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* Pretty much no Ward spell can stand against dragon fire or ice breath for very long, not even the Daedric Artifact Spellbreaker. This actually makes perfect when you consider what the breath attacks ''are''. Dragons aren't expelling magic that you cna block out of their mouths, their bending reality to produce it and then launching it at you with their Words. Dragons operate on a [[WrongContextMagic different level of magic]], if you can even call it that, so defensive spells wouldn't cope very well.

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* Pretty much no Ward spell can stand against dragon fire or ice breath for very long, not even the Daedric Artifact Spellbreaker. This actually makes perfect when you consider what the breath attacks ''are''. Dragons aren't expelling magic that you cna can block out of their mouths, their they're [[RealityWarper bending reality reality]] to produce it out of nothing and then launching it at you with their Words. Dragons operate on a [[WrongContextMagic different level of magic]], if you can even call it that, so because the Thu'Um is a divine force not something dripping in from Aetherius. So defensive spells wouldn't cope very well.
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* Pretty much no Ward spell can stand against dragon fire or ice breath for very long, not even the Daedric Artifact Spellbreaker. This actually makes perfect when you consider what the breath attacks ''are''. Dragons aren't expelling magic that you cna block out of their mouths, their bending reality to produce it and then launching it at you with their Words. Dragons operate on a [[WrongContextMagic different level of magic]], if you can even call it that, so defensive spells wouldn't cope very well.
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* Why are the Dragonborn's breath shouts so much weaker than a dragon's, producing a short blast rather than an extended stream of fire or ice, even with all three words? Simple: Dragons' bodies are made for shouting, likely with lungs meant specifically for breath streams that enable them to extend their attack far beyond a simple blast. Mortals, by contrast, though capable of using the thu'um, do not have bodies designed for shouting, and have weaker lungs that cannot sustain a long exhale. As a result, the power of such shouts are restricted by the ordinary limits of the body.
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** This also helps explain yet another reason why Eastern Skyrim decided to rebel against the Empire: A lower standard of living, numerous economic and social issues which they blamed on the Empire's policies, compounded by the Empire's outlawing of Talos and allowing the Thalmor into Skyrim to enforce it. Eventually, they'd had enough and decided to declare independence.
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* As a possible interpretation for why Miraak would conspire against Hermaeus Mora despite the obvious risks, one should bear in mind that Mora's daedric realm contains every book ever written both past, present, and future. This could imply Miraak found a book that contained evidence that someone has, or will successfully outfox Hermaeus Mora. Given Miraak's ego, he likely was banking on the hope he would be the person written to have (or will be written) done so.

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* As a possible interpretation for why Miraak would conspire against Hermaeus Mora despite the obvious risks, one should bear in mind that Mora's daedric Daedric realm contains every book ever written both past, present, and future. This could imply Miraak found a book that contained evidence that someone has, or will successfully outfox Hermaeus Mora. Given Miraak's ego, he likely was banking on the hope he would be the person written to have (or will be written) done so.



* One has to wonder when getting into Riften, why Brynjolf can manage to talk you into the Thieves Guild even if you've never stolen anything in game or even commit a crime before meeting him. But consider one little thing that he gives you after you become guildmaster: The Amulet of Articulation. It's powers include making ''all'' persuasion almost always succeed and fortifying your Speech Skill anywhere between 5% to 35%. Given he knows how to size up a mark, he likely thought you'd be a good asset to the guild and with the amulet, he could persuade you to join. Of course, you can always walk away and let him deal with things. Afterall, it only makes ''almost'' all persuasion checks succeed.

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* One has to wonder when getting into Riften, why Brynjolf can manage to talk you into the Thieves Guild even if you've never stolen anything in game or even commit a crime before meeting him. But consider one little thing that he gives you after you become guildmaster: The Amulet of Articulation. It's Its powers include making ''all'' persuasion almost always succeed and fortifying your Speech Skill anywhere between 5% to 35%. Given he knows how to size up a mark, he likely thought you'd be a good asset to the guild and with the amulet, he could persuade you to join. Of course, you can always walk away and let him deal with things. Afterall, After all, it only makes ''almost'' all persuasion checks succeed.
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* It's rather confusing at first, in both ''Skyrim'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to find that Skooma has no negative effects on the player when used. That is, until you meet an Argonian fisher in Riften who needs a healing potion to break the crippling habit the drug causes. No wonder [=PCs=] never get addicted to Skooma -- they drink healing potions like mead.

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* It's rather confusing at first, in both ''Skyrim'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to find that Skooma has no negative effects on the player when used. That is, until you meet an Argonian fisher in Riften who needs a healing potion to break the crippling habit the drug causes. No wonder [=PCs=] never get addicted to Skooma -- they drink healing potions like mead. Also, the smuggler den next to Whiterun contains a note where a bandit complains their former provider of Skooma was selling them a heavily diluted version of the drug, which could justify some of the Skooma circulating in Skyrim was much less potent (and potentially less addictive) than it should have been.
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* It's rather confusing at first, in both ''Skyrim'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]',' to find that Skooma has no negative effects on the player when used. That is, until you meet an Argonian fisher in Riften who needs a healing potion to break the crippling habit the drug causes. No wonder [=PCs=] never get addicted to Skooma -- they drink healing potions like mead.

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* It's rather confusing at first, in both ''Skyrim'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]',' Oblivion]]'', to find that Skooma has no negative effects on the player when used. That is, until you meet an Argonian fisher in Riften who needs a healing potion to break the crippling habit the drug causes. No wonder [=PCs=] never get addicted to Skooma -- they drink healing potions like mead.
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* It's really easy to load up on spider and chaurus eggs while going cave-delving. Just keep in mind that, unlike the bird eggs, the insect eggs are probably fertilized. Think of all those little legs squirming in your pockets after going through Frostflow Lighthouse.
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* Paarthurnax's speech in his titular quest isn't referring only to himself, but to [[BreakingTheFourthWall you, the player.]] The "evil nature" of Dragons refers to destruction and domination, and is largely an allegory for the players' tendency to do everything and anything regardless of morality in video games. However, he has resisted the urge to return to his nature through deep meditation and study of the Way of the Voice. The player, meanwhile, is given an urge of their own via the quest; there is no other way to complete the quest but killing Paarthurnax. The quest will stay there until he is dead, no ifs, ands or buts. Which results in a similar situation: Will they stay by their decision to spare him but leave the quest uncompleted, or will they give in and kill him?

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* Paarthurnax's speech in his titular quest isn't referring only to himself, but to [[BreakingTheFourthWall you, the player.]] The "evil nature" of Dragons refers to destruction and domination, and is largely an allegory for the players' tendency to do everything and anything regardless of morality in video games. However, he has resisted the urge to return to his nature through deep meditation and study of the Way of the Voice. The player, meanwhile, is given an urge of their own via the quest; there is no other way to complete the quest but killing Paarthurnax. The quest will stay there until he is dead, no ifs, ands or buts. Which This, [[AlternativeCharacterInterpretation if the player believes he is to be forgiven for his actions]], results in a similar situation: Will they stay by their decision to spare him but leave the quest uncompleted, or will they give in and kill him?
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* Paarthurnax's speech in his titular quest isn't referring only to himself, but to [[BreakingTheFourthWall you, the player.]] The "evil nature" of Dragons refers to destruction and domination, and is largely an allegory for the players' tendency to do everything and anything regardless of morality in video games. However, he has resisted the urge to return to his nature through deep meditation and study of the Way of the Voice. The player, meanwhile, is given an urge of their own via the quest; there is no other way to complete the quest but killing Paarthurnax. The quest will stay there until he is dead, no ifs, ands or buts. Which results in a similar situation: Will they stay by their decision to spare him but leave the quest uncompleted, or will they give in and kill him?
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* The outermost skills the FighterMageThief categories in the skill perk constellation screen is a skill in one category, but may be highly useful in the other archetypes; Alchemy is in the Thief purview but is often also a Mage discipline, Enchanting is useful for Warrior types who want magic effects but not spells, and Archery gives warriors range power otherwise available only to Mage ranged casters, but is also useful for the Thief purview since you can strike hidden from afar. For the leftmost skills, Light Armor is an acceptable alternative to warriors who want protection but not the negative effects of Heavy Armor, Smithing also includes jewelry and even the that mages can enchant, and Illusion includes muffling and invisibility, something handy for thieves.

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* The outermost skills the FighterMageThief categories in the skill perk constellation screen is a skill in one category, but may be highly useful in the other archetypes; Alchemy is in the Thief purview but is often also a Mage discipline, Enchanting is useful for Warrior types who want magic effects but not spells, and Archery gives warriors range power otherwise available only to Mage ranged casters, but is also useful for the Thief purview since you can strike hidden from afar. For the leftmost skills, Light Armor is an acceptable alternative to warriors who want protection but not the negative effects of Heavy Armor, Smithing also includes jewelry and even crowns the that mages can enchant, enchant and traditionally, mage enemies uses daggers in case they run out of magicka as a back up plan, and Illusion includes muffling and invisibility, something handy for thieves.
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* Another one for those who go on to kill Paarthunax. Dragons typically follow the strongest of their kin. Once the Dragonborn kills Alduin, he establishes himself as the strongest dovah, probably keeping the others in check. But the Dragonborn is stated to be a mortal, and as such may die of old age (assuming not becoming a vampire or whatever). When it comes, who will take charge? Without Paarthurnax to force them into non-violence, dragons would quickly reverts to their old ways with probably no one left to stop them.
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** In addition, it is indicated that Tullius wants to dispose of Ulfric as quickly as possible. Treason is one the few crimes in the Empire that can be punished immediately with execution, killing him is entirely legal. Tullius could have ordered Ulfric simply be killed immediately, but he ''is'' a Jarl and is entitled to some degree of respect and thus cutting his throat in the woods is out of the question. In addition, a swift public execution, even in as small a town as Helgen, would have ended any possible rumors that Ulfric was still alive and directing the rebellion in hiding.
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** In addition, we know that Mirmulnir was still alive and roaming the mountains of Skyrim. Alduin was flying over those same mountains that Mirmulnir was nesting in, and he answered his master's call and became more aggressive, prompting more rumors of dragons.
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typo


** This goes a way in explaining why no matter what, Brynjolf will decide to approach the Dragonborn and offer them a position in the guild: no matter how you got into Riften, you demonstrated a sharp mind that could be used for thievery. Whether the Dragonborn persuaded, intimidated, or paid their way past the guards, they always point out that it was a clear shakedown. If they bypassed it by going through he meadery, they still proved themselves to have a sharp mind by thinking to do so in the first place. And if they pickpocketed the key, then they're either a good pickpocket (obvious Guild material), they're lucky (which the Guild needs badly), or they failed and were immediately arrested (demonstrating a clear understanding of how to manipulate the guards and also the brass ones to try to swipe a key from under their nose).

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** This goes a way in explaining why no matter what, Brynjolf will decide to approach the Dragonborn and offer them a position in the guild: no matter how you got into Riften, you demonstrated a sharp mind that could be used for thievery. Whether the Dragonborn persuaded, intimidated, or paid their way past the guards, they always point out that it was a clear shakedown. If they bypassed it by going through he the meadery, they still proved themselves to have a sharp mind by thinking to do so in the first place. And if they pickpocketed the key, then they're either a good pickpocket (obvious Guild material), they're lucky (which the Guild needs badly), or they failed and were immediately arrested (demonstrating a clear understanding of how to manipulate the guards and also the brass ones to try to swipe a key from under their nose).
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typo


* While most video ggames have autosaving as just a stock game mechanic, there's a possible in-universe explanation for it in ''Skyrim''. The dragon blood is a gift from Akatosh, the Divine of Time, and he gave it to the Dragonborn because he needs them to use it. If the Dragonborn ends up dying, either by chance or by doing something catastrophically stupid, Akatosh will use his power to turn back time so they can try again, while preserving their memory of what went wrong the first time in the hopes of the event not being repeated. By the same logic, manual saving could be the Dragonborn giving a quick prayer to Akatosh, asking for his protection.

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* While most video ggames games have autosaving as just a stock game mechanic, there's a possible in-universe explanation for it in ''Skyrim''. The dragon blood is a gift from Akatosh, the Divine of Time, and he gave it to the Dragonborn because he needs them to use it. If the Dragonborn ends up dying, either by chance or by doing something catastrophically stupid, Akatosh will use his power to turn back time so they can try again, while preserving their memory of what went wrong the first time in the hopes of the event not being repeated. By the same logic, manual saving could be the Dragonborn giving a quick prayer to Akatosh, asking for his protection.
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* Another possibility for the Book of Fate: the book is blank to the Dragonborn because it's blank to ''everyone''. There's a good chance he just took an ordinary blank book and claimed it was a legendary artifact; [[SerialKiller it would be far from the most morally bankrupt thing he's done]].

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* Another possibility for the Book of Fate: the book is blank to the Dragonborn because it's blank to ''everyone''. There's a good chance he Calixto just [[ConMan took an ordinary blank book and claimed it was a legendary artifact; artifact]]. After all, [[SerialKiller it would be far from the most morally bankrupt thing he's done]].
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* Another possibility for the Book of Fate: the book is blank to the Dragonborn because it's blank to ''everyone''. There's a good chance he just took an ordinary blank book and claimed it was a legendary artifact; [[SerialKiller it would be far from the most morally bankrupt thing he's done]].
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** With [[NoticingTheFourthWall the concept of CHIM]], exploits, cheats, and {{Game Mod}}s have been more-or-less canon since ''Morrowind.'' That specific knowledge has a tendency to make people vanish in a PuffOfLogic, making it a textbook example of [[ThingsManWasNotMeantToKnow the most dangerous of dangerous forbidden knowledge]]. As that's Mora's M.O., there's no doubt that he's [[TheFourthWallWillNotProtectYou aware of you specifically]].
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-->''"Hey! That's a valuable animal!"''
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* Nord culture bears more than a passing resemblance to dragon culture. For example, they both believe that AsskickingEqualsAuthority (hence Ulfric's claim to the throne) and that [[NoTrueScotsman "True Nords (or dragons)]] [[HonorBeforeReason never back down!"]] Nords even have a watered-down version of a Shout as their racial ability. This makes perfect sense when you consider that the Nords' ancestors were ''ruled'' by dragons.

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* Nord culture bears more than a passing resemblance to dragon culture. For example, they both believe that AsskickingEqualsAuthority AsskickingLeadsToLeadership (hence Ulfric's claim to the throne) and that [[NoTrueScotsman "True Nords (or dragons)]] never [[HonorBeforeReason never back down!"]] Nords even have a watered-down version of a Shout as their racial ability. This makes perfect sense when you consider that the Nords' ancestors were ''ruled'' by dragons.
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* The Unbound Dremora summoned in the Master Conjuration quest remains at the College of Winterhold permanently despite the summoning spell saying it only lasts for 999 seconds (16 minutes and 39 seconds). Another likely oversight, but he'd have a very good reason to stay. After getting the Sigil Stone for the Dragonborn, he mentions that [[ThisIsGoingToSuck Mehrunes Dagon is "less than pleased" with him for doing so]]. Staying at the College of Winterhold instead of returning to Oblivion means putting off facing the wrath of his BadBoss a little while longer.
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* An [[GoodBadBugs amusing]] yet [[NotTheIntendedUse practical]] exploit is that the Paralysis status negates fall damage, so paralyzing yourself before you hit the ground by eating Netch Jelly (the only alchemy ingredient with Paralysis as its primary effect) will save you. But it makes sense course something from a Netch would negate fall damage; Netches don't have legs and float everywhere. Falling from dangerous heights isn't exactly something that a Netch would ever have to worry about.

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* An [[GoodBadBugs amusing]] yet [[NotTheIntendedUse practical]] exploit is that the Paralysis status negates fall damage, so paralyzing yourself before you hit the ground by eating Netch Jelly (the only alchemy ingredient with Paralysis as its primary effect) will save you. But it makes sense you if you find yourself tumbling off a cliff. While this is most likely just an [[GoodBadBugs amusing]] yet [[NotTheIntendedUse practical]] oversight, of course something from a Netch would negate fall damage; Netches don't have legs and float everywhere. Falling from dangerous heights isn't exactly something that a Netch would ever have to worry about.
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* An [[GoodBadBugs amusing]] yet [[NotTheIntendedUse practical]] exploit is that the Paralysis status negates fall damage, so paralyzing yourself before you hit the ground by eating Netch Jelly (the only way to paralyze yourself) will save you. But of course something from a Netch would negate fall damage; Netches hover everywhere.

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* An [[GoodBadBugs amusing]] yet [[NotTheIntendedUse practical]] exploit is that the Paralysis status negates fall damage, so paralyzing yourself before you hit the ground by eating Netch Jelly (the only way to paralyze yourself) alchemy ingredient with Paralysis as its primary effect) will save you. But of it makes sense course something from a Netch would negate fall damage; Netches hover everywhere.don't have legs and float everywhere. Falling from dangerous heights isn't exactly something that a Netch would ever have to worry about.
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* An [[GoodBadBugs amusing]] yet [[NotTheIntendedUse practical]] exploit is that the Paralysis status negates fall damage, so paralyzing yourself before you hit the ground by eating Netch Jelly (the only way to paralyze yourself) will save you. But of course something from a Netch would negate fall damage; Netches hover everywhere.

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** In another meta example, you can ''also'' cheat-power the Ebony Blade by repeatedly resurrecting Deeja with the Dead Thrall spell, which seems rather inexplicable because Deeja never has a single positive interaction with the Dragonborn (threatening to stab the Dragonborn if they try to talk to her outside of her mission, and fighting them to the death during said mission). But, [[EnsembleDarkhorse Deeja is fairly popular in the fanbase]], with her fans often upset that they aren't given a choice to NOT kill her. It's as if Mephala predicted how liked Deeja would be, making one of the easiest and least evil ways to power up her artifact be killing someone that a good chunk of players wish they could save, over and over again.

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** In another meta example, you can ''also'' cheat-power the Ebony Blade by repeatedly resurrecting Deeja with the Dead Thrall spell, which seems rather inexplicable because Deeja never has a single positive interaction with the Dragonborn (threatening to stab the Dragonborn if they try to talk to her outside of her mission, and fighting them to the death during said mission). But, [[EnsembleDarkhorse Deeja is fairly popular in the fanbase]], fanbase]] (especially [[PopularWithFurries a certain subset]]), with her fans often upset that they aren't given a choice to NOT kill her. It's as if Mephala predicted how liked Deeja would be, making one of the easiest and least evil ways to power up her artifact be [[PlayerPunch killing someone that a good chunk of players wish WISH they could save, befriend, over and over again.again]].


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** The real answer is much funnier; [=NPCs=] who see you collecting from these barrels will sometimes comment on how weirded out they are that you're [[IAteWhat digging through their garbage]].

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** In another meta example, you can ''also'' cheat-power the Ebony Blade by repeatedly resurrecting Deeja with the Dead Thrall spell, which seems rather inexplicable because Deeja never has a single positive interaction with the Dragonborn (threatening to stab the Dragonborn if they try to talk to her outside of her mission, and fighting them to the death during said mission). But, [[EnsembleDarkhorse Deeja is fairly popular in the fanbase]], with her fans often upset that they aren't given a choice to NOT kill her. It's as if Mephala predicted how liked Deeja would be, making one of the easiest and least evil ways to power up her artifact be killing someone that a good chunk of players wish they could save, over and over again.



** While they may not have been able to respond at first due to not having a Listener, Astrid confirms that the Brotherhood did become aware of Aventus. They simply choose not to respond since he couldn't pay

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** While they may not have been able to respond at first due to not having a Listener, Astrid confirms that the Brotherhood did become aware of Aventus. They simply choose not to respond since he couldn't paypay.
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* The follower Atar is Solitude's headsman, who is seen beheading a prisoner when you enter Solitude for the first time. When you recruit him, his default weapon is still his headsman's axe, but he lacks the perk which sometimes plays the beheading animation when the killing blow is inflicted with a two-handed weapon. It actually makes sense, as beheading someone who is bound and motionless doesn't require the same skill as doing the same in the heat of a fight, not to mention a headsman's axe is a rather cumberstone tool not intended for war.

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Hopefully this is less natter-y than last time. Apologies.


** Ulfric appears keenly aware of this fact, as regardless of whether it's himself or Tullius on the chopping block at the end of the war, he'll ask for the Dragonborn to do the honors, as "it'll make a better song" for the civil war to be part of the Dragonborn's legend. Be it as a WorthyOpponent or leige-lord and friend, Ulfric intends to burn his name into history alongside yours.



* Mercer Frey gets through doors that need keys despite not having the keys himself - he even picks open an ancient Nord puzzle door that would normally require a special sculpted dragon claw. No it's not because he's that good, it's because ''using an artifact of Nocturnal'', ensuring you don't find out by tossing off remarks about the locks just "having a trick" to them that you're too inexperienced to know.

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* Mercer Frey gets through doors that need keys despite not having the keys himself - he even picks open an ancient Nord puzzle door that would normally require a special sculpted dragon claw. No it's not because he's that good, it's because he's ''using an artifact of Nocturnal'', ensuring you don't find out by tossing off remarks about the locks just "having a trick" to them that you're too inexperienced to know.
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Up To Eleven is being dewicked.


* At first, I found it odd that in ''Hearthfire'', you can give your kids real daggers, as in the Ebony/Dragonbone/Daedric ones; the ones you probably use to slit people's throats. As I stepped outside and promptly got attacked by a Legendary Dragon and 2 giants at the same time, it occurred to me: this is [[PrecisionFStrike fucking]] [[GrimUpNorth SKYRIM]]; the land of [[BearsAreBadNews super-aggressive and deadly bears]], [[SpidersAreScary spiders]] [[GiantSpider bigger than said bears]], [[EverythingTryingToKillYou territorial giants, all sorts of wild creatures, draugr-filled tombs every few square miles, bandits plaguing the countryside, vampires and skeletons hiding amidst the shadows]], [[UpToEleven and that's not even listing them all]]. You can give your kids actual daggers, because, in the land of [[EverythingTryingToKillYou Sky]][[GrimUpNorth rim]], [[HadToBeSharp you're never too young to know how to defend yourself.]]

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* At first, I found it odd that in ''Hearthfire'', you can give your kids real daggers, as in the Ebony/Dragonbone/Daedric ones; the ones you probably use to slit people's throats. As I stepped outside and promptly got attacked by a Legendary Dragon and 2 giants at the same time, it occurred to me: this is [[PrecisionFStrike fucking]] [[GrimUpNorth SKYRIM]]; the land of [[BearsAreBadNews super-aggressive and deadly bears]], [[SpidersAreScary spiders]] [[GiantSpider bigger than said bears]], [[EverythingTryingToKillYou territorial giants, all sorts of wild creatures, draugr-filled tombs every few square miles, bandits plaguing the countryside, vampires and skeletons hiding amidst the shadows]], [[UpToEleven and that's not even listing them all]].all. You can give your kids actual daggers, because, in the land of [[EverythingTryingToKillYou Sky]][[GrimUpNorth rim]], [[HadToBeSharp you're never too young to know how to defend yourself.]]



* Even worse about Elenwen - if you give Markarth over to the Stormcloaks in the negotiations, Ondomelar's possessions can be found in a casket. That's right, Elenwen didn't even object enough to ask for time to pull her men out of what would turn into a danger zone, taking the BadBoss aspect UpToEleven. However, DummiedOut content shows that Ondolemar's death is [[TheArtifact a leftover]] from earlier in the game's development, where all cities could be taken through sieges; specifically, he would be killed by Galmar during the Stormcloaks' siege of Markarth and Elenwen most likely couldn't warned him beforehand.

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* Even worse about Elenwen - if you give Markarth over to the Stormcloaks in the negotiations, Ondomelar's possessions can be found in a casket. That's right, Elenwen didn't even object enough to ask for time to pull her men out of what would turn into a danger zone, taking the BadBoss aspect UpToEleven.up to eleven. However, DummiedOut content shows that Ondolemar's death is [[TheArtifact a leftover]] from earlier in the game's development, where all cities could be taken through sieges; specifically, he would be killed by Galmar during the Stormcloaks' siege of Markarth and Elenwen most likely couldn't warned him beforehand.

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