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** The Ice Climbers can also score a kill from a single grab in ''Brawl''. They can throw the character from one Climber to the other to build damage until a fully charged smash (done while the opponent is still held) so that a grab can kill at any percent. However, the difficulty of landing a grab with both Ice Climbers near enough to the opponent prevents the character from being one of the top 5 characters in English speaking tournament placement (as of May 2010).



** The Ice Climbers can also score a kill from a single grab in ''Brawl''. They can throw the character from one Climber to the other to build damage until a fully charged smash (done while the opponent is still held) so that a grab can kill at any percent. However, the difficulty of landing a grab with both Ice Climbers near enough to the opponent prevents the character from being one of the top 5 characters in English speaking tournament placement (as of May 2010).

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** Peach's butt-bump not only does good damage, but make it hard for most bosses to hit you.

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*** Unless he's on a difficulty higher than Normal, maybe Hard. Then he just hits hard, but has a lousy time avoiding attacks/recovering.
** Peach's butt-bump not only does good damage, but make and makes it hard for most bosses to hit you.you, if you can stay SAFELY behind them (it's not always safe there...)



***Ike's is FAR better, thanks to it's greater damage; you just have to have more accurate timing (memorizing the Boss's pattern of attacks helps a lot). Plus, his Up-B can be used in some situations to recover THROUGH some attacks, while being able to deal damage; VERY useful in Intense Boss Battles (such as making Duon's Missiles explode in his face, since Ike can't very well escape behind Duon without almost guaranteeing his own death from Duon's "Rapid Spin")
****Heck, that's how this troper first got through most of Boss Battles-Intense!



*** If you want it to take painfully forever... yes.
** Z-Suit Samus has one of the best runs, great agility, BEST Tether-recovery (guaranteed live-saver in Intense do avoid/survive certain attacks), and her Side-B has fairly strong damage, but from an often-safe distance. Truly likely the Queen of Boss Battles.
** You missed the King of 'em all: LUCAS, for three great reasons: 1)There are enough attacks he can Absorb that he can beat Boss Battles on Intense without even considering using one Heart! 2)Great damage/agility/recovery combined with his size. 3)He's stronger than Ness, who is the next-best.



*Don't forget the famous Black Hole Glitch in Melee! Possible most easily set up with Ice Climbers and Peach. Can go the point that it can be over-charged to lag the game to death... Deals nearly instant 999% damage to anyone caught in it, and can be set up so that nobody is safe from it. It's also VERY hard to escape from, usually resulting in an instant KO.



*** Or you can just USE the fan, capturing ALL the wireframes, get them to any amount of damage, then Down/Up Smash them off instantly. New ones spawn, repeat. If in a time-Brawl, just keep them in the fan's power indefinitely. (Of course, this can weary the thumb, so it's a good idea to use a turbo-fire-trigger control)



* Ike gets accused of this a lot, though his sub par speed and recovery make this questionable in regular play, his strength and reach make him very hard to out perform in online matches, due to best taking advantage of lag. Especially in free for all matches, which he's hard to outscore in offline matches.

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* Ike gets accused of this a lot, though his sub par speed and recovery make this questionable in regular play, his strength and reach make him very hard to out perform in online matches, due to best taking advantage of lag. Especially in free for all matches, which he's hard to outscore in offline matches.matches.
**Depending on the situation, his Side-B can really make up for his low speed.

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*** This troper has taken the hobby of pounding/blasting Meta Knight with P-Suit Samus merely because of this. He's fast and the whole priority thing, plus his recovery, but it's still fun to pound/blast the tar out of good a Meta-user. Not that it's easy... But I haven't fought a Broken-level Meta Knight yet, that I know of, even at tournaments.



*** This troper has taken the hobby of pounding/blasting Meta Knight with P-Suit Samus merely because of this. He's fast and the whole priority thing, plus his recovery, but it's still fun to pound/blast the tar out of good a Meta-user. Not that it's easy... But I haven't fought a Broken-level Meta Knight yet, that I know of, even at tournaments.

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I disagree with MK being \"broken\"


** This remains the case at those tournaments which ban the extension of the Dimensional Cape and award game losses to players who take the game to time and occupy the ledge extensively (essentially because it is something Meta Knight sometimes does). He is the best character at recovering and scoring combos, [[SpamAttack has fast, safe attacks]], has the safest KO moves, has long range, high speed and mobility, is a small target, is the hardest character to combo due to his low weight and good aerial attacks, yet has an extremely good momentum cancel to resist being killed despite his weight.

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** This remains the case at those tournaments which ban the extension glitch-extension of the Dimensional Cape and award game losses to players who take the game to time and occupy the ledge extensively (essentially because it is something Meta Knight sometimes does). He is the best character at recovering and scoring combos, [[SpamAttack has fast, safe attacks]], has the safest KO moves, has long range, high speed and mobility, is a small target, is the hardest character to combo due to his low weight and good aerial attacks, yet has an extremely good momentum cancel to resist being killed despite his weight.


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***This troper has taken the hobby of pounding/blasting Meta Knight with P-Suit Samus merely because of this. He's fast and the whole priority thing, plus his recovery, but it's still fun to pound/blast the tar out of good a Meta-user. Not that it's easy... But I haven't fought a Broken-level Meta Knight yet, that I know of, even at tournaments.
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**** Yeah, it's inescapable but ICs still kind of suck. Wobbles himself only got ninth place or something in the tournament; it'll ruin a new player's day, but it won't win you a tournament and during casual play your victim may decide to punch you in the face if you abuse the technique.


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**He's considered to have the most potential as a character in Melee and even then, he's not that powerful. Players needs such a high level of both tech skill and aggression to get in and land attacks. Everybody plays Fox but he never wins a major tournament- it's Jiggs or Marth or Sheik, unless it's Falco (as of this writing, Dr. PP is making it Falco pretty often). If you think about how dependent high-level Melee play is on techniques that weren't even supposed to be in the game, the characters are still really well balanced even though they don't move the way the developers expected them to.
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added cool fact to pikachu

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*** I know for sure that he had the up+B attack able to link 3 times (up to, never tried more than that) meaning he has the longest reach with it, able to even change direction (actually needed to do it) so throwing him out was useless if he had time to use it. Don't know for sure if this works in brawl and melee though.
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**** Kirbycide is still possible in Brawl(and no,I'm not talking about sucking an opponent up and jumping of the edge).Even Meta Knight is able to do it!

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**** Kirbycide is still possible in Brawl(and no,I'm not talking about sucking an opponent up and jumping of off the edge).Even Meta Knight is able to do it!
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**** Kirbycide is still possible in Brawl(and no,I'm not talking about sucking an opponent up and jumping of the edge).Even Meta Knight is able to do it!

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Removed sections relating to Falcon Punch and the hammer; neither are \'game breaking\' by definition. In fact, Falcon Punch is one of the slowest moves in the game and completely useless in Brawl, while the hammer is actually avoided by good players because any move with sufficient disjoint (*cough*Snake*cough*), any good projectile, any move with invincibility on startup, and any counter move can go through it, and once hit while holding the hammer you become defenseless and cannot recover. Neither tactic is remotely game-dominating, unless you\'re playing with a group of casual players that don\'t know how to punish mistakes and absurdly slow moves. Also, added some notes below Kirby regarding Smash 64 Pikachu.


***And despite this, Pikachu is usually considered to be the best character in Smash 64, with Kirby as a close second.



* Aren't we forgetting something here? [[MemeticMutation FALCON PAWNCH]]! The good Captain became something legendary within Melee, and not just because of his characteristic meme. He also was the possessor of The Knee (as the fans called it.), an exceedingly powerful aerial move. Basically, by getting an opponent airborne, and then pressing A (Or whatever your attack button is.) at the right time, Falcon should knee the opponent while an electrical surge passes through his knee and into the opponent. As well as K.O'ing ''at 35% or higher'', The Knee had a huge amount of priority (Although it wasn't completely overriding.) and quite a small delay time. Add in the fact that skilled ones could use up to ''three or perhaps four'' knees within a row and...
** You forgot the N64 version, that punch was near damn well invincible. If you could get away for a few seconds to hit someone, even with as low as 10% damage there was a high chance that they were dead, with [[{{Pokemon}} Jiggly]] or [[{{Kirby}} Kirby]] it was nearly instant kill.
*** Even in Melee that stands, the PAWNCH can take out people like Peach and Kirby in a dash. And if anyone has over 70% damage, then it'll take out nearly everyone.
* Ike gets accused of this a lot, though his sub par speed and recovery make this questionable in regular play, his strength and reach make him very hard to out perform in online matches, due to best taking advantage of lag. Especially in free for all matches, which he's hard to outscore in offline matches.
* Are we all forgetting the hammer? On some stages that were small it was damn near impossible to escape from. Not only does it do pretty amazing damage in itself, it has amazingly high knockback so if you're unlucky to get hit, use "up+b" to get more time, you're defenseless coming back down and will be hit, hard.
** Which could only effectively be dealt with by two characters and their counter moves. Good luck countering after you've been hit though...

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* Aren't we forgetting something here? [[MemeticMutation FALCON PAWNCH]]! The good Captain became something legendary within Melee, and not just because of his characteristic meme. He also was the possessor of The Knee (as the fans called it.), an exceedingly powerful aerial move. Basically, by getting an opponent airborne, and then pressing A (Or whatever your attack button is.) at the right time, Falcon should knee the opponent while an electrical surge passes through his knee and into the opponent. As well as K.O'ing ''at 35% or higher'', The Knee had a huge amount of priority (Although it wasn't completely overriding.) and quite a small delay time. Add in the fact that skilled ones could use up to ''three or perhaps four'' knees within a row and...
** You forgot the N64 version, that punch was near damn well invincible. If you could get away for a few seconds to hit someone, even with as low as 10% damage there was a high chance that they were dead, with [[{{Pokemon}} Jiggly]] or [[{{Kirby}} Kirby]] it was nearly instant kill.
*** Even in Melee that stands, the PAWNCH can take out people like Peach and Kirby in a dash. And if anyone has over 70% damage, then it'll take out nearly everyone.
* Ike gets accused of this a lot, though his sub par speed and recovery make this questionable in regular play, his strength and reach make him very hard to out perform in online matches, due to best taking advantage of lag. Especially in free for all matches, which he's hard to outscore in offline matches.
* Are we all forgetting the hammer? On some stages that were small it was damn near impossible to escape from. Not only does it do pretty amazing damage in itself, it has amazingly high knockback so if you're unlucky to get hit, use "up+b" to get more time, you're defenseless coming back down and will be hit, hard.
** Which could only effectively be dealt with by two characters and their counter moves. Good luck countering after you've been hit though...
matches.
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I have an opinion on hammers!


* Are we all forgetting the hammer? On some stages that were small it was damn near impossible to escape from. Not only does it do pretty amazing damage in itself, it has amazingly high knockback so if you're unlucky to get hit, use "up+b" to get more time, you're defenseless coming back down and will be hit, hard.

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* Are we all forgetting the hammer? On some stages that were small it was damn near impossible to escape from. Not only does it do pretty amazing damage in itself, it has amazingly high knockback so if you're unlucky to get hit, use "up+b" to get more time, you're defenseless coming back down and will be hit, hard.hard.
** Which could only effectively be dealt with by two characters and their counter moves. Good luck countering after you've been hit though...
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* Aren't we forgetting something here? [[MemeticMutation FALCON PAWNCH]]! The good captain became something legendary within Melee, and not just because of his characteristic meme. He also was the possessor of The Knee (As the fan's called it.), an exceedingly powerful aerial move. Basically, by getting an opponent airbourne, and then pressing A (Or whatever your attack button is.) at the right time, Falcon should knee the opponent while an electrical surge passess throught his knee and into the opponent. As well as K.O'ing ''at 35% or higher'', The Knee had a huge amount of priority (Although it wasn't completely overiding.) and quite a small delay time. Add in the fact that skilled ones could use up to ''three or perhaps four'' knees within a row and...

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* Aren't we forgetting something here? [[MemeticMutation FALCON PAWNCH]]! The good captain Captain became something legendary within Melee, and not just because of his characteristic meme. He also was the possessor of The Knee (As (as the fan's fans called it.), an exceedingly powerful aerial move. Basically, by getting an opponent airbourne, airborne, and then pressing A (Or whatever your attack button is.) at the right time, Falcon should knee the opponent while an electrical surge passess throught passes through his knee and into the opponent. As well as K.O'ing ''at 35% or higher'', The Knee had a huge amount of priority (Although it wasn't completely overiding.overriding.) and quite a small delay time. Add in the fact that skilled ones could use up to ''three or perhaps four'' knees within a row and...



* Are we all forgeting the hammer? On some stages that were small it was damn near impossible to escape from. Not only does it do pretty amazing damage in itself, it has amazingly high knockback so if you're unlucky to get hit, use "up+b" to get more time, you're defenseless coming back down and will be hit, hard.

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* Are we all forgeting forgetting the hammer? On some stages that were small it was damn near impossible to escape from. Not only does it do pretty amazing damage in itself, it has amazingly high knockback so if you're unlucky to get hit, use "up+b" to get more time, you're defenseless coming back down and will be hit, hard.
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Added in the final part about the hammer.


* Ike gets accused of this a lot, though his sub par speed and recovery make this questionable in regular play, his strength and reach make him very hard to out perform in online matches, due to best taking advantage of lag. Especially in free for all matches, which he's hard to outscore in offline matches.

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* Ike gets accused of this a lot, though his sub par speed and recovery make this questionable in regular play, his strength and reach make him very hard to out perform in online matches, due to best taking advantage of lag. Especially in free for all matches, which he's hard to outscore in offline matches.matches.
*Are we all forgeting the hammer? On some stages that were small it was damn near impossible to escape from. Not only does it do pretty amazing damage in itself, it has amazingly high knockback so if you're unlucky to get hit, use "up+b" to get more time, you're defenseless coming back down and will be hit, hard.
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* A new face to the series, Ike made a huge debut. Often described as heavy and slow, yet graceful, Ike is a terror in even moderately capable hands. While his smashes are punishingly slow, they are devastating and sometimes unexpected with an absurdly high priority. In fact, most of his attack will either cancel all others, or over ride them, and his basic combo hurts like hell. With a surprisingly good recovery for a heavy, a dash move to make up a bit for his sluggish movement, and a side smash that can launch other heavies like Ganandorf and Bowser off the map at 40%? Ike is a real GameBreaker.
* Really in the right hands anyone is a game breaker, in even in the bad hands pretty much everyone in the N64 was a [[{{mindscrew}} game breaker.]]

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* A new face to the series, Ike made gets accused of this a huge debut. Often described as heavy lot, though his sub par speed and slow, yet graceful, Ike is a terror in even moderately capable hands. While his smashes are punishingly slow, they are devastating and sometimes unexpected with an absurdly high priority. In fact, most of his attack will either cancel all others, or over ride them, and his basic combo hurts like hell. With a surprisingly good recovery for a heavy, a dash move to make up a bit this questionable in regular play, his strength and reach make him very hard to out perform in online matches, due to best taking advantage of lag. Especially in free for his sluggish movement, and a side smash that can launch other heavies like Ganandorf and Bowser off the map at 40%? Ike is a real GameBreaker.
* Really
all matches, which he's hard to outscore in the right hands anyone is a game breaker, in even in the bad hands pretty much everyone in the N64 was a [[{{mindscrew}} game breaker.]]offline matches.

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* A new face to the series, Ike made a huge debut. Often described as heavy and slow, yet graceful, Ike is a terror in even moderately capable hands. While his smashes are punishingly slow, they are devastating and sometimes unexpected with an absurdly high priority. In fact, most of his attack will either cancel all others, or over ride them, and his basic combo hurts like hell. With a surprisingly good recovery for a heavy, a dash move to make up a bit for his sluggish movement, and a side smash that can launch other heavies like Ganandorf and Bowser off the map at 40%? Ike is a real GameBreaker.

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** You forgot the N64 version, that punch was near damn well invincible. If you could get away for a few seconds to hit someone, even with as low as 10% damage there was a high chance that they were dead, with [[{{Pokemon}} Jiggly]] or [[{{Kirby}} Kirby]] it was nearly instant kill.
*** Even in Melee that stands, the PAWNCH can take out people like Peach and Kirby in a dash. And if anyone has over 70% damage, then it'll take out nearly everyone.
* A new face to the series, Ike made a huge debut. Often described as heavy and slow, yet graceful, Ike is a terror in even moderately capable hands. While his smashes are punishingly slow, they are devastating and sometimes unexpected with an absurdly high priority. In fact, most of his attack will either cancel all others, or over ride them, and his basic combo hurts like hell. With a surprisingly good recovery for a heavy, a dash move to make up a bit for his sluggish movement, and a side smash that can launch other heavies like Ganandorf and Bowser off the map at 40%? Ike is a real GameBreaker.GameBreaker.
* Really in the right hands anyone is a game breaker, in even in the bad hands pretty much everyone in the N64 was a [[{{mindscrew}} game breaker.]]
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* Aren't we forgetting something here? [[MemeticMutation FALCON PAWNCH]]! The good captain became something legendary within Melee, and not just because of his characteristic meme. He also was the possessor of The Knee (As the fan's called it.), an exceedingly powerful aerial move. Basically, by getting an opponent airbourne, and then pressing A (Or whatever your attack button is.) at the right time, Falcon should knee the opponent while an electrical surge passess throught his knee and into the opponent. As well as K.O'ing ''at 35% or higher'', The Knee had a huge amount of priority (Although it wasn't completely overiding.) and quite a small delay time. Add in the fact that skilled ones could use up to ''three or perhaps four'' knees within a row and...

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* Aren't we forgetting something here? [[MemeticMutation FALCON PAWNCH]]! The good captain became something legendary within Melee, and not just because of his characteristic meme. He also was the possessor of The Knee (As the fan's called it.), an exceedingly powerful aerial move. Basically, by getting an opponent airbourne, and then pressing A (Or whatever your attack button is.) at the right time, Falcon should knee the opponent while an electrical surge passess throught his knee and into the opponent. As well as K.O'ing ''at 35% or higher'', The Knee had a huge amount of priority (Although it wasn't completely overiding.) and quite a small delay time. Add in the fact that skilled ones could use up to ''three or perhaps four'' knees within a row and...and...
*A new face to the series, Ike made a huge debut. Often described as heavy and slow, yet graceful, Ike is a terror in even moderately capable hands. While his smashes are punishingly slow, they are devastating and sometimes unexpected with an absurdly high priority. In fact, most of his attack will either cancel all others, or over ride them, and his basic combo hurts like hell. With a surprisingly good recovery for a heavy, a dash move to make up a bit for his sluggish movement, and a side smash that can launch other heavies like Ganandorf and Bowser off the map at 40%? Ike is a real GameBreaker.
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** The fan is [[AIBreaker incredibly useful in matches against CPU opponents]]; if you stop whapping, they will ALMOST DEFINITELY try to shield. A non-charged fan-smash can break a shield in a single hit.

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** The fan is [[AIBreaker incredibly useful in matches against CPU opponents]]; if you stop whapping, they will ALMOST DEFINITELY try to shield. A non-charged fan-smash can break a shield in a single hit.hit.
* Aren't we forgetting something here? [[MemeticMutation FALCON PAWNCH]]! The good captain became something legendary within Melee, and not just because of his characteristic meme. He also was the possessor of The Knee (As the fan's called it.), an exceedingly powerful aerial move. Basically, by getting an opponent airbourne, and then pressing A (Or whatever your attack button is.) at the right time, Falcon should knee the opponent while an electrical surge passess throught his knee and into the opponent. As well as K.O'ing ''at 35% or higher'', The Knee had a huge amount of priority (Although it wasn't completely overiding.) and quite a small delay time. Add in the fact that skilled ones could use up to ''three or perhaps four'' knees within a row and...
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Already mentioned in the paragraph.


** he was a game breaker in melee, but not so much in brawl
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** he was a game breaker in melee, but not so much in brawl
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** Two words. [[BeamSpam Fox]] [[SpamAttack McCloud]]. That is all.
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** This remains the case at those tournaments which ban the extension of the Dimensional Cape and award game losses to players who take the game to time and occupy the ledge extensively (essentially because it is something Meta Knight sometimes does). He is the best character at recovering and scoring combos, [[SpamAttack has fast, safe attacks]], has the safest KO moves, has long range, high speed and mobility, is a small target, is the hardest character to combo due to his low weight and good aireal attacks, yet has an extremely good momentum cancel to resist being killed despite his weight.
** The only thing sub-par is his Final Smash, which doesn't really matter in tournament play, and doesn't really matter in casual play as he is the best character at ensuring he is the one who gets the Smash ball in the first place.

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** This remains the case at those tournaments which ban the extension of the Dimensional Cape and award game losses to players who take the game to time and occupy the ledge extensively (essentially because it is something Meta Knight sometimes does). He is the best character at recovering and scoring combos, [[SpamAttack has fast, safe attacks]], has the safest KO moves, has long range, high speed and mobility, is a small target, is the hardest character to combo due to his low weight and good aireal aerial attacks, yet has an extremely good momentum cancel to resist being killed despite his weight.
** The only thing sub-par is his Final Smash, which doesn't really matter in tournament play, and doesn't really matter in casual play as he is the best character at ensuring that he is the one who gets the Smash ball in the first place.place (except maybe for Sonic.)



* The original Kirby in ''SSB'' was terrifying, if only for the ease by which it was possible to chain his airborne meteor attack (the drill kick) with his other attacks. Combined with good speed and his other ancilliary advantages (flight, good vertical triple jump, adaptability, range, priority) Kirby is a raging ball of doom in the hands of a competent player. Of course, just to rub salt in your wounds, he has a number of attacks that let him commit suicide while taking the opponent with him.
** The key to that is that Kirby before Brawl has a suicide throw you can use to win a match, though only in Stock matches. Kirby's back throw is a slightly back jumping suplex. Nothing special on its own, but next to an edge and both characters go into the abyss. The key is that Kirby is above the opponant and therefore dies a split second after the other character. Do this where both characters have one life and guess who wins. Brawl changed this by shifting the center of the two characters total mass to the center during the backflip so they stay in place.

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* The original Kirby in ''SSB'' was terrifying, if only for the ease by which it was possible to chain his airborne meteor attack (the drill kick) with his other attacks. Combined with good speed and his other ancilliary ancillary advantages (flight, good vertical triple jump, adaptability, range, priority) Kirby is a raging ball of doom in the hands of a competent player. Of course, just to rub salt in your wounds, he has a number of attacks that let him commit suicide while taking the opponent with him.
** The key to that is that Kirby before Brawl has a suicide throw you can use to win a match, though only in Stock matches. Kirby's back throw is a slightly back jumping suplex. Nothing special on its own, but next to an edge and both characters go into the abyss. The key is that Kirby is above the opponant opponent and therefore dies a split second after the other character. Do this where both characters have one life and guess who wins. Brawl changed this by shifting the center of the two characters total mass to the center during the backflip so they stay in place. Also, try to frontflip off a ledge and the opponent usually breaks free, leaving Kirby to plunge to his death by himself.



* Pikachu is currently considered the best character in the N64 game by far. Great range, absurd Down-B attack that had really high knockback, good throws, third fastest running speed, godly recovery, and it had Thunder Jolt(with INFINITE vertical range)! Pikachu in the original had only one real shortcoming, and that was that it was slightly lighter than some of the other characters. ''Slightly''.

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* Pikachu is currently considered the best character in the N64 game by far. Great range, absurd Down-B attack that had really high knockback, good throws, third fastest running speed, godly recovery, and it had Thunder Jolt(with Jolt (with INFINITE vertical range)! Pikachu in the original had only one real shortcoming, and that was that it was slightly lighter than some of the other characters. ''Slightly''.



** But in THAT game, you simply need to throw a Fan straught up. It will bounce off each Alloy's head, [=KOing=] it instantly and staying in play for quite some time.

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** But in THAT game, you simply need to throw a Fan straught straight up. It will bounce off each Alloy's head, [=KOing=] it instantly and staying in play for quite some time.



** The fan is incredibly useful in matches against CPU opponents; if you stop whapping, they will ALMOST DEFINITELY try to shield. A non-charged fan-smash can break a shield in a single hit.

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** The fan is [[AIBreaker incredibly useful in matches against CPU opponents; opponents]]; if you stop whapping, they will ALMOST DEFINITELY try to shield. A non-charged fan-smash can break a shield in a single hit.
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* Jigglypuff may have SEEMED useless to noob players, [[LethalJokeCharacter but Rest actually can KO at around 70% damage....]]
** Not to mention in Brawl her final smash can instantly clear the area in smaller arenas instantly defeating foes at zero damage.
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The Jigglypuff examples are not gamebreakers. Jigglypuff was mid-high tier in Melee, but was not even near the best characters such as Fox or Marth; in the other games, she\'s considered worse. The final smash example makes a bit more sense, but it still isn\'t as good as other Final Smashes like Sonic\'s and the Star animals. Also, I\'m deleting some natter from the Pikachu.


** ...Before being nerfed in Melee and becoming on of the low-tier characters.
** ...And then being un-nerfed in Brawl. He's 9th in the tiers now.

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** Peach's butt-bump not only does good damage, but make it hard for most bosses to hit you

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** Peach's butt-bump not only does good damage, but make it hard for most bosses to hit youyou.
** Two words. [[BeamSpam Fox]] [[SpamAttack McCloud]]. That is all.
** Marth's down+b counter attack negates most of the bosses physical attacks, while allowing Marth to dodge their attack and take out a nice portion of their health at the same time.


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* I'm surprised no one has mentioned [[{{Starfox}} Fox McCloud]] yet. He's one of the fastest characters in the series, has the fastest [[BeamSpam projectile attack]] in the series, has the ability to reflect other projectiles, and can juggle other players with his Fox Dash if he times it right. Even though he was considerably nerfed in Brawl, he's still a force to be reckoned with in the hands of the right player.


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** He also had the best Homerun Bat swing in the series, because he would swing the bat forward and around behind him, which instantly defeat anyone nearby him, at least until Brawl came out.


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** Not to mention in Brawl her final smash can instantly clear the area in smaller arenas instantly defeating foes at zero damage.

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Removed some unneeded commentary, cleaned up I Cs discussion, removed a bullet point alluding to a nonexistent property of Meta Knight's, clarified Meta Knight's discussion, removed pointless Snake discussion, fixed Planking discussion. - Crow! from Smashboards.


* ''SuperSmashBros Melee'' has a [[GameBreakingBug glitch]] that allows the Ice Climbers to "freeze" an opponent. And not surprisingly, it's illegal in many tournaments.
** Gonna explain it here, just to show how broken it is. "Wobbling", as it is called, starts by desynchonizing the Ice Climbers, so their moves are staggered rather than simultaneous. Then you grab the opponent, and lightly tilt the control stick forward. Then you just keep tapping "A". Popo bops the opponent he's grabbed, and Nana bops him with her hammer a split-second later. Perfect timing means that the opponent is under a constant shower of hammer-whacks. And it gets worse. While you can usually wiggle out of a grab, you can't wiggle out while you're in the middle of getting hit, and while synchronized Ice Climber still leave enough of a gap between whacks, it's not so for desynched [=ICs=]. Perfect Wobbling keeps an opponent locked in the grab for as long as the Ice Climbers want, and bringing an opponent to 999% damage quickly becomes trivial, after which Popo just throws the enemy for instant KO.

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* ''SuperSmashBros Melee'' has a [[GameBreakingBug glitch]] that allows the Ice Climbers to "freeze" an opponent. And not surprisingly, it's It is illegal in many tournaments.
** Gonna explain it here, just to show how broken it is. "Wobbling", as it is called, starts by desynchonizing the Ice Climbers, so their moves are staggered rather than simultaneous. Then you grab the opponent, and lightly tilt the control stick forward. Then you just keep tapping "A". Popo bops the opponent he's grabbed, and Nana bops him with her hammer a split-second later. Perfect timing means that the opponent is under a constant shower of hammer-whacks. And it gets worse. While you can usually wiggle out of a grab, you can't wiggle out while you're in the middle of getting hit, and while synchronized Ice Climber still leave enough of a gap between whacks, it's not so for desynched [=ICs=]. Perfect Wobbling keeps an opponent locked in the grab for as long as the Ice Climbers want, and bringing an opponent to 999% damage quickly becomes trivial, after which Popo just throws the enemy for instant KO.



** The Ice Climbers in general are considered absurdly powerful any time they land a grab, in both ''Melee'' and ''Brawl''. They can fully charge up smashes while holding opponents still, throw the opponent from one Climber to the other, and can often land a KO off a single grab regardless of which character they're fighting. Granted, their grab in Brawl has a fairly short range, and chaingrabbing to death can be pretty difficult. And, of course, you need both Climbers for a chaingrab. Still, God help you if they can do those few things reliably.
* Meta Knight is regarded by many high-level players as so far above the other characters at the tournament level of play that he occupies the highest tier by himself, with no bad matchups; his lowest is a 50:50 matchup against himself. Even with the Infinite Dimensional Cape glitch banned, he has stellar recovery, [[SpamAttack fast attacks]] that still have plenty of killing power, and despite being a small character, he's tough to knock off the stage. The only thing sub-par is his Final Smash, which doesn't really matter in tournament play. It takes a pro-level player to unlock his potential, however; to most players, he's hardly better than the other characters.
** Another glitch in ''Brawl'' allows Metaknight to remain in a permanent invincible ''and attacking'' state. This one is also banned. (Fortunately, compared to wobbling, it's extremely hard to do, and easy to mess up and break out of.)
* While not getting the same degree of hate as Meta Knight, Snake is nonetheless despised for his fucked up tilt hitboxes that extend MUCH farther than the animation. *coughUpTiltcough* The fact of the matter is, Meta Knight is despised for being overpowered as a [[Tier Induced Scrappy]]. Snake on the other hand is despised for being overpowered as a Game Breaker.

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** The Ice Climbers can also score a kill from a single grab in general are considered absurdly powerful any time they land a grab, in both ''Melee'' and ''Brawl''. They can fully charge up smashes while holding opponents still, throw the opponent character from one Climber to the other, and can often land other to build damage until a KO off fully charged smash (done while the opponent is still held) so that a single grab regardless can kill at any percent. However, the difficulty of which landing a grab with both Ice Climbers near enough to the opponent prevents the character they're fighting. Granted, their grab from being one of the top 5 characters in Brawl has a fairly short range, and chaingrabbing to death can be pretty difficult. And, English speaking tournament placement (as of course, you need both Climbers for a chaingrab. Still, God help you if they can do those few things reliably.
May 2010).
* Meta Knight is regarded by many high-level players as so far above the other characters at the tournament level of play that he occupies the highest tier by himself, with no bad matchups; his lowest is a 50:50 matchup against himself. Even with matchups, such that the Infinite decision of which character to select is broken; choosing a character other than Meta Knight is, in general, choosing not to play to win.
** This remains the case at those tournaments which ban the extension of the
Dimensional Cape glitch banned, he has stellar recovery, and award game losses to players who take the game to time and occupy the ledge extensively (essentially because it is something Meta Knight sometimes does). He is the best character at recovering and scoring combos, [[SpamAttack fast attacks]] that still have plenty of killing power, has fast, safe attacks]], has the safest KO moves, has long range, high speed and mobility, is a small target, is the hardest character to combo due to his low weight and good aireal attacks, yet has an extremely good momentum cancel to resist being killed despite being a small character, he's tough to knock off the stage. his weight.
**
The only thing sub-par is his Final Smash, which doesn't really matter in tournament play. It takes a pro-level player to unlock his potential, however; to most players, he's hardly better than play, and doesn't really matter in casual play as he is the other characters.
** Another glitch in ''Brawl'' allows Metaknight to remain in a permanent invincible ''and attacking'' state. This
best character at ensuring he is the one who gets the Smash ball in the first place.
* Planking, or camping at a ledge in order to utilize the edge-grab's invincibility frames,
is also banned. (Fortunately, compared a subject of debate. It allows certain characters to wobbling, it's extremely hard to do, and easy to mess up and break out of.)
* While not getting the same degree of hate as Meta Knight, Snake is nonetheless despised for his fucked up tilt hitboxes that extend MUCH farther
have a safer defensive position than the animation. *coughUpTiltcough* The fact they would were they to play on top of the matter is, stage, which makes winning by time out easier. A sizeable group of tournament players believe that Meta Knight is despised for being overpowered as cannot be defeated if he uses this strategy after gaining any lead, and a [[Tier Induced Scrappy]]. Snake on the few also believe that other hand is despised for being overpowered characters can become unassailable in some matchups as a Game Breaker.well. Any of this has yet to be proven in practice, however.



** The fan is incredibly useful in matches against CPU opponents; if you stop whapping, they will ALMOST DEFINITELY try to shield. A non-charged fan-smash can break a shield in ONE HIT.
* Planking (camping right under the edge by abusing the edge-grab's invincibility frames). It allows certain characters to have a ridiculously safe defensive position and win by running out the timer. Let's put it this way: it can be used to ''thwart the Ice Climbers' death grab, another big time GameBreaker in and of itself''. [[http://www.youtube.com/watch?v=pR3nuRY2N7k Just watch this, please.]]

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** The fan is incredibly useful in matches against CPU opponents; if you stop whapping, they will ALMOST DEFINITELY try to shield. A non-charged fan-smash can break a shield in ONE HIT.
* Planking (camping right under the edge by abusing the edge-grab's invincibility frames). It allows certain characters to have
a ridiculously safe defensive position and win by running out the timer. Let's put it this way: it can be used to ''thwart the Ice Climbers' death grab, another big time GameBreaker in and of itself''. [[http://www.youtube.com/watch?v=pR3nuRY2N7k Just watch this, please.]]single hit.
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** ...And then being un-nerfed in Brawl. He's 9th in the tiers now.

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Condensed, put info from same characters together; Olimar to discussion


*** As Isai would say, don't get grabbed. Not to mention you make it sound like it is easy to pull off.
**** Someone shows up to a knife fight with a spear? Just don't get hit. And it's not like spears are easy to get hold of.



* The Ice Climbers in general are considered absurdly powerful any time they land a grab, in both ''Melee'' and ''Brawl''. They can fully charge up smashes while holding opponents still, throw the opponent from one Climber to the other, and can often land a KO off a single grab regardless of which character they're fighting. Granted, their grab in Brawl has a fairly short range, and chaingrabbing to death can be pretty difficult. And, of course, you need both Climbers for a chaingrab. Still, God help you if they can do those few things reliably.
* Another glitch in ''Brawl'' allows Metaknight to remain in a permanent invincible ''and attacking'' state. This one is also banned. (Fortunately, compared to wobbling, it's extremely hard to do, and easy to mess up and break out of.)
** Wobbling is NOT easy.

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* ** The Ice Climbers in general are considered absurdly powerful any time they land a grab, in both ''Melee'' and ''Brawl''. They can fully charge up smashes while holding opponents still, throw the opponent from one Climber to the other, and can often land a KO off a single grab regardless of which character they're fighting. Granted, their grab in Brawl has a fairly short range, and chaingrabbing to death can be pretty difficult. And, of course, you need both Climbers for a chaingrab. Still, God help you if they can do those few things reliably.
* Meta Knight is regarded by many high-level players as so far above the other characters at the tournament level of play that he occupies the highest tier by himself, with no bad matchups; his lowest is a 50:50 matchup against himself. Even with the Infinite Dimensional Cape glitch banned, he has stellar recovery, [[SpamAttack fast attacks]] that still have plenty of killing power, and despite being a small character, he's tough to knock off the stage. The only thing sub-par is his Final Smash, which doesn't really matter in tournament play. It takes a pro-level player to unlock his potential, however; to most players, he's hardly better than the other characters.
**
Another glitch in ''Brawl'' allows Metaknight to remain in a permanent invincible ''and attacking'' state. This one is also banned. (Fortunately, compared to wobbling, it's extremely hard to do, and easy to mess up and break out of.)
** Wobbling is NOT easy.
)



* The original Kirby in ''SSB'' was terrifying, if only for the ease by which it was possible to chain his airborne meteor attack (the drill kick) with his other attacks. Combined with good speed and his other ancilliary advantages (flight, good vertical triple jump, adapability, range, priority) Kirby is a raging ball of doom in the hands of a competent player. Of course, just to rub salt in your wounds, he has a number of attacks that let him commit suicide while taking the opponent with him.
** The key to that is that Kirby before Brawl has a sucide throw you can use to win a match, though only in Stock matches. Kirby's back throw is a slightly back jumping suplex. Nothing special on its own, but next to an edge and both characters go into the abyss. The key is that Kirby is above the opponant and therefore dies a split second after the other character. Do this where both characters have one life and guess who wins. Brawl changed this by shifting the center of the two characters total mass to the center during the backflip so they stay in place.
** Ness was also pretty bad, with some of the best priority aerials in the game. PSI Magnet was also broken, since its healing factor was proportional to the damage of the projectile (read: don't use [[{{Metroid}} charge beam]] against Ness). Even worse was his step kick (down aerial), which was pretty much an instant kill at as low as ''50%'' if the target was already over a pit, and it had ''no delay''.
*** Trick is: Don't be predictable when you shoot Samus's charge beam :P
** Pikachu is currently considered the best character in the game by far? Great range, absurd Down-B attack that had really high knockback, good throws, third fastest running speed, godly recovery, and it had Thunder Jolt! Pikachu in the original had only one real shortcoming, and that was that it was slightly lighter than some of the other characters. ''Slightly''.
*** ...Before being nerfed in Melee and becoming on of the low-tier characters.
*** In the first game, Thunder has INFINITE vertical range.
** Jigglypuff may have SEEMED useless to noob players, [[LethalJokeCharacter but Rest actually can KO at around 70% damage....]]

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* The original Kirby in ''SSB'' was terrifying, if only for the ease by which it was possible to chain his airborne meteor attack (the drill kick) with his other attacks. Combined with good speed and his other ancilliary advantages (flight, good vertical triple jump, adapability, adaptability, range, priority) Kirby is a raging ball of doom in the hands of a competent player. Of course, just to rub salt in your wounds, he has a number of attacks that let him commit suicide while taking the opponent with him.
** The key to that is that Kirby before Brawl has a sucide suicide throw you can use to win a match, though only in Stock matches. Kirby's back throw is a slightly back jumping suplex. Nothing special on its own, but next to an edge and both characters go into the abyss. The key is that Kirby is above the opponant and therefore dies a split second after the other character. Do this where both characters have one life and guess who wins. Brawl changed this by shifting the center of the two characters total mass to the center during the backflip so they stay in place.
** * Ness in the original was also pretty bad, with some of the best priority aerials in the game. PSI Magnet was also broken, since its healing factor was proportional to the damage of the projectile (read: don't use [[{{Metroid}} charge beam]] against Ness). Even worse was his step kick (down aerial), which was pretty much an instant kill at as low as ''50%'' if the target was already over a pit, and it had ''no delay''.
*** Trick is: Don't be predictable when you shoot Samus's charge beam :P
**
* Pikachu is currently considered the best character in the N64 game by far? far. Great range, absurd Down-B attack that had really high knockback, good throws, third fastest running speed, godly recovery, and it had Thunder Jolt! Jolt(with INFINITE vertical range)! Pikachu in the original had only one real shortcoming, and that was that it was slightly lighter than some of the other characters. ''Slightly''.
*** ...** ...Before being nerfed in Melee and becoming on of the low-tier characters.
*** In the first game, Thunder has INFINITE vertical range.
**
* Jigglypuff may have SEEMED useless to noob players, [[LethalJokeCharacter but Rest actually can KO at around 70% damage....]]



*** And let's not forget that if Jigglypuff's shield is broken, well... bye-bye Jiggly.
* Planking (camping right under the edge by abusing the edge-grab's invincibility frames). It allows certain characters to have a ridiculously safe defensive position and win by running out the timer. Let's put it this way: it can be used to ''thwart the Ice Climbers' death grab, another big time GameBreaker in and of itself''. [[http://www.youtube.com/watch?v=pR3nuRY2N7k Just watch this, please.]]
* Meta Knight is regarded by many high-level players as so far above the other characters at the tournament level of play that he occupies the highest tier by himself, with no bad matchups; his lowest is a 50:50 matchup against himself. Even with the Infinite Dimensional Cape glitch banned, he has stellar recovery, [[SpamAttack fast attacks]] that still have plenty of killing power, and despite being a small character, he's tough to knock off the stage. The only thing sub-par is his Final Smash, which doesn't really matter in tournament play. It takes a pro-level player to unlock his potential, however; to most players, he's hardly better than the other characters.
* ''Olimar''. '''''Dear God Olimar'''''. Even getting into Brawl, Olimar can be used to working effect without any of the effort you'd expect to need to put into a LethalJokeCharacter. His melee attacks in general have high range and good priority to go with it. In a game where projectiles in general seem to be poor [[hottip:*:which is why Meta Knight's lack of projectiles is dismissed as a pointless weakness, and Pit, who has [[ThatOneAttack the arrows]], can be considered a SkillGateCharacter if he himself isn't deserving of being considered at least minorly overpowered]]. And yes, ''he has a ranged grab''. Even if you do get past the range, he's still a freaking small target, albeit generally grounded. Olimar doesn't have any major strengths besides the high range-to-size ratio, but if you aren't using a character who can neutralize the range, have fun fighting an uphill battle. And this is without even getting into that God forsaken [[{{Whoring}} Pikmin Throw]]. Either you try to camp him and take damage without any way to punish him for any reasonable length of time, or you try to attack him knowing that leaving him alone gets you up to 200% without a fight, but oh right, he grabs you and slaps you silly. Yes, he can easily cause the same problems you'd expect from Meta Knight the close range fighter ''and'' Pit the long range fighter. At least both of them suffer in their opposite ranges. Olimar stupidly doesn't. Before you say "tether recovery", guess what? Even if you ''do'' [[FakeBalance knock him suitably off balance first]], he can still overcome the problem.

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*** And let's not forget that if Jigglypuff's shield is broken, well... bye-bye Jiggly.
* Planking (camping right under the edge by abusing the edge-grab's invincibility frames). It allows certain characters to have a ridiculously safe defensive position and win by running out the timer. Let's put it this way: it can be used to ''thwart the Ice Climbers' death grab, another big time GameBreaker in and of itself''. [[http://www.youtube.com/watch?v=pR3nuRY2N7k Just watch this, please.]]
* Meta Knight is regarded by many high-level players as so far above the other characters at the tournament level of play that he occupies the highest tier by himself, with no bad matchups; his lowest is a 50:50 matchup against himself. Even with the Infinite Dimensional Cape glitch banned, he has stellar recovery, [[SpamAttack fast attacks]] that still have plenty of killing power, and despite being a small character, he's tough to knock off the stage. The only thing sub-par is his Final Smash, which doesn't really matter in tournament play. It takes a pro-level player to unlock his potential, however; to most players, he's hardly better than the other characters.
* ''Olimar''. '''''Dear God Olimar'''''. Even getting into Brawl, Olimar can be used to working effect without any of the effort you'd expect to need to put into a LethalJokeCharacter. His melee attacks in general have high range and good priority to go with it. In a game where projectiles in general seem to be poor [[hottip:*:which is why Meta Knight's lack of projectiles is dismissed as a pointless weakness, and Pit, who has [[ThatOneAttack the arrows]], can be considered a SkillGateCharacter if he himself isn't deserving of being considered at least minorly overpowered]]. And yes, ''he has a ranged grab''. Even if you do get past the range, he's still a freaking small target, albeit generally grounded. Olimar doesn't have any major strengths besides the high range-to-size ratio, but if you aren't using a character who can neutralize the range, have fun fighting an uphill battle. And this is without even getting into that God forsaken [[{{Whoring}} Pikmin Throw]]. Either you try to camp him and take damage without any way to punish him for any reasonable length of time, or you try to attack him knowing that leaving him alone gets you up to 200% without a fight, but oh right, he grabs you and slaps you silly. Yes, he can easily cause the same problems you'd expect from Meta Knight the close range fighter ''and'' Pit the long range fighter. At least both of them suffer in their opposite ranges. Olimar stupidly doesn't. Before you say "tether recovery", guess what? Even if you ''do'' [[FakeBalance knock him suitably off balance first]], he can still overcome the problem.
]]
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**** Someone shows up to a knife fight with a spear? Just don't get hit. And it's not like spears are easy to get hold of.
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* While not getting the same degree of hate as Meta Knight, Snake is nonetheless despised for his fucked up tilt hitboxes that extend MUCH farther than the animation. *coughUpTiltcough* The fact of the matter is, Meta Knight is despised for being overpowered as a [[Tier Induced Scrappy]]. Snake on the other hand is despised for being overpowered as a Game Breaker.
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***As Isai would say, don't get grabbed. Not to mention you make it sound like it is easy to pull off.


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** Wobbling is NOT easy.


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***Trick is: Don't be predictable when you shoot Samus's charge beam :P


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***...Before being nerfed in Melee and becoming on of the low-tier characters.
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Already been mentioned.


* And since it's been mentioned, the Ice Climbers' death grab ensures that if you're grabbed ''once'', you can kiss that stock goodbye. It's kind of hard to do, but still, God help you if the other player can do it reliably.

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