1 | [[VideoGame/{{Doom}} Classic Doom (Doom, Doom 2, Final Doom, Doom 64 etc)]]: |
2 | |
3 | * Take a shot for every time you die. Make it a shot if you never saved at any point during the level, and have to start over with just a pistol (originals) or from an autosave (source ports). |
4 | ** Make it double if you killed yourself via ExplodingBarrel or rocket. |
5 | * Finish your drink if you reach [=E2M8=] and [[DamageSpongeBoss don't have a plasma rifle]]. You're going to need it. |
6 | * Take a shot if you finish a level with 100% kills, items, and secrets. Make it two shots if the time is under par. |
7 | * If playing in [[HarderThanHard Nightmare!]] difficulty or in ''VideoGame/DoomII'', finish your drink if the end-of-level tally shows over 100% monsters killed. |
8 | * In co-op, take a shot any time you {{Telefrag}} a fellow player. |
9 | * Finish your drink if you kill off a baron of hell, cyberdemon, or spider mastermind with the fists or chainsaw. |
10 | * Take a drink anytime a baron of hell or other major enemy is killed due to [[SetAMookToKillAMook infighting]]. |
11 | ** Take a sip instead if you're in Doom II's [=MAP08=]: Tricks and Traps. |
12 | * Take a sip each time you find a silver door behind you upon entering a new map, even if the level takes a place in Hell. |
13 | ** Take a shot instead if something different (or not at all) is used in its place. |
14 | ** Finish the drink if the door has a secret or a monster closet hidden behind it. |
15 | * Take a sip every time grabbing an item or entering a room reveals enemies. |
16 | * Take a drink if an archvile revives an enemy that was especially difficult to kill. |
17 | * Take a drink if you get blasted by an Arch-Vile's hitscan flame attack. |
18 | ** Take a shot instead if you're in ''The Plutonia Experiment''[='=]s [=MAP11=]: Hunted. |
19 | * Take a shot if getting blasted by an archvile [[BlownAcrossTheRoom sends you flying]] somewhere advantagious. Make it double if doing so [[SequenceBreaking skips part of the level]]. |
20 | * If using source ports, finish your drink anytime you commit SequenceBreaking by jumping or crouching. |
21 | ** Down the bottle if you kill the [[FinalBoss Icon of Sin]] using mouselook. |
22 | * In ''The Plutonia Experiment'', take a drink if you complete level 32, "Go 2 It". Heck, do it if you find the secret levels in the first place, [[spoiler:since once in level 31, "Cyberden", the only exit leads right to "Go 2 It"]]. [[BrutalBonusLevel You earned it]]. |
23 | * In ''TNT: Evilution'', take two shots if you beat level 32 in single-player without [[GameBreakingBug an essential key]]. |
24 | * Take a shot for finding the Unmaker in ''VideoGame/Doom64'', as well as finding any of the Demon Keys. Down your drink if you find all 3 Demon Keys with the Unmaker. |
25 | * When binging different gameplay mods, take a shot every time you see something from the [[https://www.realm667.com/index.php/en/repository-18489 Realm667 Repository]]. You won't last long. DO NOT TRY THIS with randomizer type mods -- you won't get to half the first level! |
26 | |
27 | [[VideoGame/Doom3 Doom 3 and Resurrection of Evil]]: |
28 | |
29 | * Take a small sip for every jumpscare. Make it a shot if it actually surprises you. |
30 | * Take a drink everytime Betruger starts taunting you. |
31 | * Take a drink for every cutscene introducing an enemy. Finish your drink if they get a cutscene AFTER you've already encountered that enemy. |
32 | * Take a drink if you lose all your weapons. Add an extra for every {{BFG}} round lost in this manner. |
33 | * Take a drink if you kill a tentacle commando with the chainsaw. |
34 | * Take a shot if you manage to provoke monster infighting. |
35 | * Take a drink for every hell knight, archvile, or other major enemy killed using the Soul Cube or the Artifact's berserk effect. |
36 | * In Doom 3, finish your drink if the NPC with a lantern dies. |
37 | * Take a shot if you die while switching from the flashlight to a weapon. |
38 | |
39 | [[VideoGame/Doom2016 Doom (2016)]]: |
40 | |
41 | * Take a drink for every UAC log entry or talking hologram you encounter that contains flagrant disregard for human life, satanic references, or references to experimenting with demons. Make it a small one, you won't last long. |
42 | * Take a drink for every hell knight or tougher enemy killed via the chainsaw or berserk powerup. |
43 | * Take a short drink when you blow one of the Argent Energy filters. |
44 | * ''Don't'' take a drink when you're at Samuel Hayden's office. It's a break you'll be thankful for taking. But ''do'' take a tiny sip if you try shooting Hayden. |
45 | * Take a drink every time you spot a reference to the older games. Make it a shot if they reference the Doom alpha versions or unfinished ideas from the first game's development. |
46 | * Take a drink the first time you encounter a given [[FinishingMove glory kill]]. Before long you'll be too drunk to remember which ones you've already seen. |
47 | * Take a shot if an enemy pulls a FinishingMove of its own on you. |
48 | * Finish your drink when you defeat a boss. Fill up your cup entirely and take a victory chug if it's the Spider Mastermind. |
49 | * If replaying the game, finish your drink if not having a certain weapon upgrade or rune that you've gotten used to [[DamnYouMuscleMemory gets you killed]]. |
50 | |
51 | [[VideoGame/DoomEternal Doom Eternal]] |
52 | |
53 | * Take a shot for every time you die against an enemy (a sip for Fodder enemies, a shot for Heavy enemies, and an entire drink for Super-Heavy enemies) |
54 | ** Take a drink if you die trying to approach a stunned enemy for a Glory Kill. |
55 | ** Down your drink if you die to either an Arch-Vile or Marauder. |
56 | * Take a sip or shot for accidentally punching Praetor Suit Token ghosts or Slayer Gates. |
57 | * Take a sip for every time you shoot a Frag Grenade or Sticky Bomb into a Cacodemon's mouth to stun it. |
58 | ** Take a shot instead if the shot misses. |
59 | * Take a sip for every time you shoot off the weak points of Revenants, Arachnotrons, or Mancubi with the Precision Bolt. |
60 | ** Take a shot instead if you miss. |
61 | * Down your drink if you do all of the Slayer Gates successfully. |
62 | * When you get to a boss's second phase, drink half and save the rest for when you win. Refill if you lose. |
63 | ** Drink a whole cup twice for the Icon of Sin. |
64 | * Take a shot if you use the Crucible on the Arch-Vile or Tyrant. |
65 | ** Take another shot if another demon gets hit instead. |
66 | * At Urdak, fill your cup to the brim and ''chug'' a third of it each of the three times Samuel Hayden warns you that "[[MemeticMutation the Icon of Sin is growing stronger the longer he is on Earth]]". |
67 | * If you are playing Ultra Nightmare, make it to Icon Of Sin, and then die, down your bottle and [[DrowningMySorrows end the drinking game in shame.]] |
68 | ** If you somehow managed to complete the game on Ultra Nightmare without dying once, start drinking all the alcohol in your house. ''Call a hospital and have them ready first.'' |
69 | |
70 | [[Comicbook/{{Doom}} The Comic]]: |
71 | |
72 | * Take a drink whenever something happens that breaks with in-game logic. |
73 | * Take a drink everytime Doomguy's face looks particularly OffModel. You won't last long. |
74 | * Take a drink everytime ripping and tearing is mentioned. |
75 | * Finish your drink when the night train comes. [[note]]Choo choo cha' boogie![[/note]] |
76 | * Take a drink everytime Doomguy gets a bigger gun. |
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