History Fridge / TheElderScrollsVSkyrim

8th Dec '16 8:57:15 PM Zaptech
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** Actually, in the real-life cultures Nords take their basis from (various Germanic peoples), the spear was BY FAR the most common weapon, and in fact was the most common battlefield weapon pretty much worldwide until the invention of the musket. Cheap (don't require a lot of metal), easy to make (any blacksmith in a po'dunk village can make a spearhead), and effective when used both solo and in a group. The "main" reasons they weren't included in the game are 1) require completely different animations than the other hand weapons (notice how axes, swords and maces are all swung the same, aka in a slash?), and 2) Western civilization has a hard-on for swords and other weapons. Spears are [[Boring but Practical]]
3rd Dec '16 6:06:39 AM ChaoticQueen
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* A minor, but nevertheless hilarious, example of FridgeBrilliance; if you pickpocket one of the Forsworn Briarhearts, you will find the briarheart alchemical ingredient in their inventory. If you take it, the Forsworn Briarheart will abruptly drop dead. This, of course, makes perfect sense, as the briarheart has taken the place of their original human heart, and you have just effectively torn their heart out of their chest.
3rd Dec '16 2:53:12 AM TeChameleon
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* A minor, but nevertheless hilarious, example of FridgeBrilliance; if you pickpocket one of the Forsworn Briarhearts, you will find the briarheart alchemical ingredient in their inventory. If you take it, the Forsworn Briarheart will abruptly drop dead. This, of course, makes perfect sense, as the briarheart has taken the place of their original human heart, and you have just effectively torn their heart out of their chest.
1st Dec '16 9:38:22 AM Parthidens
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* The Unrelenting Force shout is generally presented as the ultimate shout to represent the power of the Dragons and the Thu'um (being the iconic one used in the trailer for Skyrim, and the one where learning it is considered your rite of passage). As a result, I found myself kind of underwhelmed when using it in combat - it seemed to do little more than push opponents back slightly, so it started to seem that it was a bit overrated. But then I played through Skuldafn [[spoiler:, and emerging onto the roof, I learned how effective throwing my Draugr opponents from high places could be. Few places in Skyrim are higher or more perilous than mountains, and no-one loves the mountains more than Dragons.]] On the ground, throwing your opponent back might not do much, but on top of a mountain, it is significantly more effective. Unrelenting Force is, therefore, a great shout to represent the Dragons and the power they can wield in combat.
26th Nov '16 11:36:35 AM Gene0129
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** This does seem likely, but it could just mean he was a thief at one point, but [[HeelFaceTurn reformed.]]
21st Nov '16 4:57:46 AM ChaoticQueen
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** I always assumed that male Dovahkiin simply dropped them down their underpants/loincloths. Still, it's probably not any less squicky than the [[AssShove other option...]]

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** I always assumed that male Dovahkiin Dovahkiinne simply dropped them down their underpants/loincloths. Still, it's probably not any less squicky than the [[AssShove other option...]]
21st Nov '16 3:44:02 AM LadyNorbert
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[[AC:FridgeBrilliance]]

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\n[[AC:FridgeBrilliance]][[foldercontrol]]

[[folder:FridgeBrilliance]]



** Or they simply [[FridgeBrilliance know that whatever they throw at you won't have a prayer of actually doing the job]]. If they're actually Dark Brotherhood confederates, they need to keep their covers, and that means treating the Dragonborn as any other guard would.

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** Or they simply [[FridgeBrilliance know that whatever they throw at you won't have a prayer of actually doing the job]].job. If they're actually Dark Brotherhood confederates, they need to keep their covers, and that means treating the Dragonborn as any other guard would.




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[[AC:FridgeLogic]]

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[[AC:FridgeLogic]][[folder:FridgeLogic]]



** Perhaps "the rot" is just an [[UnusualEuphemism Unusual Euphemism]] for old age, rather than an actual disease?


[[AC:FridgeHorror]]

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** Perhaps "the rot" is just an [[UnusualEuphemism Unusual Euphemism]] UnusualEuphemism for old age, rather than an actual disease?


[[AC:FridgeHorror]]
disease?
*** One doesn't contract old age, and the guide makes it very clear that this is something he contracted. "The rot," as far as Google can explain, simply refers to decomposition; literally, his body is breaking down. As best I can figure, it's not a disease per se, because the [[spoiler:lycanthropy]] would have rendered him immune if that were the case. It might be the result of poison, though, since disease immunity wouldn't necessarily protect someone from that.
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[[folder:FridgeHorror]]



** Alternately, someone could have stolen, purchased, or otherwise obtained the Staff from the museum somehow, with its ending up in Morokei's hands through an unknown series of events afterwards (for example, the person who stole the staff might have decided to explore Labyrinthian and brought it along in case they needed its power, but ended up being no match for Morokei anyways).

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** Alternately, someone could have stolen, purchased, or otherwise obtained the Staff from the museum somehow, with its ending up in Morokei's hands through an unknown series of events afterwards (for afterward. (For example, the person who stole the staff might have decided to explore Labyrinthian and brought it along in case they needed its power, but ended up being no match for Morokei anyways).anyway.)



*** Remember that there is a statistic for "Bunnies Slaughtered" in the in-game menu.... Who put that there, anyway? Sheogorath?

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*** Remember that there is a statistic for "Bunnies Slaughtered" in the in-game menu....menu... Who put that there, anyway? Sheogorath?



*** In real life, ''anything'' is toxic in a high enough dose. Too much oxygen can kill you. In Skyrim, though, Alchemy is not Chemistry (even though it more or less functions as such: Mix A and B to get C). With each ingredient having four possible effects, only the shared effects of the things you combine come out. So mixing two things that have "Damage Health" yields a poison, while if one of those things has "Restore Health" and you mix it with something else that has "Restore Health," you get a healing potion. You're not really "drinking nightshade extract," you're drinking the result of extracting the beneficial quality of nightshade and the beneficial quality of something else and concentrating that into basically a magical brew.

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*** In real life, ''anything'' is toxic in a high enough dose. Too much oxygen can kill you. In Skyrim, ''Skyrim,'' though, Alchemy is not Chemistry (even though it more or less functions as such: Mix A and B to get C). With each ingredient having four possible effects, only the shared effects of the things you combine come out. So mixing two things that have "Damage Health" yields a poison, while if one of those things has "Restore Health" and you mix it with something else that has "Restore Health," you get a healing potion. You're not really "drinking nightshade extract," you're drinking the result of extracting the beneficial quality of nightshade and the beneficial quality of something else and concentrating that into basically a magical brew.



** The dungeon you get sent to is randomly selected, but that doesn't detract from the Fridge Horror-ness of it any, when you think about what bandits or warlocks could do with that spell.
** In all honesty? Bandits would probably just use it to make people hand over their money. No point risking their lives when they can just get it for free, and it leaves no physical evidence of their crimes.

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** The dungeon you get to which you're sent to is randomly selected, but that doesn't detract from the Fridge Horror-ness of it any, when you think about what bandits or warlocks could do with that spell.
** *** In all honesty? Bandits would probably just use it to make people hand over their money. No point risking their lives when they can just get it for free, and it leaves no physical evidence of their crimes.



* WHY does every guard claim to have taken an arrow to the knee? Obviously they don't get hired unless they took arrows to the knees.

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* WHY does every guard claim to have taken an arrow to in the knee? Obviously they don't get hired unless they took arrows to in the knees.



*** "Arrow to the knee" may actually be a metaphor for being oppressed by elves.

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*** "Arrow to in the knee" may actually be a metaphor for being oppressed by elves.



** There's a comic out there suggesting that only one guard has actually taken an arrow to the knee, but as a result of continually using it as an excuse for not having done things, "I used to be an (x) like you, but then I took an arrow to the knee" has become an in-joke for all the guards.

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** There's a comic out there suggesting that only one guard has actually taken an arrow to in the knee, but as a result of continually using it as an excuse for not having done things, things. In other words, "I used to be an (x) like you, but then I took an arrow to in the knee" has become an in-joke for all the guards.



*** It gets even worse. The Dwemer are related to the Snow Elves, the same ones who would become the Falmer. ''The Dwemer actively did this to their own kin''.

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*** It gets even worse. The Dwemer are related to the Snow Elves, the same ones who would become the Falmer. ''The Dwemer actively did this to their own kin''. No wonder [[spoiler:Gelebor calls the Falmer "the Betrayed"!]]



* Many of the quests can invoke this simply by the placement of corpses. In "Blood on the Ice," you find the lair of the butcher with several cut up bodies. However if you talk with the townsfolk, only 3 women are known to have been killed so far, with one of their bodies recovered since the killer fled before collecting his quarry. Where did the other 6 or so skulls come from? In Frostflow Lighthouse, the books detail how the father came home and found his family captured and his wife and son dead. We never find the son's body, while the father's remains are found within the stomach of a giant bug. The notes also detail how he gave his daughter a knife so that she "would not have to suffer". It takes a while to realize that he probably found out what the attackers intended to do with them ''after his son was taken away''.

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* Many of the quests can invoke this simply by the placement of corpses. corpses:
**
In "Blood on the Ice," you find the lair of the butcher with several cut up bodies. However However, if you talk with the townsfolk, only 3 three women are known to have been killed so far, with and one of their bodies was recovered since the killer fled before collecting his quarry. Where So... where did the other 6 or so skulls come from? from?
**
In Frostflow Lighthouse, the books detail how the father came home and found his family captured and his wife and son dead. We never find the son's body, while the father's remains are found within the stomach of a giant bug.chaurus broodmother. The notes also detail how he gave his daughter a knife so that she "would not have to suffer". It takes a while to realize that he probably found figured out what the attackers intended to do with them ''after his son was taken away''.



** It may be worth pointing out that that the Skaal's explanation of their local Draugr was completely lacking in Dragon Cults, but ''does'' have that common trait of the Draugr generally keeping to barrows and attacking intruders (there's also Aesliip, who is undead proof that the Dragon-Priest alliance curse theory is ''wrong'' insofar as it makes claim to be the only way a Draugr can rise)...

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** It may be worth pointing out that that the Skaal's explanation of their local Draugr was completely lacking in Dragon Cults, but ''does'' have that common trait of the Draugr generally keeping to barrows and attacking intruders (there's also Aesliip, who is undead proof that the Dragon-Priest alliance curse theory is ''wrong'' insofar as it makes claim claims to be the only way a Draugr can rise)...



* The Ebony Warrior believing that he has nothing left to do in this world wants to die in a glorious battle so that he can go to Sovangarde. What if the Dragonborn ever feels the same way? Will s/he one day grow tired of all the adventures and seek out some young warrior to claim his/her life?

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* The Ebony Warrior believing that he has nothing left to do in this world wants to die in a glorious battle so that he can go to Sovangarde.Sovngarde. What if the Dragonborn ever feels the same way? Will s/he one day grow tired of all the adventures and seek out some young warrior to claim his/her life?



** I attribute that to the guards being halfway sane. Think about it this way: You are the Dragonborn. You eat the souls of dragons for breakfast, slay vampires just before lunch, and repeatedly win fights that are ten people on one to work up a appetite for dinner. Would you WANT to fight you? Personally I would just act like I was on your side too and then go back to attempting not to soil my armor in fear.

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** I attribute that to the guards being halfway sane. Think about it this way: You are the Dragonborn. You eat the souls of dragons for breakfast, slay vampires just before lunch, and repeatedly win fights that are ten people on one to work up a appetite for dinner. Would you WANT ''you'' want to fight you? Personally I would just act like I was on your side too and then go back to attempting not to soil my armor in fear.



*** For a dash of Fridge Horror in this, the guards could also be aware that the Dragonborn may potentially be using weapons enchanted with Soul Trap. Taking on this OneManArmy could cost them not only their lives ''but their souls too''.



** Given Altmer's major magic ability is Illusion, it's inflicting a damaging version of Fear on the victim, literally destroying mind and body as they helplessly thrash around.

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** Given Altmer's that the major magic ability of the Altmer is Illusion, it's inflicting a damaging version of Fear on the victim, literally destroying mind and body as they helplessly thrash around.



** I always assumed that male Dovahkiinne simply dropped them down their underpants/loincloths. Still, it's probably not any less squicky than the [[AssShove other option...]]

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** I always assumed that male Dovahkiinne Dovahkiin simply dropped them down their underpants/loincloths. Still, it's probably not any less squicky than the [[AssShove other option...]]



** Arguably, it's even more unsettling finding them in a not-overtly-sinister location, where they nonetheless have no reason to be. It paints, Talvas, say, in a rather different light when you find a little girl's clothes in his belongings.

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** Arguably, it's even more unsettling finding them in a not-overtly-sinister location, where they nonetheless have no reason to be. It paints, paints Talvas, say, for instance, in a rather different light when you find a little girl's clothes in his belongings.



* Probably an unintentional example: when upgrading equipment, the three highest ranks are flawless, epic and legendary. However, some unique weapons cannot be upgraded past flawless without exploiting certain mechanics. While probably just an oversight, this also makes sense: most of these unique weapons are things like Daedric Artifacts, which are pretty renowned to begin with. A legendary Spellbreaker would be redundant.
* The "Prophecy of the Dragonborn" refers to both Alduin's return and the Wheel turning on the Last Dragonborn... except nowhere in the prophecy does it state anywhere that it's referring to ''you'' or even the person who defeated Alduin. Imagine what would have happened if Miraak had ''[[TheBadGuyWins won]]'' the battle against the Dragonborn, thus leaving him as the "''[[ExactWords Last]]'' [[ThereCanBeOnlyOne Dragonborn]]" in existence. By the vague wording of the prophecy and if you had not already fought Alduin (or even if you had), he could have easily stepped in and usurped your role!
* The quest "The Break of Dawn" has you fighting Corrupted Shades, the souls of fallen Stormcloaks and Imperials twisted and warped by a necromancer into becoming his unholy undead minions. This is eerie enough, as Corrupted Shades resemble legless, floating black skeletons with GlowingEyelightsOfUndeath wearing the tattered, rotted remnants of their uniforms and weapons. Like other undead, they attack on sight... ''unlike'' other undead, they have idle animations. Sometimes they'll just patrol back and forth, but wait long enough, and you'll see one of the shades wander over to a table and stay there for long periods of time. Look closely at the shade, and you'll notice that its armor reveals it was once an Imperial soldier. Go over to the table where it's spending all its time, and you'll find a desecrated corpse... of an Imperial soldier ''in the exact same armor.'' This suggests the shades might just remember who they once were, and are spending all that time staring down at their own desecrated remains.
* Notice that there is a not small number of dragon bones lying about the Soul Cairn. How did they get there? Were their souls involuntarily sold or something? It's doubtful that any mortal necromancer could have pulled it off, as they probably would have ended up as dragon fodder instead of Ideal Master fodder... but a dragon necromancer could have. Durnehviir.

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* Probably an unintentional example: when upgrading equipment, the three highest ranks are flawless, epic Flawless, Epic, and legendary.Legendary. However, some unique weapons cannot be upgraded past flawless without exploiting certain mechanics. While probably just an oversight, this also makes sense: most of these unique weapons are things like Daedric Artifacts, which are pretty renowned to begin with. A legendary Legendary Spellbreaker would be redundant.
* The "Prophecy of the Dragonborn" refers to both Alduin's return and the Wheel turning on the Last Dragonborn... except nowhere in the prophecy does it state anywhere that it's referring to ''you'' ''you,'' or even to the person who defeated Alduin. Imagine what would have happened if Miraak had ''[[TheBadGuyWins won]]'' the battle against the Dragonborn, thus leaving him as the "''[[ExactWords Last]]'' [[ThereCanBeOnlyOne Dragonborn]]" in existence. By the vague wording of the prophecy prophecy, and if you had not already fought Alduin (or even if you had), he could have easily stepped in and usurped your role!
* The quest "The Break of Dawn" has you fighting Corrupted Shades, the souls of fallen Stormcloaks and Imperials twisted and warped by a necromancer into becoming his unholy undead minions. This is eerie enough, as Corrupted Shades resemble legless, floating black skeletons with GlowingEyelightsOfUndeath wearing the tattered, rotted remnants of their uniforms and weapons. Like other undead, they attack on sight... ''unlike'' other undead, they have idle animations. Sometimes they'll just patrol back and forth, but wait long enough, and you'll see one of the shades wander over to a table and stay there for long periods of time. Look closely at the shade, and you'll notice that its armor reveals it was once an Imperial soldier. Go over to the table where it's spending all its time, and you'll find a the desecrated corpse... of an Imperial soldier ''in the exact same armor.'' This suggests the shades might just remember who they once were, and are spending all that time staring down at their own desecrated remains.
* Notice that there is are a not small number of dragon bones lying about the Soul Cairn. How did they get there? Were their souls involuntarily sold or something? It's doubtful that any mortal necromancer could have pulled it off, as they probably would have ended up as dragon fodder instead of Ideal Master fodder... but a dragon necromancer could have. Durnehviir.have... ''Durnehviir''.



** Or the developers simply forgot to add her to Sovngarde.
* If you have gone in the Imperial route and [[spoiler: decimated the Stormcloaks from the main cities of Skyrim, particularly Windhelm]], and you meet Sofia, the orphan who sells flowers and sleeps on the street because her father (a Stormcloak) never returned, you can't help but wonder if you're the one who made her an orphan...

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** [[HopeSpot Or the developers simply forgot to add her to Sovngarde.
Sovngarde]]. This is likely, since she's part of the ''Dawnguard'' expansion.
* If you have gone in the Imperial route and [[spoiler: decimated the Stormcloaks from the main cities of Skyrim, particularly Windhelm]], and you meet Sofia, Sofie, the orphan who sells flowers and sleeps on the street because her father (a Stormcloak) never returned, you can't help but wonder if you're the one who made her an orphan...orphan...
* This is an extremely minor bit of FridgeHorror, and it's sort of amusing at the same time, but it's noted that Farkas of the Companions has the highest pickpocket stat of any follower in the game. Like many [=NPCs=], Farkas is a potential spouse for the Dragonborn; and, like nearly all spouses, he decides to open a store after the marriage in order to keep himself busy while the Dragonborn is off doing their thing. So... just where is he getting his inventory? Is he making use of that pickpocket skill?
[[/folder]]
13th Nov '16 9:25:36 PM supergod
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*** This sounds familiar, akin to[[MassEffect reapers]]
13th Nov '16 1:43:14 PM onetimo
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*** This sounds familiar, akin to[[MassEffect reapers]]
3rd Nov '16 9:34:28 AM dlchen145
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* The reason Skyrim has a [[TheBard strong bardic tradition]] despite otherwise being a textbook [[ProudWarriorRaceGuy Proud Warrior Race]] culture? It all comes back to when the Thu'um was still being used as a weapon. Back then, talking wasn't that much different than fighting, and the warrior who could control and project their voice the most would be more valuable on the battlefield than the one with the strongest sword-arm. In ancient Skyrim, even the [[SpoonyBard bards]] were {{Badass}}!

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* The reason Skyrim has a [[TheBard strong bardic tradition]] despite otherwise being a textbook [[ProudWarriorRaceGuy Proud Warrior Race]] culture? It all comes back to when the Thu'um was still being used as a weapon. Back then, talking wasn't that much different than fighting, and the warrior who could control and project their voice the most would be more valuable on the battlefield than the one with the strongest sword-arm. In ancient Skyrim, even the [[SpoonyBard bards]] were {{Badass}}!badass!



* Many players agree that the dragons are really more of a nuisance as the game goes on, due their increasing frequency and decreasing difficulty. But the thing is, ''this is exactly what it means to be Dragonborn''. You're a [[OneManArmy one man apocalypse]] whose sole purpose is to kill dragons, of course they'll get annoying. Consider it this way: the mortals are residents, the dragons are unwanted invaders, and the Dragonborn is ''pest control''. Never before has a fictional character been this {{badass}}.

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* Many players agree that the dragons are really more of a nuisance as the game goes on, due their increasing frequency and decreasing difficulty. But the thing is, ''this is exactly what it means to be Dragonborn''. You're a [[OneManArmy one man apocalypse]] whose sole purpose is to kill dragons, of course they'll get annoying. Consider it this way: the mortals are residents, the dragons are unwanted invaders, and the Dragonborn is ''pest control''. Never before has a fictional character been this {{badass}}.badass.



*** You also tend to end civil wars in less than a month. You walk in on a stalemate, and your help decides who wins the war. You are BadAss enough to decide the fate of an entire province with your mere presence.

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*** You also tend to end civil wars in less than a month. You walk in on a stalemate, and your help decides who wins the war. You are BadAss badass enough to decide the fate of an entire province with your mere presence.
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