History GuideDangIt / SimulationGames

12th Jun '16 10:06:00 PM Pichu-kun
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** Then there's littering in HM DS. In the other games of the series, littering (throwing objects away outside of your property, and not into a trash can) causes a dip in friendship levels for the entire cast ([[FridgeLogic How can they tell?]]). In DS, not only does littering on your own property count, but the penalties are ''insanely high''. Littering twice in one day can literally knock your love interest's Heart Level down one entire color.

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** Then there's littering in HM DS.''Harvest Moon DS''. In the other games of the series, littering (throwing objects away outside of your property, and not into a trash can) causes a dip in friendship levels for the entire cast ([[FridgeLogic How can they tell?]]). In DS, ''DS'', not only does littering on your own property count, but the penalties are ''insanely high''. Littering twice in one day can literally knock your love interest's Heart Level down one entire color.



** The most egregious case is hands down Natsume's internally developed Harvest Moon game, ''The Lost Valley''. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or [[TheComputerIsALyingBastard flat out lies.]] For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.'''

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** The most egregious case is hands down Natsume's internally developed Harvest Moon ''Harvest Moon'' game, ''The Lost Valley''. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or [[TheComputerIsALyingBastard flat out lies.]] For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.''''''
** In ''VideoGame/HarvestMoonAWonderfulLife'' steering your child into a specific career path can be this. The children all default to certain careers (for example Muffy's and Rock's children usually become athletes). If you do very specific things you can gravitate them towards one career at the end of the game, however it's likely you'll need a guide for help. Even when using a guide it can be near impossible to get certain children to get into certain careers.
27th May '16 7:05:22 PM Freezer
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** There's also Cursed Tools in ''HM DS'' and ''(More) Friends'': Not only how to get them (Randomly on certain mine floors, and only after you've upgraded your standard tools to their maximum) but how to remove the curses permanently (once you equip a curse tool, you can't unequip it until you have Pastor Carter release the curse). In DS, it's a matter of money. In ''(More) Friends'' there are three different ways to break the curse: leave equipped for 30 days, Bless 10 times, use 255 times without unequipping. The game doesn't tell you this, nor which method corresponds to which of the six tools.

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** There's also Cursed Tools in ''HM DS'' the ''DS'' and ''(More) Friends'': ''Mineral Town'' games: Not only how to get them (Randomly on certain mine floors, and only after you've upgraded your standard tools to their maximum) but how to remove the curses permanently (once you equip a curse tool, you can't unequip un-equip it until you have Pastor Carter release the curse). curse (Blessing)). In DS, the DS games, it's a matter of money. In ''(More) Friends'' the ''Mineral Town'' games there are three different ways to break the curse: leave equipped for 30 days, Bless 10 times, use 255 times without unequipping.un-equipping. The game doesn't tell you this, nor which method corresponds to which of the six tools.
27th May '16 7:02:07 PM Freezer
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** The most egregious case is hands down Natsume's internally developed Harvest Moon game, ''The Lost Valley''. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or flat out lies. For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.'''

to:

** The most egregious case is hands down Natsume's internally developed Harvest Moon game, ''The Lost Valley''. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or [[TheComputerIsALyingBastard flat out lies. lies.]] For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.'''
19th Apr '16 10:17:35 PM Gravityman
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** April Fools day centers around a SpotTheImposter minigame with Blanca the cat impersonating your villagers. The player needs to use personal information about the villagers to determine which of them is real and which is Blanca in disguise. The only problem is, most of the information that can be used to differentiate between the real and the imposter is information that the villager in question never actually tells the player. Only their birthdays and favorite saying are things that the player would realistically know about them without looking the answer up, even if they are as close as they can be to the player.
25th Mar '16 2:35:20 PM GrammarNavi
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** ''Wild World'' removed the calender so in-game your only way to know when holidays are is the bulletin board. Not everyone plays constantly so it's easy to miss events if you don't have a guide.

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** ''Wild World'' removed the calender calendar so in-game your only way to know when holidays are is the bulletin board. Not everyone plays constantly so it's easy to miss events if you don't have a guide.



* VictoriaAnEmpireUnderTheSun is an incredibly complex game simulating political, social and diplomatic turmoils of the 19th and early 20th century. The player has to manage his country's production, taxation, tariffs, army, research, social composition, diplomatic situation, colonisation, industrialisation, all this through a clumsy and unclear interface. There is no tutorial and most releases are devoid of any manual whatsoever. To understand the game, the player has to rely on internet help or spend countless days (not hours) trying to work things out.

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* VictoriaAnEmpireUnderTheSun ''VideoGame/VictoriaAnEmpireUnderTheSun'' is an incredibly complex game simulating political, social and diplomatic turmoils of the 19th and early 20th century. The player has to manage his country's production, taxation, tariffs, army, research, social composition, diplomatic situation, colonisation, industrialisation, all this through a clumsy and unclear interface. There is no tutorial and most releases are devoid of any manual whatsoever. To understand the game, the player has to rely on internet help or spend countless days (not hours) trying to work things out.
16th Jan '16 3:26:36 PM Pichu-kun
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* The ''HarvestMoon'' series is riddled with this sort of thing. While it generally only smacks those going for secrets or [[OneHundredPercentCompletion 100% completion]], there are several instances where normal players are frustrated.
** In the series as a whole, triggering certain cut scenes (needed to marry characters or unlock new features) are a matter of being in the right place at the right time - and sometimes under the right conditions and with the right item equipped. (Ex: Elli's Yellow Heart event in ''Friends Of Mineral Town'' can only be triggered on a sunny Wednesday on Mineral Beach between 9 AM and 10:30 AM)

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* The ''HarvestMoon'' ''Franchise/HarvestMoon'' series is riddled with this sort of thing. While it generally only smacks those going for secrets or [[OneHundredPercentCompletion 100% completion]], there are several instances where normal players are frustrated.
** In the series as a whole, triggering certain cut scenes (needed to marry characters or unlock new features) are a matter of being in the right place at the right time - and sometimes under the right conditions and with the right item equipped. (Ex: Elli's Yellow Heart event in ''Friends ''[[VideoGame/HarvestMoonBackToNature Friends Of Mineral Town'' Town]]'' can only be triggered on a sunny Wednesday on Mineral Beach between 9 AM and 10:30 AM)



*** A noteworthy example of an event only being triggerable under a certain condition is in ''Harvest Moon DS (Cute)''. The random event where Rock hits on Muffy requires both of them plus Griffin being at the Blue Bar and Rock and Lumina being married. Sounds straightforward--except that an additional requirement is that ''Muffy can't be married'', something that [[http://fogu.com/hm6/chan6/events/a5_ficklene.php the official guide fails to mention]]. So if either you or Griffin have already married Muffy by the time Rock and Lumina get married, this particular event cannot be triggered.

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*** A noteworthy example of an event only being triggerable under a certain condition is in ''Harvest Moon DS ''VideoGame/HarvestMoonDS (Cute)''. The random event where Rock hits on Muffy requires both of them plus Griffin being at the Blue Bar and Rock and Lumina being married. Sounds straightforward--except that an additional requirement is that ''Muffy can't be married'', something that [[http://fogu.com/hm6/chan6/events/a5_ficklene.php the official guide fails to mention]]. So if either you or Griffin have already married Muffy by the time Rock and Lumina get married, this particular event cannot be triggered.



*** Another lighter example is Another Wonderful Life for Rock's third heart event (it has to be triggered by leaving your farm through the passage near Takakura's house, even though the event leads you near the bridge}, and Gustafa's final heart event (you have to enter the Inn and leave between 7:00 PM to Midnight to find Gustafa leaving the bar, even though there is nothing the event has that urges you to go there and you had no indication before that you'll need to head there).

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*** Another lighter example is [[VideoGame/HarvestMoonAWonderfulLife Another Wonderful Life Life]] for Rock's third heart event (it has to be triggered by leaving your farm through the passage near Takakura's house, even though the event leads you near the bridge}, and Gustafa's final heart event (you have to enter the Inn and leave between 7:00 PM to Midnight to find Gustafa leaving the bar, even though there is nothing the event has that urges you to go there and you had no indication before that you'll need to head there).



** The most egregious case is hands down Natsume's internally developed Harvest Moon game, The Lost Valley. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or flat out lies. For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.'''
* In the ''VideoGame/AnimalCrossing'' series, finding every bug and fish is almost impossible without a guide, since all bugs and fish are catchable at specific dates and times, and you never know if you got all of them for a specific month (since some are very rare, and some fish shadows look a lot like other fish's shadows).

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** The most egregious case is hands down Natsume's internally developed Harvest Moon game, The ''The Lost Valley.Valley''. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or flat out lies. For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.'''
* In the ''VideoGame/AnimalCrossing'' series, finding series:
** Finding
every bug and fish is almost impossible without a guide, since all bugs and fish are catchable at specific dates and times, and you never know if you got all of them for a specific month (since some are very rare, and some fish shadows look a lot like other fish's shadows).


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** ''Wild World'' removed the calender so in-game your only way to know when holidays are is the bulletin board. Not everyone plays constantly so it's easy to miss events if you don't have a guide.
** Certain story related events only happen if you talk to [=NPCs=] on specific dates. There's nothing within the games that tells you when.
18th Dec '15 3:25:47 PM Everdream
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** There are (hidden) friendship levels in the game, that need to be raised to trigger some cutscenes.

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** There are (hidden) friendship levels in the game, that need to be raised to trigger some cutscenes.cutscenes.
* ''VideoGame/ZooTycoon:'' Getting the secret animals. A great example is the [[https://www.youtube.com/watch?v=MRQcn27kH6k unicorn.]] Getting one your own without hearing about it through a external source not only require you to know about a obscure film called ''Film/{{Xanadu}},'' but renaming a exhibit after this film, without any sort of in game hint that this animal even exists in the game. At least the mermaid in the marine expansion pack you are more likely to stumble upon accidentally, because putting the mermaid statue in a tank is something a person might do to decorate the tank; it looks good in there despite being for outside.
25th Nov '15 12:32:54 PM Nazetrime
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** One example of this are the passwords in the ledger (Passwords earned in the 3DS version are used for bonuses in a smartphone version).

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** One example of this are the passwords in the ledger (Passwords earned in the 3DS version are used for bonuses in a yet-to-be-released smartphone version).



** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own. It is possible to fish, but for this you just need to stand at a dedicated fishing point and press A (the fishing rod seems to come out of HammerSpace).
** Much like in ''Franchise/HarvestMoon'', some of the cutscences triggered by going into some parts of town require a specific weather and time of day combination. If there is a part of day where you are consistently at the store, you can easily miss some.

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** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own. It is possible to fish, fish (possibly only in the EU version), but for this you just need to stand at a dedicated fishing point and press A (the fishing rod seems to come out of HammerSpace).
** Much like in ''Franchise/HarvestMoon'', some Some of the cutscences triggered by going into some parts of town require a specific weather and time of day combination. If there is a part of day where you are consistently at the store, you can easily miss some.some.
** There are (hidden) friendship levels in the game, that need to be raised to trigger some cutscenes.
15th Nov '15 12:15:45 PM catmuto
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** ''VideoGame/HarvestMoonANewBeginning'' has seeds and different types of animals for sale, which naturally get unlocked as the player proceeds through the game. Yet there are alternative ways to unlock majority of things, but nothing in the game hints at this. Suffolk Sheep or Jersey Cows can be unlocked much earlier than late Year 2 or Year 3, if the player has three sheep or cows get born on the farm, respectively and some tree seeds are unlocked by shipping a certain amount of money. [[ScrappyMechanic Unfortunately, this does not work for Yam Seeds]].
31st Oct '15 10:20:19 AM Nazetrime
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** Mary Sue of the [[IronicName "Pleasant"]] family also has a rigged card on the very day the player takes control of them. They either result in her getting fired or demoted, getting her sent home, and possibly [[YourCheatingHeart catching her husband having an affair.]] [[DownerBeginning The entire setup ''is'' meant to destroy the family within an hour of playing with them.]]

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** Mary Sue of the [[IronicName "Pleasant"]] family also has a rigged card on the very day the player takes control of them. They either result in her getting fired or demoted, getting her sent home, and possibly [[YourCheatingHeart catching her husband having an affair.]] [[DownerBeginning The entire setup ''is'' meant to destroy the family within an hour of playing with them.]]]]
* A lot of ''VideoGame/HometownStory'' is not properly explained, even in the manual.
** One example of this are the passwords in the ledger (Passwords earned in the 3DS version are used for bonuses in a smartphone version).
** Another example is that the only way you can obtain wood (used for shop expansions) is to purchase it from the merchant who shows up at your shop at 2 PM.
** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own. It is possible to fish, but for this you just need to stand at a dedicated fishing point and press A (the fishing rod seems to come out of HammerSpace).
** Much like in ''Franchise/HarvestMoon'', some of the cutscences triggered by going into some parts of town require a specific weather and time of day combination. If there is a part of day where you are consistently at the store, you can easily miss some.
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