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On the bats page


* Two words: [[TheElderScrolls Cliff racers]]. Not terribly dangerous at higher levels, but they have a knack for making players crap their pants by suddenly swooping down out of nowhere and jabbing thier big stinger thing [[EyeScream at eye level]]. Higher-level non archers often have problems with netch, basically floating jellyfish, due to their tendency to poison and HitboxDissonance making it near impossible to hit them with melee weapons. Bethesda wisely refrained from including any flying monsters in the sequel, ''Oblivion''.

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* In ''KnightsOfTheOldRepublic'', rakghouls, at least at first when you are low-levelled. They're fast, numerous, are the first time you encounter poisoning, and they are ''creepy''. Later in the game there are the firaxan sharks, which admittedly are one-hit-kill, but you're in an adapted environment suit, moving slowly, can't use the usual weapons or Force powers, your one attack only works at close range, and so you can only use it when the shark comes gliding quickly through the water at you, mouth open. Sometimes you don't see them until they're snuck into your third-person view. And you're at the bottom of the sea; you only encounter a handful of these firaxans at close range, but they're all over the background details.
** The firaxan sharks are unnerving, and it's technically possible to fail to zap one before it eats you, but they're still the easiest enemies in the whole game because a remotely appropriately timed attack will indeed kill one instantly.

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* In ''KnightsOfTheOldRepublic'', rakghouls, at least at first when you are low-levelled. They're fast, numerous, are the first time you encounter poisoning, and they are ''creepy''. Later in the game there are the firaxan sharks, which admittedly are one-hit-kill, but you're in an adapted environment suit, moving slowly, can't use the usual weapons or Force powers, your one attack only works at close range, and so you can only use it when the shark comes gliding quickly through the water at you, mouth open. Sometimes you don't see them until they're snuck into your third-person view. And you're at the bottom of the sea; you only encounter a handful of these firaxans at close range, but they're all over the background details.\n** The firaxan sharks are unnerving, and it's technically possible to fail to zap one before it eats you, but they're still the easiest enemies in the whole game because a remotely appropriately timed attack will indeed kill one instantly.
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Neo Shadows on Bats page, described in detail


** Fucking Neoshadows and their fucking 9 cards on fucking Thirteenth Floor in goddamn [[ChainofMemories Re:CoM.]] ARRRRGH.

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Jellyfish on bats page


** Jellyfish noise replicate. If you don't kill them fast, you will have a dozen of the little bastards down your throat.
*** Oh, definitely. Joshua's Level 2 Fusion Attack is well worth waiting for in such encounters...
*** Screw that! [[ThereIsNoKillLikeOverkill "I'll drop the freaking moon"]] on those bastards.

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Crawl on the Rogue-like page.


* ''Crawl'' has invisible horrors, essentially invisible giant bats on steroids, which are certainly a frequent cause of death—at least for characters without a way to see invisible. And then there are killer bees, which typically appear in swarms, move and attack very quickly, are hard to hit, poison, and don't provide much experience when killed. Both of these monster types are only a significant problem if you encounter them too early; high level characters can roll right over them without breaking a sweat, but then the same applies to almost all of the Nethack entries.
** The killer bee problem is compounded by the Hive subsection, a predefined section of a dungeon level that is randomly spawned by the random dungeon generation. The Hive contains killer bees. Tons of them. And if it spawns it always comes in around dungeon level 7-9, forcing low level players to go up against the dreaded bees en masse.
** There's also Sigmund. Sigmund has high health, high melee damage, a powerful ranged magic spell, and just for the hell of it he turns invisible. He also shows up... on dungeon level 2-5. Often times the best way to win is to simply run from him and come back later, and one of the first things you need to learn to do in Stone Soup is how to deal with Sigmund. The problem is so bad that on a repository of dead characters Sigmund is listed far more often than any other means of death.
** Oh, and mummies. Standard mummy will curse random piece of equipment or potion from your inventory (potions are changed into potions of degeneration—entire stack), guardian mummy will damage you or damage your stats and greater mummy will summon undead—some of those undead may be liches—who will in turn summon demons, who (you probably guessed it) summon more demons and some demons (getting ridiculous, isn't it?) will summon more demons. None of those summoned demonic spiders grant XP, items or well... ANYTHING. Oh, and killing the mummy that started it (chain of summons) all will damage you—pretty hard if you don't resist negative energy. Of course all of those summons (except the weakest demons) have some sort of goddamn batty ability—liches drain levels from afar, first demons may mutate you or hit really hard, second demons may blast you with iron bolts, mutate you or drain your intelligence, last demons create a barrier between you and the mummy (with their sheer amount, not abilities) and all of them have annoying resistances to anything more subtle than "I hit it with an axe" or "I blast it with typeless, plain damage spell".

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* ''[[QuestForGlory Quest for Glory IV]]'' has the Badders, which combines GoddamnedBats with this trope. They're tarantulas... crossed with ''bats''. Flying Tarantulas... Who are ''poisonous''! Worse, they fly at a distance, unable to be attacked by the hero until they attack ''you'', and if you miss, god forbid if you miss, you get an instant poison. Now poison pills are available in the game (If got the guide. GuideDangIt.) but the game ''starts out with you in the middle of the night, in the middle of nowhere, which is during the time they come out, without you knowing where to go for God's sake''. Aaargh!
** This is counterbalanced by the fact that, unless you're a fighter, there's no automatic Badder fight at the beginning of the game. Also, you're given direction on where to go (due north), the forest you're stuck in is not all that big (a couple of dozen screens, give or take a few), and poison both works ''very'' slowly (it will take an hour of real time to kill you, while traversing the forest takes about five minutes if you don't know where you're going) and eventually heals itself for weaker forms of poison. Finally, the enemy encounter rate is turned ''way'' down until you reach the town for the first time (in fact, the only way you can possibly get into a fight is to go looking for one, that is, straying between screens for a long time), and after about five minutes of real time, the sun comes up.
** As for their poison, it's pretty weak and won't do much damage before it wears off, which it does quickly.
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** Any Jotun-type enemy is bound to become this. Each of them are resilient enough to qualify for BossInMooksClothing status, even if you exploit their weaknesses, and they hit REALLY hard. Appropriately enough, when you finally encounter one as a boss, it's immune to everything but Pierce attacks.
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*** Almost everything in the Volcano level is some form of this. The Ms. Lavas will hit you with PK Fire Gamma for around 100 damage per party member, the Pyreflies are weak but fast and good at whittling your health down, and the Magmen have a tremendously powerful 'eruption' attack '''and''' can [[MookMaker spawn Pyreflies.]] There's a reason they sell Flame Pendants in Saturn Valley.
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* From the first GoldenSun game, we have Stone Soldiers. Their normal attacks aren't too bad, but their Headbutt attack can cut through your HP fast. Even worse is their Dynamite attack, which is essentially a Voltorb-style selfdestruct. If two or more use it in one turn, it can take out an entire party.

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* From the first GoldenSun game, we have Stone Soldiers. Their normal attacks aren't too bad, but their Headbutt attack can cut through your HP fast. Even worse Psynergy attacks are all devastating. The worst is their the Dynamite attack, which is essentially basically a Voltorb-style selfdestruct. If two or more use it kamikaze attack and does huge damage to everyone in one turn, it can take out an entire the party.
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* From the first GoldenSun game, we have Stone Soldiers. Their normal attacks aren't too bad, but their Headbutt attack can cut through your HP fast. Even worse is their Dynamite attack, which is essentially a Voltorb-style selfdestruct. If two or more use it in one turn, it can take out an entire party.

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** ''FalloutNewVegas'' has Cazadores, giant mutant wasps that despite their flimsiness, attack insanely fast and usually come in large packs.

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** ''FalloutNewVegas'' has Cazadores, giant mutant wasps that despite their flimsiness, attack insanely fast and usually come in large packs. packs.
***And their poison attack can quickly kill the more unaware player (or those without Antivenom).

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** ''FalloutNewVegas'' has Cazadores, giant mutant wasps that despite their flimsiness, attack insanely fast and usually come in large packs. There are also giant rats which are like mole rats, but run faster than you can dodge, and their attack goes through armor.

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** ''FalloutNewVegas'' has Cazadores, giant mutant wasps that despite their flimsiness, attack insanely fast and usually come in large packs. There are also giant rats which are like mole rats, but run faster than you can dodge, and their attack goes through armor.


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*** Trying to get the [[DiscOneNuke Ratslayer]] at a low level? Have fun finding out Giant Rats are not easy pickings like they are in most RPGs. Here, they're fast, tenacious, and can chew through Metal and Combat Armor with ease.
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** Idols. Dear GOD, Idols...They have the ability to resurrect any monsters you destroy. It gets worse when two of them are in the immediate vicinity of one another and you become forced to Data Drain one. Oh, and have fun getting through any Thunder areas in ''Infection'', where it seems like every gate contains one.
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these games are platformers, not RP Gs; moved to that page


** The {{Ninja}} class enemies in ''Super Paper Mario'' ([[PunnyName Ninjoe, Ninjohn, and Ninjerry]]). They have highly erratic movement patterns (which includes jumping), are '''quick''', and can throw shurikens in any direction with next to no warning. And when you finally manage to land an attack on them? They love to disappear, leave behind ''bombs'', and re-appear after the explosion. Unscathed. It is no exaggeration to say that the rooms in either Pit of 100 Trials containing these guys are harder than the rest of them combined.
** The freakin' [[SuperMarioBros Hammer Brothers]]? They aren't that bad when you're Fire Mario or when they appear on a platform above you, but when you're small and they appear on the ''ground'' in front of you, or even worse, on stairs (shudder...), they're extremely tricky to get around, let alone actually kill, without dying. (This mainly concerns their appearances in ''SMB 1'' and the Japanese ''SMB 2''; in later games they're significantly easier to deal with.) They weren't even in ''Super Mario World'', the Amazing ''Flying'' Hammer Brother taking their place, who couldn't even be jumped on(Gameboy version fixed that) while the Sumo Brothers actually caused lightning and fire to rain down upon you, couldn't be jumped on and were immune to fireballs.
** From this hack of ''SuperMarioWorld'' played by {{raocow}}, the [[http://www.youtube.com/watch?v=4z35_Q70Tns Koopa Elites]]. The green ones jump, the red ones shoot fire, the blue ones throw their shells into the air at you and the yellow ones do all that and turn into super fast invincible shells. Then there's the Para versions, which DIVE BOMB Mario and charge all through the air while doing the above.
** The Lakitus from ''SMB 1'' are worthy of mention. Not only are they [[MookMaker Mook Makers]], they tend to be very difficult to kill (they fly around quickly at the top of the screen, which means that fireballs are useless and only a very well-placed GoombaStomp to the head can kill them)—and on some stages, [[InvincibleMinorMinion flat-out impossible to kill]], since the MalevolentArchitecture won't allow for Mario to attain the necessary jump height to hit them. Oh, and they [[SuperPersistentPredator chase]] Mario throughout the stage. It should say something that Nintendo actually removed these guys from the enemy line-up for many games.
*** The sleeping fish in ''Super Mario World'' will gladly chase you everywhere and they get quite dangerous in groups or when met with other fish enemies.
** I would rather deal with the Lakitus than those ^$* %&#@* $ flying Cheep Cheeps, also in ''SMB 1'' and the ''Lost Levels''. There's an infinite number of them, they jump around quickly, usually 3 at a time, and you can't tell where they come out until they already do and hit you. Oh you'll just take take the high ground? Guess what? You need to climb to get to the high ground to begin with. You're probably low enough that you can't hope to react, and since their movement is erratic, you probably will get hit if you try being smart and jump around. Oh, and if you're dealing with them, you're probably having to deal with platforming that expect coordinated jumping. Hooray.
** Two words: Boss Bass. Jumps out of the water and [[OneHitKill swallows you whole]], usually appears on levels where the [[MalevolentArchitecture water rises and falls]], and quickly respawns after being killed.
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*** With the new Damage Threshold system, Deathclaws take MadeOfIron to a new level. As in, using the anti-materiel rifle with AP rounds ''on a sneak critical'' (something that would gib practically anything else) knocks off maybe half their health. God help you if you wander into the Deathclaw Promontory or Quarry Junction at a low level.
*** If you're at a high level, you better not piss off any of the major factions. You'll get hit squads after you armed with chainsaws, 12.7 mm SMGs, and anti-materiel rifles.
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** ''DragonQuestIII''' introduced the Man Eater Chests to the series (and later on in the same game, the upgraded {{mook}}, the Mimics). The lesser can inflict terrible blows, hits like a freight train and can make your allies fall asleep by emitting sweet breath. The Mimics, however, can kill your party members with Defeat. It can also make you fall asleep and it can also leech magic points from you to it. Moreover, the Mimic chests attacks twice in one turn. [[SarcasmMode Have fun!]]
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*** And the radscorpions are still around, of course. ''Giant'' radscorpions, in particular. You know it's bad when you're faced with an oversized arachnid and breaking out the ap ammo is a sound survival strategy, rather than an exercise in hilarious overkill. The locations where these guys are mixed in with their fast, sneaky [[GoddamnBats bark]] [[InterfaceScrew scorpion]] cousins are especially...interesting.

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** ''Kingdom Hearts 2'' appropriately brings in two more: the car heartless (Hot Rod) found in Timeless River which once reaching a certain [[TurnsRed amount of health]] will start spamming an attack in which they become invincible and charge at Sora three times they do become trivial once you realize being immune to physical attacks and to say, Magnet but until then; good luck. The other, the Devastator, from Space Paranoids has high health attack and defense and can 'switch forms' while you're in the middle of comboing it without warning hitting you several times for lightning damage if you're up close they usually come in groups of two with several other enemies...also they are immune to the Magnet spells

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** ''Kingdom Hearts 2'' appropriately brings in two more: the car heartless (Hot Rod) found in Timeless River which once reaching a certain [[TurnsRed amount of health]] will start spamming an attack in which they become invincible and charge at Sora three times they do become trivial once you realize being immune to physical attacks and to say, Magnet but until then; good luck. The other, the Devastator, from Space Paranoids has high health attack and defense and can 'switch forms' while you're in the middle of comboing it without warning hitting you several times for lightning damage if you're up close they usually come in groups of two with several other enemies...also they are immune to the Magnet spells spells.
** Fucking Neoshadows and their fucking 9 cards on fucking Thirteenth Floor in goddamn [[ChainofMemories Re:CoM.]] ARRRRGH.
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*** The same game also has Deathclaws. You thought the FO3 Deathclaws were bad? These guys are worse.

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*** The same game also has Deathclaws. You thought the FO3 Fallout3 Deathclaws were bad? These guys are worse.
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* On the subject of [[MegaManBattleNetwork Battle Network]], the second and third games feature Scuttles, which are practically [[NinjaPirateZombieRobot demonic armored elementally-aligned deathray-shooting robotic spider viruses]]. It's not until the third game that they start being a problem. The green ones sprout vines that move across the field and crush you ForMassiveDamage requiring obscene amounts of ButtonMashing to get out of, all the while [[GoddamnedBats holding you still so the others can murder you]], the blue ones spit guard-breaking ice cubes that clog up the field FAST, the red ones shoot fire towers insanely easy to faceplant into dodging everything else, and the yellow ones call down lightning with completely unexpected timing, also easy to faceplant into if dodging too fast. Oh, and the white and [[KingMook black]] ones shoot DEATH RAYS OF DOOM. And they have stronger auras. The event battle required to obtain their Virus Chip to summon one, which many players newly visiting the BonusDungeon will accidentally run into, will kick your sorry ass back to the surface. Oh, and they become a random encounter in the final area of the BonusDungeon. IN GROUPS. Beware.

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* ** On the subject of [[MegaManBattleNetwork Battle Network]], the second and third games feature Scuttles, which are practically [[NinjaPirateZombieRobot demonic armored elementally-aligned deathray-shooting robotic spider viruses]]. It's not until the third game that they start being a problem. The green ones sprout vines that move across the field and crush you ForMassiveDamage requiring obscene amounts of ButtonMashing to get out of, all the while [[GoddamnedBats holding you still so the others can murder you]], the blue ones spit guard-breaking ice cubes that clog up the field FAST, the red ones shoot fire towers insanely easy to faceplant into dodging everything else, and the yellow ones call down lightning with completely unexpected timing, also easy to faceplant into if dodging too fast. Oh, and the white and [[KingMook black]] ones shoot DEATH RAYS OF DOOM. And they have stronger auras. The event battle required to obtain their Virus Chip to summon one, which many players newly visiting the BonusDungeon will accidentally run into, will kick your sorry ass back to the surface. Oh, and they become a random encounter in the final area of the BonusDungeon. IN GROUPS. Beware.
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*** The same game also has Deathclaws. You thought the FO3 Deathclaws were bad? These guys are worse.
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** Which is nothing short of what any ''Fallout'' fan could ask for. Many feared Deathclaws would become wimps in a real-time game; Obsidian proved us wrong.

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** Which is nothing short of what any ''Fallout'' fan could ask for. Many feared Deathclaws would become wimps in a real-time game; Obsidian Bethesda proved us wrong.
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** Which is nothing short of what any ''Fallout'' fan could ask for. Many feared Deathclaws would become wimps in a real-time game; Bethesda proved us wrong.

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** Which is nothing short of what any ''Fallout'' fan could ask for. Many feared Deathclaws would become wimps in a real-time game; Bethesda Obsidian proved us wrong.
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*** The Thorian Creepers in the first game were every bit as bad, especially as the mission where they are really swarming you is in a series of cramped corridors. The worst part is that they deal ''toxic'' damage, which completely ignores your shields. If you're playing a character with Immunity, this isn't so bad, but otherwise you're in for a world of hurt as they swarm you by the dozen and cover you in toxic vomit.
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** In the same sub-gate after said room you run into an apparantly empty hallway, with what looks like floating water on both sides which are filled with reaverbots. Suddenly the reaverbots start jumping out of the walls, open their mouths and shoot ranged supersonic lasers at you that are impossible to dodge. Even a game guide says to just OUTRUN them because you'd die in seconds if you stayed behind. They are very visable unlike the example above but they fire projectiles, at least with the other ones they need to get in close.

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** In the same sub-gate Sub-Gate, after said room you run into an apparantly apparently empty hallway, with what looks like floating water on both sides which are filled with reaverbots. Suddenly Suddenly, the reaverbots Reaverbots start jumping out of the walls, open their mouths and shoot ranged supersonic lasers at you that are impossible to dodge. Even a game guide says to just OUTRUN them because you'd die in seconds if you stayed behind. They are very visable visible unlike the example above Sharukurusus above, but they could fire projectiles, at projectiles. At least with the other ones Sharukurusus, they need needed to get in close.close to do damage.
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** Also one reaverbot where you're exploring not the subgates but the tunnels connected to the subgates. After going through a bunch of rooms with nothing but traps you come into one room and immediately there is a crashing noise that's almost louder then the 'Bee-Boop' warning sound. After you run for your life you get to a big room to see an upgraded version of the very first boss you faced. The first Boss had one drill this thing has two and it's not a boss, but it has enough hit points that it might as well be. Due to the somewhat cramped quarters it's drills smashes are difficult to dodge. It also can fire both drills at you all the way across the one large room if you get too far away.
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** Pfft, Deathclaws' uber hax speed falls under the teeny tiny weapon called the Dart Gun. Overlords have hax weapons? Break it out of their hand with the VATS and watch them run to find another one. Want a real Demonic Spider? Feral Ghoul Reaver. It shares none of the weaknesses just mentioned and shares the "may spawn whenever enemies of the same type may spawn". Dart guns only prevent their leap attack (they still move fast by default and hit VERY hard even without it), they have insane perception that they will see you without fail even if you have 100 sneak, silent running perk, and wearing Chinese Stealth Armor, making sneak attack on them nigh impossible. For icing on the cake, Reavers can get bugged in mid-fight, making it be invincible for some time.
*** To elaborate for the unfamiliar: Dart Gun is a weak weapon that cripples targets' legs so they go slower. In addition, said enemies can no longer perform "leaping" type attacks, which Deathclaws' largest damage comes from. Reavers do have a leaping attack; however, they still pack a punch, only go about 75% of their incredibly fast speed (as opposed to Deathclaws which go very, very slow, around 20% of its original speed), and has no weapons to shoot off from. Oh, also, it manages to have a ranged attack as well while other Feral Ghouls don't. Did I mention it also shares the 1200+ HP and 10 Endurance that Overlords have?

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** Pfft, Deathclaws' uber hax speed falls under the teeny tiny weapon called the Dart Gun. Overlords have hax weapons? Break it out of their hand with the VATS and watch them run to find another one. Want a real Demonic Spider? Feral Ghoul Reaver. It shares none of the weaknesses just mentioned and shares the "may spawn whenever enemies of the same type may spawn". Dart guns only prevent their leap attack (they still move fast by default and hit VERY hard even without it), they have insane perception that they will see you without fail even if you have 100 sneak, silent running perk, and wearing Chinese Stealth Armor, making sneak attack on them nigh impossible. For icing on the cake, Reavers can get bugged in mid-fight, making it be turning them invincible for some time.
*** To elaborate for the unfamiliar: The Dart Gun is a weak weapon that cripples targets' legs so they go slower. In addition, said enemies can no longer perform "leaping" type attacks, which Deathclaws' largest damage comes from. Reavers do have a leaping attack; however, they still pack a punch, only go about 75% of their incredibly fast speed (as opposed to Deathclaws which go very, very slow, around 20% of its original speed), and has no weapons to shoot off from. Oh, also, it manages to have a ranged attack as well while other Feral Ghouls don't. Did I mention it also shares the 1200+ HP and 10 Endurance that Overlords have?

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** Pfft, Deathclaws' uber hax speed falls under the teeny tiny weapon called the Dart Gun. Overlords have hax weapons? Break it out of their hand with the VATS and watch them run to find another one. Want a real Demonic Spider? Feral Ghoul Reaver. It shares none of the weaknesses just mentioned and shares the "may spawn whenever enemies of the same type may spawn". Dart guns only prevent their leap attack (they still move fast by default and hit VERY hard even without it), they have insane perception that they will see you without fail even if you have 100 sneak, silent running perk, and wearing Chinese Stealth Armor, making sneak attack on them nigh impossible.

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** Pfft, Deathclaws' uber hax speed falls under the teeny tiny weapon called the Dart Gun. Overlords have hax weapons? Break it out of their hand with the VATS and watch them run to find another one. Want a real Demonic Spider? Feral Ghoul Reaver. It shares none of the weaknesses just mentioned and shares the "may spawn whenever enemies of the same type may spawn". Dart guns only prevent their leap attack (they still move fast by default and hit VERY hard even without it), they have insane perception that they will see you without fail even if you have 100 sneak, silent running perk, and wearing Chinese Stealth Armor, making sneak attack on them nigh impossible. For icing on the cake, Reavers can get bugged in mid-fight, making it be invincible for some time.



**** For icing on the cake, Reavers can get bugged in mid-fight, making it be invincible for some time.



** ''FalloutNewVegas'' has Cazadores, giant mutant wasps that despite their flimsiness, they attack insanely fast and usually come in large packs. There are also giant rats which are like mole rats, but run faster than you can dodge, and their attack goes through armor.

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** ''FalloutNewVegas'' has Cazadores, giant mutant wasps that despite their flimsiness, they attack insanely fast and usually come in large packs. There are also giant rats which are like mole rats, but run faster than you can dodge, and their attack goes through armor.
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Pray that the Dice Gods have mercy... because the DemonicSpiders most certainly will not.

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Pray If ever there was evidence that the Dice Gods have mercy... because the game designers hate RPG fans, DemonicSpiders most certainly will not.
are it.

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