you.
** ''New Leaf'' also introduced the mechanic of Redd's art. Unlike the other games, ''New Leaf'' gives you a chance to pick which of his four art pieces is the real one, as the the counterfeit pieces will all be subtly different from its real counterpart. However, these differences are minor, and often hard to spot. So for some of them, unless you really know your fine art, you'll probably either be using a guide or guessing.
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** Island of Happiness'' tweaked the farming system used in previous games. The new crop growing system uses set time intervals as minimum time required in each stage, and adds water and sunlight requirements that don't always correspond, and the weather gaining its own modifiers. Too little, and your crops will never grow. Too much, and they'll wither away. Those ranges are wide enough to avoid complete ruin unless the [[RandomNumberGod randgen hates you]], but if you want that ultimate turnip for the festival? You need to hit the absolute minimum to grow - too much sun and water will only reduce the quality. The precise requirements for each crop, or exactly how the weather affects them? All in the guide.

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** Island ''Island of Happiness'' tweaked the farming system used in previous games. The new crop growing system uses set time intervals as minimum time required in each stage, and adds water and sunlight requirements that don't always correspond, and the weather gaining its own modifiers. Too little, and your crops will never grow. Too much, and they'll wither away. Those ranges are wide enough to avoid complete ruin unless the [[RandomNumberGod randgen hates you]], but if you want that ultimate turnip for the festival? You need to hit the absolute minimum to grow - too much sun and water will only reduce the quality. The precise requirements for each crop, or exactly how the weather affects them? All in the guide.
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* In the AnimalCrossing series, finding every bug and fish is almost impossible without a guide, since all bugs and fish are catchable at specific dates and times, and you never know if you got all of them for a specific month (since some are very rare, and some fish shadows look a lot like other fish's shadows)

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* In the AnimalCrossing series, finding every bug and fish is almost impossible without a guide, since all bugs and fish are catchable at specific dates and times, and you never know if you got all of them for a specific month (since some are very rare, and some fish shadows look a lot like other fish's shadows)shadows).
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* The ''PrincessMaker'' games, and their Western sister series, ''CuteKnight'', generally have a number of normal endings that are fairly easy to get by playing the game normally, a handful of straightforward special endings ... then a few special endings that you're unlikely to figure out ''exist'' without looking them up in a guide, let alone figure out how to ''get'' them.

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* The ''PrincessMaker'' games, and their Western sister series, ''CuteKnight'', ''VideoGame/CuteKnight'', generally have a number of normal endings that are fairly easy to get by playing the game normally, a handful of straightforward special endings ... then a few special endings that you're unlikely to figure out ''exist'' without looking them up in a guide, let alone figure out how to ''get'' them.
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* ''VideoGame/TachyonTheFringe'' features about a dozen bonus moneymaking opportunities, none of which offer mission guidance.

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* ''VideoGame/TachyonTheFringe'' features about a dozen bonus moneymaking opportunities, none of which offer mission guidance.guidance.
* ''VideoGame/StarControl II'' had one unfortunate quest that fell into this. You are told to find and capture an extremely rare beast that can only be found on one planet ([[http://wiki.uqm.stack.nl/List_of_planets out of several thousand]]) in the game. The only clue is that it's found on a world with a yellow sun in the constellation of "the snakelike creature that has swallowed the elephantine beast". Someone with a thorough knowledge of constellations may realize that this refers to Lyncis, but anyone else is on their own (the constellations are not drawn on the map). Although the game is often obtuse with its hints, this is the only one that requires knowledge from outside the game itself to solve.
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** ''X3: Terran Conflict'' features about two dozen derelict ships floating around in various sectors that can be salvaged and either used or sold; finding them early greatly alleviates EarlyGameHell. Some of them are within Triplex Scanner range of a jumpgate, but others are unlikely to be found if you don't know where to look.
*** Also the Hub plot. Nobody in-universe tells you that you'll need to you'll need to prepare your trade empire ahead of time in order to finish this [[FetchQuest Fetch Plot]] in a reasonable amount of time.

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** ''X3: Terran Conflict'' features about two dozen derelict abandoned ships floating around in various sectors that can be salvaged and either used or sold; finding them early greatly alleviates EarlyGameHell. Some of them are within Triplex Scanner range of a jumpgate, jumpgate or marked with asteroids, but others are such insane distances away from everything that it's unlikely to be found you'd find them if you don't know where to look.
***
weren't specifically looking for them.
**
Also the Hub plot. Nobody in-universe tells you that you'll need to you'll need to prepare your trade empire ahead of time in order to finish this [[FetchQuest Fetch Plot]] in a reasonable amount of time.
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** ''X3: Terran Conflict'' features about two dozen derelict ships floating around in various sectors that can be salvaged and either used or sold. Some of them are within Triplex Scanner range of a jumpgate, but others are unlikely to be found if you don't know where to look.

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** ''X3: Terran Conflict'' features about two dozen derelict ships floating around in various sectors that can be salvaged and either used or sold.sold; finding them early greatly alleviates EarlyGameHell. Some of them are within Triplex Scanner range of a jumpgate, but others are unlikely to be found if you don't know where to look.
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None


* Finding out how to do just about anything in VideoGame/DwarfFortress is a Guide Dang It. It doesn't help that the in-game manual is completely unhelpful. What DOES help is that there, is, in fact, a guide. The game's wiki essentially forms the instruction manual and tutorial. It's almost certainly required reading if you want to play the game properly.

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* Finding out how to do just about anything in VideoGame/DwarfFortress is a Guide Dang It. It doesn't help that the in-game manual is completely unhelpful. What DOES help is that there, is, in fact, a guide. The game's wiki essentially forms the instruction manual and tutorial. It's almost certainly required reading if you want to play the game properly.properly, which is why page one of the otherwise useless in-game manual tells you to go to the wiki instead.
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*** Cliff's Blue rival heart event is especially bad. It has to be done between 11am and 4pm at the church on a rainy day that's not Saturday in either spring or summer of the first year. That last part is the thing everyone misses. In Autumn of the 1st year is an event that, regardless of the results, means Cliff will never be at the church under those conditions anymore. And being that you're probably busy during the 1st spring and summer (and the weather is random) there's a good chance you'll miss it if you don't know what you're doing.
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the Namespace fix.


* In the {{Animal Crossing}} series, finding every bug and fish is almost impossible without a guide, since all bugs and fish are catchable at specific dates and times, and you never know if you got all of them for a specific month (since some are very rare, and some fish shadows look a lot like other fish's shadows)

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* In the {{Animal Crossing}} AnimalCrossing series, finding every bug and fish is almost impossible without a guide, since all bugs and fish are catchable at specific dates and times, and you never know if you got all of them for a specific month (since some are very rare, and some fish shadows look a lot like other fish's shadows)



* Finding out how to do just about anything in DwarfFortress is a Guide Dang It. It doesn't help that the in-game manual is completely unhelpful. What DOES help is that there, is, in fact, a guide. The game's wiki essentially forms the instruction manual and tutorial. It's almost certainly required reading if you want to play the game properly.

to:

* Finding out how to do just about anything in DwarfFortress VideoGame/DwarfFortress is a Guide Dang It. It doesn't help that the in-game manual is completely unhelpful. What DOES help is that there, is, in fact, a guide. The game's wiki essentially forms the instruction manual and tutorial. It's almost certainly required reading if you want to play the game properly.

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* One of the biggest criticisms of the ''VideoGame/{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...

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* One of the biggest criticisms of the ''VideoGame/{{X}}'' ''[[VideoGame/{{X}} X-Universe]]'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial tutorials is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...forums...
** ''X3: Terran Conflict'' features about two dozen derelict ships floating around in various sectors that can be salvaged and either used or sold. Some of them are within Triplex Scanner range of a jumpgate, but others are unlikely to be found if you don't know where to look.
*** Also the Hub plot. Nobody in-universe tells you that you'll need to you'll need to prepare your trade empire ahead of time in order to finish this [[FetchQuest Fetch Plot]] in a reasonable amount of time.
* ''VideoGame/TachyonTheFringe'' features about a dozen bonus moneymaking opportunities, none of which offer mission guidance.
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* Finding out how to play DwarfFortress IS a Guide Dang It in itself!

to:

* Finding out how to play do just about anything in DwarfFortress IS is a Guide Dang It. It doesn't help that the in-game manual is completely unhelpful. What DOES help is that there, is, in itself!fact, a guide. The game's wiki essentially forms the instruction manual and tutorial. It's almost certainly required reading if you want to play the game properly.
Is there an issue? Send a MessageReason:
None


* One of the biggest criticisms of the ''VideoGame/{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...
* Older Than The Internet. Have you ever tried playing the original text-based adventure game? It's called Adventure, it invented the genre, and it's bloody difficulty to figure out.

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* One of the biggest criticisms of the ''VideoGame/{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...
* Older Than The Internet. Have you ever tried playing the original text-based adventure game? It's called Adventure, it invented the genre, and it's bloody difficulty to figure out.
forums...
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* In ''Westward IV'' from Sandlot (yes, it's a series), to unlock the fourth crop type, you need to [[spoiler:irrigate and farm in a space that also includes a visible mine site, even though there is plenty of area that does not require irrigation. A farmer will eventually tell you that there are traces of peas, so you can then add variety to your radishes (the basic!), tomatoes, and corn.]] Talk about improbable actions!
* Victoria : An Empire Under the Sun is an incredibly complex game simulating political, social and diplomatic turmoils of the 19th and early 20th century. The player has to manage his country's production, taxation, tariffs, army, research, social composition, diplomatic situation, colonisation, industrialisation, all this through a clumsy and unclear interface. There is no tutorial and most releases are devoid of any manual whatsoever. To understand the game, the player has to rely on internet help or spend countless days (not hours) trying to work things out.

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* In ''Westward ''VideoGame/{{Westward}} IV'' from Sandlot (yes, it's a series), to unlock the fourth crop type, you need to [[spoiler:irrigate and farm in a space that also includes a visible mine site, even though there is plenty of area that does not require irrigation. A farmer will eventually tell you that there are traces of peas, so you can then add variety to your radishes (the basic!), tomatoes, and corn.]] Talk about improbable actions!
* Victoria : An Empire Under the Sun VictoriaAnEmpireUnderTheSun is an incredibly complex game simulating political, social and diplomatic turmoils of the 19th and early 20th century. The player has to manage his country's production, taxation, tariffs, army, research, social composition, diplomatic situation, colonisation, industrialisation, all this through a clumsy and unclear interface. There is no tutorial and most releases are devoid of any manual whatsoever. To understand the game, the player has to rely on internet help or spend countless days (not hours) trying to work things out.
Is there an issue? Send a MessageReason:
None


* One of the biggest criticisms of the ''VideoGame/{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...

to:

* One of the biggest criticisms of the ''VideoGame/{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...forums...
* Older Than The Internet. Have you ever tried playing the original text-based adventure game? It's called Adventure, it invented the genre, and it's bloody difficulty to figure out.
Is there an issue? Send a MessageReason:
None


* One of the biggest criticisms of the ''{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...

to:

* One of the biggest criticisms of the ''{{X}}'' ''VideoGame/{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...
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There\'s a special page for MR games


* The Beaclon in Monster Rancher 2 is THE KING of Guide Dang it. You remember all those rumors way back when about how to unlock Luigi in Super Mario 64? Well, the Beaclon is just as ridiculously specific, difficult, and impossible to figure out on your own as those rumors, except this time it's actually true! Here's how you do it: You need to have a worm. The worm must be 4 years old(itself a GuideDangIt) and must have a loyalty of at least 80(also a GuideDangIt). It must also be rank C or less(since Beaclon is a rank C monster IN THE CARD THAT YOURE NOT SUPPOSE TO HAVE AT THE TIME, thus making this count as a FridgeBrilliance as well). Also, you must only feed it cup jelly for its entire life and at least 30 time(if you fail at this, it will become Species/Worm monster), never spoil it, and must be stress free and completely rested at the time of the event. If all of these conditions are met, your worm will turn into a Beaclon during fourth week of June. But since 4 years is the maximum a monster usually lives, it won't live for much longer unless you raise it extremely well.
** Said game is so ridiculous that its possibly the most GuideDangIt game ever made ! The series as a whole is probably best summarized as a mess of GuideDangIt after GuideDangIt. Now imagine a game that is the peak of said GuideDangIt and youll get the idea
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It\'s averted almost everywhere. no need to list specific examples


* Averted in "{{Playboy}}; The Mansion". The makers of the game were apparently well aware that there players would almost certainly immediately search on the internet for any cheat codes should any either exist or become necessary, so there's no cheat codes at all. Instead, as you build up points, you have the option to spend those points on either archive photos or on Cheats. These cheats, which you simply select at the expense of losing points, vary from giving a particular character better stats (increasing their physical, charm or intellect, or giving them personality traits such as "amorous", "chaste", "drinker", etc) to things like giving everyone giant heads or instantly giving all the women giant breast implants.

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* The Beaclon in Monster Rancher 2 is THE KING of Guide Dang it. You remember all those rumors way back when about how to unlock Luigi in Super Mario 64? Well, the Beaclon is just as ridiculously specific, difficult, and impossible to figure out on your own as those rumors, except this time it's actually true! Here's how you do it: You need to have a worm. The worm must be 4 years old and must have a loyalty of at least 80. It must also be rank c or less, and must be completely rested. Also, you must only feed it cup jelly for its entire life, never spoil it, and must be stress free. If all of these conditions are met, your worm will turn into a beaclon. But since 4 years is the maximum a monster usually lives, it won't live for much longer unless you raise it extremely well.

to:

* The Beaclon in Monster Rancher 2 is THE KING of Guide Dang it. You remember all those rumors way back when about how to unlock Luigi in Super Mario 64? Well, the Beaclon is just as ridiculously specific, difficult, and impossible to figure out on your own as those rumors, except this time it's actually true! Here's how you do it: You need to have a worm. The worm must be 4 years old old(itself a GuideDangIt) and must have a loyalty of at least 80. 80(also a GuideDangIt). It must also be rank c C or less, and must be completely rested. less(since Beaclon is a rank C monster IN THE CARD THAT YOURE NOT SUPPOSE TO HAVE AT THE TIME, thus making this count as a FridgeBrilliance as well). Also, you must only feed it cup jelly for its entire life, life and at least 30 time(if you fail at this, it will become Species/Worm monster), never spoil it, and must be stress free. free and completely rested at the time of the event. If all of these conditions are met, your worm will turn into a beaclon.Beaclon during fourth week of June. But since 4 years is the maximum a monster usually lives, it won't live for much longer unless you raise it extremely well.
** Said game is so ridiculous that its possibly the most GuideDangIt game ever made ! The series as a whole is probably best summarized as a mess of GuideDangIt after GuideDangIt. Now imagine a game that is the peak of said GuideDangIt and youll get the idea
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X-universe: bad documentation


* The Beaclon in Monster Rancher 2 is THE KING of Guide Dang it. You remember all those rumors way back when about how to unlock Luigi in Super Mario 64? Well, the Beaclon is just as ridiculously specific, difficult, and impossible to figure out on your own as those rumors, except this time it's actually true! Here's how you do it: You need to have a worm. The worm must be 4 years old and must have a loyalty of at least 80. It must also be rank c or less, and must be completely rested. Also, you must only feed it cup jelly for its entire life, never spoil it, and must be stress free. If all of these conditions are met, your worm will turn into a beaclon. But since 4 years is the maximum a monster usually lives, it won't live for much longer unless you raise it extremely well.

to:

* The Beaclon in Monster Rancher 2 is THE KING of Guide Dang it. You remember all those rumors way back when about how to unlock Luigi in Super Mario 64? Well, the Beaclon is just as ridiculously specific, difficult, and impossible to figure out on your own as those rumors, except this time it's actually true! Here's how you do it: You need to have a worm. The worm must be 4 years old and must have a loyalty of at least 80. It must also be rank c or less, and must be completely rested. Also, you must only feed it cup jelly for its entire life, never spoil it, and must be stress free. If all of these conditions are met, your worm will turn into a beaclon. But since 4 years is the maximum a monster usually lives, it won't live for much longer unless you raise it extremely well.well.
* One of the biggest criticisms of the ''{{X}}'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...
Is there an issue? Send a MessageReason:
None


** Plus improving your situation in general and unlocking more features and locations requires friendship with just about everyone, and friendship means daily conversations. ''With everyone.'' Investing more than half of your play time in ThePowerOfFriendship is more critical to running your farm than being able to balance a budget, which can be a huge GuideDangIt to westerners unfamiliar with the series, as they languish for years accumulating small fortunes and never seeing half the island, or even half their potential farm.

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** Plus improving your situation in general and unlocking more features and locations requires friendship with just about everyone, and friendship means daily conversations. ''With everyone.'' Investing more than half of your play time in ThePowerOfFriendship is more critical to running your farm than being able to balance a budget, which can be a huge GuideDangIt to westerners unfamiliar with the series, as they languish for years accumulating small fortunes that can't be spent, and never seeing half the island, or even half their potential farm.
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** Plus improving your situation in general and unlocking more features and locations requires friendship with just about everyone, and friendship means daily conversations. ''With everyone.'' Investing more than half of your play time in ThePowerOfFriendship is more critical to running your farm than being able to balance a budget, which can be a huge GuideDangIt to westerners unfamiliar with the series.

to:

** Plus improving your situation in general and unlocking more features and locations requires friendship with just about everyone, and friendship means daily conversations. ''With everyone.'' Investing more than half of your play time in ThePowerOfFriendship is more critical to running your farm than being able to balance a budget, which can be a huge GuideDangIt to westerners unfamiliar with the series.series, as they languish for years accumulating small fortunes and never seeing half the island, or even half their potential farm.
Is there an issue? Send a MessageReason:
None


** Plus improving your situation in general and unlocking more features and locations requires friendship with just about everyone, and friendship means daily conversations. '''With everyone.''' ThePowerOfFriendship is more critical to running your farm than being able to balance a budget, which can be a huge GuideDangIt to westerners unfamiliar with the series.

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** Plus improving your situation in general and unlocking more features and locations requires friendship with just about everyone, and friendship means daily conversations. '''With ''With everyone.''' '' Investing more than half of your play time in ThePowerOfFriendship is more critical to running your farm than being able to balance a budget, which can be a huge GuideDangIt to westerners unfamiliar with the series.
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** Plus improving your situation in general and unlocking more features and locations requires friendship with just about everyone, and friendship means daily conversations. '''With everyone.''' ThePowerOfFriendship is more critical to running your farm than being able to balance a budget, which can be a huge GuideDangIt to westerners unfamiliar with the series.
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** Let's not forget the "homemaker" ending. Many players have found themselves getting this ending after trying to get an entirely different one, solely because their Housemaker Reputation was too high.
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* Finding out how to play DwarfFortress IS a Guide Dang It in itself!

to:

* Finding out how to play DwarfFortress IS a Guide Dang It in itself!itself!
* The Beaclon in Monster Rancher 2 is THE KING of Guide Dang it. You remember all those rumors way back when about how to unlock Luigi in Super Mario 64? Well, the Beaclon is just as ridiculously specific, difficult, and impossible to figure out on your own as those rumors, except this time it's actually true! Here's how you do it: You need to have a worm. The worm must be 4 years old and must have a loyalty of at least 80. It must also be rank c or less, and must be completely rested. Also, you must only feed it cup jelly for its entire life, never spoil it, and must be stress free. If all of these conditions are met, your worm will turn into a beaclon. But since 4 years is the maximum a monster usually lives, it won't live for much longer unless you raise it extremely well.
Is there an issue? Send a MessageReason:
None

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** It also doesn't help that some of the endings are really finicky in that the only difference between getting one ending over another is a difference of a few points. For example, the charisma point being 499 or 500 can mean the difference between your daughter becoming a queen or a concubine (this example being prominent because the other stat requirements besides the aforementioned charisma are identical). Sometimes, you can also have all the makings of one ending, but an excess in an unrelated stat can still change the outcome (for instance, having a particularly high level of popularity as a fighter makes it very easy to become a general).
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* Victoria : An Empire Under the Sun is an incredibly complex game simulating political, social and diplomatic turmoils of the 19th and early 20th century. The player has to manage his country's production, taxation, tariffs, army, research, social composition, diplomatic situation, colonisation, industrialisation, all this through a clumsy and unclear interface. There is no tutorial and most releases are devoid of any manual whatsoever. To understand the game, the player has to rely on internet help or spend countless days (not hours) trying to work things out.

to:

* Victoria : An Empire Under the Sun is an incredibly complex game simulating political, social and diplomatic turmoils of the 19th and early 20th century. The player has to manage his country's production, taxation, tariffs, army, research, social composition, diplomatic situation, colonisation, industrialisation, all this through a clumsy and unclear interface. There is no tutorial and most releases are devoid of any manual whatsoever. To understand the game, the player has to rely on internet help or spend countless days (not hours) trying to work things out.out.
*Finding out how to play DwarfFortress IS a Guide Dang It in itself!

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