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** ''[=MK11=]'' emulates ''Deception'' to a lesser degree, as it also switches out some of the main recurring characters for past [[EnsembleDarkhorse Ensemble Darkhorses]].

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** ''[=MK11=]'' emulates ''Deception'' to a lesser degree, as it also switches out some of the main recurring characters for past [[EnsembleDarkhorse Ensemble Darkhorses]].Darkhorses that skipped the previous instalment. Though as with ''X'', the most important characters still remain playable.
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* ChangingTheGuard: Unlike in other fighting game series, the character rosters in ''MK'' tends to shift radically between games, giving each instalment a unique feel. Even the most popular characters have been known to miss instalments for no clear reasons.

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* ChangingTheGuard: ChangingOfTheGuard: Unlike in other fighting game series, the character rosters in ''MK'' tends to shift radically between games, giving each instalment a unique feel. Even the most popular characters have been known to miss instalments for no clear reasons.



** The Netherrealm Studios instalments tend to give character deaths slightly more weight, though the fact that many dead warriors come back through Quan Chi's magic or time travel hijinx means that the trope is very much in effect.

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** The Netherrealm Studios instalments tend to give character deaths slightly more weight, though the fact that many dead warriors come back through Quan Chi's magic or time travel hijinx hijinks means that the trope is still very much in effect.

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* ChangingTheGuard: Unlike in other fighting game series, the character rosters in ''MK'' tends to shift radically between games, giving each instalment a unique feel. Even the most popular characters have been known to miss instalments for no clear reasons.
** ''Mortal Kombat 3'' controversially removed many of the most popular characters from the first and second games to make way for newcomers, most damningly [[BreakoutCharacter Scorpion]] and [[ShockAndAwe Raiden]]. Most of the old favourites returned in ''Ultimate Mortal Kombat 3'' and ''Mortal Kombat Trilogy'' due to persistent fan demand.
** ''MK: Deception'' upheaved the status quo by giving the slightly lesser known past characters a chance to shine (e.g. Jade, Kabal, Nightwolf, Noob Saibot) while removing many of the more iconic characters from the roster altogether. Most of the newcomers introduced in the immediate predecessor, ''Deadly Alliance'', were also replaced with another batch of newcomers.
** ''MKX'' marks the series' long-awaited first attempt at a "new generation" roster, in a similar vain to ''VideoGame/StreetFighterIII'' and ''VideoGame/GarouMarkOfTheWolves'' (Ed Boon had been wanting to do this concept since ''Armageddon''). However, some of the old guard are still present on the roster.
** ''[=MK11=]'' emulates ''Deception'' to a lesser degree, as it also switches out some of the main recurring characters for past [[EnsembleDarkhorse Ensemble Darkhorses]].



* ColorAnimalCodename: The Red Dragon is a criminal syndicate founded by the half god Daegon. The Black Dragon, which Kano is a member of, is a splinter group founded by Red Dragon members who disagreed with the code of honor of the Red Dragon.

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* ColorAnimalCodename: The Red Dragon is a criminal syndicate founded by the half god demigod Daegon. The Black Dragon, which Kano is a member of, is a splinter group founded by Red Dragon members who disagreed with the code of honor of the Red Dragon.



** This is mostly averted for the various ninja characters, particularly in earlier games where their colour schemes were their only identifying features to set them apart. In mirror matches, the second player's costume would only be a slightly different shade of the ninja's main colour scheme. ''[=MK11=]'' is the first game to avert this somewhat, since the ninjas now have [[DivergentCharacterEvolution diverse enough designs for them to be recognisable in different colours.]]



* ContinuitySnarl: Oh boy. Listing every example would take up an entire page, but to summarise, many characters' backstories have been altered over the years and some [[DeathIsCheap spontaneously return from the dead between games]] for no readily apparent reason.



* DeathIsCheap: Zigzagged. In a fighting game where brutally executing your opponent is the main attraction, you can bet this trope is a given. However, when it comes to the plot, some character deaths do stick (and some even come back for a sequel).

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* DeathIsCheap: Zigzagged. In Considering that this is a fighting game series where brutally executing your opponent maiming opponents is the main attraction, commonplace, you can bet this trope is applies. If a given. However, when it comes to major playable character dies in the plot, some storyline, don't expect them to stay dead for long. Towards the end of the 3D Midway era, the writing team [[CreatorsApathy stopped bothering to give excuses for characters inexplicably coming back to life]], as they openly admit in Hsu Hao's ''Armageddon'' Kombat Kard.
** Reversing the backwards dialogue from a Chaosrealm or Neatherrealm NPC in ''Deception'' confirms that none of the Mortal Kombat characters truly die (this could also link to GameplayAndStoryIntegration, as the series' trademark Fatalities are never permanent).
** The Netherrealm Studios instalments tend to give
character deaths do stick (and some even slightly more weight, though the fact that many dead warriors come back for a sequel).through Quan Chi's magic or time travel hijinx means that the trope is very much in effect.
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** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as [[WhamEpisode Liu Kang is murdered by the titular sorcerer duo in the opening cinematic]]. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll almost every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden kills Shang Tsung and Quan Chi in a self-sacrificing attack designed to stop Onaga (Raiden, Shang Tsung and Quan Chi were momentarily forced to pull an EnemyMine against the Dragon King), but Onaga himself is unfazed by it. Several other characters such as Li Mei and Reptile also have canonical arcade endings that are... [[FateWorseThanDeath less than]] [[DemonicPossession ideal for them]].

to:

** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as [[WhamEpisode Liu Kang is murdered by the titular sorcerer duo in the opening cinematic]]. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll almost every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden kills Shang Tsung and Quan Chi in a self-sacrificing attack designed to stop Onaga (Raiden, Shang Tsung and Quan Chi were momentarily forced to pull an EnemyMine against the Dragon King), but Onaga himself is unfazed by it. Several other characters such as characters, namely Li Mei and Reptile Reptile, also have canonical arcade endings that are... [[FateWorseThanDeath less than]] [[DemonicPossession ideal for them]].



** ''[=MK9=]'' initially seems to set up a worse timeline than the original as most of the Earthrealm warriors die much earlier than they were supposed to, all thanks to Raiden attempting to influence the course of history based on his future self's vague warning. Quan Chi resurrects many of said warriors as brainwashed Revenants. Raiden, with aid from the Elder Gods, narrowly manages to destroy Shao Kahn once and for all, but the [[PyrrhicVictory sacrifices to reach this victory were too tremendous to contemplate]].
** ''MKX'' probably has the most straightforward happy ending since the original tetralogy. Cassie singlehandedly defeats Corrupted Shinnok, saves the realms, and even manages to reunite her estranged parents. However, Raiden's absorption of Shinnok's darkness in the Jinsei causes him to yet again take on the [[KnightTemplar Dark Raiden]] persona and he sends a clear message to Liu Kang and Kitana (now the undead rulers of the Netherrealm) that [[JumpingOffTheSlipperySlope he is done taking shit from other realms]] (many arcade endings also show him going on the warpath against Outworld, [[BecameTheirOwnAntithesis forcing Kotal Kahn to invoke the sacred right of Mortal Kombat]] against ''him''). Additionally, Scorpion's hasty execution of Quan Chi dooms the other remaining Revenants to their hellish existence forever.

to:

** ''[=MK9=]'' initially seems to set up a worse timeline than the original as most of the Earthrealm warriors die much earlier than they were supposed to, all thanks to [[SetRightWhatOnceWentWrong Raiden attempting to influence the course of history based on his future self's vague warning.warning]]. Quan Chi resurrects many of said warriors as brainwashed Revenants. Raiden, with aid from the Elder Gods, narrowly manages to destroy Shao Kahn once and for all, thereby preventing Armageddon, but the [[PyrrhicVictory sacrifices to reach this victory were are too tremendous to contemplate]].
** ''MKX'' probably has the most straightforward happy ending since the original tetralogy. Cassie Cage singlehandedly defeats Corrupted Shinnok, saves the realms, and even manages to reunite her estranged parents. However, Raiden's absorption of Shinnok's darkness in the Jinsei causes him to yet again take on the [[KnightTemplar Dark Raiden]] persona and he sends a clear message to Liu Kang and Kitana (now the undead rulers of the Netherrealm) that [[JumpingOffTheSlipperySlope he is done taking shit from other realms]] (many arcade endings also show him going on the warpath against Outworld, [[BecameTheirOwnAntithesis forcing Kotal Kahn to invoke the sacred right of Mortal Kombat]] against ''him''). Additionally, [[RevengeBeforeReason Scorpion's hasty execution of Quan Chi Chi]] dooms the other remaining Revenants to their hellish existence forever.
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** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as [[WhamEpisode Liu Kang is murdered by the titular sorcerer duo in the opening cinematic]]. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden manages to kill Shang Tsung and Quan Chi in a self-sacrificing attack designed to stop Onaga (Raiden, Shang Tsung and Quan Chi were forced to pull an EnemyMine against the Dragon King), but Onaga himself is unfazed by it. Several other characters such as Li Mei and Reptile also have canonical arcade endings that are... less than ideal for them.

to:

** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as [[WhamEpisode Liu Kang is murdered by the titular sorcerer duo in the opening cinematic]]. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll almost every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden manages to kill kills Shang Tsung and Quan Chi in a self-sacrificing attack designed to stop Onaga (Raiden, Shang Tsung and Quan Chi were momentarily forced to pull an EnemyMine against the Dragon King), but Onaga himself is unfazed by it. Several other characters such as Li Mei and Reptile also have canonical arcade endings that are... [[FateWorseThanDeath less than than]] [[DemonicPossession ideal for them.them]].



** ''[=MK9=]'' initially seems to set up a worse timeline than the original as most of the Earthrealm warriors die much earlier than they were supposed to, all thanks to Raiden attempting to influence the course of history based on his future self's vague warning. Quan Chi resurrects many of said warriors as brainwashed Revenants. Raiden, with aid from the Elder Gods, manages to destroy Shao Kahn once and for all, but the [[PyrrhicVictory sacrifices to reach this victory were too tremendous to contemplate]].

to:

** ''[=MK9=]'' initially seems to set up a worse timeline than the original as most of the Earthrealm warriors die much earlier than they were supposed to, all thanks to Raiden attempting to influence the course of history based on his future self's vague warning. Quan Chi resurrects many of said warriors as brainwashed Revenants. Raiden, with aid from the Elder Gods, narrowly manages to destroy Shao Kahn once and for all, but the [[PyrrhicVictory sacrifices to reach this victory were too tremendous to contemplate]].

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, but his self-sacrificial attack doesn't phase Onaga at all and causes Raiden to be reincarnated into a [[FaceHeelTurn darker persona]].
** ''Deception'' similarly ends on a bittersweet note as Onaga is ultimately defeated, but [[TragicOneShotCharacter Shujinko]] wastes most of his adult life on a pointless quest orchestrated by Onaga himself. The game also reveals that Raiden was reincarnated into a darker persona after his fatal battle against Onaga in the intro, while Liu Kang was resurrected by Raiden as a mindless decaying zombie.

to:

, but his self-sacrificial attack doesn't phase Onaga at all and causes Raiden to be reincarnated into a [[FaceHeelTurn darker persona]].
** ''Deception'' similarly ends on a bittersweet note as Onaga is ultimately defeated, but [[TragicOneShotCharacter Shujinko]] wastes most of his adult life on a pointless quest orchestrated by Onaga himself. The game also reveals that Raiden was reincarnated into a [[FaceHeelTurn darker persona persona]] after his fatal battle against Onaga in the intro, while Liu Kang was resurrected by Raiden as a mindless mindless, decaying zombie.

Added: 404

Changed: 588

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** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as [[WhamEpisode Liu Kang is murdered by the titular sorcerer duo in the opening cinematic]]. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden narrowly scrapes a win against Shang Tsung and Quan Chi, but his self-sacrificial attack doesn't phase Onaga at all and causes Raiden to be reincarnated into a [[FaceHeelTurn darker persona]].
** ''Deception'' similarly ends on a bittersweet note as Onaga is ultimately defeated, but [[TragicOneShotCharacter Shujinko]] wastes most of his adult life on a pointless quest orchestrated by Onaga himself.

to:

** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as [[WhamEpisode Liu Kang is murdered by the titular sorcerer duo in the opening cinematic]]. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden narrowly scrapes a win against manages to kill Shang Tsung and Quan Chi, Chi in a self-sacrificing attack designed to stop Onaga (Raiden, Shang Tsung and Quan Chi were forced to pull an EnemyMine against the Dragon King), but Onaga himself is unfazed by it. Several other characters such as Li Mei and Reptile also have canonical arcade endings that are... less than ideal for them.
,
but his self-sacrificial attack doesn't phase Onaga at all and causes Raiden to be reincarnated into a [[FaceHeelTurn darker persona]].
** ''Deception'' similarly ends on a bittersweet note as Onaga is ultimately defeated, but [[TragicOneShotCharacter Shujinko]] wastes most of his adult life on a pointless quest orchestrated by Onaga himself. The game also reveals that Raiden was reincarnated into a darker persona after his fatal battle against Onaga in the intro, while Liu Kang was resurrected by Raiden as a mindless decaying zombie.
Is there an issue? Send a MessageReason:
None


** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as Liu Kang is murdered by the titular sorcerer duo. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden narrowly scrapes a win against Shang Tsung and Quan Chi, but his self-sacrificial attack doesn't phase Onaga at all and causes Raiden to be reincarnated into a darker persona.

to:

** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as [[WhamEpisode Liu Kang is murdered by the titular sorcerer duo.duo in the opening cinematic]]. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory. Raiden narrowly scrapes a win against Shang Tsung and Quan Chi, but his self-sacrificial attack doesn't phase Onaga at all and causes Raiden to be reincarnated into a [[FaceHeelTurn darker persona.persona]].



** ''Armageddon'' builds up to the titular apocalyptic conflict in its story mode, with Taven trying in vain to prevent it. Alas, Armageddon is inevitable and almost every kombatant kills each other in a bloodlusted frenzy to get to the top of the Pyramid of Argus. Worse, ''[=MK9=]'' shows that Shao Kahn would've been the ultimate champion. The only saving grace is that the timeline is seemingly aborted by Dark Raiden's last act of sending a message back through time to his own past self, just before Shao Kahn finishes him.
** ''[=MK9=]'' initially seems to set up a worse timeline than the original as most of the Earthrealm warriors die much earlier than they were supposed to, all thanks to Raiden attempting to influence the course of events based on his future self's vague warning. Quan Chi resurrects many of said warriors as brainwashed Revenants. Raiden, with aid from the Elder Gods, manages to destroy Shao Kahn once and for all, but the sacrifices to reach this victory were too tremendous to contemplate.

to:

** ''Armageddon'' builds up to the titular apocalyptic conflict in its story mode, with Taven trying in vain to prevent it. Alas, Armageddon is inevitable and almost every kombatant kills each other in a bloodlusted frenzy to get to the top of the Pyramid of Argus. Worse, ''[=MK9=]'' shows that [[TheBadGuyWins Shao Kahn of all people would've been the ultimate champion. champion]]. The only saving grace is that the timeline is seemingly aborted by Dark Raiden's last act of sending a message back through time to his own past self, just seconds before Shao Kahn finishes him.
** ''[=MK9=]'' initially seems to set up a worse timeline than the original as most of the Earthrealm warriors die much earlier than they were supposed to, all thanks to Raiden attempting to influence the course of events history based on his future self's vague warning. Quan Chi resurrects many of said warriors as brainwashed Revenants. Raiden, with aid from the Elder Gods, manages to destroy Shao Kahn once and for all, but the [[PyrrhicVictory sacrifices to reach this victory were too tremendous to contemplate.contemplate]].



** ''[=MK11=]'' ends with Liu Kang and Raiden breaking free of Kronika's temporal manipulations and defeating her by performing a FusionDance, but they are forced to repair the Hourglass and reset the timeline from scratch once again. The ''Aftermath'' DLC story expansion initially seems to set up another straight up DownerEnding as [[VillainProtagonist Shang Tsung]] and the other villains go on a brutal soul-harvesting spree, altering the events of the final battle at Kronika's Keep and [[TheBadGuyWins seemingly emerging victorious]]. Thankfully, Fire God Liu Kang pulls a clever BatmanGambit on his nemesis and, after defeating him, truly begins work on resetting the timeline for the better.

to:

** ''[=MK11=]'' ends with Liu Kang and Raiden breaking free of Kronika's temporal manipulations and defeating her by performing a FusionDance, but they are forced to repair the Hourglass and reset the timeline from scratch once again. The ''Aftermath'' DLC story expansion initially seems to set up another straight up DownerEnding as [[VillainProtagonist Shang Tsung]] and the other villains go on a brutal soul-harvesting spree, altering the events of the final battle at Kronika's Keep and [[TheBadGuyWins [[NearVillainVictory seemingly emerging victorious]]. Thankfully, Fire God Liu Kang pulls a clever BatmanGambit on his nemesis and, after defeating him, truly begins work on resetting the timeline for the better.
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** ''Deception'' similarly ends on a bitter note as Onaga is ultimately defeated, but Shujinko wastes most of his adult life in a pointless quest orchestrated by Onaga himself.

to:

** ''Deception'' similarly ends on a bitter bittersweet note as Onaga is ultimately defeated, but Shujinko [[TragicOneShotCharacter Shujinko]] wastes most of his adult life in on a pointless quest orchestrated by Onaga himself.

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* BittersweetEnding: The current timeline ends with the heroes managing to defeat Shinnok and save both Earthrealm and Outworld form his clutches, however, [[spoiler: Raiden is corrupted from repairing the Jinsei, making him more of a KnightTemplar [[WellIntentionedExtremist than he]] [[FaceHeelTurn had]] [[JerkassGods been]] before, and [[JumpingOffTheSlipperySlope may go on a warpath]] against those who dare to conquer his realm, and [[HeWhoFightsMonsters in the process]], become like [[BecameTheirOwnAntithesis Shao Kahn.]] Barring Jax, Scorpion/Hanzo, and Sub-Zero, the remaining revenants are doomed to stay that way since [[RevengeBeforeReason Hanzo couldn't wait just a little longer to get his revenge against Quan Chi]], Liu Kang and Kitana are now the rulers of the Netherrealm and but for Raiden's intervention, would seek to conquer Earthrealm, and Erron Black is still running free and may or may not have killed Jax. And Kronika is about take matters into her own hands. Then it turns out the whole thing was a plan orchestrated by Kronika, Titan and mother of Elder Gods Shinnok and Cetrion to create a "perfect" timeline involving an eternal war between good and evil. When it looks like things are failing, she merges the past and present to try to rerail her machination. She's eventually defeated, but time has been rewound and reset during the events of the fight meaning Liu Kang and Raiden[[note]]and Kitana, if they player completes the final fight without being KO'd during any round[[/note]] are the only people alive now. But Liu has Raiden's power and control of the Hourglass, meaning he can rebuild the future with true peace in mind.]] Even with all of this, it's tons better than the original timeline's outcome.

to:

* BittersweetEnding: The current timeline ends series became fond of this trope around the start of the 3D era and has continued in most titles since, seemingly to give the series more of a complex edge; the original four numbered games featured standard Good vs. Evil narratives and concluded with the heroes managing to defeat Shinnok and save both Earthrealm experiencing an age of peace thanks to Liu Kang's defeat of Shang Tsung, Shao Kahn and Outworld form his clutches, however, [[spoiler: Shinnok.
** ''Deadly Alliance'' [[DownerBeginning begins]] on a dour note as Liu Kang is murdered by the titular sorcerer duo. The immediate sequel, ''Deception'', would reveal in its opening cutscene that [[KillEmAll every single Earthrealm hero died]] in the final battle against the Deadly Alliance, retroactively rendering the plot of ''MK:DA'' a ShootTheShaggyDogStory.
Raiden narrowly scrapes a win against Shang Tsung and Quan Chi, but his self-sacrificial attack doesn't phase Onaga at all and causes Raiden to be reincarnated into a darker persona.
** ''Deception'' similarly ends on a bitter note as Onaga
is corrupted ultimately defeated, but Shujinko wastes most of his adult life in a pointless quest orchestrated by Onaga himself.
** ''Armageddon'' builds up to the titular apocalyptic conflict in its story mode, with Taven trying in vain to prevent it. Alas, Armageddon is inevitable and almost every kombatant kills each other in a bloodlusted frenzy to get to the top of the Pyramid of Argus. Worse, ''[=MK9=]'' shows that Shao Kahn would've been the ultimate champion. The only saving grace is that the timeline is seemingly aborted by Dark Raiden's last act of sending a message back through time to his own past self, just before Shao Kahn finishes him.
** ''[=MK9=]'' initially seems to set up a worse timeline than the original as most of the Earthrealm warriors die much earlier than they were supposed to, all thanks to Raiden attempting to influence the course of events based on his future self's vague warning. Quan Chi resurrects many of said warriors as brainwashed Revenants. Raiden, with aid
from repairing the Jinsei, making Elder Gods, manages to destroy Shao Kahn once and for all, but the sacrifices to reach this victory were too tremendous to contemplate.
** ''MKX'' probably has the most straightforward happy ending since the original tetralogy. Cassie singlehandedly defeats Corrupted Shinnok, saves the realms, and even manages to reunite her estranged parents. However, Raiden's absorption of Shinnok's darkness in the Jinsei causes
him more of a KnightTemplar [[WellIntentionedExtremist than he]] [[FaceHeelTurn had]] [[JerkassGods been]] before, to yet again take on the [[KnightTemplar Dark Raiden]] persona and he sends a clear message to Liu Kang and Kitana (now the undead rulers of the Netherrealm) that [[JumpingOffTheSlipperySlope may go he is done taking shit from other realms]] (many arcade endings also show him going on a warpath]] the warpath against those who dare to conquer his realm, and [[HeWhoFightsMonsters in the process]], become like Outworld, [[BecameTheirOwnAntithesis Shao Kahn.]] Barring Jax, Scorpion/Hanzo, and Sub-Zero, forcing Kotal Kahn to invoke the sacred right of Mortal Kombat]] against ''him''). Additionally, Scorpion's hasty execution of Quan Chi dooms the other remaining revenants are doomed Revenants to stay that way since [[RevengeBeforeReason Hanzo couldn't wait just a little longer to get his revenge against Quan Chi]], their hellish existence forever.
** ''[=MK11=]'' ends with
Liu Kang and Kitana are now the rulers of the Netherrealm and but for Raiden's intervention, would seek to conquer Earthrealm, and Erron Black is still running Raiden breaking free of Kronika's temporal manipulations and may or may not have killed Jax. And Kronika is about take matters into defeating her own hands. Then it turns out by performing a FusionDance, but they are forced to repair the whole thing was a plan orchestrated by Kronika, Titan and mother of Elder Gods Shinnok and Cetrion to create a "perfect" timeline involving an eternal war between good and evil. When it looks like things are failing, she merges the past and present to try to rerail her machination. She's eventually defeated, but time has been rewound Hourglass and reset during the timeline from scratch once again. The ''Aftermath'' DLC story expansion initially seems to set up another straight up DownerEnding as [[VillainProtagonist Shang Tsung]] and the other villains go on a brutal soul-harvesting spree, altering the events of the fight meaning final battle at Kronika's Keep and [[TheBadGuyWins seemingly emerging victorious]]. Thankfully, Fire God Liu Kang and Raiden[[note]]and Kitana, if they player completes pulls a clever BatmanGambit on his nemesis and, after defeating him, truly begins work on resetting the final fight without being KO'd during any round[[/note]] are timeline for the only people alive now. But Liu has Raiden's power and control of the Hourglass, meaning he can rebuild the future with true peace in mind.]] Even with all of this, it's tons better than the original timeline's outcome.better.



* DivergentCharacterEvolution: Due to using digitized sprites, the cast was expanded by taking the same sprites and re-colorling them to create new characters. Most famously, this was the case for the male ninjas (Scorpion, Sub-Zero, etc.), female ninjas (Kitana, Mileena, etc.), and cyborgs (Sektor, Cyrax, etc.). After the series made the jump to 3D, different models were used for those characters further distigushing them. In particular, Reptile, who started off with Scorpion and Sub-Zero's moveset combined, was given his own unique moveset and becoming more reptilian in appearance.

to:

* DivergentCharacterEvolution: Due to using digitized sprites, the cast was expanded by taking the same sprites and re-colorling them to create new characters. Most famously, this was the case for the male ninjas (Scorpion, Sub-Zero, etc.), female ninjas (Kitana, Mileena, etc.), and cyborgs (Sektor, Cyrax, etc.). After the series made the jump to 3D, different models were used for those characters further distigushing them. In particular, Reptile, who started off with Scorpion and Sub-Zero's moveset combined, was given his own unique moveset in his next appearance and becoming gradually became more reptilian in appearance.each successive game. Similarly, Ermac gradually became more like an undead mummy.

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* PunchKickLayout: The series uses Front Punch, Back Punch, Front Kick, and Back Kick as its basic attack buttons. Whether "front" and "back" refer to the left or right limbs depends on your stance: attacks using the front-facing limb are faster, while those using limbs in the back hit harder. And while crouching, your back punch becomes an AntiAir whereas your back kick trips your opponent.

to:

* PunchKickLayout: PunchKickLayout:
** Back when the series was new, the games 4 had two punch and two kick buttons, with the division being based on angles: High (head-level) and Low (torso-level) punches and kicks. Holding backwards and pressing high or low kicks would do a roundhouse or sweeping kicks respectively, and high punch while crouching becomes an Uppercut.
The series uses used this sort of layout up to and including ''VideoGame/MortalKombat4''.
** The installments from [[VideoGame/MortalKombatDeadlyAlliance PS2]] [[VideoGame/MortalKombatDeception era]] up to ''VideoGame/MortalKombatVsDCUniverse'' would simply name the basic attack buttons as Attacks 1 to 4. At least two are these are still punches and the rest are kicks.
** ''VideoGame/MortalKombat9'' would switch to the layout consisting of
Front Punch, Back Punch, Front Kick, and Back Kick as its basic attack buttons. Whether "front" and "back" refer to the left or right limbs depends on your stance: attacks using the front-facing limb are faster, while those using limbs in the back hit harder. And while crouching, your back punch becomes an AntiAir whereas your back kick trips your opponent.
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Added DiffLines:

* PunchKickLayout: The series uses Front Punch, Back Punch, Front Kick, and Back Kick as its basic attack buttons. Whether "front" and "back" refer to the left or right limbs depends on your stance: attacks using the front-facing limb are faster, while those using limbs in the back hit harder. And while crouching, your back punch becomes an AntiAir whereas your back kick trips your opponent.
Is there an issue? Send a MessageReason:
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* TheArtifact: The Stance Switch button went from changing your character's fighting/weapon style in the 3D Era games to simply changing which way your character faced the camera in the 2.5D Netherrealm games, as some moves or strings can change your character's laterality relative to the camera. While X-Ray Moves / Fatal Blows are performed with Block + Stance Switch and ''[[VideoGame/MortalKombat11 11]]'' would tack on a few additional functions to this button (Roll escape, Mercy, a scant few Kustom Abilities), Stance Switch on its own has almost no implications for general gameplay in those entries.
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Artistic Licence Anatomy has been launched, and these examples are fitting for that trope


* ArtisticLicenseBiology: A staple of the franchise.

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* ArtisticLicenseBiology: ArtisticLicenceAnatomy: A staple of the franchise.
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** ''Snow Blind'' (sequel to ''Battle of the Realms'')

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** ''Snow Blind'' ''[[WesternAnimation/MortalKombatLegendsSnowBlind Snow Blind]]'' (sequel to ''Battle of the Realms'')
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* ''WesternAnimation/MortalKombatLegends'' anthology:
** ''[[WesternAnimation/MortalKombatLegendsScorpionsRevenge Scorpion's Revenge]]'' (a retelling of the first game's story, animated by Creator/WarnerBrosAnimation)

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* ''WesternAnimation/MortalKombatLegends'' anthology:
(an anthology of animated films made by Creator/WarnerBrosAnimation):
** ''[[WesternAnimation/MortalKombatLegendsScorpionsRevenge Scorpion's Revenge]]'' (a retelling of the first game's story, animated by Creator/WarnerBrosAnimation)story)
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* ''WesternAnimation/MortalKombatLegends'':

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* ''WesternAnimation/MortalKombatLegends'':''WesternAnimation/MortalKombatLegends'' anthology:



** ''[[WesternAnimation/MortalKombatLegendsSnowBlind Snow Blnd]]'' (sequel to ''Battle of the Realms'')

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** ''[[WesternAnimation/MortalKombatLegendsSnowBlind Snow Blnd]]'' ''Snow Blind'' (sequel to ''Battle of the Realms'')Realms'')
** ''Cage Match'' (spinoff focusing on Johnny Cage)
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* SexualKarma: Liu Kang and Kitana's relationship is shown to be more affectionate than [[UnholyMatrimony Sindel and Shao Kahn's]] relationship. While Liu Kang and Kitana are emotionally supportive and expressive towards each other; whereas, Sindel and Shao Kahn's relationship is enabling the worst aspects of the other and they are both perverted individuals.
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** ''[[WesternAnimation/MortalKombatLegendsSnowBlind Snow Blnd]]'' (sequel to ''Battle of the Realms'')
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* IconicLogo: It's hard to imagine a [[DragonsUpTheYinYang Yin Yang Dragon]] without thinking of this series.
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Up To Eleven is a defunct trope


** Fatal Blows turn this UpToEleven, as all of them, without exception, have Fatality-like capabilities.

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** Fatal Blows turn this UpToEleven, up to eleven, as all of them, without exception, have Fatality-like capabilities.

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* AdvantageBall: Originally used the simple "won the tournament and attained victory in all life goals" pretty much every fighting game used. With the advent of the later games' storytelling roulette, characters that winning fights they otherwise would likely not has become canon. Actually a plot point in ''[[VideoGame/MortalKombatVsDCUniverse Mortal Kombat vs. DC Universe]]'' as the balance of power goes back and forth between characters.

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* AdvantageBall: Originally used the simple "won the tournament and attained victory in all life goals" pretty much every fighting game used. With the advent of the later games' storytelling roulette, characters that winning fights they otherwise would likely not has become canon. Actually a plot point in ''[[VideoGame/MortalKombatVsDCUniverse Mortal Kombat vs. DC Universe]]'' ''VideoGame/MortalKombatVsDCUniverse'' as the balance of power goes back and forth between characters.



* BlackAndGreyMorality: The protagonists are [[JerkWithAHeartOfGold Jerks with Hearts of Gold]] or [[AntiHero Anti-Heroes]] at best. The villains are often either genocidal rapists, mass-murderers, or sociopaths. Some of the latest would describe themselves as all three. Even [[GodIsGood Raiden]] has ventured into the KnightTemplar category or uses manipulation as a means of protecting Earthrealm.

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* BlackAndGreyMorality: The protagonists are [[JerkWithAHeartOfGold Jerks with Hearts of Gold]] or [[AntiHero Anti-Heroes]] {{Anti Hero}}es at best. The villains are often either genocidal rapists, mass-murderers, or sociopaths. Some of the latest would describe themselves as all three. Even [[GodIsGood Raiden]] has ventured into the KnightTemplar category or uses manipulation as a means of protecting Earthrealm.



%%* ColorCodedMultiplayer

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%%* ColorCodedMultiplayer* ColorCodedMultiplayer: As expected when both players choose the same character.



* MadeOfPlasticine: The losing fighter during a [[FinishingMove Fatality]] although...

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* MadeOfPlasticine: The losing fighter during a [[FinishingMove Fatality]] although...Fatality]].


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* RatedMForManly: It's a fighting game with as much blood as possible, and many bonafide badasses, including some manly women.
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Nice Hat is no longer a trope.


* NiceHat: Some of the ''MK'' cast have some funky headwear, with Raiden's [[AllAsiansWearConicalStrawHats conical Chinese fisherman hat]] being most memorable. Kung Lao's is a special example as ''[=MK2=]'' proved that [[WeaponizedHeadgear it was an outright lethal weapon]]. In ''Mortal Kombat X'', Erron Black has a cowboy hat with a bullet belt, but is only worn in Story Mode, and in the Gunslinger variation.

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%%* AttractMode

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%%* AttractMode* AttractMode: The first four games had those, along with showing the character bios.



* BootstrappedTheme: "[[https://www.youtube.com/watch?v=aidem5-kheE Techno Syndrome]]" by The Immortals is widely considered to be ''the'' definitive theme song of the entire franchise, despite it originally being composed just for the [[Film/MortalKombatTheMovie 1995 film]]. Went full circle as of ''VideoGame/MortalKombat11'', where a remixed version of it is used as the official soundtrack for the reveal trailer, a good 24 years after it became famous.

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* BootstrappedTheme: "[[https://www.youtube.com/watch?v=aidem5-kheE Techno Syndrome]]" by The Immortals is widely considered to be ''the'' definitive theme song of the entire franchise, despite it originally being composed just for ''Mortal Kombat: The Album'', and only breaking out one year later in the [[Film/MortalKombatTheMovie 1995 film]]. Went full circle as of ''VideoGame/MortalKombat11'', where a remixed version of it is used as the official soundtrack for the reveal trailer, a good 24 years after it became famous.



%%* FarEast: The series loves this.

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%%* * FarEast: The series loves this.this, with some InterchangeableAsianCultures at hand (for starters, Scorpion and Sub-Zero are Chinese ninja).



%%* FlawlessVictory: The TropeNamer.

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%%* * FlawlessVictory: The TropeNamer.TropeNamer. Actually pulling it off, [[{{SNKBoss}} specially against bosses]], is not so easy.



%%* FromBadToWorse: Starting in ''Deadly Alliance''.

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%%* * FromBadToWorse: Starting The storylines became rife with problem escalations starting in ''Deadly Alliance''.



* {{Gorn}}: Being a series flooded with over-the-top violence, this was expected.

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* {{Gorn}}: Being a series flooded with over-the-top violence, this was expected. The MoralGuardians went apewire.



* HotterAndSexier: The fanservice gradually increased in every game, especially once graphical technology got good enough to the point where real actresses/actors were no longer required to make a decent 3D model. In addition, each game in and of itself would feature alternate costumes that were usually sexier than the defaults. Reached its logical peak in ''9'', featuring [[{{Stripperiffic}} outfits]] that you really ''would'' expect to see in a strip club. This trend was reversed in Mortal Kombat X, which opted for realistic proportions and less revealing outfits. Compare [[DarkActionGirl Mileena]], who has the skimpiest outfit in both games, [[http://mortalkombat.wikia.com/wiki/Mileena/Gallery?file=Mileena_Render.jpg between 9]] [[http://mortalkombat.wikia.com/wiki/Mileena/Gallery?file=Millena_render2015-04-14_13-07-57.png and X]].

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* HotterAndSexier: The fanservice gradually increased in every game, especially once graphical technology got good enough to the point where real actresses/actors were no longer required to make a decent 3D model. In addition, each game in and of itself would feature alternate costumes that were usually sexier than the defaults. Reached its logical peak in ''9'', featuring [[{{Stripperiffic}} outfits]] that you really ''would'' expect to see in a strip club. This trend was reversed in Mortal ''Mortal Kombat X, X'', which opted for realistic proportions and less revealing outfits. Compare [[DarkActionGirl Mileena]], who has the skimpiest outfit in both games, [[http://mortalkombat.wikia.com/wiki/Mileena/Gallery?file=Mileena_Render.jpg between 9]] [[http://mortalkombat.wikia.com/wiki/Mileena/Gallery?file=Millena_render2015-04-14_13-07-57.png and X]].



%%* MoralGuardians: Hoo boy, did they go apewire over this one.



* SdrawkcabName: Noob Saibot's name is the last names of the series' creators spelled backwards.

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* SdrawkcabName: Noob Saibot's name is [[{{Tuckerization}} the last names of the series' creators spelled backwards.]]



%%* SkywardScream: The famous TV ad.

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%%* * SkywardScream: The famous TitleScream originates from [[https://www.youtube.com/watch?v=R8V7TwlYCt0 one of those in the "Mortal Monday" TV ad.ad]].

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What started as a fairly typical ''VideoGame/StreetFighterII''[=/=]''Film/EnterTheDragon'' [[TournamentArc global tournament]] clone quickly transmogrified into an interdimensional war and the mass genocide of the human race, which still somehow managed to shake out in the form of a series of one-on-one matches. The series, once a heavy hitter in the video game world, struggled with the [[PolygonCeiling inability to transition smoothly to [=3D=]]].

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What started as a fairly typical ''VideoGame/StreetFighterII''[=/=]''Film/EnterTheDragon'' [[TournamentArc global tournament]] clone quickly transmogrified into an interdimensional war and the mass genocide of the human race, which still somehow managed to shake out in the form of a series of one-on-one matches. The series, once a heavy hitter in the video game world, struggled with the [[PolygonCeiling inability to [[VideoGame3DLeap transition smoothly to [=3D=]]].
3D]].



The designers, encouraged by their success, racked up the body count in subsequent installments, devising entirely new methods of dismemberment and decapitation. Eventually, the violence grew cartoonish in its excess, and the gameplay engine was not enough to sustain its popularity once other companies caught on to the idea that violence was nothing to be scared of. And while other series have made a successful leap to [=3D=], ''MK'' was [[PolygonCeiling "hit and miss"]]. Add that to the fact that [[DeathIsCheap virtually no one ever actually died in the story]], despite the ultra-violent nature of the games (a move that virtually guarantees stagnation), and you've got a series that seemed to be on its last legs...

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The designers, encouraged by their success, racked up the body count in subsequent installments, devising entirely new methods of dismemberment and decapitation. Eventually, the violence grew cartoonish in its excess, and the gameplay engine was not enough to sustain its popularity once other companies caught on to the idea that violence was nothing to be scared of. And while other series have made a successful leap to [=3D=], ''MK'' was [[PolygonCeiling "hit and miss"]].miss". Add that to the fact that [[DeathIsCheap virtually no one ever actually died in the story]], despite the ultra-violent nature of the games (a move that virtually guarantees stagnation), and you've got a series that seemed to be on its last legs...



* PolygonCeiling: Subverted. The transition was made much more successfully than most other 2D fighting game series. Of course, the ''MK'' fanbase isn't as known for hardcore meta-gaming as some. The game's combo system has changed with just about every 3D incarnation released. In ''Mortal Kombat 9'', the game plays in 2D.


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* VideoGame3DLeap: The transition to 3D was made much more successfully than most other 2D fighting game series. Of course, the ''MK'' fanbase isn't as known for hardcore meta-gaming as some. The game's combo system has changed with just about every 3D incarnation released. In ''Mortal Kombat 9'', the game plays in 2D.
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Wick swap


** ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' (1992)
** ''[[VideoGame/MortalKombat2 Mortal Kombat II]]'' (1993)

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** ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' ''VideoGame/MortalKombat1'' (1992)
** ''[[VideoGame/MortalKombat2 Mortal Kombat II]]'' ''VideoGame/MortalKombatII'' (1993)



** ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' (2002)
** ''[[VideoGame/MortalKombatDeception Mortal Kombat: Deception]]'' (2004)
** ''[[VideoGame/MortalKombatArmageddon Mortal Kombat: Armageddon]]'' (2006)
** ''[[VideoGame/MortalKombatVsDCUniverse Mortal Kombat vs. DC Universe]]'' (2008)[[note]]While some players treat the game as a spin-off, it's officially treated as ''Mortal Kombat 8'' by the developers, explaining why the reboot is called ''Mortal Kombat 9''.[[/note]]

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** ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' ''VideoGame/MortalKombatDeadlyAlliance'' (2002)
** ''[[VideoGame/MortalKombatDeception Mortal Kombat: Deception]]'' ''VideoGame/MortalKombatDeception'' (2004)
** ''[[VideoGame/MortalKombatArmageddon Mortal Kombat: Armageddon]]'' ''VideoGame/MortalKombatArmageddon'' (2006)
** ''[[VideoGame/MortalKombatVsDCUniverse Mortal Kombat vs. DC Universe]]'' ''VideoGame/MortalKombatVsDCUniverse'' (2008)[[note]]While some players treat the game as a spin-off, it's officially treated as ''Mortal Kombat 8'' by the developers, explaining why the reboot is called ''Mortal Kombat 9''.[[/note]]



** ''[[VideoGame/MortalKombatX Mortal Kombat X]]'' (2015)

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** ''[[VideoGame/MortalKombatX Mortal Kombat X]]'' ''VideoGame/MortalKombatX'' (2015)
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* ''[[ComicBook/MalibuComicsMortalKombat Malibu Comics' Mortal Kombat]]'' (another comic book series made by Malibu Comics)

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* ''[[ComicBook/MalibuComicsMortalKombat Malibu Comics' ''[[ComicBook/MortalKombatMalibuComics Mortal Kombat]]'' (another comic book series made by Malibu Comics)
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* HeadCrushing: The series is laden with fatalities like these, appearing as early as the arcade games.
** Jax's Head Clap fatality has him clap his hand against his opponent's head, crushing it to pieces.
** Tremor's "Stalag-Might" has him impale his opponent with three stalagtites and then finishes them off by turning his arms into hammers and smashing them between their head.
** Erron Black has a fatality involving stomping on a head (while it's being dissolved by acid).
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* PrimpOfContempt: Three of the female ninjas have exercised this trope:
** After performing a brutality in ''X'', Tanya crosses her arms and looks at her nails, saying either "You disgust me" or "You may die now."
** In one of Jade's taunts from ''[=MK11=]'', she throws her bo onto the ground and leans against it while checking her nails, often accompanied by snarky lines such as "Take your time getting up."
** Mileena's grab in ''11'' features her turning around and checking her nails while Sais fly into her opponent. In another one of her attacks, she stabs her opponent in the eye multiple times, checks her nails, and lands one final stab.
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Crosswicking new trope

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* AncestorVeneration: Liu Kang and Kung Lao's ancestor, (the latter of whom shares his name) is known as the "Great" Kung Lao, honored for defending Earthrealm during the Mortal Kombat tournament centuries ago.

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