History Franchise / MortalKombat

28th Jan '18 7:57:42 AM kikiandlala
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* AwesomeButImpractical: This was something that haunted the earliest Mortal Kombat gameplay. Special moves look flashy and many of them allow you to attack at range, but had a lot of drawbacks: barring a few exceptions - they did less than damage than a [[BoringButPractical footsweep or high kick]], some of them had an overly elaborate set-up time and almost all of them were easily countered by a block and an uppercut (which took off 25% of a character's life back then!!). Scorpion's Leg Grab from the 2nd game was the epitome of this trope and the move was removed from most games in the series. Later games do a much better job of balancing this.
13th Jan '18 12:02:21 PM Gojira1954
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* SongsInTheKeyOfPanic: When a match is over and the victor has a chance to finish an opponent, the background music becomes more hectic. This is a case in which the tension can cause ''both'' players to panic; the loser can be worried about being finished off, while the victor can also be worried about not performing a finisher within the short amount of time given.
19th Aug '17 8:30:22 AM Drgonzo
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* TheComputerIsACheatingBastard: One of the reasons ''Mortal Kombat'' especially does not really stand up today is that the computer has [[PerfectPlayAI godly reflexes and is able to block nearly everything you throw at it]] while throwing all the special moves at you before you can block. ''Mortal Kombat II'' at least is a little more broken in ''your'' favor.

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* TheComputerIsACheatingBastard: One of the reasons ''Mortal Kombat'' especially does not really stand up today is that the computer has [[PerfectPlayAI godly reflexes and is able to block nearly everything you throw at it]] while throwing all the special moves at you before you can block. ''Mortal Kombat II'' at least is a little more broken in ''your'' favor. favor, while 3 swings back around button-reading your input, especially with regards to Shao Kahn, who's appearance in 3 has topped many lists of "Most Unfair Bosses Ever."
2nd Aug '17 5:52:28 PM nombretomado
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* XMeetsY: The overall series design can best be summed up as ''Franchise/{{Stargate|Verse}}'' (and later on ''[[Series/StargateSG1 SG1]]'') meets the {{Wuxia}} genre with ScienceFiction, and horror overtones, and a dusting of ''[[Literature/AGameOfThrones A Game of Thrones]]''.
20th Jul '17 3:46:28 AM CFAxAFC
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* AwesomenessMeter: In the killings at least.

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* AwesomenessMeter: In the killings killings, at least.



* BaldOfEvil: Coincidentally enough all of the main characters that are bald in this series are evil. While Kratos on the other hand is a non-canon guest character, he himself is a villain as well. Other examples include Quan Chi, Baraka, and Daegon, [[spoiler: Shao Kahn is bald as well]].
* BeautyIsNeverTarnished: Usually, this is played as straight as any other fighting game, with the exception of Fatalities; the females are just as subject to brutal, gory deaths as anyone else. It was subverted completely in ''9'', however, where the characters were injured during the fight, and even the winner was usually badly wounded by the end. Kitana's lovely face was just as likely to be marred by bruises and black eyes here. It is, however, played ''completely'' straight in the Story Mode, where the blood and gore is taken out and Fatalities aren't allowed (in the Story Mode, a fighter can't actually die unless the plot requires it, so it can't happen during a match).
* BeatEmUp SpinOff: First came ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'', which fleshed out the origin story of the original Sub-Zero and introduced Sareena, Quan Chi, and Shinnok. Next came ''[[VideoGame/MortalKombatSpecialForces Special Forces]]'', which starred Special Forces agent Jax as he took on the Black Dragon. And most recently, ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]'', where players took control of Liu Kang and Kung Lao as they fight Shang Tsung's forces shortly following the first tournament.
* BlackAndGreyMorality: The protagonists are JerkWithAHeartOfGold or AntiHero at best. The villains are often either genocidal rapists, mass-murderers, or sociopaths. Some of the latter would describe themselves as all three. Even [[GodIsGood Raiden]] has ventured into the KnightTemplar category or uses manipulation as means of protecting Earthrealm.

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* BaldOfEvil: Coincidentally enough enough, all of the main characters that are bald in this series are evil. While Kratos Kratos, on the other hand hand, is a non-canon guest character, he himself is a villain as well. Other examples include Quan Chi, Baraka, and Daegon, Daegon. [[spoiler: Shao Kahn is bald as well]].
* BeautyIsNeverTarnished: Usually, this is played as straight as in any other fighting game, with the exception of Fatalities; the females are just as subject to brutal, gory deaths as anyone else. It was subverted completely in ''9'', however, where the characters were injured during the fight, and even the winner was usually badly wounded by the end. Kitana's lovely face was just as likely to be marred by bruises and black eyes here. It is, however, played ''completely'' straight in the Story Mode, where the blood and gore is taken out and Fatalities aren't allowed (in the Story Mode, a fighter can't actually die unless the plot requires it, so it can't happen during a match).
* BeatEmUp SpinOff: First came ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'', which fleshed out the origin story of the original Sub-Zero and introduced Sareena, Quan Chi, and Shinnok. Next came ''[[VideoGame/MortalKombatSpecialForces Special Forces]]'', which starred Special Forces agent Jax as he took on the Black Dragon. And most recently, ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]'', where players took take control of Liu Kang and Kung Lao as they fight Shang Tsung's forces shortly following the first tournament.
* BlackAndGreyMorality: The protagonists are JerkWithAHeartOfGold [[JerkWithAHeartOfGold Jerks with Hearts of Gold]] or AntiHero [[AntiHero Anti-Heroes]] at best. The villains are often either genocidal rapists, mass-murderers, or sociopaths. Some of the latter latest would describe themselves as all three. Even [[GodIsGood Raiden]] has ventured into the KnightTemplar category or uses manipulation as a means of protecting Earthrealm.
20th Jul '17 3:22:08 AM CFAxAFC
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* ''Film/MortalKombat'' (a live action movie adaptation)

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* ''Film/MortalKombat'' (a live action live-action movie adaptation)



* AdvantageBall: Originally used the simple "won the tournament and attained victory in all life goals" pretty much every fighter used. With the advent of the later games' storytelling roulette, characters that won fights they otherwise would likely not has become canon. Actually a plot point in ''[[VideoGame/MortalKombatVsDCUniverse Mortal Kombat vs. DC Universe]]'' as the balance of power goes back and forth between characters.

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* AdvantageBall: Originally used the simple "won the tournament and attained victory in all life goals" pretty much every fighter fighting game used. With the advent of the later games' storytelling roulette, characters that won winning fights they otherwise would likely not has become canon. Actually a plot point in ''[[VideoGame/MortalKombatVsDCUniverse Mortal Kombat vs. DC Universe]]'' as the balance of power goes back and forth between characters.



* AnotherDimension: Outworld, Edenia, Netherealm, and many others.

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* AnotherDimension: Outworld, Edenia, Netherealm, Netherrealm, and many others.



** A lot of the fatalities are not physically possible, but particularly in older games when the LudicrousGibs included bones... which often consisted of multiple full rib cages, dozens of femurs, and sometimes even multiple skulls. In behind-the-scenes videos for ''Mortal Kombat X'', the creators mention that they go out of their way to avoid the fatalities being something that a normal human could realistically do, in order to cut down on the possibility of someone trying to imitate them.
** X-Ray attacks qualify as well. They show in graphic detail bones being snapped and organs being destroyed, yet characters keep fighting afterward like nothing happened. On top of that, X-Ray attacks can be done multiple times during a fight meaning that a character who his or her bones or internal organs gravely harmed [[GameplayAndStorySegregation will inexplicably have them restored before being snapped or destroyed again]].

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** A lot of the fatalities Fatalities are not physically possible, but particularly in older games when the LudicrousGibs included bones... which often consisted of multiple full rib cages, dozens of femurs, and sometimes even multiple skulls. In behind-the-scenes videos for ''Mortal Kombat X'', the creators mention that they go out of their way to avoid the fatalities Fatalities being something that a normal human could realistically do, in order to cut down on the possibility of someone trying to imitate them.
** X-Ray attacks Attacks qualify as well. They show in graphic detail bones being snapped and organs being destroyed, yet characters keep fighting afterward like nothing happened. On top of that, X-Ray attacks Attacks can be done multiple times during a fight meaning that a character who has had his or her bones or internal organs gravely harmed [[GameplayAndStorySegregation will inexplicably have them restored before being snapped or destroyed again]].
19th Jul '17 4:48:18 PM CFAxAFC
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* Midway canon:

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* Midway Games canon:



The general story is about a universe with several different dimensions (called "Realms") and how one of these, called Outworld, is on a mission [[MultiversalConqueror to take over all realms]]. They are bound by laws set up that they must challenge the greatest warriors of whatever realm they wish to invade to a tournament. If the Outworld warriors win, they have free reign, but if the realm's warriors win, Outworld cannot enter the realm. Outworld's next target is Earth, and it's up to a select few warriors to determine the fate of their realm.

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The general story is about a universe with several different dimensions (called "Realms") and how one of these, called Outworld, is on a mission [[MultiversalConqueror to take over all realms]]. They are bound by divine laws set up dictating that they must challenge the greatest warriors of whatever realm they wish to invade to a tournament. If the Outworld warriors win, they have free reign, but if the realm's warriors win, Outworld cannot enter the realm. Outworld's next target is Earth, Earth(realm), and it's up to a select few warriors to determine the fate of their realm.
19th Jul '17 4:28:22 PM CFAxAFC
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''Mortal Kombat'' is a {{long-runn|ers}}ing series of {{fighting game}}s. It was started and developed over a long time by Creator/MidwayGames and has since crept out into other media. The series is defined almost solely by its [[LudicrousGibs uber-violence]] and the [[XtremeKoolLetterz odd spelling of its title]].

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''Mortal Kombat'' is a {{long-runn|ers}}ing [[LongRunners long-running]] series of {{fighting game}}s. It was started and developed over a long time by Creator/MidwayGames and has since crept out into other media. The series is defined almost solely by its [[LudicrousGibs uber-violence]] and the [[XtremeKoolLetterz odd spelling of its title]].
19th Jul '17 4:25:52 PM CFAxAFC
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''Mortal Kombat'' is a {{long runn|ers}}ing series of {{fighting game}}s. It was started and developed over a long time by Creator/MidwayGames and has since crept out into other media. The series is defined almost solely by its [[LudicrousGibs uber-violence]] and the [[XtremeKoolLetterz odd spelling of its title]].

to:

''Mortal Kombat'' is a {{long runn|ers}}ing {{long-runn|ers}}ing series of {{fighting game}}s. It was started and developed over a long time by Creator/MidwayGames and has since crept out into other media. The series is defined almost solely by its [[LudicrousGibs uber-violence]] and the [[XtremeKoolLetterz odd spelling of its title]].



The designers, encouraged by their success, racked up the body count in subsequent installments, devising entirely new methods of dismemberment and decapitation. Eventually, the violence grew cartoonish in its excess, and the gameplay engine was not enough to sustain its popularity once other companies caught on to the idea that violence was nothing to be scared of. And while other series have made a successful leap to [=3D=], ''MK'' was [[PolygonCeiling "hit and miss"]]. Add that to the fact that [[DeathIsCheap virtually no one ever actually died in the story]], despite the ultraviolent nature of the games (a move that virtually guarantees stagnation), and you've got a series that seemed to be on its last legs...

...until Midway went bankrupt and [[Creator/WarnerBrosInteractiveEntertainment Warner Bros.]] promptly picked up the studio that produces the series (now known as [[Creator/NetherrealmStudios NetherRealm Studios]]). The end result: a complete {{continuity reboot}} (with an in-game explanation, no less) in [=2.5D=]. ''VideoGame/MortalKombat9'' was not only a critical and commercial smash, but also earned a spot as one of the featured titles at the Evo Championship Series, a first for a ''Mortal Kombat'' title. A sequel known as ''VideoGame/MortalKombatX'' was released on April 2015 with high praise. Starting with the NetherRealm games they added horror film characters as [[GuestFighter guest fighter]]s.

to:

The designers, encouraged by their success, racked up the body count in subsequent installments, devising entirely new methods of dismemberment and decapitation. Eventually, the violence grew cartoonish in its excess, and the gameplay engine was not enough to sustain its popularity once other companies caught on to the idea that violence was nothing to be scared of. And while other series have made a successful leap to [=3D=], ''MK'' was [[PolygonCeiling "hit and miss"]]. Add that to the fact that [[DeathIsCheap virtually no one ever actually died in the story]], despite the ultraviolent ultra-violent nature of the games (a move that virtually guarantees stagnation), and you've got a series that seemed to be on its last legs...

...until Midway went bankrupt and [[Creator/WarnerBrosInteractiveEntertainment Warner Bros.]] promptly picked up the studio that produces the series (now known as [[Creator/NetherrealmStudios NetherRealm Studios]]). The end result: a complete {{continuity reboot}} (with an in-game explanation, no less) in [=2.5D=]. ''VideoGame/MortalKombat9'' was not only a critical and commercial smash, but also earned a spot as one of the featured titles at the Evo Championship Series, a first for a ''Mortal Kombat'' title. A sequel known as ''VideoGame/MortalKombatX'' was released on April 2015 with high praise. Starting with the NetherRealm games [[Creator/NetherrealmStudios NetherRealm]] games, they added horror film characters as [[GuestFighter guest fighter]]s.
fighters]].
8th Jun '17 9:49:22 PM LucaEarlgrey
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* FlawlessVictory: The TropeNamer.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.MortalKombat