History Franchise / MassEffect

3rd Aug '17 11:00:14 PM NordRonnoc
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* ''[[ComicBook/MassEffectDiscovery Discovery]]'' (TBR May 2017)

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* ''[[ComicBook/MassEffectDiscovery Discovery]]'' (TBR May 2017)
Discovery]]''
21st Jul '17 5:49:23 PM Ferot_Dreadnaught
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20th Jun '17 9:11:39 AM Piterpicher
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# ''VideoGame/MassEffect3'' was released on all 3 platforms on in early March 2012, with a UsefulNotes/WiiU port being released at the console's launch in November 2012. It concludes the trilogy by having the Reapers invade in the year 2186, with Shepard attempting to forge alliances left and right to stop them. It refined the gameplay further, to the point that BioWare felt confident in introducing a CoOpMultiplayer mode, but featured an ''[[RuleOfCautiousEditingJudgment extremely]]'' controversial ending.

to:

# ''VideoGame/MassEffect3'' was released on all 3 platforms on in early March 2012, with a UsefulNotes/WiiU port being released at the console's launch in November 2012. It concludes the trilogy by having the Reapers invade in the year 2186, with Shepard attempting to forge alliances left and right to stop them. It refined the gameplay further, to the point that BioWare Creator/BioWare felt confident in introducing a CoOpMultiplayer mode, but featured an ''[[RuleOfCautiousEditingJudgment extremely]]'' controversial ending.
11th Jun '17 4:43:31 PM nombretomado
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# ''VideoGame/MassEffectAndromeda'' was released in March 2017 for PlayStation4, XBoxOne and PC. The "Andromeda Initiative" is a multi-species effort to colonize the nearest galaxy over, sending starships full of {{Human Popsicle}}s (not to mention asari, salarians, turians and krogan) on a 600-year journey. This allows the game to essentially function as an {{interquel}} to ''Mass Effect 2'' (the Initiative's starships depart during that two-year TimeSkip), whilst simultaneously insulating it from the effects of that extremely controversial ending. The player takes on the role of Scott or Sara Ryder, HalfIdenticalTwins who take on a leadership position within the Initiative when their ship arrives in 2819 and things go FromBadToWorse.

to:

# ''VideoGame/MassEffectAndromeda'' was released in March 2017 for PlayStation4, XBoxOne UsefulNotes/PlayStation4, UsefulNotes/XBoxOne and PC. The "Andromeda Initiative" is a multi-species effort to colonize the nearest galaxy over, sending starships full of {{Human Popsicle}}s (not to mention asari, salarians, turians and krogan) on a 600-year journey. This allows the game to essentially function as an {{interquel}} to ''Mass Effect 2'' (the Initiative's starships depart during that two-year TimeSkip), whilst simultaneously insulating it from the effects of that extremely controversial ending. The player takes on the role of Scott or Sara Ryder, HalfIdenticalTwins who take on a leadership position within the Initiative when their ship arrives in 2819 and things go FromBadToWorse.
29th May '17 4:19:51 AM StFan
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'''''Mass Effect''''' is a SpaceOpera multimedia franchise, originating as an [=RPG/=][[ThirdPersonShooter third person shooter]]. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''.

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'''''Mass Effect''''' ''Mass Effect'' is a SpaceOpera multimedia franchise, originating as an [=RPG/=][[ThirdPersonShooter third person shooter]]. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''.



# ''VideoGame/MassEffect'' Was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The UsefulNotes/PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the UsefulNotes/PlayStationNetwork. Taking place in 2183, it introduces the main character, Lt. Cmdr. Shepard, and the beginning of that character's journey to stop The Reapers, a race of alien {{Eldritch Abomination}}s that sweep through the Milky Way Galaxy every 50,000 years to destroy all sentient life. Shepard is aided by a diverse band of companions, as well as technology left behind by the Protheans, who were the Reapers' last victims.

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# ''VideoGame/MassEffect'' ''VideoGame/MassEffect1'' Was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The UsefulNotes/PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the UsefulNotes/PlayStationNetwork. Taking place in 2183, it introduces the main character, Lt. Cmdr. Shepard, and the beginning of that character's journey to stop The Reapers, a race of alien {{Eldritch Abomination}}s that sweep through the Milky Way Galaxy every 50,000 years to destroy all sentient life. Shepard is aided by a diverse band of companions, as well as technology left behind by the Protheans, who were the Reapers' last victims.
19th May '17 5:52:51 PM slvstrChung
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# The second chapter, ''VideoGame/MassEffect2'', was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. After a two-year TimeSkip largely covered by the opening credits, it takes place in 2185 and centers on Shepard's attempts to stop an alien species, the Collectors, who are working for the Reapers. It solidified the TakeCover-style gameplay which the first had hinted at, but was somewhat controversial for its story decisions, which see Shepard [[{{Railroading}} Railroaded]] into helping Cerberus, a group of pro-human [[FantasticRacism space racists]] led by The Illusive Man, and remove all but two of the previous game's six party members.
# ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a UsefulNotes/WiiU port being released at the console's launch in November 2012. It concludes the trilogy by having The Reapers invade IN 2186, with Shepard attempting to forge alliances left and right to stop them. It refined the gameplay further, to the point that BioWare felt confident in introducing a CoOpMultiplayer mode, but featured an ''[[RuleOfCautiousEditingJudgment extremely]]'' controversial ending.

to:

# The second chapter, ''VideoGame/MassEffect2'', ''VideoGame/MassEffect2'' was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. After a two-year TimeSkip largely covered by the opening credits, it takes place in 2185 and centers on Shepard's attempts to stop an alien species, the Collectors, who are working for the Reapers. It solidified shifted the TakeCover-style gameplay which the first had hinted at, but engine from an indecisive third-person-RPG-with-shooting to a streamlined [[TakeCover cover-based shooter]]. It was somewhat controversial for its story decisions, in which see Shepard gets [[{{Railroading}} Railroaded]] into helping Cerberus, a group of pro-human [[FantasticRacism space racists]] led by The Illusive Man, and remove all but two of the previous game's six party members.
Man.
# ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release released on all 3 platforms on in early March 2012, with a UsefulNotes/WiiU port being released at the console's launch in November 2012. It concludes the trilogy by having The the Reapers invade IN in the year 2186, with Shepard attempting to forge alliances left and right to stop them. It refined the gameplay further, to the point that BioWare felt confident in introducing a CoOpMultiplayer mode, but featured an ''[[RuleOfCautiousEditingJudgment extremely]]'' controversial ending.



The series makes heavy use of a large number of science fiction tropes. Nearly every aspect of the setting is well thought out, with hefty amounts of technical, cultural, and historical background data provided by an EncyclopediaExposita. It manages to be simultaneously a {{reconstruction}} of the SpaceOpera, a highly plausible setting ranking quite high on the MohsScaleOfScienceFictionHardness (the eponymous mass effect is the setting's OneBigLie), and a LovecraftLite CosmicHorrorStory in the form of the Reapers.

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The series makes heavy use of a large number of science fiction tropes. Nearly every aspect of the setting is well has been thoroughly thought out, with hefty amounts of technical, cultural, and historical background data provided by an EncyclopediaExposita. (Amongst other things, the names of alien races ''are not capitalized''--[[DumbassHasAPoint the way "human" isn't]].) It manages to be simultaneously a {{reconstruction}} of the SpaceOpera, a highly plausible setting ranking quite high on the MohsScaleOfScienceFictionHardness (the eponymous mass effect is the setting's OneBigLie), and a LovecraftLite CosmicHorrorStory in the form of the Reapers.



The franchise is primarily a [=RPG=], with third person shooter combat. The games combine the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{Franchise/Halo}}'', the stop-and-pop cover mechanics of ''[[VideoGame/GearsOfWar Gears of War]]'' and [[WideOpenSandbox wide open sandbox]] exploration elements as you fly around the galaxy in your [[CoolStarship cool starship]], the ''Normandy''. Shooting took on a completely new dimension in the first game, however, as firearms were not limited by clip size and ammo {{cap}} but rather by refire rate; the remaining games in the series have returned to a much more traditional firearms experience. [[RPGElements RPG elements]] are present in the form of a [[ClassAndLevelSystem class and level system]] for you and your party members, in addition to new guns and armor, while outside of combat you are able to influence the story in a lot of ways, and even transfer your story decisions to the next game. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed reception]].

The classes presented to you are divided up between three affinities: [[FighterMageThief Combat, Tech and Biotic]]. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{mecha mook}}s to attack their own. Biotic classes project the eponymous Mass Effect with their own bodies, giving them [[MindOverMatter mind over matter]] powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital. Because gameplay evolved quite a bit over the course of the trilogy, it's hard to pin down just how the classes work, but here's a brief overview:

to:

The franchise is primarily a [=RPG=], with third person shooter combat. The games combine the [[RegeneratingHealth regenerating shields]] and integrated vehicle sections of ''{{Franchise/Halo}}'', the stop-and-pop cover mechanics of ''[[VideoGame/GearsOfWar Gears of War]]'' and [[WideOpenSandbox wide open sandbox]] exploration elements as you fly around the galaxy in your [[CoolStarship cool starship]], CoolStarship, the ''Normandy''. Shooting took on a completely new dimension in the first game, however, as firearms were not limited by clip size and ammo {{cap}} but rather by refire rate; the remaining games in the series have returned to a much more traditional firearms experience. [[RPGElements RPG elements]] are present in the form of a [[ClassAndLevelSystem class and level system]] for you and your party members, in addition to new guns and armor, while outside of combat you are able to influence the story in a lot of ways, and even transfer your story decisions to the next game. Gameplay elements, and their revisions for the sequels, saw a [[BrokenBase mixed reception]].

The classes presented to you are divided up between three affinities: [[FighterMageThief Combat, Tech and Biotic]]. Combat classes have abilities based on amplifying their weapons and [[BulletTime own reflexes]] to make them more vicious in combat. Tech classes counter the opponents' technology (jamming their weapons, overloading their shields, sending out attack drones) and hacking {{mecha mook}}s to attack their own. Biotic classes project the eponymous Mass Effect mass effect with their own bodies, giving them [[MindOverMatter mind over matter]] powers that are based on warping space and gravity and providing [[DeflectorShields biotic barriers]]. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, [[NecessaryDrawback sacrificing the full range of options and abilities of either class type]] for maximum flexibility. Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital. Because gameplay evolved quite a bit over the course of the trilogy, it's hard to pin down just how the classes work, but here's a brief overview:



* Infiltrator: The Tech/Combat hybrid, has a variety of debuffs and offensive abilities. In the second game they got their signature abilities: an InvisibilityCloak and a BulletTime that activates automatically when they use the scope on their SniperRifle.

to:

* Infiltrator: The Tech/Combat hybrid, hybrid has a variety of debuffs and offensive abilities. In the second game they got their signature abilities: an InvisibilityCloak and a BulletTime that activates automatically when they use the scope on their SniperRifle.
18th May '17 2:08:45 PM slvstrChung
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# ''VideoGame/MassEffect'' Was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The UsefulNotes/PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the UsefulNotes/PlayStationNetwork. It introduces the main character, Lt. Cmdr. Shepard, and the beginning of that character's journey to stop The Reapers, a race of alien {{Eldritch Abomination}}s that sweep through the Milky Way Galaxy every 50,000 years to destroy all sentient life. Shepard is aided by a diverse band of companions, as well as technology left behind by the Protheans, who were the Reapers' last victims.
# The second chapter, ''VideoGame/MassEffect2'', was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. It centers on Shepard's attempts to stop an alien species, the Collectors, who are working for the Reapers. It solidified the TakeCover-style gameplay which the first had hinted at, but was somewhat controversial for its story decisions, which see Shepard [[{{Railroading}} Railroaded]] into helping Cerberus, a group of pro-human [[FantasticRacism space racists]] led by The Illusive Man, and remove all but two of the previous game's six party members.
# ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a UsefulNotes/WiiU port being released at the console's launch in November 2012. It concludes the trilogy by having The Reapers invade, with Shepard attempting to forge alliances left and right to stop them. It refined the gameplay further, to the point that BioWare felt confident in introducing a CoOpMultiplayer mode, but featured an ''[[RuleOfCautiousEditingJudgment extremely]]'' controversial ending.
# ''VideoGame/MassEffectAndromeda'' was released in March 2017 for PlayStation4, XBoxOne and PC. The "Andromeda Initiative" is a multi-species effort to colonize the nearest galaxy over, sending starships full of {{Human Popsicle}}s (not to mention asari, salarians, turians and krogan) on a 600-year journey. This allows the game to essentially function as an {{interquel}} to ''Mass Effect 2'', whilst simultaneously insulating it from the effects of that extremely controversial ending. The player takes on the role of Scott or Sara Ryder, HalfIdenticalTwins who take on a leadership position within the Initiative when things go FromBadToWorse.

to:

# ''VideoGame/MassEffect'' Was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The UsefulNotes/PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the UsefulNotes/PlayStationNetwork. It Taking place in 2183, it introduces the main character, Lt. Cmdr. Shepard, and the beginning of that character's journey to stop The Reapers, a race of alien {{Eldritch Abomination}}s that sweep through the Milky Way Galaxy every 50,000 years to destroy all sentient life. Shepard is aided by a diverse band of companions, as well as technology left behind by the Protheans, who were the Reapers' last victims.
# The second chapter, ''VideoGame/MassEffect2'', was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. It After a two-year TimeSkip largely covered by the opening credits, it takes place in 2185 and centers on Shepard's attempts to stop an alien species, the Collectors, who are working for the Reapers. It solidified the TakeCover-style gameplay which the first had hinted at, but was somewhat controversial for its story decisions, which see Shepard [[{{Railroading}} Railroaded]] into helping Cerberus, a group of pro-human [[FantasticRacism space racists]] led by The Illusive Man, and remove all but two of the previous game's six party members.
# ''VideoGame/MassEffect3'' was formally announced on December 11, 2010, at the Spike Video Game Awards. It got simultaneous release on all 3 platforms on in early March 2012, with a UsefulNotes/WiiU port being released at the console's launch in November 2012. It concludes the trilogy by having The Reapers invade, invade IN 2186, with Shepard attempting to forge alliances left and right to stop them. It refined the gameplay further, to the point that BioWare felt confident in introducing a CoOpMultiplayer mode, but featured an ''[[RuleOfCautiousEditingJudgment extremely]]'' controversial ending.
# ''VideoGame/MassEffectAndromeda'' was released in March 2017 for PlayStation4, XBoxOne and PC. The "Andromeda Initiative" is a multi-species effort to colonize the nearest galaxy over, sending starships full of {{Human Popsicle}}s (not to mention asari, salarians, turians and krogan) on a 600-year journey. This allows the game to essentially function as an {{interquel}} to ''Mass Effect 2'', 2'' (the Initiative's starships depart during that two-year TimeSkip), whilst simultaneously insulating it from the effects of that extremely controversial ending. The player takes on the role of Scott or Sara Ryder, HalfIdenticalTwins who take on a leadership position within the Initiative when their ship arrives in 2819 and things go FromBadToWorse.
16th May '17 7:21:10 PM alexanderhipsterton
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'''''Mass Effect''''' is a SpaceOpera] multimedia franchise, originating as an [=RPG/=][[ThirdPersonShooter third person shooter]]. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''.

to:

'''''Mass Effect''''' is a SpaceOpera] SpaceOpera multimedia franchise, originating as an [=RPG/=][[ThirdPersonShooter third person shooter]]. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''.
15th May '17 3:22:24 PM slvstrChung
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The series takes place in the near future. Mars turned out to have an outpost of the franchise's {{Precursors}}, the "Protheans," which yielded up advanced technology, including "[[AppliedPhlebotinum element zero]]," a substance that can be used to alter the mass of anything near it. By utilizing this "[[TitleDrop mass effect]]," mankind was able develop fancy new technologies like personal DeflectorShields, FasterThanLightTravel and ArtificialGravity. Amongst the stars, humans found themselves to be just one sentient species amongst an entire panoply of civilization: the [[OneGenderRace mono-gendered]] [[GreenSkinnedAlienSpaceBabe asari]], the amphibian-descended [[AwesomenessByAnalysis salarians]], the [[ProudWarriorRaceGuy militant]] [[BirdPeople turians]], the [[HeavilyArmoredMook hard-to-hurt]] [[TurtlePower krogan]], and more.

to:

The series takes place in the near future. Mars turned out to have an outpost of the franchise's {{Precursors}}, the "Protheans," which yielded up advanced technology, including "[[AppliedPhlebotinum element zero]]," a substance that can be used to alter the mass of anything near it. By utilizing this "[[TitleDrop mass effect]]," mankind was able develop fancy new technologies like personal DeflectorShields, FasterThanLightTravel and ArtificialGravity. Amongst the stars, humans found themselves to be just one sentient species amongst an entire panoply of civilization: the [[OneGenderRace mono-gendered]] [[GreenSkinnedAlienSpaceBabe [[GreenSkinnedSpaceBabe asari]], the amphibian-descended [[AwesomenessByAnalysis salarians]], the [[ProudWarriorRaceGuy militant]] [[BirdPeople turians]], the [[HeavilyArmoredMook hard-to-hurt]] [[TurtlePower krogan]], and more.
15th May '17 3:21:56 PM slvstrChung
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'''''Mass Effect''''' is a [[SpaceOpera space opera]] multimedia franchise, originating as an [=RPG/=][[ThirdPersonShooter third person shooter]]. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''.

to:

'''''Mass Effect''''' is a [[SpaceOpera space opera]] SpaceOpera] multimedia franchise, originating as an [=RPG/=][[ThirdPersonShooter third person shooter]]. It was developed by Creator/{{BioWare}}, which also developed ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic]]'', ''[[VideoGame/BaldursGate Baldur's Gate]]'', ''VideoGame/JadeEmpire'', and ''VideoGame/NeverwinterNights''.
''VideoGame/NeverwinterNights''.

The series takes place in the near future. Mars turned out to have an outpost of the franchise's {{Precursors}}, the "Protheans," which yielded up advanced technology, including "[[AppliedPhlebotinum element zero]]," a substance that can be used to alter the mass of anything near it. By utilizing this "[[TitleDrop mass effect]]," mankind was able develop fancy new technologies like personal DeflectorShields, FasterThanLightTravel and ArtificialGravity. Amongst the stars, humans found themselves to be just one sentient species amongst an entire panoply of civilization: the [[OneGenderRace mono-gendered]] [[GreenSkinnedAlienSpaceBabe asari]], the amphibian-descended [[AwesomenessByAnalysis salarians]], the [[ProudWarriorRaceGuy militant]] [[BirdPeople turians]], the [[HeavilyArmoredMook hard-to-hurt]] [[TurtlePower krogan]], and more.



# ''VideoGame/MassEffect'' Was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The UsefulNotes/PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the UsefulNotes/PlayStationNetwork. It introduces the main character, Lt. Cmdr. Shepard, and the beginning of that character's journey to stop The Reapers, a race of alien robotic {{Big Bad}}s that sweep through the Milky Way Galaxy every 50,000 years to destroy all sentient life. Shepard is aided by a diverse band of companions, as well as technology left behind by a {{Precursor}} species called the Protheans.
# The second chapter, ''VideoGame/MassEffect2'', was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. It centers on Shepard's attempts to stop an alien species, the Collectors, who are working for the Reapers. It solidified the TakeCover-style gameplay which the first had hinted at, but was somewhat controversial for its story decisions, which see Shepard [[{{Railroading}} Railroaded]] into helping Cerberus, a group of pro-human Space Racists led by The Illusive Man, and remove all but two of the previous game's six party members.

to:

# ''VideoGame/MassEffect'' Was released for the Xbox 360 in November 2007 and PC in May[=/=]June 2008. The UsefulNotes/PlayStation3 version was released in late 2012 as part of the ''Mass Effect Trilogy'', and as a standalone digital download for the UsefulNotes/PlayStationNetwork. It introduces the main character, Lt. Cmdr. Shepard, and the beginning of that character's journey to stop The Reapers, a race of alien robotic {{Big Bad}}s {{Eldritch Abomination}}s that sweep through the Milky Way Galaxy every 50,000 years to destroy all sentient life. Shepard is aided by a diverse band of companions, as well as technology left behind by a {{Precursor}} species called the Protheans.
Protheans, who were the Reapers' last victims.
# The second chapter, ''VideoGame/MassEffect2'', was released for the Xbox 360 and PC in 2010, and for [=PlayStation=] 3 in January 2011. It centers on Shepard's attempts to stop an alien species, the Collectors, who are working for the Reapers. It solidified the TakeCover-style gameplay which the first had hinted at, but was somewhat controversial for its story decisions, which see Shepard [[{{Railroading}} Railroaded]] into helping Cerberus, a group of pro-human Space Racists [[FantasticRacism space racists]] led by The Illusive Man, and remove all but two of the previous game's six party members.



# ''VideoGame/MassEffectAndromeda'' was released in March 2017 for PlayStation4, XBoxOne and PC. The "Andromeda Initiative" is a multi-species effort to colonize the nearest galaxy over, sending starships full of {{Human Popsicle}}s (not to mention other Milky Way aliens) on a 600-year journey. This allows the game to essentially function as an {{interquel}} to ''Mass Effect 2'', whilst simultaneously insulating it from the effects of that extremely controversial ending. The player takes on the role of Scott or Sara Ryder, HalfIdenticalTwins who take on a leadership role within the colonization efforts.

to:

# ''VideoGame/MassEffectAndromeda'' was released in March 2017 for PlayStation4, XBoxOne and PC. The "Andromeda Initiative" is a multi-species effort to colonize the nearest galaxy over, sending starships full of {{Human Popsicle}}s (not to mention other Milky Way aliens) asari, salarians, turians and krogan) on a 600-year journey. This allows the game to essentially function as an {{interquel}} to ''Mass Effect 2'', whilst simultaneously insulating it from the effects of that extremely controversial ending. The player takes on the role of Scott or Sara Ryder, HalfIdenticalTwins who take on a leadership role position within the colonization efforts.
Initiative when things go FromBadToWorse.
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