History GoodBadBugs / PlatformGame

17th Jul '16 6:02:00 AM adrian09_01
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* ''VideoGame/HappyTreeFriendsAdventures'': Die while fighting the boss/being on the level end gate. The blood will move, the boss will reappear, the game will go onwards to the next level. The Good Bad Bug? The health bar will show zero and you will be invincible until you collect a red heart or die by insta-death traps like pits, lava or explosions.
14th Jun '16 7:15:36 AM erforce
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** ''VideoGame/DonkeyKongCountry'' has a glitch where mashing buttons while [[http://www.youtube.com/watch?v=g4Qmth3RrVE traveling between the first two levels on the main map]] (about 1:20 in) will warp you over halfway through the game. Used in practically every non-100% speedrun, and very easy to pull off.
** You can avoid the difficult [[ThatOneLevel Bramble Race against Screech]] in the second game by exploiting a glitch at the start. If you come up right behind Screech to where the race will not start yet, and you fly upwards (you must have both characters at this point for this to work), you will then hit the the ceiling and hurt yourself causing yourself to blink. Quickly, while you are still blinking, pass Screech and head off to the rest of the level without having to worry about doing it in good time.

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** ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' has a glitch where mashing buttons while [[http://www.youtube.com/watch?v=g4Qmth3RrVE traveling between the first two levels on the main map]] (about 1:20 in) will warp you over halfway through the game. Used in practically every non-100% speedrun, and very easy to pull off.
** You can avoid the difficult [[ThatOneLevel Bramble Race against Screech]] in the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second game game]] by exploiting a glitch at the start. If you come up right behind Screech to where the race will not start yet, and you fly upwards (you must have both characters at this point for this to work), you will then hit the the ceiling and hurt yourself causing yourself to blink. Quickly, while you are still blinking, pass Screech and head off to the rest of the level without having to worry about doing it in good time.
13th Jun '16 12:10:19 AM gophergiggles
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* ''VideoGame/SuperMarioSunshine'' has three memorable glitches, all involving Yoshi:
** One allows for infinite flutter jumps by performing it and, with ''very'' precise timing, backflip off of him to immediately reland on his back and be free to perform another flutter jump. Though difficult, mastering this is easier than [[ThatOneLevel doing a few mind-numbingly hard stages the proper way.]]
** Another allows Mario and Yoshi to clip through a building in Delfino Plaza and end up running beneath the water as if they were on land. This is limited in use, but is relatively easy to perform and is memorably useful for [[ThatOneSidequest bypassing riding the boats to the island]].
** The third can be triggered by eating fruit and backflipping off of Yoshi before it reaches his mouth, leaving the fruit suspended in the air. Now you can ride Yoshi anywhere in the stage and automatically eat the fruit by pressing B. Since you rarely use Yoshi's tongue, this effectively serves as a double-capacity of juice that grants extra time to perform the aforementioned nightmarishly hard levels and sidequests.
6th May '16 1:39:48 PM samanato
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** It's possible to warp yourself ''[[https://youtu.be/TIEfoQSBgs8?t=8m3s into the ending credits.]]''
9th Apr '16 5:13:31 PM SammyDragon92
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*** [[https://youtu.be/qrFlXvie6i4 ROCK LAUNCH!]]
7th Mar '16 5:49:39 AM MegaMarioMan
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* ''Franchise/RatchetAndClank'' has a bug in [[VideoGame/RatchetAndClank the first game]]. Enter the first Hoverboard race wearing the Hologuise, and the other racers and the boards disappear, leaving Ratchet free to walk to a certain ramp, hit the Taunter, and wait as the boxes above break. And break. And break. It's basically possible to tape or weigh the O button down for a few hours and come back to be able to afford every weapon in the game.
** In the same game, as well as the next two, it's possible to 'wallhack' with the Decoy Glove/the turrets and thus push yourself through walls and get places you aren't supposed to go. This is also possible in the fourth game, though pointless due to its 'arena combat' nature. Insomniac appeared to have wised up by the ''Future'' trilogy, as the turret-type weapons will only let you throw two at a time - wallhacking requires three turrets.
** In ''Going Commando'' you can climb most walls by going up to them in first person, jumping, and then spamming your wrench at a downwards angle.
** However, it is possible to encounter a glitch in ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' that can prove useful: in the final level, about midway through, you have to ascend a grav-ramp in order to go inside a nearby building. However, if one approaches the grav-ramp just wrong, Ratchet will wind up falling through the level, and a little adjustment with the hover-pack can send him right to the outside of the Court of Azimuth, and the location of the final battle. This locks the door behind him and sends him into the final boss battle without requiring him to play the rest of the level. Which would cause you to miss out on a couple of goodies (a Gold Bolt and a RYNO IV holoplan), but if one restarts the level, they will find that the game thinks they've cleared everything; all of the doors are open (including the Gold Bolt one), and all of the enemies are already dead, allowing you to pick up everything in the level at your leisure.

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* ''Franchise/RatchetAndClank'' has ''Franchise/RatchetAndClank'':
** There's
a bug in [[VideoGame/RatchetAndClank [[VideoGame/RatchetAndClank2002 the first game]]. Enter the first Hoverboard race wearing the Hologuise, and the other racers and the boards disappear, leaving Ratchet free to walk to a certain ramp, hit the Taunter, and wait as the boxes above break. And break. And break. It's basically possible to tape or weigh the O button down for a few hours and come back to be able to afford every weapon in the game.
** In the same game, as well as the next two, it's possible to 'wallhack' with the Decoy Glove/the turrets Glove/Miniturret Glove and thus push yourself through walls and get places you aren't supposed to go. This is also possible in the fourth game, ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', though it's pointless due to its 'arena combat' "arena combat" nature. Insomniac appeared to have wised up by the ''Future'' trilogy, as the turret-type weapons will only let you throw two at a time - wallhacking requires three turrets.
** In ''Going Commando'' ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' you can climb most walls by going up to them in first person, jumping, and then spamming your wrench at a downwards angle.
** However, it It is possible to encounter a glitch in ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' that can prove useful: in the final level, about midway through, you have to ascend a grav-ramp in order to go inside a nearby building. However, if one approaches the grav-ramp just wrong, Ratchet will wind up falling through the level, and a little adjustment with the hover-pack can send him right to the outside of the Court of Azimuth, and the location of the final battle. This locks the door behind him and sends him into the final boss battle without requiring him to play the rest of the level. Which would cause you to miss out on a couple of goodies (a Gold Bolt and a RYNO IV holoplan), but if one restarts the level, they will find that the game thinks they've cleared everything; all of the doors are open (including the Gold Bolt one), and all of the enemies are already dead, allowing you to pick up everything in the level at your leisure.
30th Jan '16 12:07:38 PM HeraldAlberich
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* ''VideoGame/{{Metroid1}}'':

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* ''VideoGame/{{Metroid1}}'':''VideoGame/{{Metroid 1}}'':



* ''VideoGame/{{Metroid2}}'' has Block Shifting, which is triggered by moving vertically while mashing the Select button and causing the screen to scroll. It so thoroughly breaks the game that it's been ruled illegal for speed runs.

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* ''VideoGame/{{Metroid2}}'' ''VideoGame/MetroidIIReturnOfSamus'' has Block Shifting, which is triggered by moving vertically while mashing the Select button and causing the screen to scroll. It so thoroughly breaks the game that it's been ruled illegal for speed runs.



* ''SuperMarioGalaxy2'' allows you to travel arbitrary distances in the air while riding Yoshi. Yoshi has a "flutter" action which adds a bit more length to his jump, which is meant only to work once per jump. However, crouching immediately after fluttering allows you to flutter again, which means with a bit of practice it is possible to chain together fluttering and crouching repeatedly and use it to fly over levels, totally breaking any level where Yoshi appears.

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* ''SuperMarioGalaxy2'' ''VideoGame/SuperMarioGalaxy2'' allows you to travel arbitrary distances in the air while riding Yoshi. Yoshi has a "flutter" action which adds a bit more length to his jump, which is meant only to work once per jump. However, crouching immediately after fluttering allows you to flutter again, which means with a bit of practice it is possible to chain together fluttering and crouching repeatedly and use it to fly over levels, totally breaking any level where Yoshi appears.
23rd Jan '16 1:57:32 PM EricNeoMatrix
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** Also from ''Super Mario 64'', with tool assists and some incredible knowledge of the game engine, it's possible to get the star in Watch for Rolling Rocks with ''[[https://www.youtube.com/watch?v=kpk2tdsPh0A&feature=iv&src_vid=X-zAWbM50JM&annotation_id=annotation_737456123 a single half-press of the A button.]]''

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** Also from ''Super Mario 64'', with tool assists and some incredible knowledge of the game engine, it's possible to get the star in Watch for Rolling Rocks with ''[[https://www.youtube.com/watch?v=kpk2tdsPh0A&feature=iv&src_vid=X-zAWbM50JM&annotation_id=annotation_737456123 a single half-press of the A button.]]'']]'' How? By [[MemeticMutation flinging Mario into a parallel universe]].
23rd Jan '16 1:44:54 PM EricNeoMatrix
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** Also from ''Super Mario 64'', with tool assists and some incredible knowledge of the game engine, it's possible to get the star in Watch for Rolling Rocks with ''[[https://www.youtube.com/watch?v=kpk2tdsPh0A&feature=iv&src_vid=X-zAWbM50JM&annotation_id=annotation_737456123 a single half-press of the A button.]]''
23rd Oct '15 7:59:08 AM dotchan
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*** Another glitch allowed a high jump by jumping and shooting precisely simultaneously. Makes the Rush Coil completely useless.

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*** ** Another glitch allowed a high jump by jumping and shooting precisely simultaneously. Makes the Rush Coil completely useless.
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