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* 2E Gives us this pearl in the description of the "Brewer" Kith, which allows you to brew powerful poisons and alcohols:

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* 2E Gives The original 2e previews give us this pearl in the description of the "Brewer" Kith, which allows you to brew powerful poisons and alcohols:



* Thanks to the new mechanics for Pledges in 2E, Changelings can now "seal" any promise made by another character, making him obligated to fulfill that promise unless he wants to suffer a repercution-- and the game is very versatile about what qualifies as a "promise". As an example, the book suggests to place a seal when someone says "I'm going to kick your ass", thus making the person obligated to indeed kick the ass of whoever he was talking to.
* One of the new merits, "Hob Kin", allows you to establish companionship with vaguely humanoid hobgoblins known as Hobs, giving you bonus in social maneuveur toward them and the ability to have them take refuge in your Hollow to serve as watchdogs. The drawback to this option is summarized in a single sentence:

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* Thanks to the new mechanics for Pledges in 2E, Changelings can now "seal" any promise made by another character, making him obligated to fulfill that promise unless he wants to suffer a repercution-- repercussion -- and the game is very versatile about what qualifies as a "promise". As an example, the book suggests original previews suggest to place a seal when someone says "I'm going to kick your ass", thus making the person obligated to indeed kick the ass of whoever he was talking to.
* One In the original 2e previews[[note]]it got tweaked in the final draft[[/note]], one of the new merits, "Hob Kin", allows you to establish companionship with vaguely humanoid hobgoblins known as Hobs, giving you a bonus in social maneuveur maneuver toward them and the ability to have them take refuge in your Hollow to serve as watchdogs. The drawback to this option is summarized in a single sentence:
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* Thanks to the new mechanics for Pledges in 2E, Changelings can now "seal" any promise made by another character, making him obligated to fulfill that promise unless he wants to suffer a repercution-- and the game is very versatile about what qualifies as a "promise". As an example, the book suggests to place a seal when someone says "I'm going to kick your ass", thus making the person obligated to indeed kick the ass of whoever he was talking to.

to:

* Thanks to the new mechanics for Pledges in 2E, Changelings can now "seal" any promise made by another character, making him obligated to fulfill that promise unless he wants to suffer a repercution-- and the game is very versatile about what qualifies as a "promise". As an example, the book suggests to place a seal when someone says "I'm going to kick your ass", thus making the person obligated to indeed kick the ass of whoever he was talking to.to.
* One of the new merits, "Hob Kin", allows you to establish companionship with vaguely humanoid hobgoblins known as Hobs, giving you bonus in social maneuveur toward them and the ability to have them take refuge in your Hollow to serve as watchdogs. The drawback to this option is summarized in a single sentence:
-->"Have you ''smelled'' a Hob?"
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-->"Never let Sara mix you a drink. The last time she played bartender for the freehold, [[WhatDidIDoLastNight we all woke up three days later in a clearing in the Hedge with a gang of Goblins calling Joe "Your majesty".]]"

to:

-->"Never let Sara mix you a drink. The last time she played bartender for the freehold, [[WhatDidIDoLastNight we all woke up three days later in a clearing in the Hedge with a gang of Goblins calling Joe "Your majesty".]]"]]"
* Thanks to the new mechanics for Pledges in 2E, Changelings can now "seal" any promise made by another character, making him obligated to fulfill that promise unless he wants to suffer a repercution-- and the game is very versatile about what qualifies as a "promise". As an example, the book suggests to place a seal when someone says "I'm going to kick your ass", thus making the person obligated to indeed kick the ass of whoever he was talking to.
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* 2E Gives us this pearl in the description of the "Brewer" Kith, which allows you to brew powerful poisons and alcohols:
-->"Never let Sara mix you a drink. The last time she played bartender for the freehold, [[WhatDidIDoLastNight we all woke up three days later in a clearing in the Hedge with a gang of Goblins calling Joe "Your majesty".]]"

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