History GameBreaker / Castlevania

12th Jun '17 7:33:52 AM Aliya
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[[folder:Lords of Shadow]]
* The Holy Cross ability, Ultimate Light, and the Holy Water. The first stunlocks all enemies in a 90-degree arc in front of Gabriel, inflicting ridiculous damage and actually increasing experience drops from certain enemies. Ultimate Light has Gabriel whirl around endlessly, inflicting even more damage while also healing for the damage inflicted. Either attack makes the final battle with Satan (where Gabriel has infinite magic) a complete joke. The Holy Water is only a little less broken since it instantly puts very tough enemies like vampires and Creeping Coffins into their stun state so they can be the subject of...
** ...the extremely broken grapple move. Gabriel is invincible while using it, it can be performed immediately on any low-level enemy, and is an instant kill as long as the QTE is performed correctly. There's really no reason aside from boredom for the player not to grapple every enemy, and with some annoying enemies like Mandragoras and Gremlins, it is literally the best way of dealing with them. Later on it gets even more broken when Gabriel acquires the ability to grapple at a distance. Fortunately, the developers must have noticed this as the grapple was nerfed in the ''Reverie'' DLC.
* In the sequel most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the shadow magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery. Exploding Earthquake, as it's now called, does have the drawback of tending to attack enemies that are far away before nearer ones, but it is devastating against slow-moving or single enemies.
** On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks with similar per-hit power to Exploding Earthquake, deals multiple hits that stagger large enemies and juggle small ones, costs very little magic, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.
** Stolas' Clock puts enemies into an extreme stun state which grants additional XP and becomes very broken combined with certain Chaos Claw attacks, particularly Fire Cover and Furious Claw. Since Chaos Claw attacks cannot be interrupted by the enemy blocking, all they can do is take the hits. It lasts for 30 seconds, and with the aforementioned powers it is possible to get thousands of experience from a single group of enemies; the only drawback is it does not work on bosses (it ignores its own timer and only lasts a few hits) or, for some reason, Harpies.
** The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Earthquake it can absolutely wreck a boss.
** ''Mist Form.'' Acquired partway through the boss battle through Carmilla, the game quickly educates you on both using it to pass through certain gates as well as breaking out of certain attacks. Not only does it allow you to escape some QTE situations like the spit of a Satan's Soldier or a Heavy Brotherhood Knight's bear hug, almost any action you take can be cancelled into Mist Form - which, unlike your dodge move, gives you invincibility frames against almost everything the moment you press the button, and you can act immediately once your invincibility ends. However, the real kicker is the set of magic attacks associated with the Mist Form; the Chaos version breaks the guard of any blocking enemy in one hit (whereas even dedicated block-breaking attacks such as Sustained Whip and its variants require several hits before they become capable of breaking guards), the Void version ''instantly'' freezes any enemy in your way no matter how long it would take to freeze them otherwise, leaving them helpless to a devastating followup as soon as you untransform, and ''both'' moves are an InvulnerableAttack. While some opponents can use attacks that will hit Dracula out of Mist Form, just about all of these attacks are extremely telegraphed and/or easy to avoid with a simple jump or dodge.
[[/folder]]



* ''VideoGame/CastlevaniaLordsOfShadow'' has the Holy Cross ability, Ultimate Light, and the Holy Water. The first stunlocks all enemies in a 90-degree arc in front of Gabriel, inflicting ridiculous damage and actually increasing experience drops from certain enemies. Ultimate Light has Gabriel whirl around endlessly, inflicting even more damage while also healing for the damage inflicted. Either attack makes the final battle with Satan (where Gabriel has infinite magic) a complete joke. The Holy Water is only a little less broken since it instantly puts very tough enemies like vampires and Creeping Coffins into their stun state so they can be the subject of...
** ...the extremely broken grapple move. Gabriel is invincible while using it, it can be performed immediately on any low-level enemy, and is an instant kill as long as the QTE is performed correctly. There's really no reason aside from boredom for the player not to grapple every enemy, and with some annoying enemies like Mandragoras and Gremlins, it is literally the best way of dealing with them. Later on it gets even more broken when Gabriel acquires the ability to grapple at a distance.
* In ''VideoGame/CastlevaniaLordsOfShadow2'' most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the dark magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery. Exploding Earthquake, as it's now called, does have the drawback of tending to attack enemies that are far away before nearer ones, but it is devastating against slow-moving or single enemies.
** On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks with similar per-hit power to Exploding Earthquake, deals multiple hits that stagger large enemies and juggle small ones, costs very little magic, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.
** Stolas' Clock puts enemies into an extreme stun state which grants additional XP and becomes very broken combined with certain Chaos Claw attacks, particularly Fire Cover and Furious Claw. Since Chaos Claw attacks cannot be interrupted by the enemy blocking, all they can do is take the hits. It lasts for 30 seconds, and with the aforementioned powers it is possible to get thousands of experience from a single group of enemies; the only drawback is it does not work on bosses (it ignores its own timer and only lasts a few hits) or, for some reason, Harpies.
** The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Earthquake it can absolutely wreck a boss.
** ''Mist Form.'' Acquired partway through the boss battle through Carmilla, the game quickly educates you on both using it to pass through certain gates as well as breaking out of certain attacks. Not only does it allow you to escape some QTE situations like the spit of a Satan's Soldier or a Heavy Brotherhood Knight's bear hug, almost any action you take can be cancelled into Mist Form - which, unlike your dodge move, gives you invincibility frames against almost everything the moment you press the button, and you can act immediately once your invincibility ends. However, the real kicker is the set of magic attacks associated with the Mist Form; the Chaos version breaks the guard of any blocking enemy in one hit (whereas even dedicated block-breaking attacks such as Sustained Whip and its variants require several hits before they become capable of breaking guards), the Void version ''instantly'' freezes any enemy in your way no matter how long it would take to freeze them otherwise, leaving them helpless to a devastating followup as soon as you untransform, and ''both'' moves are an InvulnerableAttack. While some opponents can use attacks that will hit Dracula out of Mist Form, just about all of these attacks are extremely telegraphed and/or easy to avoid with a simple jump or dodge.


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31st Jan '17 6:33:33 PM garthvader
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** Also worth mentioning is the Rune Sword. It's a huge sword with high attack power that, instead of being swung, ''flings itself'' in front of you to a distance of half a screen away and then flies back to you. You can easily strike enemies that are dangerous to get close to or are on the other side of a wall.

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** Also worth mentioning is the Rune Sword. It's a huge sword with high attack power that, instead of being swung, ''flings itself'' in front of you to a distance of half a screen away and then flies back to you. You can easily strike enemies that are dangerous to get close to or are on the other side of a wall. The only problem with it is that there is only one enemy in the entire game that can drop it (not one type of enemy, ''one'' enemy) and it's located way off at one end of the Inverted Castle.
29th Nov '16 8:05:45 AM terryNmuse
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** The majority of Souls in ''Aria of Sorrow'' are pretty powerful, actually: a good example is the Red Minotaur Soul, which summons an axe so big that swinging it clears the entire screen, doing ridiculous damage and killing bosses in a few attacks. So the true GameBreaker of ''Aria of Sorrow'' has got to be the Chaos Ring, which lets you spam Souls without using any MP.



** The Mantle soul, which has the property of swapping HP and MP, can one hit kill many enemies, and costs a mere pittance in MP.

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** The Killer Mantle soul, which has the property of swapping HP and MP, can one hit kill many enemies, and costs a mere pittance in MP.MP. Even against enemies its stat-swapping property doesn't affect, the Killer Mantle inflicts solid damage and ''has no attribute.'' Even enemies such as Final Guards (who have a resistance to ''all'' attributes) still take hefty damage from the Killer Mantle.



** The Final Guard soul itself is phenomenal once acquired. It seems AwesomeButImpractical at first glance; using it completely stops Soma in place, he can't do anything while it's active, it can only be used on the ground, and it has a very high MP cost over time. However, there is ''no'' startup or cooldown on it in ''Aria of Sorrow'' - however long you hold the button is however long it remains active. Furthermore, blocking an attack with it gives Soma a downright gratuitous amount of invinciblity frames - frames that persist even if he drops his guard immediately after blocking an attack. This soul effectively allows Soma to nullify almost every attack in the entire game by simply tapping the button for a split second to throw up a shield just before an attack lands, and then drop it as soon as the attack is blocked with all the time in the world to retaliate or get into a better position.
*** ''Dawn of Sorrow'' nerfed it slightly by applying a short delay after you stop guarding before you can move again, but the instant startup and lengthy invincibility frames still make it a powerful defensive option even with its diminished potential for performing counterattacks.
** The Giant Bat soul from ''Aria of Sorrow'' seems like your usual bat transformation ability, providing flight and allowing Soma to get into small spaces (and being necessary to both advancement and getting the best ending). However, its true power lies not in flight, but taking advantage of its smaller hitbox to push up against walls and then exploiting collision detection to clip ''into'' walls, forcing room transitions to occur where they normally can't and sending Soma to completely different sections of the castle. A very basic "bat zip" allows you to start in the Arena and warp directly to the Top Floor in an instant - with more advanced zips going from there to the Forbidden Area to grab the above-mentioned Claimh Solais, and then from ''there'' to the ''[[TheVeryDefinitelyFinalDungeon Chaotic Realm.]]'' [[https://www.youtube.com/watch?v=TdMhGQGbydc&t=21m Behold]].



** The positron rifle from the boss rush mode deserves mention. It hits nearly as hard as the Solais and it multi-hits enemies. It also has the longest range of any weapon, and combined with the Succubus soul, you can decimate any grounded or large enemy without taking a single hit and heal a lot of HP.

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** The positron rifle Positron Rifle from the boss rush Boss Rush mode deserves mention. It hits nearly as hard as the Solais and it multi-hits enemies. It also has the longest range of any weapon, basic weapon short of the handguns, and combined with the Succubus soul, you can decimate any grounded or large enemy without taking a single hit and heal a lot of HP.



* Portrait of Ruin has another massive gamebreaker in the inventory, where tapping the stylus at a certain place will always select a potion and allow you to use it... even if you don't even ''have'' a potion, so you can at any time use any amount of potions at will. This makes everything even more trivial, as any damage taken can always be instantly fully recovered. With proper usage of potions it's nearly impossible to die.

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* Portrait of Ruin has another massive gamebreaker in the inventory, a hilariously broken inventory glitch, where tapping the stylus at a certain place will always select a potion and allow you to use it... even if you don't even ''have'' a potion, so you can at any time use any amount of potions at will. This makes everything even more trivial, as any damage taken can always be instantly fully recovered. With proper usage of potions it's nearly impossible to die.
29th Nov '16 7:38:47 AM terryNmuse
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Added DiffLines:

** ''Mist Form.'' Acquired partway through the boss battle through Carmilla, the game quickly educates you on both using it to pass through certain gates as well as breaking out of certain attacks. Not only does it allow you to escape some QTE situations like the spit of a Satan's Soldier or a Heavy Brotherhood Knight's bear hug, almost any action you take can be cancelled into Mist Form - which, unlike your dodge move, gives you invincibility frames against almost everything the moment you press the button, and you can act immediately once your invincibility ends. However, the real kicker is the set of magic attacks associated with the Mist Form; the Chaos version breaks the guard of any blocking enemy in one hit (whereas even dedicated block-breaking attacks such as Sustained Whip and its variants require several hits before they become capable of breaking guards), the Void version ''instantly'' freezes any enemy in your way no matter how long it would take to freeze them otherwise, leaving them helpless to a devastating followup as soon as you untransform, and ''both'' moves are an InvulnerableAttack. While some opponents can use attacks that will hit Dracula out of Mist Form, just about all of these attacks are extremely telegraphed and/or easy to avoid with a simple jump or dodge.
21st Jul '16 1:42:55 AM garthvader
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* In ''VideoGame/CastlevaniaLordsOfShadow2'' most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the dark magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery.
** On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks, deals multiple hits that stagger large enemies and juggle small ones, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.

to:

* In ''VideoGame/CastlevaniaLordsOfShadow2'' most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the dark magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery.
Mastery. Exploding Earthquake, as it's now called, does have the drawback of tending to attack enemies that are far away before nearer ones, but it is devastating against slow-moving or single enemies.
** On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks, attacks with similar per-hit power to Exploding Earthquake, deals multiple hits that stagger large enemies and juggle small ones, costs very little magic, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.



** The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Quake it can absolutely wreck a boss.

to:

** The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Quake Earthquake it can absolutely wreck a boss.
21st Jul '16 1:39:53 AM garthvader
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Added DiffLines:

**On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks, deals multiple hits that stagger large enemies and juggle small ones, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.
21st Jul '16 1:17:34 AM garthvader
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Added DiffLines:

* ''VideoGame/CastlevaniaLordsOfShadow'' has the Holy Cross ability, Ultimate Light, and the Holy Water. The first stunlocks all enemies in a 90-degree arc in front of Gabriel, inflicting ridiculous damage and actually increasing experience drops from certain enemies. Ultimate Light has Gabriel whirl around endlessly, inflicting even more damage while also healing for the damage inflicted. Either attack makes the final battle with Satan (where Gabriel has infinite magic) a complete joke. The Holy Water is only a little less broken since it instantly puts very tough enemies like vampires and Creeping Coffins into their stun state so they can be the subject of...
**...the extremely broken grapple move. Gabriel is invincible while using it, it can be performed immediately on any low-level enemy, and is an instant kill as long as the QTE is performed correctly. There's really no reason aside from boredom for the player not to grapple every enemy, and with some annoying enemies like Mandragoras and Gremlins, it is literally the best way of dealing with them. Later on it gets even more broken when Gabriel acquires the ability to grapple at a distance.
* In ''VideoGame/CastlevaniaLordsOfShadow2'' most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the dark magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery.
**Stolas' Clock puts enemies into an extreme stun state which grants additional XP and becomes very broken combined with certain Chaos Claw attacks, particularly Fire Cover and Furious Claw. Since Chaos Claw attacks cannot be interrupted by the enemy blocking, all they can do is take the hits. It lasts for 30 seconds, and with the aforementioned powers it is possible to get thousands of experience from a single group of enemies; the only drawback is it does not work on bosses (it ignores its own timer and only lasts a few hits) or, for some reason, Harpies.
**The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Quake it can absolutely wreck a boss.
17th Jul '16 8:51:43 PM garthvader
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* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.

to:

* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.
17th Jul '16 12:22:36 PM garthvader
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* Richter's "Hydro Storm" is vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] effortlessly.

to:

* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.



* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only Alucard beats her in a speed kill against Galamoth and a few other bosses.

to:

* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only a broken Alucard beats her in a speed kill against Galamoth and a few other bosses.



* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less effectib.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being dominant in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).

to:

* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less effectib.
broken.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being dominant broken in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).



* Hector can be quite great too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.

to:

* Hector can be quite great pretty break-y too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.
9th Jul '16 10:12:34 PM DoctorTItanX
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* Richter's "Hydro Storm" is incredibly broken, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.

to:

* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.



* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only a broken Alucard beats her in a speed kill against Galamoth and a few other bosses.

to:

* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only a broken Alucard beats her in a speed kill against Galamoth and a few other bosses.



* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less broken.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being broken in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).

to:

* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less broken.
effectib.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being broken dominant in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).



* Hector can be pretty break-y too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.

to:

* Hector can be pretty break-y quite great too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.
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