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* Another bit of FridgeHorror comes from Anchor 9, considering that there was no UNSC fleet in the area at the time to defend it it was probably wiped out immediately after the Covenant fleet arrived.

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** Also, a minor one that was likely unintentional: Noble ''Six'' is the ''SixthRanger'' in the group. Granted, that one's easier to notice, but still.
* Almost certainly unintentional: it's become sort of [[MemeticMutation a meme]] that Kat is horrible at driving. In real life, cats don't have very good vision, even being colour-blind, which is the kind of condition that would negatively affect a driver. (I know that the creators obviously didn't ''plan'' to have Kat be an awful driver, but still, it's a pretty funny thing to notice.)



*** Not really. The Master Vhief threatening the Arbiter has more to do with the fact that an Elite was coming up from behind a group of Marines while cloaked, which in his experience is a bad thing. At the time, there was no way for John to know that the Arbiter was the one who lead the assault on Reach; he probably didn't even know about the Schism in the first place. His prior contact with him consisted of dangling in the air with him in front of the Gravemind, after all.

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*** Not really. The Master Vhief Chief threatening the Arbiter has more to do with the fact that an Elite was coming up from behind a group of Marines while cloaked, which in his experience is a bad thing. At the time, there was no way for John to know that the Arbiter was the one who lead the assault on Reach; he probably didn't even know about the Schism in the first place. His prior contact with him consisted of dangling in the air with him in front of the Gravemind, after all.
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** Or not. S-IIIs actually grow stronger over time as they adapt to the augmentations. They're used as suicide troops not because they have a limited shelf life, but because that was the whole point of the program: to trade lives for time.
** That, and only the Spartan-IIIs of Gamma Company undergo mental degeneration. Jun, having an A in his serial number (A266) is from Alpha Company, and therefore not at risk for that.

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** Or not. S-IIIs [=S-IIIs=] actually grow stronger over time as they adapt to the augmentations. They're used as suicide troops not because they have a limited shelf life, but because that was the whole point of the program: to trade lives for time.
** That, and only the Spartan-IIIs [=Spartan-IIIs=] of Gamma Company undergo mental degeneration. Jun, having an A in his serial number (A266) is from Alpha Company, and therefore not at risk for that.
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*** [[http://blip.tv/tfs-lets-play/tfs-plays-reach-lone-wolf-5312828 4 players, and it still stays there]].
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** This troper went to check his Lone Wolf stats on Halo Waypoint and was surprised to find no deaths were recorded. Then I remembered that Spartans never die...
Camacan MOD

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Nakama was renamed True Companions.


*** [[ItGotWorse It's worse than you think]]: [[spoiler: Most (but not all) of the Master Chief's fellow [=SPARTAN-II=]'s were killed on Reach. The [=SPARTAN=]s were a definite {{Nakama}}. The Master Chief's six is being watched by the being who killed his family.]]

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*** [[ItGotWorse It's worse than you think]]: [[spoiler: Most (but not all) of the Master Chief's fellow [=SPARTAN-II=]'s were killed on Reach. The [=SPARTAN=]s were a definite {{Nakama}}.definitely TrueCompanions. The Master Chief's six is being watched by the being who killed his family.]]
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*** Not really. The Master Vhief threatening the Arbiter has more to do with the fact that an Elite was coming up from behind a group of Marines while cloaked, which in his experience is a bad thing. At the time, there was no way for John to know that the Arbiter was the one who lead the assault on Reach; he probably didn't even know about the Schism in the first place. His prior contact with him consisted of dangling in the air with him in front of the Gravemind, after all.
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** Also, why does your visor crack on the final level only? Your suit, which served you throughout the entire Reach campaign (and presumably beforehand), has accumulated too much damage, and is finally starting to fail.
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* Fairly obvious one- the meta-reason for Noble Six and Master Chief to be the only two "hyper-lethal" Spartans is because they are the only two we, the players control. They're hyper-lethal because ''we're'' hyper-lethal.

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* Fairly obvious one- the meta-reason for Noble Six and Master Chief to be the only two "hyper-lethal" Spartans is because they are the only two we, the players control. They're hyper-lethal because ''we're'' hyper-lethal.hyper-lethal.
**So... They're just ''that'' damn good because ''we're'' just ''that'' damn good?... I now feel like a complete, utter, and irrevokable {{Badass}}.
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Reverting a vandal\'s edit.


** ...Except for [[spoiler: Kat]].

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** ...Except for [[spoiler: Kat]].[[UnfortunateImplications Kat]]]].
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** ...Except for [[spoiler: [[UnfortunateImplications Kat]]]].

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** ...Except for [[spoiler: [[UnfortunateImplications Kat]]]].Kat]].
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** That, and only the Spartan-IIIs of Gamma Company undergo mental degeneration. Jun, having an A in his serial number (A266) is from Alpha Company, and therefore not at risk for that.

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** That, and only the Spartan-IIIs of Gamma Company undergo mental degeneration. Jun, having an A in his serial number (A266) is from Alpha Company, and therefore not at risk for that.that.
* Fairly obvious one- the meta-reason for Noble Six and Master Chief to be the only two "hyper-lethal" Spartans is because they are the only two we, the players control. They're hyper-lethal because ''we're'' hyper-lethal.
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** Or not. S-IIIs actually grow stronger over time as they adapt to the augmentations. They're used as suicide troops not because they have a limited shelf life, but because that was the whole point of the program: to trade lives for time.

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** Or not. S-IIIs actually grow stronger over time as they adapt to the augmentations. They're used as suicide troops not because they have a limited shelf life, but because that was the whole point of the program: to trade lives for time.time.
** That, and only the Spartan-IIIs of Gamma Company undergo mental degeneration. Jun, having an A in his serial number (A266) is from Alpha Company, and therefore not at risk for that.

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* This actually counts for the ''entire series''. It's strongly implied Master Chief and Noble Six have the same skill set and ability. What's the difference between them? '''[[{{Halo 3}} LUCK.]]'''



* "There'll Be Another Time..." The last line is a reference to the fact that you, the player, get another chance to finish the mission that Six started as Master Chief.



* FridgeBrilliance: This actually counts for the ''entire series''. It's strongly implied Master Chief and Noble Six have the same skill set and ability. What's the difference between them? '''[[{{Halo 3}} LUCK.]]'''
** "There'll Be Another Time..." The last line is a reference to the fact that you, the player, get another chance to finish the mission that Six started as Master Chief.
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* The only survivor from Noble Team is [[spoiler:Jun]]. All Spartan-III's become mentally deranged in some way over time, which decreases their effectiveness until they die, which is why they are used as disposable suicide troops. He is the only one with a derangement that does not hamper his effectiveness. His derangement involves sinking further and further into the ColdSniper trope.

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* The only survivor from Noble Team is [[spoiler:Jun]]. All Spartan-III's become mentally deranged in some way over time, which decreases their effectiveness until they die, which is why they are used as disposable suicide troops. He is the only one with a derangement that does not hamper his effectiveness. His derangement involves sinking further and further into the ColdSniper trope.trope.
** Or not. S-IIIs actually grow stronger over time as they adapt to the augmentations. They're used as suicide troops not because they have a limited shelf life, but because that was the whole point of the program: to trade lives for time.
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**** It helps to know that [[spoiler: Thel 'Vadamee]] was deceived by the Prophets into a Holy War. When he realized that what he was doing was wrong, he did a pretty quick HeelFaceTurn.

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**** It helps to know that [[spoiler: Thel 'Vadamee]] was deceived by the Prophets into a Holy War. When he realized that what he was doing was wrong, he did a pretty quick HeelFaceTurn.HeelFaceTurn.
* The only survivor from Noble Team is [[spoiler:Jun]]. All Spartan-III's become mentally deranged in some way over time, which decreases their effectiveness until they die, which is why they are used as disposable suicide troops. He is the only one with a derangement that does not hamper his effectiveness. His derangement involves sinking further and further into the ColdSniper trope.
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* Why does the Sniper shoulder armor only have three rounds on it? It's so the character can manually insert new rounds into the half-empty clips you take out of the rifle after every couple kills.
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* Why'd the elites suddenly get so much bigger? You're not as tall as Master Chief was.

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* Why'd the elites and [[spoiler: Captain Keyes]] suddenly get so much bigger? You're not as tall as Master Chief was.
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** Or you could count [[http://halo.wikia.com/wiki/Rosenda]], the seventh Noble member who was cut during development.

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** Or you could count [[http://halo.wikia.com/wiki/Rosenda]], com/wiki/Rosenda Rosenda]], the seventh Noble member who was cut during development.
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** Or you could count [[http://halo.wikia.com/wiki/Rosenda]], the seventh Noble member who was cut during development.
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Wrong page to post it on.


**** It helps to know that [[spoiler: Thel 'Vadamee]] was deceived by the Prophets into a Holy War. When he realized that what he was doing was wrong, he did a pretty quick HeelFaceTurn.
* How the hell did all those Covenant sneak up on Noble Team, let alone the rest of Reach's military and defensive networks anyway?

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**** It helps to know that [[spoiler: Thel 'Vadamee]] was deceived by the Prophets into a Holy War. When he realized that what he was doing was wrong, he did a pretty quick HeelFaceTurn.
* How the hell did all those Covenant sneak up on Noble Team, let alone the rest of Reach's military and defensive networks anyway?
HeelFaceTurn.
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* Noble 6 is noted to be a "lone wolf;" reckless, going off on his/her own, and being very lethal, having the same rating as [[TheHero Master Chief]]. Of course. That's the typical description of a PlayerCharacter.
* This goes a bit meta in the first cutscene, when Carter tells Noble Six (and, by extension, the player) that s/he's part of a team now, and to leave all that "Lone Wolf" business (i.e. everything we've been doing from the first Halo game onwards) behind.
* The characters are all seen without their helmets on, at some point, except Emile. Emile never takes his helmet off because he doesn't see himself as human, and that skull face is, for all intents and purposes, his face.
* Why'd the elites suddenly get so much bigger? You're not as tall as Master Chief was.
* Jorge being the most "human" SPARTAN makes a lot of sense, seeing as SPARTAN-[=IIs=] undergo biological enhancements, while SPARTAN-[=IIIs=] take a cocktail of drugs to catalyze the enhancements. Sure it makes them easier to produce, but, well, mentally, taking all the drugs...
** Also, the Spartan-II's motivation for becoming Spartans was that they would protect humanity; the Spartan-III's was that they would exterminate the Covenant.


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* FridgeHorror: Try playing ''Halo 3'' after the realization that the leader of the forces that killed you, your teammates, and all those civilians on Exodus, not to mention the whole planet, is [[spoiler:the Arbiter, Thel 'Vadamee]].
** It does explain [[spoiler: the Chief suddenly threatening the Arbiter upon being unlocked]] at the start of Halo 3; who would want [[spoiler: the Butcher of Reach]] watching their six?
*** [[ItGotWorse It's worse than you think]]: [[spoiler: Most (but not all) of the Master Chief's fellow [=SPARTAN-II=]'s were killed on Reach. The [=SPARTAN=]s were a definite {{Nakama}}. The Master Chief's six is being watched by the being who killed his family.]]
**** It helps to know that [[spoiler: Thel 'Vadamee]] was deceived by the Prophets into a Holy War. When he realized that what he was doing was wrong, he did a pretty quick HeelFaceTurn.
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** Noble Six is also technically the seventh member of Noble Team, if you included Thom as the original Noble Six.

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** Noble Six is also technically the seventh member of Noble Team, if you included Thom as the original Noble Six.Six.
* How the hell did all those Covenant sneak up on Noble Team, let alone the rest of Reach's military and defensive networks anyway?
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** Noble Six is also technically the seventh member of Noble Team, including Thom as the original Noble Six.

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** Noble Six is also technically the seventh member of Noble Team, including if you included Thom as the original Noble Six.
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* Here's one involving [[ArcNumber Arc Numbers]]. Six is the number just before seven, and Noble Six is the Spartan we play as just before Master Chief (whose call sign ends with 7).

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* Here's one involving [[ArcNumber Arc Numbers]]. Six is the number just before seven, and Noble Six is the Spartan we play as just before Master Chief (whose call sign ends with 7).7).
** Noble Six is also technically the seventh member of Noble Team, including Thom as the original Noble Six.
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* Here's a couple involving [[ArcNumber Arc Numbers]]. Six is the number just before seven, and Noble Six is the Spartan we play as just before Master Chief (whose call sign ends with 7).

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* Here's a couple one involving [[ArcNumber Arc Numbers]]. Six is the number just before seven, and Noble Six is the Spartan we play as just before Master Chief (whose call sign ends with 7).
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** "There'll Be Another Time..." The last line is a reference to the fact that you, the player, get another chance to finish the mission that Six started as Master Chief.

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** "There'll Be Another Time..." The last line is a reference to the fact that you, the player, get another chance to finish the mission that Six started as Master Chief.Chief.
* Here's a couple involving [[ArcNumber Arc Numbers]]. Six is the number just before seven, and Noble Six is the Spartan we play as just before Master Chief (whose call sign ends with 7).
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* "There'll Be Another Time..." The last line is a reference to the fact that you, the player, get another chance to finish the mission that Six started as Master Chief.

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* ** "There'll Be Another Time..." The last line is a reference to the fact that you, the player, get another chance to finish the mission that Six started as Master Chief.
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* FridgeBrilliance: This actually counts for the ''entire series''. It's strongly implied Master Chief and Noble Six have the same skill set and ability. What's the difference between them? '''[[{{Halo 3}} LUCK.]]'''

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* FridgeBrilliance: This actually counts for the ''entire series''. It's strongly implied Master Chief and Noble Six have the same skill set and ability. What's the difference between them? '''[[{{Halo 3}} LUCK.]]''']]'''
* "There'll Be Another Time..." The last line is a reference to the fact that you, the player, get another chance to finish the mission that Six started as Master Chief.
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** [[MyFriendsAndZoidberg And]] [[spoiler: [[MyFriendsAndZoidberg Jun.]]]]

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** [[MyFriendsAndZoidberg And]] [[spoiler: [[MyFriendsAndZoidberg Jun.]]]]]]]]
* FridgeBrilliance: This actually counts for the ''entire series''. It's strongly implied Master Chief and Noble Six have the same skill set and ability. What's the difference between them? '''[[{{Halo 3}} LUCK.]]'''

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