History GameBreaker / Castlevania

21st Jul '16 1:42:55 AM garthvader
Is there an issue? Send a Message


* In ''VideoGame/CastlevaniaLordsOfShadow2'' most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the dark magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery.
** On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks, deals multiple hits that stagger large enemies and juggle small ones, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.

to:

* In ''VideoGame/CastlevaniaLordsOfShadow2'' most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the dark magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery.
Mastery. Exploding Earthquake, as it's now called, does have the drawback of tending to attack enemies that are far away before nearer ones, but it is devastating against slow-moving or single enemies.
** On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks, attacks with similar per-hit power to Exploding Earthquake, deals multiple hits that stagger large enemies and juggle small ones, costs very little magic, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.



** The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Quake it can absolutely wreck a boss.

to:

** The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Quake Earthquake it can absolutely wreck a boss.
21st Jul '16 1:39:53 AM garthvader
Is there an issue? Send a Message

Added DiffLines:

**On the Void Sword's side, the Whirlwind move. Comes out fast, ignores the "do virtually no damage" theme of most Void Sword attacks, deals multiple hits that stagger large enemies and juggle small ones, and since it's a Void Sword attack it also heals Dracula. A decently-aimed Whirlwind can restore Dracula's entire health bar.
21st Jul '16 1:17:34 AM garthvader
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CastlevaniaLordsOfShadow'' has the Holy Cross ability, Ultimate Light, and the Holy Water. The first stunlocks all enemies in a 90-degree arc in front of Gabriel, inflicting ridiculous damage and actually increasing experience drops from certain enemies. Ultimate Light has Gabriel whirl around endlessly, inflicting even more damage while also healing for the damage inflicted. Either attack makes the final battle with Satan (where Gabriel has infinite magic) a complete joke. The Holy Water is only a little less broken since it instantly puts very tough enemies like vampires and Creeping Coffins into their stun state so they can be the subject of...
**...the extremely broken grapple move. Gabriel is invincible while using it, it can be performed immediately on any low-level enemy, and is an instant kill as long as the QTE is performed correctly. There's really no reason aside from boredom for the player not to grapple every enemy, and with some annoying enemies like Mandragoras and Gremlins, it is literally the best way of dealing with them. Later on it gets even more broken when Gabriel acquires the ability to grapple at a distance.
* In ''VideoGame/CastlevaniaLordsOfShadow2'' most of the first game's more degenerate nonsense was nerfed, but Exploding Quake (the dark magic companion to Holy Cross which nobody used because it wasn't as broken as Holy Cross) was not touched, and the Flame Claws power can easily deal with just about any non-boss enemy, doing around 266 damage per hit across a huge arc at full Mastery.
**Stolas' Clock puts enemies into an extreme stun state which grants additional XP and becomes very broken combined with certain Chaos Claw attacks, particularly Fire Cover and Furious Claw. Since Chaos Claw attacks cannot be interrupted by the enemy blocking, all they can do is take the hits. It lasts for 30 seconds, and with the aforementioned powers it is possible to get thousands of experience from a single group of enemies; the only drawback is it does not work on bosses (it ignores its own timer and only lasts a few hits) or, for some reason, Harpies.
**The Ensnared Demon powerup is also broken; it puts Dracula in the same infinite-magic state as during the previous game's Satan battle (the bars decrease with use but refill almost instantly). Combined with Flame Claws or Exploding Quake it can absolutely wreck a boss.
17th Jul '16 8:51:43 PM garthvader
Is there an issue? Send a Message


* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.

to:

* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.
17th Jul '16 12:22:36 PM garthvader
Is there an issue? Send a Message


* Richter's "Hydro Storm" is vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] effortlessly.

to:

* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.



* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only Alucard beats her in a speed kill against Galamoth and a few other bosses.

to:

* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only a broken Alucard beats her in a speed kill against Galamoth and a few other bosses.



* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less effectib.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being dominant in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).

to:

* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less effectib.
broken.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being dominant broken in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).



* Hector can be quite great too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.

to:

* Hector can be quite great pretty break-y too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.
9th Jul '16 10:12:34 PM DoctorTItanX
Is there an issue? Send a Message


* Richter's "Hydro Storm" is incredibly broken, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.

to:

* Richter's "Hydro Storm" is incredibly broken, vastly overpowering, allowing you to beat every boss except [[ThatOneBoss Galamoth]] with no real effort.effortlessly.



* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only a broken Alucard beats her in a speed kill against Galamoth and a few other bosses.

to:

* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell, she still kills every boss in seconds, probably a minute for Galamoth. Only a broken Alucard beats her in a speed kill against Galamoth and a few other bosses.



* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less broken.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being broken in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).

to:

* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' has the Mandragora soul. It simply sends a screaming mandragora out for 30 MP. The range is insane, the damage is very good for such a cheap costing soul, and while a little grinding may be needed for it, you can get it as soon as you get into the Garden of Madness. The somewhat rarer and later Great Axe Armour soul costs more and is only a little more powerful, but the range is massive, similar to the Red Minotaur soul but less broken.
effectib.
** There's also the Devil soul, which gives you a huge Strength stat boost in exchange for doing 10 HP of damage each second. The Devil soul is also very easy to get, appearing fairly early in the game. Using it in combination with the Valmanway (see "Crissaegrim" under ''Symphony'', because being broken dominant in just one game apparently wasn't enough), it can beat the game's Boss Rush mode in just over 4 minutes (taking into account the long waiting times to gather the healing orb after every battle).



* Hector can be pretty break-y too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.

to:

* Hector can be pretty break-y quite great too if you're prone to experimenting with weapons. Using the replica of Isaac's spear against him in the second battle is almost unfair because your combo is faster than his recovery, and if you keep hitting him from behind (FoeYay abounds with those two), you can get him stuck in perpetual recovery stagger until he switches modes, or until one of the [=IDs=] lambasts you.
26th Mar '15 11:31:47 AM autofire
Is there an issue? Send a Message


*** The Iron Shield by itself is a GameBreaker, if a more situation one, giving Alucard a few seconds of invincibility every time a projectile hits it.

to:

*** The Iron Shield by itself is a GameBreaker, if a more situation situational one, giving Alucard a few seconds of invincibility every time a projectile hits it.
26th Nov '14 6:35:08 AM spirasen
Is there an issue? Send a Message


* ''VideoGame/CastlevaniaJudgment'' has Grant from VideoGame/CastlevaniaIIIDraculasCurse: While he's something of a FragileSpeedster, his power lies in his full charge A attack where he throws a FlechetteStorm that can do up to 64 hits for little over an ultimate in damage;!paired with the fact that his non-charged knives let him play a game of keep-away, he's a nightmare to deal with.

to:

* ''VideoGame/CastlevaniaJudgment'' has Grant from VideoGame/CastlevaniaIIIDraculasCurse: While he's something of a FragileSpeedster, his power lies in his full charge A attack where he throws a FlechetteStorm that can do up to 64 hits for little over an ultimate in damage;!paired damage; paired with the fact that his non-charged knives let him play a game of keep-away, he's a nightmare to deal with.
26th Nov '14 6:30:17 AM spirasen
Is there an issue? Send a Message


* Before the patch, Charlotte had a special accessory combination that essentially gave her infinite health to both herself and her teammates. All you needed was her Heal spell and an Astral Ring that allows her to cast spells using HP instead of MP: this allowed her to heal herself for more HP than the spell cost to cast, and naturally it healed any of her teammates for the full amount. Adding a Skull Ring turns her into what fans dubbed "Super Saiyan Charlotte", due to the convinient status increases it gives her as well as a yellow glow from being cursed that reduces her MP to 0, which didn't matter to her since she didn't use MP to cast spells with this setup.

to:

* Before the patch, Charlotte had a special accessory combination that essentially gave her infinite health to both herself and her teammates. All you needed was her Heal spell and an Astral Ring that allows her to cast spells using HP instead of MP: this allowed her to heal herself for more HP than the spell cost to cast, and naturally it healed any of her teammates for the full amount. Adding a Skull Ring turns her into what fans dubbed "Super Saiyan Charlotte", due to the convinient convenient status increases it gives her as well as a yellow glow from being cursed that reduces her MP to 0, which didn't matter to her since she didn't use MP to cast spells with this setup.
26th Nov '14 6:27:44 AM spirasen
Is there an issue? Send a Message


* The Valmanway. Just...the Valmanway. Remember the Crissaegrim from [[VideoGame/CastlevaniaSymphonyOfTheNight SOTN]]? The Valmanway is the very same weapon, but weaker. However, it slashes 4 times per second, making 14 damage into 56 damage. With stat-increasing items it can deal a maximum of 35+ damage per hit. This makes it a staple for Somas and Alucards on Hard mode. Needless to say, a lot of people who believe the game is meant to be experienced "fairly" abhor the existence of this sword.

to:

* The Valmanway. Just... the Valmanway. Remember the Crissaegrim from [[VideoGame/CastlevaniaSymphonyOfTheNight SOTN]]? The Valmanway is the very same weapon, but weaker. However, it slashes 4 times per second, making 14 damage into 56 damage. With stat-increasing items it can deal a maximum of 35+ damage per hit. This makes it a staple for Somas and Alucards on Hard mode. Needless to say, a lot of people who believe the game is meant to be experienced "fairly" abhor the existence of this sword.
This list shows the last 10 events of 95. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.Castlevania