History GameBreaker / SuperSmashBros

27th May '16 12:42:58 AM DarkMask
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* According to the competitive community, Bayonetta's aerial combo game in general is considered completely broken, since it seems incredibly easy for her to catch opponents in the air and juggle, so far that the term "0-to-death combo" has basically become synonymous with her name. Many cite the fact there's very little most characters can do when trapped in a combo, and that even directional influence (known as DI) is not only incredibly unreliable, but can be read by a decent Bayonetta player, making her "low risk, high reward". This has caused such an uproar in the competitive Smash community that many events outright ban her from use, or at least seriously consider a ban.

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* According to the competitive community, Bayonetta's aerial combo game in general is considered completely broken, since it seems incredibly easy for her to catch opponents in the air and juggle, so far that the term "0-to-death combo" has basically become synonymous with her name. Many cite the fact there's very little most characters can do when trapped in a combo, and that even directional influence (known as DI) is not only incredibly unreliable, but can be read by a decent Bayonetta player, making her "low risk, high reward". This has caused such an uproar in the competitive Smash community that many events outright ban her from use, or at least seriously consider a ban. It become such a complaint that Smash Bros. released a patch well after they claimed no new content would be released for the game with its sole contents being a heavy {{Nerf}} towards the knock-back and damage of her aerial combos.
20th May '16 5:39:16 AM DarkMask
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to:

* According to the competitive community, Bayonetta's aerial combo game in general is considered completely broken, since it seems incredibly easy for her to catch opponents in the air and juggle, so far that the term "0-to-death combo" has basically become synonymous with her name. Many cite the fact there's very little most characters can do when trapped in a combo, and that even directional influence (known as DI) is not only incredibly unreliable, but can be read by a decent Bayonetta player, making her "low risk, high reward". This has caused such an uproar in the competitive Smash community that many events outright ban her from use, or at least seriously consider a ban.
14th May '16 5:13:02 PM DDRMASTERM
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* Palutena's Custom neutral special: Heavenly Light. It is nigh-useless in a fighting match due to its scratch damage and zero knockback which leaves her wide open to a counterattack but it [[https://www.youtube.com/watch?v=NMY7riMgkPA&t=3m11s destroys Trophy Rush so badly]] that she literally makes it look like ''easy money coming from the sky''.
20th Apr '16 6:24:59 AM pgj1997
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* Palutena's Custom neutral special: Heavenly Light. It is nigh-useless in a fighting match due to its scratch damage and zero knockback which leaves her wide open to a counterattack but it [[https://www.youtube.com/watch?v=NMY7riMgkPA&t=3m11s destroys Trophy Rush so badly]] that she literally makes it look like ''easy money coming from the sky''.
19th Apr '16 5:01:59 PM maxmasters360
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* [[Franchise/TheLegendOfZelda Sheik]], who is third on the tier list, has very effective juggling combos, a devastating chain throw (depending on if it's the NTSC or PAL version), a strong, semi-spiking forward-aerial, and a talent for knocking opponents off the stage and keeping them off (using needles). Despite her being a typical speedster like the above examples, just like them she too has a solid KO move, which is her properly-positioned up smash.
* [[VideoGame/FireEmblem Marth]], who is fourth on the tier list, is there for having fast and hugely disjointed hitboxes on every attack, due to his long sword. Add in the fact that his movement suite is only eclipsed by Fox and Falco (in terms of fast falling speed), a powerful and combo-able spike, an amazing juggle, the best grab in the game ([[http://i.imgur.com/4t6lrf0.gif even longer than Yoshi's animation, despite what it would suggest]]), a long, fast and powerful side smash and the fact that the majority of his moves can hit below the stage, giving him an amazing offensive combo and gimp game and a major tournament threat. His primary weaknesses are his lack of projectile, linear recovery and punishable moves (should they not hit).

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* [[Franchise/TheLegendOfZelda Sheik]], who is third on the tier list, has very effective juggling combos, a devastating chain throw (depending on if it's the NTSC or PAL version), a strong, semi-spiking forward-aerial, and a talent for knocking opponents off the stage and keeping them off (using needles). Despite her being a typical speedster like the above examples, just like them she too has a solid KO move, which is her properly-positioned up smash.
* [[VideoGame/FireEmblem Marth]], who is fourth third on the tier list, is there for having fast and hugely disjointed hitboxes on every attack, due to his long sword. Add in the fact that his movement suite is only eclipsed by Fox and Falco (in terms of fast falling speed), a powerful and combo-able spike, an amazing juggle, the best grab in the game ([[http://i.imgur.com/4t6lrf0.gif even longer than Yoshi's animation, despite what it would suggest]]), a long, fast and powerful side smash and the fact that the majority of his moves can hit below the stage, giving him an amazing offensive combo and gimp game and a major tournament threat. His primary weaknesses are his lack of projectile, linear recovery and punishable moves (should they not hit).hit).
* [[Franchise/TheLegendOfZelda Sheik]], who is fourth on the tier list, has very effective juggling combos, a devastating chain throw (depending on if it's the NTSC or PAL version), a strong, semi-spiking forward-aerial, and a talent for knocking opponents off the stage and keeping them off (using needles). Despite her being a typical speedster like the above examples, just like them she too has a solid KO move, which is her properly-positioned up smash.
16th Apr '16 12:57:19 AM TheNewBig
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** His Fire Shot is an incredibly useful move, giving a ast and powerful fighter a decent spacing projectile to amp up his already-impressive arsenal. Combining it with the aforemtnioned Dash Slash and perhaps the Slip Bomb as well allows you to really put on the pressure.
23rd Mar '16 10:24:30 PM AnIcePerson7
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** Want to be an [[OverlyLongGag even bigger troll]] with considerable control over the battlefield? Unlock two of his custom moves, Counter Timber and Extreme Balloons, and watch the hate fly. Along with his Pocket move, all three go a long way in giving you control over any part of the ground you want. Counter Timber is most useful as a sapling; any enemy who walks over it will trip, so you just wait around for an enemy to either trip and leave themselves open or make a predictable jump and respond accordingly. And yes, it can still be grown into a tree and chopped down for massive damage. Extreme Balloons functions similar to the original, but they explode when hit and deal damage. This allows you to recover with relative safety as the fear of getting hit with an exploding balloon can keep away attackers who might be near the edge.

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** Want to be an [[OverlyLongGag even bigger troll]] with considerable control over the battlefield? Unlock two of his custom moves, Counter Timber and Extreme Balloons, and watch the hate fly. Along with his Pocket move, all three go a long way in giving you control over any part of the ground you want. Counter Timber is most useful as a sapling; any enemy who walks over it will trip, so you just wait around for an enemy to either trip and leave themselves open or make a predictable jump and respond accordingly. And yes, it can still be grown into a tree and chopped down for massive damage.to damage opponents. Extreme Balloons functions similar to the original, but they explode when hit and deal damage. This allows you to recover with relative safety as the fear of getting hit with an exploding balloon can keep away attackers who might be near the edge.



* Corrin has several properties that could potentially make him this. His Forward Smash has the highest reach of any fighter in the game and has a sweetspot at the tip, his neutral special is a paralyzing shot followed by an attack from his dragon claw, which can deal massive damage, and he has a counter that, with no rage, can KO Captain Falcon from a countered Falcon Punch at around 30%.

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* When he first came out, Corrin has had several properties that could potentially make made him this. His this to some. He has some of the longest disjointed hitboxes in the game, with his Forward Smash has beating out ''both the highest reach of any fighter in the game Mii Gunner and has Shulk'' in terms of range along with having a sweetspot at the tip, his neutral special is a paralyzing shot followed by an attack from his dragon claw, which can deal massive damage, and he has a counter that, with no rage, can KO Captain Falcon from a countered Falcon Punch at around 30%. Fortunately, he has been toned down significantly thanks to the 1.1.5 patch, but it still doesn't lessen his viability.
18th Mar '16 7:33:46 PM SgtFrog1
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** Add to the fact that he can be mastered pretty quickly compared to others and you got a real [[TropeNamer Game Breaker]]. He even gets his own tier, SS Tier. Bear in mind that S Tier is the 'God' Tier normally. Hence the [[FanNickname occasional term]] 'All aboard the SS Meta Knight'.

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** Add to the fact that he can be mastered pretty quickly compared to others and you got a real [[TropeNamer Game Breaker]]. [[RankInflation He even gets his own tier, SS Tier. Bear in mind that S Tier is the 'God' Tier normally.normally]]. Hence the [[FanNickname occasional term]] 'All aboard the SS Meta Knight'.
11th Mar '16 9:01:51 AM case
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** Special mention goes to Ganondorf's Warlock Punch, particularly in free-for-alls. It has the same short range, high start lag, and high end lag as before, so how does this mod "balance" that out? By giving it ''[[NumberOfTheBeast 666%]]'' damage and knockback to match.
11th Mar '16 8:57:36 AM case
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* The Blue Shell (yes, the same one from ''VideoGame/MarioKart''). It works much like it does in its origin series, except that it will randomly target a player, regardless of whether that player is in first place or not.

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* The Blue Shell (yes, the same one from ''VideoGame/MarioKart''). It works much like it does in its origin series, except that it will randomly target a player, regardless of whether that player is in second place if first place uses it, or not.randomly if players are tied for first.
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http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.SuperSmashBros