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* Upon reaching Pinwheel Forest for the first time, you encounter Tympole. [[CutenessProximity Aw, look at the dorky little tadpole with doohickey eyebrows]]... [[BadassAdorable how the hell does it have Bubblebeam at Level 12?]] [[FragileSpeedster Why is it going ahead of my Pidove?]] [[TheComputerIsACheatingBastard Why is its Supersonic always hitting?!]] WHY WON'T YOU LET MY POKEMON ESCAPE YOU FIENDISH LITTLE THING?! (no, not Arena Trap; it just ''[[SuperPersistentPredator doesn't let you get away]]'' unless you have the Run Away ability or a 'mon over Level 17)

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* Upon reaching Pinwheel Forest for the first time, you encounter Tympole. [[CutenessProximity Aw, look at the dorky little tadpole with doohickey eyebrows]]... [[BadassAdorable how the hell does it have Bubblebeam at Level 12?]] [[FragileSpeedster Why is it going ahead of my Pidove?]] [[TheComputerIsACheatingBastard Why is its Supersonic always hitting?!]] WHY WON'T YOU LET MY POKEMON ESCAPE YOU FIENDISH LITTLE THING?! (no, not Arena Trap; it just ''[[SuperPersistentPredator doesn't let you get away]]'' unless you have the Run Away ability or a 'mon over Level 17)17)
** Notably though, you can catch these pretty easily, and turn them (and their evolutions, who are arguably both much stronger and rarer in the wild) against your foes.
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** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves,send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]], or have a Rain Dance user as your lead and hit it on the first turn.(Rain Dance nullifies Explode).

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** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves,send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]], or have a Rain Dance user monster with the Damp ability as your lead and hit it on the first turn.(Rain Dance lead.(Damp nullifies Explode).
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** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]].

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** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send moves,send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]].FAIL]], or have a Rain Dance user as your lead and hit it on the first turn.(Rain Dance nullifies Explode).
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the Namespace


** Also, you can cure confusion by spending a turn to switch out your active Pokémon. Wrap prevents you from switching out your active Pokémon. Cue the rage.
** Recent games seem to have {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[DwarfFortress Guess they made the (jelly)fish too hardcore.]]

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** Also, you can cure confusion by spending a turn to switch out your active Pokémon. Wrap prevents you from switching out your active Pokémon. Cue the rage.
rage.
** Recent games seem to have {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[DwarfFortress [[VideoGame/DwarfFortress Guess they made the (jelly)fish too hardcore.]]



** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]].

to:

** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]].



* As a Steel/Psychic hybrid, Bronzong only has two effective weaknesses, and at least one of those weaknesses will ''always'' be negated if it has the Heatproof or Levitate ability. Made worse in ''PokemonMysteryDungeon'', where Pokemon have the effects of ''both'' their abilities. A Pokémon with Mold Breaker bypasses these abilities and hits for super-effective damage regardless. [[OlympusMons Reshiram]]'s Turboblaze ability also allows it to bypass one of the abilities and incinerate Bronzong-- sadly, this is an uber we're talking about. At least a ton of other Mold Breakers have also been added, most noticeably Haxorus (Druddigon's speed stat is trollishly low, as is Excadrill without its speed-in-Sandstorm ability; Basculin has a terrible movepool, Pinsir and Rampardos are rarely used, Throh is amazingly slow, and though Sawk has decent speed, it still gets outrun by most OU sweepers), so this is somewhat less troubling.

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* As a Steel/Psychic hybrid, Bronzong only has two effective weaknesses, and at least one of those weaknesses will ''always'' be negated if it has the Heatproof or Levitate ability. Made worse in ''PokemonMysteryDungeon'', where Pokemon have the effects of ''both'' their abilities. A Pokémon with Mold Breaker bypasses these abilities and hits for super-effective damage regardless. [[OlympusMons Reshiram]]'s Reshiram's]] Turboblaze ability also allows it to bypass one of the abilities and incinerate Bronzong-- sadly, this is an uber we're talking about. At least a ton of other Mold Breakers have also been added, most noticeably Haxorus (Druddigon's speed stat is trollishly low, as is Excadrill without its speed-in-Sandstorm ability; Basculin has a terrible movepool, Pinsir and Rampardos are rarely used, Throh is amazingly slow, and though Sawk has decent speed, it still gets outrun by most OU sweepers), so this is somewhat less troubling.



* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be knocking out either of these with one hit. After it continues to stare you down with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through Route 110 without a Poké Mart's worth of Parlyz Heals is a stupid thing to do.

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* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be knocking out either of these with one hit. After it continues to stare you down with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through Route 110 without a Poké Mart's worth of Parlyz Heals is a stupid thing to do.
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[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/whiteout_firered_5689.png]]
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** Although if you want to cheat right back you could catch one with Hustle and teach it Hone Claws (+ attack and ''accuracy'') by TM... or search for the rare ones that don't have Hustle. Too bad that you can only find the Hone Claws TM post-Elite Four; in other words, when there is no necessity to solely use Unova Pokemon.

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** Although if you want to cheat right back you could catch one with Hustle and teach it Hone Claws (+ attack and ''accuracy'') by TM... or search for the rare ones that don't have Hustle. Too bad that you can only find the Hone Claws TM post-Elite Four; in other words, when there is no necessity to solely use Unova Pokemon.Pokemon.
* Upon reaching Pinwheel Forest for the first time, you encounter Tympole. [[CutenessProximity Aw, look at the dorky little tadpole with doohickey eyebrows]]... [[BadassAdorable how the hell does it have Bubblebeam at Level 12?]] [[FragileSpeedster Why is it going ahead of my Pidove?]] [[TheComputerIsACheatingBastard Why is its Supersonic always hitting?!]] WHY WON'T YOU LET MY POKEMON ESCAPE YOU FIENDISH LITTLE THING?! (no, not Arena Trap; it just ''[[SuperPersistentPredator doesn't let you get away]]'' unless you have the Run Away ability or a 'mon over Level 17)
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Whishcash is not really an example. It isn\'t really difficult to defeat, and is probably the worsdt of the Water/Ground types. The only given reason they would be counted is \'Ground-types beat Fire and Electric, and Gthey are only weak to Grass\', which is true for the toher, more common Water/Ground types like Quagsire and Gastrodon. And finally, I\'m pretty sure no one over the age of eight thinks the Grass-type starter is terrible, and \'most\' people choosing the fire-type starter is just plain false. Not to mention you could easily catch a Grass-type.


* Whiscash. If you meet one, your Fire-types are screwed, because it ''will'' immediately use Earthquake on you. Plus, you can't use Electric-type moves on it because of its secondary Ground type! Luckily, you can screw it right back with Grass-type moves, which do quadruple damage. [[hottip:*:However, this will most likely not happen, because most people pick the Fire-type starter, and probably think Grass-types are wimpy little flowers with puny attacks. Frenzy Plant, people!]]


* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Nimbasa Gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga) and the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.

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* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Nimbasa Gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga) and Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler).Graveler), and the TM for Rock Tomb, which you just ''may'' have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.
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Sand Tomb is a ground-type move.


* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Nimbasa Gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just ''may'' have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.

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* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Nimbasa Gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), Emolga) and the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just ''may'' have missed in that huge desert (and it's a pretty weak attack to begin with).Graveler). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.

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*** Porygon-Z used [[GameBreaker Agility]]! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! Porygon-Z used Agility! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! They all attacked you 10 times before you could move! It's super effective!
*** Politoed used [[OhCrap Perish Song!]]



** Porygon-Z used [[GameBreaker Agility]]! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! Porygon-Z used Agility! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! They all attacked you 10 times before you could move! It's super effective!
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MY SUICUNE. THE RAIN DOES NOTHING!


** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]]. Alternately, you can make sure your lead Pokemon knows Rain Dance, which, if you can use it before the kaboom, starts it raining and prevents Explode being used. It still doesn't change the fact that they could easily go kaboom on their first turn before you could switch/use Rain Dance.

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** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]]. Alternately, you can make sure your lead Pokemon knows Rain Dance, which, if you can use it before the kaboom, starts it raining and prevents Explode being used. It still doesn't change the fact that they could easily go kaboom on their first turn before you could switch/use Rain Dance.
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* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''quick''. And at their level they know powerful STAB moves. They would make for a good sixth team member if you have an incomplete team for the final boss fights... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durant will always hit you]], so you'll never know until you actually catch it.

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* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''quick''. And at their level they know powerful STAB moves. They would make for [[SixthRanger a good sixth team member if you have an incomplete team for the final boss fights...fights]]... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durant will always hit you]], so you'll never know until you actually catch it.
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* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a Poké Mart's worth of Parlyz Heals is a stupid thing to do.
* The "no weakness" category takes on two new members in the form of 4th gen's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and 5th gen's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former serves as a mixed tank and the latter a mixed sweeper in competitive play; they are not nearly common enough in standard battles.

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* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing knocking out either of these with one hit. After it continues to stare you you down with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route Route 110 without a Poké Mart's worth of Parlyz Heals is a stupid thing to do.
* The "no weakness" category takes on two new members in the form of 4th gen's Gen IV's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and 5th gen's Gen V's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former serves as a mixed tank and the latter a mixed sweeper in competitive play; they are not nearly common enough in standard battles.



** Graveler also has that ability too now, since it's been upgraded with the new generation. While wild Graveler aren't found in the main game, should Nintendo decide to do a remake of a previous game with Gen V mechanics, [[ItGotWorse Graveler will practically be guaranteed a free Explosion or Selfdestruct]]. Ghost types will be everyone's best friend.

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** Graveler also has that ability too now, since it's been upgraded with the new generation. While wild Graveler aren't found in the main game, should Nintendo Game Freak decide to do a remake of a previous game with Gen V mechanics, [[ItGotWorse Graveler will practically be guaranteed a free Explosion or Selfdestruct]]. Ghost types Ghost-types will be everyone's best friend.



** Just to cap off the pain, defeating Elesa's team of Emolgas opens up access to Cold Storage, which is teeming with Vanillite, a Mon that seems tailor-made to fight off Emolga.

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** Just to cap off the pain, defeating Elesa's team of Emolgas Emolga opens up access to Cold Storage, which is teeming with Vanillite, a Mon that seems tailor-made to fight off Emolga.



** Thankfully, you have access to Fighting types like Sawk by this point.
* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''quick''. And at their level they know powerful STAB moves. They would make for a good sixth team member if you have an incomplete team for the final boss fights... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durants will always hit you]], so you'll never know until you actually catch it.

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** Thankfully, you have access to Fighting types Fighting-types like Sawk by this point.
* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''quick''. And at their level they know powerful STAB moves. They would make for a good sixth team member if you have an incomplete team for the final boss fights... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durants Durant will always hit you]], so you'll never know until you actually catch it.
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* Hypno from Pokemon Fire Red and Leaf Green definitely counts. You'll first encounter one in the 5th gym who is at level 38, which is very likely higher than everything you have on your team if you fight Koga before Sabrina. Killing this thing is a nightmare with a decent 85 base HP, 73 base defense, and a whopping 115 special defense. Not to mention it's one of the few Pokemon that [[GameBreaker Alakazam]] actually CAN'T do significant damage to. You can skip this particular trainer, but if you're playing this for the first time or like to fight every trainer you have to ride out the storm.

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* Hypno from Pokemon Fire Red and Leaf Green definitely counts. You'll first encounter one in the 5th gym Gym who is at level 38, which is very likely higher than everything you have on your team if you fight Koga before Sabrina. Killing this thing is a nightmare with a decent 85 base HP, 73 base defense, and a whopping 115 special defense. Not to mention it's one of the few Pokemon that [[GameBreaker Alakazam]] actually CAN'T do significant damage to. You can skip this particular trainer, but if you're playing this for the first time or like to fight every trainer you have to ride out the storm.



* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Electric-type gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just ''may'' have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.

to:

* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Electric-type gym Nimbasa Gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just ''may'' have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.
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None
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** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]]. It still doesn't change the fact that they could easily go kaboom on their first turn before you could switch.

to:

** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, or send in a Ghost type and watch your opponent explode in a smoldering cloud of [[EpicFail FAIL]]. Alternately, you can make sure your lead Pokemon knows Rain Dance, which, if you can use it before the kaboom, starts it raining and prevents Explode being used. It still doesn't change the fact that they could easily go kaboom on their first turn before you could switch.switch/use Rain Dance.
Is there an issue? Send a MessageReason:
None


* Whiscash. If you meet one, your Fire-types are screwed, because it will immediately use Earthquake on you. Plus, you can't use Electric-type moves on it because of its secondary Ground type! Luckily, you can screw it right back with Grass-type moves, which do quadruple damage. [[hottip:*:However, this will most likely not happen, because most people pick the Fire-type starter, and probably think Grass-types are wimpy little flowers with puny attacks. Frenzy Plant, people!]]

to:

* Whiscash. If you meet one, your Fire-types are screwed, because it will ''will'' immediately use Earthquake on you. Plus, you can't use Electric-type moves on it because of its secondary Ground type! Luckily, you can screw it right back with Grass-type moves, which do quadruple damage. [[hottip:*:However, this will most likely not happen, because most people pick the Fire-type starter, and probably think Grass-types are wimpy little flowers with puny attacks. Frenzy Plant, people!]]

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* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a Poké Mart's worth of Paralyz Heals is a stupid thing to do.

to:

* Whiscash. If you meet one, your Fire-types are screwed, because it will immediately use Earthquake on you. Plus, you can't use Electric-type moves on it because of its secondary Ground type! Luckily, you can screw it right back with Grass-type moves, which do quadruple damage. [[hottip:*:However, this will most likely not happen, because most people pick the Fire-type starter, and probably think Grass-types are wimpy little flowers with puny attacks. Frenzy Plant, people!]]
* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a Poké Mart's worth of Paralyz Parlyz Heals is a stupid thing to do.
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** Just to cap off the pain, defeating Elesa's team of Emolgas opens up access to Cold Storage, which is teeming with Vanillite.

to:

** Just to cap off the pain, defeating Elesa's team of Emolgas opens up access to Cold Storage, which is teeming with Vanillite.Vanillite, a Mon that seems tailor-made to fight off Emolga.
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* Jirachi, in competitive battles. Thanks to its Serene Grace, the little bitch gets an 80 power [=STABed=] move with a ''60% chance of flinching.''

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* Jirachi, in competitive battles. Thanks to its Serene Grace, the little bitch devil gets an 80 power [=STABed=] move with a ''60% chance of flinching.''

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** The prevalence of high-speed Grass-type Mons in recent games has {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[DwarfFortress Guess they made the (jelly)fish too hardcore.]]

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** The prevalence of high-speed Grass-type Mons in recent Recent games has seem to have {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[DwarfFortress Guess they made the (jelly)fish too hardcore.]]



* In the Gen I, any Pokémon with Wrap, Fire Spin, or Bind that had a higher Speed stat than your Pokémon qualified as one of these. It would Wrap you once, then continue to Wrap you every turn (during which time you were COMPLETELY incapable of moving) thereafter until the effect wore off. Then it would Wrap you again before you could counterattack.

to:

* In the Gen I, any Pokémon with Wrap, Fire Spin, or Bind that had a higher Speed stat than your Pokémon qualified as one of these. It would Wrap you once, then continue to Wrap you every turn (during which time you were COMPLETELY incapable of moving) thereafter until the effect wore off. Then it would Wrap you again before you could counterattack.counterattack, unless you used Quick Attack.



* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a shit load of Paralyz Heals is a stupid thing to do.

to:

* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a shit load Poké Mart's worth of Paralyz Heals is a stupid thing to do.



** Graveler also has that ability too now, since it's been upgraded with the new generation. While wild Graveler aren't found in the main game, should Nintendo decide to do a remake of a previous game with Gen V mechanics, [[ItGotWorse Graveler will practically be guaranteed a free Explosion or Selfdestruct]].
* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Electric-type gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just may have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.

to:

** Graveler also has that ability too now, since it's been upgraded with the new generation. While wild Graveler aren't found in the main game, should Nintendo decide to do a remake of a previous game with Gen V mechanics, [[ItGotWorse Graveler will practically be guaranteed a free Explosion or Selfdestruct]].
Selfdestruct]]. Ghost types will be everyone's best friend.
* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Electric-type gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just may ''may'' have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.


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** Thankfully, you have access to Fighting types like Sawk by this point.
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* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before exploding, likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives.

to:

* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before exploding, [[ActionBomb exploding]], likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives.
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Added DiffLines:

** Graveler also has that ability too now, since it's been upgraded with the new generation. While wild Graveler aren't found in the main game, should Nintendo decide to do a remake of a previous game with Gen V mechanics, [[ItGotWorse Graveler will practically be guaranteed a free Explosion or Selfdestruct]].

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** The prevalence of high-speed Grass-type Mons in recent games has {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[DwarfFortress I think they made (jelly)fish too hardcore...]]

to:

** The prevalence of high-speed Grass-type Mons in recent games has {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[DwarfFortress I think Guess they made the (jelly)fish too hardcore...hardcore.]]



** Weezing. These guys are worse than Graveller, definitely. They are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic... Psychics rarely have huge defense, so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, steels have high defense and are immune to poison.
*** Have you tried using Ghost types? Sure, Ghosts might not be great at walling attacks (maybe except Cofagrious) but most of them are quite fast, resistant to poison and immune to the Normal typed Explosion and Self-Destruct. Switch a ghost to a self destruct and watch your opponent explode in a smoldering cloud of FAIL.
**** Still doesn't change the fact that they could easily go kaboom on their first turn before you could switch and if they were shiny well... yeah.

to:

** Weezing. These guys Weezing are worse than Graveller, definitely. They Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic... Psychic. Psychics [[GlassCannon rarely have huge defense, defense]], so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, steels have high defense and are immune to poison.
*** Have you tried using
or send in a Ghost types? Sure, Ghosts might not be great at walling attacks (maybe except Cofagrious) but most of them are quite fast, resistant to poison and immune to the Normal typed Explosion and Self-Destruct. Switch a ghost to a self destruct type and watch your opponent explode in a smoldering cloud of FAIL.
**** Still
[[EpicFail FAIL]]. It still doesn't change the fact that they could easily go kaboom on their first turn before you could switch and if they were shiny well... yeah.switch.



* How about Bronzong? As a Steel/Psychic hybrid, it only has two effective weaknesses, and at least one of those weaknesses will ''always'' be negated if it has the Heatproof or Levitate ability. Made worse in ''PokemonMysteryDungeon'', where Pokemon have the effects of ''both'' their abilities.
** Not ''always'', as a Pokémon with Mold Breaker (Pinsir or Rampardos) bypasses these abilities and hits for super-effective damage regardless. Though when was the last time you saw one go against Bronzong?
** Reshiram's Turboblaze ability allows it to bypass one of the abilities and incinerate Bronzong. Sadly, this is an uber we're talking about.
** A ton of other Mold Breakers have also been added, most noticeably Haxorus (Druiddigon's speed stat is trollishly low, as is Exadrill without its speed-in-sandstorm ability, Basculin has a terrible movepool, Throh is trollishly slow, and though Sawk has decent speed, it still gets outrun by most OU sweepers) so this is somewhat less troubling.
* Generation III. Dewford Cave. Sableye. No weaknesses and half-decent stats. Plus, seeing as this was the first ever Ghost/Dark Pokemon ever, many players would have wasted time trying to figure out its weaknesses. Luckily for Ruby players, only Sapphire and Emerald had them.

to:

* How about Bronzong? As a Steel/Psychic hybrid, it Bronzong only has two effective weaknesses, and at least one of those weaknesses will ''always'' be negated if it has the Heatproof or Levitate ability. Made worse in ''PokemonMysteryDungeon'', where Pokemon have the effects of ''both'' their abilities.
** Not ''always'', as a
abilities. A Pokémon with Mold Breaker (Pinsir or Rampardos) bypasses these abilities and hits for super-effective damage regardless. Though when was the last time you saw one go against Bronzong?
** Reshiram's
[[OlympusMons Reshiram]]'s Turboblaze ability also allows it to bypass one of the abilities and incinerate Bronzong. Sadly, Bronzong-- sadly, this is an uber we're talking about.
** A
about. At least a ton of other Mold Breakers have also been added, most noticeably Haxorus (Druiddigon's (Druddigon's speed stat is trollishly low, as is Exadrill Excadrill without its speed-in-sandstorm ability, speed-in-Sandstorm ability; Basculin has a terrible movepool, Pinsir and Rampardos are rarely used, Throh is trollishly amazingly slow, and though Sawk has decent speed, it still gets outrun by most OU sweepers) sweepers), so this is somewhat less troubling.
* Generation III. III has Dewford Cave. Cave and their Sableye. No weaknesses and half-decent stats. Plus, seeing as this was the first ever Ghost/Dark Pokemon ever, many players would have wasted time trying to figure out its weaknesses. Luckily for Ruby players, only Sapphire and Emerald had them.



* The "no weakness" category takes on two new members in the form of 4th gen's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and 5th gen's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former serves as a mixed tank and the latter a mixed sweeper.
** Note that Spiritomb and Eelektross are DemonicSpiders only in competitive play; they are not nearly common enough in standard battles for the trope to apply normally.
** Eelektross has few resistances, and it's slower than anything with Mold Breaker, which helps make it less annoying - Haxorus is pretty hax against it.

to:

* The "no weakness" category takes on two new members in the form of 4th gen's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and 5th gen's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former serves as a mixed tank and the latter a mixed sweeper.
** Note that Spiritomb and Eelektross are DemonicSpiders only
sweeper in competitive play; they are not nearly common enough in standard battles for the trope to apply normally.
** Eelektross has few resistances, and it's slower than anything with Mold Breaker, which helps make it less annoying - Haxorus is pretty hax against it.
battles.



* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Electric-type gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just may have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''.
** Just to cap off the pain, defeating Elesa's team of Emolgas opens up access to Cold Storage, which is teeming with Vanillite. Yeah, [=GameFreak=], you hate us.
** Plus, hitting them with a physical contact attack has a chance of your mon getting paralyzed.
** However, Dwebble, which is particularly uncommon but can be found in the desert before reaching the gym, absolutely murders the little bastards. It has smackdown, which in addition to already hitting them hard eliminates their immunity to ground attacks. But the best part is that it learns [[ThatOneAttack Stealth Rock]] just in time to be appropriate level for the fight, which is usually useless for anything but competitive battling... except that the gym leader's signature move causes her Pokemon to switch constantly, with stealth rock punishing every switch with another sliver of hp ripped off.

to:

* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Electric-type gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just may have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''.
''hit''. Plus, hitting them with a physical contact attack has a chance of your 'Mon getting paralyzed.
** Just to cap off the pain, defeating Elesa's team of Emolgas opens up access to Cold Storage, which is teeming with Vanillite. Yeah, [=GameFreak=], you hate us. \n** Plus, hitting them with a physical contact attack has a chance of your mon getting paralyzed.\n** However, Dwebble, which is particularly uncommon but can be found in the desert before reaching the gym, absolutely murders the little bastards. It has smackdown, which in addition to already hitting them hard eliminates their immunity to ground attacks. But the best part is that it learns [[ThatOneAttack Stealth Rock]] just in time to be appropriate level for the fight, which is usually useless for anything but competitive battling... except that the gym leader's signature move causes her Pokemon to switch constantly, with stealth rock punishing every switch with another sliver of hp ripped off.



** And the game wants you to ''know'' it as well. Don't believe me? You probably haven't met Lenora yet - she's the second Gym Leader, and her Watchog is the second Pokemon in her lineup. If what was mentioned above wasn't nasty ''enough'', it also knows Retaliate, a 70 power move which doubles in power if an ally was knocked out the previous round. It always starts with this move, so bring a tank like Roggenrola or have a decoy Patrat use Detect to annul the damage. After that, good luck - ''you'll need it!''
* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''quick''. And at their level they know powerful STAB moves. They would make for a good sixth team member if you have an incomplete team for the final boss fights...except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durants will always hit you]], so you'll never know until you actually catch it.
** Although if you want to cheat right back you could catch one with Hustle and teach it Hone Claws (+ attack and ''accuracy'') by TM. Too bad that you can only find the Hone Claws TM post-E4, eg, when there is no necessity to solely use Unova Pokemon.

to:

** And the game wants you to ''know'' it as well. Don't believe me? You probably haven't met Lenora yet - she's is the second Gym Leader, and her Watchog is the second Pokemon in her lineup. If what was mentioned above wasn't nasty ''enough'', it also knows Retaliate, a 70 power move which doubles in power if an ally was knocked out the previous round. It always starts with this move, so bring a tank like Roggenrola or have a decoy Patrat use Detect to annul the damage. After that, good luck - luck-- ''you'll need it!''
* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''quick''. And at their level they know powerful STAB moves. They would make for a good sixth team member if you have an incomplete team for the final boss fights... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durants will always hit you]], so you'll never know until you actually catch it.
** Although if you want to cheat right back you could catch one with Hustle and teach it Hone Claws (+ attack and ''accuracy'') by TM. TM... or search for the rare ones that don't have Hustle. Too bad that you can only find the Hone Claws TM post-E4, eg, post-Elite Four; in other words, when there is no necessity to solely use Unova Pokemon.

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*** Wait, what? Grass types are neutral to Tenta, and he is a special ''tank'', not to mention many grass moves are Absorb-like, which means they will hurt you with Liquid Ooze. Speaking of Sp.Def: most psychic moves are special too, so have fun. Send in a ground, you say? Watch him be devastated by water attacks then.



* In the Gen I, any Pokémon with Wrap or Bind that had a higher Speed stat than your Pokémon qualified as one of these. It would Wrap you once, then continue to Wrap you every turn (during which time you were COMPLETELY incapable of moving) thereafter until the effect wore off. Then it would Wrap you again before you could counterattack.
** Note that Tentacool and Tentacruel both have Wrap.
** Don't forget Fire Spin, which did the same thing. Luckily, they nerfed these attacks to do ongoing damage but not immobilize your Pokemon in later games.
** Immediately after defeating Brock and advancing, you fight a trainer who introduces you to your first Ekans. And he is particularly fond of using Wrap. At this early point of the story, this is potentially gamebreaking if you are not adequately prepared with a decently sized team.

to:

* In the Gen I, any Pokémon with Wrap Wrap, Fire Spin, or Bind that had a higher Speed stat than your Pokémon qualified as one of these. It would Wrap you once, then continue to Wrap you every turn (during which time you were COMPLETELY incapable of moving) thereafter until the effect wore off. Then it would Wrap you again before you could counterattack.
** Note that Tentacool and Tentacruel both have Wrap.
** Don't forget Fire Spin, which did the same thing. Luckily, they nerfed these attacks to do ongoing damage but not immobilize your Pokemon in later games.
** Immediately after defeating Brock and advancing, you fight a trainer who introduces you to your first Ekans. And he is particularly fond of using Wrap. At this early point of the story, this is potentially gamebreaking if you are not adequately prepared with a decently sized team.
counterattack.



** Good thing they're so slow that you can almost always escape from them by running unless you're using another ultra-slow Rock-type to fight them, [[ElementalRockPaperScissors which is a bad idea anyway since they usually carry a Ground-type attack]]. The real "FFFFFFUUUUUUUUUUU-" situation is when you have to fight a trainer whose team is full of the damn things or their pre-evolutions, especially if (as is often the case with these guys) it's early in the game and you don't have anything with Water- or Grass-type moves on your team yet.
*** If they already learned Selfdestruct, that means you have already beaten one or maybe two gyms, which incidentally means you have a Water or Grass to get the first badge or to go through the Rock Tunnel.
** No, the real "FFFFFFFFUUUUUUUUUUUUUU-" comes when any exploding Pokemon (i.e. Weezing, Electrode, etc.) that you are TRYING TO CATCH suicides between balls. Most people would go oh, let's just catch another one, but not when you're trying for a SHINY and the damn thing explodes!
** Just... Weezing. These guys are worse than Graveller, definitely. They are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic... Psychics rarely have huge defense, so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, steels have high defemse and are immune to poison.
*** Have you tried using Ghost types? Sure, Ghosts might not be great at walling attacks (maybe except Cofagrious) but most of them are quite fast, resistant to poison and inmune to the Normal typed Explosion and Self-Destruct. Switch a ghost to a self destruct and watch your opponent explode in a smoldering cloud of FAIL.

to:

** Good thing they're so slow that you can almost always escape from them by running unless you're using another ultra-slow Rock-type to fight them, [[ElementalRockPaperScissors which is a bad idea anyway since they usually carry a Ground-type attack]]. The real "FFFFFFUUUUUUUUUUU-" situation is when you have to fight a trainer whose team is full of the damn things or their pre-evolutions, especially if (as is often the case with these guys) it's early in the game and you don't have anything with Water- or Grass-type moves on your team yet.
*** If they already learned Selfdestruct, that means you have already beaten one or maybe two gyms, which incidentally means you have a Water or Grass to get the first badge or to go through the Rock Tunnel.
** No, the real "FFFFFFFFUUUUUUUUUUUUUU-" comes when any exploding Pokemon (i.e. Weezing, Electrode, etc.) that you are TRYING TO CATCH suicides between balls. Most people would go oh, let's just catch another one, but not when you're trying for a SHINY and the damn thing explodes!
** Just...
Weezing. These guys are worse than Graveller, definitely. They are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic... Psychics rarely have huge defense, so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, steels have high defemse defense and are immune to poison.
*** Have you tried using Ghost types? Sure, Ghosts might not be great at walling attacks (maybe except Cofagrious) but most of them are quite fast, resistant to poison and inmune immune to the Normal typed Explosion and Self-Destruct. Switch a ghost to a self destruct and watch your opponent explode in a smoldering cloud of FAIL.



* Muk was usually this in the first generation. Between Minimise, Acid Armor, and Toxic... This troper can't decide when they were worse, when Team Rocket used them or when they were wild encounters on Cinnabar.
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* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a shit load of Paralyz Heals is a stupid thing to do.

to:

* Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"] "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a shit load of Paralyz Heals is a stupid thing to do.
Is there an issue? Send a MessageReason:
None


** Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a shit load of Paralyz Heals is a stupid thing to do.

to:

** * Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a shit load of Paralyz Heals is a stupid thing to do.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be killing either of these with one hit. After it continues to stare you you with its [[BitchInSheepsClothing "cute"] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through route 110 without a shit load of Paralyz Heals is a stupid thing to do.

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[[redirect:DemonicSpiders/{{Ptitlei015gc004kw4}}]]

to:

[[redirect:DemonicSpiders/{{Ptitlei015gc004kw4}}]][[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/whiteout_firered_5689.png]]

Only the most masochistic [[{{Pokemon}} trainers]] feel the need to catch these [[DemonicSpiders little buggers]].

----


* ''Pokémon'' has a ''lot'' of GoddamnedBats, but most don't do much besides annoy you. Just when you thought it was safe to go into the water, you get attacked at every turn exactly like in caves, and there's a 90% chance that every single one of those is going to be a Demonic Jellyfish — Tentacool. Take Zubat's annoying Supersonic, making your Pokemon hit itself, but add on that it has multiple attacks which can poison your Pokemon as well; and unlike most of the StandardStatusEffects in the game, confusion and another effect can be on a Pokemon at the same time.
** It also doesn't help that the Wrap attack that annoyed you in Gen I (see below) had been downplayed in exchange for also preventing Pokémon from escaping thus giving Tentacool and Tentacruel equal potential for annoyance.
** Also, you can cure confusion by spending a turn to switch out your active Pokémon. Wrap prevents you from switching out your active Pokémon. Cue the rage.
** The prevalence of high-speed Grass-type Mons in recent games has {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[DwarfFortress I think they made (jelly)fish too hardcore...]]
*** Wait, what? Grass types are neutral to Tenta, and he is a special ''tank'', not to mention many grass moves are Absorb-like, which means they will hurt you with Liquid Ooze. Speaking of Sp.Def: most psychic moves are special too, so have fun. Send in a ground, you say? Watch him be devastated by water attacks then.
* Hypno from Pokemon Fire Red and Leaf Green definitely counts. You'll first encounter one in the 5th gym who is at level 38, which is very likely higher than everything you have on your team if you fight Koga before Sabrina. Killing this thing is a nightmare with a decent 85 base HP, 73 base defense, and a whopping 115 special defense. Not to mention it's one of the few Pokemon that [[GameBreaker Alakazam]] actually CAN'T do significant damage to. You can skip this particular trainer, but if you're playing this for the first time or like to fight every trainer you have to ride out the storm.
* In the Gen I, any Pokémon with Wrap or Bind that had a higher Speed stat than your Pokémon qualified as one of these. It would Wrap you once, then continue to Wrap you every turn (during which time you were COMPLETELY incapable of moving) thereafter until the effect wore off. Then it would Wrap you again before you could counterattack.
** Note that Tentacool and Tentacruel both have Wrap.
** Don't forget Fire Spin, which did the same thing. Luckily, they nerfed these attacks to do ongoing damage but not immobilize your Pokemon in later games.
** Immediately after defeating Brock and advancing, you fight a trainer who introduces you to your first Ekans. And he is particularly fond of using Wrap. At this early point of the story, this is potentially gamebreaking if you are not adequately prepared with a decently sized team.
* ''Pokémon Stadium'' pretty much had a really, really annoying variant of Wrap and high Speed stats in the Elite Four battles. The last member sent out Dragonair, which used Thunder Wave to paralyze the Pokémon, and then Wrap for the usual effect. Made worse by how Thunder Wave by nature basically halves the speed stat of the target Pokémon, meaning the opponent nearly always attacked first and got to use Wrap near constantly.
* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before exploding, likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives.
** Good thing they're so slow that you can almost always escape from them by running unless you're using another ultra-slow Rock-type to fight them, [[ElementalRockPaperScissors which is a bad idea anyway since they usually carry a Ground-type attack]]. The real "FFFFFFUUUUUUUUUUU-" situation is when you have to fight a trainer whose team is full of the damn things or their pre-evolutions, especially if (as is often the case with these guys) it's early in the game and you don't have anything with Water- or Grass-type moves on your team yet.
*** If they already learned Selfdestruct, that means you have already beaten one or maybe two gyms, which incidentally means you have a Water or Grass to get the first badge or to go through the Rock Tunnel.
** No, the real "FFFFFFFFUUUUUUUUUUUUUU-" comes when any exploding Pokemon (i.e. Weezing, Electrode, etc.) that you are TRYING TO CATCH suicides between balls. Most people would go oh, let's just catch another one, but not when you're trying for a SHINY and the damn thing explodes!
** Just... Weezing. These guys are worse than Graveller, definitely. They are tanks, they lack a convenient 4x weakness, and they are immune to Ground, which leaves you one option: Switch in a Psychic... Psychics rarely have huge defense, so they WILL die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, steels have high defemse and are immune to poison.
*** Have you tried using Ghost types? Sure, Ghosts might not be great at walling attacks (maybe except Cofagrious) but most of them are quite fast, resistant to poison and inmune to the Normal typed Explosion and Self-Destruct. Switch a ghost to a self destruct and watch your opponent explode in a smoldering cloud of FAIL.
**** Still doesn't change the fact that they could easily go kaboom on their first turn before you could switch and if they were shiny well... yeah.
* Muk was usually this in the first generation. Between Minimise, Acid Armor, and Toxic... This troper can't decide when they were worse, when Team Rocket used them or when they were wild encounters on Cinnabar.
* In ''[[PokemonMysteryDungeon Pokémon Mystery Dungeon: Explorers of Time/Darkness]]'' , there's... most anyone with Silver Wind or Ominous Wind. These moves can hit ANYWHERE in a room (if you and the opponent are in a room. Otherwise, it's anyone two spaces away) and if they hit, there's a chance it raises the user's Speed (as well as other stats). Which then allows them to DO IT AGAIN. And there's more chance of it happening for extra member in your party. And if you can't attack from a distance or they aren't in range, they may use it again. But the worst one? Drifblim. Its first ability allows it to attack twice in one turn, meaning it has TWO chances to raise its stats, multiplied by the amount of targets it hits. And it has a chance to blow up on you (though you only take damage if you defeat it up close. Whether or not they could go through walls, the second example, Rotom, can use Ominous Wind while INSIDE WALLS. And the only way to hit someone inside a wall is either with specific-ranged moves or direct contact moves with an extremely rare mobile scarf (assuming they're in range).
** Any Pokémon that can use a move that can hit anyone in a room can be such if they use it enough. And then there's the move Agility (and the lesser-used Tailwind), which raises the user's Speed... and all of its allies in the same room. And if you ever run into a monster house with Agility-users and they get a chance to do so, expect to be attacked at least five to ten times in one turn.
** While on the subject of agility, Porygon and its evolutions combine that and the room-hitting Discharge (which can paralyze you, putting you at half Speed and letting them ATTACK AGAIN).
** ''Explorers Of Sky'' has the Gulpin in the lower levels of the Star Cave in Special Episode 1: Bidoof's Wish. They can use Poison Gas to poison you, but they tend to use Yawn to put you to sleep and then wail away at you. Since you're playing a Normal-type with around 50 HP in this episode, it tends to be an incredibly annoying and often deadly encounter, and they won't go down without a fight either.
** Porygon-Z used [[GameBreaker Agility]]! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! Porygon-Z used Agility! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! They all attacked you 10 times before you could move! It's super effective!
* How about Bronzong? As a Steel/Psychic hybrid, it only has two effective weaknesses, and at least one of those weaknesses will ''always'' be negated if it has the Heatproof or Levitate ability. Made worse in ''PokemonMysteryDungeon'', where Pokemon have the effects of ''both'' their abilities.
** Not ''always'', as a Pokémon with Mold Breaker (Pinsir or Rampardos) bypasses these abilities and hits for super-effective damage regardless. Though when was the last time you saw one go against Bronzong?
** Reshiram's Turboblaze ability allows it to bypass one of the abilities and incinerate Bronzong. Sadly, this is an uber we're talking about.
** A ton of other Mold Breakers have also been added, most noticeably Haxorus (Druiddigon's speed stat is trollishly low, as is Exadrill without its speed-in-sandstorm ability, Basculin has a terrible movepool, Throh is trollishly slow, and though Sawk has decent speed, it still gets outrun by most OU sweepers) so this is somewhat less troubling.
* Generation III. Dewford Cave. Sableye. No weaknesses and half-decent stats. Plus, seeing as this was the first ever Ghost/Dark Pokemon ever, many players would have wasted time trying to figure out its weaknesses. Luckily for Ruby players, only Sapphire and Emerald had them.
* The "no weakness" category takes on two new members in the form of 4th gen's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and 5th gen's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former serves as a mixed tank and the latter a mixed sweeper.
** Note that Spiritomb and Eelektross are DemonicSpiders only in competitive play; they are not nearly common enough in standard battles for the trope to apply normally.
** Eelektross has few resistances, and it's slower than anything with Mold Breaker, which helps make it less annoying - Haxorus is pretty hax against it.
* Jirachi, in competitive battles. Thanks to its Serene Grace, the little bitch gets an 80 power [=STABed=] move with a ''60% chance of flinching.''
** Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves that deal damage with a [[strike:10%]] 20% chance of boosting all its stats, aka "I win."
* And with Gen V, none of the above return! Oh why hello there Boldore, so you're Graveler's {{Expy}}? What's that, [[LastChanceHitPoint YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT]]? GUARANTEEING you get an attack in? Luckily for the sanity of most players, Boldore and its pre-evo only learn [[TakingYouWithMe suicide moves]] at higher levels.
* While not a traditional Pokemon DemonicSpider in that it very rarely appears in the wild, Emolga is very nasty in the hands of most of the Mooks using it. Normally you'd use a Ground-type to deal with Electric-types...except that Emolga is part Flying, making it ''immune'' to Ground attacks, and you first encounter them in the Electric-type gym - where the leader has two of them. They're only weak to Ice and Rock - at that point, Ice is nonexistent, and Rock is only available in the form of the fossil Pokemon (which require backtracking, are ''weak to Electric'', and are slower than Emolga), the aforementioned Boldore (who is very slow and not immune to Electric, unlike Graveler), and the TM for Rock Tomb, which you just may have missed in that huge desert (and it's a pretty weak attack to begin with). Later users of Emolga up the ante by teaching it [[GameBreaker Double Team]], making them nigh-impossible to ''hit''.
** Just to cap off the pain, defeating Elesa's team of Emolgas opens up access to Cold Storage, which is teeming with Vanillite. Yeah, [=GameFreak=], you hate us.
** Plus, hitting them with a physical contact attack has a chance of your mon getting paralyzed.
** However, Dwebble, which is particularly uncommon but can be found in the desert before reaching the gym, absolutely murders the little bastards. It has smackdown, which in addition to already hitting them hard eliminates their immunity to ground attacks. But the best part is that it learns [[ThatOneAttack Stealth Rock]] just in time to be appropriate level for the fight, which is usually useless for anything but competitive battling... except that the gym leader's signature move causes her Pokemon to switch constantly, with stealth rock punishing every switch with another sliver of hp ripped off.
* Watchog. That thing is unfair. First, it has Hypnosis. It has shaky accuracy (70 when the max is 100), and if it hits, you are instantly put to sleep and unable to attack. If you use a sleep-ridding item, next turn it's going to sleep you again. While you're asleep it uses Confuse Ray to ensure you have trouble with anything when you wake up. It also has Detect, which protects it for one turn against ANYTHING. Meaning it's potentially enough for your Pokémon to hit itself in confusion. And to note, Watchog evolves early, so you'll find it a lot, AND it's probably faster than ANYTHING you have at that point. It also has Super Fang, which halves your current health. It's also capable of hurting you regularly with Crunch. If you encounter one, be wary. Very wary.
** And the game wants you to ''know'' it as well. Don't believe me? You probably haven't met Lenora yet - she's the second Gym Leader, and her Watchog is the second Pokemon in her lineup. If what was mentioned above wasn't nasty ''enough'', it also knows Retaliate, a 70 power move which doubles in power if an ally was knocked out the previous round. It always starts with this move, so bring a tank like Roggenrola or have a decoy Patrat use Detect to annul the damage. After that, good luck - ''you'll need it!''
* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''quick''. And at their level they know powerful STAB moves. They would make for a good sixth team member if you have an incomplete team for the final boss fights...except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durants will always hit you]], so you'll never know until you actually catch it.
** Although if you want to cheat right back you could catch one with Hustle and teach it Hone Claws (+ attack and ''accuracy'') by TM. Too bad that you can only find the Hone Claws TM post-E4, eg, when there is no necessity to solely use Unova Pokemon.

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I\'m like flies to sugar with this.


Only the most masochistic trainers feel the need to catch these [[DemonicSpiders little buggers]].

----

* ''[[{{Pokemon}} Pokémon]]'' has a ''lot'' of GoddamnedBats, but most don't do much besides annoy you. Just when you thought it was safe to go into the water, you get attacked at every turn exactly like in caves, and there's a 90% chance that every single one of those is going to be a Demonic Jellyfish — Tentacool. Take Zubat's annoying Confuse Ray, making your Pokemon hit itself, but add on that it has multiple attacks which can poison your Pokemon as well; and unlike most of the StandardStatusEffects in the game, confusion and another effect can be on a Pokemon at the same time.
** It also doesn't help that the Wrap attack that annoyed you in Gen I (see below) had been downplayed in exchange for also preventing Pokémon from escaping thus giving Tentacool and Tentacruel equal potential for annoyance.
** Also, you can cure confusion by spending a turn to switch out your active Pokémon.
* In the Gen I, any Pokémon with Wrap or Bind that had a higher Speed stat than your Pokémon qualified as one of these. It would Wrap you once, then continue to Wrap you every turn (during which time you were COMPLETELY incapable of moving) thereafter until the effect wore off. Then it would Wrap you again before you could counterattack.
** Note that Tentacool and Tentacruel both have Wrap.
** Don't forget Fire Spin, which did the same thing. Luckily, they nerfed these attacks to do ongoing damage but not immobilize your Pokemon in later games.
* ''Pokémon Stadium'' pretty much had a really, really annoying variant of Wrap and high Speed stats in the Elite Four battles. The last member sent out Dragonair, which used Thunder Wave to paralyze the Pokémon, and then Wrap for the usual effect. Made worse by how Thunder Wave by nature basically halves the speed stat of the target Pokémon, meaning the opponent nearly always attacked first and got to use Wrap near constantly.
* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before exploding, likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives.
** Good thing they're so slow that you can almost always escape from them by running unless you're using another ultra-slow Rock-type to fight them, [[ElementalRockPaperScissors which is a bad idea anyway since they usually carry a Ground-type attack]]. The real "FFFFFFUUUUUUUUUUU-" situation is when you have to fight a trainer whose team is full of the damn things or their pre-evolutions, especially if (as is often the case with these guys) it's early in the game and you don't have anything with Water- or Grass-type moves on your team yet.
** No, the real "FFFFFFFFUUUUUUUUUUUUUU-" comes when any exploding Pokemon (i.e. Weezing, Electrode, etc.) that you are TRYING TO CATCH suicides between balls. Most people would go oh, let's just catch another one, but not when you're trying for a SHINY and the damn thing explodes!
* In ''[[PokemonMysteryDungeon Pokémon Mystery Dungeon: Explorers of Time/Darkness]]'' , there's... most anyone with Silver Wind or Ominous Wind. These moves can hit ANYWHERE in a room (if you and the opponent are in a room. Otherwise, it's anyone two spaces away) and if they hit, there's a chance it raises the user's Speed (as well as other stats). Which then allows them to DO IT AGAIN. And there's more chance of it happening for extra member in your party. And if you can't attack from a distance or they aren't in range, they may use it again. But the worst one? Drifblim. Its first ability allows it to attack twice in one turn, meaning it has TWO chances to raise its stats, multiplied by the amount of targets it hits. And it has a chance to blow up on you (though you only take damage if you defeat it up close. Whether or not they could go through walls, the second example, Rotom, can use Ominous Wind while INSIDE WALLS. And the only way to hit someone inside a wall is either with specific-ranged moves or direct contact moves with an extremely rare mobile scarf (assuming they're in range).
** Any Pokémon that can use a move that can hit anyone in a room can be such if they use it enough. And then there's the move Agility (and the lesser-used Tailwind), which raises the user's Speed... and all of its allies in the same room. And if you ever run into a monster house with Agility-users and they get a chance to do so, expect to be attacked at least five to ten times in one turn.
** While on the subject of agility, Porygon and its evolutions combine that and the room-hitting Discharge (which can paralyze you, putting you at half Speed and letting them ATTACK AGAIN).
** ''Explorers Of Sky'' has the Gulpin in the lower levels of the Star Cave in Special Episode 1: Bidoof's Wish. They can use Poison Gas to poison you, but they tend to use Yawn to put you to sleep and then wail away at you. Since you're playing a Normal-type with around 50 HP in this episode, it tends to be an incredibly annoying and often deadly encounter, and they won't go down without a fight either.
* There's also the second time you fight Winona in Emerald version, if you were planning on using Lanturn, Raichu, Ampharos, or similar Electric types. First, since it's a trainer battle you can't run away. Second, FLYING TYPES ARE NOT SUPPOSED TO SPAM EARTHQUAKE DAMMIT (in this case, it's her Altaria, which is ''part Dragon'').
* Porygon-Z used [[GameBreaker Agility]]! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! Porygon-Z used Agility! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! They all attacked you 10 times before you could move! It's super effective!
** Except Porygon-Z isn't found in the Wild. Nor is it used by any Trainer barring the Battle Frontier.
* How about Bronzong? As a Steel/Psychic hybrid, it only has two effective weaknesses, and at least one of those weaknesses will ''always'' be negated if it has the Heatproof ability. Made worse in ''PokemonMysteryDungeon'', where Pokemon have the effects of ''both'' their abilities.
** Not ''always'', as a Pokémon with Mold Breaker (Pinsir or Rampardos) bypasses these abilities and hits for super-effective damage regardless. Though when was the last time you saw one go against Bronzong?
** Reshiram's Turboblaze ability allows it to bypass one of the abilities and incinerate Bronzong. Sadly, this is an uber we're talking about.
* Generation III. Dewford Cave. Sableye. No weaknesses and half-decent stats. Plus, seeing as this was the first ever Ghost/Dark Pokemon ever, many players would have wasted time trying to figure out its weaknesses. Luckily for Ruby players, only Sapphire and Emerald had them.
** The "no weakness" category takes on two new members in the form of 4th gen's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and 5th gen's Shibirudon, an Electric type with great stats LEVITATE. Ground moves don't hit it, people! The former serves as a Special spammer and the latter a mixed sweeper.
* Jirachi, in competitive battles. Thanks to Serene Grace, the little bitch gets an 80 power [=STABed=] move with a ''60% chance of flinching.''
** Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves that deal damage with a [[strike:10%]] 20% chance of boosting all its stats, aka "I win."
* And with Gen V, none of the above return! Oh why hello there Gantoru, so you're Graveler's {{Expy}}? What's that, YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT? GUARANTEEING you get an attack in?

to:

Only the most masochistic trainers feel the need to catch these [[DemonicSpiders little buggers]].

----

* ''[[{{Pokemon}} Pokémon]]'' has a ''lot'' of GoddamnedBats, but most don't do much besides annoy you. Just when you thought it was safe to go into the water, you get attacked at every turn exactly like in caves, and there's a 90% chance that every single one of those is going to be a Demonic Jellyfish — Tentacool. Take Zubat's annoying Confuse Ray, making your Pokemon hit itself, but add on that it has multiple attacks which can poison your Pokemon as well; and unlike most of the StandardStatusEffects in the game, confusion and another effect can be on a Pokemon at the same time.
** It also doesn't help that the Wrap attack that annoyed you in Gen I (see below) had been downplayed in exchange for also preventing Pokémon from escaping thus giving Tentacool and Tentacruel equal potential for annoyance.
** Also, you can cure confusion by spending a turn to switch out your active Pokémon.
* In the Gen I, any Pokémon with Wrap or Bind that had a higher Speed stat than your Pokémon qualified as one of these. It would Wrap you once, then continue to Wrap you every turn (during which time you were COMPLETELY incapable of moving) thereafter until the effect wore off. Then it would Wrap you again before you could counterattack.
** Note that Tentacool and Tentacruel both have Wrap.
** Don't forget Fire Spin, which did the same thing. Luckily, they nerfed these attacks to do ongoing damage but not immobilize your Pokemon in later games.
* ''Pokémon Stadium'' pretty much had a really, really annoying variant of Wrap and high Speed stats in the Elite Four battles. The last member sent out Dragonair, which used Thunder Wave to paralyze the Pokémon, and then Wrap for the usual effect. Made worse by how Thunder Wave by nature basically halves the speed stat of the target Pokémon, meaning the opponent nearly always attacked first and got to use Wrap near constantly.
* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before exploding, likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives.
** Good thing they're so slow that you can almost always escape from them by running unless you're using another ultra-slow Rock-type to fight them, [[ElementalRockPaperScissors which is a bad idea anyway since they usually carry a Ground-type attack]]. The real "FFFFFFUUUUUUUUUUU-" situation is when you have to fight a trainer whose team is full of the damn things or their pre-evolutions, especially if (as is often the case with these guys) it's early in the game and you don't have anything with Water- or Grass-type moves on your team yet.
** No, the real "FFFFFFFFUUUUUUUUUUUUUU-" comes when any exploding Pokemon (i.e. Weezing, Electrode, etc.) that you are TRYING TO CATCH suicides between balls. Most people would go oh, let's just catch another one, but not when you're trying for a SHINY and the damn thing explodes!
* In ''[[PokemonMysteryDungeon Pokémon Mystery Dungeon: Explorers of Time/Darkness]]'' , there's... most anyone with Silver Wind or Ominous Wind. These moves can hit ANYWHERE in a room (if you and the opponent are in a room. Otherwise, it's anyone two spaces away) and if they hit, there's a chance it raises the user's Speed (as well as other stats). Which then allows them to DO IT AGAIN. And there's more chance of it happening for extra member in your party. And if you can't attack from a distance or they aren't in range, they may use it again. But the worst one? Drifblim. Its first ability allows it to attack twice in one turn, meaning it has TWO chances to raise its stats, multiplied by the amount of targets it hits. And it has a chance to blow up on you (though you only take damage if you defeat it up close. Whether or not they could go through walls, the second example, Rotom, can use Ominous Wind while INSIDE WALLS. And the only way to hit someone inside a wall is either with specific-ranged moves or direct contact moves with an extremely rare mobile scarf (assuming they're in range).
** Any Pokémon that can use a move that can hit anyone in a room can be such if they use it enough. And then there's the move Agility (and the lesser-used Tailwind), which raises the user's Speed... and all of its allies in the same room. And if you ever run into a monster house with Agility-users and they get a chance to do so, expect to be attacked at least five to ten times in one turn.
** While on the subject of agility, Porygon and its evolutions combine that and the room-hitting Discharge (which can paralyze you, putting you at half Speed and letting them ATTACK AGAIN).
** ''Explorers Of Sky'' has the Gulpin in the lower levels of the Star Cave in Special Episode 1: Bidoof's Wish. They can use Poison Gas to poison you, but they tend to use Yawn to put you to sleep and then wail away at you. Since you're playing a Normal-type with around 50 HP in this episode, it tends to be an incredibly annoying and often deadly encounter, and they won't go down without a fight either.
* There's also the second time you fight Winona in Emerald version, if you were planning on using Lanturn, Raichu, Ampharos, or similar Electric types. First, since it's a trainer battle you can't run away. Second, FLYING TYPES ARE NOT SUPPOSED TO SPAM EARTHQUAKE DAMMIT (in this case, it's her Altaria, which is ''part Dragon'').
* Porygon-Z used [[GameBreaker Agility]]! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! Porygon-Z used Agility! Porygon-Z's Speed increased! Porygon-Z's Speed increased! Salamence's Speed increased! They all attacked you 10 times before you could move! It's super effective!
** Except Porygon-Z isn't found in the Wild. Nor is it used by any Trainer barring the Battle Frontier.
* How about Bronzong? As a Steel/Psychic hybrid, it only has two effective weaknesses, and at least one of those weaknesses will ''always'' be negated if it has the Heatproof ability. Made worse in ''PokemonMysteryDungeon'', where Pokemon have the effects of ''both'' their abilities.
** Not ''always'', as a Pokémon with Mold Breaker (Pinsir or Rampardos) bypasses these abilities and hits for super-effective damage regardless. Though when was the last time you saw one go against Bronzong?
** Reshiram's Turboblaze ability allows it to bypass one of the abilities and incinerate Bronzong. Sadly, this is an uber we're talking about.
* Generation III. Dewford Cave. Sableye. No weaknesses and half-decent stats. Plus, seeing as this was the first ever Ghost/Dark Pokemon ever, many players would have wasted time trying to figure out its weaknesses. Luckily for Ruby players, only Sapphire and Emerald had them.
** The "no weakness" category takes on two new members in the form of 4th gen's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and 5th gen's Shibirudon, an Electric type with great stats LEVITATE. Ground moves don't hit it, people! The former serves as a Special spammer and the latter a mixed sweeper.
* Jirachi, in competitive battles. Thanks to Serene Grace, the little bitch gets an 80 power [=STABed=] move with a ''60% chance of flinching.''
** Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves that deal damage with a [[strike:10%]] 20% chance of boosting all its stats, aka "I win."
* And with Gen V, none of the above return! Oh why hello there Gantoru, so you're Graveler's {{Expy}}? What's that, YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT? GUARANTEEING you get an attack in?
[[redirect:DemonicSpiders/{{Ptitlei015gc004kw4}}]]

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