Follow TV Tropes

Following

History Fridge / SilentHill3

Go To

OR

Is there an issue? Send a MessageReason:
None


* The Mall's map is a lot less helpful than the maps of other locations in the franchise, as it neglects to indicate the placement of public storefronts as "doors". This isn't just an artificial way to complicate Heather's search for access-points: the map she finds is specifically intended to guide ''Mall employees'' around the place. So it shows the "Employee Only" routes through the shopping center's back hallways, but leaves off the storefronts which janitors and the like aren't supposed to come barging through during business hours, lest they spoil the ambience for the customers.

to:

* The Mall's map is a lot less helpful than the maps of other locations in the franchise, as it neglects to indicate the placement of public storefronts as "doors". This isn't just an artificial way to complicate Heather's search for access-points: the map she finds is specifically intended to guide ''Mall employees'' around the place. So it shows the "Employee Only" routes through the shopping center's back hallways, but deliberately leaves off the storefronts which janitors and the like aren't supposed to come barging through during business hours, lest they spoil the ambience for the customers.
Is there an issue? Send a MessageReason:
None


* The Mall's map is a lot less helpful than the maps of other locations in the franchise, as it neglects to indicate the placement of public storefronts as "doors". This isn't just an artificial way to complicate Heather's search for access-points: the map she finds is specifically for ''Mall employees'' to use, so it shows all the "Employee Only" routes through the shopping center's back hallways, but leaves off the storefronts which janitors and the like aren't actually supposed to come barging through during business hours, when they'd spoil the ambience for the customers.

to:

* The Mall's map is a lot less helpful than the maps of other locations in the franchise, as it neglects to indicate the placement of public storefronts as "doors". This isn't just an artificial way to complicate Heather's search for access-points: the map she finds is specifically for intended to guide ''Mall employees'' to use, so around the place. So it shows all the "Employee Only" routes through the shopping center's back hallways, but leaves off the storefronts which janitors and the like aren't actually supposed to come barging through during business hours, when they'd lest they spoil the ambience for the customers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Mall's map is a lot less helpful than the maps of other locations in the franchise, as it neglects to indicate the placement of public storefronts as "doors". This isn't just an artificial way to complicate Heather's search for access-points: the map she finds is specifically for ''Mall employees'' to use, so it shows all the "Employee Only" routes through the shopping center's back hallways, but leaves off the storefronts which janitors and the like aren't actually supposed to come barging through during business hours, when they'd spoil the ambience for the customers.
Is there an issue? Send a MessageReason:
None


* [[ThroughTheEyesOfMadness "Monsters? They look like monsters to you?"]] Vincent says he was joking... but was he? Let's look at the game's point system. Racking up points eventually leads to the bad ending, in which Heather embraces Alessa and the path of darkness. Forgiving the woman in the confessional nets a huge quantity of points, symbolizing how Heather is taking on the responsibilities of St. Alessa, including forgiveness of sins. Killing monsters also earns points, and Alessa has decades of rage built up. An end-game reveal that the "monsters" Heather killed throughout the game were actually people would have been perfectly consistent with the bad ending. She's not just possessed, she's carried out by far the single greatest killing spree in history.

to:

* [[ThroughTheEyesOfMadness "Monsters? They look looked like monsters to you?"]] Vincent says he was joking... but was he? Let's look at the game's point system. Racking up points eventually leads to the bad ending, in which Heather embraces Alessa and the path of darkness. Forgiving the woman in the confessional nets a huge quantity of points, symbolizing how Heather is taking on the responsibilities of St. Alessa, including forgiveness of sins. Killing monsters also earns points, and Alessa has decades of rage built up. An end-game reveal that the "monsters" Heather killed throughout the game were actually people would have been perfectly consistent with the bad ending. She's not just possessed, she's carried out by far the single greatest killing spree in history.
Is there an issue? Send a MessageReason:
None



to:

* Vincent joking about the monsters possibly being people isn't just a scare to the player and Heather. By making Heather doubt herself, he also makes the player rethink about attacking the monsters in-game. With the fear that Heather's been attacking people this entire time, the player might attempt to avoid the monsters instead, reducing by far the chances of getting the "Possessed" ending (even if you can't get it on first try). With his sick and twisted humor, Vincent prevents Heather from becoming the very murderous deity that the cult has been worshiping by warning her about going on a killing spree.

Added: 134

Changed: 229

Is there an issue? Send a MessageReason:
Fridge subpages are Spoilers Off pages.


'''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
----



* The Mirror room. Many people think it's a meaningless jump scare, inteded to make the game more frightening. I thought so too at first--it's head-tiltingly bizzarre. But it fits with the overall theme of identity. Heather is a teenager, and moreover, [[spoiler: She's the product of three identities: Cheryl, Alessa, and Heather herself.]] At that age, most teens are trying to figure out who their identities are. Heather spends part of the game trying to figure out her true 'identity', and in the end, it's something she hates. Early on, in the bathroom scene after meeting Douglass, Heather says she hates mirrors. Later on she finds the Mirror room, that kills her if she doesn't escape soon enough. And later, a mirror image of herself— [[spoiler: of Alessa,]]—shows up to kill her. Meaningless? I think not. Mirrors, for Heather, seem to represent inner confusion and self hatred.
* If you try to [[spoiler:shoot Claudia]] at the end of the game, this causes [[spoiler:the cult's god to be born, in a non-standard game over]]. At first, this may seem to be just an excuse to not let the players pull an anti-climactic TakeAThirdOption. But then the player remembers that the [[spoiler:cult's god is nourished and matured]] by hatred and other negative emotions. And [[spoiler:attempting to kill Claudia]] would be the ultimate act of hatred.

to:

* The Mirror room. Many people think it's a meaningless jump scare, inteded to make the game more frightening. I thought so too at first--it's head-tiltingly bizzarre. But it fits with the overall theme of identity. Heather is a teenager, and moreover, [[spoiler: She's she's the product of three identities: Cheryl, Alessa, and Heather herself.]] herself. At that age, most teens are trying to figure out who their identities are. Heather spends part of the game trying to figure out her true 'identity', and in the end, it's something she hates. Early on, in the bathroom scene after meeting Douglass, Heather says she hates mirrors. Later on she finds the Mirror room, that kills her if she doesn't escape soon enough. And later, a mirror image of herself— [[spoiler: of Alessa,]]—shows Alessa —shows up to kill her. Meaningless? I think not.her. Mirrors, for Heather, seem to represent inner confusion and self hatred.
* If you try to [[spoiler:shoot Claudia]] shoot Claudia at the end of the game, this causes [[spoiler:the the cult's god to be born, in a non-standard game over]].over. At first, this may seem to be just an excuse to not let the players pull an anti-climactic TakeAThirdOption. But then the player remembers that the [[spoiler:cult's cult's god is nourished and matured]] matured by hatred and other negative emotions. And [[spoiler:attempting attempting to kill Claudia]] Claudia would be the ultimate act of hatred.



* [[ThroughTheEyesOfMadness "Monsters? They look like monsters to you?"]] Vincent says he was joking... but was he? Let's look at the game's point system. Racking up points eventually leads to the bad ending, in which [[spoiler:Heather embraces Alessa and the path of darkness]]. Forgiving the woman in the confessional nets a huge quantity of points, symbolizing how Heather [[spoiler:is taking on the responsibilities of St. Alessa, including forgiveness of sins]]. Killing monsters also earns points, [[spoiler:and Alessa has decades of rage built up]]. An end-game reveal that the "monsters" Heather killed throughout the game were actually people would have been perfectly consistent with the bad ending. She's [[spoiler:not just possessed, she's]] carried out by far the single greatest killing spree in history.

to:

* [[ThroughTheEyesOfMadness "Monsters? They look like monsters to you?"]] Vincent says he was joking... but was he? Let's look at the game's point system. Racking up points eventually leads to the bad ending, in which [[spoiler:Heather Heather embraces Alessa and the path of darkness]]. darkness. Forgiving the woman in the confessional nets a huge quantity of points, symbolizing how Heather [[spoiler:is is taking on the responsibilities of St. Alessa, including forgiveness of sins]]. sins. Killing monsters also earns points, [[spoiler:and and Alessa has decades of rage built up]].up. An end-game reveal that the "monsters" Heather killed throughout the game were actually people would have been perfectly consistent with the bad ending. She's [[spoiler:not not just possessed, she's]] she's carried out by far the single greatest killing spree in history.



** There's a lot to be said for perceptions in Silent Hill, and how subjective reality can be in Silent Hill 3 especially: ''every'' character can be [[AlternativeCharacterInterpretation seen differently]] depending on whose lens you're looking through. [[spoiler: There's an ''awful'' lot of evidence, especially with Claudia's father, that if they aren't ''still'' human, the monsters ''were'' at some point.]]
** Consider also that the monsters have a tendency to attack Heather in ways that center on her sexual organs. If they're actually normal humans, and enemies of the cult, they may be trying to ''help'' her by trying to forcibly abort the child she doesn't know she's carrying, but Heather distorted perception makes her impossible to talk to or reason with... which, being knowledgeable about the cult, they already know, and are willingly going to their deaths to save the world from Saint Alessa's Child. And if they ''are'' the human cultists, they may be doing what the Missionary does in [[spoiler: killing Harry]], abusing Alessa in order to force the cult god to suffer and thus have more sympathy for humanity, maybe even seeing it as a holy ritual to leave "their" mark on the newborn god. Considering the feminine and pregnancy themes, it's a good way to disturb the fear of a teenage mother being judged for being pregnant, and to twist the tendency of people to constantly want to put their hands on a pregnant belly.

to:

** There's a lot to be said for perceptions in Silent Hill, and how subjective reality can be in Silent Hill 3 especially: ''every'' character can be [[AlternativeCharacterInterpretation seen differently]] depending on whose lens you're looking through. [[spoiler: There's an ''awful'' lot of evidence, especially with Claudia's father, that if they aren't ''still'' human, the monsters ''were'' at some point.]]
point.
** Consider also that the monsters have a tendency to attack Heather in ways that center on her sexual organs. If they're actually normal humans, and enemies of the cult, they may be trying to ''help'' her by trying to forcibly abort the child she doesn't know she's carrying, but Heather distorted perception makes her impossible to talk to or reason with... which, being knowledgeable about the cult, they already know, and are willingly going to their deaths to save the world from Saint Alessa's Child. And if they ''are'' the human cultists, they may be doing what the Missionary does in [[spoiler: killing Harry]], Harry, abusing Alessa in order to force the cult god to suffer and thus have more sympathy for humanity, maybe even seeing it as a holy ritual to leave "their" mark on the newborn god. Considering the feminine and pregnancy themes, it's a good way to disturb the fear of a teenage mother being judged for being pregnant, and to twist the tendency of people to constantly want to put their hands on a pregnant belly.



* ArtisticLicenseBiology: In theory, Heather's [[spoiler:aglaophotis]] wouldn't have worked. [[spoiler:Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]
** Well, [[spoiler:considering what happens to Claudia's body after she ingests the god, and what the god was doing to Heather's body while it was inside her, it's probably more logical to conclude that this god grows not within the womb, but the vessel's entire body, or more spiritually, in her soul. Think of it like a parasite that can literally grow out of its host once it's, well, "mature." See also how the god was forced out of Alessa in the first game.]]
*** If one notices how the camera rises in the [[spoiler: fake ending if you take too long or try to attack Claudia, it's implied the gods has torn its way out of Heather's body.]]
** [[spoiler:Aglaophotis isn't an emetic, it's a general-purpose exorcism medicine. So taking it makes you expel whatever "gods" or "demons" are inside you, whichever part of the body they're in.]]

to:

* ArtisticLicenseBiology: In theory, Heather's [[spoiler:aglaophotis]] aglaophotis wouldn't have worked. [[spoiler:Fetuses Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]
out.
** Well, [[spoiler:considering considering what happens to Claudia's body after she ingests the god, and what the god was doing to Heather's body while it was inside her, it's probably more logical to conclude that this god grows not within the womb, but the vessel's entire body, or more spiritually, in her soul. Think of it like a parasite that can literally grow out of its host once it's, well, "mature." See also how the god was forced out of Alessa in the first game.]]
game.
*** If one notices how the camera rises in the [[spoiler: fake ending if you take too long or try to attack Claudia, it's implied the gods has torn its way out of Heather's body.]]
body.
** [[spoiler:Aglaophotis Aglaophotis isn't an emetic, it's a general-purpose exorcism medicine. So taking it makes you expel whatever "gods" or "demons" are inside you, whichever part of the body they're in.]]
Is there an issue? Send a MessageReason:
Renamed trope


* YouFailBiologyForever: In theory, Heather's [[spoiler:aglaophotis]] wouldn't have worked. [[spoiler:Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]

to:

* YouFailBiologyForever: ArtisticLicenseBiology: In theory, Heather's [[spoiler:aglaophotis]] wouldn't have worked. [[spoiler:Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]

Added: 3179

Removed: 3179

Is there an issue? Send a MessageReason:
None


!!FridgeBrilliance
* The voice wishing you a happy birthday doesn't make sense as it never gets the numbers right; but each time he says it, he's correlating not just to Heather's birthdays, but to those as Cheryl in Silent Hill 1, Alessa from Silent Hill 1, or any combination of the three. Indeed, the voice ''never'' equates it to Heather's birthday by itself, and the only mention of Heather's birthday at all is in a note found after the creepy message, in the "gift room".
* The Mirror room. Many people think it's a meaningless jump scare, inteded to make the game more frightening. I thought so too at first--it's head-tiltingly bizzarre. But it fits with the overall theme of identity. Heather is a teenager, and moreover, [[spoiler: She's the product of three identities: Cheryl, Alessa, and Heather herself.]] At that age, most teens are trying to figure out who their identities are. Heather spends part of the game trying to figure out her true 'identity', and in the end, it's something she hates. Early on, in the bathroom scene after meeting Douglass, Heather says she hates mirrors. Later on she finds the Mirror room, that kills her if she doesn't escape soon enough. And later, a mirror image of herself— [[spoiler: of Alessa,]]—shows up to kill her. Meaningless? I think not. Mirrors, for Heather, seem to represent inner confusion and self hatred.
* If you try to [[spoiler:shoot Claudia]] at the end of the game, this causes [[spoiler:the cult's god to be born, in a non-standard game over]]. At first, this may seem to be just an excuse to not let the players pull an anti-climactic TakeAThirdOption. But then the player remembers that the [[spoiler:cult's god is nourished and matured]] by hatred and other negative emotions. And [[spoiler:attempting to kill Claudia]] would be the ultimate act of hatred.
* While the location of the god fetus fails biology, Buddhist monks often teach their students to center their mind to the lower dantian where the navel resides to control their thoughts and emotions. Silent Hill reflects Heather's subconscious thoughts and emotions, so in a way, it would make sense for a supernatural deity to be there.
* Forgiving the confessor in the church nets you a ton of points towards the Possession ending because it shows that Heather is willing to exercise the authority of St. Alessa, but it runs deeper than that. The confession is that of a mother who killed a girl in revenge for murdering her daughter. Every facet of that situation is a reflection of Heather's three selves: the one who kills for revenge is Heather (who is on her way to avenge Harry), the girl killed in revenge is Cheryl (who was inadvertently killed by Alessa when they merged), and the murdered girl is Alessa (the first victim and originator of all this vengeance). When Heather forgives the confessor, she's not just accepting the mantle of the cult's god and thus accepting that she is responsible for ''everything'' that Silent Hill has become since the first game, she's reaching out to someone she sympathizes with because she's felt that pain on every possible level...which is exactly what the cult wants the god within her to understand.




!!FridgeBrilliance
* The voice wishing you a happy birthday doesn't make sense as it never gets the numbers right; but each time he says it, he's correlating not just to Heather's birthdays, but to those as Cheryl in Silent Hill 1, Alessa from Silent Hill 1, or any combination of the three. Indeed, the voice ''never'' equates it to Heather's birthday by itself, and the only mention of Heather's birthday at all is in a note found after the creepy message, in the "gift room".
* The Mirror room. Many people think it's a meaningless jump scare, inteded to make the game more frightening. I thought so too at first--it's head-tiltingly bizzarre. But it fits with the overall theme of identity. Heather is a teenager, and moreover, [[spoiler: She's the product of three identities: Cheryl, Alessa, and Heather herself.]] At that age, most teens are trying to figure out who their identities are. Heather spends part of the game trying to figure out her true 'identity', and in the end, it's something she hates. Early on, in the bathroom scene after meeting Douglass, Heather says she hates mirrors. Later on she finds the Mirror room, that kills her if she doesn't escape soon enough. And later, a mirror image of herself— [[spoiler: of Alessa,]]—shows up to kill her. Meaningless? I think not. Mirrors, for Heather, seem to represent inner confusion and self hatred.
* If you try to [[spoiler:shoot Claudia]] at the end of the game, this causes [[spoiler:the cult's god to be born, in a non-standard game over]]. At first, this may seem to be just an excuse to not let the players pull an anti-climactic TakeAThirdOption. But then the player remembers that the [[spoiler:cult's god is nourished and matured]] by hatred and other negative emotions. And [[spoiler:attempting to kill Claudia]] would be the ultimate act of hatred.
* While the location of the god fetus fails biology, Buddhist monks often teach their students to center their mind to the lower dantian where the navel resides to control their thoughts and emotions. Silent Hill reflects Heather's subconscious thoughts and emotions, so in a way, it would make sense for a supernatural deity to be there.
* Forgiving the confessor in the church nets you a ton of points towards the Possession ending because it shows that Heather is willing to exercise the authority of St. Alessa, but it runs deeper than that. The confession is that of a mother who killed a girl in revenge for murdering her daughter. Every facet of that situation is a reflection of Heather's three selves: the one who kills for revenge is Heather (who is on her way to avenge Harry), the girl killed in revenge is Cheryl (who was inadvertently killed by Alessa when they merged), and the murdered girl is Alessa (the first victim and originator of all this vengeance). When Heather forgives the confessor, she's not just accepting the mantle of the cult's god and thus accepting that she is responsible for ''everything'' that Silent Hill has become since the first game, she's reaching out to someone she sympathizes with because she's felt that pain on every possible level...which is exactly what the cult wants the god within her to understand.

Added: 404

Changed: 189

Is there an issue? Send a MessageReason:
None


*** Given that the SMG is empty when you find it, the reason it didn't work out is clear; it ran out of ammo. And indeed, that's one of the biggest problems with the regular SMG--it runs through its ammo fast, and ammo pickups are few and far between. Still, the fact that the monster(s) the previous owner was fighting withstood at least one full clip of the SMG, doesn't speak well for the situation.






* The voice wishing you a happy birthday doesn't make sense as it never gets the numbers right; but each time he says it, he's correlating not just to Heather's birthdays, but to those as Cheryl in Silent Hill 1, Alessa from Silent Hill 1, or any combination of the three.

to:

* The voice wishing you a happy birthday doesn't make sense as it never gets the numbers right; but each time he says it, he's correlating not just to Heather's birthdays, but to those as Cheryl in Silent Hill 1, Alessa from Silent Hill 1, or any combination of the three. Indeed, the voice ''never'' equates it to Heather's birthday by itself, and the only mention of Heather's birthday at all is in a note found after the creepy message, in the "gift room".



* If you try to [[spoiler:shoot Claudia]] at the end of the game, this causes [[spoiler:the cult's god to be born, in a non-standard game over]]. At first, this may seem to be just an excuse to not let the players pull an anti-climactic TakeAThirdOption . But then the player remembers that the [[spoiler:cult's god is nourished and matured]] by hatred and other negative emotions. And [[spoiler:attempting to kill Claudia]] would be the ultimate act of hatred.

to:

* If you try to [[spoiler:shoot Claudia]] at the end of the game, this causes [[spoiler:the cult's god to be born, in a non-standard game over]]. At first, this may seem to be just an excuse to not let the players pull an anti-climactic TakeAThirdOption .TakeAThirdOption. But then the player remembers that the [[spoiler:cult's god is nourished and matured]] by hatred and other negative emotions. And [[spoiler:attempting to kill Claudia]] would be the ultimate act of hatred.

Added: 4452

Changed: 614

Is there an issue? Send a MessageReason:
Moving from Nightmare Fuel.



to:

** To elaborate: the only other people in the town who see the monsters as well as you are the local insane evil death cult. Who are ''insane.'' One of the cultists, Vincent, [[WhamLine poses the above question]] to Heather. Who's to say your character isn't just as delusional as they are and wandering around killing innocent people who he/she just ''thinks'' are monsters? To everyone else, it could just be a perfectly normal town that happens to attract serial killers -- maybe because the death cult itself is driving people insane. In fact, a couple of the games even hint at this if you know where to look.
*** In the 30-minute movie ''The Making of Silent Hill 3'', one of the creators of the game brought this up and said that there was, in fact, a high possibility that you could be killing people you knew or otherwise innocent bystanders. Sweet Jesus.
*** The sheer number of monsters Heather encounters makes it hard for her to be killing ordinary people all over the city she lives in and the town. If that's the case, she would have to be in another dimension partially, so that police officers couldn't easily shoot her down and end her killing spree. The alternative is worse, though. If Silent Hill is a town of spirits, and people who die there are trapped forever, then you could conceivably be killing the spirits of the people who have died there as you see them in different forms, over and over again, all the way from the time the cult was founded in the 1800's. Consider the town is referred to as the Place of the Silent Spirits in ''Silent Hill 2''. This is confirmed partly by the developers stating that Lisa's soul is still in torment in Silent Hill 3 after what she did in ''Silent Hill 1''. If Lisa is strapped to a rusty ceiling and being tortured by Valtiel for ostensibly ''doing nothing wrong'', who's to say the 'monsters' you encounter aren't the ghosts of ordinary people who have died in the town and are now trapped in the Otherworld thanks to the cult's corruption? They could be anyone - innocent people, criminals, even children...anyone who's died in the town. That would explain why the dead guy James finds in Silent Hill 2 at the beginning saw a demon, while his friend saw something else. It's not a hallucination being pulled out of thin air. What you're seeing is the spirit of someone who has died in the town and is now helpless to control their fate, used as a pawn by the town for its purposes. In other words, it's the worst Purgatory you can possibly imagine.
*** At first, this infamous theory doesn't seem to make sense. If the monsters and demons are actually innocent people, why do they actively attack Heather? Why does Heather actually get hurt in the "real world" if it's all an illusion? An alternative explanation: the monsters could indeed actually be humans, but they're either insane criminals or Claudia's Order minions (who again, are insane). This would mean that the Order has become so powerful that they can openly attack people in the streets (or malls and train stations), ''and no one who happens to be watching can do anything about it''.
*** Unless you look like a monster to them. You are carrying a weapon, there's probably bits of 'monster' blood and... other stuff stuck to your skin and hair and clothes, and you're staring at them. All of this would probably lead to most people trying to attack you and probably kill you.
*** This is further supported by the [[AllThereInTheManual Book of]] [[NoExportForYou Lost]] [[WordOfGod Memories]], which states that the Missionary boss is a transformed cultist.
*** What makes it even worse is the camera switches to first person. Doubled up with the fact he's telling her she enjoys killing the "monsters" and hearing their screams, it seems like he isn't talking to Heather. He's talking to YOU.
*** Just a thing: Vincent's part of an insane cult who worships the monsters as angels. Hence, he probably didn't mean 'They're humans' More 'Our angels look like monsters to you?'
*** He ''does'' follow it up with "Just joking," and he's enough of a {{Troll}} for it to be in-character. Alternately, some of the monsters are figments of Silent Hill and others ''are'' human, and Heather just sees them as monsters due to Alessa's influence. Heather might see Leonard as a monster, for example, because Alessa remembers him as being an abusive 'monster' to Claudia; she might see hospital staff as Nurses because Alessa identifies them with Lisa and/or Kaufmann.
*** While Vincent certainly isn't sane, he never appears to be as unhinged as the other cultists. To him, the church is more like a business. His whole motivation for helping Heather kill God is that it would negatively affect his profits. In addition, he makes a comment not long after asking Heather whether or not everything in town is just part of her delusional mindset, further blurring the line between fantasy and reality. If the monsters truly are the other cultists or innocent people, he's got the best chance of seeing it out of the principal cast (except maybe Douglas).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The voice wishing you a happy birthday doesn't make sense as it never gets the numbers right; but each time he says it, he's correlating not just to Heather's birthdays, but to those as Cheryl in Silent Hill 1, Alessa from Silent Hill 1, or any combination of the three.
Is there an issue? Send a MessageReason:
None


** Evidence against this theory consisting of this line from Douglas at the end of the Mall level: "And that monster...what the hell was that?" Since Douglas doesn't have any personal demons on the same level as Heather, it's most likely meant to strongly imply that he sees the same monsters that Heather does, and that they aren't regular people.
*** Note that while Vincent implies they are not monsters to him, he never says they are human. It could also be that he still sees supernatural entities...angels, or something to the like.

to:

** Evidence against this theory consisting of We should, however, note that we never get ''evidence'' that the monsters are human, at least not fully. Consider this line from Douglas at the end of the Mall level: "And that monster...what the hell was that?" Since Douglas doesn't have any personal demons on the same level as Heather, it's most likely meant to strongly imply that he sees the same monsters that Heather does, and that they aren't regular people.
*** Note that while
people. For all we know, since Vincent implies they are not monsters to him, is in The Order, [[ProtagonistCenteredMorality he never says they are human. It could also be that he still sees supernatural entities...angels, or something to the like.
seeing angels]].



----

to:

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Forgiving the confessor in the church nets you a ton of points towards the Possession ending because it shows that Heather is willing to exercise the authority of St. Alessa, but it runs deeper than that. The confession is that of a mother who killed a girl in revenge for murdering her daughter. Every facet of that situation is a reflection of Heather's three selves: the one who kills for revenge is Heather (who is on her way to avenge Harry), the girl killed in revenge is Cheryl (who was inadvertently killed by Alessa when they merged), and the murdered girl is Alessa (the first victim and originator of all this vengeance). When Heather forgives the confessor, she's not just accepting the mantle of the cult's god and thus accepting that she is responsible for ''everything'' that Silent Hill has become since the first game, she's reaching out to someone she sympathizes with because she's felt that pain on every possible level...which is exactly what the cult wants the god within her to understand.
Is there an issue? Send a MessageReason:
None



to:

*** Note that while Vincent implies they are not monsters to him, he never says they are human. It could also be that he still sees supernatural entities...angels, or something to the like.
Is there an issue? Send a MessageReason:
None



to:

**Evidence against this theory consisting of this line from Douglas at the end of the Mall level: "And that monster...what the hell was that?" Since Douglas doesn't have any personal demons on the same level as Heather, it's most likely meant to strongly imply that he sees the same monsters that Heather does, and that they aren't regular people.
Is there an issue? Send a MessageReason:
None



to:

** Consider also that the monsters have a tendency to attack Heather in ways that center on her sexual organs. If they're actually normal humans, and enemies of the cult, they may be trying to ''help'' her by trying to forcibly abort the child she doesn't know she's carrying, but Heather distorted perception makes her impossible to talk to or reason with... which, being knowledgeable about the cult, they already know, and are willingly going to their deaths to save the world from Saint Alessa's Child. And if they ''are'' the human cultists, they may be doing what the Missionary does in [[spoiler: killing Harry]], abusing Alessa in order to force the cult god to suffer and thus have more sympathy for humanity, maybe even seeing it as a holy ritual to leave "their" mark on the newborn god. Considering the feminine and pregnancy themes, it's a good way to disturb the fear of a teenage mother being judged for being pregnant, and to twist the tendency of people to constantly want to put their hands on a pregnant belly.
Is there an issue? Send a MessageReason:
None


** Well, [[spoiler:considering what happens to Claudia's body after she ingests the god, and what the god was doing to Heather's body while it was inside her, it's probably more logical to conclude that this god grows not within the womb, but the vessel's entire body. Think of it like a parasite that can literally grow out of its host once it's, well, "mature." See also how the god was forced out of Alessa in the first game.]]

to:

** Well, [[spoiler:considering what happens to Claudia's body after she ingests the god, and what the god was doing to Heather's body while it was inside her, it's probably more logical to conclude that this god grows not within the womb, but the vessel's entire body.body, or more spiritually, in her soul. Think of it like a parasite that can literally grow out of its host once it's, well, "mature." See also how the god was forced out of Alessa in the first game.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**In the first game, Alessa was simply doused with the stuff and it was sufficient to expel the demon.
Is there an issue? Send a MessageReason:
None



to:

** There's a lot to be said for perceptions in Silent Hill, and how subjective reality can be in Silent Hill 3 especially: ''every'' character can be [[AlternativeCharacterInterpretation seen differently]] depending on whose lens you're looking through. [[spoiler: There's an ''awful'' lot of evidence, especially with Claudia's father, that if they aren't ''still'' human, the monsters ''were'' at some point.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While the location of the god fetus fails biology, Buddhist monks often teach their students to center their mind to the lower dantian where the navel resides to control their thoughts and emotions. Silent Hill reflects Heather's subconscious thoughts and emotions, so in a way, it would make sense for a supernatural deity to be there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you try to [[spoiler:shoot Claudia]] at the end of the game, this causes [[spoiler:the cult's god to be born, in a non-standard game over]]. At first, this may seem to be just an excuse to not let the players pull an anti-climactic TakeAThirdOption . But then the player remembers that the [[spoiler:cult's god is nourished and matured]] by hatred and other negative emotions. And [[spoiler:attempting to kill Claudia]] would be the ultimate act of hatred.

Added: 795

Changed: 123

Is there an issue? Send a MessageReason:
None



to:

** [[http://fatale-distraction.tumblr.com/post/32505941719/you-know-because-of-the-heavily-psychological Alternatively...]]
--> '''Fatale-distraction''': You know, because of the heavily psychological themes in Silent Hill, the idea that it looks different to each individual... nothing has scared me more in the ENTIRE series than that ONE line from Vincent. That was the moment I went, “[[OhCrap oh, SHIT]].” [[FridgeHorror It calls to mind so many different ideas]]. What does Silent Hill look like to him? What does Silent Hill ACTUALLY look like? What are we actually fighting? What if we’re killing PEOPLE? What if the monsters aren’t real, and [[NiceJobBreakingItHero we’re going around slaughtering real people]]? [[WhatTheHellPlayer Maybe even other people trapped in Silent Hill just like us]]? What if they attack us because WE look like the monsters to them? ''[[WhamLine What if we’re the real monster]]''.
Is there an issue? Send a MessageReason:
None



to:

* [[ThroughTheEyesOfMadness "Monsters? They look like monsters to you?"]] Vincent says he was joking... but was he? Let's look at the game's point system. Racking up points eventually leads to the bad ending, in which [[spoiler:Heather embraces Alessa and the path of darkness]]. Forgiving the woman in the confessional nets a huge quantity of points, symbolizing how Heather [[spoiler:is taking on the responsibilities of St. Alessa, including forgiveness of sins]]. Killing monsters also earns points, [[spoiler:and Alessa has decades of rage built up]]. An end-game reveal that the "monsters" Heather killed throughout the game were actually people would have been perfectly consistent with the bad ending. She's [[spoiler:not just possessed, she's]] carried out by far the single greatest killing spree in history.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!FridgeBrilliance
* The Mirror room. Many people think it's a meaningless jump scare, inteded to make the game more frightening. I thought so too at first--it's head-tiltingly bizzarre. But it fits with the overall theme of identity. Heather is a teenager, and moreover, [[spoiler: She's the product of three identities: Cheryl, Alessa, and Heather herself.]] At that age, most teens are trying to figure out who their identities are. Heather spends part of the game trying to figure out her true 'identity', and in the end, it's something she hates. Early on, in the bathroom scene after meeting Douglass, Heather says she hates mirrors. Later on she finds the Mirror room, that kills her if she doesn't escape soon enough. And later, a mirror image of herself— [[spoiler: of Alessa,]]—shows up to kill her. Meaningless? I think not. Mirrors, for Heather, seem to represent inner confusion and self hatred.
Is there an issue? Send a MessageReason:
None



to:

** Also, clearly the SMG didn't work out too well for its previous owner. Not a good track record for the most powerful weapon in the game.

Added: 465

Changed: 56

Is there an issue? Send a MessageReason:
None



to:

** And, furthermore, why did he or she leave it behind?
** Notice how there's a wheelchair in that hallway. Some handicapped person probably had the gun and was carrying it around in the hospital when a monster attacked and overpowered them, dragging them out of the chair and making them drop the gun. ...actually, wait, that makes it worse--why would a handicapped person carry a submachine gun '''in the middle of a hospital''', and what kind of monster would be powerful enough to resist the damage the gun inflicted?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** If one notices how the camera rises in the [[spoiler: fake ending if you take too long or try to attack Claudia, it's implied the gods has torn its way out of Heather's body.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:Aglaophotis isn't an emetic, it's a general-purpose exorcism medicine. So taking it makes you expel whatever "gods" or "demons" are inside you, whichever part of the body they're in.]]
Is there an issue? Send a MessageReason:
None


* You find the sub-machine gun, strongest gun in the game. Sweet! Time to mow down some enemies! But then you think about where you found it: at the end of a bloody hallway in the hospital basement. It's pointed at the elevator, now broken open and drenched in blood. What was the SMG's previous owner shooting at...?

to:

* You find the sub-machine gun, strongest gun in the game. Sweet! Time to mow down some enemies! But then you think about where you found it: at the end of a bloody hallway in the hospital basement. It's pointed at the elevator, now broken open and drenched in blood. What was the SMG's previous owner shooting at...?at?



* In theory, Heather's [[spoiler:aglaophotis]] wouldn't have worked. [[spoiler:Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]
** Well... [[spoiler:considering what happens to Claudia's body after she ingests the god, and what the god was doing to Heather's body while it was inside her, it's probably more logical to conclude that this god grows not within the womb, but the vessel's entire body. Think of it like a parasite that can literally grow out of its host once it's, well, "mature." See also how the god was forced out of Alessa in the first game.]]

to:

* YouFailBiologyForever: In theory, Heather's [[spoiler:aglaophotis]] wouldn't have worked. [[spoiler:Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]
** Well... Well, [[spoiler:considering what happens to Claudia's body after she ingests the god, and what the god was doing to Heather's body while it was inside her, it's probably more logical to conclude that this god grows not within the womb, but the vessel's entire body. Think of it like a parasite that can literally grow out of its host once it's, well, "mature." See also how the god was forced out of Alessa in the first game.]]

Added: 181

Changed: 689

Is there an issue? Send a MessageReason:
None


* FridgeHorror: You find the sub-machine gun, strongest gun in the game. Sweet! Time to mow down some enemies! But then you think about where you found it: at the end of a bloody hallway in the hospital basement. It's pointed at the elevator, now broken open and drenched in blood. What was the SMG's previous owner shooting at...?
* FridgeLogic: In theory, Heather's [[spoiler:aglaophotis]] wouldn't have worked. [[spoiler:Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]

to:

!!FridgeHorror
* FridgeHorror: You find the sub-machine gun, strongest gun in the game. Sweet! Time to mow down some enemies! But then you think about where you found it: at the end of a bloody hallway in the hospital basement. It's pointed at the elevator, now broken open and drenched in blood. What was the SMG's previous owner shooting at...?
!!FridgeLogic
* FridgeLogic: In theory, Heather's [[spoiler:aglaophotis]] wouldn't have worked. [[spoiler:Fetuses aren't in a girl's stomach, so making yourself vomit wouldn't bring a baby out.]]



--------

to:

------------

Top