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* Legolas in the GBA version of ''Return of the King'' is this. He is the only character who can use long range attacks without any Spirit cost in a game where no enemy is faster than him. This also makes him the only character who has any remote chance on taking on the [[BossInMookClothing Nazgul]] without being extremely high leveled.

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* Legolas in the GBA version of ''Return of the King'' game based on ''Film/TheLordOfTheRingsTheReturnOfTheKing'' is this. He is the only character who can use long range attacks without any Spirit cost in a game where no enemy is faster than him. This also makes him the only character who has any remote chance on taking on the [[BossInMookClothing Nazgul]] without being extremely high leveled.
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** To name a few specific spells, the level 3 Fire Spell, Life Force, doubles your max HP capacity. This is very good on its own, but the use of its Supreme version, Above and Beyond, is practically cheating, as it ''also'' heals your character by the same amount of health increased. Casting this status on your party at the beginning of a battle greatly reduces the difficulty of bosses. This is even better with a Fire Raystone present, as you'll now only have to use one character to cast Above and Beyond. Other very good spells include the level 3 Ice and Dark spells, which, respectively, grant temporary immunity to physical attacks and magic attacks. The former is arguably the better one, as ALL Excel Acts count as physical, allowing you to survive devastating wide-area attacks that every endgame boss has. The level 4 Fire Spell is the single strongest hitting spell in the game, the level 4 Wind and Dark spells will hit the entire field, the level 4 Light spell is a full revive, and the level 2 Dark Spell is indispensable for its ability to cancel positive effects on the enemy; something that will '''save your sanity''' when some bosses cast [[HealingFactor Regen]] on themselves (them being Bosses, they'll have a LOT more HP than you, and therefore, heal a LOT of health each turn).

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** To name a few specific spells, the level 3 Fire Spell, Life Force, doubles your max HP capacity. This is very good on its own, but the use of its Supreme version, Above and Beyond, is practically cheating, as it ''also'' heals your character by the same amount of health increased. Casting this status on your party at the beginning of a battle greatly reduces the difficulty of bosses. This is even better with a Fire Raystone present, as you'll now only have to use one character to cast Above and Beyond. Other very good spells include the level 3 Ice and Dark spells, which, respectively, grant temporary immunity to physical attacks and magic attacks. The former is arguably the better one, as ALL Excel Acts count as physical, allowing you to survive devastating wide-area attacks that every endgame boss has. The level 4 Fire Spell is the single strongest hitting spell in the game, the level 4 Wind and Dark spells will hit the entire field, the level 4 Light spell is a full revive, and the level 2 Dark Spell is indispensable for its ability to cancel positive effects on the enemy; something that will '''save your sanity''' when some bosses cast [[HealingFactor [[RegeneratingHealth Regen]] on themselves (them being Bosses, they'll have a LOT more HP than you, and therefore, heal a LOT of health each turn).
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* ''GameBreaker/CookieRunKingdom''

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Removing some natter and full crosswicking.


* An older example: in the first ''VideoGame/EyeOfTheBeholder'' game, the spell ''stoneskin'' is pretty much a game breaker. Once a scroll with this spell is found and a magic-user is of high level enough to cast it, the whole party can be basically made invulnerable to physical attacks. Only monsters that can do magical attacks still stand a chance. This is because the spell has no set duration, but would only fade once a character has suffered a certain number of blows. Hence the magic-user can cast the spell, then the whole party can rest so the ''stoneskin'' is memorized again, and so on until every member is protected. The protection can be quickly soaked up in a fight for the front-rank Meat Shields, but it can just be cast again as soon as dispelled... and for the SquishyWizard or TheMedic behind their lines, one casting may last very long since they are rarely hit. Not surprisingly, the ''stoneskin'' disappeared altogether from the spellbooks in the game's sequel, ''The Legend of Darkmoon'', even with a party saved from the first game.
** Note that this spell was largely considered a GameBreaker in the second edition of [[TabletopGame/DungeonsAndDragons AD&D]] itself (of which ''Eye of the Beholder'' is based) for the same reasons. It even spawned a lengthy discussion in ''Magazine/{{Dragon}}'' magazine about how to circumvent this problem. Of course, in RPG the GameMaster can always arbitrate and decide to change the spell description or prevent its use altogether. Video games don't have this luxury.
*** One might know a particular vindictive GM having goblins carry around bags of 12 stones, because of the way ''stoneskin'' was worded in AD&D: they would throw the 12 stones at the person affected by ''stoneskin'' before attacking, the 12 stones making the effect of the spell wear off.
*** This was a common tactic in tournaments, especially in ''Living City''. Players would often toss handfuls of coins or rocks to instantly trigger all the 'ticks' of Stoneskin. A few rare weapons given out during precious few modules had the limited ability to pierce through Stoneskin.

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* An older example: in the first ''VideoGame/EyeOfTheBeholder'' game, the spell ''VideoGame/EyeOfTheBeholder'':
** The
''stoneskin'' is pretty much a game breaker.spell in the first game. Once a scroll with this spell is found and a magic-user is of high level enough to cast it, the whole party can be basically made invulnerable to physical attacks. Only monsters that can do magical attacks still stand a chance. This is because the spell has no set duration, but would will only fade once a character has suffered a certain number of blows. Hence the magic-user can cast the spell, then the whole party can rest so the ''stoneskin'' is memorized again, and so on until every member is protected. The protection can be quickly soaked up in a fight for the front-rank Meat Shields, but it can just be cast again as soon as dispelled... and for the SquishyWizard or TheMedic behind their lines, one casting may last very long since they are rarely hit. Not surprisingly, the ''stoneskin'' [[{{Nerf}} disappeared altogether altogether]] from the spellbooks in the game's sequel, ''The Legend of Darkmoon'', even with for a party saved coming from the first game.
** Note that this
previous game, an exception to the OldSaveBonus.[[note]]This spell was largely considered a GameBreaker in the second edition of [[TabletopGame/DungeonsAndDragons AD&D]] ''[[TabletopGame/DungeonsAndDragons AD&D]]'' itself (of which ''Eye of the Beholder'' is based) for the same reasons. It even spawned a lengthy discussion in ''Magazine/{{Dragon}}'' magazine about how to circumvent this problem. Of course, in RPG the GameMaster can always arbitrate and decide to change the spell description or prevent its use altogether. Video games don't have this luxury.
*** One might know a particular vindictive GM having goblins carry around bags
luxury.[[note]]
** In ''The Legend
of 12 stones, because of the way ''stoneskin'' was worded in AD&D: Darkmoon'', though they would throw are both five-level spells, the 12 stones at the person affected by ''stoneskin'' before attacking, the 12 stones making the effect combo "''wall of the spell wear off.
*** This was a common tactic in tournaments, especially in ''Living City''. Players would often toss handfuls
force'' + ''cone of coins or rocks to instantly trigger cold''" can be quite effective. To clarify: a ''wall of force'' stops all the 'ticks' monsters and every attack spells -- '''except''' ''cone of Stoneskin. A few rare weapons given out during precious few modules had the limited ability to pierce cold'' which can be used through Stoneskin.it, and covers a wide area to boot. May be a {{Good Bad Bug|s}} since that shouldn't be possible by ''AD&D'' rules (unless you have very creative players).
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* ''GameBreaker/DivinityOriginalSin2''

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* ''GameBreaker/DivinityOriginalSin2''''GameBreaker/DivinityOriginalSinII''
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* ''GameBreaker/DivinityOriginalSin2''
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* ''VideoGame/AethrasChronicles'' has several, which are suspected to be GoodBadBugs:

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* ''VideoGame/AethrasChronicles'' ''VideoGame/TheAethraChronicles'' has several, which are suspected to be GoodBadBugs:
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* ''GameBreaker/EldenRing''
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* In ''VideoGame/KartiaTheWordOfFate'', the secret "Pair" rune allows you to summon the mightiest Phantoms and cast the most powerful spells in the game. Additional game breakers involve your equipment, if you level a Phantom to Level 20 - it can be turned into a weapon or armor unique to that species. These are more powerful than any equipment you can conjure up. As well the arena battles can get you unique equipment including the best weapon - the Excalibur, which not only has a strong attack but will heal you as you attempt an attack on your enemy (you can miss or fail to hurt the Phantom, that still counts as an attack so you'll be geting healed even after such a failure).
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* In ''VideoGame/The7thSaga'', Valsu's Elixir spell restores all HP and MP. More to the point, it deducts the MP for casting it ''before it restores MP''. This effectively makes you invulnerable to anything that can't one-shot you. You only get it late in the game, though. Conversely, this can make the game UnintentionallyUnwinnable if you're not playing as Valsu (or allied with him) and he gets one of the PlotCoupons, because all of the protagonists level up alongside your chosen character.

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* In ''VideoGame/The7thSaga'', Valsu's Elixir spell restores all HP and MP. More to the point, it deducts the MP for casting it ''before it restores MP''. This effectively makes you invulnerable to anything that can't one-shot you. You only get it late in the game, though. Conversely, There's a common story that this can make makes the game UnintentionallyUnwinnable if you're not playing as Valsu gets a PlotCoupon and you don't kill him (or allied play as/ally with him) and before he gets one reaches Level 42, where he gains this spell, but [[NintendoHard despite the difficulty of the PlotCoupons, because all of the protagonists level up alongside your chosen character.game]], this is thankfully untrue - his AI version cannot cast Elixir.



** Rubbles are creatures only found in one place in the game, Mt. Woe. They disable items and techs when fighting them, and they run away after a short while, but they're worth 1000 EXP and 100 TP (which level up Techs) if they're defeated. Once fought, Rubbles don't ever respawn...except one, which happens to be located close to a save point mid-level. Fighting just that one Rubble over and over, it's incredibly easy to obtain all characters' Techs within an hour or two, with some added EXP leveling to boot.

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** Rubbles are creatures only found in one place in the game, Mt. Woe. They disable items and techs when fighting them, they have such massive evasion that anything short of a critical hit can't touch them, and they run away after a short while, but they're worth 1000 EXP and 100 TP (which level up Techs) if they're defeated. Once fought, Rubbles don't ever respawn...except one, which happens to be located close to a save point mid-level. Fighting just that one Rubble over and over, it's incredibly easy to obtain all characters' Techs within an hour or two, with some added EXP leveling to boot.
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* In ''VideoGame/The7thSaga'', Valsu's Elixir spell restores all HP and MP. You only get it late in the game, though. Conversely, this can make the game {{Unwinnable}} if you're not playing as Valsu (or allied with him) and he gets one of the PlotCoupons, because all of the protagonists level up alongside your chosen character.

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* In ''VideoGame/The7thSaga'', Valsu's Elixir spell restores all HP and MP. More to the point, it deducts the MP for casting it ''before it restores MP''. This effectively makes you invulnerable to anything that can't one-shot you. You only get it late in the game, though. Conversely, this can make the game {{Unwinnable}} UnintentionallyUnwinnable if you're not playing as Valsu (or allied with him) and he gets one of the PlotCoupons, because all of the protagonists level up alongside your chosen character.
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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with a good amount of Wits (for crit chance), Necromancer (for HP regen when you deal Vitality damage) and the Lone Wolf, Living Armor and Executioner talents, you can easily kill 3+ enemies in a single turn while getting back gobs of Vitality and Magic Armor. There's little need for offensive skills, other stats or even other party members when you've done it right.

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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired Then, with a good amount of Wits (for crit chance), Necromancer (for HP regen when you deal Vitality damage) and the Lone Wolf, Living Armor and Executioner talents, you can easily kill 3+ enemies in a single turn while getting back gobs of Vitality and Magic Armor. There's little need for offensive skills, other stats or even other party members when you've done it right.
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** ''VideoGame/UltimaVIIPartII'' also has its own addon, the Silver Seed, which comes with some truly busted gear. Erinion's Axe has 20 attack power (making it the best melee weapon in the game) which also boosts your Combat skill by 10 points when equipped. Gauntlets of Quickness boost your Dexterity by ten points, the Belt of Strength boosts your Strength by 10 points, and the Ring of Shal (aka Ring of Reagents), which ensures you will never again need reagents to cast any spells, so you can spam Death Vortexes and Delayed Blasts with impunity. It is a bit dangerous to get through, but more than doable even from the start of the game, and the sheer amount of experience you earn from it will make the rest of your journey much easier.
*** Serpent Isle's base game also has one very broken spell - Vibrate. Cast it on a character, they'll drop everything they're carrying. On mages, they'll also drop their spell icons, rendering them completely inert. Sometimes you can even pick said icons up yourselves and wield them, giving yourself unlimited castings of Fireball, Lightning Bolt or even Death Bolt!
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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with a good amount of Wits (for crit chance), Necromancer (for HP regen when you deal Vitality damage) and the Lone Wolf, Living Armor and Executioner talents, you can easily kill 3+ enemies in a single turn while getting back gobs of HP and Magic Armor. There's little need for offensive skills, other stats or even other party members when you've done it right.

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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with a good amount of Wits (for crit chance), Necromancer (for HP regen when you deal Vitality damage) and the Lone Wolf, Living Armor and Executioner talents, you can easily kill 3+ enemies in a single turn while getting back gobs of HP Vitality and Magic Armor. There's little need for offensive skills, other stats or even other party members when you've done it right.
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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with a good amount of Wits (for crit chance), Necromancer (for HP regen when you deal Vitality damage) and the Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn while getting back gobs of HP. There's little need for offensive skills, other stats or even other party members when you've done it right.

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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with a good amount of Wits (for crit chance), Necromancer (for HP regen when you deal Vitality damage) and the Lone Wolf Wolf, Living Armor and Executioner talents, you can easily kill 3+ enemies in a single turn while getting back gobs of HP.HP and Magic Armor. There's little need for offensive skills, other stats or even other party members when you've done it right.
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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for offensive skills or even other party members when you've done it right.

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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with a good amount of Wits (for crit chance), Necromancer (for HP regen when you deal Vitality damage) and the Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. turn while getting back gobs of HP. There's little need for offensive skills skills, other stats or even other party members when you've done it right.
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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for other skills or party members when you've done it right.

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* ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for other offensive skills or even other party members when you've done it right.
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* The Fireball spell from ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' also qualifies. It's extremely energy efficient (one MP will get you a good 25 shots) and one fireball will instantly kill almost any minor enemy. The last two bosses are immune to it, though, so you'll still have to fight them the traditional way.

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* The Fireball spell from ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' also qualifies. It's extremely energy efficient (one MP will get you a good 25 shots) and one charged fireball will instantly kill almost any minor enemy. The last two bosses are immune to it, though, so you'll still have to fight them the traditional way.
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* ''VideoGame/DivinityOriginalSin2' ' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for other skills or party members when you've done it right.

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* ''VideoGame/DivinityOriginalSin2' ' ''VideoGame/DivinityOriginalSin2'' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for other skills or party members when you've done it right.
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* ''VideoGame/Divinityoriginalsin2' ' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for other skills or party members when you've done it right.

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* ''VideoGame/Divinityoriginalsin2' ''VideoGame/DivinityOriginalSin2' ' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for other skills or party members when you've done it right.
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* ''VideoGame/Divinityoriginalsin2' ' brings us the Barrelmancer build. Pump your Telekinesis stat, find an indestructible chest, fill it with heavy objects (barrels and reinforced crates, which can also be filled with even more objects), then just throw it at enemies for insane amounts of damage. Paired with Lone Wolf and Executioner talents, you can easily kill 3+ enemies in a single turn. There's little need for other skills or party members when you've done it right.
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* ''VideoGame/AbsentedAgeSquarebound'': Using a Sluggish Potion on a boss and a Rapid Potion on the player character gives the latter a massive turn advantage. This is especially useful during Ganger boss fights and the postgame Bonus Boss, since their shields can only be restored after they take enough actions.
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** Relax ability is arguably a mini game breaker in and of itself. The ability to regenerate magic each turn usually means your white mages can generate mana for healing faster then they spend it healing, so long as you bring 2 or more healers to spread out the healing load. Worse is that you can switch out equipment at any time, so it's entirely possible to put the ring that gives the relax ability on *only* when you are planning to defend and still use other offensive equipment when you plan to do anything other then defending, meaning there was almost no down side to getting the reflex ability.
*** The other mini game breaker was the cover spell, which would absorb a certain amount of damage before breaking. It's more efficient then healing, but it's real game breaker is that it keeps the guard status, which will prevent most damage to backrow when full but decreases in effectivness as front row characters take a hit, from dropping from being hit. Thus the [[EliteTweak optimal formation]] for most of the game is Kalm in the front row filled with defensive skills and guarding every turn. Cast cover on him so hits he does take don't drop the gaurd status any and all your background characters are all but impervious to damage. Throw in a means of raising your gaurd when cover breaks, usually from a passive skill that boosts it when kalm defends but if necessary there is an active skill learnable from Mack that can also be added, and you can put yourself in a situations where most of your characters only take ScarchDamage, preventable with more cover spells, and are free to wail on your foe. And with the Relax ability already mentioned your healer(s) will regain enough mana to recast the necessary spells faster then they need to cast them so you can keep this up indefinately.
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* ''VideoGame/SkiesOfArcadia'' has a few: Enrique's Justice Shield reduces all physical damage taken by half, making every single boss battle far easier than was intended. Items are inherently broken too, as they can replicate every magic effect in the game but require no Spirit Points, bypass Aika's Delta Shield (which neutralises any and all magical spells cast on your party) and [[MoneyForNothing are easy to acquire]]. In airship combat, magic spells, which are otherwise woefully underpowered after the fourth dungeon or so, become godly; unlike all other weapons save your WaveMotionGun, the magic cannon is [[UnblockableAttack ''guaranteed to hit'']] as long as your target isn't [[WeakSpot directly behind you]] and you aren't silenced. While the actual offensive spells are about as pathetic as they are in normal battles, the [[StandardStatusEffects Silence and Drain shells]] work on ''every single airship opponent'' up to and including the FinalBoss, who literally ''can not attack'' outside of spells and its WaveMotionGun.

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* ''VideoGame/SkiesOfArcadia'' has a few: Enrique's Justice Shield reduces all physical damage taken by half, making every single boss battle far easier than was intended. Items are inherently broken too, as they can replicate every magic effect in the game but require no Spirit Points, bypass Aika's Delta Shield (which neutralises any and all magical spells cast on your party) and [[MoneyForNothing are easy to acquire]]. In airship combat, magic spells, which are otherwise woefully underpowered after the fourth dungeon or so, become godly; unlike all other weapons save your WaveMotionGun, the magic cannon is [[UnblockableAttack ''guaranteed to hit'']] as long as your target isn't [[WeakSpot directly behind you]] and you aren't silenced. While the actual offensive spells are about as pathetic as they are in normal battles, the [[StandardStatusEffects [[StatusEffects Silence and Drain shells]] work on ''every single airship opponent'' up to and including the FinalBoss, who literally ''can not attack'' outside of spells and its WaveMotionGun.



** There's also Aika's [[LethalJokeItem Swirlmerang]]. Not only does it hit pretty much everything (even the [[MetalSlime Loopers]]) with its 200 Hit%, it causes [[StandardStatusEffects Confuse/Panic]] in every enemy not immune to it. Which surprisingly few of them were. Even many ''bosses'' could be confused with the Swirlmerang. And the fact that confusion is cured by getting hit can actually become a ''good'' thing in this case, because when an enemy is cured of Confuse, they skip their action for that turn. You can simply throw out the Swirlmerang, hit them with another character, and never have to heal (unless you get very unlucky with counterattacks, and even then you barely have to heal at all). Meanwhile the other two party members are [[AwesomeButImpractical charging up]] [[CombinedEnergyAttack Prophecy]]...

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** There's also Aika's [[LethalJokeItem Swirlmerang]]. Not only does it hit pretty much everything (even the [[MetalSlime Loopers]]) with its 200 Hit%, it causes [[StandardStatusEffects [[StatusEffects Confuse/Panic]] in every enemy not immune to it. Which surprisingly few of them were. Even many ''bosses'' could be confused with the Swirlmerang. And the fact that confusion is cured by getting hit can actually become a ''good'' thing in this case, because when an enemy is cured of Confuse, they skip their action for that turn. You can simply throw out the Swirlmerang, hit them with another character, and never have to heal (unless you get very unlucky with counterattacks, and even then you barely have to heal at all). Meanwhile the other two party members are [[AwesomeButImpractical charging up]] [[CombinedEnergyAttack Prophecy]]...
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* ''GameBreaker/GenshinImpact''
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** The Holy Moonlight Greatsword counts through three virtues. It has excellent scaling and damage in both strength and arcane. Secondly, it has a decent moveset, amazing switch attacks, good reach and strong Rally potential. Thirdly and most importantly is it's transformed attack. It's L2 is bad enough; a slow wind up for a massive thrust almost as good as a visceral attack for a pittance in bullets, but the charged L1 is where it shines - A massive windup for an attack that shoots a large sword beam. Seems lack-luster until you account for the fact that the main swing is still present, so with perfect positioning it can hit ''twice'' for absurd amounts of damage. More importantly the attack is an AIBreaker, as most bosses will just slowly walk towards you if you use a Charged Attack with no chance of hitting anything.

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** The Holy Moonlight Greatsword counts through three virtues. It has excellent scaling and damage in both strength and arcane. Secondly, it has a decent moveset, amazing switch attacks, good reach and strong Rally potential. Thirdly and most importantly is it's transformed attack. It's L2 is bad enough; a slow wind up for a massive thrust almost as good as a visceral attack for a pittance in bullets, but the charged L1 is where it shines - A massive windup for an attack that shoots a large sword beam. Seems lack-luster until you account for the fact that the main swing is still present, so with perfect positioning it can hit ''twice'' for absurd amounts of damage. More importantly the attack is an AIBreaker, as most bosses will just slowly walk towards you if you use a Charged Attack with no chance of hitting anything. And it's just ''handed'' to you after you beat a specific boss ([[spoiler:Ludwig the Accursed]]), no matter what you do. The only downside? It's DLC.
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** Ayla has an ability that lets her [[VideoGameStealing steal items]] off of enemies. Thing is, it has a surprisingly good success rate, and the enemies in this game carry ''incredible'' stuff - if you know who to rob, you can get powerful equipment long before you should, or valuable items you can't buy in shops. (There's one hallway in the Black Omen that's infamous for letting you pick up between four to eight megalixers each time you walk through it.) And if she can't steal it by herself, she has a Dual Tech with Marle that works exactly the same, but with an ''even higher'' success rate.
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** In the same vein, onmyo magic builds are generally quite unimpressive... except for lightning magic builds. Very, very few enemies in the game have any lightning resistance, and lightning damage inflicts a slowing effect on enemies hit by it. Combine with the infamous Slow Talisman (which are almost a GameBreaker alone themselves, and ''absolutely'' were in the first VideoGame/{{Nioh}}) and it means that even the most powerful enemy can be slowed to such an extent that they don't really pose any threat to you anymore - they just swipe at you lethargically swing at you like clumsy drunks while you quickly shave their HP down to zero.

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** In the same vein, onmyo magic builds are generally quite unimpressive... except for lightning magic builds. Very, very few enemies in the game have any lightning resistance, and lightning damage inflicts a slowing effect on enemies hit by it. Combine with the infamous Slow Talisman (which are almost a GameBreaker alone themselves, and ''absolutely'' were in the first VideoGame/{{Nioh}}) and it means that even the most powerful enemy can be slowed to such an extent that they don't really pose any threat to you anymore - they just swipe at you lethargically swing at you like clumsy drunks while you quickly shave their HP down to zero.
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* ''VideoGame/{{Nioh 2}}'':
** It used to be possible to buff your unarmed attack damage through the Talisman of the Fist to deal ''thousands'' of points of damage with ''each strike'', allowing you to effectively tear human enemies limb from limb and also shred most powerful youkai in seconds. However this has since been {{nerf}}ed into obsolescence.
** Ninja builds combine this with MagikarpPower. Early on, you'll probably be limited to very light armour with all the protective quality of a wet cardboard box, and your playstyle is half-dedicated to consumable items that are quite weak and have limited ammo. Late-game is an entirely different story: You can forgo elemental weaknesses and pelt higher-level youkai and ''bosses'' to death from a safe distance with shuriken, kunai, poison, trick arrows and bombs, depleting their health in mere seconds. And this is ''after'' it was nerfed in post-release patches; it was even worse on release.
** In the same vein, onmyo magic builds are generally quite unimpressive... except for lightning magic builds. Very, very few enemies in the game have any lightning resistance, and lightning damage inflicts a slowing effect on enemies hit by it. Combine with the infamous Slow Talisman (which are almost a GameBreaker alone themselves, and ''absolutely'' were in the first VideoGame/{{Nioh}}) and it means that even the most powerful enemy can be slowed to such an extent that they don't really pose any threat to you anymore - they just swipe at you lethargically swing at you like clumsy drunks while you quickly shave their HP down to zero.
** The "Seething Dragon" Switchglaive and the "Blood Spider" Odachi are both sentient weapons that [[DiscOneNuke drop fairly early on, have tons of perks attached to them, and can spike their damage output after only a few kills]]. You can quite honestly carry these two weapons all the way to the FinalBoss because they will likely outdamage anything else you can carry regardless of rarity as long as you keep upgrading them.

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