History DemonicSpiders / Pokemon

21st Jan '18 8:48:18 AM ShinyManaphy
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* Wishiwashi can be a demonic spider after a certain point in the game. At level 20, its Ability Schooling starts to take effect. So long as it is above 25% of its max HP, it has a base stat total of 620, putting it on par with most legendary Pokémon. Yes, level ''twenty''. It's going to hit hard and take damage well, and if you don't have a good Electric- or Grass-type, you're in trouble. The upside is that when you do knock it under 25% HP, its stats will drop back down again.
11th Jan '18 6:51:13 PM jayem
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* Scrafty is a surprisingly bulky fighting/dark pokemon. That means it's completely immune to the most common counter to fighting types, psychic. Its only weakness is flying, which lacks high damage moves at the levels you typically fight these things. Its abilities in normal play, Shed Skin and Moxie, are both very powerful and make Scrafty even more frustrating to fight against. Shed Skin gives Scrafty a chance to automatically heal it of any status effects at the end of the turn, so kiss goodbye to poison stall. Even more frightening is Moxie, which raises Scrafty's already decent attack by 1.5x every time it knocks out a pokemon. The final piece that makes Scrafty truly horrifying is its most powerful move- Hi Jump Kick, a 130 base power move which gets STAB boost on top of that, effectively increasing it to an absurdly high 195 power. It has a hell of a painful downside- if the move misses, Scrafty loses half of its maximum health- but with 90% accuracy, that won't be happening nearly as much as you want it to. Switch in a ghost type to avoid Hi Jump Kick. Congratulations, you get hit by a super-effective Crunch instead. Thankfully Gen VI added fairy, which provides resistance to both of Scrafty's STAB attacks and a doubly super-effective type against Scrafty. Scrafty's reign was short, but in Unova, it was truly a monster.

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* Scrafty is a surprisingly bulky fighting/dark pokemon. That means it's completely immune to the most common counter to fighting types, psychic. Its only weakness is flying, which lacks high damage moves at the levels you typically fight these things. Its abilities in normal play, Shed Skin and Moxie, are both very powerful and make Scrafty even more frustrating to fight against. Shed Skin gives Scrafty a chance to automatically heal it of any status effects at the end of the turn, so kiss goodbye to poison stall. Even more frightening is Moxie, which raises Scrafty's already decent attack by 1.5x every time it knocks out a pokemon. The final piece that makes Scrafty truly horrifying is its most powerful move- Hi Jump Kick, a 130 base power move which gets STAB boost on top of that, effectively increasing it to an absurdly high 195 power. It has a hell of a painful downside- if the move misses, Scrafty loses half of its maximum health- but with 90% accuracy, that won't be happening nearly as much as you want it to. Switch in a ghost type to avoid Hi Jump Kick. Kick? Congratulations, you get hit by a super-effective Crunch instead. Thankfully Gen VI added fairy, the fairy type, which provides resistance to both of Scrafty's STAB attacks and a doubly super-effective type against Scrafty. Scrafty's reign was short, but in Unova, it was truly a monster.monster.
11th Jan '18 6:49:29 PM jayem
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* Scrafty is a surprisingly bulky fighting/dark pokemon. That means it's completely immune to the most common counter to fighting types, psychic. Its only weakness is flying, which lacks high damage moves at the levels you typically fight these things. Its abilities in normal play, Shed Skin and Moxie, are both very powerful and make Scrafty even more frustrating to fight against. Shed Skin gives Scrafty a chance to automatically heal it of any status effects at the end of the turn, so kiss goodbye to poison stall. Even more frightening is Moxie, which raises Scrafty's already decent attack by 1.5x every time it knocks out a pokemon. The final piece that makes Scrafty truly horrifying is its most powerful move- Hi Jump Kick, a 130 base power move which gets STAB boost on top of that, effectively increasing it to an absurdly high 195 power. It has a hell of a painful downside- if the move misses, Scrafty loses half of its maximum health- but with 90% accuracy, that won't be happening nearly as much as you want it to. Switch in a ghost type to avoid Hi Jump Kick. Congratulations, you get hit by a super-effective Crunch instead. Thankfully Gen VI added fairy, which provides resistance to both of Scrafty's STAB attacks and a doubly super-effective type against Scrafty. Scrafty's reign was short, but in Unova, it was truly a monster.
11th Jan '18 6:33:03 PM jayem
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* The final forms of the elemental monkeys (Simisage, Simisear, and Simipour) are all ''very'' fast and can dish out huge amounts of damage with ease. On top of that they have large movepools, meaning that there's not much that's safe from them. They take hits like glass but that doesn't really help when one of them plows through your entire team... or worse, ''two'' of them at the same time.
** In the Battle Subway they are infinitely more aggravating to fight. Most of the time they'll use Focus Blast, a very powerful but inaccurate attack that'll probably one-shot anybody that's weak to Fighting. Plus, they're so ridiculously fast that you'd ''swear'' they have Choice Scarfs (which lock them into one move, but give them a 50% speed boost), but analysis reveals that they ''don't.'' They're just that fast. Given that they only appear at the last few matches, it makes losing to them far more excruciating.
14th Dec '17 12:04:12 PM treehugger0369
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** Sawk (X only) is just plain brutal with Fighting attacks and Counter, and the Attack and HP to back it up. If you don't have something resistant to Fighting, you're going to have to make a swap or two to keep your Pokemon from getting plastered. Throh is probably just as bad.

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** Sawk (X only) is just plain brutal with Fighting attacks and Counter, and the Attack and HP to back it up. If you don't have something resistant to Fighting, you're going to have to make a swap or two to keep your Pokemon Pok&eacutemon from getting plastered. Throh It also has access to Sturdy, which ''will'' allow Sawk to decimate one of your Pokémon if you try to knock it out with a physical move. And it's fast enough to make running from it a pain in the butt. At least if you're playing Y you instead have to only deal with Throh, which is probably just as bad.still powerful but lacks Sturdy(so it's possible to OHKO it, albeit difficult since [[MightyGlacier it's a bit bulkier than Sawk]]) and is much slower(so it's easier to run from).
2nd Sep '17 4:25:52 AM XFllo
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* Oh why hello there Boldore, so you're Graveler's {{Expy}}? What's that, [[LastChanceHitPoint YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT]]? GUARANTEEING you get an attack in? Luckily for the sanity of most players, Boldore and its pre-evo only learn [[TakingYouWithMe suicide moves]] at higher levels.
** It should be noted that Explosion and Self Destruct were heavily nerfed in Gen V. In previous generations, they halved the targets' defense, but this no longer occurs. It still hits hard, but it is no longer a near-guarnateed OHKO.
29th Jul '17 4:00:45 AM asdfth12
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* Meowth, of all pokemon, can become one depending on its ability in Gen VII. Meowth learns Bite at level 6, and his Aloan Form is retyped from mormal to dark. Since he's now a dark type, he gets a STAB bonus on Bite, and if he has Technician then he'll get another buff from that. End result is that the moves base power jumps from 60 to just over 100, which is more then enough to two or even one hit most Pokemon on your team this early on.
22nd Apr '17 10:13:34 AM Ihasahandle
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** Particularly trolly competitive players can turn this thoroughly average Pokemon into a nigh-invulnerable [[MightyGlacier Mighty Glacier]] through a dastardly combination of moves, Ability and held item. Sigilyph first takes the stage it opens up with Cosmic Power, boosting both defences. Well, just poison it right? Nope, because it's just been burned by its Flame Orb, and with the Magic Guard ability, is taking no damage. So you're forced to beat it down as it's defence climbs ever higher when it pops a Roost, undoing all of your hard work. And it's not just a defender because now it's got huge stat buffs, it starts throwing out Stored Power attacks at maximum damage. Sending out a Dark type to absorb the Psychic move? It has Psycho Shift to transfer its burn, and you don't have the luxury of Magic Guard. The only way to beat it is to use Houndoom (which is immune to Psychic moves and burns) or score a lucky crit.
31st Mar '17 9:35:38 AM KF106
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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.

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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.
it. And to top it all off? It has the catch rate of 45, much like most of the other pseudo-legendaries, so good luck keeping it asleep long enough to weaken it enough for catching it with an Ultra Ball.
31st Mar '17 9:33:42 AM KF106
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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.
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