History GameBreaker / X

5th Aug '16 7:55:11 AM onyhow
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* M8-wise, Terran Claymore outperform every other M8 due to the fact that its torpedo weight only as half as the Commonwealth counterpart (weight 1 instead of Commonwealth 2) while having more range, damage, and extra detonation method, and the ship itself has 2nd best cargo space of all M8. This is only fixed in ''Albion Prelude'' by making both of them weight 6 instead, which reduce the staying power of the Claymore, and OTAS Auster Hauler now has advantage over Claymore in cargo space.

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* M8-wise, Terran Claymore outperform every other M8 due to the fact that its torpedo weight only as half as the Commonwealth counterpart (weight 1 instead of Commonwealth 2) while having more range, damage, and extra detonation method, and the ship itself has 2nd best cargo space of all M8. This is only fixed in ''Albion Prelude'' by making both of them weight 6 instead, which reduce the staying power of the Claymore, and thus making OTAS Auster Hauler now (who has advantage over Claymore in highest cargo space.space) actually a worthy contender.
5th Aug '16 7:48:15 AM onyhow
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Added DiffLines:

* M8-wise, Terran Claymore outperform every other M8 due to the fact that its torpedo weight only as half as the Commonwealth counterpart (weight 1 instead of Commonwealth 2) while having more range, damage, and extra detonation method, and the ship itself has 2nd best cargo space of all M8. This is only fixed in ''Albion Prelude'' by making both of them weight 6 instead, which reduce the staying power of the Claymore, and OTAS Auster Hauler now has advantage over Claymore in cargo space.
21st Dec '15 6:29:52 PM Yalsaris63
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* [[{{Unobtanium}} Nividium]] mining in ''Terran Conflict'' and previous games. Nividium is an extremely valuable, rare mineral that can only be mined by breaking up asteroids and picking up the debris in ships. Normally, doing this will result in the nividium being depleted. However, ordering your ships to pick up the debris when you are not in the same sector results in the game basically "faking" your ships picking up the debris -- they'll fly around in the debris fields, and the game will cheat in nividium into their cargo bay, in order to save processing power. The game does ''not'' get rid of the nividium that the ship is pretending to pick up, meaning that doing this results in effectively infinite nividium. Mine the debris for an hour, load it all into one ship, sell it for 30 to 50 million credits at a shipyard, rinse and repeat till you have billions of credits. This exploit was fixed in ''Albion Prelude''.

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* [[{{Unobtanium}} [[{{Unobtainium}} Nividium]] mining in ''Terran Conflict'' and previous games. Nividium is an extremely valuable, rare mineral that can only be mined by breaking up asteroids and picking up the debris in ships. Normally, doing this will result in the nividium being depleted. However, ordering your ships to pick up the debris when you are not in the same sector results in the game basically "faking" your ships picking up the debris -- they'll fly around in the debris fields, and the game will cheat in nividium into their cargo bay, in order to save processing power. The game does ''not'' get rid of the nividium that the ship is pretending to pick up, meaning that doing this results in effectively infinite nividium. Mine the debris for an hour, load it all into one ship, sell it for 30 to 50 million credits at a shipyard, rinse and repeat till you have billions of credits. This exploit was fixed in ''Albion Prelude''.



** Doesn't work on the Kha'akh.

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** Doesn't work on the Kha'akh.Kha'ak.
21st Dec '15 6:18:29 PM Yalsaris63
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* The ATF M6 Vidar is a corvette with TEN main weapon slots when most have six or eight, two twin-slot turrets, high shield capacity and the single highest turn rate of any M6 ship in the game. It is the only corvette that can turn almost as quickly as M3 fighters. Couple this with the Matter/Anti-Matter Launchers with their high damage output and the fact that they're ammo-based (using no energy), and you have a ship that can sustain high intensity combat for long periods, rack up large kill counts and effectively engage almost any enemy.

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* The ATF M6 Vidar is a corvette with TEN main weapon slots when most have six or eight, two twin-slot turrets, high shield capacity and the single highest turn rate of any M6 ship in the game. It is the also one of only corvette two corvettes that can turn almost as quickly as M3 fighters.fighters (the other being the Xenon P). Couple this with the Matter/Anti-Matter Launchers with their high damage output and the fact that they're ammo-based (using no energy), and you have a ship that can sustain high intensity combat for long periods, rack up large kill counts and effectively engage almost any enemy.
29th Nov '15 1:57:42 PM terrafox
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* The ATF M6 Vidar is a corvette with TEN main weapon slots when most have six or eight, two twin-slot turrets, high shield capacity and the single highest turn rate of any M6 ship in the game. It is the only corvette that can turn almost as quickly as M3 fighters in the game. Couple this with the Terran Matter/Anti-Matter Launcher with its high damage output and the fact that it is ammo-based (using no energy), and you have a ship that can sustain high intensity combat for long periods, rack up large kill counts and effectively engage almost any enemy in the game.

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* The ATF M6 Vidar is a corvette with TEN main weapon slots when most have six or eight, two twin-slot turrets, high shield capacity and the single highest turn rate of any M6 ship in the game. It is the only corvette that can turn almost as quickly as M3 fighters in the game. fighters. Couple this with the Terran Matter/Anti-Matter Launcher Launchers with its their high damage output and the fact that it is they're ammo-based (using no energy), and you have a ship that can sustain high intensity combat for long periods, rack up large kill counts and effectively engage almost any enemy in the game.enemy.
29th Nov '15 1:55:03 PM terrafox
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* The ATF M6 Vidar is a corvette with TEN main weapon slots when most have six or eight, two twin-slot turrets, high shield capacity and the single highest turn rate of any M6 ship in the game. It is the only corvette that can turn almost as quickly as M3 fighters in the game. Couple this with the Terran Matter/Anti-Matter Launcher with its high damage output and the fact that it uses ammo, thus using no energy, and you have a ship that can sustain high intensity combat for long periods, rack up large kill counts and effectively engage almost any enemy in the game.

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* The ATF M6 Vidar is a corvette with TEN main weapon slots when most have six or eight, two twin-slot turrets, high shield capacity and the single highest turn rate of any M6 ship in the game. It is the only corvette that can turn almost as quickly as M3 fighters in the game. Couple this with the Terran Matter/Anti-Matter Launcher with its high damage output and the fact that it uses ammo, thus using is ammo-based (using no energy, energy), and you have a ship that can sustain high intensity combat for long periods, rack up large kill counts and effectively engage almost any enemy in the game.
29th Nov '15 1:52:49 PM terrafox
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* The player's ability to strafe (move laterally without turning) coupled with the game's highly visible and PainfullySlowProjectiles allow the player to stop at maximum weapon range and engage enemy ships with near impunity. Savvy players can use this combat tactic to destroy enemy M2s with M6 (or smaller!) ships.

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* The player's ability to strafe (move laterally without turning) coupled with the game's highly visible and PainfullySlowProjectiles [[PainfullySlowProjectile ludicrously slow shells]] allow the player to stop at maximum weapon range and engage enemy ships with near impunity. Savvy players can use this combat tactic to destroy enemy M2s with M6 (or smaller!) ships.
29th Nov '15 1:46:40 PM terrafox
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Added DiffLines:

* The player's ability to strafe (move laterally without turning) coupled with the game's highly visible and PainfullySlowProjectiles allow the player to stop at maximum weapon range and engage enemy ships with near impunity. Savvy players can use this combat tactic to destroy enemy M2s with M6 (or smaller!) ships.
** Doesn't work on the Kha'akh.


Added DiffLines:

* The ATF M6 Vidar is a corvette with TEN main weapon slots when most have six or eight, two twin-slot turrets, high shield capacity and the single highest turn rate of any M6 ship in the game. It is the only corvette that can turn almost as quickly as M3 fighters in the game. Couple this with the Terran Matter/Anti-Matter Launcher with its high damage output and the fact that it uses ammo, thus using no energy, and you have a ship that can sustain high intensity combat for long periods, rack up large kill counts and effectively engage almost any enemy in the game.
30th Jun '15 5:39:17 PM Yalsaris63
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** Due to a typo in the data for its anticapital weapon, the ATF Skirnir is a GameBreaker even by [=M7M=] standards. Like all [=M7Ms=], it has eight missile tubes. Its primary weapon is the Shadow missile, which has [[RecursiveAmmo eight warheads]]. Each warhead does 755 megajoules of damage. The toughest ship to appear in the vanilla game has 12 gigajoules of shielding. Then activate the Missile Barrage command with the Shadow for only one round. [[ThereIsNoKillLikeOverkill Do the math]][[note]]The answer: The total damage is 48.32 gigajoules or 755 [=MJ=] multiplied by 64. Yes, even the sturdiest of space stations cannot withstand this much damage in the game. Meanwhile, the missile's base total damage is 6.04 [=GJ=] when all 8 warheads connect[[/note]]. ''Albion Prelude'' fixed the Shadow so Argon characters don't get their heads blown off the minute a Skirnir shows up.

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** Due to a typo in the data for its anticapital weapon, the ATF Skirnir is a GameBreaker even by [=M7M=] standards. Like all [=M7Ms=], it has eight missile tubes. Its primary weapon is the Shadow missile, which has [[RecursiveAmmo eight warheads]]. Each warhead does 755 megajoules of damage. The toughest ship to appear in the vanilla game has 12 gigajoules of shielding. Then activate the Missile Barrage command with the Shadow for only one round. [[ThereIsNoKillLikeOverkill Do the math]][[note]]The answer: The total damage is 48.32 gigajoules or 755 [=MJ=] multiplied by 64.64 after launching a single barrage. Yes, even the sturdiest of space stations cannot withstand this much damage in the game. Meanwhile, the missile's base total damage is 6.04 [=GJ=] when all 8 warheads connect[[/note]]. ''Albion Prelude'' fixed the Shadow so Argon characters don't get their heads blown off the minute a Skirnir shows up.
30th Jun '15 5:38:44 PM Yalsaris63
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** Due to a typo in the data for its anticapital weapon, the ATF Skirnir is a GameBreaker even by [=M7M=] standards. Like all [=M7Ms=], it has eight missile tubes. Its primary weapon is the Shadow missile, which has [[RecursiveAmmo eight warheads]]. Each warhead does 755 megajoules of damage. The toughest ship to appear in the vanilla game has 12 gigajoules of shielding. Then activate the Missile Barrage command with the Shadow for only one round. [[ThereIsNoKillLikeOverkill Do the math]][[note]]The answer: The total damage is 48.32 gigajoules or 755 [=MJ=] multiplied by 64. Yes, even the sturdiest of space stations cannot withstand this much damage in the game[[/note]]. ''Albion Prelude'' fixed the Shadow so Argon characters don't get their heads blown off the minute a Skirnir shows up.

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** Due to a typo in the data for its anticapital weapon, the ATF Skirnir is a GameBreaker even by [=M7M=] standards. Like all [=M7Ms=], it has eight missile tubes. Its primary weapon is the Shadow missile, which has [[RecursiveAmmo eight warheads]]. Each warhead does 755 megajoules of damage. The toughest ship to appear in the vanilla game has 12 gigajoules of shielding. Then activate the Missile Barrage command with the Shadow for only one round. [[ThereIsNoKillLikeOverkill Do the math]][[note]]The answer: The total damage is 48.32 gigajoules or 755 [=MJ=] multiplied by 64. Yes, even the sturdiest of space stations cannot withstand this much damage in the game[[/note]].game. Meanwhile, the missile's base total damage is 6.04 [=GJ=] when all 8 warheads connect[[/note]]. ''Albion Prelude'' fixed the Shadow so Argon characters don't get their heads blown off the minute a Skirnir shows up.
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