History GameBreaker / Castlevania

26th Mar '15 11:31:47 AM autofire
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*** The Iron Shield by itself is a GameBreaker, if a more situation one, giving Alucard a few seconds of invincibility every time a projectile hits it.

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*** The Iron Shield by itself is a GameBreaker, if a more situation situational one, giving Alucard a few seconds of invincibility every time a projectile hits it.
26th Nov '14 6:35:08 AM spirasen
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* ''VideoGame/CastlevaniaJudgment'' has Grant from VideoGame/CastlevaniaIIIDraculasCurse: While he's something of a FragileSpeedster, his power lies in his full charge A attack where he throws a FlechetteStorm that can do up to 64 hits for little over an ultimate in damage;!paired with the fact that his non-charged knives let him play a game of keep-away, he's a nightmare to deal with.

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* ''VideoGame/CastlevaniaJudgment'' has Grant from VideoGame/CastlevaniaIIIDraculasCurse: While he's something of a FragileSpeedster, his power lies in his full charge A attack where he throws a FlechetteStorm that can do up to 64 hits for little over an ultimate in damage;!paired damage; paired with the fact that his non-charged knives let him play a game of keep-away, he's a nightmare to deal with.
26th Nov '14 6:30:17 AM spirasen
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* Before the patch, Charlotte had a special accessory combination that essentially gave her infinite health to both herself and her teammates. All you needed was her Heal spell and an Astral Ring that allows her to cast spells using HP instead of MP: this allowed her to heal herself for more HP than the spell cost to cast, and naturally it healed any of her teammates for the full amount. Adding a Skull Ring turns her into what fans dubbed "Super Saiyan Charlotte", due to the convinient status increases it gives her as well as a yellow glow from being cursed that reduces her MP to 0, which didn't matter to her since she didn't use MP to cast spells with this setup.

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* Before the patch, Charlotte had a special accessory combination that essentially gave her infinite health to both herself and her teammates. All you needed was her Heal spell and an Astral Ring that allows her to cast spells using HP instead of MP: this allowed her to heal herself for more HP than the spell cost to cast, and naturally it healed any of her teammates for the full amount. Adding a Skull Ring turns her into what fans dubbed "Super Saiyan Charlotte", due to the convinient convenient status increases it gives her as well as a yellow glow from being cursed that reduces her MP to 0, which didn't matter to her since she didn't use MP to cast spells with this setup.
26th Nov '14 6:27:44 AM spirasen
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* The Valmanway. Just...the Valmanway. Remember the Crissaegrim from [[VideoGame/CastlevaniaSymphonyOfTheNight SOTN]]? The Valmanway is the very same weapon, but weaker. However, it slashes 4 times per second, making 14 damage into 56 damage. With stat-increasing items it can deal a maximum of 35+ damage per hit. This makes it a staple for Somas and Alucards on Hard mode. Needless to say, a lot of people who believe the game is meant to be experienced "fairly" abhor the existence of this sword.

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* The Valmanway. Just... the Valmanway. Remember the Crissaegrim from [[VideoGame/CastlevaniaSymphonyOfTheNight SOTN]]? The Valmanway is the very same weapon, but weaker. However, it slashes 4 times per second, making 14 damage into 56 damage. With stat-increasing items it can deal a maximum of 35+ damage per hit. This makes it a staple for Somas and Alucards on Hard mode. Needless to say, a lot of people who believe the game is meant to be experienced "fairly" abhor the existence of this sword.
26th Nov '14 5:40:38 AM spirasen
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* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped in your hand slot (denying you the use of a secondary weapon or a shield), you had to use them during actual gameplay and each one either took around 5 seconds from using one to actually having your HP restored in case of potions or resulted in the healing food item being thrown to the floor, where you had to pick it up again to recover health with it: compare this to [=HoD=] and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.

to:

* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped equipped in your hand slot (denying you the use of a secondary weapon or a shield), you had to use them during actual gameplay and each one either took around 5 seconds from using one to actually having your HP restored in case of potions or resulted in the healing food item being thrown to the floor, where you had to pick it up again to recover health with it: compare this to [=HoD=] and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.
27th Oct '14 12:57:18 PM Miracle@StOlaf
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** Finally, there's Duplicator + Power of Sire/Pentagram/Bat Pentagram. You can only buy one after you've cleared the game and you'll have a hard time gathering up enough cash for it unless you use the GoodBadBug to amusingly first duplicate your sellable jewels, but once you get one and equip it, the Duplicator gives you an infinite supply of any usable item even if you only had one of it in your inventory, which in case of those 3 items means you can hit everything on the screen instantly for tons of damage.

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** Finally, there's Duplicator + Power of Sire/Pentagram/Bat Pentagram. You can only buy one after you've cleared the game and you'll have a hard time gathering up enough cash for it unless you use the GoodBadBug to amusingly first duplicate your sellable jewels, but once you get one and equip it, the Duplicator gives you an infinite supply of any usable item even if you only had one of it in your inventory, which in case of those 3 items means you can hit everything on the screen instantly for tons of damage. Equipping it does cause a large drop in your stats to try and even things out, but that little stipulation can be easily removed with:
15th Oct '14 5:29:17 PM AnotherGamer
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* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped in your hand slot (denying you the use of a secondary weapon or a shield), you had to use them during actual gameplay and each one took around 5 seconds from using one to actually having your HP restored: compare this to [=HoD=] and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.

to:

* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped in your hand slot (denying you the use of a secondary weapon or a shield), you had to use them during actual gameplay and each one either took around 5 seconds from using one to actually having your HP restored: restored in case of potions or resulted in the healing food item being thrown to the floor, where you had to pick it up again to recover health with it: compare this to [=HoD=] and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.
26th Sep '14 4:45:20 PM Schitzo
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[[folder:Castlevania I & II]]
* The Holy Water, which damages enemies as it falls to the ground, and when it does, it explodes into a flame that freezes whatever enemies are caught in it and inflicts continuous damage. Pick up a Double or Triple Shot and watch every boss except ''Dracula'' go down in mere seconds, including [[ThatOneBoss Death]]. Not even Dracula's final form gets off unscathed, as while it won't deal any damage to him, it ''will'' freeze him, allowing you to whip away for free. It retains this game-breaking property in ''Castlevania III'', which runs on the same engine, but by ''Super Castlevania IV'', it was nerfed to make it a more balanced subweapon. Definitely a GameBreaker of that time.

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[[folder:Castlevania I & II]]
NES Trilogy]]
* The Holy Water, which damages enemies as it falls to the ground, and when it does, it explodes into a flame that freezes whatever enemies are caught in it and inflicts continuous damage. Pick up a Double or Triple Shot and watch every boss except ''Dracula'' go down in mere seconds, including [[ThatOneBoss Death]]. Not even Dracula's final form gets off unscathed, as while it won't deal any damage to him, it ''will'' freeze him, allowing you to whip away for free. It retains this game-breaking property minus the freezing in ''Castlevania III'', which runs on the same engine, but by ''Super Castlevania IV'', it was nerfed to make it a more balanced subweapon. Definitely a GameBreaker of that time.
20th Sep '14 4:39:24 AM AnotherGamer
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* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped in your hand slot, you had to use them during actual gameplay and each one took around 5 seconds from using one to actually having your HP restored: compare this to [=HoD=] and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.

to:

* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped in your hand slot, slot (denying you the use of a secondary weapon or a shield), you had to use them during actual gameplay and each one took around 5 seconds from using one to actually having your HP restored: compare this to [=HoD=] and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.
17th Sep '14 1:22:27 PM AnotherGamer
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* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped in your hand slot, you had to use them during actual gameplay and each one took around 5 seconds from using one to actually having your HP restored: compare this to HoD and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.

to:

* [[VideoGame/CastlevaniaHarmonyOfDissonance HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. While you could do the same in Symphony, you could only use healing items when they were equiped in your hand slot, you had to use them during actual gameplay and each one took around 5 seconds from using one to actually having your HP restored: compare this to HoD [=HoD=] and most of the later games, where healing items are used in the menu and take effect immediately, allowing you to tank almost any number of hits that don't kill you outright as long as you have potions to spare. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.
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