History Franchise / MegaMan

12th Nov '17 8:13:23 PM Tavernier
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* BossRush: Almost every single game, even in the {{RPG}}s. With the exceptions of ''Legends'', ''The Misadventures of Tron Bonne'', and some of the weird side games (for instance, ''Soccer'' and ''The Power Fighters'').
%%* BottomlessPits: Evil disappearing blocks!

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* BossRush: Almost every single game, even in the {{RPG}}s. A franchise staple and tradition. With the exceptions of ''Legends'', ''The Misadventures of Tron Bonne'', and some exception of the weird side games (for instance, ''Soccer'' ''Legends'' series, possibly ''[=XOver=]'', and ''The Power Fighters'').
%%*
a few spin-offs, every Mega Man has to face down all of the already conquered bosses during the ''finale''. In the Robot timeline, they even go so far as to collect the bosses into single rooms all at once for you to clear.
*
BottomlessPits: Evil disappearing blocks!A staple of the platformers, even ''Mega Man Network Transmission''.



** Downplayed. No matter what the outlook at the end of an individual series or game is, almost every installment of the robotics timeline is DarkerAndEdgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the ''X'' series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the ''Zero'' series takes place during a Dystopian age. ''ZX'' shows some more hope than these last two, but ''Legends'' takes place AfterTheEnd -- way, ''way'' After the End.

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** Downplayed. No matter what the outlook at the end of an individual series or game is, almost every installment of series in the robotics timeline is DarkerAndEdgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the ''X'' series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the ''Zero'' series takes place during a Dystopian age. ''ZX'' shows some more hope than these last two, but ''Legends'' takes place AfterTheEnd -- way, ''way'' After the End.



* ExactlyExtyYearsAgo: The games really seem to like the one-century timespan.

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* ExactlyExtyYearsAgo: The games really seem to like the one-century timespan. Classic and ''Battle Network'' both take place in 20XX, ''X'' in 21XX, and ''Zero'' and ''Star Force'' in 22XX, and refer to one another in single century units.



* IconicOutfit: A distinctive [[NiceHat blue helmet]] paired with a blue-on-light-blue outfit makes Rock, X, Hub, Volnutt, Vent, Aile, and Geo very recognizable. The red armor, long hair, and sword combination modeled by Zero is almost as famous.

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* IconicOutfit: A distinctive [[NiceHat blue helmet]] paired with a blue-on-light-blue outfit makes Rock, X, Hub, Volnutt, Vent, Aile, and Geo each Mega Man very recognizable. The red armor, long hair, and sword combination modeled by Zero is almost as famous.famous.
%%Sorry, but Hub's identity is technically a spoiler.



* MissionPackSequel: Closely related to its CapcomSequelStagnation.

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* MissionPackSequel: Closely Most sequels within any given series, especially platforming sequels, rely on the same basic engine with only variations in available weapons and stages, so this is closely related to its CapcomSequelStagnation.CapcomSequelStagnation.. Downplayed with ''Battle Network'', which experimented pretty liberally with its combat mechanics between installments.



* {{Precursors}}: Usually of the [[AbusivePrecursors Abusive]] sort. Amusingly, the fact that the series' timeline branches [[ForWantOfANail split in 200X]] means that both the Classic timeline and the Battle Network timeline should have all the ''same Precursors'' in the background.

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* {{Precursors}}: Usually of the [[AbusivePrecursors Abusive]] sort. Amusingly, the fact that the series' timeline branches [[ForWantOfANail split in only a few decades before 200X]] means that both the Classic Robots timeline and the Battle Network timeline should have all the ''same Precursors'' in the background.Precursors''.



* RobotHair: Most reploids from the series (although the eponymous character hides his under his helmet most of the time). ''VideoGame/MegaManZX'' justifies the trope by explicitly saying it was an attempt to "making humans and reploids closer to each other to make better peace":
** Most famously, Zero's long blonde ponytail from ''VideoGame/MegaManX''.
** [[VideoGame/MegaManClassic Roll]] sports golden locks neatly tied up with a ribbon, whereas Plum (from ''Rockman Battle & Chase'') has pink hair.
** ''VideoGame/MegaManZero'' has Elpizo (blond), Omega (a pinkish/fuchsia ponytail sprouting out from the top of his helmet), and Kraft (dark spiky hair which appears to also form GoNagaiSideburns), among others. Seeing as [[spoiler:Omega's body is a shell[=/=]PowerLimiter for Zero's original body, this means that Omega also shares Zero's infamous RapunzelHair.]]

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* RobotHair: Most reploids humanoid robots from the series (although the eponymous character hides his Mega Man and X hide their under his helmet their helmets most of the time). ''VideoGame/MegaManZX'' justifies the trope by explicitly saying it was an attempt to "making humans and reploids closer to each other to make better peace":
** Most famously, Zero's long blonde ponytail from ''VideoGame/MegaManX''.
**
Classic Mega has some standard black hat hair, but [[VideoGame/MegaManClassic Roll]] sports golden locks neatly tied up with a ribbon, whereas Plum (from ''Rockman Battle & Chase'') has pink hair.
hair. Blues has a positively ''theatric'' pompadour-thing.
** Most famously, Zero's long blonde ponytail from ''VideoGame/MegaManX''. X and even Vile have hair in manga adaptations, but haven't been depicted without them in the games.
** ''VideoGame/MegaManZero'' with its perfectly humanoid Reploids has not only robot hair but robot mustaches and beards. Notable examples include Elpizo (blond), Omega (a pinkish/fuchsia ponytail sprouting out from the top of his helmet), and Kraft (dark spiky hair which appears to also form GoNagaiSideburns), among others. Seeing as [[spoiler:Omega's body is a shell[=/=]PowerLimiter for Zero's original body, this means that Omega also shares Zero's infamous RapunzelHair.]]



* SelfImposedChallenge: Several, but a common one is to beat all the bosses (Including in the final levels) using only the Mega Buster. Or without taking any damage.
** This becomes the basis for several in-game acheivements in ''9'' and ''10''.

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* SelfImposedChallenge: Several, but a common one is to beat all the bosses (Including in the final levels) using only the Mega Buster. Or without taking any damage.
**
damage. This becomes the basis for several in-game acheivements in ''9'' and ''10''.



* TemporaryPlatform: The whole franchise got quite a lot of them.

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* TemporaryPlatform: The whole franchise got platforming games have quite a lot of them.them. The Classic series' disappearing blocks are ''renowned''.



** The series as a whole uses musical themes in naming the protagonist robots: Rock and Roll, Blues ([[GeniusBonus Rock's predecessor]]), and Bass and Treble (Forte and Gospel in Japan).

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** The classic series as used a whole uses musical themes theme in naming the protagonist robots: Rock and Roll, Blues ([[GeniusBonus Rock's predecessor]]), and Bass and Treble (Forte and Gospel in Japan). A few of these names were inherited by successor series.



* UnstableEquilibrium: In Classic and X series, defeating one Robot Master can make the rest of the game substantially easier if you know the weaknesses of the other Robot Masters.

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* UnstableEquilibrium: In Classic and X series, defeating one Robot Master can make the rest of the game substantially easier if you [[TacticalRockPaperScissors know the weaknesses weaknesses]] of the other Robot Masters.



* VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapon by simply ''ripping it out while the Mook is still standing there''.
* VideoGameLives: In every series platformer, including the ''VideoGame/MegaManBattleNetwork'' {{Gaiden Game}}s, which ignores the main games' rule that [=MegaMan.EXE=] [[GameOver can't die, ever]].

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* VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack, attack or technique, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' an enemy's weapon by simply ''ripping it out while the Mook is still standing there''.
* VideoGameLives: In every series platformer, including the ''VideoGame/MegaManBattleNetwork'' {{Gaiden Game}}s, which ignores ignore the main games' rule that [=MegaMan.EXE=] [[GameOver can't die, ever]].



* WhenItRainsItPours: Present throughout the franchise.

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* %%* WhenItRainsItPours: Present throughout the franchise.
7th Nov '17 7:59:04 PM Kuruni
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* BottomlessPits: Evil disappearing blocks!
* BusterPower: The player's basic weapon usually uses the word "buster" in it -- the Mega Buster, X-Buster, Z-Buster, Buster Shot, etc.

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* %%* BottomlessPits: Evil disappearing blocks!
* BusterPower: The player's basic weapon usually uses the word "buster" in it -- the Mega Buster, X-Buster, Z-Buster, Buster Shot, etc.
blocks!
25th Oct '17 9:43:23 AM NativeJovian
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* BusterPower: The player's basic weapon usually uses the word "buster" in it -- the Arm Buster, X-Buster, Z-Buster, Buster Shot, etc.

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* BusterPower: The player's basic weapon usually uses the word "buster" in it -- the Arm Mega Buster, X-Buster, Z-Buster, Buster Shot, etc.
25th Oct '17 9:42:31 AM NativeJovian
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Added DiffLines:

* BusterPower: The player's basic weapon usually uses the word "buster" in it -- the Arm Buster, X-Buster, Z-Buster, Buster Shot, etc.
25th Oct '17 9:29:06 AM flameclaw0x7
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* ExactlyExtyYearsAgo: The games really seem to like the one-century timespan.



* ExtyYearsFromNow: Welcome to 20XX!
25th Oct '17 7:54:51 AM flameclaw0x7
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* ArcNumber: Almost all of the main series games have eight main bosses, supplemented by something in a group of four.[[note]]Mega Man 3-6 has eight robot masters, and in those games there are also two fortresses with four levels each (VideoGame/MegaMan3 has only one fortress, but there are four Doc Robot stages after the first eight). ''VideoGame/MegaManZero 1'' has eight main bosses and the Four Guardians, while ''3'' has the Eight Gentle Judges and four bosses returning from ''1''. ''VideoGame/MegaManZX'' has eight Pseudoroid bosses, from which you obtain four Biometals, while ''Advent'' also has eight Pseudoroids and four other Mega Men to fight in the Game of Destiny.[[/note]]

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* ArcNumber: Almost all of the main series games have eight main bosses, sometimes supplemented by something in a group of four.[[note]]Mega [[note]][[VideoGame/MegaManClassic Mega Man 3-6 3-6]] has eight robot masters, and in those games there are also two fortresses with four levels each (VideoGame/MegaMan3 has only one fortress, but there are four Doc Robot stages after the first eight). ''VideoGame/MegaManZero 1'' has eight main bosses and the Four Guardians, while ''3'' has the Eight Gentle Judges and four bosses returning from ''1''. ''VideoGame/MegaManZX'' has eight Pseudoroid bosses, from which you obtain four Biometals, while ''Advent'' also has eight Pseudoroids and four other Mega Men to fight in the Game of Destiny.[[/note]]
25th Oct '17 7:43:57 AM flameclaw0x7
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* ArcNumber: Almost all of the main series games have eight main bosses, supplemented by something in a group of four.[[note]Mega Man 3-6 has eight robot masters, and in those games there are also two fortresses with four levels each (VideoGame/MegaMan3 has only one fortress, but there are four Doc Robot stages after the first eight). ''VideoGame/MegaManZero 1'' has eight main bosses and the Four Guardians, while ''3'' has the Eight Gentle Judges and four bosses returning from ''1''. ''VideoGame/MegaManZX'' has eight Pseudoroid bosses, from which you obtain four Biometals, while ''Advent'' also has eight Pseudoroids and four other Mega Men to fight in the Game of Destiny.[[/note]]

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* ArcNumber: Almost all of the main series games have eight main bosses, supplemented by something in a group of four.[[note]Mega [[note]]Mega Man 3-6 has eight robot masters, and in those games there are also two fortresses with four levels each (VideoGame/MegaMan3 has only one fortress, but there are four Doc Robot stages after the first eight). ''VideoGame/MegaManZero 1'' has eight main bosses and the Four Guardians, while ''3'' has the Eight Gentle Judges and four bosses returning from ''1''. ''VideoGame/MegaManZX'' has eight Pseudoroid bosses, from which you obtain four Biometals, while ''Advent'' also has eight Pseudoroids and four other Mega Men to fight in the Game of Destiny.[[/note]]
25th Oct '17 7:43:09 AM flameclaw0x7
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Added DiffLines:

* ArcNumber: Almost all of the main series games have eight main bosses, supplemented by something in a group of four.[[note]Mega Man 3-6 has eight robot masters, and in those games there are also two fortresses with four levels each (VideoGame/MegaMan3 has only one fortress, but there are four Doc Robot stages after the first eight). ''VideoGame/MegaManZero 1'' has eight main bosses and the Four Guardians, while ''3'' has the Eight Gentle Judges and four bosses returning from ''1''. ''VideoGame/MegaManZX'' has eight Pseudoroid bosses, from which you obtain four Biometals, while ''Advent'' also has eight Pseudoroids and four other Mega Men to fight in the Game of Destiny.[[/note]]
23rd Oct '17 6:03:07 PM JRads47
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Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS. Both Mega Man and Roll also appeared in the first ''MarvelVsCapcom'' game.

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Given that the series is among the most popular of Capcom's stable, several ''Mega Man'' characters have [[VideoGame/CapcomVsWhatever crossed over with other Capcom properties]].

[[folder:Crossover Games Include:]]
* ''VideoGame/MarvelVsCapcom'':
** ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'':
Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS. Both playable character. Roll is also available as a secret character.
** ''VideoGame/MarvelVsCapcom2'':
Mega Man and Roll also appeared as playable characters, and they are joined by Tron Bonne and a Servbot.
** ''VideoGame/MarvelVsCapcomInfinite'': Zero returns as a playable character, and is joined by X and Sigma.
* ''VideoGame/{{Onimusha}} Blade Warriors'': Zero (in his ''VideoGame/MegaManZero'' incarnation) and [=MegaMan.EXE=] are {{Guest Fighter}}s.
* ''VideoGame/SNKVsCapcomSVCChaos'': Zero (once again from ''Mega Man Zero'') appears as a MiniBoss.
* ''VideoGame/NamcoXCapcom'': [=MegaMan=] Volnutt, Roll Caskett, Tron Bonne, and the Servbot appear as playable characters.
* ''VideoGame/TatsunokoVsCapcom'': Roll and [=MegaMan=] Volnutt are playable characters. Zero (this time the ''VideoGame/MegaManX'' incarnation) was added to the international release.
* ''VideoGame/MarvelVsCapcom3'': Tron returns from [=MvC2=], while Zero makes the jump from [=TvC=].
* ''VideoGame/ProjectXZone'': X and Zero are playable characters. They return
in the first ''MarvelVsCapcom'' game.
sequel.
* ''VideoGame/DeadRising3'': Sigma is a costume for Chuck Greene in the game's ''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + Alpha'' arcade mode.
* ''VideoGame/SuperSmashBros for [=Wii U/3DS=]'': Mega Man appears as a GuestFighter, with X, Volnutt, [=MegaMan=], and Star Force Mega Man making cameos.
[[/folder]]
2nd Sep '17 4:01:11 PM nombretomado
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An [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]

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An [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} Creator/{{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]
This list shows the last 10 events of 181. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Franchise.MegaMan