History DemonicSpiders / Pokemon

9th Jan '16 10:35:46 AM Togie
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** You're in the Cave of the Deep, and you see an item. Naturally, your incentive is to pick it up, right? WRONG. It's actually a Ditto. Said Ditto will then Transform into you, and then confuse your teammates. If you're not playing as Riolu, it'll most likely resist your STABs. Have fun!
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** You're in the Cave of the Deep, and you see an item. Naturally, [[SchmuckBait Naturally]], your incentive is to pick it up, right? WRONG. It's actually a Ditto. Said Ditto will then Transform into you, and then confuse your teammates. If you're not playing as Riolu, it'll most likely resist your STABs. Have fun! fun! ** Purugly in both ''Explorers'' and ''Super Mystery Dungeon''. Why? They carry [[GameBreaker Fury Swipes]], a multi-hit move, which already makes it annoying. However, it also comes with Swagger, a move that raises your Attack and confuses you. They're also pretty bulky AND they carry Thick Fat, making them a pain to face.
31st Dec '15 1:42:59 PM PinkCelebi
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* In first two games... ''anything'' [[ThatOneAttack packing Screech]]. Unlike other moves lower Defense, it outright cuts your Defense by '''75%''' and it can stack up to 4 times. Even with capped stats, it'll make short work out of you.
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* In first two games... ''anything'' [[ThatOneAttack packing Screech]]. Unlike other moves that lower Defense, it outright cuts your Defense by '''75%''' and it can stack up to 4 times. Even with capped stats, it'll make short work out of you.
31st Dec '15 1:42:02 PM PinkCelebi
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Added DiffLines:
* In first two games... ''anything'' [[ThatOneAttack packing Screech]]. Unlike other moves lower Defense, it outright cuts your Defense by '''75%''' and it can stack up to 4 times. Even with capped stats, it'll make short work out of you.
27th Dec '15 5:12:12 PM Togie
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** Hypno. They know [[ThatOneAttack Nightmare]], which not only puts you to sleep, it also slowly deals damage to you. After using Nightmare, it'll most likely either: A: kill you with one of its moves, or B: use Hypnosis, which, rather than putting you to sleep, will have you ''under its control'' and most likely have you eat a Reviver Seed. It doesn't help they have fairly high bulk.
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** Hypno.* Hypno in ''Super Mystery Dungeon''. They know [[ThatOneAttack Nightmare]], which not only puts you to sleep, it also slowly deals damage to you. After using Nightmare, it'll most likely either: A: kill you with one of its moves, or B: use Hypnosis, which, rather than putting you to sleep, will have you ''under its control'' and most likely have you eat a Reviver Seed. It doesn't help they have fairly high bulk.
27th Dec '15 1:42:00 PM Togie
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*** On the subject of Porygon2, they make a return in Super Mystery Dungeon's Cave of the Deep. While they no longer have Discharge, they now carry Zap Cannon, which is very powerful, has semi-decent accuracy (at least in Super Mystery Dungeon) and has a 100 percent chance to paralyze. Oh yeah, they STILL know [[GameBreaker Agility]].

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** Hypno. They know [[ThatOneAttack Nightmare]], which not only puts you to sleep, it also slowly deals damage to you. After using Nightmare, it'll most likely either: A: kill you with one of its moves, or B: use Hypnosis, which, rather than putting you to sleep, will have you ''under its control'' and most likely have you eat a Reviver Seed. It doesn't help they have fairly high bulk. ** You're in the Cave of the Deep, and you see an item. Naturally, your incentive is to pick it up, right? WRONG. It's actually a Ditto. Said Ditto will then Transform into you, and then confuse your teammates. If you're not playing as Riolu, it'll most likely resist your STABs. Have fun!
7th Mar '15 6:46:33 AM DeathBySnooSnoo
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Square Peg Round Trope - this doesn't describe a dangerous enemy
* In Gen I, Growlithe is this if you're trying to catch it. It's a good choice of Fire-type for your team if you didn't pick Charmander, but it can use Roar to scare your Pokemon away whenever it feels like it, which is really annoying when all you're trying to do is whittle down its HP to a low amount. Your best bet is to put it to sleep as soon as possible to avoid this risk. ** Abra is even worse. You want the grossly overpowered Alakazam for your team, but actually catching the Abra is tricky because all it knows is Teleport. If you don't put it to sleep right away, it will run away from you. Then once you catch it, it can't really battle on its own until it evolves into Kadabra, which makes things even harder.

* Saw Jirachi in the Gen 3 catergory above? Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves (Ominous Wind, [=AncientPower=], and Silver Wind) that deal damage with a 20% chance of boosting all its stats, aka "I win."
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* Saw See Jirachi in the Gen 3 catergory category above? Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves (Ominous Wind, [=AncientPower=], and Silver Wind) that deal damage with a 20% chance of boosting all its stats, aka "I win."
24th Oct '14 7:57:50 PM henrymidfields
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* Hypno from Pokémon [=FireRed=] and [=LeafGreen=] definitely counts. You'll first encounter one in the 5th Gym who is at level 38, which is very likely higher than everything you have on your team if you fight Koga before Sabrina. Killing this thing is a nightmare with a decent 85 base HP, 73 base defense, and a whopping 115 special defense. Not to mention it's one of the few Pokemon that [[GameBreaker Alakazam]] actually CAN'T do significant damage to. You can skip this particular trainer, but if you're playing this for the first time or like to fight every trainer you have to ride out the storm.

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* Hypno from Pokémon [=FireRed=] and [=LeafGreen=] definitely counts. You'll first encounter one in the 5th Gym who is at level 38, which is very likely higher than everything you have on your team if you fight Koga before Sabrina. Killing this thing is a nightmare with a decent 85 base HP, 73 base defense, and a whopping 115 special defense. Not to mention it's one of the few Pokemon that [[GameBreaker Alakazam]] actually CAN'T do significant damage to. You can skip this particular trainer, but if you're playing this for the first time or like to fight every trainer you have to ride out the storm.
24th Oct '14 7:55:01 PM henrymidfields
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** Emolga is back and just as annoying. In Kalos Route 10, you can find them along with resident spiders Sigilyph and Hawlucha. This time, Emolga has a new method of torture: Nuzzle. While it does not do a whole lot of damage, the secondary effect just happens to have a 100% paralysis rate. That means this flying squirrel is going to cripple your mons and make it harder to run away from and it also is packing other nasty moves to hit you a fair bit. ** If you've been wandering around the Desert Resort or Kalos Route 10 for too long, you can run into a Sigilyph: Hard to run away from, stats comparable to fully-evolved Pokémon, and it packs Whirlwind, which it can use to flee in order to avoid letting you get your powerful ally. Bosses and even mooks with Sigilyph are usually really painful to deal with.
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** Emolga is back and just as annoying. In Kalos Route 10, you can find them along with resident spiders Sigilyph and Hawlucha. This time, Emolga has a new method of torture: Nuzzle. While it does not do a whole lot of damage, the secondary effect just happens to have a 100% paralysis rate. That means this flying squirrel is going to cripple your mons and make it harder to run away from and it also is packing other nasty moves to hit you a fair bit. ** * If you've been wandering around the Desert Resort or Kalos Route 10 for too long, you can run into a Sigilyph: Hard to run away from, stats comparable to fully-evolved Pokémon, and it packs Whirlwind, which it can use to flee in order to avoid letting you get your powerful ally. Bosses and even mooks with Sigilyph are usually really painful to deal with.

Added DiffLines:
** There's also Emolga is coming back from Unova and it's just as annoying. In Kalos Route 10, you can find them along with resident spiders Sigilyph and Hawlucha.annoying. This time, Emolga has a new method of torture: Nuzzle. While it does not do a whole lot of damage, the secondary effect just happens to have a 100% paralysis rate. That means this flying squirrel is going to cripple your mons and make it harder to run away from and it also is packing other nasty moves to hit you a fair bit. ** If you've been wandering around the Desert Resort or Kalos Route 10 for too long, you can run into a Sigilyph: Hard to run away from, stats comparable to fully-evolved Pokémon, and it packs Whirlwind, which it can use to flee in order to avoid letting you get your powerful ally. Bosses and even mooks with Sigilyph are usually really painful to deal with.bit.
24th Oct '14 7:52:33 PM henrymidfields
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Finished categorized the entries within the games Generations
[[AC: Examples from [[VideoGame/PokemonRubyAndSapphire Generation III: Ruby, Sapphire and Emerald]] and [[VideoGame/PokemonRedAndBlue FireRed and LeafGreen remakes]] ]] * Jirachi, in competitive battles. Thanks to a combination of Iron Head with its Serene Grace (doubles likelihood of added effects on moves that have them), the little devil gets an 80 power [=STABed=] move with a ''60% chance of flinching.'' * Generation III has Dewford Cave and their Sableye. No weaknesses and half-decent stats. Plus, seeing as this was the first ever Ghost/Dark Pokemon ever, many players would have wasted time trying to figure out its weaknesses. Luckily for Ruby players, only Sapphire and Emerald had them. * Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be knocking out either of these with one hit. After it continues to stare you down with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through Route 110 without a Poké Mart's worth of Parlyz Heals is a stupid thing to do.

* Generation III has Dewford Cave and their Sableye. No weaknesses and half-decent stats. Plus, seeing as this was the first ever Ghost/Dark Pokemon ever, many players would have wasted time trying to figure out its weaknesses. Luckily for Ruby players, only Sapphire and Emerald had them. * Meet Plusle and Minun. Unless your starter was the only Pokemon you raised up to this point, you won't be knocking out either of these with one hit. After it continues to stare you down with its [[BitchInSheepsClothing "cute"]] face it will then proceed to use Thunder Wave and paralyze your Pokemon. Traveling through Route 110 without a Poké Mart's worth of Parlyz Heals is a stupid thing to do.

* Jirachi, in competitive battles. Thanks to a combination of Iron Head with its Serene Grace (doubles likelihood of added effects on moves that have them), the little devil gets an 80 power [=STABed=] move with a ''60% chance of flinching.'' ** Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves (Ominous Wind, [=AncientPower=], and Silver Wind) that deal damage with a 20% chance of boosting all its stats, aka "I win." ** There's also the infamous Swagger Prankster set; Liepard is easily the most notorious for it, though Murkrow and Purrloin can duplicate it and Sableye can run a variant of it. First, take the ability Prankster, which all but guarantees any non-attacking move goes first, and combine it with Swagger, a move that doubles ''your'' Attack but at the same time confuses you, which gives you a 50% chance of attacking yourself - and with that doubled Attack. Then add Substitute, which gives Liepard a shield it can use in case you do manage to get an attack off. Next, add Thunder Wave, which gives you a 25% chance of skipping your turn entirely, on top of the aforementioned confusion, and also cuts your Speed to 1/4 to add insult to injury. Once you're at Liepard's mercy from all the status spam, it'll finish you off with Foul Play, a move whose base power runs off ''your'' Attack stat instead of Liepard's - and did you forget it doubled your Attack earlier? And then you send in your next Pokemon, only to find Liepard has its Substitute shield readied, meaning the new mon will find it even harder to break through than your first one. While it's far from the most reliable set, and can be [[HoistByHisOwnPetard hilarious when it backfires]], nothing is more infuriating than seeing your entire team wiped out with this sort of status spam. ** Another annoying set (that also involves Prankster) is the Assist + Shadow/Phantom Force set. By using Assist to pick Shadow/Phantom Force from an ally, Liepard can become immune to all attacks for that turn. On the next turn, Shadow/Phantom Force hits ''even when Protect is used''. However, the Liepard also carries a Lagging Tail, which causes it to move last. The result? Nothing can set up on it, defend, or try to outgun it, as it's going to always hit last but be initiated before anything else. The only way to stop this is to send in a Normal-type or try to take it out with a faster priority attack (which, since Liepard is so fast, is difficult to do). * And with Gen V, none of the above return! Oh why hello there Boldore, so you're Graveler's {{Expy}}? What's that, [[LastChanceHitPoint YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT]]? GUARANTEEING you get an attack in? Luckily for the sanity of most players, Boldore and its pre-evo only learn [[TakingYouWithMe suicide moves]] at higher levels. ** It should be noted that Explosion and Self Destruct were heavily nerfed in Gen V. In previous generations, they halved the targets' defense, but this no longer occurs. It still hits hard, but it is no longer a near-guarnateed OHKO.
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* Jirachi, Saw Jirachi in competitive battles. Thanks to a combination of Iron Head with its Serene Grace (doubles likelihood of added effects on moves that have them), the little devil gets an 80 power [=STABed=] move with a ''60% chance of flinching.'' ** Gen 3 catergory above? Even worse is Togekiss. Take that same 60% flinching [=STABed=] attack (backed with a base special attack stat of 120), throw in a Thunder Wave and you've got an enemy that allows you to attack only ''30% of the time''. And it can ''heal itself''. And it has access to multiple moves (Ominous Wind, [=AncientPower=], and Silver Wind) that deal damage with a 20% chance of boosting all its stats, aka "I win." ** There's also the infamous Swagger Prankster set; Liepard is easily * Gliscor in competitive play. What's more annoying than a StoneWall with only two weaknesses, two immunities, incredibly high Defense, and a great offensive typing? One that can heal itself when poisoned. This means you can't cripple it or wear away at it with other status effects unless you get rid of its ability. In addition, the most notorious for it, though Murkrow and Purrloin can duplicate it and Sableye can run a variant common sets consist of it. First, take the ability Prankster, which all but guarantees any non-attacking move goes first, and combine it with Swagger, spamming a move that doubles ''your'' Attack but at the same time confuses you, which gives you a 50% chance combination of attacking yourself - and with that doubled Attack. Then add Protect, Substitute, which gives Liepard a shield and Toxic, an incredibly frustrating strategy. Unless it can use in case you do manage to get an attack off. Next, add Thunder Wave, which gives you a 25% chance of skipping your turn entirely, on top of the aforementioned confusion, and also cuts your Speed to 1/4 to add insult to injury. Once you're at Liepard's mercy from all the status spam, it'll finish you off with Foul Play, a move whose base power runs off ''your'' Attack stat instead of Liepard's - and did you forget it doubled your Attack earlier? And then you send in your next Pokemon, only to find Liepard has its Substitute shield readied, meaning the new mon be one-shotted (which won't usually happen), agony will find it even harder to break through than your first one. While it's far from the most reliable set, and can be [[HoistByHisOwnPetard hilarious when it backfires]], nothing is more infuriating than seeing your entire team wiped out with this sort of status spam. ** Another annoying set (that also involves Prankster) is the Assist + Shadow/Phantom Force set. By using Assist to pick Shadow/Phantom Force from an ally, Liepard can become immune to all attacks for that turn. On the next turn, Shadow/Phantom Force hits ''even when Protect is used''. However, the Liepard also carries a Lagging Tail, which causes it to move last. The result? Nothing can set up on it, defend, or try to outgun it, as it's going to always hit last but be initiated before anything else. The only way to stop this is to send in a Normal-type or try to take it out with a faster priority attack (which, since Liepard is so fast, is difficult to do). * And with Gen V, none of the above return! Oh why hello there Boldore, so you're Graveler's {{Expy}}? What's that, [[LastChanceHitPoint YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT]]? GUARANTEEING you get an attack in? Luckily for the sanity of most players, Boldore and its pre-evo only learn [[TakingYouWithMe suicide moves]] at higher levels. ** It should be noted that Explosion and Self Destruct were heavily nerfed in Gen V. In previous generations, they halved the targets' defense, but this no longer occurs. It still hits hard, but it is no longer a near-guarnateed OHKO. ensue.

* Gliscor in competitive play. What's more annoying than a StoneWall with only two weaknesses, two immunities, incredibly high Defense, and a great offensive typing? One that can heal itself when poisoned. This means you can't cripple it or wear away at it with other status effects unless you get rid of its ability. In addition, the most common sets consist of spamming a combination of Protect, Substitute, and Toxic, an incredibly frustrating strategy. Unless it can be one-shotted (which won't usually happen), agony will ensue.
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* Gliscor in competitive play. Oh why hello there Boldore, so you're Graveler's {{Expy}}? What's more annoying than a StoneWall with only two weaknesses, two immunities, incredibly high Defense, and a great offensive typing? One that can heal itself when poisoned. This means you can't cripple it or wear away at it with other status effects unless that, [[LastChanceHitPoint YOUR ABILITY PREVENTS YOU FROM BEING KO'D IN ONE HIT]]? GUARANTEEING you get rid an attack in? Luckily for the sanity of most players, Boldore and its ability. pre-evo only learn [[TakingYouWithMe suicide moves]] at higher levels. ** It should be noted that Explosion and Self Destruct were heavily nerfed in Gen V. In addition, previous generations, they halved the targets' defense, but this no longer occurs. It still hits hard, but it is no longer a near-guarnateed OHKO. * There's also the infamous Swagger Prankster set; Liepard is easily the most common sets consist notorious for it, though Murkrow and Purrloin can duplicate it and Sableye can run a variant of spamming it. First, take the ability Prankster, which all but guarantees any non-attacking move goes first, and combine it with Swagger, a combination move that doubles ''your'' Attack but at the same time confuses you, which gives you a 50% chance of Protect, attacking yourself - and with that doubled Attack. Then add Substitute, and Toxic, an incredibly frustrating strategy. Unless which gives Liepard a shield it can be one-shotted (which won't usually happen), agony use in case you do manage to get an attack off. Next, add Thunder Wave, which gives you a 25% chance of skipping your turn entirely, on top of the aforementioned confusion, and also cuts your Speed to 1/4 to add insult to injury. Once you're at Liepard's mercy from all the status spam, it'll finish you off with Foul Play, a move whose base power runs off ''your'' Attack stat instead of Liepard's - and did you forget it doubled your Attack earlier? And then you send in your next Pokemon, only to find Liepard has its Substitute shield readied, meaning the new mon will ensue. find it even harder to break through than your first one. While it's far from the most reliable set, and can be [[HoistByHisOwnPetard hilarious when it backfires]], nothing is more infuriating than seeing your entire team wiped out with this sort of status spam. ** Another annoying set (that also involves Prankster) is the Assist + Shadow/Phantom Force set. By using Assist to pick Shadow/Phantom Force from an ally, Liepard can become immune to all attacks for that turn. On the next turn, Shadow/Phantom Force hits ''even when Protect is used''. However, the Liepard also carries a Lagging Tail, which causes it to move last. The result? Nothing can set up on it, defend, or try to outgun it, as it's going to always hit last but be initiated before anything else. The only way to stop this is to send in a Normal-type or try to take it out with a faster priority attack (which, since Liepard is so fast, is difficult to do).
24th Oct '14 7:47:05 PM henrymidfields
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[[AC: Examples from [[VideoGame/PokemonDiamondAndPearl Generation IV: Diamond, Pearl and Platinum]] and ]]
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[[AC: Examples from [[VideoGame/PokemonDiamondAndPearl Generation IV: Diamond, Pearl and Platinum]] and [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver remakes]] ]]
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