Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
** If that's the case, then why no 12-year-old dressed like [[{{Halo}} Master Chief]]? [=L4D3=] perhaps?
to:
** If that's the case, then why no 12-year-old dressed like [[{{Halo}} Master Chief]]? [=L4D3=] ''{{Left 4 Dead}} 3'' perhaps?
Changed line(s) 26 (click to see context) from:
** I told a friend about this theory, and he suggested that the characters of [=L4D2=] are archetypes of ''Left4Dead players''. Rochelle is the player who always gives other players health and pills, and generally helps newbies out. Coach is similar - he's the person who rallies the team and gets them motivated to get to the next safehouse. Ellis is TheLoony who sets off car alarms and hordes as often as possible. And Nick is the asshole who mocks and teases other players for screwing up, and tends to make fun of the setting as they play through (the guy who, when a Tank appears, yells "Of course! It couldn't be ''easy'', could it?!"). - Tropers/Randomfanboy
to:
** I told a friend about this theory, and he suggested that the characters of [=L4D2=] ''{{Left 4 Dead}} 2'' are archetypes of ''Left4Dead players''. Rochelle is the player who always gives other players health and pills, and generally helps newbies out. Coach is similar - he's the person who rallies the team and gets them motivated to get to the next safehouse. Ellis is TheLoony who sets off car alarms and hordes as often as possible. And Nick is the asshole who mocks and teases other players for screwing up, and tends to make fun of the setting as they play through (the guy who, when a Tank appears, yells "Of course! It couldn't be ''easy'', could it?!"). - Tropers/Randomfanboy
Changed line(s) 42 (click to see context) from:
* In L4D2, the use of the song "The Saints Will Never Come," which is a version of "The Saints Go Marching In" and can be found in the jukeboxes and in the campaign The Parish, is just brilliant. At first I just thought it was a fun song with some neat SoundtrackDissonance. But then I learned that "The Saints Go Marching In" is often used as a traditional funeral march in New Orleans. This isn't SoundtrackDissonance. It may seem upbeat, but Valve is basically saying "you are on your way to the graveyard" whenever that song plays.
to:
* In L4D2, ''{{Left 4 Dead}} 2'', the use of the song "The Saints Will Never Come," which is a version of "The Saints Go Marching In" and can be found in the jukeboxes and in the campaign The Parish, is just brilliant. At first I just thought it was a fun song with some neat SoundtrackDissonance. But then I learned that "The Saints Go Marching In" is often used as a traditional funeral march in New Orleans. This isn't SoundtrackDissonance. It may seem upbeat, but Valve is basically saying "you are on your way to the graveyard" whenever that song plays.
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
* FridgeHorror here: Louis is a fan of HalfLife, right? As evidenced by his (I think cut) line "Man, I feel like I'm Gordon Freeman!". So the ZombieApocalypse occured before he got a chance to play [[VaporWare Episode Three!]] [[Tropers/{{Gunarao}}
to:
* FridgeHorror here: Louis is a fan of HalfLife, right? As evidenced by his (I think cut) line "Man, I feel like I'm Gordon Freeman!". So the ZombieApocalypse occured before he got a chance to play [[VaporWare Episode Three!]] [[Tropers/{{Gunarao}}[[Tropers/{{Gunarao}}]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* Everybody complains that Rochelle isn't as funny as the other survivors. For a while, I didn't know why this would be, but then I remembered Rochelle's bio. She's a ''reporter''. When was the last time you heard a reporter actually tell a funny joke?
to:
* Everybody complains that Rochelle isn't as funny as the other survivors. For a while, I didn't know why this would be, but then I remembered Rochelle's bio. She's a ''reporter''. When was the last time you heard a reporter actually tell a funny joke?joke?
* FridgeHorror here: Louis is a fan of HalfLife, right? As evidenced by his (I think cut) line "Man, I feel like I'm Gordon Freeman!". So the ZombieApocalypse occured before he got a chance to play [[VaporWare Episode Three!]] [[Tropers/{{Gunarao}}
* FridgeHorror here: Louis is a fan of HalfLife, right? As evidenced by his (I think cut) line "Man, I feel like I'm Gordon Freeman!". So the ZombieApocalypse occured before he got a chance to play [[VaporWare Episode Three!]] [[Tropers/{{Gunarao}}
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Ever wonder why Fallen Survivors have higher HP than other common infected? They're wearing Body Armor.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Goes into double the Fridge Territory if you read The Sacrifice Comic. Infected think they're normal and we're the ones infected. Early infectees thus attack in groups, thinking they're the ones killing zombies. Now the Fallen Survivor isnt an early infectee, he's been fighting the infected this entire time. Turning infected, he is suddenly free, everyone has turned back to normal. But wait, there are four new infected, ones he never saw before. While all of the other "normal" people charge at them, the "infected" are shooting and killing them! If the Fallen Survivor fought Special Infected in his previous life, he'll definately know how dangerous special infected are, which is exactly what we appear to be, brandishing molotovs and guns. No wonder he runs, after all you'd run the minute you hear a tank no?
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Is it set just before the special infected emerged? That would spoil the comedy of the upcoming sequel. "Look, Talahassee is butchering thousands of zombies!" "RAAAWWGHGHAAWWWWHGHHG" "Look, Talahassee is getting ripped in half by a tank!"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** That's the entire point, dude! It's spelled out as much!
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* From the AKA47 page: "FridgeLogic occurs when you realize that, excluding [[RetiredBadass Bill]] and [[CrazyPrepared Louis]], most of the survivors have no firearms experience, let alone knowledge of the names of the weapons that they have been using." Then I looked up which guns are given their real names: M16, M60, AK-47. All of these were used in the Vietnam War; Bill would have instantly recognized them, and likely told the others their names and some stories including them.
to:
* From the AKA47 page: "FridgeLogic occurs when you realize that, excluding [[RetiredBadass Bill]] and [[CrazyPrepared Louis]], most of the survivors have no firearms experience, let alone knowledge of the names of the weapons that they have been using." Then I looked up which guns are given their real names: M16, M60, AK-47. All of these were used in the Vietnam War; Bill would have instantly recognized them, and likely told the others their names and some stories including them.them.
* Everybody complains that Rochelle isn't as funny as the other survivors. For a while, I didn't know why this would be, but then I remembered Rochelle's bio. She's a ''reporter''. When was the last time you heard a reporter actually tell a funny joke?
* Everybody complains that Rochelle isn't as funny as the other survivors. For a while, I didn't know why this would be, but then I remembered Rochelle's bio. She's a ''reporter''. When was the last time you heard a reporter actually tell a funny joke?
Is there an issue? Send a MessageReason:
I fucking hate this keyboard.
Changed line(s) 40 (click to see context) from:
* From the AKA47 page: "FridgeLogic occurs when you realize that, excluding [[RetiredBadass Bill] and [[CrazyPrepared Louis]], most of the survivors have no firearms experience, let alone knowledge of the names of the weapons that they have been using." Then I looked up which guns are given their real names: M16, M60, AK-47. All of these were used in the Vietnam War; Bill would have instantly recognized them, and likely told the others their names and some stories including them.
to:
* From the AKA47 page: "FridgeLogic occurs when you realize that, excluding [[RetiredBadass Bill] Bill]] and [[CrazyPrepared Louis]], most of the survivors have no firearms experience, let alone knowledge of the names of the weapons that they have been using." Then I looked up which guns are given their real names: M16, M60, AK-47. All of these were used in the Vietnam War; Bill would have instantly recognized them, and likely told the others their names and some stories including them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* FridgeHorror. I just remembered that immunity is supposed to be passed down the father's side, and Zoey was forced to kill her father after he was bitten. The scary thing? He ''hadn't turned yet'', and both of them thought he was going to. She killed her father, but she didn't have to.
to:
* FridgeHorror. I just remembered that immunity is supposed to be passed down the father's side, and Zoey was forced to kill her father after he was bitten. The scary thing? He ''hadn't turned yet'', and both of them thought he was going to. She killed her father, but she didn't have to.to.
* From the AKA47 page: "FridgeLogic occurs when you realize that, excluding [[RetiredBadass Bill] and [[CrazyPrepared Louis]], most of the survivors have no firearms experience, let alone knowledge of the names of the weapons that they have been using." Then I looked up which guns are given their real names: M16, M60, AK-47. All of these were used in the Vietnam War; Bill would have instantly recognized them, and likely told the others their names and some stories including them.
* From the AKA47 page: "FridgeLogic occurs when you realize that, excluding [[RetiredBadass Bill] and [[CrazyPrepared Louis]], most of the survivors have no firearms experience, let alone knowledge of the names of the weapons that they have been using." Then I looked up which guns are given their real names: M16, M60, AK-47. All of these were used in the Vietnam War; Bill would have instantly recognized them, and likely told the others their names and some stories including them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* FridgeHorror. I just remembered that immunity is supposed to be passed down the father's side, and Zoey was forced to kill her father after he was bitten. The scary thing? He ''hadn't turned yet'', and both of them thought he was going to. She killed her father, but she didn't have to. Imagine how she'll feel when she realizes.
to:
* FridgeHorror. I just remembered that immunity is supposed to be passed down the father's side, and Zoey was forced to kill her father after he was bitten. The scary thing? He ''hadn't turned yet'', and both of them thought he was going to. She killed her father, but she didn't have to. Imagine how she'll feel when she realizes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FridgeHorror. I just remembered that immunity is supposed to be passed down the father's side, and Zoey was forced to kill her father after he was bitten. The scary thing? He ''hadn't turned yet'', and both of them thought he was going to. She killed her father, but she didn't have to. Imagine how she'll feel when she realizes.
Is there an issue? Send a MessageReason:
Swiss Moment was renamed Late To The Punchline.
Changed line(s) 15 (click to see context) from:
* Why don't the construction zombies in [[BattleInTheRain Hard Rain]] go after the pipe bombs? It seems like a NonSequitur until you realise the zombies are construction workers, they're wearing ear protection. ''They can't hear the pipe bombs.'' Borders on SwissMoment for some. For some reason, they're still aren't attracted to boomer bile thrown by a player but will go after the [[TheComputerIsACheatingBastard stuff puked onto a player]].
to:
* Why don't the construction zombies in [[BattleInTheRain Hard Rain]] go after the pipe bombs? It seems like a NonSequitur until you realise the zombies are construction workers, they're wearing ear protection. ''They can't hear the pipe bombs.'' Borders on SwissMoment LateToThePunchline for some. For some reason, they're still aren't attracted to boomer bile thrown by a player but will go after the [[TheComputerIsACheatingBastard stuff puked onto a player]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** One of the myriad recent health scares (I think it was a resurgence of Swine Flu) had a radio report claiming that it turned the body's immune system against itself, so those with strong immune systems were at more risk- given how screwed up Green Flu already is, they could easily toss this trait in as a way of killing off all the kids.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
to:
* This may be drifting into WMG territory, but I just realized, based on the above realization, that the virus might be spreading through infected WATER. Think about it - what is the first thing CEDA tells people to do? Wash their hands. And what do we see everywhere CEDA goes? Zombie outbreaks. They don't realize it, but they're actually propagating the very disease they're trying to prevent!
Changed line(s) 37 (click to see context) from:
* In L4D2, the use of the song "The Saints Will Never Come," which is a version of "The Saints Go Marching In" and can be found in the jukeboxes and in the campaign The Parish, is just brilliant. At first I just thought it was a fun song with some neat SoundtrackDissonance. But then I learned that "The Saints Go Marching In" is often used as a traditional funeral march in New Orleans. This isn't SoundtrackDissonance. It may seem upbeat, but Valve is basically saying "you are on your way to the graveyard" whenever that song plays.
to:
* In L4D2, the use of the song "The Saints Will Never Come," which is a version of "The Saints Go Marching In" and can be found in the jukeboxes and in the campaign The Parish, is just brilliant. At first I just thought it was a fun song with some neat SoundtrackDissonance. But then I learned that "The Saints Go Marching In" is often used as a traditional funeral march in New Orleans. This isn't SoundtrackDissonance. It may seem upbeat, but Valve is basically saying "you are on your way to the graveyard" whenever that song plays.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Maybe they had nose plugs for some reason?
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
** Wonder if the man has any kids... After all, immunity is passed down the father's side.
to:
** Wonder if the man has any kids... After all, immunity is passed down the father's side.side.
* In L4D2, the use of the song "The Saints Will Never Come," which is a version of "The Saints Go Marching In" and can be found in the jukeboxes and in the campaign The Parish, is just brilliant. At first I just thought it was a fun song with some neat SoundtrackDissonance. But then I learned that "The Saints Go Marching In" is often used as a traditional funeral march in New Orleans. This isn't SoundtrackDissonance. It may seem upbeat, but Valve is basically saying "you are on your way to the graveyard" whenever that song plays.
* In L4D2, the use of the song "The Saints Will Never Come," which is a version of "The Saints Go Marching In" and can be found in the jukeboxes and in the campaign The Parish, is just brilliant. At first I just thought it was a fun song with some neat SoundtrackDissonance. But then I learned that "The Saints Go Marching In" is often used as a traditional funeral march in New Orleans. This isn't SoundtrackDissonance. It may seem upbeat, but Valve is basically saying "you are on your way to the graveyard" whenever that song plays.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* When the survivors of the original game were saved by anybody, it went horribly wrong almost immediately, and even for the second game the helicopter rescue goes badly as well. So why is it Virgil stays with the group not only to get them to the next campaign, but even after that? Because he's a carrier as well, and more likely than not he's the one who infected his wife.
to:
* When the survivors of the original game were saved by anybody, it went horribly wrong almost immediately, and even for the second game the helicopter rescue goes badly as well. So why is it Virgil stays with the group not only to get them to the next campaign, but even after that? Because he's a carrier as well, and more likely than not he's the one who infected his wife.wife.
** Wonder if the man has any kids... After all, immunity is passed down the father's side.
** Wonder if the man has any kids... After all, immunity is passed down the father's side.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* When the survivors of the original game were saved by anybody, it went horribly wrong almost immediately, and even for the second game the helicopter rescue goes badly as well. So why is it Virgil stays with the group not only to get them to the next campaign, but even after that? Because he's a carrier as well, and more likely than not, he's the one who infected his wife.
to:
* When the survivors of the original game were saved by anybody, it went horribly wrong almost immediately, and even for the second game the helicopter rescue goes badly as well. So why is it Virgil stays with the group not only to get them to the next campaign, but even after that? Because he's a carrier as well, and more likely than not, not he's the one who infected his wife.
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
** A lot of what the military seems to do is ''isolating'' the carriers, the problem is that they're given a second class citizen approach when it comes to being rescued, causing many to try and escape. Beside all that, if it helps just think of it from the idea that the guy on the other end of the radio obviously knows for a fact they're carriers, but tells them where to go to get to the chopper, and even tells it to wait for them. If he or his superiors wanted the survivors to die, all they'd have to do is ignore the call for help.
to:
** A lot of what the military seems to do is ''isolating'' the carriers, the problem is that they're given a second class citizen approach when it comes to being rescued, causing many to try and escape. Beside all that, if it helps just think of it from the idea that the guy on the other end of the radio obviously knows for a fact they're carriers, but tells them where to go to get to the chopper, and even tells it to wait for them. If he or his superiors wanted the survivors to die, all they'd have to do is ignore the call for help.help.
*When the survivors of the original game were saved by anybody, it went horribly wrong almost immediately, and even for the second game the helicopter rescue goes badly as well. So why is it Virgil stays with the group not only to get them to the next campaign, but even after that? Because he's a carrier as well, and more likely than not, he's the one who infected his wife.
*When the survivors of the original game were saved by anybody, it went horribly wrong almost immediately, and even for the second game the helicopter rescue goes badly as well. So why is it Virgil stays with the group not only to get them to the next campaign, but even after that? Because he's a carrier as well, and more likely than not, he's the one who infected his wife.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* i recently had some fridge horror. the military wants the original survivors dead so they can not spread the virus farther, right? and the original survivors go to the keys to stay isolated from the military. stay with me here, but what about the survivors in the sequel!? they left with the military at the end of the parish... the same militray that ordinarilly tries to kill survivors. it is made worse when the original survivors in the passing DO NOT WARN THE OTHERS! probably means bad things for the sequel's survivors.
to:
* i recently had some fridge horror. the military wants the original survivors dead so they can not spread the virus farther, right? and the original survivors go to the keys to stay isolated from the military. stay with me here, but what about the survivors in the sequel!? they left with the military at the end of the parish... the same militray that ordinarilly tries to kill survivors. it is made worse when the original survivors in the passing DO NOT WARN THE OTHERS! probably means bad things for the sequel's survivors.survivors.
**A lot of what the military seems to do is ''isolating'' the carriers, the problem is that they're given a second class citizen approach when it comes to being rescued, causing many to try and escape. Beside all that, if it helps just think of it from the idea that the guy on the other end of the radio obviously knows for a fact they're carriers, but tells them where to go to get to the chopper, and even tells it to wait for them. If he or his superiors wanted the survivors to die, all they'd have to do is ignore the call for help.
**A lot of what the military seems to do is ''isolating'' the carriers, the problem is that they're given a second class citizen approach when it comes to being rescued, causing many to try and escape. Beside all that, if it helps just think of it from the idea that the guy on the other end of the radio obviously knows for a fact they're carriers, but tells them where to go to get to the chopper, and even tells it to wait for them. If he or his superiors wanted the survivors to die, all they'd have to do is ignore the call for help.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* i recently had some fridge horror. the military wants the original survivors dead so they can not spread the virus farther, right? and the original survivors go to the keys to stay isolated from the military. stay with me here, but what about the survivors in the sequel!? they left with the military that ordinarilly tries to kill survivors. it is made worse when the original survivors in the passing DO NOT WARN THE OTHERS! probably means bad things for the sequel's survivors.
to:
* i recently had some fridge horror. the military wants the original survivors dead so they can not spread the virus farther, right? and the original survivors go to the keys to stay isolated from the military. stay with me here, but what about the survivors in the sequel!? they left with the military at the end of the parish... the same militray that ordinarilly tries to kill survivors. it is made worse when the original survivors in the passing DO NOT WARN THE OTHERS! probably means bad things for the sequel's survivors.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* Zombieland is Left 4 Dead: The Movie. That is all.
to:
* Zombieland is Left 4 Dead: The Movie. That is all.all.
*i recently had some fridge horror. the military wants the original survivors dead so they can not spread the virus farther, right? and the original survivors go to the keys to stay isolated from the military. stay with me here, but what about the survivors in the sequel!? they left with the military that ordinarilly tries to kill survivors. it is made worse when the original survivors in the passing DO NOT WARN THE OTHERS! probably means bad things for the sequel's survivors.
*i recently had some fridge horror. the military wants the original survivors dead so they can not spread the virus farther, right? and the original survivors go to the keys to stay isolated from the military. stay with me here, but what about the survivors in the sequel!? they left with the military that ordinarilly tries to kill survivors. it is made worse when the original survivors in the passing DO NOT WARN THE OTHERS! probably means bad things for the sequel's survivors.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
***Okay, so instead of being eaten, the kids were all beaten to death by the infected adults.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The devs mentioned that was due to the pipes and bile bombs using the same programming, meaning one ignores both or neither, and yes it was an oversight.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* This troper just realised that Zombieland is Left 4 Dead: The Movie.
to:
* This troper just realised that Zombieland is Left 4 Dead: The Movie.Movie. That is all.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* Something I just realized, is that, even though the source material shows Mercy Hospital as being the source of the infection, it might not actually be, with the same types of mutations, etc in place simultaneously in Pennsylvania, Georgia and New Orleans. That's over 500 miles of area to cover. Now, consider that something like Rabies takes a while to gestate, and also take in the fact that this particular version also seems to have been something transmitted by fluids, and what do you get? A supervirus that acts like a cold, gestates and THEN rips the population apart nearly simultaneously. This also has the affect of the carriers being "dealt with" even colder, as this now means that CEDA couldn't have prevented the outbreaks, even if they had wanted to.
to:
* Something I just realized, is that, even though the source material shows Mercy Hospital as being the source of the infection, it might not actually be, with the same types of mutations, etc in place simultaneously in Pennsylvania, Georgia and New Orleans. That's over 500 miles of area to cover. Now, consider that something like Rabies takes a while to gestate, and also take in the fact that this particular version also seems to have been something transmitted by fluids, and what do you get? A supervirus that acts like a cold, gestates and THEN rips the population apart nearly simultaneously. This also has the affect of the carriers being "dealt with" even colder, as this now means that CEDA couldn't have prevented the outbreaks, even if they had wanted to.to.
*This troper just realised that Zombieland is Left 4 Dead: The Movie.
*This troper just realised that Zombieland is Left 4 Dead: The Movie.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
** Children died from the infection. If you ever get a chance, stay around normal infected without alerting them. They will act like they were ill, start vomiting and eventualy lay down and die. Perhaps the Infection was too much for childs body to handle and they died. Which would also explain why we don't have any pets running aroudn tryign to bite you.
to:
** Children died from the infection. If you ever get a chance, stay around normal infected without alerting them. They will act like they were ill, start vomiting and eventualy eventually lay down and die. Perhaps the Infection was too much for childs body to handle and they died. Which would also explain why we don't have any pets running aroudn tryign around trying to bite you.you.
*** Kids usually have ''stronger'' immune systems than adults, making it ''more'' likely for them to survive. Let's just go with the idea that the zombies outpace kids, and/or the fact that kids often have trouble taking care of themselves in a normal world, much less one with zombies. As for the pets; they fled, are outright killed by the virus, or zombies ate 'em.
*** Kids usually have ''stronger'' immune systems than adults, making it ''more'' likely for them to survive. Let's just go with the idea that the zombies outpace kids, and/or the fact that kids often have trouble taking care of themselves in a normal world, much less one with zombies. As for the pets; they fled, are outright killed by the virus, or zombies ate 'em.
Is there an issue? Send a MessageReason:
Huh. Weird. I\'ll come back and move the deleted stuff to the right pages later.
Changed line(s) 1 (click to see context) from:
FridgeBrilliance:
to:
This is a personal moment for the viewer, so every example is signed by the contributor. If you start off with "ThisTroper", really, you have no excuse. We're going to hit you on the head.
This revelation can come from anywhere, even from this very page.
Also, this page is of a generally positive nature, and a Fridge Brilliance does not have to be Word Of God. In fact, it usually isn't, and the viewer might be putting more thought into it than the creator ever did. This is not a place for personal commentary on another's remark or arguing without adding a Fridge Brilliance comment of your own.
[[AC:[[{{Fridge/VideoGames}} Click here]] to return to the video game FridgeBrilliance page.]]
----
Changed line(s) 7,20 (click to see context) from:
FridgeHorror:
* An in-game example is during the Swamp Fever campaign when Ellis and Rochelle have a little conversation.
-->'''Ellis:''' If you ask me, these swamp people have it all figured out. No cops, no rules...
-->'''Rochelle:''' No indoor plumbing.
-->'''Ellis:''' They figured out how to stop going to the bathroom? That's AMAZING. Ohhhhh. No, wait. Oh, I just got that. Shit, that's gross as hell.
* In The Passing campaign, keep in mind it takes place in a sewer:
-->'''Ellis:'''Hey guys! I found a candy bar! Oh, false alarm.
* After all they went through, getting tossed into a military prison for being carriers and barely escaping with their lives, they still send Ellis, Rochelle, Coach, and Nick on their merry way to the exact same fate with the closest thing to a warning being "We're through with the military."
** That's not really Fridge Horror. They were trying to get the Jimmy Gibbs Jr. Stock Car; the originals probably didn't know that eventually they would find a highway crowded with cars. Besides, the new survivors state that they want to get to New Orleans; there probably aren't any military evacs that take them to New Orleans, so the originals probably knew they wouldn't have any military run-ins until they reached the ruined New Orleans.
FridgeLogic:
* The explanation behind the crescendo events is that zombies are attracted to loud noises and lights. Apparently fire, the Survivors' shouting, muzzle flashes, gunshots, and ''explosions'' all don't count.
** The infected are attracted to high-pitched noises ''not'' loud ones, and they do react to gunfire in the area (usually by charging straight at the one firing).
to:
** If that's the case, then why no 12-year-old dressed like [[{{Halo}} Master Chief]]? [=L4D3=] perhaps?
*** How about this mythical "Chicago Ted" that claims to be the greatest Zombie-Killer of them all but lacks the proof?
** I told a friend about this theory, and he suggested that the characters of [=L4D2=] are archetypes of ''Left4Dead players''. Rochelle is the player who always gives other players health and pills, and generally helps newbies out. Coach is similar - he's the person who rallies the team and gets them motivated to get to the next safehouse. Ellis is TheLoony who sets off car alarms and hordes as often as possible. And Nick is the asshole who mocks and teases other players for screwing up, and tends to make fun of the setting as they play through (the guy who, when a Tank appears, yells "Of course! It couldn't be ''easy'', could it?!"). - Tropers/Randomfanboy
* A moment of FridgeBrilliance had while playing Left4Dead 2, but that applies to nearly all zombie games (and movies). There are no children seen in the zombie apocalypse, and there's often no explanation as to why. Think about it though. Zombies [[ImAHumanitarian eat human flesh,]] zombie adults have, for a long time in fiction now, been moving faster than a child could run. Add to that the fact that children would be more likely to curl into a frightened ball at the sight of zombies, and suddenly we know exactly where [[{{Squick}} all the children have gone.]]
** That is not fridge brilliance, that's FridgeHorror! Seriously, that is scary, I strongly suggest you move it to the Fridge Horror page. It is even scarrier than anything on ''that'' page! Holy crap!
** Not quite. Left 4 Dead zombies are not "zombies" so much as humans infected with a
-->'''Ellis:'''
** Children died from the infection. If you ever get a chance, stay around normal infected without alerting them. They will act like they were ill, start vomiting and eventualy lay down and die. Perhaps the Infection was too much for childs body to handle and they died. Which would also explain why we don't have
-->'''Rochelle:''' No indoor plumbing.
-->'''Ellis:''' They figured out how
* Something I just realized, is that, even though the
* In The Passing campaign, keep in mind it
-->'''Ellis:'''Hey guys! I found a candy bar! Oh, false alarm.
* After all they went through, getting tossed into a military prison for being
** That's not really Fridge Horror. They were trying to get the Jimmy Gibbs Jr. Stock Car; the originals probably didn't know
FridgeLogic:
* The explanation behind the crescendo events is that zombies are attracted to loud noises and lights. Apparently fire, the Survivors' shouting, muzzle flashes, gunshots, and ''explosions'' all don't count.
** The infected are attracted to high-pitched noises ''not'' loud ones, and they do react to gunfire in the area (usually by charging straight at the one firing).