Follow TV Tropes

Following

History GameBreaker / Castlevania

Go To

OR

Is there an issue? Send a MessageReason:
None


** It's recently been learned that Richter can perform the same glitch in Chapter 10 using his spin kick ability. Everyone else with a jumpkick can apparently do it as well, but it requires a ton of precision and is a lot harder to do.

to:

** It's recently been learned that Richter can perform the same glitch in Chapter 10 using his spin kick ability. Everyone else with a jumpkick can apparently do it as well, but it requires a ton of precision and is a lot harder to do.do and every time you mistime it, you're guaranteed to be sent at the very bottom of the elevator shaft and forced to spend another 20 seconds to ride one back up to try again.
Is there an issue? Send a MessageReason:
None


** It's recently been learned that Richter can perform the same glitch in Chapter 10 using his spin kick ability.

to:

** It's recently been learned that Richter can perform the same glitch in Chapter 10 using his spin kick ability. Everyone else with a jumpkick can apparently do it as well, but it requires a ton of precision and is a lot harder to do.
Is there an issue? Send a MessageReason:
None


** The Medusa Soul+jumpkick combo: basically, in DawnOfSorrow, your jumpkicks do more damage the longer you fall before connecting with an enemy, which is normally only useful against Gergoth. But since the game only counts airtime and not the distance you cover before connecting with an enemy, you can easily use the Medusa soul to freeze yourself in midair mid-kick and do ridiculous amounts of damage to anything below you when you let go. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.

to:

** The Medusa Soul+jumpkick combo: basically, in DawnOfSorrow, your jumpkicks do more damage the longer you fall before connecting with an enemy, which is normally only useful against Gergoth.Gergoth, since his boss arena is the only one with a long vertical drop. But since the game only counts airtime and not the distance you cover before connecting with an enemy, you can easily use the Medusa soul to freeze yourself in midair mid-kick and do ridiculous amounts of damage to anything below you when you let go. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.

Added: 249

Changed: 1

Is there an issue? Send a MessageReason:
None


* There is a glitch in Chapter 10 involving Soma's Puppet Master soul which allows you to completely bypass 3 of the 6 minibosses and go straight through the lift to the Clock Tower into Dracula's Tower.

to:

* There is a glitch in Chapter 10 involving Soma's Puppet Master soul which allows you to completely bypass 3 of the 6 minibosses and go straight through the lift to the Clock Tower into Dracula's Tower. Tower.
** Soma's Yorick soul also lets you skip sections of some stages. It can be used in Chapters 3 and 4 to get to the bosses very quickly.
** It's recently been learned that Richter can perform the same glitch in Chapter 10 using his spin kick ability.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Any sword that gives you the teleport dash attack. With good timing, you can do this attack over and over again without getting hit. Dracula goes down rather easily this way.
Is there an issue? Send a MessageReason:
None


* The Valmanway ('''''yet again'''''). [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''
** Valmanway +1 in Chapter 10 [[ItGotWorse made this worse]], despite the fact it's just a slightly stronger Valmanway.
*** Soma himself could be considered the grand champion of brokenness in this game.
* Before the patch, Charlotte had a special accessory combination that essentially gave her infinite health to both herself and her teammates. All you needed was her Heal spell and an Astral Ring. Skull Ring optional to turn her into what fans dubbed "Super Saiyan Charlotte".

to:

* The Valmanway. Just...the Valmanway. Remember the Crissaegrim from [[SymphonyOfTheNight SOTN]]? The Valmanway ('''''yet again'''''). [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''
is the very same weapon, but weaker. However, it slashes 4 times per second, making 14 damage into 56 damage. With stat increasing items it can deal a maximum of 35+ damage per hit. This makes it a staple for Somas and Alucards on Hard mode. Needless to say, a lot of people who believe the game is meant to be experienced "fairly" abhor the existence of this sword.
** The Yasutsuna, when wielded by Alucard, was very similar to the Valmanway before the patch, which changed its hit rate. It is still useful, however.
***
Valmanway +1 in Chapter 10 [[ItGotWorse made this worse]], despite the fact it's just a slightly stronger Valmanway.
*** Soma himself could be considered the grand champion
Valmanway, by 6 points of brokenness in this game.
attack. So that 20 attack is now 80 attack, and stat increases mean it can deal 45+ damage per hit.
* Before the patch, Charlotte had a special accessory combination that essentially gave her infinite health to both herself and her teammates. All you needed was her Heal spell and an Astral Ring. Skull Ring optional to turn her into what fans dubbed "Super Saiyan Charlotte".

Added: 1040

Removed: 343

Is there an issue? Send a MessageReason:
None


[[folder:Harmony of Despair]]
* The Valmanway ('''''yet again'''''). [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''
** Valmanway +1 in Chapter 10 [[ItGotWorse made this worse]], despite the fact it's just a slightly stronger Valmanway.
*** Soma himself could be considered the grand champion of brokenness in this game.
* Before the patch, Charlotte had a special accessory combination that essentially gave her infinite health to both herself and her teammates. All you needed was her Heal spell and an Astral Ring. Skull Ring optional to turn her into what fans dubbed "Super Saiyan Charlotte".
* There is a glitch in Chapter 10 involving Soma's Puppet Master soul which allows you to completely bypass 3 of the 6 minibosses and go straight through the lift to the Clock Tower into Dracula's Tower.
[[/folder]]



* The Valmanway ('''''yet again''''') in ''CastlevaniaHarmonyOfDespair''. [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''
Is there an issue? Send a MessageReason:
None


** The Medusa Soul combo. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.

to:

** The Medusa Soul combo.Soul+jumpkick combo: basically, in DawnOfSorrow, your jumpkicks do more damage the longer you fall before connecting with an enemy, which is normally only useful against Gergoth. But since the game only counts airtime and not the distance you cover before connecting with an enemy, you can easily use the Medusa soul to freeze yourself in midair mid-kick and do ridiculous amounts of damage to anything below you when you let go. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.
Is there an issue? Send a MessageReason:
It\'s a bit vague and the terms are a bit off, I know, but it\'s real. And it means getting ~4000 gold/cash/orechunks in about 5 seconds.

Added DiffLines:

** Plus, there's a certain chandelier in the upper left part of the map that drops $400 each time it's broken. Like every chandelier, respawns when the player leaves the room. As if that wasn't enough, it's located right next to the door to the next room.

Added: 306

Removed: 306

Is there an issue? Send a MessageReason:
None


** The positron rifle from the boss rush mode deserves mention. It hits nearly as hard as the solias and it multi-hits enemies. It also has the longest range of any weapon and combined with the Succubus soul you can decimate any grounded or large enemy without taking a single hit and heal for a lot of HP.


Added DiffLines:

** The positron rifle from the boss rush mode deserves mention. It hits nearly as hard as the solias and it multi-hits enemies. It also has the longest range of any weapon and combined with the Succubus soul you can decimate any grounded or large enemy without taking a single hit and heal for a lot of HP.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The positron rifle from the boss rush mode deserves mention. It hits nearly as hard as the solias and it multi-hits enemies. It also has the longest range of any weapon and combined with the Succubus soul you can decimate any grounded or large enemy without taking a single hit and heal for a lot of HP.

Added: 211

Changed: 19

Is there an issue? Send a MessageReason:
None


* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal until you realize that ten hits is far, ''far'' more than bosses like Dracula, Death, or [[ThatOneBoss Whip's Memory]] would take to kill you in a fair fight.

to:

* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal until you realize that ten hits is far, ''far'' '''far''' more than bosses like Dracula, Death, or [[ThatOneBoss Whip's Memory]] would take to kill you in a fair fight.fight.
** And that's not taking into account the fact that it allows you to use potions and other healing items to increase the total amount of hits you can take: Take 9 hits, use a potion, take 9 hits, use a potion...



** If you add in the Judgment Ring (increases damage dealt by combo attacks) or another Death Ring and equip the Nitesco Sword (any Light glyph + any weapon glyph), you're basically raping half the screen every time you attack. Throw in a Queen of Hearts and... well... ThereIsNoKillLikeOverkill.

to:

** If you add in the Judgment Ring (increases damage dealt by combo attacks) or another Death Ring and equip the Nitesco Sword (any Light (Nitesco glyph + any weapon glyph), you're basically raping half the screen every time you attack. Throw in a Queen of Hearts and... well... ThereIsNoKillLikeOverkill.
Is there an issue? Send a MessageReason:
None


* The ''1000 Blades'' Dual Crash is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill pretty much anything in a few strikes, and since each stuns separately the enemy is quite screwed. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP of damage per hit.

to:

* The ''1000 Blades'' Dual Crash is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill pretty much anything in a few strikes, and since each stuns separately the enemy is quite screwed. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP... but has defense with a DEF so high that it takes only 1 HP of damage per hit.hit from ''everything''.
Is there an issue? Send a MessageReason:
None


* The ''1000 Blades'' combo attack is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill most anything in a few strikes, and since each stuns separately the enemy is quite screwed. It's like a ranged version of the holy water example below. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP damage from one hit.
* The Stellar Sword has a unique special move that lets you HIT EVERY ENEMY ON THE SCREEN. As in, Jonathan creates shadow clones to teleport and slash at each enemy. Also, it has the Holy element, and it's got a good amount of power. But would you expect any less from [[HarmonyOfDissonance Maxim's]] preferred weapon?
* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Memory]] would take to kill you in a fair fight.

to:

* The ''1000 Blades'' combo attack is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill most anything in a few strikes, and since each stuns separately the enemy is quite screwed. It's like a ranged version of the holy water example below. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP damage from one hit.
* The Stellar Sword has a unique Sword's special move that lets you HIT HITS EVERY ENEMY ON THE SCREEN. As in, Jonathan creates shadow clones to teleport and slash at each enemy.enemy ''simultaneously''. Also, it has the Holy element, and it's got a good amount of power. But would you expect any less from [[HarmonyOfDissonance Maxim's]] preferred weapon?
* The ''1000 Blades'' Dual Crash is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill pretty much anything in a few strikes, and since each stuns separately the enemy is quite screwed. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP of damage per hit.
* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal until you realize that ten hits is far, ''far'' more than bosses like Dracula Dracula, Death, or [[ThatOneBoss Whip's Memory]] would take to kill you in a fair fight.
Is there an issue? Send a MessageReason:
None


* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.

to:

* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] Memory]] would give take to kill you in a fair fight.



* In the proud tradition of ''{{Castlevania}}'' {{Game Breaker}}s, ''OrderOfEcclesia'' included a '''storyline-sanctioned''' breaker in the form of Dominus Agony. With it active you get massive stat boosts, but lose 66 HP per second. Combined with the Death Ring (even more massive stat boosts in exchange for becoming a OneHitPointWonder), you can drain bosses' hit points at a massive rate. It can kill Dracula in around five seconds.
** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) or another Death Ring and equip the Nitesco Sword (Nitesco + any weapon glyph), you're basically raping half the screen every time you attack. Add in a Queen of Hearts and... well... ThereIsNoKillLikeOverkill.
*** It's made even more broken by the fact that it's cheaper than the ''de facto'' strongest union, Light + Dark, and it's only ''slightly'' less powerful.

to:

* In the proud tradition of ''{{Castlevania}}'' {{Game Breaker}}s, ''OrderOfEcclesia'' included a '''storyline-sanctioned''' breaker in the form of Dominus Agony. With it active you get massive stat boosts, but lose 66 HP per second. Combined with the Death Ring (even more massive stat boosts in exchange for becoming a OneHitPointWonder), you can drain bosses' hit points at a massive ridiculous rate. It can kill Dracula ''Dracula'' in around five seconds.
about two hits!
** As a bonus, if If you add in the Judgment Ring (increases damage dealt by combo attacks) or another Death Ring and equip the Nitesco Sword (Nitesco (any Light glyph + any weapon glyph), you're basically raping half the screen every time you attack. Add Throw in a Queen of Hearts and... well... ThereIsNoKillLikeOverkill.
*** It's made even more broken by the fact that it's cheaper it consumes less hearts than the ''de facto'' strongest union, Light union (Light + Dark, Dark), and it's is only ''slightly'' less powerful.
Is there an issue? Send a MessageReason:
None


*** Even better, once you get the Mantle soul, you can use it to do some disgustingly quick power leveling [[PeninsulaOfPowerLeveling in a hallway in the Arena]] full of Mantles, Red Minotaurs, and Werejaguars, since the Mantle soul will one-shot the otherwise fairly difficult to kill Red Minotaurs. It's easily possible to gain dozens of levels within an hour r two.

to:

*** Even better, once you get the Mantle soul, you can use it to do some disgustingly quick power leveling [[PeninsulaOfPowerLeveling in a hallway in the Arena]] full of Mantles, Red Minotaurs, and Werejaguars, since the Mantle soul will one-shot the otherwise fairly difficult to kill Red Minotaurs. It's easily possible to gain dozens of levels within an hour r or two.
Is there an issue? Send a MessageReason:
None


* The Stellar Sword has a unique special move that lets you HIT EVERY ENEMY ON THE SCREEN. As in, Jonathan creates shadow clones to teleport and slash at each enemy. Also, it has the Holy element, and it's got a good amount of power. But would you expect any less from Maxim's preferred weapon?
* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal, until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.

to:

* The Stellar Sword has a unique special move that lets you HIT EVERY ENEMY ON THE SCREEN. As in, Jonathan creates shadow clones to teleport and slash at each enemy. Also, it has the Holy element, and it's got a good amount of power. But would you expect any less from Maxim's [[HarmonyOfDissonance Maxim's]] preferred weapon?
* The Ancient Armor makes Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal, deal until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.
Is there an issue? Send a MessageReason:
None


** The Arma Custos glyph (also a mandatory acquisition) increases Shanoa's STR as her health gets lower. Combine with all of the above and we reach the inevitable conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o Shanoa destroys all!]]

to:

** The Arma Custos glyph (also a mandatory acquisition) increases Shanoa's STR as her health gets lower. Combine with all of the above (in place of Dominus Agony) and we reach the inevitable conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o Shanoa destroys all!]]
Is there an issue? Send a MessageReason:
None


** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) and the Nitesco Sword (Nitesco + any weapon), you're basically raping half the screen every time you attack. Add in a Queen of Hearts and you'll be slicing everything before you to pieces.

to:

** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) or another Death Ring and equip the Nitesco Sword (Nitesco + any weapon), weapon glyph), you're basically raping half the screen every time you attack. Add in a Queen of Hearts and you'll be slicing everything before you to pieces.and... well... ThereIsNoKillLikeOverkill.



* Albus has the teleport ability, which you use by touching an empty spot on the screen. You can really speedrun the game with it, as well as evade attacks much more easily than Shanoa can. "You can't hit me!" indeed.

to:

* When playing as Albus has you have access to the teleport ability, which you use by touching an empty spot on the screen. You can really speedrun speed-run the game with it, as well as evade attacks much more easily than Shanoa can. "You can't hit me!" indeed.

Added: 891

Changed: 5541

Removed: 1266

Is there an issue? Send a MessageReason:
None


* The first is the Alucard Shield, which when combined with the shield rod will allow the character to cast a spell that makes him invincible, causes strikes with the shield to heal him, and makes it deal such obscene damage (in the region of 255 damage every tenth of a second) it can kill even the toughest bosses in the game in short order while making it physically impossible for them to retaliate. It could be thought of as an InfinityPlusOneSword, only neither item requires either grinding or going that far out of your way to get
** For extra fun, use the 99 luck code, and keep Death from taking your stuff. While the Alucard shield is available fairly late in the game normally, the shield rod is available very early. If your shield doesn't get stolen, you get to abuse it on most of the bosses instead of just the last few.
** Also, the shield rod + iron shield combo, which can spam half the screen with significant damage. Notable in that it's available relatively early in the game and there are no random drops involved at all.
*** The Iron Shield itself is a Game Breaker, giving Alucard a few seconds of invincibility every time a projectile hits it.
* The second is the Crissaegrim, which isn't all that much harder to get hold of if you put your mind to it. It's a completely broken weapon that hits four times per swing, each time for about as much damage as any other normal sword which would only hit once, swings as fast as you can press fire, allows you to attack while moving normally while most weapons require you to stand still, has triple the horizonal hit area of any other sword in the game and vertical one equal to a select few 2-handed weapons that decrease your defense a good amount and, oh yeah, you can hold one in each hand and attack with both at the same time.
** You know those guardians in the clock room? The ones that kill you dead? Easily pwned with this sword. They will do nothing but stick out their shield, because you will be attacking non stop. Once you get this sword, you can level up insanely fast there. And, if you're a little slow on your button mashing, just get two of them and alternate buttons to be sure.
* Also worth mentioning is the Rune Sword. It's a huge sword with high attack power and instead of being swung, it flings itself in front of you to a distance of half a screen away and then flies back to you. You can easily strike enemies that are dangerous to get close to or are on the other side of a wall.
* Not to mention the third game breaker: the Ring of Varda. The Ring (yes, [[LordOfTheRings that one]]) is an accessory granting stat boosts so disgustingly gigantic that the game flatly refuses to drop one at all unless there's already a cleared save game file on your memory card.
** And yes, you can equip two of them.
* It's also possible to level the Muramasa to the point it can kill anything in the game with one hit, though this really is an InfinityPlusOneSword since it would take tens of thousands of kills to do it, and the Gas Cloud ability more or less makes you functionally immune to anything involving platforming.

to:

* The first is the Alucard Shield, which when combined with the shield rod Shield Rod will allow the character to cast a spell that makes him invincible, causes strikes with the shield to heal him, and makes it deal such obscene damage (in the region of 255 damage every tenth of a second) it can kill even the toughest bosses in the game in short order while making it physically impossible for them to retaliate. It could be thought of as an InfinityPlusOneSword, only neither item requires either grinding or going that far out of your way to get
** For extra fun, use the 99 luck LCK code, and keep Death from taking your stuff. While the Alucard shield Shield is available fairly late in the game normally, the shield rod Shield Rod is available very early. If your shield doesn't get stolen, you get to abuse it on most of the bosses instead of just the last few.
** Also, the shield rod Shield Rod + iron shield Iron Shield combo, which can spam half the screen with significant damage. Notable in that it's available relatively early in the game and there are no random drops involved at all.
*** The Iron Shield itself is a Game Breaker, GameBreaker, giving Alucard a few seconds of invincibility every time a projectile hits it.
* The second is the Crissaegrim, which isn't all that much harder to get hold of if you put your mind to it. It's a completely broken weapon that hits four times per swing, each time for about as much damage as any other normal sword which would only hit once, swings as fast as you can press fire, the button, allows you to attack while moving normally while most weapons require you to stand still, has triple the horizonal horizontal hit area radius of any other sword in the game and a vertical one equal to a select few 2-handed weapons that decrease your defense a good amount and, oh yeah, you can hold one in each hand and attack with both at the same time.
** You know those guardians in Guardians surrounding the clock room? The ones that kill you dead? Easily pwned with this sword. They will thing. They'll do nothing but stick out their shield, because you will be attacking non stop. Once you get this sword, you can level up insanely fast there. And, if you're a little slow on your button mashing, just get two of them and alternate buttons to be sure.
* ** Also worth mentioning is the Rune Sword. It's a huge sword with high attack power and that, instead of being swung, it flings itself ''flings itself'' in front of you to a distance of half a screen away and then flies back to you. You can easily strike enemies that are dangerous to get close to or are on the other side of a wall.
* Not to mention the third game breaker: the Ring of Varda. The Ring (yes, [[LordOfTheRings that one]]) is an accessory granting stat boosts so disgustingly gigantic that the game flatly refuses to drop one at all unless there's already a cleared save game file on your memory card.
** And yes, you can equip two of them.
*
It's also possible to level up the Muramasa Murasama to the point where it can kill anything in the game with one hit, though this really is an InfinityPlusOneSword since it would take tens of thousands of kills to do it, and the Gas Cloud ability more or less makes you functionally immune to anything involving platforming.



* There's also an easy trick to getting a powerful fist weapon, the Jewel Knuckles, much earlier than you're supposed to, which dovetails into ''another'' trick that uses them to get yourself to a preposterously high level for that part of the game by repeatedly beating up a defenceless Spike Ball.
* And then there's the Soul Steal special ability. While the pad movement for it is a little awkward, it deals horrendous damage to most early game bosses and also heals you into the bargain, and can be used to kill enemies from safe areas you really have no business being able to attack them from. Most people trying to play through Symphony and actually challenge themselves first have to set up a mental checklist of what they're ''not'' going to do.
** And each soul restores 8 HP.
* Richter's "Hydro Storm" is incredibly broken, allowing you to beat all bosses except Galamoth with no real effort.

to:

* ** There's also an easy trick to getting a powerful fist weapon, the Jewel Knuckles, much earlier than you're supposed to, which dovetails into ''another'' trick that uses them to get yourself to a preposterously high level for that part of the game by repeatedly beating up a defenceless Spike Ball.
* ** And then there's the Soul Steal special ability. While the pad movement for it is a little awkward, it deals horrendous damage to most early game bosses and also heals you into the bargain, and can be used to kill enemies from safe areas you really have no business being able to attack them from. Most people trying to play through Symphony and actually challenge themselves first have to set up a mental checklist of what they're ''not'' going to do.
**
And each soul restores 8 HP.
** Finally, there's Duplicator + Power of Sire + turbo controller. It only works on NewGamePlus, but the effect is a bit ridiculous.
* Not to mention the third game breaker: the Ring of Varda. The Ring (yes, [[LordOfTheRings that one]]) is an accessory granting stat boosts so disgustingly gigantic that the game flatly refuses to drop one at all unless there's already a cleared save game file on your memory card. And yes, you can equip two of them.
* Richter's "Hydro Storm" is incredibly broken, allowing you to beat all bosses every boss except Galamoth [[ThatOneBoss Galamoth]] with no real effort.



** For Galamoth, he has the dagger item crash, aimed at the head form the upper platform.
* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell she still kill all bosses in seconds, probably a minute for Galamoth. She only loses to a game breaking equipped Alucard in a speed kill against Galamoth and a few other bosses.
* Lest we forget: Duplicator, Power of Sire, turbo controller. It only works on NewGamePlus, but the effect is a bit ridiculous.
* To put it simply, [[CastlevaniaSymphonyOfTheNight SotN]] was not meant to be a challenge.

to:

** For Galamoth, he has the dagger item crash, aimed at the head form from the upper platform.
* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell she still kill all bosses in seconds, probably a minute for Galamoth. She only loses to a game breaking equipped broken Alucard in a speed kill against Galamoth and a few other bosses.
* Lest we forget: Duplicator, Power of Sire, turbo controller. It only works on NewGamePlus, but the effect is a bit ridiculous.
* To put it simply, [[CastlevaniaSymphonyOfTheNight SotN]] was not meant to be a challenge. Most people trying to play through ''Symphony'' and actually challenge themselves first have to set up a mental checklist of what they're ''not'' going to do.



** Pluto + Black Dog isn't actually all that useless. Yes, you turn into a slow skeleton who can throw bones with Up + B - a OneHitPointWonder one at that. The catch? Occasionally at random, you'll throw a huge bone. ''That does a guaranteed 9999 damage.'' Turning every single enemy and boss in the game into {{One Hit Point Wonder}}s themselves...



** Pluto + Black Dog isn't actually all that useless. Yes, you turn into a slow skeleton who can throw bones with Up + B - a OneHitPointWonder one at that. The catch? Occasionally at random, you'll throw a huge bone. ''That does a guaranteed 9999 damage.'' Turning every single enemy and boss in the game into [[OneHitPointWonder One Hit Point Wonders]] themselves...



** [[CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.



* [[CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.



* And the Valkyrie soul is just as bad, delivering a hideous strike across a huge area for a very reasonable MP cost, and coming much earlier in the game than the Claimh Solais does.
** And, of course, it's Holy-element! You can count the number of monsters resistant to Holy on your fingers, whereas at least half the remaining cast of creatures is ''weak'' to holy.
* The majority of Souls in ''Aria of Sorrow'' are pretty powerful, actually: a good example is the Red Minotaur Soul, which summons an axe so big that swinging it clears the entire screen, doing ridiculous damage and killing bosses in a few attacks. So the true GameBreaker of ''Aria of Sorrow'' has got to be the Chaos Ring, which lets you spam Souls without using any MP.
** Added to this is the fact that standing with your back facing the enemy makes the soul hit TWICE (once when it arcs back to swing, the second when the swing makes contact). For a hefty 150MP, you can still do over 2000 damage in one attack. One can destroy bosses without even replenish their MP.
** Think that's ridiculous? The Mantle soul, which has the property of swapping HP and MP, can one hit kill many enemies, and costs a mere pittance in MP.

to:

* ** And the Valkyrie soul is just as bad, delivering a hideous strike across a huge area for a very reasonable MP cost, and coming much earlier in the game than the Claimh Solais does.
** *** And, of course, it's Holy-element! You can count the number of monsters resistant to Holy on your fingers, whereas at least half the remaining cast of creatures is ''weak'' to holy.
* ** The majority of Souls in ''Aria of Sorrow'' are pretty powerful, actually: a good example is the Red Minotaur Soul, which summons an axe so big that swinging it clears the entire screen, doing ridiculous damage and killing bosses in a few attacks. So the true GameBreaker of ''Aria of Sorrow'' has got to be the Chaos Ring, which lets you spam Souls without using any MP.
** *** Added to this is the fact that standing with your back facing the enemy makes the soul hit TWICE (once when it arcs back to swing, the second when the swing makes contact). For a hefty 150MP, you can still do over 2000 damage in one attack. One can destroy bosses without even replenish their MP.
** Think that's ridiculous? The Mantle soul, which has the property of swapping HP and MP, can one hit kill many enemies, and costs a mere pittance in MP.



** In ''Dawn of Sorrow'', the Medusa Soul combo might bear mentioning here. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.



** The Medusa Soul combo. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.



* Illusion Fist combined with a Miser Ring as well as a maxed-out gold stash can pretty much mow down the bosses in seconds.
* [[http://www.youtube.com/watch?v=NinTJajy-lk Course 2 in 40 seconds.]]
* The ''1000 blades'' combo attack is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill most anything in a few strikes, and since each stuns separately the enemy is quite screwed. It's like a ranged version of the holy water example below. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP damage from one hit.

to:

* Illusion Fist combined with a + Miser Ring as well as a + maxed-out gold stash can pretty much mow down the bosses in seconds.
*
= MookHorrorShow.
**
[[http://www.youtube.com/watch?v=NinTJajy-lk Course 2 in 40 seconds.]]
* The ''1000 blades'' Blades'' combo attack is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill most anything in a few strikes, and since each stuns separately the enemy is quite screwed. It's like a ranged version of the holy water example below. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP damage from one hit.



* The Ancient Armor makes level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal, until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.

to:

* The Ancient Armor makes level Level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal, until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.



* In the proud tradition of ''{{Castlevania}}'' game-breakers, ''Order of Ecclesia'' included a storyline breaker in the form of Dominus Agony. With it active you get massive stat boosts, but take 66 hit points of damage per second. Combined with the Death Ring (more massive stat boosts in exchange for becoming a OneHitPointWonder), you can drain bosses' hit points at a massive rate. It can kill both of Dracula's forms together in around five seconds.
** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) and the Nitesco Sword (Nitesco + any weapon), you've basically got an attack that rapes half the screen.
*** Made worse/better by the fact that it's cheaper than the de-facto strongest union, Light + Dark, and it's only ''slightly'' less powerful. Add in a Queen of Hearts headgear and you'll be slicing pretty much every enemy to pieces.
** ''Order of Ecclesia'' also has a "tape down buttons" trick that can lead to maxing out all your elemental experience points, simply by absorbing glyphs from the floating goat-like spellcaster foes. It's been awhile, but the trick basically entails an accessory that completely nullifies Shanoa's reaction to getting hit (apart from the damage, of course) combined with a glyph that regenerates Shanoa's health. The goat-dudes can hover right over her face as much as they want, but hopefully her defense is enough that the regeneration covers it. As long as you absorb their glyphs, not only does it prevent them from casting their only attack that provides any lasting damage, but it also boosts all your elemental experience, which naturally increases Shanoa's attack power.
*** There's also a glyph that increases Shanoa's power as her health gets lower. Combine everything we've learned so far about ''Order of Ecclesia'' game-breakers, and we reach the logical conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o the game's toughest bosses dying in TWENTY SECONDS.]]
** Albus has the teleport ability, which you use by touching an empty spot on the screen. You can really speedrun the game with it, as well as evade attacks much more easily than Shanoa can. "You can't hit me!" indeed.

to:

* In the proud tradition of ''{{Castlevania}}'' game-breakers, ''Order of Ecclesia'' {{Game Breaker}}s, ''OrderOfEcclesia'' included a storyline '''storyline-sanctioned''' breaker in the form of Dominus Agony. With it active you get massive stat boosts, but take lose 66 hit points of damage HP per second. Combined with the Death Ring (more (even more massive stat boosts in exchange for becoming a OneHitPointWonder), you can drain bosses' hit points at a massive rate. It can kill both of Dracula's forms together Dracula in around five seconds.
** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) and the Nitesco Sword (Nitesco + any weapon), you've you're basically got an attack that rapes raping half the screen.
screen every time you attack. Add in a Queen of Hearts and you'll be slicing everything before you to pieces.
*** Made worse/better It's made even more broken by the fact that it's cheaper than the de-facto ''de facto'' strongest union, Light + Dark, and it's only ''slightly'' less powerful. Add in powerful.
** The Arma Custos glyph (also
a Queen mandatory acquisition) increases Shanoa's STR as her health gets lower. Combine with all of Hearts headgear the above and you'll be slicing pretty much every enemy to pieces.
**
we reach the inevitable conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o Shanoa destroys all!]]
*
''Order of Ecclesia'' also has a "tape down buttons" trick that can lead to maxing out all your elemental experience points, simply by absorbing glyphs from the floating goat-like spellcaster foes. It's been awhile, but the trick basically entails an accessory that completely nullifies Shanoa's reaction to getting hit (apart from the damage, of course) combined with a glyph that regenerates Shanoa's health. The goat-dudes can hover right over her face as much as they want, but hopefully her defense is enough that the regeneration covers it. As long as you absorb their glyphs, not only does it prevent them from casting their only attack that provides any lasting damage, but it also boosts all your elemental experience, which naturally increases Shanoa's attack power.
*** There's also a glyph that increases Shanoa's power as her health gets lower. Combine everything we've learned so far about ''Order of Ecclesia'' game-breakers, and we reach the logical conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o the game's toughest bosses dying in TWENTY SECONDS.]]
**
* Albus has the teleport ability, which you use by touching an empty spot on the screen. You can really speedrun the game with it, as well as evade attacks much more easily than Shanoa can. "You can't hit me!" indeed.



* Valmanway in ''CastlevaniaHarmonyOfDespair''. [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''
* Iga may have declared ''CastlevaniaLegends'' to be CanonDiscontinuity, but that didn't stop [[ActionGirl Sonia Belmont]] from being able to walk all over the forces of darkness. First off, there's Burning Mode. It grants ''total immunity/invincibility'' (for a short period of time). The only drawback is that it's only usable once per level and life, but Sonia has this power from the start. Couple this with her Soul Weapons (abilities gained from bosses; most likely to make up for the lack of usable subweapons in this game), which can [[TimeStandsStill freeze time]], [[HealThyself restore life]], and [[SwordBeam fire waves from the Vampire Killer]] (among other powers), and you've got one cakewalk of a game.

to:

* Valmanway in ''CastlevaniaHarmonyOfDespair''. [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''
* Iga
IGA may have declared ''CastlevaniaLegends'' to be CanonDiscontinuity, but that didn't stop [[ActionGirl Sonia Belmont]] from being able to walk all over the forces of darkness. First off, there's Burning Mode. It grants ''total immunity/invincibility'' (for a short period of time). The only drawback is that it's only usable once per level and life, but Sonia has this power from the start. Couple this with her Soul Weapons (abilities gained from bosses; most likely to make up for the lack of usable subweapons in this game), which can [[TimeStandsStill freeze time]], [[HealThyself restore life]], and [[SwordBeam fire waves from the Vampire Killer]] (among other powers), and you've got one cakewalk of a game.game.
* The Valmanway ('''''yet again''''') in ''CastlevaniaHarmonyOfDespair''. [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''

Added: 10605

Changed: 6688

Removed: 6138

Is there an issue? Send a MessageReason:
None


----
* ''CastlevaniaPortraitOfRuin'': Illusion Fist combined with a Miser Ring as well as a maxed-out gold stash can pretty much mow down the bosses in seconds.
** [[http://www.youtube.com/watch?v=NinTJajy-lk Course 2 in 40 seconds.]]
** The ''1000 blades'' combo attack is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill most anything in a few strikes, and since each stuns separately the enemy is quite screwed. It's like a ranged version of the holy water example below. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP damage from one hit.
** The Stellar Sword has a unique special move that lets you HIT EVERY ENEMY ON THE SCREEN. As in, Jonathan creates shadow clones to teleport and slash at each enemy. Also, it has the Holy element, and it's got a good amount of power. But would you expect any less from Maxim's preferred weapon?
** The Ancient Armor makes level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal, until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.
* ''CastlevaniaSymphonyOfTheNight'' has no shortage.
** The first is the Alucard Shield, which when combined with the shield rod will allow the character to cast a spell that makes him invincible, causes strikes with the shield to heal him, and makes it deal such obscene damage (in the region of 255 damage every tenth of a second) it can kill even the toughest bosses in the game in short order while making it physically impossible for them to retaliate. It could be thought of as an InfinityPlusOneSword, only neither item requires either grinding or going that far out of your way to get
*** For extra fun, use the 99 luck code, and keep Death from taking your stuff. While the Alucard shield is available fairly late in the game normally, the shield rod is available very early. If your shield doesn't get stolen, you get to abuse it on most of the bosses instead of just the last few.
*** Also, the shield rod + iron shield combo, which can spam half the screen with significant damage. Notable in that it's available relatively early in the game and there are no random drops involved at all.
**** The Iron Shield itself is a Game Breaker, giving Alucard a few seconds of invincibility every time a projectile hits it.
** The second is the Crissaegrim, which isn't all that much harder to get hold of if you put your mind to it. It's a completely broken weapon that hits four times per swing, each time for about as much damage as any other normal sword which would only hit once, swings as fast as you can press fire, allows you to attack while moving normally while most weapons require you to stand still, has triple the horizonal hit area of any other sword in the game and vertical one equal to a select few 2-handed weapons that decrease your defense a good amount and, oh yeah, you can hold one in each hand and attack with both at the same time.
*** You know those guardians in the clock room? The ones that kill you dead? Easily pwned with this sword. They will do nothing but stick out their shield, because you will be attacking non stop. Once you get this sword, you can level up insanely fast there. And, if you're a little slow on your button mashing, just get two of them and alternate buttons to be sure.
** Also worth mentioning is the Rune Sword. It's a huge sword with high attack power and instead of being swung, it flings itself in front of you to a distance of half a screen away and then flies back to you. You can easily strike enemies that are dangerous to get close to or are on the other side of a wall.
** Not to mention the third game breaker: the Ring of Varda. The Ring (yes, [[LordOfTheRings that one]]) is an accessory granting stat boosts so disgustingly gigantic that the game flatly refuses to drop one at all unless there's already a cleared save game file on your memory card.
*** And yes, you can equip two of them.
** It's also possible to level the Muramasa to the point it can kill anything in the game with one hit, though this really is an InfinityPlusOneSword since it would take tens of thousands of kills to do it, and the Gas Cloud ability more or less makes you functionally immune to anything involving platforming.
*** Poison Cloud makes boss fights ridiculously easy; because by the time you get it you have enough magic power to stay in form long enough to deal massive damage.
** There's also an easy trick to getting a powerful fist weapon, the Jewel Knuckles, much earlier than you're supposed to, which dovetails into ''another'' trick that uses them to get yourself to a preposterously high level for that part of the game by repeatedly beating up a defenceless Spike Ball.
** And then there's the Soul Steal special ability. While the pad movement for it is a little awkward, it deals horrendous damage to most early game bosses and also heals you into the bargain, and can be used to kill enemies from safe areas you really have no business being able to attack them from. Most people trying to play through Symphony and actually challenge themselves first have to set up a mental checklist of what they're ''not'' going to do.
*** And each soul restores 8 hp.
** Richter's "Hydro Storm" is incredibly broken, allowing you to beat all bosses except Galamoth with no real effort.
*** Which is parodied in [[http://www.youtube.com/watch?v=Vrze-nKw9zQ this video]]:
----> '''Dracula:''' "Are you seriously gonna [[{{Whoring}} spam that same move over and over]]?"
*** For Galamoth, he has the dagger item crash, aimed at the head form the upper platform.
** Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell she still kill all bosses in seconds, probably a minute for Galamoth. She only loses to a game breaking equipped Alucard in a speed kill against Galamoth and a few other bosses.
** Lest we forget: Duplicator, Power of Sire, turbo controller. It only works on NewGamePlus, but the effect is a bit ridiculous.
** To put it simply, [[CastlevaniaSymphonyOfTheNight SotN]] was not meant to be a challenge.
* The original ''{{Castlevania}}'' has the Holy Water, which damages enemies as it falls to the ground, and when it does, it explodes into a flame that freezes whatever enemies are caught in it and inflicts continuous damage; every boss except the [[GoddamnedBats Giant Bat]] and Dracula will go down in mere seconds. It retains this game-breaking property in ''Castlevania III'', but by ''Super Castlevania IV'', it was gimped to make it a more balanced subweapon.

to:

----
* ''CastlevaniaPortraitOfRuin'': Illusion Fist combined with a Miser Ring as well as a maxed-out gold stash can pretty much mow down the bosses in seconds.
** [[http://www.youtube.com/watch?v=NinTJajy-lk Course 2 in 40 seconds.]]
** The ''1000 blades'' combo attack is probably the worst example, though, because you get it so early in the game. It's not ''actually'' one thousand blades, just 48 (or 51 if your partner is on-screen), but even that will kill most anything in a few strikes, and since each stuns separately the enemy is quite screwed. It's like a ranged version of the holy water example below. The high hit count also makes it perfect against Final Guard, a BossInMookClothing who has 50 HP...but has defense so high that it takes only 1 HP damage from one hit.
** The Stellar Sword has a unique special move that lets you HIT EVERY ENEMY ON THE SCREEN. As in, Jonathan creates shadow clones to teleport and slash at each enemy. Also, it has the Holy element, and it's got a good amount of power. But would you expect any less from Maxim's preferred weapon?
** The Ancient Armor makes level 1 runs trivial. It turns you into a [[OneHitPointWonder Ten Hit Point Wonder]], which doesn't seem like a very good deal, until you realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.
* ''CastlevaniaSymphonyOfTheNight'' has no shortage.
** The first is the Alucard Shield, which when combined with the shield rod will allow the character to cast a spell that makes him invincible, causes strikes with the shield to heal him, and makes it deal such obscene damage (in the region of 255 damage every tenth of a second) it can kill even the toughest bosses in the game in short order while making it physically impossible for them to retaliate. It could be thought of as an InfinityPlusOneSword, only neither item requires either grinding or going that far out of your way to get
*** For extra fun, use the 99 luck code, and keep Death from taking your stuff. While the Alucard shield is available fairly late in the game normally, the shield rod is available very early. If your shield doesn't get stolen, you get to abuse it on most of the bosses instead of just the last few.
*** Also, the shield rod + iron shield combo, which can spam half the screen with significant damage. Notable in that it's available relatively early in the game and there are no random drops involved at all.
**** The Iron Shield itself is a Game Breaker, giving Alucard a few seconds of invincibility every time a projectile hits it.
** The second is the Crissaegrim, which isn't all that much harder to get hold of if you put your mind to it. It's a completely broken weapon that hits four times per swing, each time for about as much damage as any other normal sword which would only hit once, swings as fast as you can press fire, allows you to attack while moving normally while most weapons require you to stand still, has triple the horizonal hit area of any other sword in the game and vertical one equal to a select few 2-handed weapons that decrease your defense a good amount and, oh yeah, you can hold one in each hand and attack with both at the same time.
*** You know those guardians in the clock room? The ones that kill you dead? Easily pwned with this sword. They will do nothing but stick out their shield, because you will be attacking non stop. Once you get this sword, you can level up insanely fast there. And, if you're a little slow on your button mashing, just get two of them and alternate buttons to be sure.
** Also worth mentioning is the Rune Sword. It's a huge sword with high attack power and instead of being swung, it flings itself in front of you to a distance of half a screen away and then flies back to you. You can easily strike enemies that are dangerous to get close to or are on the other side of a wall.
** Not to mention the third game breaker: the Ring of Varda. The Ring (yes, [[LordOfTheRings that one]]) is an accessory granting stat boosts so disgustingly gigantic that the game flatly refuses to drop one at all unless there's already a cleared save game file on your memory card.
*** And yes, you can equip two of them.
** It's also possible to level the Muramasa to the point it can kill anything in the game with one hit, though this really is an InfinityPlusOneSword since it would take tens of thousands of kills to do it, and the Gas Cloud ability more or less makes you functionally immune to anything involving platforming.
*** Poison Cloud makes boss fights ridiculously easy; because by the time you get it you have enough magic power to stay in form long enough to deal massive damage.
** There's also an easy trick to getting a powerful fist weapon, the Jewel Knuckles, much earlier than you're supposed to, which dovetails into ''another'' trick that uses them to get yourself to a preposterously high level for that part of the game by repeatedly beating up a defenceless Spike Ball.
** And then there's the Soul Steal special ability. While the pad movement for it is a little awkward, it deals horrendous damage to most early game bosses and also heals you into the bargain, and can be used to kill enemies from safe areas you really have no business being able to attack them from. Most people trying to play through Symphony and actually challenge themselves first have to set up a mental checklist of what they're ''not'' going to do.
*** And each soul restores 8 hp.
** Richter's "Hydro Storm" is incredibly broken, allowing you to beat all bosses except Galamoth with no real effort.
*** Which is parodied in [[http://www.youtube.com/watch?v=Vrze-nKw9zQ this video]]:
----> '''Dracula:''' "Are you seriously gonna [[{{Whoring}} spam that same move over and over]]?"
*** For Galamoth, he has the dagger item crash, aimed at the head form the upper platform.
** Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell she still kill all bosses in seconds, probably a minute for Galamoth. She only loses to a game breaking equipped Alucard in a speed kill against Galamoth and a few other bosses.
** Lest we forget: Duplicator, Power of Sire, turbo controller. It only works on NewGamePlus, but the effect is a bit ridiculous.
** To put it simply, [[CastlevaniaSymphonyOfTheNight SotN]] was not meant to be a challenge.
* The original ''{{Castlevania}}'' has the

-----

[[foldercontrol]]

[[folder:Castlevania I & II]]
*The
Holy Water, which damages enemies as it falls to the ground, and when it does, it explodes into a flame that freezes whatever enemies are caught in it and inflicts continuous damage; every boss except the [[GoddamnedBats Giant Bat]] and Dracula will go down in mere seconds. It retains this game-breaking property in ''Castlevania III'', but by ''Super Castlevania IV'', it was gimped to make it a more balanced subweapon.



** ''Castlevania II: Simon's Quest'' has an equivalent GameBreaker: the Sacred Flame. Even more so, the Golden Knife combines this property with the long range of the dagger.
* ''CastlevaniaHarmonyOfDissonance'''s Bolt + Bible combo summons a pair of ''{{Gradius}}''-style [[ShoutOut shields]] to float in front of Juste. On top of blocking projectile shots, it does over 140 damage per hit, and each shield can take about 10 hits.

to:

** * ''Castlevania II: Simon's Quest'' has an equivalent GameBreaker: the Sacred Flame. Even more so, the Golden Knife combines this property with the long range of the dagger.
[[/folder]]

[[folder:Symphony of the Night]]
* ''CastlevaniaHarmonyOfDissonance'''s The first is the Alucard Shield, which when combined with the shield rod will allow the character to cast a spell that makes him invincible, causes strikes with the shield to heal him, and makes it deal such obscene damage (in the region of 255 damage every tenth of a second) it can kill even the toughest bosses in the game in short order while making it physically impossible for them to retaliate. It could be thought of as an InfinityPlusOneSword, only neither item requires either grinding or going that far out of your way to get
** For extra fun, use the 99 luck code, and keep Death from taking your stuff. While the Alucard shield is available fairly late in the game normally, the shield rod is available very early. If your shield doesn't get stolen, you get to abuse it on most of the bosses instead of just the last few.
** Also, the shield rod + iron shield combo, which can spam half the screen with significant damage. Notable in that it's available relatively early in the game and there are no random drops involved at all.
*** The Iron Shield itself is a Game Breaker, giving Alucard a few seconds of invincibility every time a projectile hits it.
* The second is the Crissaegrim, which isn't all that much harder to get hold of if you put your mind to it. It's a completely broken weapon that hits four times per swing, each time for about as much damage as any other normal sword which would only hit once, swings as fast as you can press fire, allows you to attack while moving normally while most weapons require you to stand still, has triple the horizonal hit area of any other sword in the game and vertical one equal to a select few 2-handed weapons that decrease your defense a good amount and, oh yeah, you can hold one in each hand and attack with both at the same time.
** You know those guardians in the clock room? The ones that kill you dead? Easily pwned with this sword. They will do nothing but stick out their shield, because you will be attacking non stop. Once you get this sword, you can level up insanely fast there. And, if you're a little slow on your button mashing, just get two of them and alternate buttons to be sure.
* Also worth mentioning is the Rune Sword. It's a huge sword with high attack power and instead of being swung, it flings itself in front of you to a distance of half a screen away and then flies back to you. You can easily strike enemies that are dangerous to get close to or are on the other side of a wall.
* Not to mention the third game breaker: the Ring of Varda. The Ring (yes, [[LordOfTheRings that one]]) is an accessory granting stat boosts so disgustingly gigantic that the game flatly refuses to drop one at all unless there's already a cleared save game file on your memory card.
** And yes, you can equip two of them.
* It's also possible to level the Muramasa to the point it can kill anything in the game with one hit, though this really is an InfinityPlusOneSword since it would take tens of thousands of kills to do it, and the Gas Cloud ability more or less makes you functionally immune to anything involving platforming.
** Poison Cloud makes boss fights ridiculously easy; because by the time you get it you have enough magic power to stay in form long enough to deal massive damage.
* There's also an easy trick to getting a powerful fist weapon, the Jewel Knuckles, much earlier than you're supposed to, which dovetails into ''another'' trick that uses them to get yourself to a preposterously high level for that part of the game by repeatedly beating up a defenceless Spike Ball.
* And then there's the Soul Steal special ability. While the pad movement for it is a little awkward, it deals horrendous damage to most early game bosses and also heals you into the bargain, and can be used to kill enemies from safe areas you really have no business being able to attack them from. Most people trying to play through Symphony and actually challenge themselves first have to set up a mental checklist of what they're ''not'' going to do.
** And each soul restores 8 HP.
* Richter's "Hydro Storm" is incredibly broken, allowing you to beat all bosses except Galamoth with no real effort.
** Which is parodied in [[http://www.youtube.com/watch?v=Vrze-nKw9zQ this video]]:
----> '''Dracula:''' "Are you seriously gonna [[{{Whoring}} spam that same move over and over]]?"
** For Galamoth, he has the dagger item crash, aimed at the head form the upper platform.
* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell she still kill all bosses in seconds, probably a minute for Galamoth. She only loses to a game breaking equipped Alucard in a speed kill against Galamoth and a few other bosses.
* Lest we forget: Duplicator, Power of Sire, turbo controller. It only works on NewGamePlus, but the effect is a bit ridiculous.
* To put it simply, [[CastlevaniaSymphonyOfTheNight SotN]] was not meant to be a challenge.
[[/folder]]

[[folder:Circle of the Moon]]
* The Uranus + Thunderbird DSS combo. One use and every enemy that isn't a BossInMookClothing (or an actual boss) is just plain ''dead''. Not only is it the strongest attack in the game (besides the [[AwesomeButImpractical all-but useless]] Pluto + Black Dog), it's a guaranteed hit on every enemy within a radius that extends ''beyond the screen''. As if that weren't enough by itself, you're invincible for about 5 seconds after using it, so you can even use it as a very effective defense.
* Due to a programming error in the game, if you switch your card combo to something like Mars + Black Dog (even if you don't actually ''have'' the cards) just after you activate the summon, its power goes '''DRASTICALLY''' up.
** Pluto + Black Dog isn't actually all that useless. Yes, you turn into a slow skeleton who can throw bones with Up + B - a OneHitPointWonder one at that. The catch? Occasionally at random, you'll throw a huge bone. ''That does a guaranteed 9999 damage.'' Turning every single enemy and boss in the game into [[OneHitPointWonder One Hit Point Wonders]] themselves...
** And you never really need any cards beyond the Mercury/Salamander, the easiest cards to get in the entire game, because of a similar glitch. If you pause the game when turning on the cards you can change the combination to any combination at all, even if you don't have them. Using this and the Mars+Black Dog glitch requires an irritatingly massive amount of menu handling.
[[/folder]]

[[folder:Harmony of Dissonance]]
* The
Bolt + Bible combo summons a pair of ''{{Gradius}}''-style [[ShoutOut shields]] to float in front of Juste. On top of blocking projectile shots, it does over 140 damage per hit, and each shield can take about 10 hits.



* While we're on the subject of ''Castlevania'', the Claimh Solais in ''[[CastlevaniaSorrow Aria of Sorrow]]'' is ridiculous. It has the highest stats of any weapon, a long reach, swings in a nearly 180 degree arc, and has the holy element, which many of the tough enemies in the game are weak against. Even given that it's the game's InfinityPlusOneSword (albeit a remarkably easy to get hold of one), getting a hold of it makes the game insultingly easy.

to:

* While we're on the subject [[/folder]]

[[folder:Chronicles
of ''Castlevania'', Sorrow]]
* ''AriaOfSorrow'' has
the Claimh Solais in ''[[CastlevaniaSorrow Aria of Sorrow]]'' is ridiculous.Solais. It has the highest stats of any weapon, a long reach, swings in a nearly 180 degree arc, and has the holy element, which many of the tough enemies in the game are weak against. Even given that it's the game's InfinityPlusOneSword (albeit a remarkably easy to get hold of one), getting a hold of it makes the game insultingly easy.



*** Slower swing? That has got to be one swift boss then, given that the Claimh Solais is really fast to begin with!



** And the Valkyrie soul is just as bad, delivering a hideous strike across a huge area for a very reasonable MP cost, and coming much earlier in the game than the Claimh Solais does.
*** And, of course, it's Holy-element! You can count the number of monsters resistant to Holy on your fingers, whereas at least half the remaining cast of creatures is ''weak'' to holy.
** The majority of Souls in ''Aria of Sorrow'' are pretty powerful, actually: a good example is the Red Minotaur Soul, which summons an axe so big that swinging it clears the entire screen, doing ridiculous damage and killing bosses in a few attacks. So the true GameBreaker of ''Aria of Sorrow'' has got to be the Chaos Ring, which lets you spam Souls without using any MP.
*** Added to this is the fact that standing with your back facing the enemy makes the soul hit TWICE (once when it arcs back to swing, the second when the swing makes contact). For a hefty 150MP, you can still do over 2000 damage in one attack. One can destroy bosses without even replenish their MP.
*** Think that's ridiculous? The Mantle soul, which has the property of swapping HP and MP, can one hit kill many enemies, and costs a mere pittance in MP.
**** Even better, once you get the Mantle soul, you can use it to do some disgustingly quick power leveling [[PeninsulaOfPowerLeveling in a hallway in the Arena]] full of Mantles, Red Minotaurs, and Werejaguars, since the Mantle soul will one-shot the otherwise fairly difficult to kill Red Minotaurs. It's easily possible to gain dozens of levels within an hour or two.
*** Even if you don't have the Chaos Ring, the Black Panther soul allows you to just charge through most enemies at a high enough speed that you take no damage. And it costs all of two MP per second, making it EXTREMELY spammable.
**** Except that it's obtainable right at the end, and only if you gain access to the "post-game".
*** Lightning Doll soul. Has incredible reach, slightly less costly than Valkyrie, deals multiple hits with high power, and you can get it as soon as you have access to the Clock Tower.
*** In ''Dawn of Sorrow'', the Medusa Soul combo might bear mentioning here. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.
*** DawnOfSorrow also has the Mandragora soul. It simply sends a screaming mandragora out for 30MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less broken.
* In the proud tradition of ''{{Castlevania}}'' game-breakers, ''Order of Ecclesia'' included a storyline breaker in the form of Dominus Agony. With it active you get massive stat boosts, but take 66 hit points of damage per second. Combined with the Death Ring (more massive stat boosts in exchange for becoming a OneHitPointWonder), you can drain bosses' hit points at a massive rate. It can kill both of Dracula's forms together in around five seconds.
** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) and the Nitesco Sword (Nitesco + any weapon), you've basically got an attack that rapes half the screen.
*** Made worse/better by the fact that it's cheaper than the de-facto strongest union, Light + Dark, and it's only ''slightly'' less powerful. Add in a Queen of Hearts headgear and you'll be slicing pretty much every enemy to pieces.
** ''Order of Ecclesia'' also has a "tape down buttons" trick that can lead to maxing out all your elemental experience points, simply by absorbing glyphs from the floating goat-like spellcaster foes. It's been awhile, but the trick basically entails an accessory that completely nullifies Shanoa's reaction to getting hit (apart from the damage, of course) combined with a glyph that regenerates Shanoa's health. The goat-dudes can hover right over her face as much as they want, but hopefully her defense is enough that the regeneration covers it. As long as you absorb their glyphs, not only does it prevent them from casting their only attack that provides any lasting damage, but it also boosts all your elemental experience, which naturally increases Shanoa's attack power.
*** There's also a glyph that increases Shanoa's power as her health gets lower. Combine everything we've learned so far about ''Order of Ecclesia'' game-breakers, and we reach the logical conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o the game's toughest bosses dying in TWENTY SECONDS.]]
** Albus has the teleport ability, which you use by touching an empty spot on the screen. You can really speedrun the game with it, as well as evade attacks much more easily than Shanoa can. "You can't hit me!" indeed.

to:

** * And the Valkyrie soul is just as bad, delivering a hideous strike across a huge area for a very reasonable MP cost, and coming much earlier in the game than the Claimh Solais does.
*** ** And, of course, it's Holy-element! You can count the number of monsters resistant to Holy on your fingers, whereas at least half the remaining cast of creatures is ''weak'' to holy.
** * The majority of Souls in ''Aria of Sorrow'' are pretty powerful, actually: a good example is the Red Minotaur Soul, which summons an axe so big that swinging it clears the entire screen, doing ridiculous damage and killing bosses in a few attacks. So the true GameBreaker of ''Aria of Sorrow'' has got to be the Chaos Ring, which lets you spam Souls without using any MP.
*** ** Added to this is the fact that standing with your back facing the enemy makes the soul hit TWICE (once when it arcs back to swing, the second when the swing makes contact). For a hefty 150MP, you can still do over 2000 damage in one attack. One can destroy bosses without even replenish their MP.
*** ** Think that's ridiculous? The Mantle soul, which has the property of swapping HP and MP, can one hit kill many enemies, and costs a mere pittance in MP.
**** *** Even better, once you get the Mantle soul, you can use it to do some disgustingly quick power leveling [[PeninsulaOfPowerLeveling in a hallway in the Arena]] full of Mantles, Red Minotaurs, and Werejaguars, since the Mantle soul will one-shot the otherwise fairly difficult to kill Red Minotaurs. It's easily possible to gain dozens of levels within an hour or r two.
*** ** Even if you don't have the Chaos Ring, the Black Panther soul allows you to just charge through most enemies at a high enough speed that you take no damage. And it costs all of two MP per second, making it EXTREMELY spammable.
**** *** Except that it's obtainable right at the end, and only if you gain access to the "post-game".
*** ** Lightning Doll soul. Has incredible reach, slightly less costly than Valkyrie, deals multiple hits with high power, and you can get it as soon as you have access to the Clock Tower.
*** ** In ''Dawn of Sorrow'', the Medusa Soul combo might bear mentioning here. There were several bosses who ate an extremely, extremely damaging boot to the top of the skull.
*** DawnOfSorrow also * ''DawnOfSorrow'' has the Mandragora soul. It simply sends a screaming mandragora out for 30MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less broken.
* In the proud tradition of ''{{Castlevania}}'' game-breakers, ''Order of Ecclesia'' included a storyline breaker in the form of Dominus Agony. With it active you get massive stat boosts, but take 66 hit points of damage per second. Combined with the Death Ring (more massive stat boosts in exchange for becoming a OneHitPointWonder), you can drain bosses' hit points at a massive rate. It can kill both of Dracula's forms together in around five seconds.
** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) and the Nitesco Sword (Nitesco + any weapon), you've basically got an attack that rapes half the screen.
*** Made worse/better by the fact that it's cheaper than the de-facto strongest union, Light + Dark, and it's only ''slightly'' less powerful. Add in a Queen of Hearts headgear and you'll be slicing pretty much every enemy to pieces.
** ''Order of Ecclesia'' also has a "tape down buttons" trick that can lead to maxing out all your elemental experience points, simply by absorbing glyphs from the floating goat-like spellcaster foes. It's been awhile, but the trick basically entails an accessory that completely nullifies Shanoa's reaction to getting hit (apart from the damage, of course) combined with a glyph that regenerates Shanoa's health. The goat-dudes can hover right over her face as much as they want, but hopefully her defense is enough that the regeneration covers it. As long as you absorb their glyphs, not only does it prevent them from casting their only attack that provides any lasting damage, but it also boosts all your elemental experience, which naturally increases Shanoa's attack power.
***
There's also a glyph that increases Shanoa's power as her health gets lower. Combine everything we've learned so far about ''Order of Ecclesia'' game-breakers, and we reach the logical conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being broken in just one game apparently wasn't enough), it can beat the game's toughest bosses dying Boss Rush mode in TWENTY SECONDS.]]
** Albus has
just over 4 minutes (taking into account the teleport ability, which you use by touching an empty spot on long waiting times to gather the screen. You can really speedrun the game with it, as well as evade attacks much more easily than Shanoa can. "You can't hit me!" indeed.healing orb after every battle).
[[/folder]]

[[folder:Curse of Darkness]]



** Hector can be pretty break-y too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.
*** The End would probably be broken as hell, if he wasn't such a bottomless heart-munching beastie and prone to attacking everything large and moving.
*** Unlike The End, Corpsey ''is'' a GameBreaker in his own right. Imagine a rotating machine gun turret that blows any enemy and some bosses off their feet, interrupting their attacks. Now imagine that turret being ''invulnerable.'' Said turret is also [[StoneWall insanely durable and agile when it has a hit box]], has low mp cost for attacks and [[DiscOneNuke can be obtained as soon as you get the battletype ID]]

to:

** * Hector can be pretty break-y too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.
*** * The End would probably be broken as hell, if he wasn't such a bottomless heart-munching beastie and prone to attacking everything large and moving.
*** ** Unlike The End, Corpsey ''is'' a GameBreaker in his own right. Imagine a rotating machine gun turret that blows any enemy and some bosses off their feet, interrupting their attacks. Now imagine that turret being ''invulnerable.'' Said turret is also [[StoneWall insanely durable and agile when it has a hit box]], has low mp cost for attacks and [[DiscOneNuke can be obtained as soon as you get the battletype ID]]



* Similar to the Dominus Agony example above, ''[[CastlevaniaSorrow Dawn of Sorrow]]'' gives us the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being broken in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).
* ''[[CastlevaniaCircleOfTheMoon Circle of the Moon]]'' has the Uranus + Thunderbird DSS combo. One use and every enemy that isn't a BossInMookClothing (or an actual boss) is just plain ''dead''. Not only is it the strongest attack in the game (besides the [[AwesomeButImpractical all-but useless]] Pluto + Black Dog), it's a guaranteed hit on every enemy within a radius that extends ''beyond the screen''. As if that weren't enough by itself, you're invincible for about 5 seconds after using it, so you can even use it as a very effective defense.
** Due to a programming error in the game, if you switch your card combo to something like Mars + Black Dog (even if you don't actually ''have'' the cards) just after you activate the summon, its power goes '''DRASTICALLY''' up.
*** Pluto + Black Dog isn't actually all that useless. Yes, you turn into a slow skeleton who can throw bones with Up + B - a OneHitPointWonder one at that. The catch? Occasionally at random, you'll throw a huge bone. ''That does a guaranteed 9999 damage.'' Turning every single enemy and boss in the game into [[OneHitPointWonder One Hit Point Wonders]] themselves...
** And you never really need any cards beyond the Mercury/Salamander, the easiest cards to get in the entire game, because of a similar glitch. If you pause the game when turning on the cards you can change the combination to any combination at all, even if you don't have them. Using this and the Mars+Black Dog glitch requires an irritatingly massive amount of menu handling.

to:

[[/folder]]

[[folder:Portrait of Ruin]]
* Similar to Illusion Fist combined with a Miser Ring as well as a maxed-out gold stash can pretty much mow down the Dominus Agony example above, ''[[CastlevaniaSorrow Dawn of Sorrow]]'' gives us bosses in seconds.
* [[http://www.youtube.com/watch?v=NinTJajy-lk Course 2 in 40 seconds.]]
* The ''1000 blades'' combo attack is probably
the Devil soul, which gives worst example, though, because you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly get it so early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being broken in It's not ''actually'' one thousand blades, just one game apparently wasn't enough), it can beat 48 (or 51 if your partner is on-screen), but even that will kill most anything in a few strikes, and since each stuns separately the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).
* ''[[CastlevaniaCircleOfTheMoon Circle
enemy is quite screwed. It's like a ranged version of the Moon]]'' has the Uranus + Thunderbird DSS combo. One use and every enemy that isn't holy water example below. The high hit count also makes it perfect against Final Guard, a BossInMookClothing (or an actual boss) is just plain ''dead''. Not who has 50 HP...but has defense so high that it takes only is 1 HP damage from one hit.
* The Stellar Sword has a unique special move that lets you HIT EVERY ENEMY ON THE SCREEN. As in, Jonathan creates shadow clones to teleport and slash at each enemy. Also,
it has the strongest attack in the game (besides the [[AwesomeButImpractical all-but useless]] Pluto + Black Dog), Holy element, and it's got a guaranteed hit on every enemy within a radius that extends ''beyond the screen''. As if that weren't enough by itself, you're invincible for about 5 seconds after using it, so good amount of power. But would you can even use it as a very effective defense.
** Due to a programming error in the game, if
expect any less from Maxim's preferred weapon?
* The Ancient Armor makes level 1 runs trivial. It turns
you switch your card combo to something like Mars + Black Dog (even if you don't actually ''have'' the cards) just after you activate the summon, its power goes '''DRASTICALLY''' up.
*** Pluto + Black Dog isn't actually all that useless. Yes, you turn
into a slow skeleton who can throw bones with Up + B - a OneHitPointWonder one at that. The catch? Occasionally at random, you'll throw a huge bone. ''That does a guaranteed 9999 damage.'' Turning every single enemy and boss in the game into [[OneHitPointWonder One Ten Hit Point Wonders]] themselves...
** And
Wonder]], which doesn't seem like a very good deal, until you never realize that ten hits is far, ''far'' more than bosses like Dracula or [[ThatOneBoss Whip's Soul]] would give you in a fair fight.
[[/folder]]

[[folder:OrderOfEcclesia]]
* In the proud tradition of ''{{Castlevania}}'' game-breakers, ''Order of Ecclesia'' included a storyline breaker in the form of Dominus Agony. With it active you get massive stat boosts, but take 66 hit points of damage per second. Combined with the Death Ring (more massive stat boosts in exchange for becoming a OneHitPointWonder), you can drain bosses' hit points at a massive rate. It can kill both of Dracula's forms together in around five seconds.
** As a bonus, if you add in the Judgment Ring (increases damage dealt by combo attacks) and the Nitesco Sword (Nitesco + any weapon), you've basically got an attack that rapes half the screen.
*** Made worse/better by the fact that it's cheaper than the de-facto strongest union, Light + Dark, and it's only ''slightly'' less powerful. Add in a Queen of Hearts headgear and you'll be slicing pretty much every enemy to pieces.
** ''Order of Ecclesia'' also has a "tape down buttons" trick that can lead to maxing out all your elemental experience points, simply by absorbing glyphs from the floating goat-like spellcaster foes. It's been awhile, but the trick basically entails an accessory that completely nullifies Shanoa's reaction to getting hit (apart from the damage, of course) combined with a glyph that regenerates Shanoa's health. The goat-dudes can hover right over her face as much as they want, but hopefully her defense is enough that the regeneration covers it. As long as you absorb their glyphs, not only does it prevent them from casting their only attack that provides any lasting damage, but it also boosts all your elemental experience, which naturally increases Shanoa's attack power.
*** There's also a glyph that increases Shanoa's power as her health gets lower. Combine everything we've learned so far about ''Order of Ecclesia'' game-breakers, and we reach the logical conclusion: [[http://www.youtube.com/watch?v=ChyQvqIVi6o the game's toughest bosses dying in TWENTY SECONDS.]]
** Albus has the teleport ability, which you use by touching an empty spot on the screen. You can
really need any cards beyond the Mercury/Salamander, the easiest cards to get in the entire game, because of a similar glitch. If you pause speedrun the game when turning on the cards you can change the combination to any combination at all, even if you don't have them. Using this and the Mars+Black Dog glitch requires an irritatingly massive amount of menu handling.with it, as well as evade attacks much more easily than Shanoa can. "You can't hit me!" indeed.
[[/folder]]

[[folder:Other]]




to:

[[/folder]]

-----

Added: 718

Changed: 4

Is there an issue? Send a MessageReason:
None


* Valmanway in CastlevaniaHarmonyOfDespair. [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''

to:

* Valmanway in CastlevaniaHarmonyOfDespair.''CastlevaniaHarmonyOfDespair''. [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''begin?!?!?]]''
* Iga may have declared ''CastlevaniaLegends'' to be CanonDiscontinuity, but that didn't stop [[ActionGirl Sonia Belmont]] from being able to walk all over the forces of darkness. First off, there's Burning Mode. It grants ''total immunity/invincibility'' (for a short period of time). The only drawback is that it's only usable once per level and life, but Sonia has this power from the start. Couple this with her Soul Weapons (abilities gained from bosses; most likely to make up for the lack of usable subweapons in this game), which can [[TimeStandsStill freeze time]], [[HealThyself restore life]], and [[SwordBeam fire waves from the Vampire Killer]] (among other powers), and you've got one cakewalk of a game.
Is there an issue? Send a MessageReason:
[[XJustX Valmanway... just Valmanway...]]

Added DiffLines:

* Valmanway in CastlevaniaHarmonyOfDespair. [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57402955 Where]] [[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57415871 to]] ''[[http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57353510 begin?!?!?]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Castlevania II: Simon's Quest'' has an equivalent GameBreaker: the Sacred Flame. Even more so, the Golden Knife combines this property with the long range of the dagger.

Changed: 187

Removed: 189

Is there an issue? Send a MessageReason:
None


*** Unlike The End, Corpsey ''is'' a GameBreaker in his own right. Imagine a rotating machine gun turret that blows any enemy and some bosses off their feet, interrupting their attacks. Now imagine that turret being ''invulnerable.''
**** Said turret is also [[StoneWall insanely durable and agile when it has a hit box]], has low mp cost for attacks and [[DiscOneNuke can be obtained as soon as you get the battletype ID]]

to:

*** Unlike The End, Corpsey ''is'' a GameBreaker in his own right. Imagine a rotating machine gun turret that blows any enemy and some bosses off their feet, interrupting their attacks. Now imagine that turret being ''invulnerable.''
****
'' Said turret is also [[StoneWall insanely durable and agile when it has a hit box]], has low mp cost for attacks and [[DiscOneNuke can be obtained as soon as you get the battletype ID]]
Is there an issue? Send a MessageReason:
None


**** Said turret is also [[StoneWall incredible durable and agile when it has a hit box]], has low mp cost for attacks and [[DiscOneNuke can be obtained as soon as you get the battletype ID]]

to:

**** Said turret is also [[StoneWall incredible insanely durable and agile when it has a hit box]], has low mp cost for attacks and [[DiscOneNuke can be obtained as soon as you get the battletype ID]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** Said turret is also [[StoneWall incredible durable and agile when it has a hit box]], has low mp cost for attacks and [[DiscOneNuke can be obtained as soon as you get the battletype ID]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Unlike The End, Corpsey ''is'' a GameBreaker in his own right. Imagine a rotating machine gun turret that blows any enemy and some bosses off their feet, interrupting their attacks. Now imagine that turret being ''invulnerable.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** DawnOfSorrow also has the Mandragora soul. It simply sends a screaming mandragora out for 30MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less broken.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It actually does the same thing in [[CastlevaniaSymphonyOfTheNight SotN]] but compared to the other game breakers available it doesn't stand out.

Top