History GameBreaker / SuperSmashBros

20th Apr '16 6:24:59 AM pgj1997
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* Palutena's Custom neutral special: Heavenly Light. It is nigh-useless in a fighting match due to its scratch damage and zero knockback which leaves her wide open to a counterattack but it [[https://www.youtube.com/watch?v=NMY7riMgkPA&t=3m11s destroys Trophy Rush so badly]] that she literally makes it look like ''easy money coming from the sky''.
19th Apr '16 5:01:59 PM maxmasters360
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* [[Franchise/TheLegendOfZelda Sheik]], who is third on the tier list, has very effective juggling combos, a devastating chain throw (depending on if it's the NTSC or PAL version), a strong, semi-spiking forward-aerial, and a talent for knocking opponents off the stage and keeping them off (using needles). Despite her being a typical speedster like the above examples, just like them she too has a solid KO move, which is her properly-positioned up smash.
* [[VideoGame/FireEmblem Marth]], who is fourth on the tier list, is there for having fast and hugely disjointed hitboxes on every attack, due to his long sword. Add in the fact that his movement suite is only eclipsed by Fox and Falco (in terms of fast falling speed), a powerful and combo-able spike, an amazing juggle, the best grab in the game ([[http://i.imgur.com/4t6lrf0.gif even longer than Yoshi's animation, despite what it would suggest]]), a long, fast and powerful side smash and the fact that the majority of his moves can hit below the stage, giving him an amazing offensive combo and gimp game and a major tournament threat. His primary weaknesses are his lack of projectile, linear recovery and punishable moves (should they not hit).

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* [[Franchise/TheLegendOfZelda Sheik]], who is third on the tier list, has very effective juggling combos, a devastating chain throw (depending on if it's the NTSC or PAL version), a strong, semi-spiking forward-aerial, and a talent for knocking opponents off the stage and keeping them off (using needles). Despite her being a typical speedster like the above examples, just like them she too has a solid KO move, which is her properly-positioned up smash.
* [[VideoGame/FireEmblem Marth]], who is fourth third on the tier list, is there for having fast and hugely disjointed hitboxes on every attack, due to his long sword. Add in the fact that his movement suite is only eclipsed by Fox and Falco (in terms of fast falling speed), a powerful and combo-able spike, an amazing juggle, the best grab in the game ([[http://i.imgur.com/4t6lrf0.gif even longer than Yoshi's animation, despite what it would suggest]]), a long, fast and powerful side smash and the fact that the majority of his moves can hit below the stage, giving him an amazing offensive combo and gimp game and a major tournament threat. His primary weaknesses are his lack of projectile, linear recovery and punishable moves (should they not hit).hit).
* [[Franchise/TheLegendOfZelda Sheik]], who is fourth on the tier list, has very effective juggling combos, a devastating chain throw (depending on if it's the NTSC or PAL version), a strong, semi-spiking forward-aerial, and a talent for knocking opponents off the stage and keeping them off (using needles). Despite her being a typical speedster like the above examples, just like them she too has a solid KO move, which is her properly-positioned up smash.
16th Apr '16 12:57:19 AM TheNewBig
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** His Fire Shot is an incredibly useful move, giving a ast and powerful fighter a decent spacing projectile to amp up his already-impressive arsenal. Combining it with the aforemtnioned Dash Slash and perhaps the Slip Bomb as well allows you to really put on the pressure.
23rd Mar '16 10:24:30 PM AnIcePerson7
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** Want to be an [[OverlyLongGag even bigger troll]] with considerable control over the battlefield? Unlock two of his custom moves, Counter Timber and Extreme Balloons, and watch the hate fly. Along with his Pocket move, all three go a long way in giving you control over any part of the ground you want. Counter Timber is most useful as a sapling; any enemy who walks over it will trip, so you just wait around for an enemy to either trip and leave themselves open or make a predictable jump and respond accordingly. And yes, it can still be grown into a tree and chopped down for massive damage. Extreme Balloons functions similar to the original, but they explode when hit and deal damage. This allows you to recover with relative safety as the fear of getting hit with an exploding balloon can keep away attackers who might be near the edge.

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** Want to be an [[OverlyLongGag even bigger troll]] with considerable control over the battlefield? Unlock two of his custom moves, Counter Timber and Extreme Balloons, and watch the hate fly. Along with his Pocket move, all three go a long way in giving you control over any part of the ground you want. Counter Timber is most useful as a sapling; any enemy who walks over it will trip, so you just wait around for an enemy to either trip and leave themselves open or make a predictable jump and respond accordingly. And yes, it can still be grown into a tree and chopped down for massive damage.to damage opponents. Extreme Balloons functions similar to the original, but they explode when hit and deal damage. This allows you to recover with relative safety as the fear of getting hit with an exploding balloon can keep away attackers who might be near the edge.



* Corrin has several properties that could potentially make him this. His Forward Smash has the highest reach of any fighter in the game and has a sweetspot at the tip, his neutral special is a paralyzing shot followed by an attack from his dragon claw, which can deal massive damage, and he has a counter that, with no rage, can KO Captain Falcon from a countered Falcon Punch at around 30%.

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* When he first came out, Corrin has had several properties that could potentially make made him this. His this to some. He has some of the longest disjointed hitboxes in the game, with his Forward Smash has beating out ''both the highest reach of any fighter in the game Mii Gunner and has Shulk'' in terms of range along with having a sweetspot at the tip, his neutral special is a paralyzing shot followed by an attack from his dragon claw, which can deal massive damage, and he has a counter that, with no rage, can KO Captain Falcon from a countered Falcon Punch at around 30%. Fortunately, he has been toned down significantly thanks to the 1.1.5 patch, but it still doesn't lessen his viability.
18th Mar '16 7:33:46 PM SgtFrog1
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** Add to the fact that he can be mastered pretty quickly compared to others and you got a real [[TropeNamer Game Breaker]]. He even gets his own tier, SS Tier. Bear in mind that S Tier is the 'God' Tier normally. Hence the [[FanNickname occasional term]] 'All aboard the SS Meta Knight'.

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** Add to the fact that he can be mastered pretty quickly compared to others and you got a real [[TropeNamer Game Breaker]]. [[RankInflation He even gets his own tier, SS Tier. Bear in mind that S Tier is the 'God' Tier normally.normally]]. Hence the [[FanNickname occasional term]] 'All aboard the SS Meta Knight'.
11th Mar '16 9:01:51 AM case
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** Special mention goes to Ganondorf's Warlock Punch, particularly in free-for-alls. It has the same short range, high start lag, and high end lag as before, so how does this mod "balance" that out? By giving it ''[[NumberOfTheBeast 666%]]'' damage and knockback to match.
11th Mar '16 8:57:36 AM case
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* The Blue Shell (yes, the same one from ''VideoGame/MarioKart''). It works much like it does in its origin series, except that it will randomly target a player, regardless of whether that player is in first place or not.

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* The Blue Shell (yes, the same one from ''VideoGame/MarioKart''). It works much like it does in its origin series, except that it will randomly target a player, regardless of whether that player is in second place if first place uses it, or not.randomly if players are tied for first.
8th Mar '16 12:52:30 PM rcmerod52
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* Ness's Neutral Special will OHKO if held long enough. (This is a case of FridgeBrilliance, as in ''VideoGame/EarthBound'' PK Flash has a small chance of [=OHKOing=] enemies as well.) However, Ness has to be staying perfectly still to pull this off--one attack by any character immediately cancels the attack.
8th Mar '16 12:48:30 PM rcmerod52
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* The Blue Shell (yes, the same one from ''VideoGame/MarioKart''). It works much like it does in its origin series, except that it will randomly target a player, regardless of whether that player is in first place or not.
29th Feb '16 4:35:19 PM DarkMask
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* Bayonetta's [[TimeStandsStill Witch Time]] Down Special is considered, hands-down, ''the'' best CounterAttack in the game. By default, it [[BulletTime slows down]] an opponent, usually long enough for at least a Smash Attack, if not a fully charged Smash. If that wasn't already broken enough, if Bayonetta catches someone close enough to the edge, she can just walk-push them to the lip of the stage, and [[GiantFootOfStomping Down Smash]] them, Meteor Smashing them ''through'' the soft edge of the stage! And for players who are bit more courageous about going off stage, Witch Time is also incredible for punishing recovery against any opponent who's Up Special has a hit box, trapping them right near the stage's edge and allowing Bayonetta to punish them with Madama Butterfly's giant heel.
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