History DemonicSpiders / Pokemon

22nd Apr '17 10:13:34 AM Ihasahandle
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** Particularly trolly competitive players can turn this thoroughly average Pokemon into a nigh-invulnerable [[MightyGlacier Mighty Glacier]] through a dastardly combination of moves, Ability and held item. Sigilyph first takes the stage it opens up with Cosmic Power, boosting both defences. Well, just poison it right? Nope, because it's just been burned by its Flame Orb, and with the Magic Guard ability, is taking no damage. So you're forced to beat it down as it's defence climbs ever higher when it pops a Roost, undoing all of your hard work. And it's not just a defender because now it's got huge stat buffs, it starts throwing out Stored Power attacks at maximum damage. Sending out a Dark type to absorb the Psychic move? It has Psycho Shift to transfer its burn, and you don't have the luxury of Magic Guard. The only way to beat it is to use Houndoom (which is immune to Psychic moves and burns) or score a lucky crit.
31st Mar '17 9:35:38 AM KF106
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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.

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* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.
it. And to top it all off? It has the catch rate of 45, much like most of the other pseudo-legendaries, so good luck keeping it asleep long enough to weaken it enough for catching it with an Ultra Ball.
31st Mar '17 9:33:42 AM KF106
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to:

* Hydreigon, which can be found diving out of the sky in Victory Road, can also be a complete pain. Aside from the fact that it is underleveled just like Ghetsis' own Hydreigon (albeit a few levels higher), it has higher stats than its pre-evolution Zweilous (which can be found in Victory Road's caverns), as well as Levitate, which helps it cancel out your Pokemon's Ground-type attacks. It has Work Up to boost its Attack and Special Attack, Scary Face to lower your Pokemon's speed, and both STAB Dragon Rush and Body Slam to serve as simply powerful moves. And speaking of Body Slam, it has a small chance of paralyzing your Pokemon whenever Hydreigon uses it.
23rd Mar '17 1:40:21 AM Gravityman
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* Salandit, encountered at Wela Volcano Park, knows Dragon Rage at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Pokémon (which would have poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. your team members in just two turns. If that doesn't seem bad enough to qualify as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. becomes an instant one-turn K.O.

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* Salandit, encountered at Wela Volcano Park, knows [[FixedDamageAttack Dragon Rage Rage]] at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Pokémon (which would have poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. your team members in just two turns. If that doesn't seem bad enough to qualify as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. becomes an instant one-turn K.O.
6th Mar '17 5:52:30 AM mario0987
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* The "no weakness" category took on two new members in the form of Gen IV's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and Gen V's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former serves as a mixed tank and the latter a mixed sweeper in competitive play; they are not nearly common enough in standard battles. Sableye and Spiritomb finally received a weakness in Gen VI in the form of the new Fairy type.

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* The "no weakness" category took on two a new members member in the form of Gen IV's Spiritomb, also a Ghost/Dark type with simply annoying moves like Pain Split, and Gen V's Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! The former Split. It serves as a mixed tank and the latter a mixed sweeper in competitive play; they are is not nearly common enough in standard battles. Sableye and Spiritomb finally received a weakness in Gen VI in the form of the new Fairy type.




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* Eelektross, an Electric type with great stats and ''Levitate''. Ground moves don't hit it, people! It can act as a competent mixed sweeper and is the latest (and as of Gen VI, only) member of the No Weaknesses Club.
21st Jan '17 4:51:11 PM PeabodySam
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* Salandit, encountered at Wela Volcano Park, knows Dragon Rage at a point in the game where most Pokémon have less than 80 HP. If you don't have a fairy-type Pokémon (which would have poor type matchup against Salandit) or a high-HP Pokémon like Snorlax on your team, Salandit can K.O. your team members in just two turns. If that doesn't seem bad enough to qualify as a Demonic Spider, remember that wild Salandit can cry for help. If that happens, you may end up fighting two Salandit at once, and if they both happen to use Dragon Rage on the same turn, then that two-turn K.O. becomes an instant one-turn K.O.
* Of all Pokémon, you wouldn't expect baby Pokémon like Magby to qualify as Demonic Spiders. However, the wild Magby at Wela Volcano Park love to spam two moves in particular: Fire Spin and Smokescreen. The result is that you're trapped, unable to run or switch out, while your own attacks repeatedly fail to connect (meanwhile, Magby knows the always-accurate Feint Attack). It only gets worse if the Magby cries for help and you're stuck with two Magby repeatedly using Smokescreen to make sure you can't get a single attack in while Fire Spin continues to whittle down your Pokémon's HP.
31st Dec '16 2:35:14 AM Gravityman
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* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.

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* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical PowerfulButInaccurate Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.
31st Dec '16 2:33:01 AM Gravityman
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* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you're not bulky enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.

to:

* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you're not bulky you don't hit it hard enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.
31st Dec '16 2:31:15 AM Gravityman
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to:

* Pelipper received a huge buff in this generation and went from a minor annoyance in Gen III to being a legitimately frustrating Pokemon to deal with in the wild, especially the ones at the end of Poni Island. Half the wild Pelipper you'll find in the wild now come with the Drizzle ability, which will automatically summon a rainstorm. The last four moves Pelipper learns, which it will have at that point, are absolutely deadly in the rain; it not only buffs its Hydro Pump, but gives its normally AwesomeButImpractical Hurricane attack perfect accuracy, which on top of that has a chance to confuse the target. If you're not bulky enough to kill it in one hit, it can heal itself with Roost, and then just for good measure it also knows Tailwind to double its speed stat.
25th Dec '16 3:49:38 AM rmitros
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* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just one weakness, nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''[[LightningBruiser quick]]''. And at their level they know powerful STAB moves. They would make for [[SixthRanger a good sixth team member if you have an incomplete team for the final boss fights]]... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durant will always hit you]], so you'll never know until you actually catch it. Fortunately, Black 2/White 2's Victory Road doesn't have them, thankfully.

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* The good news about Durant is that they only appear in one dungeon. The bad news is that they ''utterly infest the place'', and it's TheVeryDefinitelyFinalDungeon to boot. They're Bug/Steel which means they have just [[KillItWithFire one weakness, weakness]], nine resistances, and an immunity. They have quite a high Attack and Defense. MightyGlacier? Nope, these things are ''[[LightningBruiser quick]]''. And at their level they know powerful STAB moves. They would make for [[SixthRanger a good sixth team member if you have an incomplete team for the final boss fights]]... except that half of them have the Hustle ability, which reduces their accuracy to 80%. Needless to say, [[TheComputerIsACheatingBastard the wild Durant will always hit you]], so you'll never know until you actually catch it. Fortunately, Black 2/White 2's Victory Road doesn't have them, thankfully.
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