History DarthWiki / FallenCreator

10th Apr '17 3:13:42 PM nombretomado
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* [[Creator/{{Sega}} Sonic Team]]. Franchise/SonicTheHedgehog used to be a worldwide icon and the only real challenge to [[Franchise/SuperMarioBros Mario]]'s domination of {{platform game}}s. The UsefulNotes/SegaGenesis entries in the series are still considered great games. [[PolygonCeiling Then Sonic went 3D]]. For most fans and critics, most of the 3D Sonic games have a [[CameraScrew bad camera]], broken controls, and [[LoadsAndLoadsOfCharacters too many characters]], and Sonic Team has lost its old glory to them. It started with the [[VideoGame/SonicAdventure two]] VideoGame/{{Sonic Adventure|2}}s, which were worthy additions to the series despite being plagued by fundamental problems. VideoGame/SonicHeroes marked the teetering edge of the abyss, VideoGame/ShadowTheHedgehog was made on the way down, and [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] was the echoing crash of the series finally hitting rock bottom. Since then, the franchise has been making significant progress at climbing back up, but it still struggles with the basics like camera controls, physics, glitches, and fair level design. It also doesn't help that Sonic Team can't seem to resist putting a weird gimmick into gameplay. [[note]]Some reviewers believe that ''VideoGame/SonicUnleashed'' would've been the return to form Sonic needed if it weren't for the Werehog gameplay.[[/note]] ''VideoGame/SonicTheHedgehog4'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' have improved their reputation a bit by now, presenting creative and ambitious game ideas in the series' trademark rough and fractured frame. ''Colors'' [[WinBackTheCrowd won back a sizable portion of the disillusioned fanbase]], ''Generations'' did pretty well for itself as well, and while ''Lost World'' is divisive, it's not terrible any way you cut it. There was also ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]''; while a ''VideoGame/MarioKart'' [[FollowTheLeader clone]] (well, more like ''VideoGame/MarioKart'' [[XMeetsY meets]] ''VideoGame/OutRun''), the racing gameplay was actually praised by many to be ''better'' than that of ''VideoGame/MarioKart'' and the game was both a commercial and critical success.

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* [[Creator/{{Sega}} Sonic Team]]. Franchise/SonicTheHedgehog used to be a worldwide icon and the only real challenge to [[Franchise/SuperMarioBros Mario]]'s domination of {{platform game}}s. The UsefulNotes/SegaGenesis entries in the series are still considered great games. [[PolygonCeiling Then Sonic went 3D]]. For most fans and critics, most of the 3D Sonic games have a [[CameraScrew bad camera]], broken controls, and [[LoadsAndLoadsOfCharacters too many characters]], and Sonic Team has lost its old glory to them. It started with the [[VideoGame/SonicAdventure two]] VideoGame/{{Sonic Adventure|2}}s, which were worthy additions to the series despite being plagued by fundamental problems. VideoGame/SonicHeroes marked the teetering edge of the abyss, VideoGame/ShadowTheHedgehog was made on the way down, and [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] was the echoing crash of the series finally hitting rock bottom. Since then, the franchise has been making significant progress at climbing back up, but it still struggles with the basics like camera controls, physics, glitches, and fair level design. It also doesn't help that Sonic Team can't seem to resist putting a weird gimmick into gameplay. [[note]]Some reviewers believe that ''VideoGame/SonicUnleashed'' would've been the return to form Sonic needed if it weren't for the Werehog gameplay.[[/note]] ''VideoGame/SonicTheHedgehog4'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' have improved their reputation a bit by now, presenting creative and ambitious game ideas in the series' trademark rough and fractured frame. ''Colors'' [[WinBackTheCrowd won back a sizable portion of the disillusioned fanbase]], ''Generations'' did pretty well for itself as well, and while ''Lost World'' is divisive, it's not terrible any way you cut it. There was also ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''; while a ''VideoGame/MarioKart'' [[FollowTheLeader clone]] (well, more like ''VideoGame/MarioKart'' [[XMeetsY meets]] ''VideoGame/OutRun''), the racing gameplay was actually praised by many to be ''better'' than that of ''VideoGame/MarioKart'' and the game was both a commercial and critical success.
9th Apr '17 10:23:47 AM nombretomado
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* Creator/DataDesignInteractive has had a very, very, '''very''' bad reputation over the course of the years, with crap-tacular shovelware titles like Videogame/NinjaBreadMan, Videogame/AnubisII, and Videogame/ActionGirlzRacing. All of them use the same engine, are plagued with atrocious controls, and are very generic and uncreative. However, what most people don't realize is one of their older titles has a small cult following to it - ''[[Franchise/RockRaiders Lego Rock Raiders]]''. It was a real-time strategy game that had you searching through many caverns to find things like ore, energy crystals, and lost rock raiders. Despite looking fairly rushed, the game did reasonably well and even has its own fan-forum. It's amazing to think it was made by the same people who brought us [[SarcasmMode masterpieces]] like the ones mentioned above.

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* Creator/DataDesignInteractive has had a very, very, '''very''' bad reputation over the course of the years, with crap-tacular shovelware titles like Videogame/NinjaBreadMan, Videogame/AnubisII, and Videogame/ActionGirlzRacing. All of them use the same engine, are plagued with atrocious controls, and are very generic and uncreative. However, what most people don't realize is one of their older titles has a small cult following to it - ''[[Franchise/RockRaiders ''[[Toys/RockRaiders Lego Rock Raiders]]''. It was a real-time strategy game that had you searching through many caverns to find things like ore, energy crystals, and lost rock raiders. Despite looking fairly rushed, the game did reasonably well and even has its own fan-forum. It's amazing to think it was made by the same people who brought us [[SarcasmMode masterpieces]] like the ones mentioned above.
21st Mar '17 7:10:56 PM nombretomado
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* One of the more tragic examples -- Creator/GunpeiYokoi was a creative genius at Creator/{{Nintendo}} that was making successes even before Creator/ShigeruMiyamoto became the public face of the company. On top of being the inventor of the D-pad that all gaming controllers use to this day, he created the ''[[VideoGame/GameAndWatch Game & Watch]]'' series that broke Creator/{{Nintendo}} into home video games, and later replicated this with the UsefulNotes/GameBoy. Serving as a producer, he also oversaw the creation of ''VideoGame/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/FireEmblem'', ''VideoGame/DrMario'', and ''VideoGame/PanelDePon''. Then he made the Virtual Boy. The high-profile disaster of a system was discontinued within a year, by which time he had become ''persona non grata'' at Creator/{{Nintendo}}. Creator/{{Nintendo}} was notoriously cruel to the poor guy, too. After the Virtual Boy debacle, they made him man the booth at a trade show, which in Japanese corporate culture is considered entry-level work, and thus a severe insult to someone of Yokoi's stature. He eventually resigned and began development on the Japan-only handheld system, the [=WonderSwan=], which did go on to be a reasonable challenger to the Game Boy's domination in Japan. But sadly he didn't live to see it as he died suddenly in a traffic accident in 1997. After his death, Creator/{{Nintendo}} paid tribute to him and still recognize him to this day as an important figure in the company's history... and are kind enough to his departed soul to just forget the Virtual Boy ever happened.

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* One of the more tragic examples -- Creator/GunpeiYokoi was a creative genius at Creator/{{Nintendo}} that was making successes even before Creator/ShigeruMiyamoto became the public face of the company. On top of being the inventor of the D-pad that all gaming controllers use to this day, he created the ''[[VideoGame/GameAndWatch Game & Watch]]'' series that broke Creator/{{Nintendo}} Nintendo into home video games, and later replicated this with the UsefulNotes/GameBoy. Serving as a producer, he also oversaw the creation of ''VideoGame/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/FireEmblem'', ''VideoGame/DrMario'', and ''VideoGame/PanelDePon''. Then he made the Virtual Boy. The high-profile disaster of a system was discontinued within a year, by which time he had become ''persona non grata'' at Creator/{{Nintendo}}.Nintendo. Creator/{{Nintendo}} was notoriously cruel to the poor guy, too. After the Virtual Boy debacle, they made him man the booth at a trade show, which in Japanese corporate culture is considered entry-level work, and thus a severe insult to someone of Yokoi's stature. He eventually resigned and began development on the Japan-only handheld system, the [=WonderSwan=], which did go on to be a reasonable challenger to the Game Boy's domination in Japan. But sadly he didn't live to see it as he died suddenly in a traffic accident in 1997. After his death, Creator/{{Nintendo}} Nintendo paid tribute to him and still recognize him to this day as an important figure in the company's history... and are kind enough to his departed soul to just forget the Virtual Boy ever happened.



** As Rareware, it produced games for various consoles like ''VideoGame/{{Battletoads}}'', various movie-licensed games (like ''Franchise/ANightmareOnElmStreet'' and ''Film/WhoFramedRogerRabbit'') and ''R.C. Pro-Am''. Starting with ''VideoGame/DonkeyKongCountry'' and ''VideoGame/KillerInstinct'' for the SuperNintendo, Creator/{{Rare}} had become a successful Creator/{{Nintendo}} developer at its peak in the Nintendo 64 era, creating ''[[VideoGame/GoldenEye1997 GoldenEye]]'', ''VideoGame/DiddyKongRacing'', ''VideoGame/BanjoKazooie'' and its sequel ''Banjo-Tooie'', ''VideoGame/PerfectDark'', ''VideoGame/JetForceGemini'', ''Donkey Kong 64'', and ''VideoGame/ConkersBadFurDay''. Enter the UsefulNotes/{{GameCube}} era, and Creator/{{Rare}} created ''VideoGame/StarFoxAdventures'', which is considered the [[OddballInTheSeries black sheep]] of the ''VideoGame/StarFox'' series, if not completely without merit (To their defense, ''Adventures'' was the result of Creator/{{Nintendo}} doing some ExecutiveMeddling on what was to be ''Dinosaur Planet'' at the time). In the middle of production of ''VideoGame/StarFoxAdventures'', Creator/{{Microsoft}} acquired Creator/{{Rare}}, moving it from being a successful Creator/{{Nintendo}} developer into a poster child for Creator/{{Microsoft}}. As a Creator/{{Microsoft}} developer, Creator/{{Rare}} created for the UsefulNotes/{{Xbox}} ''Grabbed by the Ghoulies'', which is known as Creator/{{Rare}}'s biggest flop, and a remake of ''Conker''. It got a little better into the Xbox 360 era, with ''VideoGame/KameoElementsOfPower'' (a game they'd ''started'' working on before their fall) and ''VideoGame/VivaPinata'', and revived ''Banjo-Kazooie'' with ''Banjo-Kazooie: Nuts & Bolts'' (albeit with mixed results, and fairly low sales), but not to their former glory. In the following years, they rebranded themselves as a developer for Kinect games in the style of ''Wii Sports''. This wasn't well received either.

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** As Rareware, it produced games for various consoles like ''VideoGame/{{Battletoads}}'', various movie-licensed games (like ''Franchise/ANightmareOnElmStreet'' and ''Film/WhoFramedRogerRabbit'') and ''R.C. Pro-Am''. Starting with ''VideoGame/DonkeyKongCountry'' and ''VideoGame/KillerInstinct'' for the SuperNintendo, UsefulNotes/SuperNintendo, Creator/{{Rare}} had become a successful Creator/{{Nintendo}} developer at its peak in the Nintendo 64 era, creating ''[[VideoGame/GoldenEye1997 GoldenEye]]'', ''VideoGame/DiddyKongRacing'', ''VideoGame/BanjoKazooie'' and its sequel ''Banjo-Tooie'', ''VideoGame/PerfectDark'', ''VideoGame/JetForceGemini'', ''Donkey Kong 64'', and ''VideoGame/ConkersBadFurDay''. Enter the UsefulNotes/{{GameCube}} era, and Creator/{{Rare}} created ''VideoGame/StarFoxAdventures'', which is considered the [[OddballInTheSeries black sheep]] of the ''VideoGame/StarFox'' series, if not completely without merit (To their defense, ''Adventures'' was the result of Creator/{{Nintendo}} Nintendo doing some ExecutiveMeddling on what was to be ''Dinosaur Planet'' at the time). In the middle of production of ''VideoGame/StarFoxAdventures'', Creator/{{Microsoft}} acquired Creator/{{Rare}}, moving it from being a successful Creator/{{Nintendo}} developer into a poster child for Creator/{{Microsoft}}. As a Creator/{{Microsoft}} developer, Creator/{{Rare}} created for the UsefulNotes/{{Xbox}} ''Grabbed by the Ghoulies'', which is known as Creator/{{Rare}}'s biggest flop, and a remake of ''Conker''. It got a little better into the Xbox 360 era, with ''VideoGame/KameoElementsOfPower'' (a game they'd ''started'' working on before their fall) and ''VideoGame/VivaPinata'', and revived ''Banjo-Kazooie'' with ''Banjo-Kazooie: Nuts & Bolts'' (albeit with mixed results, and fairly low sales), but not to their former glory. In the following years, they rebranded themselves as a developer for Kinect games in the style of ''Wii Sports''. This wasn't well received either.



* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} still owns some stock in the company[[/note]]. The creators of the first ''VideoGame/LegacyOfKain'' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game ''VideoGame/EternalDarkness: Sanity's Requiem'' and well-done ''VideoGame/MetalGearSolid'' remake ''The Twin Snakes'', their next game, ''TooHuman'', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[UsefulNotes/NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] VideoGame/XMenDestiny [[TheProblemWithLicensedGames faired no better with critics]], averaging around 50% on Metacritic [[note]]For the [=PS3=] and Xbox 360 versions, with the Wii and DS averaging around 30%[[/note]]. The reasons for the poor quality of the game has been disputed; [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ comments allegedly from former employees]] claim that the game was mismanaged by President Denis Dyack, who was taking the funding from Activsion and directing it towards work on a sequel to Eternal Darkness while prolonging Destiny's development for more money, while Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ refutes the allegations]] and lays the blame on [[ExecutiveMeddling a drastic decrease in funding]] due to Disney purchasing Marvel and resulting legal issues with Activision. The nail in Silicon Knight's coffin came when Epic Games won their countersuit and received a court order to recall and destroy ''Too Human'' and ''X-Men Destiny'' along with all games currently under development, ultimately leading to the studio's closure two years later.

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* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} Nintendo still owns some stock in the company[[/note]]. The creators of the first ''VideoGame/LegacyOfKain'' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game ''VideoGame/EternalDarkness: Sanity's Requiem'' and well-done ''VideoGame/MetalGearSolid'' remake ''The Twin Snakes'', their next game, ''TooHuman'', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[UsefulNotes/NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] VideoGame/XMenDestiny [[TheProblemWithLicensedGames faired no better with critics]], averaging around 50% on Metacritic [[note]]For the [=PS3=] and Xbox 360 versions, with the Wii and DS averaging around 30%[[/note]]. The reasons for the poor quality of the game has been disputed; [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ comments allegedly from former employees]] claim that the game was mismanaged by President Denis Dyack, who was taking the funding from Activsion and directing it towards work on a sequel to Eternal Darkness while prolonging Destiny's development for more money, while Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ refutes the allegations]] and lays the blame on [[ExecutiveMeddling a drastic decrease in funding]] due to Disney purchasing Marvel and resulting legal issues with Activision. The nail in Silicon Knight's coffin came when Epic Games won their countersuit and received a court order to recall and destroy ''Too Human'' and ''X-Men Destiny'' along with all games currently under development, ultimately leading to the studio's closure two years later.



* Creator/{{Sega}} is probably the shining example of the fall of a modern console maker. With the UsefulNotes/MegaDrive (the Genesis in the US), Sega experienced its golden age and proved to be a powerful competitor to Creator/{{Nintendo}}, and the system held up well even against the Super NES. However, the first signs of its fall started with the release of the UsefulNotes/SegaSaturn. Due to numerous boneheaded marketing decisions such as releasing the system four months earlier than scheduled, and alienating third party developers and major retailers, the system flopped against the Nintendo64 and UsefulNotes/SonyPlaystation. Sega's true fall wouldn't come until the release of the Dreamcast, however. While the launch was hugely successfull, sales dropped quickly and the release of the UsefulNotes/PS2 killed the Dreamcast (it was discontinued in early 2001, just 18 months after the American launch) and any hopes of anybody taking a Sega console seriously again. Since then Sega has not made a new console system and has been relegated as a third party game developer. It now produces games and franchises that were once Sega exclusives for its former competitors, Creator/{{Sony}} and Creator/{{Nintendo}}.

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* Creator/{{Sega}} is probably the shining example of the fall of a modern console maker. With the UsefulNotes/MegaDrive (the Genesis in the US), Sega experienced its golden age and proved to be a powerful competitor to Creator/{{Nintendo}}, and the system held up well even against the Super NES. However, the first signs of its fall started with the release of the UsefulNotes/SegaSaturn. Due to numerous boneheaded marketing decisions such as releasing the system four months earlier than scheduled, and alienating third party developers and major retailers, the system flopped against the Nintendo64 UsefulNotes/Nintendo64 and UsefulNotes/SonyPlaystation. Sega's true fall wouldn't come until the release of the Dreamcast, however. While the launch was hugely successfull, sales dropped quickly and the release of the UsefulNotes/PS2 killed the Dreamcast (it was discontinued in early 2001, just 18 months after the American launch) and any hopes of anybody taking a Sega console seriously again. Since then Sega has not made a new console system and has been relegated as a third party game developer. It now produces games and franchises that were once Sega exclusives for its former competitors, Creator/{{Sony}} and Creator/{{Nintendo}}.
21st Mar '17 4:19:56 PM nombretomado
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* Creator/JoelSchumacher had some acclaimed films in TheEighties and TheNineties, such as ''Film/TheLostBoys'', ''St. Elmo's Fire'', and ''Film/FallingDown''. Yet when he's the director chosen by Warner Bros to turn Franchise/{{Batman}} LighterAndSofter... while ''Film/BatmanForever'' made some money while [[LoveItOrHateIt dividing people]], the dreadful ''Film/BatmanAndRobin'' led him to picking lower budget films, most of which were failures (the critically acclaimed ''Tigerland'' and the critical and commercial hit ''Film/PhoneBooth'' being exceptions). The next big-budget film he directed, ''Film/ThePhantomOfTheOpera'', met with popular approval, but critics denounced it as overproduced and badly directed. (The film was nominated for three Academy Awards, but not for Best Director or Best Picture.) It is too soon to tell if the NicolasCage[=/=]NicoleKidman thriller ''Trespass'' will restore his career after such forgettable flops as ''The Number 23'' and ''Film/{{Twelve}}'' (but since''Trespass'' got a video-on-demand release ''the same day'' as its (very) limited theatrical release and hit cinemas with a DVD date already set, probably not).

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* Creator/JoelSchumacher had some acclaimed films in TheEighties and TheNineties, such as ''Film/TheLostBoys'', ''St. Elmo's Fire'', and ''Film/FallingDown''. Yet when he's the director chosen by Warner Bros to turn Franchise/{{Batman}} LighterAndSofter... while ''Film/BatmanForever'' made some money while [[LoveItOrHateIt dividing people]], the dreadful ''Film/BatmanAndRobin'' led him to picking lower budget films, most of which were failures (the critically acclaimed ''Tigerland'' and the critical and commercial hit ''Film/PhoneBooth'' being exceptions). The next big-budget film he directed, ''Film/ThePhantomOfTheOpera'', met with popular approval, but critics denounced it as overproduced and badly directed. (The film was nominated for three Academy Awards, but not for Best Director or Best Picture.) It is too soon to tell if the NicolasCage[=/=]NicoleKidman Creator/NicolasCage[=/=]Creator/NicoleKidman thriller ''Trespass'' will restore his career after such forgettable flops as ''The Number 23'' and ''Film/{{Twelve}}'' (but since''Trespass'' got a video-on-demand release ''the same day'' as its (very) limited theatrical release and hit cinemas with a DVD date already set, probably not).
4th Mar '17 11:56:32 AM nombretomado
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* Creator/RobertZemeckis has fallen victim of this as of early 2011 with the spectacular failure of ''Film/MarsNeedsMoms''. It's too early to tell if it may grind the performance capture movies Zemeckis was a champion of to [[GenreKiller a temporary halt]] (October's ''WesternAnimation/TheAdventuresOfTintin'' was a big success critically and commercially), but in the meantime, it has led to [[CreatorKiller the closure of his studio]]. At least, this may prompt him to return to "traditional" movies...

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* Creator/RobertZemeckis has fallen victim of this as of early 2011 with the spectacular failure of ''Film/MarsNeedsMoms''.''WesternAnimation/MarsNeedsMoms''. It's too early to tell if it may grind the performance capture movies Zemeckis was a champion of to [[GenreKiller a temporary halt]] (October's ''WesternAnimation/TheAdventuresOfTintin'' was a big success critically and commercially), but in the meantime, it has led to [[CreatorKiller the closure of his studio]]. At least, this may prompt him to return to "traditional" movies...
4th Feb '17 10:17:08 AM nombretomado
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* After ''Film/{{Signs}}'', Creator/MelGibson decided to take a break from acting and focus on directing, eventually making the controversial but successful ''Film/ThePassionOfTheChrist'' and ''Film/{{Apocalypto}}''. But then his personal life made him a very hated person, with allegations of anti-Semitism and racism, and arrests for DUI and domestic violence. In 2010, he attempted an acting comeback with ''Film/EdgeOfDarkness'', which flopped. And then came the release of a series of recorded phone conversations with his ex-girlfriend, in which his lunatic behavior seems to have been cranked UpToEleven. It's probably safe to say he'll never fully recover from this; he got kicked out of a cameo in ''The Hangover 2'' after Zach Galifianakis raised holy hell, and ''The Beaver'' flopped despite being one of the most acclaimed unproduced scripts from the last couple decades. To make it worse, despite a promising trailer, his next movie, the domestic debut of his next movie, ''Get the Gringo'', will not be theatrical, but on DirecTV's video-on-demand.

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* After ''Film/{{Signs}}'', Creator/MelGibson decided to take a break from acting and focus on directing, eventually making the controversial but successful ''Film/ThePassionOfTheChrist'' and ''Film/{{Apocalypto}}''. But then his personal life made him a very hated person, with allegations of anti-Semitism and racism, and arrests for DUI and domestic violence. In 2010, he attempted an acting comeback with ''Film/EdgeOfDarkness'', ''Film/{{Edge of Darkness|2010}}'', which flopped. And then came the release of a series of recorded phone conversations with his ex-girlfriend, in which his lunatic behavior seems to have been cranked UpToEleven. It's probably safe to say he'll never fully recover from this; he got kicked out of a cameo in ''The Hangover 2'' ''Film/TheHangoverPartII'' after Zach Galifianakis Creator/ZachGalifianakis raised holy hell, and ''The Beaver'' ''Film/TheBeaver'' flopped despite being one of the most acclaimed unproduced scripts from the last couple decades. To make it worse, despite a promising trailer, his next movie, the domestic debut of his next movie, ''Get the Gringo'', will ''Film/GetTheGringo'', was not be theatrical, but on DirecTV's [=DirecTV=]'s video-on-demand.
19th Jan '17 9:00:34 PM nombretomado
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* Creator/JohnCWright was once considered a very promising science-fiction/fantasy author, with his opera prima ''Literature/TheGoldenAge'' being seen by many as one of the best SF debuts in years. Unfortunately, after having visions which converted him into Christianity, he ended up taking his new beliefs too far. Now, after having done such things as joining his friend VoxDay in the latter's infamous attempt to sabotage the Hugo prize for its perceived left-wing bias, or savagely disparaging beloved creators Bryan Konietzko / Michael Dante [=DiMartino=] (for ''WesternAnimation/{{Legend of Korra}}'s'' LesYay ending) and Creator/TerryPratchett (for his defending euthanasia), it can be safely said that the SF mainstream considers him little more than a source of embarrassment.

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* Creator/JohnCWright was once considered a very promising science-fiction/fantasy author, with his opera prima ''Literature/TheGoldenAge'' being seen by many as one of the best SF debuts in years. Unfortunately, after having visions which converted him into Christianity, he ended up taking his new beliefs too far. Now, after having done such things as joining his friend VoxDay in the latter's infamous attempt to sabotage the Hugo prize award for its perceived left-wing bias, or savagely disparaging beloved creators Bryan Konietzko / Michael Dante [=DiMartino=] (for ''WesternAnimation/{{Legend of Korra}}'s'' LesYay ending) and Creator/TerryPratchett (for his defending euthanasia), it can be safely said that the SF mainstream considers him little more than a source of embarrassment.
19th Jan '17 9:00:06 PM nombretomado
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*** [[http://gawker.com/5599677/anne-rice-quits-christianity-in-the-name-of-christ And then this.]] How many slippery slopes can one person go through anyway? In any case, people are still awaiting something to make up for the Amazon incident....

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*** [[http://gawker.com/5599677/anne-rice-quits-christianity-in-the-name-of-christ And then this.]] How many slippery slopes can one person go through anyway? In any case, people are still awaiting something to make up for the Amazon incident....incident...
17th Jan '17 11:07:51 AM nombretomado
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Added DiffLines:

* Creator/JohnCWright was once considered a very promising science-fiction/fantasy author, with his opera prima ''Literature/TheGoldenAge'' being seen by many as one of the best SF debuts in years. Unfortunately, after having visions which converted him into Christianity, he ended up taking his new beliefs too far. Now, after having done such things as joining his friend VoxDay in the latter's infamous attempt to sabotage the Hugo prize for its perceived left-wing bias, or savagely disparaging beloved creators Bryan Konietzko / Michael Dante [=DiMartino=] (for ''WesternAnimation/{{Legend of Korra}}'s'' LesYay ending) and Creator/TerryPratchett (for his defending euthanasia), it can be safely said that the SF mainstream considers him little more than a source of embarrassment.
14th Jan '17 9:29:29 AM nombretomado
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* Formed in 1982, Creator/LucasArts became a well-regarded and financially dominant PC gaming studio throughout the late 80s and early 90s for their ground-breaking adventure games. Well before they began to truly leverage the [[Franchise/StarWars obvious licenses they had]], they became best known for the ''VideoGame/MonkeyIsland'' and ''VideoGame/ManiacMansion'' franchises, several one-offs such as ''VideoGame/FullThrottle'', turning ''VideoGame/SamAndMaxFreelancePolice'' from an indie comic hit to a household name, and even making ''Franchise/IndianaJones'' games that were [[VideoGame/IndianaJonesAndTheFateOfAtlantis actually good]]. Sometime around the mid-90s, however, there was a management shift as ''Star Wars'' games finally started coming out through their studio. Ron Gilbert, David Grossman, and Tim Schafer, along with many other key creative staff, drifted out of the company as they left to start their own projects or were let go. Several big games flopped, numerous other games were canceled, and slowly but surely, LucasArts converted into a Star Wars factory... which wouldn't have been a problem since some of these games were still memorable, but these eventually slid in quality and sales as well, with only out-sourced projects like ''VideoGame/KnightsOfTheOldRepublic'' managing to sell. The 2000s were largely defined by a massive series of [=CEO=]s coming in and out of the company, mass layoffs, one attempt to completely convert the studio into nothing more than a ''Star Wars'' licensing house, more layoffs, occasional attempts to market their old properties with remakes and even an attempt to get ''Monkey Island'' going again by licensing it out to some of the original staff that had since gone on to form ''Creator/TellTaleGames''. None of this really helped the company stay solvent and by 2013, with their last release being the terribly received and poorly-selling ''Kinect Star Wars'' and the massive failure of ''VideoGame/StarWarsTheOldRepublic'', all internal development was (again) shut down by new corporate owner Creator/{{Disney}}. While any of the [=IP=]s could resurface again, 2013 marked proper the end of its thirty-year history.

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* Formed in 1982, Creator/LucasArts became a well-regarded and financially dominant PC gaming studio throughout the late 80s and early 90s for their ground-breaking adventure games. Well before they began to truly leverage the [[Franchise/StarWars obvious licenses they had]], they became best known for the ''VideoGame/MonkeyIsland'' and ''VideoGame/ManiacMansion'' franchises, several one-offs such as ''VideoGame/FullThrottle'', turning ''VideoGame/SamAndMaxFreelancePolice'' from an indie comic hit to a household name, and even making ''Franchise/IndianaJones'' games that were [[VideoGame/IndianaJonesAndTheFateOfAtlantis actually good]]. Sometime around the mid-90s, however, there was a management shift as ''Star Wars'' games finally started coming out through their studio. Ron Gilbert, David Grossman, and Tim Schafer, along with many other key creative staff, drifted out of the company as they left to start their own projects or were let go. Several big games flopped, numerous other games were canceled, and slowly but surely, LucasArts [=LucasArts=] converted into a Star Wars factory... which wouldn't have been a problem since some of these games were still memorable, but these eventually slid in quality and sales as well, with only out-sourced projects like ''VideoGame/KnightsOfTheOldRepublic'' managing to sell. The 2000s were largely defined by a massive series of [=CEO=]s coming in and out of the company, mass layoffs, one attempt to completely convert the studio into nothing more than a ''Star Wars'' licensing house, more layoffs, occasional attempts to market their old properties with remakes and even an attempt to get ''Monkey Island'' going again by licensing it out to some of the original staff that had since gone on to form ''Creator/TellTaleGames''. None of this really helped the company stay solvent and by 2013, with their last release being the terribly received and poorly-selling ''Kinect Star Wars'' and the massive failure of ''VideoGame/StarWarsTheOldRepublic'', all internal development was (again) shut down by new corporate owner Creator/{{Disney}}. While any of the [=IP=]s could resurface again, 2013 marked proper the end of its thirty-year history.
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http://tvtropes.org/pmwiki/article_history.php?article=DarthWiki.FallenCreator