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* Going after Ross for revenge is pretty boring compared to John going after Micah for revenge in RDRII, isn’t it? Except... that’s the point. Jack is keeping a low profile because he doesn’t want to draw attention to himself at all when exacting his revenge. His father leaving a massive pile of bodies before reaching Micah drew Edgar Ross to the mountains and connected Micah’s murder to John. This ultimately resulting in John’s death. By not saying his name at all to the Agent, Ross’s wife, and Ross’s brother, Jack left an untraceable trail to him.
** It’s worth noting, Jack doesn’t go around telling people his name like John did in Epilogue of II. Such as John using his real name in the bank note, talking to Sadie in public, and other purchases for his farm, it’s no wonder why Edgar Ross found out where John was. Jack seems to have learned from this and doesn’t make that fatal error his father did.

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* Going after Ross for revenge is pretty boring compared to John going after Micah for revenge in RDRII, isn’t it? Except... that’s the point. Jack is keeping a low profile trying to remain inconspicuous while looking for Ross because he doesn’t want to draw attention to himself at all when exacting his revenge. His father leaving a massive pile of bodies before reaching Micah drew Edgar Ross to the mountains and connected Micah’s murder to John. This John, which ultimately resulting resulted in John’s death. By simply asking around and not saying his name at all to the Agent, Ross’s wife, and Ross’s brother, Jack left an untraceable ensured that there would be no trail to him.connect himself to Ross's death.
** It’s worth noting, Jack doesn’t go around telling people his name like John did in Epilogue the epilogue of II. Such as Since John using gave his real name identity away in the bank note, when talking to Sadie in public, and other making purchases for his farm, it’s no wonder why Edgar Ross found out where John was. Jack seems to have learned from this and doesn’t make that fatal error his father did.
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** In RDR2 we also see that John’s best friend was a Native American and helped him build his house.

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** In RDR2 [=RDR2=] we also see that John’s best friend was a Native American and helped him build his house.
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* In the opening of the game, John looks absolutely pissed while the two ladies in the seats behind him are talking about how the injustices committed against the Native Americans are justified because it allowed them to be converted to Christianity. Given the game's DeliberateValuesDissonance, John's implied disagreement with this idea seems like an out-of-place attempt to make the game's protagonist more likable, until Dutch, the man who raised John, is introduced way later and is shown to have Native American.
** By RDR2 we also see that John’s best friend was a Native American and helped him build his house.

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* In the opening of the game, John looks absolutely pissed while the two ladies in the seats behind him are talking about how the injustices committed against the Native Americans are justified because it allowed them to be converted to Christianity. Given the game's DeliberateValuesDissonance, John's implied disagreement with this idea seems like an out-of-place attempt to make the game's protagonist more likable, until Dutch, the man who raised John, is introduced way later and is shown in the second game to have a Native American.
American (Charles) in his gang and is sympathetic to Native Americans because he views them as fighting against the encroachment of civilization like him.
** By In RDR2 we also see that John’s best friend was a Native American and helped him build his house.
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* Going after Ross for revenge is pretty boring compared to John going after Micah for revenge in RDRII, isn’t it? Except... that’s the point. Jack doesn’t want to draw attention to himself at all when exacting his revenge and keep a low profile. His father leaving a massive pile of bodies before reaching Micah drew Edgar Ross to the mountains and connected Micah’s murder to John. This ultimately resulting in John’s death. By not saying his name at all to the Agent, Ross’s wife, and Ross’s brother, Jack left an untraceable trail to him.

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* Going after Ross for revenge is pretty boring compared to John going after Micah for revenge in RDRII, isn’t it? Except... that’s the point. Jack is keeping a low profile because he doesn’t want to draw attention to himself at all when exacting his revenge and keep a low profile.revenge. His father leaving a massive pile of bodies before reaching Micah drew Edgar Ross to the mountains and connected Micah’s murder to John. This ultimately resulting in John’s death. By not saying his name at all to the Agent, Ross’s wife, and Ross’s brother, Jack left an untraceable trail to him.
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* The three acts of the game echo three significant eras or styles of Western. Act 1 is a Creator/JohnFord adventure, with John helping the basically decent ranchers against basically irredeemable bandits. There's even a colourful Irish-American character like in many Ford films. Act 2 is a SpaghettiWestern inspired by the likes of Creator/SergioLeone and Sergio Corbucci, with a lone gunman caught between [[EvilVersusEvil two evil sides]] in a dirtier, grimmer desert setting in the Mexican-American borderlands. And Act 3 is a mixture of Creator/SamPeckinpah tropes and other TwilightOfTheOldWest elements, a story about gunslingers growing old, the violent ends of revenge featuring the modern "civilization" encroaching on the west.

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* The three acts of the game echo three significant eras or styles of Western. Act 1 is a Creator/JohnFord adventure, with John helping the basically decent ranchers against basically completely irredeemable bandits.bandits on the frontier. There's even a colourful Irish-American character like in many Ford films. Act 2 is a SpaghettiWestern inspired by the likes of Creator/SergioLeone and Sergio Corbucci, with a lone gunman caught between [[EvilVersusEvil two evil sides]] in a dirtier, grimmer desert setting in the Mexican-American borderlands. And Act 3 is a mixture of Creator/SamPeckinpah tropes and other TwilightOfTheOldWest elements, a story about gunslingers growing old, the violent ends of revenge featuring revenge, and the conflict between modern "civilization" encroaching on and the west.ways of the Old West.



* "Jack" is a nickname for "John." Jack is a SonOfAWhore like his father. When Jack inherits player character status, he gets John's Fame and Honor stats because he ''is'' "John Marston".

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* "Jack" is a common nickname for "John." Jack is a SonOfAWhore like his father. When Jack inherits John's player character status, he gets John's Fame and Honor stats because he ''is'' "John Marston".
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* The three acts of the game echo three significant eras or styles of Western. Act 1 is a Creator/JohnFord adventure, with John helping the basically decent ranchers against basically villainous banditry. There's even a colourful Irish-American character like in many Ford films. Act 2 is a SpaghettiWestern inspired by the likes of Creator/SergioLeone and Sergio Corbucci, with a lone gunman caught between [[EvilVersusEvil two evil sides]] in a dirtier, grimmer desert setting in the Mexican-American borderlands. And Act 3 is a mixture of Creator/SamPeckinpah tropes and other TwilightOfTheOldWest elements, a story about gunslingers growing old, the violent ends of revenge featuring the modern "civilization" encroaching on the west.

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* The three acts of the game echo three significant eras or styles of Western. Act 1 is a Creator/JohnFord adventure, with John helping the basically decent ranchers against basically villainous banditry.irredeemable bandits. There's even a colourful Irish-American character like in many Ford films. Act 2 is a SpaghettiWestern inspired by the likes of Creator/SergioLeone and Sergio Corbucci, with a lone gunman caught between [[EvilVersusEvil two evil sides]] in a dirtier, grimmer desert setting in the Mexican-American borderlands. And Act 3 is a mixture of Creator/SamPeckinpah tropes and other TwilightOfTheOldWest elements, a story about gunslingers growing old, the violent ends of revenge featuring the modern "civilization" encroaching on the west.
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** Which plays rather well into Dutch's FatalFlaw of thrillseeking and grandiose plans that really only serve to stoke his ego and vent his virulent hatred for civilization; if he were really looking out for the gang, he'd have let them do BoringButPractical crimes that would let them retire, but instead he gets them into worse trouble because he fancies himself a criminal mastermind.
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* Edgar Ross coming after John after John has settled back into his life at Beecher's Hope seems arbitrary since it comes out of nowhere. However, John kills bandits and cattle rustlers in a few of the ranch missions in close proximity to Beecher's Hope. Ross is able to put two and two together and provide a slim justification for bringing a killer to justice.
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* In the opening of the game, John looks absolutely pissed while the two ladies in the seats behind him are talking about how the injustices committed against the Native Americans are justified because it allowed them to be converted to Christianity. Given the game's DeliberateValuesDissonance, John's implied disagreement with this idea seems like an out-of-place attempt to make the game's protagonist more likable, until Dutch, the man who raised John, is introduced way later and is shown to have Native American .
** By RDR2 we also see that John’s best friend was a Native American and helped him build his house
* Edgar Ross sending the Army against John and killing him could be justified in that John REALLY is too dangerous to be left alive. John is not at all a bad person; he only fights and kills people for a good cause, and in the story he does everything to save his family. When he rode in the gang with Dutch, he thought they did all the things they did for a greater good. So give John a good enough reason to kill people and he will kill, and can kill a lot of people all by himself and more with backup. Keep in mind that John rather casually speaks about the government that is making him do their dirty work to almost everyone he met along the way, making it is no secret that John is trying to save his family. As an example for why this is bad, a common thief gets the idea that he can get John to do some work for him by kidnapping his family, hiding them somewhere and implying that if John kills him they will die. John would be forced to do the work of some common thief, and being John Marston he is a nearly unstoppable killing machine. The only reason he let himself die at the hands of the Army was to save his family by giving them enough time to escape, and he could easily have toppled them if not having to worry about the safety of his family. So John would do anything for his family's safety, and Ross knows that.

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* In the opening of the game, John looks absolutely pissed while the two ladies in the seats behind him are talking about how the injustices committed against the Native Americans are justified because it allowed them to be converted to Christianity. Given the game's DeliberateValuesDissonance, John's implied disagreement with this idea seems like an out-of-place attempt to make the game's protagonist more likable, until Dutch, the man who raised John, is introduced way later and is shown to have Native American .
American.
** By RDR2 we also see that John’s best friend was a Native American and helped him build his house
house.
* Edgar Ross sending the Army against John and killing him could be justified in that John REALLY is too dangerous to be left alive. John is not at all a bad person; he only fights and kills people for a good cause, and in the story he does everything to save his family. When he rode in the gang with Dutch, he thought they did all the things they did for a greater good. So Put another way, give John a good enough reason to kill people and he will kill, and can kill a lot of people all by himself and more with backup. Keep in mind that John rather casually speaks about the government that is making him do their dirty work to almost everyone he met along the way, making it is no secret that John is trying to save his family. As an example for why this is bad, a common thief gets the idea that he can get John to do some work for him by kidnapping his family, hiding them somewhere and implying that if John kills him they will die. John would be forced to do the work of some common thief, and being John Marston he is a nearly unstoppable killing machine. The only reason he let himself die at the hands of the Army was to save his family by giving them enough time to escape, and he could easily have toppled them if not having to worry about the safety of his family. So John would do anything for his family's safety, and Ross knows that.
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** Considering her being young and healthy, her grief over John's death and her dying right after Jack becomes a young adult, it's possibly that Abigail was DrivenToSuicide. Adding another reason to him wanting Ross dead.
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* Going after Ross for revenge is pretty boring compared to John going after Micah for revenge in RDRII, isn’t it? Except... that’s the point. Jack doesn’t want to draw attention to himself at all when exacting his revenge and keeping a low profile, his father leaving a massive pile of bodies before reaching Micah drew Edgar Ross to the mountains and connected Micah’s murder to John- this ultimately resulting in John’s death. By not saying his name at all to the Agent, Ross’s wife, and Ross’s brother, Jack left an untraceable trail to him.
** It’s worth noting, Jack doesn’t go around telling people his name like John did in the Epilogue of II with using his name the bank note, talking to Sadie in public, and other purchases for his farm, it’s no wonder why Edgar Ross found out where John was. Jack seems to have learned from this and doesn’t make that fatal error his father did.

to:

* Going after Ross for revenge is pretty boring compared to John going after Micah for revenge in RDRII, isn’t it? Except... that’s the point. Jack doesn’t want to draw attention to himself at all when exacting his revenge and keeping keep a low profile, his profile. His father leaving a massive pile of bodies before reaching Micah drew Edgar Ross to the mountains and connected Micah’s murder to John- this John. This ultimately resulting in John’s death. By not saying his name at all to the Agent, Ross’s wife, and Ross’s brother, Jack left an untraceable trail to him.
** It’s worth noting, Jack doesn’t go around telling people his name like John did in the Epilogue of II with II. Such as John using his real name in the bank note, talking to Sadie in public, and other purchases for his farm, it’s no wonder why Edgar Ross found out where John was. Jack seems to have learned from this and doesn’t make that fatal error his father did.
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* Killing Edgar's wife and brother nets -50 Honor each. However, killing Edgar nets +100 Honor. The game is telling even a player with maximum honor it's okay to deal some LaserGuidedKarma to Ross, in revenge for Abigail and Uncle.

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* Killing Edgar's wife and brother nets -50 Honor each. However, killing Edgar nets +100 Honor. The game is telling even a player with maximum honor (or alternatively, Jack telling himself) it's okay to deal some LaserGuidedKarma to Ross, in revenge for John, Abigail and Uncle.
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** Although this got a HopeSpot 4 years later with the release of VideoGame/GrandTheftAutoV:Some bookshelves have a copy of a book titled "Red Dead", written by a certain J. Marston. Which would mean that at some point after the playable epilogue, Jack did settle down and write at least one book.]] Hey, you take hope where you can find it...

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** Although this got a HopeSpot 4 years later with the release of VideoGame/GrandTheftAutoV:Some bookshelves have a copy of a book titled "Red Dead", written by a certain J. Marston. Which would mean that at some point after the playable epilogue, [[spoiler: Jack did settle down and write at least one book.]] Hey, you take hope where you can find it...
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Dewicking Not So Different as it is now a disambig.


* The Epilogue is FULL of this, particularly in the conversation with Ms. Ross and the fact that Edgar's NotSoDifferent speech may not have just been empty posturing.

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* The Epilogue is FULL of this, particularly in the conversation with Ms. Ross and the fact that Edgar's NotSoDifferent NotSoDifferentRemark speech may not have just been empty posturing.

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