Follow TV Tropes

Following

History FollowTheLeader / Videogames

Go To

OR

Is there an issue? Send a MessageReason:
None


* The [=PS2=] era had a lot of light hearted games have suddenly DarkerAndEdgier sequels. It would seem that it started with ''VideoGame/JakII'', the much darker and edgier sequel to ''VideoGame/JakAndDaxter'', which turned Jak from a happy mute hero into a voiced gun toting anti-hero. It's success apparently set off a chain reaction with everything from [[VideoGame/PrinceOfPersiaTheSandsOfTime Prince of Persia]] to ''VideoGame/SonicTheHedgehog'' to ''VideoGame/RatchetAndClank'' (though the last one was already edgier than the other examples here to begin with, but ''VideoGame/RatchetDeadlocked'' definitely fits the trend.)

to:

* The [=PS2=] era had a lot of light hearted games have suddenly DarkerAndEdgier sequels. It would seem that it started with ''VideoGame/JakII'', the much darker and edgier sequel to ''VideoGame/JakAndDaxter'', which turned Jak from a happy mute hero into a voiced gun toting anti-hero. It's Its success apparently set off a chain reaction with everything from [[VideoGame/PrinceOfPersiaTheSandsOfTime Prince of Persia]] to ''VideoGame/SonicTheHedgehog'' to ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' (though the last one was already edgier than the other examples here to begin with, but ''VideoGame/RatchetDeadlocked'' definitely fits the trend.)
Is there an issue? Send a MessageReason:
Moved


* Shortly after ''VideoGame/Fallout3's'' success, several RPG/FPS hybrids with a wasteland setting were announced, such as ''VideoGame/{{FUEL}}'' (a Open Sandbox racing game set in post apocalyptica,) ''VideoGame/{{Borderlands}}'' (where the developers have gone so far to say they loved ''VideoGame/Fallout3'', and decided to make the game, 'but with co-op'. It gets a little more confusing than that.), and ''VideoGame/{{Rage}}''.

to:

* Shortly after ''VideoGame/Fallout3's'' success, several RPG/FPS hybrids with a wasteland setting were announced, such as ''VideoGame/{{FUEL}}'' (a Open Sandbox racing game set in post apocalyptica,) ''VideoGame/{{Borderlands}}'' ''VideoGame/Borderlands1'' (where the developers have gone so far to say they loved ''VideoGame/Fallout3'', and decided to make the game, 'but with co-op'. It gets a little more confusing than that.), and ''VideoGame/{{Rage}}''.''VideoGame/Rage2011''.
Is there an issue? Send a MessageReason:
None


* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''Star Force'' as a VerticalScrollingShooter worth imitating, the products being games such as ''Astro Warrior'' on the UsefulNotes/SegaMasterSystem, ''Light Force'' on the UsefulNotes/ZXSpectrum, ''Mission Genocide'' on the UsefulNotes/AmstradCPC and ''Plutos'' on the UsefulNotes/AtariST.

to:

* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''Star Force'' ''VideoGame/StarForce'' as a VerticalScrollingShooter worth imitating, the products being games such as ''Astro Warrior'' on the UsefulNotes/SegaMasterSystem, ''Light Force'' on the UsefulNotes/ZXSpectrum, ''Mission Genocide'' on the UsefulNotes/AmstradCPC and ''Plutos'' on the UsefulNotes/AtariST.
Is there an issue? Send a MessageReason:
Just found out about this!


** ''VideoGame/SuperMarioBros3'' has many clones/imitations that copy its world map selection and/or diagonal level design, including ''Mc Kids'', the first ''Tiny Toon Adventures'', ''Armadillo'', etc. Several of these NES titles would be [[DolledUpInstallment converted back into Mario games]] by bootleggers. Famously, ''VideoGame/CommanderKeen'' combined this with StartMyOwn, since id Software created it after Nintendo declined the idea of porting ''Super Mario Bros. 3'' to the PC.

to:

** ''VideoGame/SuperMarioBros3'' has many clones/imitations that copy its world map selection and/or diagonal level design, including ''Mc Kids'', the first ''Tiny Toon Adventures'', ''WesternAnimation/TinyToonAdventures''[[note]]which, many years later, was actually noted to be worked upon ''Super Mario Bros. 3'' via reverse engineering, copying not only the characters' movements but also the UI and parts of the levels' design; by today's standards, this would have put Konami on legal trouble due to plagiarism[[/note]], ''Armadillo'', etc. Several of these NES titles would be [[DolledUpInstallment converted back into Mario games]] by bootleggers. Famously, ''VideoGame/CommanderKeen'' combined this with StartMyOwn, since id Software created it after Nintendo declined the idea of porting ''Super Mario Bros. 3'' to the PC.
Is there an issue? Send a MessageReason:
None


* The popular mobile physics game ''VideoGame/AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter to become detractors of the former.[[note]]To be fair, Crush the Castle came out 9 months before Angry Birds did. So some of those detractors might be justified.[[/note]]

to:

* The popular mobile physics game While ''VideoGame/AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' not the first game of its kind (being preceded by ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter Castle]]''), its immense popularity led to become detractors of the former.[[note]]To be fair, Crush the Castle came out 9 months before Angry Birds did. So some of those detractors might be justified.[[/note]]several physics-based games involving launching projectiles to knock over structures.

Changed: 1281

Removed: 620

Is there an issue? Send a MessageReason:
The battle royale mode was made on a whim (by their own admission), and nobody expected the game to actually do well. The COD thing was likely a product of Animation Lead Time.


* ''VideoGame/{{Fortnite}}'' has a habit of copying mechanics and ideas from other Battle Royale games just to stay ahead.
** The ''Battle Royale'' mode was made to cash off the success of ''[=PlayerUnknown's BattleGrounds=]''. The number of differences between the two allowed ''Fortnite'' to escape such scrutiny even with Bluehole Studios' attempt to sue Epic Games for copying them.
** When ''VideoGame/CallOfDutyBlackOps4'', released in October 2018, it brought in [[VideoGame/CallOfDutyZombies zombies]] as [=NPCs=] of the Blackout Battle Royale mode. About two weeks later, ''Fortnite'' introduced [[NotUsingTheZWord cube monsters]] into their Battle Royale mode as well. Though this is heavily debatable, since ''Fortnite'' already had zombie-like 'Husks' in its universe long before the Battle Royale mode was ever a thing.
** When competitor ''Apex Legends'' released in February 2019, it brought with it two mechanics that proved too popular for Epic Games to resist slapping into ''Fortnite'' at the first opportunity. First came the "ping" system, which allows players to mark locations, loot, enemies, and a slew of other important items and actions for teammates with the press of a single button. The second was the Reboot Cards and Respawn Vans, which were inspired wholesale by the player respawn mechanic from ''Apex''. In Chapter 2, ''Fortnite'' also added the unlockable loot vaults that first appeared in ''Apex Legends'' Season 3.

to:

* ''VideoGame/{{Fortnite}}'' has a habit of copying mechanics and ideas from other Battle Royale games just to stay ahead.
''VideoGame/{{Fortnite}}'':
** The ''Battle Royale'' mode was originally made as something of a tribute to cash off the success of ''[=PlayerUnknown's BattleGrounds=]''. The BattleGrounds=]'', and plays with this trope. Nobody at Epic realised how big the game would turn out to be, with the number of differences between the two (free to play economy, distinct cartoon aesthetic, differing weapons etc.) allowed ''Fortnite'' to escape such scrutiny even with stand on its own in the genre, and thus escaped a lot of comparisons. Bluehole Studios' did attempt to sue Epic Games for copying them.
them, but that went nowher (it was dismissed due to literally everything they claimed was not defensible as being copyrightable and unique to [=PUBG=]).
** When ''VideoGame/CallOfDutyBlackOps4'', released in October 2018, it brought in [[VideoGame/CallOfDutyZombies zombies]] as [=NPCs=] of the Blackout Battle Royale mode. About two weeks later, ''Fortnite'' introduced [[NotUsingTheZWord cube monsters]] into their Battle Royale mode as well. Though this is heavily debatable, since ''Fortnite'' already had zombie-like 'Husks' in its universe long before the Battle Royale mode was ever a thing.
** When
direct competitor ''Apex Legends'' released in February 2019, it brought with it two a few mechanics that proved too popular for Epic Games to resist slapping would later implement into ''Fortnite'' at the first opportunity. game. First came the "ping" system, which allows players to mark locations, locations on the battefield, any loot, enemies, and a slew of other important items and actions for teammates with the press of a single button. The second was the Reboot Cards and Respawn Vans, which were inspired wholesale by the player respawn mechanic from ''Apex''. In Chapter 2, ''Fortnite'' also added the unlockable loot vaults that first appeared in ''Apex Legends'' Season 3.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bayonetta}}'' being the SpiritualSuccessor ''Devil May Cry'', had other games in the genre copying her dodge mechanic, [[BulletTime Witch Time]]. I.E, executing a perfect dodge causes time to stand still or slow down, and attack an opponent for better speed and damage. Other games that use this mechanic are ''VideoGame/TransformersDevastation'', ''VideoGame/NierAutomata'' (both developed by Platinum), ''VideoGame/HonkaiImpact3rd'' (known as the "Time Fracture" mechanic), ''VideoGame/GodOfWarPS4'' (The Ksavir amulet), and ironically, ''VideoGame/DmCDevilMayCry'' with its Demon Evade.

to:

* ''VideoGame/{{Bayonetta}}'' being the SpiritualSuccessor ''Devil May Cry'', had other games in the genre copying her dodge mechanic, [[BulletTime Witch Time]]. I.E, executing a perfect dodge causes time to stand still or slow down, and attack an opponent for better speed and damage. Other games that use this mechanic are ''VideoGame/TransformersDevastation'', ''VideoGame/NierAutomata'' (both developed by Platinum), ''VideoGame/HonkaiImpact3rd'' (known as the "Time Fracture" mechanic), ''VideoGame/GodOfWarPS4'' (The Ksavir amulet), and ironically, ''VideoGame/DmCDevilMayCry'' ''VideoGame/DMCDevilMayCry'' with its Demon Evade.
Is there an issue? Send a MessageReason:
None


* The massive success of Capcom's ''VideoGame/StreetFighterII'' resulted in a massive glut of fighting games; big-name arcade manufacturers rushed to produce such knockoffs as Creator/{{Irem}}'s ''Superior Soldiers'', Konami's ''Martial Champion'', Namco's ''Knuckle Heads'' and Sega's ''Burning Rival''. This continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, Creator/{{SNK}} made itself a major player in the arcade market by imitating and refining the formula.

to:

* The massive success of Capcom's ''VideoGame/StreetFighterII'' resulted in a massive glut of fighting games; big-name arcade manufacturers rushed to produce such knockoffs as Creator/{{Irem}}'s ''Superior Soldiers'', Konami's ''Martial Champion'', Namco's ''Knuckle Heads'' and Sega's ''Burning Rival''.''VideoGame/BurningRival''. This continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, Creator/{{SNK}} made itself a major player in the arcade market by imitating and refining the formula.
Is there an issue? Send a MessageReason:
The Five Nights at Freddy's example runs deeper than that, but don't have the words to describe it.


* ''VideoGame/FiveNightsAtFreddys'', which likely took some cues from ''Amnesia The Dark Descent'', has its own following of copycats and parodies where every game always seems to take place in some sort of establishment where you have to avoid robotic animals and are only limited to using whatever you have on hand instead of just getting up and running away. Almost every game trying to ride off the success of ''Five Nights at Freddy's'' just [[SerialNumbersFiledOff rubs out "Freddy" and use their own name]].

to:

* ''VideoGame/FiveNightsAtFreddys'', which likely took some cues from ''Amnesia ''Amnesia: The Dark Descent'', has its own following of copycats and parodies where every game always seems to take place in some sort of establishment where you have to avoid robotic animals and are only limited to using whatever you have on hand instead of just getting up and running away. Almost every game trying to ride off the success of ''Five Nights at Freddy's'' just [[SerialNumbersFiledOff rubs out "Freddy" and use their own name]].
Is there an issue? Send a MessageReason:
Updating namespace


* After the ''VideoGame/{{Tamagotchi}}'' fad (itself strongly reminiscent of the Pet Rock) and the virtual pet craze it inspired swept the world, hoards of GottaCatchThemAll video games, {{Collectible Card Game}}s and {{Mon}}s Of [[MonsterOfTheWeek The Week]] anime were spawned in its wake, and have been a popular market segment to this day.

to:

* After the ''VideoGame/{{Tamagotchi}}'' ''Toys/{{Tamagotchi}}'' fad (itself strongly reminiscent of the Pet Rock) and the virtual pet craze it inspired swept the world, hoards of GottaCatchThemAll video games, {{Collectible Card Game}}s and {{Mon}}s Of [[MonsterOfTheWeek The Week]] anime were spawned in its wake, and have been a popular market segment to this day.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros1'' greatly spurred the development of {{Platform Game}}s for the UsefulNotes/NintendoEntertainmentSystem and later consoles, though surprisingly few took it as their primary model. Some computer games imitated ''Super Mario Bros.'' more brazenly, most notoriously ''VideoGame/TheGreatGianaSisters'', which was withdrawn under pressure of Creator/{{Nintendo}} almost immediately after it was published (maybe the makers should not have written "the brothers are history" on the cover of the C64 version...) Ironically enough, it got a remake on the UsefulNotes/NintendoDS of all platforms and several sequels on Nintendo consoles afterwards.

to:

** ''VideoGame/SuperMarioBros1'' greatly spurred the development of {{Platform Game}}s for the UsefulNotes/NintendoEntertainmentSystem and later consoles, though surprisingly consoles. Surprisingly few took it as their primary model.model, though the Japanese marketing for ''VideoGame/AtlantisNoNazo'' wasn't too subtle about which game's coattails it was trying to ride on. Some computer games imitated ''Super Mario Bros.'' more brazenly, most notoriously ''VideoGame/TheGreatGianaSisters'', which was withdrawn under pressure of Creator/{{Nintendo}} almost immediately after it was published (maybe the makers should not have written "the brothers are history" on the cover of the C64 version...) Ironically enough, it got a remake on the UsefulNotes/NintendoDS of all platforms and several sequels on Nintendo consoles afterwards.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros2'' inspired the creation of platform games with an emphasis on picking up and throwing objects (whether to attack enemies or to overcome an obstacle), such as the derided ''Bible Adventures'' and the better-received ''VideoGame/ChipNDaleRescueRangers'', ''VideoGame/TheJetsonsCogswellsCaper'' and ''VideoGame/{{Uurnog}}''.

to:

** ''VideoGame/SuperMarioBros2'' inspired the creation of platform games with an emphasis on picking up and throwing objects (whether to attack enemies or to overcome an obstacle), such as the derided ''Bible Adventures'' and the better-received ''VideoGame/ChipNDaleRescueRangers'', ''VideoGame/McKids'', ''VideoGame/TheJetsonsCogswellsCaper'' and ''VideoGame/{{Uurnog}}''.
Is there an issue? Send a MessageReason:
Dewicked trope


* ''VideoGame/ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." One follower, ''Zack And Ombras Amusement Park Of Illusions,'' took a more mini-game based approach. And one DS title, ''VideoGame/DoctorLautrecAndTheForgottenKnights'' features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer (with a BadassMustache, though the top hat is still Layton-esque) and more ThickLineAnimation.

to:

* ''VideoGame/ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." One follower, ''Zack And Ombras Amusement Park Of Illusions,'' took a more mini-game based approach. And one DS title, ''VideoGame/DoctorLautrecAndTheForgottenKnights'' features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer (with a BadassMustache, nice 'stache, though the top hat is still Layton-esque) and more ThickLineAnimation.
Is there an issue? Send a MessageReason:
None


** In turn, PUBG Mobile borrowed a few mechanics from its imitators, most notably the ping system and teammate respawn system from ''Apex Legends''.

to:

** In turn, PUBG Mobile ''PUBG Mobile'' borrowed a few mechanics from its imitators, most notably the ping system and teammate respawn system from ''Apex Legends''.
Is there an issue? Send a MessageReason:
Inappropiate


** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the standard 3D gun game, had unique gameplay features such as the foot pedal that used to duck down to avoid from getting hit by one of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames'', ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.

to:

** * Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the standard 3D gun game, had unique gameplay features such as the foot pedal that used to duck down to avoid from getting hit by one of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames'', ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.
Is there an issue? Send a MessageReason:
None


* The runaway success of ''VideoGame/KanColle'' spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified historical objects, such as ''VideoGame/ToukenRanbu'' (swords) and ''VideoGame/OshiroProject'' (castles).

to:

* The runaway success of ''VideoGame/KanColle'' spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified military and historical objects, such as ''VideoGame/ToukenRanbu'' (swords) and (swords), ''VideoGame/OshiroProject'' (castles).(castles), and ''VideoGame/GirlsFrontline'' (guns).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The combined success of Namco's ''Cybersled'' and Sega's ''VideoGame/VirtualOn'' would inspire a number of one-on-one arena fighters during the 32-bits era (example of this trend include ''Steeldom'' and ''Last Legions UX''). The ''VideoGame/GundamVsSeries'' in turn popularized concepts of team battles and built-in CharacterTiers, enough that ''Virtual On'' itself got in the action with ''Force''.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros3'' has many clones/imitations that copy its world map selection and/or diagonal level design, including ''Mc Kids'', the first ''Tiny Toon Adventures'', ''Armadillo'', etc. Famously, ''VideoGame/CommanderKeen'' combined this with StartMyOwn, since id Software created it after Nintendo declined the idea of porting ''Super Mario Bros. 3'' to the PC.

to:

** ''VideoGame/SuperMarioBros3'' has many clones/imitations that copy its world map selection and/or diagonal level design, including ''Mc Kids'', the first ''Tiny Toon Adventures'', ''Armadillo'', etc. Several of these NES titles would be [[DolledUpInstallment converted back into Mario games]] by bootleggers. Famously, ''VideoGame/CommanderKeen'' combined this with StartMyOwn, since id Software created it after Nintendo declined the idea of porting ''Super Mario Bros. 3'' to the PC.
Is there an issue? Send a MessageReason:
None


** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by one of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames'', ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.

to:

** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic standard 3D gun game, had unique game play gameplay features such as the foot pedal that used to duck down to avoid from getting hit by one of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames'', ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.
Is there an issue? Send a MessageReason:
Fixed.


** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by on of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames'', ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.

to:

** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by on one of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames'', ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.
Is there an issue? Send a MessageReason:
Done.


* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/Atari and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.

to:

* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/Atari Creator/{{Atari}} and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/{{Atari|Games}} and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.
** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by on of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames, ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.

to:

* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/{{Atari|Games}} Creator/Atari and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.
** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by on of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJesseJames, ''VideoGame/GunfighterTheLegendOfJesseJames'', ''VideoGame/{{Endgame}}'', and of course, ICE/Play Mechanix's ''Johnny Nero Action Hero''.
Is there an issue? Send a MessageReason:
None


** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by on of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJessieJames'', ''VideoGame/Endgame'', and of corse ''Johnny Nero Action Hero''

to:

** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by on of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJessieJames'', ''VideoGame/Endgame'', ''VideoGame/GunfighterTheLegendOfJesseJames, ''VideoGame/{{Endgame}}'', and of corse course, ICE/Play Mechanix's ''Johnny Nero Action Hero''Hero''.

Added: 337

Changed: 63

Is there an issue? Send a MessageReason:
None


* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', and (ironically) ''Operation Wolf 3''.

to:

* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/{{Atari|Games}} and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.3''.
** Creator/{{Namco}}'s ''VideoGame/TimeCrisis'', despite being the basic 3D gun game, had unique game play such as the pedal that used to duck down to avoid from getting hit by on of the game's enemies, various clones include ''VideoGame/GunfighterTheLegendOfJessieJames'', ''VideoGame/Endgame'', and of corse ''Johnny Nero Action Hero''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Cabal}}'', a third-person arcade shooter spawned many "Cabal clones", such as ''VideoGame/BloodBros'' and ''VideoGame/WildGuns''. ''VideoGame/SinAndPunishment'' also used a similar format to Cabal.

to:

* ''VideoGame/{{Cabal}}'', a third-person arcade shooter shooter, spawned many "Cabal clones", such as ''VideoGame/BloodBros'' and ''VideoGame/WildGuns''. ''VideoGame/SinAndPunishment'' also used a similar format to Cabal.

Added: 568

Removed: 568

Is there an issue? Send a MessageReason:
None


* The ''Xak'' ActionRPG series began in the footsteps of the ''VideoGame/{{Ys}}'' series, and followed its format to the point of remaking the first two games as a single story on the UsefulNotes/PCEngine CD, much like ''Ys Book I & II''. Other ''Ys''-like games included ''VideoGame/{{Lagoon}}'', Technosoft's ''Shin Kugyokuden'' and Creator/DataEast's ''Makai Hakkenden Shada'' (whose title suggests ''VideoGame/TengaiMakyou Ziria'', which was in fact an ActionRPG at one stage of its TroubledProduction and whose highly anticipated release came three months later).


Added DiffLines:

* The ''Xak'' ActionRPG series began in the footsteps of the ''VideoGame/{{Ys}}'' series, and followed its format to the point of remaking the first two games as a single story on the UsefulNotes/PCEngine CD, much like ''Ys Book I & II''. Other ''Ys''-like games included ''VideoGame/{{Lagoon}}'', Technosoft's ''Shin Kugyokuden'' and Creator/DataEast's ''Makai Hakkenden Shada'' (whose title suggests ''VideoGame/TengaiMakyou Ziria'', which was in fact an ActionRPG at one stage of its TroubledProduction and whose highly anticipated release came three months later).
Is there an issue? Send a MessageReason:
None


* ''God of War'' itself followed ''VideoGame/DevilMayCry'' as a spectacle fighter, and both being successors of the BeatEmUp genre. In addition, the success of ''Devil May Cry'' led to the rise of stylish-action games (before ''God of War'') in the early 2000s. Mainly the type games with an [[GameplayGrading end-of-level rank]] such as ''VideoGame/{{Bujingai}}'', ''VideoGame/ChaosLegion'', ''VideoGame/ViewtifulJoe'', ''VideoGame/Shinobi2002'', and the ''VideoGame/NinjaGaiden'' reboot.

to:

* ''God of War'' itself followed ''VideoGame/DevilMayCry'' as a spectacle fighter, and both being successors of the BeatEmUp genre. In addition, the success of ''Devil May Cry'' led to the rise of stylish-action games (before ''God of War'') in the early 2000s. Mainly the type games with an [[GameplayGrading end-of-level rank]] such as ''VideoGame/{{Bujingai}}'', ''VideoGame/ChaosLegion'', ''VideoGame/ViewtifulJoe'', ''VideoGame/Shinobi2002'', and the ''VideoGame/NinjaGaiden'' reboot.''VideoGame/NinjaGaiden2004''.



* ''VideoGame/NinjaGaiden'' (NES) inspired ''Wrath of the Black Manta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''Shadow of the Ninja'' (which ironically was [[DolledUpInstallment dolled up]] as ''Ninja Gaiden Shadow'' on the UsefulNotes/GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.

to:

* ''VideoGame/NinjaGaiden'' (NES) ''VideoGame/NinjaGaidenNES'' inspired ''Wrath of the Black Manta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''Shadow of the Ninja'' (which ironically was [[DolledUpInstallment dolled up]] as ''Ninja Gaiden Shadow'' on the UsefulNotes/GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.
Is there an issue? Send a MessageReason:
Added Slay the Spire

Added DiffLines:

* Deckbuilder ''VideoGame/SlayTheSpire'' launched a sort of sub-subgenre within the category of {{Roguelike}}, typified by relatively quick encounters that conclude with an offer to choose between usually three options that will help for the rest of the run, health that carries-over between encounters with limited opportunities to heal, and an "ascension" system that allows the player to gradually increase the difficulty of the game by adding modifiers that are fairly minor separately but stack together to substantially toughen the game at higher levels. This includes other deckbuilders such as ''VideoGame/MonsterTrain'' and ''VideoGame/{{GriftLands}}'' and even games that are otherwise quite different such as ''VideoGame/{{Hades}}''.
Is there an issue? Send a MessageReason:
None


* While DLC and post-launch content had been around before, ''VideoGame/{{Destiny}}'' began marked the point where premium games began to be developed with years of post-launch support in mind, which is called the "live service" or "games as a service" model. The most obvious clones have been Creator/HelloGames' ''VideoGame/NoMansSky'', Creator/{{Rare}}'s ''VideoGame/SeaOfThieves'', Creator/{{Bethesda}}'s ''VideoGame/Fallout76'', Creator/BioWare's ''VideoGame/{{Anthem}}'', and Creator/SquareEnix's ''VideoGame/MarvelsAvengers'', with the most successful being Creator/{{Blizzard}}'s ''VideoGame/{{Overwatch}}''. These games usually features lots of grinding, an emphasis on multiplayer, and lots of in-game cosmetics and items to purchase. This also began spreading to games that weren't trying to copy ''Destiny'', such as with Creator/{{Ubisoft}}, who moved all of their games to a live service model,

to:

* While DLC and post-launch content had been around before, ''VideoGame/{{Destiny}}'' began marked the point where premium games began to be developed with years of post-launch support in mind, which is called the "live service" or "games as a service" model. The most obvious clones have been Creator/HelloGames' ''VideoGame/NoMansSky'', Creator/{{Rare}}'s ''VideoGame/SeaOfThieves'', Creator/{{Bethesda}}'s ''VideoGame/Fallout76'', Creator/BioWare's ''VideoGame/{{Anthem}}'', and Creator/SquareEnix's ''VideoGame/MarvelsAvengers'', with the most successful being Creator/{{Blizzard}}'s Creator/BlizzardEntertainment's ''VideoGame/{{Overwatch}}''. These games usually features lots of grinding, an emphasis on multiplayer, and lots of in-game cosmetics and items to purchase. This also began spreading to games that weren't trying to copy ''Destiny'', such as with Creator/{{Ubisoft}}, who moved all of their games to a live service model,
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While DLC and post-launch content had been around before, ''VideoGame/{{Destiny}}'' began marked the point where premium games began to be developed with years of post-launch support in mind, which is called the "live service" or "games as a service" model. The most obvious clones have been Creator/HelloGames' ''VideoGame/NoMansSky'', Creator/{{Rare}}'s ''VideoGame/SeaOfThieves'', Creator/{{Bethesda}}'s ''VideoGame/Fallout76'', Creator/BioWare's ''VideoGame/{{Anthem}}'', and Creator/SquareEnix's ''VideoGame/MarvelsAvengers'', with the most successful being Creator/{{Blizzard}}'s ''VideoGame/{{Overwatch}}''. These games usually features lots of grinding, an emphasis on multiplayer, and lots of in-game cosmetics and items to purchase. This also began spreading to games that weren't trying to copy ''Destiny'', such as with Creator/{{Ubisoft}}, who moved all of their games to a live service model,

Top