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1[[VideoGame/{{Doom}} Classic Doom (Doom, Doom 2, Final Doom, Doom 64 etc)]]:
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3* Take a shot for every time you die. Make it a shot if you never saved at any point during the level, and have to start over with just a pistol (originals) or from an autosave (source ports).
4** Make it double if you killed yourself via ExplodingBarrel or rocket.
5* Finish your drink if you reach [=E2M8=] and [[DamageSpongeBoss don't have a plasma rifle]]. You're going to need it.
6* Take a shot if you finish a level with 100% kills, items, and secrets. Make it two shots if the time is under par.
7* If playing in [[HarderThanHard Nightmare!]] difficulty or in ''VideoGame/DoomII'', finish your drink if the end-of-level tally shows over 100% monsters killed.
8* In co-op, take a shot any time you {{Telefrag}} a fellow player.
9* Finish your drink if you kill off a baron of hell, cyberdemon, or spider mastermind with the fists or chainsaw.
10* Take a drink anytime a baron of hell or other major enemy is killed due to [[SetAMookToKillAMook infighting]].
11** Take a sip instead if you're in Doom II's [=MAP08=]: Tricks and Traps.
12* Take a sip each time you find a silver door behind you upon entering a new map, even if the level takes a place in Hell.
13** Take a shot instead if something different (or not at all) is used in its place.
14** Finish the drink if the door has a secret or a monster closet hidden behind it.
15* Take a sip every time grabbing an item or entering a room reveals enemies.
16* Take a drink if an archvile revives an enemy that was especially difficult to kill.
17* Take a drink if you get blasted by an Arch-Vile's hitscan flame attack.
18** Take a shot instead if you're in ''The Plutonia Experiment''[='=]s [=MAP11=]: Hunted.
19* Take a shot if getting blasted by an archvile [[BlownAcrossTheRoom sends you flying]] somewhere advantagious. Make it double if doing so [[SequenceBreaking skips part of the level]].
20* If using source ports, finish your drink anytime you commit SequenceBreaking by jumping or crouching.
21** Down the bottle if you kill the [[FinalBoss Icon of Sin]] using mouselook.
22* In ''The Plutonia Experiment'', take a drink if you complete level 32, "Go 2 It". Heck, do it if you find the secret levels in the first place, [[spoiler:since once in level 31, "Cyberden", the only exit leads right to "Go 2 It"]]. [[BrutalBonusLevel You earned it]].
23* In ''TNT: Evilution'', take two shots if you beat level 32 in single-player without [[GameBreakingBug an essential key]].
24* Take a shot for finding the Unmaker in ''VideoGame/Doom64'', as well as finding any of the Demon Keys. Down your drink if you find all 3 Demon Keys with the Unmaker.
25* When binging different gameplay mods, take a shot every time you see something from the [[https://www.realm667.com/index.php/en/repository-18489 Realm667 Repository]]. You won't last long. DO NOT TRY THIS with randomizer type mods -- you won't get to half the first level!
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27[[VideoGame/Doom3 Doom 3 and Resurrection of Evil]]:
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29* Take a small sip for every jumpscare. Make it a shot if it actually surprises you.
30* Take a drink everytime Betruger starts taunting you.
31* Take a drink for every cutscene introducing an enemy. Finish your drink if they get a cutscene AFTER you've already encountered that enemy.
32* Take a drink if you lose all your weapons. Add an extra for every {{BFG}} round lost in this manner.
33* Take a drink if you kill a tentacle commando with the chainsaw.
34* Take a shot if you manage to provoke monster infighting.
35* Take a drink for every hell knight, archvile, or other major enemy killed using the Soul Cube or the Artifact's berserk effect.
36* In Doom 3, finish your drink if the NPC with a lantern dies.
37* Take a shot if you die while switching from the flashlight to a weapon.
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39[[VideoGame/Doom2016 Doom (2016)]]:
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41* Take a drink for every UAC log entry or talking hologram you encounter that contains flagrant disregard for human life, satanic references, or references to experimenting with demons. Make it a small one, you won't last long.
42* Take a drink for every hell knight or tougher enemy killed via the chainsaw or berserk powerup.
43* Take a short drink when you blow one of the Argent Energy filters.
44* ''Don't'' take a drink when you're at Samuel Hayden's office. It's a break you'll be thankful for taking. But ''do'' take a tiny sip if you try shooting Hayden.
45* Take a drink every time you spot a reference to the older games. Make it a shot if they reference the Doom alpha versions or unfinished ideas from the first game's development.
46* Take a drink the first time you encounter a given [[FinishingMove glory kill]]. Before long you'll be too drunk to remember which ones you've already seen.
47* Take a shot if an enemy pulls a FinishingMove of its own on you.
48* Finish your drink when you defeat a boss. Fill up your cup entirely and take a victory chug if it's the Spider Mastermind.
49* If replaying the game, finish your drink if not having a certain weapon upgrade or rune that you've gotten used to [[DamnYouMuscleMemory gets you killed]].
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51[[VideoGame/DoomEternal Doom Eternal]]
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53* Take a shot for every time you die against an enemy (a sip for Fodder enemies, a shot for Heavy enemies, and an entire drink for Super-Heavy enemies)
54** Take a drink if you die trying to approach a stunned enemy for a Glory Kill.
55** Down your drink if you die to either an Arch-Vile or Marauder.
56* Take a sip or shot for accidentally punching Praetor Suit Token ghosts or Slayer Gates.
57* Take a sip for every time you shoot a Frag Grenade or Sticky Bomb into a Cacodemon's mouth to stun it.
58** Take a shot instead if the shot misses.
59* Take a sip for every time you shoot off the weak points of Revenants, Arachnotrons, or Mancubi with the Precision Bolt.
60** Take a shot instead if you miss.
61* Down your drink if you do all of the Slayer Gates successfully.
62* When you get to a boss's second phase, drink half and save the rest for when you win. Refill if you lose.
63** Drink a whole cup twice for the Icon of Sin.
64* Take a shot if you use the Crucible on the Arch-Vile or Tyrant.
65** Take another shot if another demon gets hit instead.
66* At Urdak, fill your cup to the brim and ''chug'' a third of it each of the three times Samuel Hayden warns you that "[[MemeticMutation the Icon of Sin is growing stronger the longer he is on Earth]]".
67* If you are playing Ultra Nightmare, make it to Icon Of Sin, and then die, down your bottle and [[DrowningMySorrows end the drinking game in shame.]]
68** If you somehow managed to complete the game on Ultra Nightmare without dying once, start drinking all the alcohol in your house. ''Call a hospital and have them ready first.''
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70[[Comicbook/{{Doom}} The Comic]]:
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72* Take a drink whenever something happens that breaks with in-game logic.
73* Take a drink everytime Doomguy's face looks particularly OffModel. You won't last long.
74* Take a drink everytime ripping and tearing is mentioned.
75* Finish your drink when the night train comes. [[note]]Choo choo cha' boogie![[/note]]
76* Take a drink everytime Doomguy gets a bigger gun.

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