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null edit to get the restored race trope page to index properly
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So we can have a races tropes page, but not on the Character page.

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* MassEffectRaceTropes

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The series also contains several comics: ''Mass Effect: Redemption'', ''Mass Effect: Evolution'', ''Mass Effect: Invasion'', and ''Mass Effect: Homeworlds'' are graphic novels that consist of four issues each, while ''Mass Effect: Incursion'', ''Mass Effect: Inquisition'', and ''Mass Effect: Conviction'' are short 8 page stories.

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The series also contains several comics: ''Mass Effect: Redemption'', ''Mass Effect: Evolution'', ''Mass Effect: Invasion'', and ''Mass Effect: Homeworlds'' are graphic novels that consist of four issues each, while ''Mass Effect: Incursion'', ''Mass Effect: Inquisition'', and ''Mass Effect: Conviction'' are short 8 page stories.
stories and ''Mass Effect: Blasto: Eternity Is Forever'' is a one-shot comic about the [[ShowWithinAShow Show Within a Game]] (and AscendedMeme) Blasto.


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* ''[[ComicBook/MassEffectBlastoEternityIsForever Blasto: Eternity Is Forever]]''
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* Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades. BulletTime skills and a huge arsenal are typical.

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* Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades.grenades, as well as maximum damage protection. BulletTime skills and a huge arsenal are typical.
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* Engineer: Full Tech, very useful in stripping away enemy defenses and distracting them via automated turrets and drones.\\
The remaining three classes were bland in the first game but gained a lot of depth in the second, and we're using those capabilities as a baseline:
* Sentinel: the Tech/Biotic combo. Their signature power, Tech Armor, doubles shields but also cooldowns, staggers nearby enemies when depleted, and lets the Sentinel alternate between frontal assault (when it's on) and support spellcasting (when it's not).
* Infiltrator: the Tech/Combat hybrid, has a variety of debuffs and offensive abilities. Their signature abilities are their InvisibilityCloak and a BulletTime that only activates automatically when they use the scope on their SniperRifle.
* Vanguard: the Biotic/Combat class focuses on LeeroyJenkins full-frontal assaults. Their signature power, "Biotic Charge," is a FlashStep cannonball move that also recharges their shields, encouraging them to [[ICanStillFight stay in the fight]].

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* Engineer: Full Tech, very useful in stripping away enemy defenses and distracting them via automated turrets and drones.\\
The remaining three classes were bland in
They can also reprogram enemy technology and (in the first game but gained a lot of depth in the second, and we're using those capabilities as a baseline:
game) get bonuses to unlocking minigames.
* Sentinel: the Tech/Biotic combo. Their In the second game they got their signature power, Tech Armor, which: doubles shields but also cooldowns, staggers nearby enemies when depleted, and lets the Sentinel alternate between frontal assault (when it's on) and support spellcasting (when it's not).
* Infiltrator: the Tech/Combat hybrid, has a variety of debuffs and offensive abilities. Their In the second game they got their signature abilities are their abilities: an InvisibilityCloak and a BulletTime that only activates automatically when they use the scope on their SniperRifle.
* Vanguard: the Biotic/Combat class focuses on LeeroyJenkins full-frontal assaults. Their class. Formerly bland, the second game gave them the signature power, power "Biotic Charge," is a FlashStep cannonball move that also recharges their shields, encouraging shields. This encourages them to [[ICanStillFight stay in the fight]].
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The classes presented to you are divided up between three affinities: Combat, Tech and Biotic. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{Mecha Mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them MindOverMatter powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital. These classes are broken down as such:
* Adept: Full Biotic, based on manipulating gravity and controlling crowd flow via a type of FullContactMagic
* Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades
* Engineer: Full Tech, very useful in stripping away enemy defenses and distracting the enemy via automated turrets and drones
* Sentinel: Tech/Biotic, mixes the defensive strategies Tech offers with the damaging power of Biotics
* Infiltrator: Tech/Combat, uses Tech based abilities to offer enhanced damage bonuses in a Combat based style
* Vanguard: Biotic/Combat, enhances physical abilities with Biotics while using Combat to deal more damage at close range

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The classes presented to you are divided up between three affinities: Combat, Tech and Biotic. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{Mecha Mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them MindOverMatter powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital. These Because gameplay evolved quite a bit over the course of the trilogy, it's hard to pin down just how the classes are broken down as such:
work, but here's a brief overview:
* Adept: Full Biotic, based on manipulating gravity and controlling crowd flow via a type of FullContactMagic
providing crowd-control. Signature powers include the stunners Stasis and [[SwirlyEnergyThingy Singularity]], but the basics are things like Pull and Throw.
* Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades
grenades. BulletTime skills and a huge arsenal are typical.
* Engineer: Full Tech, very useful in stripping away enemy defenses and distracting the enemy them via automated turrets and drones
drones.\\
The remaining three classes were bland in the first game but gained a lot of depth in the second, and we're using those capabilities as a baseline:
* Sentinel: Tech/Biotic, mixes the defensive strategies Tech/Biotic combo. Their signature power, Tech offers with Armor, doubles shields but also cooldowns, staggers nearby enemies when depleted, and lets the damaging power of Biotics
Sentinel alternate between frontal assault (when it's on) and support spellcasting (when it's not).
* Infiltrator: Tech/Combat, uses Tech based the Tech/Combat hybrid, has a variety of debuffs and offensive abilities. Their signature abilities to offer enhanced damage bonuses in are their InvisibilityCloak and a Combat based style
BulletTime that only activates automatically when they use the scope on their SniperRifle.
* Vanguard: Biotic/Combat, enhances physical abilities with Biotics while using Combat the Biotic/Combat class focuses on LeeroyJenkins full-frontal assaults. Their signature power, "Biotic Charge," is a FlashStep cannonball move that also recharges their shields, encouraging them to deal more damage at close range
[[ICanStillFight stay in the fight]].
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[[quoteright:335:~~VideoGame, ActionRPG, ThirdPersonShooter~~]]
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Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!").

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Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, Rather than simply Good or Evil however, the meter esssentially measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!").
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Going to go ahead and redlink the rest of the works here for whenever I (or someone else) get around to making pages for them.


* ''Galaxy''

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* ''Galaxy''''[[VideoGame/MassEffectGalaxy Galaxy]]''



* ''Redemption''
* ''Incursion:'' can be downloaded [[http://masseffect.bioware.com/resources/assets/market/books/incursion-01.pdf here]]
* ''Inquisition:'' can be read [[http://www.usatoday.com/life/comics/2010-10-25-masseffect25_ST_N.htm here]]
* ''Evolution''
* ''Conviction''
* ''Invasion''
* ''Homeworlds''

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* ''Redemption''
''[[ComicBook/MassEffectRedemption Redemption]]''
* ''Incursion:'' ''[[ComicBook/MassEffectIncursion Incursion]]:'' can be downloaded [[http://masseffect.bioware.com/resources/assets/market/books/incursion-01.pdf here]]
* ''Inquisition:'' ''[[ComicBook/MassEffectInquisition Inquisition]]:'' can be read [[http://www.usatoday.com/life/comics/2010-10-25-masseffect25_ST_N.htm here]]
* ''Evolution''
''[[ComicBook/MassEffectEvolution Evolution]]''
* ''Conviction''
''[[ComicBook/MassEffectConviction Conviction]]''
* ''Invasion''
''[[ComicBook/MassEffectInvasion Invasion]]''
* ''Homeworlds''''[[ComicBook/MassEffectHomeworlds Homeworlds]]''



* ''MassEffectParagonLost''

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* ''MassEffectParagonLost''''[[Anime/MassEffectParagonLost Paragon Lost]]''
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** MassEffect3/TropesAToD
** MassEffect3/TropesEToK
** MassEffect3/TropesLToR
** MassEffect3/TropesSToZ

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!!The ''Mass Effect'' series as a whole contains the following tropes:


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[[WMG: Films]]
*''MassEffectParagonLost''
[[/index]]

!!The ''Mass Effect'' series as a whole contains the following tropes:

[[index]]
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[=BioWare=] Montreal confirmed in November 2012 that the next game in the series is already in development.

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[=BioWare=] Montreal confirmed in November 2012 that [[TrilogyCreep the next game in the series series]] is already in development.
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[=BioWare=] Edmonton confirmed in November 2012 that the next game in the series is already in development.

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[=BioWare=] Edmonton Montreal confirmed in November 2012 that the next game in the series is already in development.

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''{{VideoGame/Mass Effect|1}}'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. It was released on Xbox 360 in November 2007 & PC in May[=/=]June 2008, with a PlayStation3 release tentatively scheduled for late-2012 as part of the ''Mass Effect Trilogy'' box set & as a standalone digital download from the PSN Store. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a WiiU port being released at the console's launch in November 2012. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].

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''{{VideoGame/Mass Effect|1}}'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. It was released on Xbox 360 in November 2007 & PC in May[=/=]June 2008, with a PlayStation3 release tentatively scheduled for late-2012 as part of the ''Mass Effect Trilogy'' box set & as a standalone digital download from the PSN Store. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a WiiU port being released at the console's launch in November 2012. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].
2012.



There are also two {{iOS}} games, titled ''Mass Effect: Galaxy'' and ''VideoGame/MassEffectInfiltrator'', respectively, as well as ''Mass Effect: Datapad'', a companion app for ''Mass Effect 3''. [[http://io9.com/5546860/mass-effect-the-movie-coming-to-a-theater-near-you A movie]] and an [[http://uk.xbox360.ign.com/articles/116/1160389p1.html anime]] have also been officially announced. The fandom is unsure how to take this.

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There are also two {{iOS}} games, titled ''Mass Effect: Galaxy'' and ''VideoGame/MassEffectInfiltrator'', respectively, as well as ''Mass Effect: Datapad'', a companion app for ''Mass Effect 3''. [[http://io9.com/5546860/mass-effect-the-movie-coming-to-a-theater-near-you A movie]] and an [[http://uk.xbox360.ign.com/articles/116/1160389p1.html anime]] have also been officially announced. The fandom is unsure how to take this.this.

[=BioWare=] Edmonton confirmed in November 2012 that the next game in the series is already in development.
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''{{VideoGame/Mass Effect|1}}'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. It was released on Xbox 360 in November 2007 & PC in May[=/=]June 2008, with PlayStation3 release anounced for tentatively scheduled for late-2012 as part of the ''Mass Effect Trilogy'' box set & as a standalone digital download from the PSN Store. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a WiiU port being released at the console's launch in November 2012. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].

to:

''{{VideoGame/Mass Effect|1}}'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. It was released on Xbox 360 in November 2007 & PC in May[=/=]June 2008, with a PlayStation3 release anounced for tentatively scheduled for late-2012 as part of the ''Mass Effect Trilogy'' box set & as a standalone digital download from the PSN Store. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a WiiU port being released at the console's launch in November 2012. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].
Is there an issue? Send a MessageReason:
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''{{VideoGame/Mass Effect|1}}'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on March 6, 2012 in North America, with releases in Europe and Australia on the 8th and 9th. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].

to:

''{{VideoGame/Mass Effect|1}}'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. It was released on Xbox 360 in November 2007 & PC in May[=/=]June 2008, with PlayStation3 release anounced for tentatively scheduled for late-2012 as part of the ''Mass Effect Trilogy'' box set & as a standalone digital download from the PSN Store. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 6, 2012 in North America, 2012, with releases in Europe and Australia on a WiiU port being released at the 8th and 9th.console's launch in November 2012. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].
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The franchise is primarily a RolePlayingGame, with ThirdPersonShooter combat. The games combine the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{VideoGame/Halo}}'', the stop-and-pop cover mechanics of ''VideoGame/GearsOfWar'' and WideOpenSandbox exploration elements as you fly around the galaxy in your CoolStarship, the ''Normandy'' SR-1. RPGElements are present in the form of a ClassAndLevelSystem for your party members, in addition to new guns and armor. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed]] reception.

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The franchise is primarily a RolePlayingGame, with ThirdPersonShooter combat. The games combine the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{VideoGame/Halo}}'', ''{{Franchise/Halo}}'', the stop-and-pop cover mechanics of ''VideoGame/GearsOfWar'' and WideOpenSandbox exploration elements as you fly around the galaxy in your CoolStarship, the ''Normandy'' SR-1. RPGElements are present in the form of a ClassAndLevelSystem for your party members, in addition to new guns and armor. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed]] reception.
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None


The series also contains several comics: ''Mass Effect: Redemption'', ''Mass Effect: Evolution'', and ''Mass Effect: Invasion'' are graphic novels that consist of four issues each, while ''Mass Effect: Incursion'', ''Mass Effect: Inquisition'', and ''Mass Effect: Conviction'' are short 8 page stories. A fourth multiple issue comic, ''Mass Effect: Homeworlds'' is due to begin in April 2012, with each issue focusing on a main character of ''Mass Effect 3''.

to:

The series also contains several comics: ''Mass Effect: Redemption'', ''Mass Effect: Evolution'', ''Mass Effect: Invasion'', and ''Mass Effect: Invasion'' Homeworlds'' are graphic novels that consist of four issues each, while ''Mass Effect: Incursion'', ''Mass Effect: Inquisition'', and ''Mass Effect: Conviction'' are short 8 page stories. A fourth multiple issue comic, ''Mass Effect: Homeworlds'' is due to begin in April 2012, with each issue focusing on a main character of ''Mass Effect 3''.
stories.

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Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). The {{Railroading}} on dialogue choices may not allow complete freedom of choice but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.

to:

Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). The {{Railroading}} on dialogue choices may not allow complete freedom of choice but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.


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The story largely remains the same regardless of the choices that you make but the multiple methods of how Shepard works through any given scenario is carefully monitored between the games, which creates a more enriching experience as ''your'' particular choices resonate throughout the story and [[OldSaveBonus across the games]]. The {{Railroading}} on dialogue choices may not allow complete freedom of choice but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.
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None


''Mass Effect'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on March 6, 2012 in North America, with releases in Europe and Australia on the 8th and 9th. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].

to:

''Mass Effect'' ''{{VideoGame/Mass Effect|1}}'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on March 6, 2012 in North America, with releases in Europe and Australia on the 8th and 9th. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].
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In addition to the games, the series contains four prequel/interquel novels: ''Literature/MassEffectRevelation'', ''Literature/MassEffectAscension'' and ''Literature/MassEffectRetribution'', written by Drew Karpyshyn, one of the writers for the games. As a result of Karpyshyn moving from working on ''Mass Effect'' to working on ''VideoGame/StarWarsTheOldRepublic'', the fourth novel, ''Literature/MassEffectDeception'', was written by outside writer William C. Dietz. It was released on January 31, 2012.

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In addition to the games, the series contains four prequel/interquel novels: ''Literature/MassEffectRevelation'', ''Literature/MassEffectAscension'' and ''Literature/MassEffectRetribution'', written by Drew Karpyshyn, one of the writers for the games. As a result of Karpyshyn moving from working on ''Mass Effect'' to working on ''VideoGame/StarWarsTheOldRepublic'', ''VideoGame/StarWarsTheOldRepublic'' and subsequently leaving BioWare, the fourth novel, ''Literature/MassEffectDeception'', was written by outside writer William C. Dietz. It was released on January 31, 2012.
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Correcting an error.


The franchise is a ThirdPersonShooter combining the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{VideoGame/Halo}}'', the stop-and-pop cover mechanics of ''VideoGame/GearsOfWar'' and WideOpenSandbox exploration elements as you fly around the galaxy in your CoolStarship, the ''Normandy'' SR-1. RPGElements are present in the form of a ClassAndLevelSystem for your party members, in addition to new guns and armor. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed]] reception.

to:

The franchise is primarily a RolePlayingGame, with ThirdPersonShooter combining combat. The games combine the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{VideoGame/Halo}}'', the stop-and-pop cover mechanics of ''VideoGame/GearsOfWar'' and WideOpenSandbox exploration elements as you fly around the galaxy in your CoolStarship, the ''Normandy'' SR-1. RPGElements are present in the form of a ClassAndLevelSystem for your party members, in addition to new guns and armor. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed]] reception.
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Reverting vandalism
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moderator restored to earlier version

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[[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/Mass_Effect_title.jpg]]

->''In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization.\\
In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.\\
The basis for this incredible technology was a force that controlled the very fabric of space and time.''\\
''They called it the greatest discovery in human history.''\\
''The civilizations of the galaxy call it...''\\
'''[[TitleDrop MASS EFFECT]]'''

''Mass Effect'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on March 6, 2012 in North America, with releases in Europe and Australia on the 8th and 9th. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].

The series makes heavy use of a large number of science fiction tropes. Nearly every aspect of the setting is well thought-out, with hefty amounts of technical, cultural, and historical background data provided by an EncyclopediaExposita. It's a {{Reconstruction}} of the SpaceOpera.

The games' protagonist is Commander Shepard, who, in true Bioware fashion, is customizable right down to their sex. A distinguished military officer, Shepard is selected to become the first human Spectre, an elite group of galactic peacekeepers given carte blanche to go about their job as they see fit. Unfortunately, nothing about the review process goes as planned, and Shepard is soon thrust into a life-or-death struggle with Saren Arterius, a former Spectre, who plans to seize control of the galactic capital with the help of an immense warship named Sovereign and an army of robotic [[MechaMooks Geth]]. Nothing is as it seems, however, and soon the very survival of organic life is at stake due to the shadowy threat of the legendary [[EldritchAbomination Reapers]].

The franchise is a ThirdPersonShooter combining the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{VideoGame/Halo}}'', the stop-and-pop cover mechanics of ''VideoGame/GearsOfWar'' and WideOpenSandbox exploration elements as you fly around the galaxy in your CoolStarship, the ''Normandy'' SR-1. RPGElements are present in the form of a ClassAndLevelSystem for your party members, in addition to new guns and armor. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed]] reception.

The classes presented to you are divided up between three affinities: Combat, Tech and Biotic. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{Mecha Mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them MindOverMatter powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital. These classes are broken down as such:
* Adept: Full Biotic, based on manipulating gravity and controlling crowd flow via a type of FullContactMagic
* Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades
* Engineer: Full Tech, very useful in stripping away enemy defenses and distracting the enemy via automated turrets and drones
* Sentinel: Tech/Biotic, mixes the defensive strategies Tech offers with the damaging power of Biotics
* Infiltrator: Tech/Combat, uses Tech based abilities to offer enhanced damage bonuses in a Combat based style
* Vanguard: Biotic/Combat, enhances physical abilities with Biotics while using Combat to deal more damage at close range

Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). The {{Railroading}} on dialogue choices may not allow complete freedom of choice but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.
* TheParagon is the more humane, compassionate, diplomatic end of the spectrum, one who tries to solve problems and disputes as peacefully as possible, or at least with the motive of protecting the innocent, but shows little if any pity towards [[GoodIsNotSoft corruption or immoral actions]]. Paragon dialogue also tends to take a more cooperative, egalitarian stance to the other sentient species of the galaxy and the Citadel Council. Succinctly, this path is TheFettered.
* [[AntiHero The Renegade]] is a more ruthless hero who believes in solving problems and disputes by force, intimidation, and an "IDidWhatIHadToDo" philosophy, preferring to kill the enemy at all costs and allowing petty immoral acts to slip by to achieve the bigger goal. Renegade conversation options tend to show little regard for the council and more of a "humans first" position. To put it simply, this path is TheUnfettered.

These choices are omnipresent, as every conversation in the game is interactive and most give a chance to score Paragon and Renegade points. Yes, Paragon ''and'' Renegade: you can climb both sides of the scale simultaneously. Instead of each choice pulling you in one direction or another, there are ''separate'' meters for Paragon and Renegade, and choosing towards one does not change your position on the other. This allows much more complex characterization; there's no reason you can't play (say) a moral xenophobe who is Paragon towards humans but Renegade towards aliens, a TrueNeutral character who adapts to fit each situation, or even [[BlueAndOrangeMorality alternate every time you're given a choice]]. Of course, there are benefits to committing to either end; in every game but the last, there are dialogue options and even missions you can't access at all unless you have a high Paragon/Renegade score. (The third unlocks options based on your total Karma Points, and adds non-flavored "Reputation" points as well.) And in terms of replay value, it's kind of brilliant, since no matter what path you choose, there's always ''at least'' one other branch ([[TakeAThirdOption sometimes more]]) you consciously turned away from.

And these link up with the other theme of the franchise: ContinuityPorn, the ButterflyOfDoom and the OldSaveBonus. There are plenty of [=NPC=]s you can choose to kill, but if you don't, they will almost certainly appear in the next game. (Where, possibly, they can be killed a second time.) ''Mass Effect'' has hundreds of named characters, and the list of ones who don't re-appear in the next game is a ''lot'' shorter than the list of those who do; this creates a sense of not only a living, breathing universe, but the feeling that you, Commander Shepard, have some significance within it. And these are just the casual choices -- what about the ones where you decide the fates of entire sentient species? Players of the franchise are known to run two or more saved games, playing and re-playing to see how their choices impact the galaxy.

In addition to the games, the series contains four prequel/interquel novels: ''Literature/MassEffectRevelation'', ''Literature/MassEffectAscension'' and ''Literature/MassEffectRetribution'', written by Drew Karpyshyn, one of the writers for the games. As a result of Karpyshyn moving from working on ''Mass Effect'' to working on ''VideoGame/StarWarsTheOldRepublic'', the fourth novel, ''Literature/MassEffectDeception'', was written by outside writer William C. Dietz. It was released on January 31, 2012.

The series also contains several comics: ''Mass Effect: Redemption'', ''Mass Effect: Evolution'', and ''Mass Effect: Invasion'' are graphic novels that consist of four issues each, while ''Mass Effect: Incursion'', ''Mass Effect: Inquisition'', and ''Mass Effect: Conviction'' are short 8 page stories. A fourth multiple issue comic, ''Mass Effect: Homeworlds'' is due to begin in April 2012, with each issue focusing on a main character of ''Mass Effect 3''.

There are also two {{iOS}} games, titled ''Mass Effect: Galaxy'' and ''VideoGame/MassEffectInfiltrator'', respectively, as well as ''Mass Effect: Datapad'', a companion app for ''Mass Effect 3''. [[http://io9.com/5546860/mass-effect-the-movie-coming-to-a-theater-near-you A movie]] and an [[http://uk.xbox360.ign.com/articles/116/1160389p1.html anime]] have also been officially announced. The fandom is unsure how to take this.
-----
!!The ''Mass Effect'' universe encompasses:

[[index]]
[[WMG:Games]]
* ''{{VideoGame/Mass Effect|1}}''
* ''VideoGame/MassEffect2''
** MassEffect2/{{Tropes A-F}}
** MassEffect2/{{Tropes G-M}}
** MassEffect2/{{Tropes N-S}}
** MassEffect2/{{Tropes T-Z}}
* ''VideoGame/MassEffect3''
* ''Galaxy''
* ''[[VideoGame/MassEffectInfiltrator Infiltrator]]''

[[WMG:Books]]
* ''[[Literature/MassEffectRevelation Revelation]]''
* ''[[Literature/MassEffectAscension Ascension]]''
* ''[[Literature/MassEffectRetribution Retribution]]''
* ''[[Literature/MassEffectDeception Deception]]''

[[WMG:Comics]]
* ''Redemption''
* ''Incursion:'' can be downloaded [[http://masseffect.bioware.com/resources/assets/market/books/incursion-01.pdf here]]
* ''Inquisition:'' can be read [[http://www.usatoday.com/life/comics/2010-10-25-masseffect25_ST_N.htm here]]
* ''Evolution''
* ''Conviction''
* ''Invasion''
* ''Homeworlds''
[[/index]]

!!The ''Mass Effect'' series as a whole contains the following tropes:

[[index]]
* MassEffect/{{Tropes A-D}}
* MassEffect/{{Tropes E-H}}
* MassEffect/{{Tropes I-L}}
* MassEffect/{{Tropes M-P}}
* MassEffect/{{Tropes Q-T}}
* MassEffect/{{Tropes U-Z}}
[[/index]]
----

to:

[[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/Mass_Effect_title.jpg]]

->''In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization.\\
In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.\\
The basis for this incredible technology was a force that controlled the very fabric of space and time.''\\
''They called it the greatest discovery in human history.''\\
''The civilizations of the galaxy call it...''\\
'''[[TitleDrop MASS EFFECT]]'''

''Mass Effect'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on March 6, 2012 in North America, with releases in Europe and Australia on the 8th and 9th. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].

The series makes heavy use of a large number of science fiction tropes. Nearly every aspect of the setting is well thought-out, with hefty amounts of technical, cultural, and historical background data provided by an EncyclopediaExposita. It's a {{Reconstruction}} of the SpaceOpera.

The games' protagonist is Commander Shepard, who, in true Bioware fashion, is customizable right down to their sex. A distinguished military officer, Shepard is selected to become the first human Spectre, an elite group of galactic peacekeepers given carte blanche to go about their job as they see fit. Unfortunately, nothing about the review process goes as planned, and Shepard is soon thrust into a life-or-death struggle with Saren Arterius, a former Spectre, who plans to seize control of the galactic capital with the help of an immense warship named Sovereign and an army of robotic [[MechaMooks Geth]]. Nothing is as it seems, however, and soon the very survival of organic life is at stake due to the shadowy threat of the legendary [[EldritchAbomination Reapers]].

The franchise is a ThirdPersonShooter combining the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{VideoGame/Halo}}'', the stop-and-pop cover mechanics of ''VideoGame/GearsOfWar'' and WideOpenSandbox exploration elements as you fly around the galaxy in your CoolStarship, the ''Normandy'' SR-1. RPGElements are present in the form of a ClassAndLevelSystem for your party members, in addition to new guns and armor. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed]] reception.

The classes presented to
If you are divided up between three affinities: Combat, Tech and Biotic. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter a fan of this series, the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{Mecha Mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them MindOverMatter powers retarded troll moderators on this site will ban you. Isn't that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital. These classes are broken down as such:
* Adept: Full Biotic, based on manipulating gravity and controlling crowd flow via a type of FullContactMagic
* Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades
* Engineer: Full Tech, very useful in stripping away enemy defenses and distracting the enemy via automated turrets and drones
* Sentinel: Tech/Biotic, mixes the defensive strategies Tech offers with the damaging power of Biotics
* Infiltrator: Tech/Combat, uses Tech based abilities to offer enhanced damage bonuses in a Combat based style
* Vanguard: Biotic/Combat, enhances physical abilities with Biotics while using Combat to deal more damage at close range

Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). The {{Railroading}} on dialogue choices may not allow complete freedom of choice but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.
* TheParagon is the more humane, compassionate, diplomatic end of the spectrum, one who tries to solve problems and disputes as peacefully as possible, or at least with the motive of protecting the innocent, but shows little if any pity towards [[GoodIsNotSoft corruption or immoral actions]]. Paragon dialogue also tends to take a more cooperative, egalitarian stance to the other sentient species of the galaxy and the Citadel Council. Succinctly, this path is TheFettered.
* [[AntiHero The Renegade]] is a more ruthless hero who believes in solving problems and disputes by force, intimidation, and an "IDidWhatIHadToDo" philosophy, preferring to kill the enemy at all costs and allowing petty immoral acts to slip by to achieve the bigger goal. Renegade conversation options tend to show little regard for the council and more of a "humans first" position. To put it simply, this path is TheUnfettered.

These choices are omnipresent, as every conversation in the game is interactive and most give a chance to score Paragon and Renegade points. Yes, Paragon ''and'' Renegade: you can climb both sides of the scale simultaneously. Instead of each choice pulling you in one direction or another, there are ''separate'' meters for Paragon and Renegade, and choosing towards one does not change your position on the other. This allows much more complex characterization; there's no reason you can't play (say) a moral xenophobe who is Paragon towards humans but Renegade towards aliens, a TrueNeutral character who adapts to fit each situation, or even [[BlueAndOrangeMorality alternate every time you're given a choice]]. Of course, there are benefits to committing to either end; in every game but the last, there are dialogue options and even missions you can't access at all unless you have a high Paragon/Renegade score. (The third unlocks options based on your total Karma Points, and adds non-flavored "Reputation" points as well.) And in terms of replay value, it's kind of brilliant, since no matter what path you choose, there's always ''at least'' one other branch ([[TakeAThirdOption sometimes more]]) you consciously turned away from.

And these link up with the other theme of the franchise: ContinuityPorn, the ButterflyOfDoom and the OldSaveBonus. There are plenty of [=NPC=]s you can choose to kill, but if you don't, they will almost certainly appear in the next game. (Where, possibly, they can be killed a second time.) ''Mass Effect'' has hundreds of named characters, and the list of ones who don't re-appear in the next game is a ''lot'' shorter than the list of those who do; this creates a sense of not only a living, breathing universe, but the feeling that you, Commander Shepard, have some significance within it. And these are just the casual choices -- what about the ones where you decide the fates of entire sentient species? Players of the franchise are known to run two or more saved games, playing and re-playing to see how their choices impact the galaxy.

In addition to the games, the series contains four prequel/interquel novels: ''Literature/MassEffectRevelation'', ''Literature/MassEffectAscension'' and ''Literature/MassEffectRetribution'', written by Drew Karpyshyn, one of the writers for the games. As a result of Karpyshyn moving from working on ''Mass Effect'' to working on ''VideoGame/StarWarsTheOldRepublic'', the fourth novel, ''Literature/MassEffectDeception'', was written by outside writer William C. Dietz. It was released on January 31, 2012.

The series also contains several comics: ''Mass Effect: Redemption'', ''Mass Effect: Evolution'', and ''Mass Effect: Invasion'' are graphic novels that consist of four issues each, while ''Mass Effect: Incursion'', ''Mass Effect: Inquisition'', and ''Mass Effect: Conviction'' are short 8 page stories. A fourth multiple issue comic, ''Mass Effect: Homeworlds'' is due to begin in April 2012, with each issue focusing on a main character of ''Mass Effect 3''.

There are also two {{iOS}} games, titled ''Mass Effect: Galaxy'' and ''VideoGame/MassEffectInfiltrator'', respectively, as well as ''Mass Effect: Datapad'', a companion app for ''Mass Effect 3''. [[http://io9.com/5546860/mass-effect-the-movie-coming-to-a-theater-near-you A movie]] and an [[http://uk.xbox360.ign.com/articles/116/1160389p1.html anime]] have also been officially announced. The fandom is unsure how to take this.
-----
!!The ''Mass Effect'' universe encompasses:

[[index]]
[[WMG:Games]]
* ''{{VideoGame/Mass Effect|1}}''
* ''VideoGame/MassEffect2''
** MassEffect2/{{Tropes A-F}}
** MassEffect2/{{Tropes G-M}}
** MassEffect2/{{Tropes N-S}}
** MassEffect2/{{Tropes T-Z}}
* ''VideoGame/MassEffect3''
* ''Galaxy''
* ''[[VideoGame/MassEffectInfiltrator Infiltrator]]''

[[WMG:Books]]
* ''[[Literature/MassEffectRevelation Revelation]]''
* ''[[Literature/MassEffectAscension Ascension]]''
* ''[[Literature/MassEffectRetribution Retribution]]''
* ''[[Literature/MassEffectDeception Deception]]''

[[WMG:Comics]]
* ''Redemption''
* ''Incursion:'' can be downloaded [[http://masseffect.bioware.com/resources/assets/market/books/incursion-01.pdf here]]
* ''Inquisition:'' can be read [[http://www.usatoday.com/life/comics/2010-10-25-masseffect25_ST_N.htm here]]
* ''Evolution''
* ''Conviction''
* ''Invasion''
* ''Homeworlds''
[[/index]]

!!The ''Mass Effect'' series as a whole contains the following tropes:

[[index]]
* MassEffect/{{Tropes A-D}}
* MassEffect/{{Tropes E-H}}
* MassEffect/{{Tropes I-L}}
* MassEffect/{{Tropes M-P}}
* MassEffect/{{Tropes Q-T}}
* MassEffect/{{Tropes U-Z}}
[[/index]]
----
right? You Retake motherfuckers?
Is there an issue? Send a MessageReason:
None


* Vangaurd: Biotic/Combat, enhances physical abilities with Biotics while using Combat to deal more damage at close range

to:

* Vangaurd: Vanguard: Biotic/Combat, enhances physical abilities with Biotics while using Combat to deal more damage at close range
Is there an issue? Send a MessageReason:
None


* Vangaurd: Biotic/Combat, enhances physical speed and abilities with Biotics while using Combat to deal more damage in the midst of enemy forces

to:

* Vangaurd: Biotic/Combat, enhances physical speed and abilities with Biotics while using Combat to deal more damage in the midst of enemy forces
at close range

Added: 595

Changed: 148

Is there an issue? Send a MessageReason:
None


The classes presented to you are divided up between three affinities: Combat, Tech and Biotic. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{Mecha Mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them MindOverMatter powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital.

to:

The classes presented to you are divided up between three affinities: Combat, Tech and Biotic. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{Mecha Mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them MindOverMatter powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital.
vital. These classes are broken down as such:
* Adept: Full Biotic, based on manipulating gravity and controlling crowd flow via a type of FullContactMagic
* Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades
* Engineer: Full Tech, very useful in stripping away enemy defenses and distracting the enemy via automated turrets and drones
* Sentinel: Tech/Biotic, mixes the defensive strategies Tech offers with the damaging power of Biotics
* Infiltrator: Tech/Combat, uses Tech based abilities to offer enhanced damage bonuses in a Combat based style
* Vangaurd: Biotic/Combat, enhances physical speed and abilities with Biotics while using Combat to deal more damage in the midst of enemy forces
Is there an issue? Send a MessageReason:
None


Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). The {{Railroading}} on dialogue choices may be annoying, but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.

to:

Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). The {{Railroading}} on dialogue choices may be annoying, not allow complete freedom of choice but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.
Is there an issue? Send a MessageReason:
Moving to proper Namespace.

Added DiffLines:

[[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/Mass_Effect_title.jpg]]

->''In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization.\\
In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.\\
The basis for this incredible technology was a force that controlled the very fabric of space and time.''\\
''They called it the greatest discovery in human history.''\\
''The civilizations of the galaxy call it...''\\
'''[[TitleDrop MASS EFFECT]]'''

''Mass Effect'' was, originally, a SpaceOpera [=RPG/=]ThirdPersonShooter game for the Xbox 360 and PC created by Creator/BioWare, which also created ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/BaldursGate'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. The second chapter, ''VideoGame/MassEffect2'', was released on X360 and PC in 2010, and for PlayStation 3 in January of 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on March 6, 2012 in North America, with releases in Europe and Australia on the 8th and 9th. Its first trailer is [[http://www.gametrailers.com/video/vga-10-mass-effect/708362 here]].

The series makes heavy use of a large number of science fiction tropes. Nearly every aspect of the setting is well thought-out, with hefty amounts of technical, cultural, and historical background data provided by an EncyclopediaExposita. It's a {{Reconstruction}} of the SpaceOpera.

The games' protagonist is Commander Shepard, who, in true Bioware fashion, is customizable right down to their sex. A distinguished military officer, Shepard is selected to become the first human Spectre, an elite group of galactic peacekeepers given carte blanche to go about their job as they see fit. Unfortunately, nothing about the review process goes as planned, and Shepard is soon thrust into a life-or-death struggle with Saren Arterius, a former Spectre, who plans to seize control of the galactic capital with the help of an immense warship named Sovereign and an army of robotic [[MechaMooks Geth]]. Nothing is as it seems, however, and soon the very survival of organic life is at stake due to the shadowy threat of the legendary [[EldritchAbomination Reapers]].

The franchise is a ThirdPersonShooter combining the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{VideoGame/Halo}}'', the stop-and-pop cover mechanics of ''VideoGame/GearsOfWar'' and WideOpenSandbox exploration elements as you fly around the galaxy in your CoolStarship, the ''Normandy'' SR-1. RPGElements are present in the form of a ClassAndLevelSystem for your party members, in addition to new guns and armor. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed]] reception.

The classes presented to you are divided up between three affinities: Combat, Tech and Biotic. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{Mecha Mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them MindOverMatter powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital.

Like previous [=BioWare=] games, ''Mass Effect'' employs a KarmaMeter with two moral endpoints. Essentially, the meter measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward Idealism and Renegade choices toward Cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). The {{Railroading}} on dialogue choices may be annoying, but it helps hold the plot together: whether you choose to play Shepard nice or mean, s/he is still a hero either way.
* TheParagon is the more humane, compassionate, diplomatic end of the spectrum, one who tries to solve problems and disputes as peacefully as possible, or at least with the motive of protecting the innocent, but shows little if any pity towards [[GoodIsNotSoft corruption or immoral actions]]. Paragon dialogue also tends to take a more cooperative, egalitarian stance to the other sentient species of the galaxy and the Citadel Council. Succinctly, this path is TheFettered.
* [[AntiHero The Renegade]] is a more ruthless hero who believes in solving problems and disputes by force, intimidation, and an "IDidWhatIHadToDo" philosophy, preferring to kill the enemy at all costs and allowing petty immoral acts to slip by to achieve the bigger goal. Renegade conversation options tend to show little regard for the council and more of a "humans first" position. To put it simply, this path is TheUnfettered.

These choices are omnipresent, as every conversation in the game is interactive and most give a chance to score Paragon and Renegade points. Yes, Paragon ''and'' Renegade: you can climb both sides of the scale simultaneously. Instead of each choice pulling you in one direction or another, there are ''separate'' meters for Paragon and Renegade, and choosing towards one does not change your position on the other. This allows much more complex characterization; there's no reason you can't play (say) a moral xenophobe who is Paragon towards humans but Renegade towards aliens, a TrueNeutral character who adapts to fit each situation, or even [[BlueAndOrangeMorality alternate every time you're given a choice]]. Of course, there are benefits to committing to either end; in every game but the last, there are dialogue options and even missions you can't access at all unless you have a high Paragon/Renegade score. (The third unlocks options based on your total Karma Points, and adds non-flavored "Reputation" points as well.) And in terms of replay value, it's kind of brilliant, since no matter what path you choose, there's always ''at least'' one other branch ([[TakeAThirdOption sometimes more]]) you consciously turned away from.

And these link up with the other theme of the franchise: ContinuityPorn, the ButterflyOfDoom and the OldSaveBonus. There are plenty of [=NPC=]s you can choose to kill, but if you don't, they will almost certainly appear in the next game. (Where, possibly, they can be killed a second time.) ''Mass Effect'' has hundreds of named characters, and the list of ones who don't re-appear in the next game is a ''lot'' shorter than the list of those who do; this creates a sense of not only a living, breathing universe, but the feeling that you, Commander Shepard, have some significance within it. And these are just the casual choices -- what about the ones where you decide the fates of entire sentient species? Players of the franchise are known to run two or more saved games, playing and re-playing to see how their choices impact the galaxy.

In addition to the games, the series contains four prequel/interquel novels: ''Literature/MassEffectRevelation'', ''Literature/MassEffectAscension'' and ''Literature/MassEffectRetribution'', written by Drew Karpyshyn, one of the writers for the games. As a result of Karpyshyn moving from working on ''Mass Effect'' to working on ''VideoGame/StarWarsTheOldRepublic'', the fourth novel, ''Literature/MassEffectDeception'', was written by outside writer William C. Dietz. It was released on January 31, 2012.

The series also contains several comics: ''Mass Effect: Redemption'', ''Mass Effect: Evolution'', and ''Mass Effect: Invasion'' are graphic novels that consist of four issues each, while ''Mass Effect: Incursion'', ''Mass Effect: Inquisition'', and ''Mass Effect: Conviction'' are short 8 page stories. A fourth multiple issue comic, ''Mass Effect: Homeworlds'' is due to begin in April 2012, with each issue focusing on a main character of ''Mass Effect 3''.

There are also two {{iOS}} games, titled ''Mass Effect: Galaxy'' and ''VideoGame/MassEffectInfiltrator'', respectively, as well as ''Mass Effect: Datapad'', a companion app for ''Mass Effect 3''. [[http://io9.com/5546860/mass-effect-the-movie-coming-to-a-theater-near-you A movie]] and an [[http://uk.xbox360.ign.com/articles/116/1160389p1.html anime]] have also been officially announced. The fandom is unsure how to take this.
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!!The ''Mass Effect'' universe encompasses:

[[index]]
[[WMG:Games]]
* ''{{VideoGame/Mass Effect|1}}''
* ''VideoGame/MassEffect2''
** MassEffect2/{{Tropes A-F}}
** MassEffect2/{{Tropes G-M}}
** MassEffect2/{{Tropes N-S}}
** MassEffect2/{{Tropes T-Z}}
* ''VideoGame/MassEffect3''
* ''Galaxy''
* ''[[VideoGame/MassEffectInfiltrator Infiltrator]]''

[[WMG:Books]]
* ''[[Literature/MassEffectRevelation Revelation]]''
* ''[[Literature/MassEffectAscension Ascension]]''
* ''[[Literature/MassEffectRetribution Retribution]]''
* ''[[Literature/MassEffectDeception Deception]]''

[[WMG:Comics]]
* ''Redemption''
* ''Incursion:'' can be downloaded [[http://masseffect.bioware.com/resources/assets/market/books/incursion-01.pdf here]]
* ''Inquisition:'' can be read [[http://www.usatoday.com/life/comics/2010-10-25-masseffect25_ST_N.htm here]]
* ''Evolution''
* ''Conviction''
* ''Invasion''
* ''Homeworlds''
[[/index]]

!!The ''Mass Effect'' series as a whole contains the following tropes:

[[index]]
* MassEffect/{{Tropes A-D}}
* MassEffect/{{Tropes E-H}}
* MassEffect/{{Tropes I-L}}
* MassEffect/{{Tropes M-P}}
* MassEffect/{{Tropes Q-T}}
* MassEffect/{{Tropes U-Z}}
[[/index]]
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