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* Take a sip each time you find a silver door behind you upon entering a new map.

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* Take a sip each time you find a silver door behind you upon entering a new map.map, even if the level takes a place in Hell.
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** If you somehow managed to complete the game on Ultra Nightmare without dying once, start drinking all the alcohol in your house. ''Call a hospital and have them ready first.''
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* if you are playing ultra nightmare, make it to icon of sin, and then die, down your bottle and [[DrowningMySorrows end the drinking game in shame.]]

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* if If you are playing ultra nightmare, Ultra Nightmare, make it to icon of sin, Icon Of Sin, and then die, down your bottle and [[DrowningMySorrows end the drinking game in shame.]]

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* Take a drink each time you find a silver door behind you upon entering a new map.
** Take a shot instead if a different texture is used in its place.

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* Take a drink sip each time you find a silver door behind you upon entering a new map.
** Take a shot instead if a something different texture (or not at all) is used in its place.place.
** Finish the drink if the door has a secret or a monster closet hidden behind it.
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* Take a drink each time you find a silver door behind you upon entering a new map.
** Take a shot instead if a different texture is used in its place.
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* if you are playing ultra nightmare, make it to icon of sin, and then die, down your bottle and end the drinking game in shame.

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* if you are playing ultra nightmare, make it to icon of sin, and then die, down your bottle and [[DrowningMySorrows end the drinking game in shame.
shame.]]
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*if you are playing ultra nightmare, make it to icon of sin, and then die, down your bottle and end the drinking game in shame.

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* Take a short drink when you blow one of the Argent Energy filters.
* ''Don't'' take a drink when you're at Samuel Hayden's office. It's a break you'll be thankful for taking. But ''do'' take a tiny sip if you try shooting Hayden.



* Finish your drink when you defeat a boss. Fill up your cup entirely and take a victory chug if it's the Spider Mastermind.



* When you get to a boss's second phase, drink half and save the rest for when you win. Refill if you lose.
** Drink a whole cup twice for the Icon of Sin.




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* At Urdak, fill your cup to the brim and ''chug'' a third of it each of the three times Samuel Hayden warns you that "[[MemeticMutation the Icon of Sin is growing stronger the longer he is on Earth]]".
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It had to be mentioned; it's basically a meme at this point how many mods use content from there.



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* When binging different gameplay mods, take a shot every time you see something from the [[https://www.realm667.com/index.php/en/repository-18489 Realm667 Repository]]. You won't last long. DO NOT TRY THIS with randomizer type mods -- you won't get to half the first level!
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* If playing in [[HarderThanHard Nightmare!]] difficulty or in Doom 2, finish your drink if the end-of-level tally shows over 100% monsters killed.

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* If playing in [[HarderThanHard Nightmare!]] difficulty or in Doom 2, ''VideoGame/DoomII'', finish your drink if the end-of-level tally shows over 100% monsters killed.
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* Take a shot if you use the Crucible on the Arch-Vile.

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* Take a shot if you use the Crucible on the Arch-Vile.Arch-Vile or Tyrant.
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* Take a drink for finding the Unmaker in ''VideoGame/Doom64'', as well as finding any of the Demon Keys. Down your drink if you find all 3 Demon Keys with the Unmaker.

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* Take a drink shot for finding the Unmaker in ''VideoGame/Doom64'', as well as finding any of the Demon Keys. Down your drink if you find all 3 Demon Keys with the Unmaker.
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* Take a shot for finding the Unmaker in ''VideoGame/Doom64'', as well as finding any of the Demon Keys. Down your drink if you find all 3 Demon Keys with the Unmaker.

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* Take a shot drink for finding the Unmaker in ''VideoGame/Doom64'', as well as finding any of the Demon Keys. Down your drink if you find all 3 Demon Keys with the Unmaker.

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* Take a shot if you use the Crucible on the Arch-Vile.
** Take another shot if another demon gets hit instead.
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* Take a shot for finding the Unmaker in ''VideoGame/Doom64'', as well as finding any of the Demon Keys. Down your drink if you find all 3 Demon Keys with the Unmaker.




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* Down your drink if you do all of the Slayer Gates successfully.
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* Take a drink if you get blasted by an archvile

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* Take a drink if you get blasted by an archvileArch-Vile's hitscan flame attack.
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* Take a drink if you get blasted by an archvile
** Take a shot instead if you're in ''The Plutonia Experiment''[='=]s [=MAP11=]: Hunted.
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* In ''The Plutonia Experiment'', take a shot if you complete level 32, "Go 2 It". Heck, do it if you find the secret levels in the first place, [[spoiler:since once in level 31, "Cyberden", the only exit leads right to "Go 2 It"]].

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* In ''The Plutonia Experiment'', take a shot drink if you complete level 32, "Go 2 It". Heck, do it if you find the secret levels in the first place, [[spoiler:since once in level 31, "Cyberden", the only exit leads right to "Go 2 It"]]. [[BrutalBonusLevel You earned it]].

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** Take a shot if the shot misses.

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** Take a shot instead if the shot misses.
* Take a sip for every time you shoot off the weak points of Revenants, Arachnotrons, or Mancubi with the Precision Bolt.
** Take a shot instead if you miss.
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** Take two if the shot misses.

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** Take two a shot if the shot misses.

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* Take a sip for every time you shoot a Frag Grenade or Sticky Bomb into a Cacodemon's mouth to stun it.
** Take two if the shot misses.
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* Take a shot for every time you die against an enemy (one for Fodder enemies, two for Heavy enemies, and an entire drink for Super-Heavy enemies)

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* Take a shot for every time you die against an enemy (one (a sip for Fodder enemies, two a shot for Heavy enemies, and an entire drink for Super-Heavy enemies)
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* Take a sip or shot for accidentally punching Praetor Suit Token ghosts or Slayer Gates.
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** Down your drink if you die to either an Arch-Vile or Marauder.
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** Down your drink if you die trying to approach a stunned enemy for a Glory Kill.

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** Down your Take a drink if you die trying to approach a stunned enemy for a Glory Kill.
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[[VideoGame/DoomEternal Doom Eternal]]

* Take a shot for every time you die against an enemy (one for Fodder enemies, two for Heavy enemies, and an entire drink for Super-Heavy enemies)
** Down your drink if you die trying to approach a stunned enemy for a Glory Kill.
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The "multiplayer-only" yellow key is in TNT, not Lutonia.


* In Plutonia Experiment, take a shot if you complete level 32. Make it double if you're in single-player and manage to get past the lack of [[GameBreakingBug an essential key]].

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* In ''The Plutonia Experiment, Experiment'', take a shot if you complete level 32. Make 32, "Go 2 It". Heck, do it double if you're you find the secret levels in the first place, [[spoiler:since once in level 31, "Cyberden", the only exit leads right to "Go 2 It"]].
* In ''TNT: Evilution'', take two shots if you beat level 32
in single-player and manage to get past the lack of without [[GameBreakingBug an essential key]].
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** If you value your liver, take a sip instead if you're in Doom II's [=MAP08=]: Tricks and Traps.

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** If you value your liver, take Take a sip instead if you're in Doom II's [=MAP08=]: Tricks and Traps.
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** If you value your liver, take a sip instead if you're in Doom II's [=MAP08=]: Tricks and Traps.
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[[VideoGame/{{Doom}} Classic Doom (Doom, Doom 2, Final Doom, Doom 64 etc)]]:

* Take a shot for every time you die. Make it a shot if you never saved at any point during the level, and have to start over with just a pistol (originals) or from an autosave (source ports).
** Make it double if you killed yourself via ExplodingBarrel or rocket.
* Finish your drink if you reach [=E2M8=] and [[DamageSpongeBoss don't have a plasma rifle]]. You're going to need it.
* Take a shot if you finish a level with 100% kills, items, and secrets. Make it two shots if the time is under par.
* If playing in [[HarderThanHard Nightmare!]] difficulty or in Doom 2, finish your drink if the end-of-level tally shows over 100% monsters killed.
* In co-op, take a shot any time you {{Telefrag}} a fellow player.
* Finish your drink if you kill off a baron of hell, cyberdemon, or spider mastermind with the fists or chainsaw.
* Take a drink anytime a baron of hell or other major enemy is killed due to [[SetAMookToKillAMook infighting]].
* Take a sip every time grabbing an item or entering a room reveals enemies.
* Take a drink if an archvile revives an enemy that was especially difficult to kill.
* Take a shot if getting blasted by an archvile [[BlownAcrossTheRoom sends you flying]] somewhere advantagious. Make it double if doing so [[SequenceBreaking skips part of the level]].
* If using source ports, finish your drink anytime you commit SequenceBreaking by jumping or crouching.
** Down the bottle if you kill the [[FinalBoss Icon of Sin]] using mouselook.
* In Plutonia Experiment, take a shot if you complete level 32. Make it double if you're in single-player and manage to get past the lack of [[GameBreakingBug an essential key]].

[[VideoGame/Doom3 Doom 3 and Resurrection of Evil]]:

* Take a small sip for every jumpscare. Make it a shot if it actually surprises you.
* Take a drink everytime Betruger starts taunting you.
* Take a drink for every cutscene introducing an enemy. Finish your drink if they get a cutscene AFTER you've already encountered that enemy.
* Take a drink if you lose all your weapons. Add an extra for every {{BFG}} round lost in this manner.
* Take a drink if you kill a tentacle commando with the chainsaw.
* Take a shot if you manage to provoke monster infighting.
* Take a drink for every hell knight, archvile, or other major enemy killed using the Soul Cube or the Artifact's berserk effect.
* In Doom 3, finish your drink if the NPC with a lantern dies.
* Take a shot if you die while switching from the flashlight to a weapon.

[[VideoGame/Doom2016 Doom (2016)]]:

* Take a drink for every UAC log entry or talking hologram you encounter that contains flagrant disregard for human life, satanic references, or references to experimenting with demons. Make it a small one, you won't last long.
* Take a drink for every hell knight or tougher enemy killed via the chainsaw or berserk powerup.
* Take a drink every time you spot a reference to the older games. Make it a shot if they reference the Doom alpha versions or unfinished ideas from the first game's development.
* Take a drink the first time you encounter a given [[FinishingMove glory kill]]. Before long you'll be too drunk to remember which ones you've already seen.
* Take a shot if an enemy pulls a FinishingMove of its own on you.
* If replaying the game, finish your drink if not having a certain weapon upgrade or rune that you've gotten used to [[DamnYouMuscleMemory gets you killed]].

[[Comicbook/{{Doom}} The Comic]]:

* Take a drink whenever something happens that breaks with in-game logic.
* Take a drink everytime Doomguy's face looks particularly OffModel. You won't last long.
* Take a drink everytime ripping and tearing is mentioned.
* Finish your drink when the night train comes. [[note]]Choo choo cha' boogie![[/note]]
* Take a drink everytime Doomguy gets a bigger gun.
* Finish your drink if something Doomguy says actually makes perfect sense.

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