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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Ryu didn’t wear shoes from ''II'' to ''V''. While he can certainly afford them, he goes barefoot for comfort.


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* PrefersGoingBarefoot: Ryu didn’t wear shoes from ''II'' to ''V''. While he can certainly afford them, he goes barefoot for comfort.
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[[caption-width-right:349:''[[KamehameHadoken "HADOUKEN!"]]''[[note]]Clockwise from top: [[TheRival Sagat]], [[KickChick Chun-Li]], [[BigBad M.Bison]], [[BigGood Rose]]. [[TheHero Ryu]], [[BrooklynRage Alex]], and [[WhiteHairBlackHeart Urien]]. Center: [[EliteArmy Cammy]]]]

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[[caption-width-right:349:''[[KamehameHadoken "HADOUKEN!"]]''[[note]]Clockwise "HADOKEN!"]]''[[note]]Clockwise from top: [[TheRival Sagat]], [[KickChick Chun-Li]], [[BigBad M.Bison]], [[BigGood Rose]]. [[TheHero Ryu]], [[BrooklynRage Alex]], and [[WhiteHairBlackHeart Urien]]. Center: [[EliteArmy Cammy]]]]

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* DecompositeCharacter: Akuma and his brother Gouken both started as shout-outs to the fictional character of Sheng Long, who was believed to be Ryu and Ken's master. Akuma appears and defeats Bison, just as Sheng Long was rumored to do. Both inherited moves that Sheng Long was rumored to possess, such as air fireballs, red fireballs, and multi-fireballs. The fake design used in ''Electronic Gaming Monthly'' was even used as a basis for Gouken.

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* DecompositeCharacter: Akuma and his brother Gouken both started as shout-outs to the fictional character of Sheng Long, who was believed to be Ryu and Ken's master. Akuma appears and defeats Bison, just as Sheng Long was rumored to do. Both inherited moves that Sheng Long was rumored to possess, such as air fireballs, red fireballs, and multi-fireballs. The fake design used in ''Electronic Gaming Monthly'' was even used as a basis for Gouken. Interestingly, Sheng Long himself is now considered a distinct character, appearing in the World Tour mode of VideoGame/StreetFighter6.
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** Balrog/M. Bison/Mike/Boxer is inspired by Creator/MikeTyson, especially in his ''VideoGame/StreetFighterII'' portrait art.

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** Balrog/M. Bison/Mike/Boxer is inspired by Creator/MikeTyson, especially in his ''VideoGame/StreetFighterII'' portrait art. His star-shaped hairstyle is based on that of Yoshiyuki Takagi from ''Manga/OsuKarateClub'', who had it as a [[ImportantHaircut sign of status]]. Star-shaped shaves are a recurring thing in Takahashi Kouji's works, and he returned the attention by illustrating Takagi cosplaying as Balrog in ''Karate Club'', along with other references to ''Street Fighter II''.



** Gill from ''VideoGame/StreetFighterIII'' is also inspired by Kars from ''Manga/JoJosBizarreAdventure'', , specifically the ''Manga/JojosBizarreAdventureBattleTendency'' arc.

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** Gill from ''VideoGame/StreetFighterIII'' is also inspired by Kars from ''Manga/JoJosBizarreAdventure'', , specifically the ''Manga/JojosBizarreAdventureBattleTendency'' arc.
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* ContinueCountdown: A Continue Countdown shows up in just about every game in some capacity, usually showing your beaten character off to the side as the clock counts down. The odd one out being [[VideoGame/StreetFighter1 the first game]], which showed a time bomb ticking down. If the player decided not to continue? Boom.
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* ''VideoGame/Street Fighter: Duel''

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* ''VideoGame/Street Fighter: Duel''
''VideoGame/StreetFighterDuel''
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* ''Street Fighter: Duel''

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* ''Street ''VideoGame/Street Fighter: Duel''
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* ExcusePlot: There's plenty of supplementary materials, character endings and AllThereInTheManual information throughout the series, but most of the franchise was very much formatted like the arcade standard. The result is that it took from 1987 to ''2008'' with ''VideoGame/StreetFighterIV'' for story to start being emphasized in any meaningful way that wasn't filled with many a RetCon and a bare minimum for character motivations. And even then, it took extra materials for ''IV'' to expound upon its ideas too. The first dedicated Story mode in ''Street Fighter'' would come post-release with ''VideoGame/StreetFighterV'', and then subsequently be reworked and expounded upon in a different, more exploration-focused manner as World Tour mode in ''VideoGame/StreetFighter6''.
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[[caption-width-right:349:''[[KamehameHadoken "HADOUKEN!"]]''[[note]]Clockwise from top: [[TheRival Sagat]], [[KickChick Chun-Li]], [[BigBad M.Bison]], [[BigGood Rose]]. [[TheHero Ryu]], [[BrooklynRage Alex]], and [[WhiteHairBlackHeart Urien]]. Center: [[SheFu Cammy]]]]

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[[caption-width-right:349:''[[KamehameHadoken "HADOUKEN!"]]''[[note]]Clockwise from top: [[TheRival Sagat]], [[KickChick Chun-Li]], [[BigBad M.Bison]], [[BigGood Rose]]. [[TheHero Ryu]], [[BrooklynRage Alex]], and [[WhiteHairBlackHeart Urien]]. Center: [[SheFu [[EliteArmy Cammy]]]]

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Street Fighter III: 2nd Impact makes your Friendly Rival your Rival Final Boss.


** ''VideoGame/StreetFighterIV'' inverts this slightly, as the player character's Rival Battle comes right before the real BigBad, Seth. ''VideoGame/StreetFighterIII: 2nd Impact'' and ''3rd Strike'' before it followed a similar trajectory with the fights preceding Gill.

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** ''VideoGame/StreetFighterIII: 2nd Impact'' follows this trope if your character has a FriendlyRival, making that rival your character's FinalBoss and making Gill the PreFinalBoss in that instance.
** ''VideoGame/StreetFighterIV'' inverts this slightly, as the player character's Rival Battle comes right before the real BigBad, Seth. ''VideoGame/StreetFighterIII: 2nd Impact'' and ''3rd 3rd Strike'' before it followed a similar trajectory with the fights preceding Gill.

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[[AC: Main Series]]

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[[AC: Main [[AC:Main Series]]



[[AC: Side Games]]

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[[AC: Side [[AC:Side Games]]






* ''[[ComicBook/StreetFighterMalibuComics Street Fighter]]'' (American comics from Malibu)

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* ''[[ComicBook/StreetFighterMalibuComics Street Fighter]]'' ''ComicBook/{{Street Fighter|MalibuComics}}'' (American comics from Malibu)






* ''Street Fighter: Dreams Never End'' (fan novel [[AscendedFanfic authorized by Capcom]])



* ''TabletopGame/StreetFighterTheStorytellingGame'' - [[TabletopRoleplayingGame Tabletop RPG]] that uses Creator/WhiteWolf's Storyteller system.

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* ''TabletopGame/StreetFighterTheStorytellingGame'' - [[TabletopRoleplayingGame Tabletop RPG]] {{Tabletop R|oleplayingGame}}PG that uses Creator/WhiteWolf's Storyteller system.




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* ''Street Fighter: Duel''



* ''VideoGame/{{Cyberbots}}'': A mecha-themed fighting game that's actually a pseudo sequel to ''VideoGame/ArmoredWarriors'', a ''VideoGame/FinalFight''-style [[BeatEmUp beat 'em up]] featuring the same mechas.
* ''VideoGame/{{Darkstalkers}}'': which uses horror-themed characters, such as vampires, yeti, werewolves, succubi, and even FrankensteinsMonster.
* ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/MarvelSuperHeroes'': a couple of Creator/MarvelComics licensed fighting games. The former features characters strictly from Comicbook/XMen (plus Akuma, also as a secret GuestFighter); while the latter includes characters from the whole Franchise/MarvelUniverse, such as Comicbook/SpiderMan, Comicbook/CaptainAmerica, and [[Comicbook/TheIncredibleHulk the Hulk]].
** This led to the inevitable MassiveMultiplayerCrossover (see VideoGame/CapcomVs for full details), which includes ''VideoGame/XMenVsStreetFighter'' (self-explanatory), ''VideoGame/MarvelSuperHeroesVsStreetFighter'' (again, self-explanatory), ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (which now included characters from other Capcom games like [[VideoGame/MegaManClassic Mega Man]] and VideoGame/CaptainCommando), ''VideoGame/MarvelVsCapcom2'' (which introduced even more Capcom characters, including some odd {{original|Generation}} ones like Amingo, the granddaughter of the original Son Son and the pirate Ruby Heart), ''[[Creator/BandaiNamcoEntertainment Bandai]] [[VideoGame/NamcoXCapcom × Capcom]]'' (a genre shift to turn-based strategy RPG), ''Creator/{{Tatsunoko|Production}} [[VideoGame/TatsunokoVsCapcom vs. Capcom]]'' (self-explanatory), ''VideoGame/MarvelVsCapcom3'', ''VideoGame/ProjectXZone'' (a pair of sequels to ''Namco X Capcom'', which brought Creator/{{Sega}} into the mix in the first and Creator/{{Nintendo}} in the second), and ''VideoGame/MarvelVsCapcomInfinite''.
*** The ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' series is an even ''bigger'' MassiveMultiplayerCrossover, featuring characters from two different companies both known for their 2D fighting games. Although, the original ''Capcom vs. SNK'' and its upgraded re-release ''Capcom vs. SNK Pro'' merely consisted of ''Street Fighter'' and ''VideoGame/{{The King of Fighters}}'' characters (with Morrigan from ''Darkstalkers'' and Nakoruru from ''VideoGame/SamuraiShodown''), the sequel ''Capcom vs. SNK 2'' contains a greater range of characters from both companies' fighting game catalog. Later on, Creator/{{SNK}} made their own title, ''VideoGame/SNKVsCapcomSVCChaos''. Unlike the other titles, the roster choices were a bit more unorthodox.

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* ''VideoGame/{{Cyberbots}}'': A mecha-themed fighting game that's actually a pseudo sequel to ''VideoGame/ArmoredWarriors'', a ''VideoGame/FinalFight''-style [[BeatEmUp beat 'em up]] BeatEmUp featuring the same mechas.
* ''VideoGame/{{Darkstalkers}}'': which uses horror-themed characters, such as vampires, yeti, werewolves, succubi, and even FrankensteinsMonster.
FrankensteinsMonster.
* ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/MarvelSuperHeroes'': a couple of Creator/MarvelComics licensed fighting games. The former features characters strictly from Comicbook/XMen (plus Akuma, also as a secret GuestFighter); while the latter includes characters from the whole Franchise/MarvelUniverse, such as Comicbook/SpiderMan, Comicbook/CaptainAmerica, ComicBook/SpiderMan, ComicBook/CaptainAmerica, and [[Comicbook/TheIncredibleHulk [[ComicBook/TheIncredibleHulk the Hulk]].
Hulk]].
** This led to the inevitable MassiveMultiplayerCrossover (see VideoGame/CapcomVs for full details), which includes ''VideoGame/XMenVsStreetFighter'' (self-explanatory), ''VideoGame/MarvelSuperHeroesVsStreetFighter'' (again, self-explanatory), ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (which now included characters from other Capcom games like [[VideoGame/MegaManClassic Mega Man]] VideoGame/{{Mega Man|Classic}} and VideoGame/CaptainCommando), ''VideoGame/MarvelVsCapcom2'' (which introduced even more Capcom characters, including some odd {{original|Generation}} ones like Amingo, the granddaughter of the original Son Son and the pirate Ruby Heart), ''[[Creator/BandaiNamcoEntertainment Bandai]] [[VideoGame/NamcoXCapcom × Capcom]]'' (a genre shift to turn-based strategy RPG), ''Creator/{{Tatsunoko|Production}} [[VideoGame/TatsunokoVsCapcom vs. Capcom]]'' (self-explanatory), ''VideoGame/MarvelVsCapcom3'', ''VideoGame/ProjectXZone'' (a pair of sequels to ''Namco X Capcom'', which brought Creator/{{Sega}} into the mix in the first and Creator/{{Nintendo}} in the second), and ''VideoGame/MarvelVsCapcomInfinite''.
*** The ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' series is an even ''bigger'' MassiveMultiplayerCrossover, featuring characters from two different companies both known for their 2D fighting games. Although, the original ''Capcom vs. SNK'' and its upgraded re-release ''Capcom vs. SNK Pro'' merely consisted of ''Street Fighter'' and ''VideoGame/{{The King of Fighters}}'' ''VideoGame/TheKingOfFighters'' characters (with Morrigan from ''Darkstalkers'' and Nakoruru from ''VideoGame/SamuraiShodown''), the sequel ''Capcom vs. SNK 2'' contains a greater range of characters from both companies' fighting game catalog. Later on, Creator/{{SNK}} made their own title, ''VideoGame/SNKVsCapcomSVCChaos''. Unlike the other titles, the roster choices were a bit more unorthodox.



* ''VideoGame/StreetFighterXMegaMan'' is more of an [[AscendedFanFic ascended]] ''Franchise/MegaMan'' fan game, but nonetheless features a roster of ''Street Fighter'' characters as bosses.

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* ''VideoGame/StreetFighterXMegaMan'' is more of an [[AscendedFanFic ascended]] {{ascended|Fanfic}} ''Franchise/MegaMan'' fan game, but nonetheless features a roster of ''Street Fighter'' characters as bosses.



* DivergentCharacterEvolution: Ryu and Ken used to be identical in almost every aspect gameplay-wise ([[JustifiedTrope justified]] as it was the only way back then to have a pure {{mirror match}}, but from ''Super Street Fighter II'' onward, they both received several changes that made the characters much different from each other (Ryu's refined Hadouken techniques, Ken's different kicks and the Flaming Shoryuken). In ''3rd Strike'', Ken's EX Hurricane Kick hit multiple times and launch the enemy while Ryu's hits once for the normal versions and hits the enemy away while keeping him in place in the EX version (i.e. his Shinku Tatsumaki Senpuukyaku super is downgraded into his EX Tatsu).

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* DivergentCharacterEvolution: Ryu and Ken used to be identical in almost every aspect gameplay-wise ([[JustifiedTrope justified]] ({{justified|Trope}} as it was the only way back then to have a pure {{mirror match}}, but from ''Super Street Fighter II'' onward, they both received several changes that made the characters much different from each other (Ryu's refined Hadouken techniques, Ken's different kicks and the Flaming Shoryuken). In ''3rd Strike'', Ken's EX Hurricane Kick hit multiple times and launch the enemy while Ryu's hits once for the normal versions and hits the enemy away while keeping him in place in the EX version (i.e. his Shinku Tatsumaki Senpuukyaku super is downgraded into his EX Tatsu).



** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") amp up to become "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.

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** Chun-Li's [[SignatureMove signature]] {{signature|Move}} "Hyakuretsukyaku" ("Hundred Rending Legs") amp up to become "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.



** Balrog's "Crazy Buffalo" is a rapid string of his [[SignatureMove signature]] "Dash Punches", usually ending with a big, final punch to sell the power of the move.

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** Balrog's "Crazy Buffalo" is a rapid string of his [[SignatureMove signature]] {{signature|Move}} "Dash Punches", usually ending with a big, final punch to sell the power of the move.
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* AlternateHistory: The Street Fighter canon is nominally set during the 1990's (and early 00's as of ''Street Fighter VI''), but the technology seems all over the place (such as Juri and Rasheed alluding to social media and the former bringing up what's clearly a modern iphone) and the Soviet Union might have outlasted its historical counterpart by a few years considering Zangief's appearances as a Soviet Union representative post-1991 (although it seems to be gone c. 1998).

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* AlternateHistory: The Street Fighter canon is nominally set during the 1990's (and early 00's as of ''Street Fighter VI''), 6''), but the technology seems all over the place (such as Juri and Rasheed alluding to social media and the former bringing up what's clearly a modern iphone) and the Soviet Union might have outlasted its historical counterpart by a few years considering Zangief's appearances as a Soviet Union representative post-1991 (although it seems to be gone c. 1998).
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* VagueAge: An odd case directly tied with the franchise growing to be tremendously popular, and so Capcom applied ComicBookTime after ''II'' to ensure the series' potential longevity onwards. In the original ''II'' release the characters all had clear cut birthdates in their bios, and the game was meant to be set in 1991, as such using Ryu -born in 1964- and Chun-Li -born in 1968- for reference were 27 and 23 years old respectively back then; however, it didn't take long for Capcom to start omitting birthdates for newer characters in following revisions, as soon as the ''Alpha'' series debuted Capcom began to state birthdates as ''19XX''. ''III'' was, for a while before ''6'' came out, the last game in the series chronologically, first released in 1997 it was still assumed to be set in the year of its release, thus Ryu and Chun-Li would be 33 and 29 years old respectively, anyone else introduced, however, were all left up for people to wonder based on their appearance and social life. There was a 11 real-life years gap between the release of ''III'' and ''IV'', in 2008, yet ''IV'' is chronologically set before ''III'', by then a fleeting timeline was in full effect, Capcom no longer mentioned any dates whatsoever, ''IV'' had then-current technology and fashion despite being set before ''III'', it clearly took no place in the real nineties but in a vague ”modern” time period; even Ryu and Chun-Li couldn't have their ages correctly pinpointed anymore since ''IV'' never mentions how many years it is set before "III", so they are anywhere below 33 and 29 but above 27 and 23. Eight years later ''V'' in 2016 was released, and the exact same situation from ''IV'' repeats itself, being set before ''III'' included, but shortly after ''IV''. In 2023, a breakthrough happened, ''6'' is '''finally''' set after ''III'' but by then everything is as vague as it can possibly be, no one can say for certain how old anyone is supposed to be anymore, rough estimates are an option and fans often joke about Ryu and Chun-Li being 59 and 55 in 2023, but for decades at that point Capcom no longer dealt with official ages or dates for any character and setting.
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* ComicBookTime: In the early ''Street Fighter II'' games, the characters were given specific birth dates that coincided with the current ages of the characters at the time and the release dates of the games (i.e. Cammy was born on January 1974 and is said to be 19 in ''Super Street Fighter II'', which came out in 1993). As the years went by, it became obvious that Capcom had to age the characters if they wanted to maintain consistency, so they used vaguer dates in the ''Alpha'' and ''III'' series (i.e. Sakura was born on March [[YearX 197X]] in ''Alpha 2'') before they finally stopped giving out the years of birth in ''IV''.

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* ComicBookTime: In the early ''Street Fighter II'' games, the characters were given specific birth dates that coincided with the current ages of the characters at the time and the release dates of the games (i.e. Cammy was born on January 1974 and is said to be 19 in ''Super Street Fighter II'', which came out in 1993). As the years went by, it became obvious that Capcom had to age the characters if they wanted to maintain consistency, so they used vaguer dates in the ''Alpha'' and ''III'' series (i.e. Sakura was born on March [[YearX 197X]] in ''Alpha 2'') before they finally stopped giving out the years of birth in ''IV''. You can particularly tell when comparing the stated birth years to how characters seem to age: As of ''VideoGame/StreetFighter6'', Dhalsim is portrayed as a wisened old sage (complete with a bone-white beard) while Zangief looks more or less the same he always did, despite both characters being only three years and five months apart according to their last stated birth years.
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* AlternateHistory: The Street Fighter canon is nominally set during the 1990's (and early 00's as of ''Street Fighter VI''), but the technology seems all over the place (such as Juri and Rasheed alluding to social media and the former bringing up what's clearly a modern iphone) and the Soviet Union might have outlasted its historical counterpart by a few years considering Zangief's appearances as a Soviet Union representative post-1991 (although it seems to be gone c. 1998).
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The series not only has multiple games, but some of them are their own series:

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The series not only has multiple games, but some of them are their own series:
series with multiple versions and revisions:
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* ''VideoGame/StreetFighterI'' (the first game; also known as ''Fighting Street'' on the [=TurboGrafx-CD=])
* ''VideoGame/StreetFighterII''
* ''VideoGame/StreetFighterAlpha''
* ''VideoGame/StreetFighterIII''
* ''VideoGame/StreetFighterIV''
* ''VideoGame/StreetFighterV''
* ''VideoGame/StreetFighter6''

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* ''VideoGame/StreetFighterI'' (the first game; also known as ''Fighting Street'' on the [=TurboGrafx-CD=])
(1987)
* ''VideoGame/StreetFighterII''
''VideoGame/StreetFighterII'' (1991-1994)
* ''VideoGame/StreetFighterAlpha''
''VideoGame/StreetFighterAlpha'' trilogy (1995-1998)
* ''VideoGame/StreetFighterIII''
''VideoGame/StreetFighterIII'' (1997-1999)
* ''VideoGame/StreetFighterIV''
''VideoGame/StreetFighterIV'' (2008-2014)
* ''VideoGame/StreetFighterV''
''VideoGame/StreetFighterV'' (2016-2020)
* ''VideoGame/StreetFighter6''
''VideoGame/StreetFighter6'' (2023)



* ''VideoGame/StreetFighterTheMovie'' (technically two different games, an arcade version and a console version)
* ''VideoGame/StreetFighterEX''


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* ''VideoGame/StreetFighterTheMovie'' (1995) (technically two different games, an arcade version and a console version)
* ''VideoGame/StreetFighterEX''

''VideoGame/StreetFighterEX'' trilogy (1996-2000)

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[[AC: Main Series]]



* ''VideoGame/StreetFighterTheMovie'' (technically two different games, an arcade version and a console version)



* ''VideoGame/StreetFighterEX''


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[[AC: Side Games]]
* ''VideoGame/StreetFighterTheMovie'' (technically two different games, an arcade version and a console version)
* ''VideoGame/StreetFighterEX''

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* BarefootSage:
** Dhalsim is a master yogi who's wisened by years of self-mastery and curbing conflict, hence why he goes everywhere barefoot (also because he can freely levitate and teleport, so he doesn't need to ever touch the ground).
** Oro is a 140-year-old hermit and candidate for one of the most powerful fighters in ''Street Fighter'' canon. He tends to keep to his training and meditation, hence his preference for going barefoot.
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** [[AllAmericanFace Guile]], one of ''Street Fighter's'' premier LongRangeFighter{{s}}, is the TropeCodifier of charge inputs. In every appearance, his moveset has always featured his two SignatureAttack{{s}} the Sonic Boom and Flash Kick. Sonic Boom travels incredibly far compared to other projectiles, but also allows Guile to move alongside it, granting him a greater degree of area control. Flash Kick is a powerful anti-air move that covers most of the space above Guile, being great for catching opponents who try to jump over him.

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** [[AllAmericanFace Guile]], one of ''Street Fighter's'' premier LongRangeFighter{{s}}, {{Long Range Fighter}}s, is the TropeCodifier of charge inputs. In every appearance, his moveset has always featured his two SignatureAttack{{s}} {{Signature Attack}}s the Sonic Boom and Flash Kick. Sonic Boom travels incredibly far compared to other projectiles, but also allows Guile to move alongside it, granting him a greater degree of area control. Flash Kick is a powerful anti-air move that covers most of the space above Guile, being great for catching opponents who try to jump over him.



** All of [[WildChild Blanka]]'s RollingAttack{{s}} are performed with charge inputs. The payoff for the charge is an unparalleled range of fast, far-travelling melee attacks that can attack from almost any angle.

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** All of [[WildChild Blanka]]'s RollingAttack{{s}} {{Rolling Attack}}s are performed with charge inputs. The payoff for the charge is an unparalleled range of fast, far-travelling melee attacks that can attack from almost any angle.



** The SeriesMascot [[Characters/StreetFighterRyu Ryu]] finds himself a fan and semi-apprentice in Sakura, a teenage martial arts fan. Sakura's own fighting style is based on studying Ryu's, including copying many of his SignatureMove{{s}}[[note]]The [[KamehameHadoken Hadoken]] and the [[SuperSpecialMove Shinku Hadoken]][[/note]] while putting her own twist on others[[note]][[HurricaneKick Shunpukyaku]] and [[{{Shoryuken}} Shououken]][[/note]]. He himself is very supportive of her pursuits and will spar with her whenever they meet.

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** The SeriesMascot [[Characters/StreetFighterRyu Ryu]] finds himself a fan and semi-apprentice in Sakura, a teenage martial arts fan. Sakura's own fighting style is based on studying Ryu's, including copying many of his SignatureMove{{s}}[[note]]The {{Signature Move}}s[[note]]The [[KamehameHadoken Hadoken]] and the [[SuperSpecialMove Shinku Hadoken]][[/note]] while putting her own twist on others[[note]][[HurricaneKick Shunpukyaku]] and [[{{Shoryuken}} Shououken]][[/note]]. He himself is very supportive of her pursuits and will spar with her whenever they meet.
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* PunchKickLayout: One of the longest-recorded series to use this button layout; the original arcade cabinets for ''VideoGame/StreetFighterI'' only had two buttons per player, so each button was designated as a punch and kick input which could be held to increase the attack's strength. ''VideoGame/StreetFighterII'', thanks to now having a six-button setup, is what popularized the light-medium-heavy selection for punching and kicking, giving fighters more options to work with than the previous game. All three punch attacks generally can be canceled into special moves; this isn't the case with kicks, which on the flip side have more range and knock back than punches.
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** This led to the inevitable MassiveMultiplayerCrossover (see VideoGame/CapcomVs for full details), which includes ''VideoGame/XMenVsStreetFighter'' (self-explanatory), ''VideoGame/MarvelSuperHeroesVsStreetFighter'' (again, self-explanatory), ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (which now included characters from other Capcom games like VideoGame/MegaMan and VideoGame/CaptainCommando), ''VideoGame/MarvelVsCapcom2'' (which introduced even more Capcom characters, including some odd {{original|Generation}} ones like Amingo, the granddaughter of the original Son Son and the pirate Ruby Heart), ''[[Creator/BandaiNamcoEntertainment Bandai]] [[VideoGame/NamcoXCapcom × Capcom]]'' (a genre shift to turn-based strategy RPG), ''Creator/{{Tatsunoko|Production}} [[VideoGame/TatsunokoVsCapcom vs. Capcom]]'' (self-explanatory), ''VideoGame/MarvelVsCapcom3'', ''VideoGame/ProjectXZone'' (a pair of sequels to ''Namco X Capcom'', which brought Creator/{{Sega}} into the mix in the first and Creator/{{Nintendo}} in the second), and ''VideoGame/MarvelVsCapcomInfinite''.

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** This led to the inevitable MassiveMultiplayerCrossover (see VideoGame/CapcomVs for full details), which includes ''VideoGame/XMenVsStreetFighter'' (self-explanatory), ''VideoGame/MarvelSuperHeroesVsStreetFighter'' (again, self-explanatory), ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (which now included characters from other Capcom games like VideoGame/MegaMan [[VideoGame/MegaManClassic Mega Man]] and VideoGame/CaptainCommando), ''VideoGame/MarvelVsCapcom2'' (which introduced even more Capcom characters, including some odd {{original|Generation}} ones like Amingo, the granddaughter of the original Son Son and the pirate Ruby Heart), ''[[Creator/BandaiNamcoEntertainment Bandai]] [[VideoGame/NamcoXCapcom × Capcom]]'' (a genre shift to turn-based strategy RPG), ''Creator/{{Tatsunoko|Production}} [[VideoGame/TatsunokoVsCapcom vs. Capcom]]'' (self-explanatory), ''VideoGame/MarvelVsCapcom3'', ''VideoGame/ProjectXZone'' (a pair of sequels to ''Namco X Capcom'', which brought Creator/{{Sega}} into the mix in the first and Creator/{{Nintendo}} in the second), and ''VideoGame/MarvelVsCapcomInfinite''.
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Formatting and add missing words.


* BreakMeter: Starting with II, each fighter has a stun meter. Most games hide it, but the ''Street Fighter III'' and ''V'' games show the fighters' stun meters. When one becomes full, the affected fighter is stunned and sees CirclingBirdies.

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* BreakMeter: Starting with II, ''II'', each fighter has a stun meter. Most games hide it, but the ''Street Fighter III'' and ''V'' games show the fighters' stun meters. When one becomes full, the affected fighter is stunned and sees CirclingBirdies.CirclingBirdies while stunned.

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Add some tropes related to stun.


* BreakMeter: Starting with II, each fighter has a stun meter. Most games hide it, but the ''Street Fighter III'' and ''V'' games show the fighters' stun meters. When one becomes full, the affected fighter is stunned and sees CirclingBirdies.



%%* CirclingBirdies: And stars and mini-Grim Reapers. They each make their own sound, to boot.

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%%* * CirclingBirdies: And stars and mini-Grim Reapers.When a fighter is stunned, angels, birds, bells, stars, or mini-[[TheGrimReaper Grim Reapers]] will show up around the stunned fighter. They each make their own sound, to boot. Angels are easier to break out of stun, while grim reapers mean that the stunned fighter has the most difficulty to break out of stun.
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Trope spelling fix


* WolveringPublicity

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* WolveringPublicityWolverinePublicity

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** Subverted in ''Street Fighter III 2nd Impact''. Every character that returned from ''New Generation'', excluding Ken, Sean, and Gill, received a new version of their previous theme, but in ''3rd Strike'', everyone except for Alex and Yun & Yang (who kept [[AwesomeMusic/StreetFighter "Jazzy NYC" and "Crowded Street"]] from the past two installments) were given new themes. In fact, Dudley, Makoto, and Ibuki's themes in ''IV'' are based off of their ''3rd Strike'' themes.

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** Subverted {{Subverted}} in ''Street Fighter III 2nd Impact''. Every character that returned from ''New Generation'', excluding Ken, Sean, and Gill, received a new version of their previous theme, but in ''3rd Strike'', everyone except for Alex and Yun & Yang (who kept [[AwesomeMusic/StreetFighter "Jazzy NYC" and "Crowded Street"]] from the past two installments) were given new themes. In fact, Dudley, Makoto, and Ibuki's themes in ''IV'' are based off of their ''3rd Strike'' themes.


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** Many of [[Characters/StreetFighterRyu Ryu]]'s super moves are simply versions of his standard attacks that he's achieved greater mastery of.
*** ''Shinku Hadoken'' for example is an empowered version of the standard [[KamehameHadoken Hadoken]], dealing more hits and sometimes using purple coloring to differentiate itself. There's also "Denjin Hadoken" which empowers it [[ShockAndAwe with lightning]].
*** And then there's one of Ryu's strongest attacks, the "Shin {{Shoryuken}}" ("True Rising Dragon Fist"). He begins with a basic Shoryuken that freezes an opponent in place and then unleashes an even stronger one that sends them flying.
** Sakura, [[TheHerosIdol Ryu's fan]] and apprentice, learns both the [[KamehameHadoken Hadoken]] and its enhanced version, the Shinku Hadoken.
** Ken, similar to Ryu, incorporates classic {{Shotoclone}} moves into his supers.
*** His classic super move, Shoryureppa, is a string of multi-hitting {{Shoryuken}}s, sometimes ending in a powerful, fiery variation.
*** He also has Shinryuken ("God Dragon Fist"), an extra powerful Shoryuken that engulfs the area around Ken in violent flames.
*** ''6'' presents an inversion in the form of "Jinrai Kick", which is a weaker version of his iconic "Shippu Jinraikyaku", performing three kicks rather than the full NoHoldsBarredBeatdown. That said, Shippu Jinrai still appears as a super.
** Chun-Li's [[SignatureMove signature]] "Hyakuretsukyaku" ("Hundred Rending Legs") amp up to become "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.
** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but more powerful. While it doesn't travel as far, it has a larger hitbox, does multiple hits, and can be canceled into a standard projectile, making it effective at finishing off low-health opponents.
** Balrog's "Crazy Buffalo" is a rapid string of his [[SignatureMove signature]] "Dash Punches", usually ending with a big, final punch to sell the power of the move.
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** ''Pocket Fighter'': A mobile game featuring updated 3D models that retains the puzzle component of the original ''SPFII:T''.

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** ''Pocket ''Puzzle Fighter'': A mobile game featuring updated 3D models that retains the puzzle component of the original ''SPFII:T''.
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* ''VideoGame/FinalFight'', which was originally titled ''Street Fighter '89'' before they realized that the game played nothing like the original ''Street Fighter'' after which they then changed the title. Several characters from here has since joined the playable roster of ''Street Fighter'', and Metro City, setting of ''Final Fight'', has become the primary setting for ''Street Fighter 6''.
* ''[[VideoGame/SaturdayNightSlamMasters Slam Masters]]'', known as ''Muscle Bomber'' in Japan, a trilogy of wrestling games featuring artwork by Tetsuo Hara (of ''Manga/FistOfTheNorthStar'' fame) and featuring Haggar of ''Final Fight'' fame. The first two games, ''Saturday Night Slam Masters'' and ''Muscle Bomber Duo'' ([[OddlyNamedSequel the only game to retain its Japanese title in the overseas versions]]) were arcade-style wrestling games with ''Street Fighter''-esque special moves added to the mix, while ''Ring of Destruction: Slam Masters II'' (a.k.a. ''Super Muscle Bomber'') was a ''Super Street Fighter II''-esque fighting game with a wrestling theme.
* ''VideoGame/CaptainCommando'', a beat 'em up set in a [[TwentyMinutesIntoTheFuture future]] version of [[VideoGame/FinalFight Metro City]] and starring the titular Captain Commando, an early and since abandoned mascot for Capcom. [[note]]The first three letters of both of his names form the name Capcom.[[/note]]

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* ''VideoGame/FinalFight'', which was originally titled ''Street Fighter '89'' before they realized that the game played nothing like the original ''Street Fighter'' after which they then changed the title. Several characters from here has since joined the playable roster of ''Street Fighter'', and with Metro City, the setting of ''Final Fight'', has become becoming the primary setting for ''Street Fighter 6''.
* ''[[VideoGame/SaturdayNightSlamMasters Slam Masters]]'', known as ''Muscle Bomber'' in Japan, a trilogy of wrestling games featuring artwork by Tetsuo Hara (of ''Manga/FistOfTheNorthStar'' fame) and featuring Haggar of and his daughter Jessica from ''Final Fight'' fame. Fight''. The first two games, ''Saturday Night Slam Masters'' and ''Muscle Bomber Duo'' ([[OddlyNamedSequel the only game to retain its Japanese title in the overseas versions]]) were arcade-style wrestling games with ''Street Fighter''-esque special moves added to the mix, while ''Ring of Destruction: Slam Masters II'' (a.k.a. ''Muscle Bomber: The Body Explosion''), and ''Muscle Bomber Duo'' ([[OddlyNamedSequel the only game to retain its Japanese title in the overseas versions]]) were arcade-style wrestling games with ''Street Fighter''-esque special moves added to the mix, while ''Ring of Destruction: Slam Masters II'' (a.k.a. ''Super Muscle Bomber'') Bomber: The International Blowout'') was simply a ''Super Street Fighter II''-esque fighting game with a wrestling theme.
theme, and background cameos by Zangief and Balrog.
* ''VideoGame/CaptainCommando'', a beat 'em up set in a [[TwentyMinutesIntoTheFuture future]] version of [[VideoGame/FinalFight Metro City]] and starring the titular Captain Commando, an early and since abandoned mascot for Capcom. [[note]]The Capcom whose first three letters of both of his names form the name Capcom.[[/note]]the company's name.
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* DoesNotLikeShoes: Ryu never wears shoes. While he can certainly afford them, he goes barefoot for comfort.

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* DoesNotLikeShoes: Ryu never wears shoes.didn’t wear shoes from ''II'' to ''V''. While he can certainly afford them, he goes barefoot for comfort.
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Updating Link


* ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/MarvelSuperHeroes'': a couple of Creator/MarvelComics licensed fighting games. The former features characters strictly from Comicbook/XMen (plus Akuma, also as a secret GuestFighter); while the latter includes characters from the whole Franchise/MarvelUniverse, such as Comicbook/SpiderMan, Comicbook/CaptainAmerica, and [[Comicbook/IncredibleHulk the Hulk]].

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* ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/MarvelSuperHeroes'': a couple of Creator/MarvelComics licensed fighting games. The former features characters strictly from Comicbook/XMen (plus Akuma, also as a secret GuestFighter); while the latter includes characters from the whole Franchise/MarvelUniverse, such as Comicbook/SpiderMan, Comicbook/CaptainAmerica, and [[Comicbook/IncredibleHulk [[Comicbook/TheIncredibleHulk the Hulk]].

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