History Franchise / MassEffect

21st May '16 9:51:46 PM gunslingerofgilead
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A 4D motion simulator attraction based on the video games called ''Mass Effect: New Earth'' debuted at the California's Great America theme park in May 2016. The ride features characters from the original trilogy, with the voice actors reprising their roles, but does not take place canonically in the series.



A [[http://blog.bioware.com/2015/09/29/revisit-the-galaxy-aboard-a-new-mass-effect-theme-park-attraction/ 4D ride/attraction]] will soon becoming to Commander Shepard's favorite amusement park on Earth, California's Great America.
17th Feb '16 10:18:55 AM GrammarNavi
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''{{VideoGame/Mass Effect|1}}'' was originally a [[SpaceOpera space opera]] [=RPG/=][[ThirdPersonShooter third person shooter]] game for the Xbox 360 and PC. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. It was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the [=PlayStation Network=]. The second chapter, ''VideoGame/MassEffect2'', was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a WiiU port being released at the console's launch in November 2012.

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''{{VideoGame/Mass Effect|1}}'' was originally a [[SpaceOpera space opera]] [=RPG/=][[ThirdPersonShooter third person shooter]] game for the Xbox 360 UsefulNotes/XBox360 and PC. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''. It was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The PlayStation3 UsefulNotes/PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the [=PlayStation Network=].UsefulNotes/PlayStationNetwork. The second chapter, ''VideoGame/MassEffect2'', was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a WiiU UsefulNotes/WiiU port being released at the console's launch in November 2012.
9th Oct '15 9:56:00 AM canIusethishandle
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During E3 2015, the title of the next game was reveled to be ''VideoGame/MassEffectAndromeda''

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During E3 2015, the title of the next game was reveled revealed to be ''VideoGame/MassEffectAndromeda''
''VideoGame/MassEffectAndromeda''.
30th Sep '15 4:31:08 PM gunslingerofgilead
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Added DiffLines:


A [[http://blog.bioware.com/2015/09/29/revisit-the-galaxy-aboard-a-new-mass-effect-theme-park-attraction/ 4D ride/attraction]] will soon becoming to Commander Shepard's favorite amusement park on Earth, California's Great America.
22nd Sep '15 5:26:07 AM PF
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Like previous [=BioWare=] games, ''Mass Effect'' employs a [[KarmaMeter karma meter]] with two moral endpoints. Rather than simply Good or Evil however, the meter essentially measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward idealism and Renegade choices toward cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too. YouAreNotAlone!"; "GetAHoldOfYourselfMan! QuitYourWhining!"). These options also allow your character to influence people via their charisma or their intimidation factor, reflecting on the growing impact you are having on the galaxy.

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Like previous [=BioWare=] games, ''Mass Effect'' employs a [[KarmaMeter karma meter]] with two moral endpoints. Rather than simply Good or Evil Evil, however, the meter essentially measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward idealism and Renegade choices toward cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too. YouAreNotAlone!"; "GetAHoldOfYourselfMan! QuitYourWhining!"). These options also allow your character to influence people via their charisma or their intimidation factor, reflecting on the growing impact you are having on the galaxy.
21st Sep '15 6:23:32 PM Dirtyblue929
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Like previous [=BioWare=] games, ''Mass Effect'' employs a [[KarmaMeter karma meter]] with two moral endpoints. Rather than simply Good or Evil however, the meter essentially measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward idealism and Renegade choices toward cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too. YouAreNotAlone!"; "GetAHoldOfYourselfMan QuitYourWhining!"). These options also allow your character to influence people via their charisma or their intimidation factor, reflecting on the growing impact you are having on the galaxy.

to:

Like previous [=BioWare=] games, ''Mass Effect'' employs a [[KarmaMeter karma meter]] with two moral endpoints. Rather than simply Good or Evil however, the meter essentially measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward idealism and Renegade choices toward cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an ActionSurvivor too. YouAreNotAlone!"; "GetAHoldOfYourselfMan "GetAHoldOfYourselfMan! QuitYourWhining!"). These options also allow your character to influence people via their charisma or their intimidation factor, reflecting on the growing impact you are having on the galaxy.
19th Sep '15 12:27:59 AM KJMackley
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And these link up with the other theme of the franchise: [[ContinuityPorn continuity porn]], the [[ButterflyOfDoom butterfly of doom]] and the [[OldSaveBonus old save bonus]]. There are plenty of [=NPC=]s you can choose to kill, but if you don't, they will almost certainly appear in the next game (where, possibly, they can be killed a second time). ''Mass Effect'' has hundreds of named characters, and the list of ones who don't re-appear in the next game is a ''lot'' shorter than the list of those who do; this creates a sense of not only a living, breathing universe, but the feeling that you, Commander Shepard, have some significance within it. And these are just the casual choices -- what about the ones where you decide the fates of entire sentient species? Players of the franchise are known to run two or more saved games, playing and re-playing to see how their choices impact the galaxy.

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And these link up with the other theme of the franchise: [[ContinuityPorn continuity porn]], the [[ButterflyOfDoom butterfly of doom]] and the [[OldSaveBonus old save bonus]]. There are plenty of [=NPC=]s you can choose to kill, but if you interact with, and depending on your choices they could even die over the course of the game. If they don't, they will almost certainly appear in the next game (where, possibly, they can be killed a second time).this round). ''Mass Effect'' has hundreds of named characters, and the list of ones who don't re-appear in the next game is a ''lot'' shorter than the list of those who do; this creates a sense of not only a living, breathing universe, but the feeling that you, Commander Shepard, have some significance within it. And these are just the casual choices -- what about the ones where you decide the fates of entire sentient species? Players of the franchise are known to run two or more saved games, playing and re-playing to see how their choices impact the galaxy.
20th Jul '15 2:03:38 PM Vios
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In addition to the games, the series contains four prequel/interquel novels: ''[[Literature/MassEffectRevelation Mass Effect: Revelation]]'', ''[[Literature/MassEffectAscension Mass Effect: Ascension]]'' and ''[[Literature/MassEffectRetribution Mass Effect: Retribution]]'', written by Drew Karpyshyn, one of the writers for the games. As a result of Karpyshyn moving from working on ''Mass Effect'' to working on ''[[VideoGame/StarWarsTheOldRepublic Star Wars: The Old Republic]]'' and subsequently leaving [=BioWare=], the fourth novel, ''[[Literature/MassEffectDeception Mass Effect: Deception]]'', was written by outside writer William C. Dietz. It was released on January 31, 2012.

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In addition to the games, the series contains four prequel/interquel novels: ''[[Literature/MassEffectRevelation Mass Effect: Revelation]]'', ''[[Literature/MassEffectAscension Mass Effect: Ascension]]'' and ''[[Literature/MassEffectRetribution Mass Effect: Retribution]]'', written by Drew Karpyshyn, Creator/DrewKarpyshyn, one of the writers for the games. As a result of Karpyshyn moving from working on ''Mass Effect'' to working on ''[[VideoGame/StarWarsTheOldRepublic Star Wars: The Old Republic]]'' and subsequently leaving [=BioWare=], the fourth novel, ''[[Literature/MassEffectDeception Mass Effect: Deception]]'', was written by outside writer William C. Dietz. It was released on January 31, 2012.
13th Jul '15 10:56:22 AM Dirtyblue929
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Like previous [=BioWare=] games, ''Mass Effect'' employs a [[KarmaMeter karma meter]] with two moral endpoints. Rather than simply Good or Evil however, the meter essentially measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward idealism and Renegade choices toward cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an [[ActionSurvivor action survivor]] too, let's bond"; "GetAHoldOfYourselfMan! QuitYourWhining!"). These options also allow your character to influence people via their charisma or their intimidation factor, reflecting on the growing impact you are having on the galaxy.

to:

Like previous [=BioWare=] games, ''Mass Effect'' employs a [[KarmaMeter karma meter]] with two moral endpoints. Rather than simply Good or Evil however, the meter essentially measures the player's place on the SlidingScaleOfIdealismVersusCynicism; Paragon choices move toward idealism and Renegade choices toward cynicism. Most responses tend to be either nice or mean ways of saying the same thing ("I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened"), but as you climb each meter, you unlock new conversation options which can take things in a completely different direction ("I'm an [[ActionSurvivor action survivor]] too, let's bond"; "GetAHoldOfYourselfMan! ActionSurvivor too. YouAreNotAlone!"; "GetAHoldOfYourselfMan QuitYourWhining!"). These options also allow your character to influence people via their charisma or their intimidation factor, reflecting on the growing impact you are having on the galaxy.
16th Jun '15 7:22:49 AM VeryMelon
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[=BioWare=] Montreal confirmed in November 2012 that a new game set in the universe is already in development.

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[=BioWare=] Montreal confirmed in November 2012 that a new During E3 2015, the title of the next game set in the universe is already in development. was reveled to be ''VideoGame/MassEffectAndromeda''
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