History GuideDangIt / SimulationGames

5th Sep '17 6:41:20 AM Argon2
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* ''VideoGame/NoMansSky'': Defied, the game has multiple guide links in the pause menu, telling you everything you need to know on how to do just about anything.
** You know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.

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* ''VideoGame/NoMansSky'': Defied, the game has multiple guide links in the pause menu, telling you everything you need to know on how to do just about anything.
**
You know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.them.
* In ''VideoGame/StardewValley'', every animal building has something called a 'feeder' mechanism, and a feeder's blurb states that the player is supposed to put hay inside it (or, if the farm has a silo, hay will be inserted in the feeder automatically). Despite the name, feeders ''do not actually'' feed animals. And you can't feed animals by just manually giving them hay, either. You must place hay daily inside troughs- which are also inside animal buildings but easily mistaken for a background detail. (For some reason, Stardew chickens eat out of troughs like cows, even though real chickens prefer to pull and scratch out their food.) Since animals also never die, or look anything beyond "slightly thin", this led to a flood of online posts along the lines of 'I've fed my animals but they aren't producing anything!'

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27th Aug '17 7:35:30 AM morenohijazo
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* ''VideoGame/ZooTycoon:'' Getting the secret animals. A great example is the [[https://www.youtube.com/watch?v=MRQcn27kH6k unicorn.]] Getting one your own without hearing about it through a external source not only require you to know about a obscure film called ''Film/{{Xanadu}},'' but renaming a exhibit after this film, without any sort of in game hint that this animal even exists in the game. At least the mermaid in the marine expansion pack you are more likely to stumble upon accidentally, because putting the mermaid statue in a tank is something a person might do to decorate the tank; it looks good in there despite being for outside.

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* ''VideoGame/ZooTycoon:'' Getting the secret animals. A great example is the [[https://www.youtube.com/watch?v=MRQcn27kH6k unicorn.]] Getting one your own without hearing about it through a external source not only require you to know about a obscure film called ''Film/{{Xanadu}},'' but renaming a exhibit after this film, without any sort of in game hint that this animal even exists in the game. At least the mermaid in the marine expansion pack you are more likely to stumble upon accidentally, because putting the mermaid statue in a tank is something a person might do to decorate the tank; it looks good in there despite being for outside.outside.
* ''VideoGame/NoMansSky'': Defied, the game has multiple guide links in the pause menu, telling you everything you need to know on how to do just about anything.
** You know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.
25th Jun '17 5:38:38 PM nombretomado
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* Finding out how to attract some of the species in the ''VivaPinata'' games is an extreme hassle. They often involve things such as having an arbitrary number of a certain, easily-devoured pinata in your garden, having a certain number of plants, or keeping a few random items around. Although once you attract them, the in-game encyclopedia will tell you what their other requirements are, some of them ''evolve'' after that... and good luck finding those requirements on your own!

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* Finding out how to attract some of the species in the ''VivaPinata'' ''VideoGame/VivaPinata'' games is an extreme hassle. They often involve things such as having an arbitrary number of a certain, easily-devoured pinata in your garden, having a certain number of plants, or keeping a few random items around. Although once you attract them, the in-game encyclopedia will tell you what their other requirements are, some of them ''evolve'' after that... and good luck finding those requirements on your own!
30th Apr '17 1:31:28 PM nombretomado
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* The ''Franchise/HarvestMoon'' series is riddled with this sort of thing. While it generally only smacks those going for secrets or [[OneHundredPercentCompletion 100% completion]], there are several instances where normal players are frustrated.

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* The ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' series is riddled with this sort of thing. While it generally only smacks those going for secrets or [[OneHundredPercentCompletion 100% completion]], there are several instances where normal players are frustrated.
7th Apr '17 5:13:13 PM nombretomado
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* The ''PrincessMaker'' games, and their Western sister series, ''VideoGame/CuteKnight'', generally have a number of normal endings that are fairly easy to get by playing the game normally, a handful of straightforward special endings ... then a few special endings that you're unlikely to figure out ''exist'' without looking them up in a guide, let alone figure out how to ''get'' them.

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* The ''PrincessMaker'' ''VideoGame/PrincessMaker'' games, and their Western sister series, ''VideoGame/CuteKnight'', generally have a number of normal endings that are fairly easy to get by playing the game normally, a handful of straightforward special endings ... then a few special endings that you're unlikely to figure out ''exist'' without looking them up in a guide, let alone figure out how to ''get'' them.
3rd Apr '17 2:05:35 PM GuiRitter
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** Also the Hub plot. Nobody in-universe tells you that you'll need to you'll need to prepare your trade empire ahead of time in order to finish this [[FetchQuest Fetch Plot]] in a reasonable amount of time.

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** Also the Hub plot. Nobody in-universe tells you that you'll need to you'll need to prepare your trade empire ahead of time in order to finish this [[FetchQuest Fetch Plot]] in a reasonable amount of time.
2nd Apr '17 5:37:59 PM GuiRitter
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** ''New Leaf'' also introduced the mechanic of Redd's art. Unlike the other games, ''New Leaf'' gives you a chance to pick which of his four art pieces is the real one, as the the counterfeit pieces will all be subtly different from its real counterpart. However, these differences are minor, and often hard to spot. So for some of them, unless you really know your fine art, you'll probably either be using a guide or guessing. Google won't help - every painting in the game is based on a real piece, but they all have generic names like "scary painting" or "lovely painting", so you'll have to recognize them on sight.

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** ''New Leaf'' also introduced the mechanic of Redd's art. Unlike the other games, ''New Leaf'' gives you a chance to pick which of his four art pieces is the real one, as the the counterfeit pieces will all be subtly different from its real counterpart. However, these differences are minor, and often hard to spot. So for some of them, unless you really know your fine art, you'll probably either be using a guide or guessing. Google won't help - every painting in the game is based on a real piece, but they all have generic names like "scary painting" or "lovely painting", so you'll have to recognize them on sight.
25th Mar '17 9:02:56 AM Gosicrystal
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** An {{egregious}} one is unlocking the first Hot Springs in HM DS. You need to view Flora's Blue Heart scene to get it. If you haven't seen it before you marry someone else or she marries Carter, it's LostForever.

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** An {{egregious}} one is unlocking the first Hot Springs in HM DS. You need to view Flora's Blue Heart scene to get it. If you haven't seen it before you marry someone else or she marries Carter, it's LostForever.[[PermanentlyMissableContent lost]].
12th Jun '16 10:06:00 PM Pichu-kun
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** Then there's littering in HM DS. In the other games of the series, littering (throwing objects away outside of your property, and not into a trash can) causes a dip in friendship levels for the entire cast ([[FridgeLogic How can they tell?]]). In DS, not only does littering on your own property count, but the penalties are ''insanely high''. Littering twice in one day can literally knock your love interest's Heart Level down one entire color.

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** Then there's littering in HM DS.''Harvest Moon DS''. In the other games of the series, littering (throwing objects away outside of your property, and not into a trash can) causes a dip in friendship levels for the entire cast ([[FridgeLogic How can they tell?]]). In DS, ''DS'', not only does littering on your own property count, but the penalties are ''insanely high''. Littering twice in one day can literally knock your love interest's Heart Level down one entire color.



** The most egregious case is hands down Natsume's internally developed Harvest Moon game, ''The Lost Valley''. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or [[TheComputerIsALyingBastard flat out lies.]] For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.'''

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** The most egregious case is hands down Natsume's internally developed Harvest Moon ''Harvest Moon'' game, ''The Lost Valley''. Figuring out how to grow a mutated crop involves blindly guessing which combination of factors produce it out of the following variables: 31 elevations, 4 soil types, 4 seasons, 60+ seeds, 30+ types of fertilizer (or no fertilizer at all), number of times watered, plant's distance from water, up to 8 adjacent plants that can be any arrangement of the aforementioned 60+ seeds, and having Rowan's help or not. And that's only the factors the fanbase ''currently knows affect mutations.'' No explanation of how any mechanics work or what items do is given, and what hints exist in the game are usually misleading or [[TheComputerIsALyingBastard flat out lies.]] For example, Pink Spinach's description states it grows in swampy fall soil; it actually grows in ''barren winter soil.'' But you know what the real kicker is? '''There is no guide.''''''
** In ''VideoGame/HarvestMoonAWonderfulLife'' steering your child into a specific career path can be this. The children all default to certain careers (for example Muffy's and Rock's children usually become athletes). If you do very specific things you can gravitate them towards one career at the end of the game, however it's likely you'll need a guide for help. Even when using a guide it can be near impossible to get certain children to get into certain careers.
27th May '16 7:05:22 PM Freezer
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** There's also Cursed Tools in ''HM DS'' and ''(More) Friends'': Not only how to get them (Randomly on certain mine floors, and only after you've upgraded your standard tools to their maximum) but how to remove the curses permanently (once you equip a curse tool, you can't unequip it until you have Pastor Carter release the curse). In DS, it's a matter of money. In ''(More) Friends'' there are three different ways to break the curse: leave equipped for 30 days, Bless 10 times, use 255 times without unequipping. The game doesn't tell you this, nor which method corresponds to which of the six tools.

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** There's also Cursed Tools in ''HM DS'' the ''DS'' and ''(More) Friends'': ''Mineral Town'' games: Not only how to get them (Randomly on certain mine floors, and only after you've upgraded your standard tools to their maximum) but how to remove the curses permanently (once you equip a curse tool, you can't unequip un-equip it until you have Pastor Carter release the curse). curse (Blessing)). In DS, the DS games, it's a matter of money. In ''(More) Friends'' the ''Mineral Town'' games there are three different ways to break the curse: leave equipped for 30 days, Bless 10 times, use 255 times without unequipping.un-equipping. The game doesn't tell you this, nor which method corresponds to which of the six tools.
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