History DarthWiki / FallenCreator

17th Jul '17 4:40:58 PM nombretomado
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* John Singleton started his career out with a bang with ''Film/BoyzNTheHood'', which was a box office hit and got him UsefulNotes/AcademyAward nominations for Best Original Screenplay and Best Director (he was the youngest to be nominated for the latter). After a number of acclaimed films in the 1990s, the changing box office climate in the 2000s made Singleton a dinosaur and forced him into making for-hire projects such as ''2 Fast 2 Furious''. One of the big reasons for his downfall was that Paramount [[http://www.tmz.com/2011/10/19/john-singleton-sues-hustle-and-flow-paramount-studios-lawsuit/?adid=recentlyupdatedstories apparently screwed him over]] after he made a deal with them for ''Film/HustleAndFlow'', basically they promised him two independent films, but they made it all but impossible for those films to get made. The bottom fell out in 2007 when he was in a car accident that caused him to accidentally kill a man (he was acquitted though), which led him to become a pariah in Hollywood. His first post-accident project was the critically mauled ''Film/{{Abduction}}''. At this point, it's looking like he will never reach the fame and glory of his early days.

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* John Singleton Creator/JohnSingleton started his career out with a bang with ''Film/BoyzNTheHood'', which was a box office hit and got him UsefulNotes/AcademyAward nominations for Best Original Screenplay and Best Director (he was the youngest to be nominated for the latter). After a number of acclaimed films in the 1990s, the changing box office climate in the 2000s made Singleton a dinosaur and forced him into making for-hire projects such as ''2 Fast 2 Furious''. One of the big reasons for his downfall was that Paramount [[http://www.tmz.com/2011/10/19/john-singleton-sues-hustle-and-flow-paramount-studios-lawsuit/?adid=recentlyupdatedstories apparently screwed him over]] after he made a deal with them for ''Film/HustleAndFlow'', basically they promised him two independent films, but they made it all but impossible for those films to get made. The bottom fell out in 2007 when he was in a car accident that caused him to accidentally kill a man (he was acquitted though), which led him to become a pariah in Hollywood. His first post-accident project was the critically mauled ''Film/{{Abduction}}''. At this point, it's looking like he will never reach the fame and glory of his early days.
17th Jun '17 1:09:18 PM nombretomado
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* Creator/HironobuSakaguchi is universally known as the father of the ''Franchise/FinalFantasy'' series. As either director or producer of the first ten games in the series, he had a long string of successes behind them...then in 2001, he directed ''Anime/FinalFantasyTheSpiritsWithin''. The film bombed horribly and cost Creator/Squaresoft over a hundred million dollars, bankrupted "Square Pictures", and sent the parent company into chaos. A couple years later Sakaguchi stepped down as executive vice-president of Creator/{{Square}}, and eventually founded his own gaming company, Mistwalker. While many expected great things from Mistwalker, in particular, a ''Final Fantasy'' killer, the company's initial two offerings were a pair of Xbox360 games: ''VideoGame/BlueDragon'', a ''VideoGame/DragonQuest'' clone with moderate financial success and a tepid critical reaction, and ''VideoGame/LostOdyssey'', a traditional turn-based adventure met with slightly weaker sales and the general response of being either a wonderful homage to [=JRPGs=] of the past or "ItsTheSameNowItSucks". Their third offering, ''ASH: Archaic Sealed Heat'' bombed in Japan and failed to find a distributor overseas. ''VideoGame/BlueDragon'' spawned a few portable sequels and was promoted with an anime, but the lack of a console sequel left even the fans that franchise had feeling burned. Mistwalker has continued to see projects cancelled or barely make an impact, let alone the impact that the ''Final Fantasy'' series continues to have, and Sakaguchi blogs a lot, but remained relatively out of the spotlight. After that, Mistwalker and Creator/{{Nintendo}} announced a joint project for the Wii, ''VideoGame/TheLastStory'', which many in the press speculated was [[TakeThat a dig]] at Sakaguchi's ''other'' franchise, though Sakaguchi acted perplexed that there was any similarity. The game sold reasonably well for a Wii title in Japan and was announced for a PAL release in 2012 and as such became a centerpiece of the Operation Rainfall campaign to release it in North America.

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* Creator/HironobuSakaguchi is universally known as the father of the ''Franchise/FinalFantasy'' series. As either director or producer of the first ten games in the series, he had a long string of successes behind them...then in 2001, he directed ''Anime/FinalFantasyTheSpiritsWithin''. The film bombed horribly and cost Creator/Squaresoft over a hundred million dollars, bankrupted "Square Pictures", and sent the parent company into chaos. A couple years later Sakaguchi stepped down as executive vice-president of Creator/{{Square}}, and eventually founded his own gaming company, Mistwalker. While many expected great things from Mistwalker, in particular, a ''Final Fantasy'' killer, the company's initial two offerings were a pair of Xbox360 UsefulNotes/Xbox360 games: ''VideoGame/BlueDragon'', a ''VideoGame/DragonQuest'' clone with moderate financial success and a tepid critical reaction, and ''VideoGame/LostOdyssey'', a traditional turn-based adventure met with slightly weaker sales and the general response of being either a wonderful homage to [=JRPGs=] of the past or "ItsTheSameNowItSucks". Their third offering, ''ASH: Archaic Sealed Heat'' bombed in Japan and failed to find a distributor overseas. ''VideoGame/BlueDragon'' spawned a few portable sequels and was promoted with an anime, but the lack of a console sequel left even the fans that franchise had feeling burned. Mistwalker has continued to see projects cancelled or barely make an impact, let alone the impact that the ''Final Fantasy'' series continues to have, and Sakaguchi blogs a lot, but remained relatively out of the spotlight. After that, Mistwalker and Creator/{{Nintendo}} announced a joint project for the Wii, ''VideoGame/TheLastStory'', which many in the press speculated was [[TakeThat a dig]] at Sakaguchi's ''other'' franchise, though Sakaguchi acted perplexed that there was any similarity. The game sold reasonably well for a Wii title in Japan and was announced for a PAL release in 2012 and as such became a centerpiece of the Operation Rainfall campaign to release it in North America.
15th Jun '17 8:20:28 PM nombretomado
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* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the "father" of the ''Franchise/MegaMan'' franchise.[[note]]Although he has said that his co-worker at the time, Akira Kitamura, deserves credit for actually designing Mega Man.[[/note]] He moved up the ladder to executive producer, and [[Franchise/ResidentEvil many]] [[VideoGame/DevilMayCry classic]] [[VideoGame/{{Onimusha}} franchises]] were created under his watch. By the time of the seventh generation of video games, Inafune grew sick of [[CapcomSequelStagnation Capcom's sequel policies]]; thanks to that, as EP he made sure that games like ''VideoGame/DeadRising'' and ''VideoGame/LostPlanet'' went so over budget that they couldn't be cancelled in favor of more sequels to existing titles. Another thing that got him in thin ice was his hostility towards Japanese game developers for not adapting to HD hardware and the tastes of western gamers; all this caused him to leave Capcom by 2010, triggering the cancellation of the highly-anticipated ''Mega Man Legends 3'' in 2011.\\
As soon as Inafune left Capcom, he founded a new studio called ''comcept'', and raised a staggering 4 million USD in a Kickstarter campaign for his first new major product ''VideoGame/MightyNo9'', a SpiritualSuccessor to ''Mega Man''. The game was first announced for a late 2014 release, then went through endless delays until it was released in June 2016. By the end of it all, ''Mighty No. 9'' was widely derided as an [[TheMockbuster ugly, uninspired knockoff]] rather than the SpiritualSuccessor it was meant to be.\\
Not helping was Inafune's utter abuse of Kickstarter as a crowdfunding platform: not only did he announce a KS campaign for a CGI cartoon of the character, but also another one for English voice acting ''and'' yet another for the ''VideoGame/MegaManLegends''-esque ''VideoGame/RedAsh''--and that last one meant nothing anyway, as it was already being fully funded by the Chinese studio FUZE Entertainment. All this had the gaming public question if Inafune was genuine in his efforts or a greedy con man, to the point his fellow ex-Capcom employee Creator/HidekiKamiya stated on Twitter that Inafune was [[https://twitter.com/PG_kamiya/status/249735186936369153 "a businessman, not a creator."]]\\
Eventually it was discovered that not only did he personally order the shutdown of Capcom's beloved Creator/CloverStudios, but his harsh statements on Japanese devs not adapting to Western tastes caused development of the [[BrokenBase highly]] [[DarkerAndEdgier controversial]] ''VideoGame/DMCDevilMayCry''. All of the above, along with the failure of ''Mighty No. 9'' and the mediocre reception of ''VideoGame/ReCore'' has given Inafune a reputation as Japan's counterpart to Creator/JohnRomero.
11th Jun '17 11:16:17 AM nombretomado
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* Creator/DavidCrane was one of the first game developers to become a household name, largely thanks to being the lead developer behind a number of well-loved UsefulNotes/{{Atari 2600}} games, most notably the smash hit ''VideoGame/{{Pitfall}}''. After he left Creator/{{Activision}} however, Crane's career suffered its own pitfall. He and other former Activision employees formed Absolute Entertainment but, with few exceptions (most notably ''VideoGame/ABoyAndHisBlob''), the company churned out a series of bad and/or licensed games, mostly based on ''WesternAnimation/TheSimpsons'', along with ''David Crane's Amazing Tennis'' (which most critics agreed was only amazing in how bad it was); he also collaborated to the infamous ''NightTrap''. Absolute collapsed in 1995 and, while he has never left the game industry (he has made a rather successful career out of advergaming), Crane has been under the radar since then.

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* Creator/DavidCrane was one of the first game developers to become a household name, largely thanks to being the lead developer behind a number of well-loved UsefulNotes/{{Atari 2600}} games, most notably the smash hit ''VideoGame/{{Pitfall}}''. After he left Creator/{{Activision}} however, Crane's career suffered its own pitfall. He and other former Activision employees formed Absolute Entertainment but, with few exceptions (most notably ''VideoGame/ABoyAndHisBlob''), the company churned out a series of bad and/or licensed games, mostly based on ''WesternAnimation/TheSimpsons'', along with ''David Crane's Amazing Tennis'' (which most critics agreed was only amazing in how bad it was); he also collaborated to the infamous ''NightTrap''.''VideoGame/NightTrap''. Absolute collapsed in 1995 and, while he has never left the game industry (he has made a rather successful career out of advergaming), Crane has been under the radar since then.
30th May '17 6:04:16 PM nombretomado
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* One of the most infamous, tragic, and maybe even somewhat bizzaro examples of this is Creator/RichardWilliams. The Canadian-born animator is considered one of the most influential visionaries in his medium, and has done a lot of work such as the animation aspect of ''Film/WhoFramedRogerRabbit''. The infamy however regards the film ''WesternAnimation/TheThiefAndTheCobbler'', which Williams wanted to be his magnum opus. Completely grass roots financed, the film's production was started in 1964, and would go on to one of the longest productions times of any film in general in the history of contemporary media, since by the late 1980's...they still weren't finished! It was around that time that WarnerBrothers approached him with the offer to fully finance the completion of the film. However, as the film was almost devoid of dialog, singing, and other such copycat desires Warner Brothers desired to have the film compete with The Little Mermaid, the deal fell through. The Completion Bond Company helped to finish the film, with distribution by Majestic Films. However, before completion, Williams was actually taken off the project and the film was re-edited with improvised voicing, additional animation to show this, song numbers, and a number of edits to the overall narrative of the story. After the film's initial release in Australia (where it flopped), Miramax decided to make their own version of the film and release it in the United States. The end result was a disaster. Not only was the film a financial bomb, which considering its limited release...could be seen as expected, but the film was critically panned as incoherent and horribly edited. The end of a movie that took a little over 20 years to make was a nonsensical flop. It shouldn't take much imagination to guess at just how that must have felt for Williams, as the disenfranchised animator has [[OldShame absolutely refused to even acknowledge the film's existence ever since then.]] One of the most diabolical examples of [[ExecutiveMeddling Executive Meddling]] in film today.

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* One of the most infamous, tragic, and maybe even somewhat bizzaro examples of this is Creator/RichardWilliams. The Canadian-born animator is considered one of the most influential visionaries in his medium, and has done a lot of work such as the animation aspect of ''Film/WhoFramedRogerRabbit''. The infamy however regards the film ''WesternAnimation/TheThiefAndTheCobbler'', which Williams wanted to be his magnum opus. Completely grass roots financed, the film's production was started in 1964, and would go on to one of the longest productions times of any film in general in the history of contemporary media, since by the late 1980's...they still weren't finished! It was around that time that WarnerBrothers Creator/WarnerBros approached him with the offer to fully finance the completion of the film. However, as the film was almost devoid of dialog, singing, and other such copycat desires Warner Brothers desired to have the film compete with The Little Mermaid, the deal fell through. The Completion Bond Company helped to finish the film, with distribution by Majestic Films. However, before completion, Williams was actually taken off the project and the film was re-edited with improvised voicing, additional animation to show this, song numbers, and a number of edits to the overall narrative of the story. After the film's initial release in Australia (where it flopped), Miramax decided to make their own version of the film and release it in the United States. The end result was a disaster. Not only was the film a financial bomb, which considering its limited release...could be seen as expected, but the film was critically panned as incoherent and horribly edited. The end of a movie that took a little over 20 years to make was a nonsensical flop. It shouldn't take much imagination to guess at just how that must have felt for Williams, as the disenfranchised animator has [[OldShame absolutely refused to even acknowledge the film's existence ever since then.]] One of the most diabolical examples of [[ExecutiveMeddling Executive Meddling]] in film today.
27th May '17 10:44:14 AM nombretomado
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* Writer/director Creator/JohnHughes was the man who practically defined 1980s pop cinema. He hit it big right out of the gate with his teen-oriented smash-hits like ''Film/SixteenCandles'', ''Film/TheBreakfastClub'', ''Film/FerrisBuellersDayOff'', and ''Film/PrettyInPink''. He hit a plateau with ''Film/PlanesTrainsAndAutomobiles'' and began a slow slide downward with mediocre but more dramatic films like ''Film/SomeKindOfWonderful''. He had his last major success with ''Film/HomeAlone'' and its sequel, before bombing with a string of lowbrow flops in the '90s, including ''Curly Sue'', ''Baby's Day Out'', the SoOkayItsAverage ''Home Alone 3'', and a major holiday flop with his ''Film/MiracleOnthirtyFourthStreet'' remake; his biggest hits were the live-action ''Disney/OneHundredAndOneDalmatians'' and ''Film/{{Flubber}}'', the remake of classic Disney film ''The Absent Minded Professor''. ''Flubber'' was a critical disaster, but still financially successful. After 2001, he wrote scripts for the direct-to-video ''Beethoven'' sequels and a couple minor hits (''Maid in Manhattan'' and ''Drillbit Taylor'') under the pseudonym of "Edmond Dantes" until his death in 2009.

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* Writer/director Creator/JohnHughes was the man who practically defined 1980s pop cinema. He hit it big right out of the gate with his teen-oriented smash-hits like ''Film/SixteenCandles'', ''Film/TheBreakfastClub'', ''Film/FerrisBuellersDayOff'', and ''Film/PrettyInPink''. He hit a plateau with ''Film/PlanesTrainsAndAutomobiles'' and began a slow slide downward with mediocre but more dramatic films like ''Film/SomeKindOfWonderful''. He had his last major success with ''Film/HomeAlone'' and its sequel, before bombing with a string of lowbrow flops in the '90s, including ''Curly Sue'', ''Baby's Day Out'', the SoOkayItsAverage ''Home Alone 3'', and a major holiday flop with his ''Film/MiracleOnthirtyFourthStreet'' ''Film/MiracleOnThirtyFourthStreet'' remake; his biggest hits were the live-action ''Disney/OneHundredAndOneDalmatians'' and ''Film/{{Flubber}}'', the remake of classic Disney film ''The Absent Minded Professor''. ''Flubber'' was a critical disaster, but still financially successful. After 2001, he wrote scripts for the direct-to-video ''Beethoven'' sequels and a couple minor hits (''Maid in Manhattan'' and ''Drillbit Taylor'') under the pseudonym of "Edmond Dantes" until his death in 2009.



* Creator/WoodyAllen is a multi-talented actor, director, writer, and musician. (For example, he holds the record for most {{Academy Award}} nominations for Best Screenplay -- fourteen.) First becoming famous as a stand-up comic in the 1960s, he went on to major film successes like ''Sleeper'', ''Bananas'', ''Film/AnnieHall'', ''Manhattan'', and ''Hannah And Her Sisters'' (among others) in the '70s and '80s. His films began to decline in prestige and commercial success in the 1990s; in fact audiences favoring his "early, funny" films were already a problem for him in TheEighties. Unfortunately, he also had a massive scandal in his personal life that [[NeverLiveItDown overshadowed]] much of his earlier work -- an affair with his long-time lover Mia Farrow's adopted daughter, Soon-Yi. Because he had known the girl since she was seven, it didn't matter very much that she was 22 at the time they married and that she was a legal adult when the relationship is believed to have begun, thus dogging him with jokes about pedophilia ever since. This ended his relationship with Farrow and also estranged him from one of their biological children in the aftermath. It didn't help that the real-life scandal caused audiences and critics to be more judgmental about his [[AuthorAppeal tendency]] to romantically pair his characters in films with ones played by very young actresses, although he's far from the only Hollywood offender there. Allen's films continued to decline, with several massive flops in the late '90s and 2000s, with minor bright spots in 2005's ''Match Point'', 2008's ''Film/VickyCristinaBarcelona'' and 2011's ''Film/MidnightInParis''. While he is prolific, with at least one new film each year since 1982, his glory days appear to be well behind him.
** It doesn't help that Woody Allen came out and supported Creator/RomanPolanski after the famous director was arrested for drugging and raping a thirteen year-old girl.

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* Creator/WoodyAllen is a multi-talented actor, director, writer, and musician. (For example, he holds the record for most {{Academy Award}} UsefulNotes/AcademyAward nominations for Best Screenplay -- fourteen.) First becoming famous as a stand-up comic in the 1960s, he went on to major film successes like ''Sleeper'', ''Bananas'', ''Film/AnnieHall'', ''Manhattan'', and ''Hannah And Her Sisters'' (among others) in the '70s and '80s. His films began to decline in prestige and commercial success in the 1990s; in fact audiences favoring his "early, funny" films were already a problem for him in TheEighties. Unfortunately, he also had a massive scandal in his personal life that [[NeverLiveItDown overshadowed]] much of his earlier work -- an affair with his long-time lover Mia Farrow's adopted daughter, Soon-Yi. Because he had known the girl since she was seven, it didn't matter very much that she was 22 at the time they married and that she was a legal adult when the relationship is believed to have begun, thus dogging him with jokes about pedophilia ever since. This ended his relationship with Farrow and also estranged him from one of their biological children in the aftermath. It didn't help that the real-life scandal caused audiences and critics to be more judgmental about his [[AuthorAppeal tendency]] to romantically pair his characters in films with ones played by very young actresses, although he's far from the only Hollywood offender there. Allen's films continued to decline, with several massive flops in the late '90s and 2000s, with minor bright spots in 2005's ''Match Point'', 2008's ''Film/VickyCristinaBarcelona'' and 2011's ''Film/MidnightInParis''. While he is prolific, with at least one new film each year since 1982, his glory days appear to be well behind him.
**
him. It doesn't help that Woody Allen came out and supported Creator/RomanPolanski after the famous director was arrested for drugging and raping a thirteen year-old girl.



* Former Creator/{{Disney}} [=CEO=] Michael Eisner is often remembered now as a talentless, soul-sucking hack that "destroyed" the company built by Walt and Roy O. Disney. [[{{Misblamed}} Few remember]] that the company had nearly been destroyed by Ron Miller's inept leadership in the early '80s, and that Eisner was brought in by Roy E. Disney after the first "Save Disney" campaign in 1984. Eisner took Disney to the major market force that exists today -- returning it to higher-budget films, creating the Touchstone division for adult-oriented material, and pushing for the much-lauded Disney Renaissance that revived animated films after the false start of ''Disney/TheBlackCauldron''. He believed in ''Film/WhoFramedRogerRabbit'' and brought new interest to the golden age of animation, while getting Disney into television animation (resulting in ''WesternAnimation/DuckTales'', ''WesternAnimation/DarkwingDuck'', ''WesternAnimation/TaleSpin'', ''WesternAnimation/{{Gargoyles}}'', etc.). But when Disney's president Frank Wells died in a helicopter crash just before the release of ''Disney/TheLionKing'' in 1994, long-time studio chairman Jeffrey Katzenberg expected to be promoted to fill Wells' position. When Eisner refused and forced Katzenberg to resign, he left the studio to found Creator/{{Dreamworks}}, whose [[Creator/DreamworksAnimation animation arm]] became a major competitor to Disney's. The promotion of Eisner's friend Michael Ovitz to the position was a disaster that upset most of the shareholders -- even more so when he left the company with a $38 million dollar severance. Disney's new films, shows, and theme parks began to tank one after another in the late '90s and early 2000s -- accused of becoming formulaic, obsessed with TheMerch, and in the case of the parks outright lazy and cheap, while the ''old'' animated films were hit hard by DirectToVideo {{Sequelitis}}. Eisner burned enough bridges that even ''Creator/{{Pixar}}'' was ready to end their long partnership. In the wake of this, Roy E. Disney resigned from the board of directors and started a second "Save Disney" campaign to get rid of Eisner, who resigned under extreme pressure in 2005. It wasn't all doom and gloom for ''both'' Disney and Eisner though -- Disney under Bob Iger is slowly recovering, having rebuilt the bridges with Pixar and drawing positive attention from the public with [[Disney/ThePrincessAndTheFrog three]] [[Film/TronLegacy particular]] [[VideoGame/EpicMickey projects]], while Eisner's guest-hosting stint on ''Series/TheCharlieRoseShow'' not long after his ouster led to him getting a regular talk-show on CNBC; he continues to expand into Internet production and he bought the Topps baseball company.

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* Former Creator/{{Disney}} [=CEO=] Michael Eisner is often remembered now as a talentless, soul-sucking hack that "destroyed" the company built by Walt and Roy O. Disney. [[{{Misblamed}} Few remember]] that the company had nearly been destroyed by Ron Miller's inept leadership in the early '80s, and that Eisner was brought in by Roy E. Disney after the first "Save Disney" campaign in 1984. Eisner took Disney to the major market force that exists today -- returning it to higher-budget films, creating the Touchstone division for adult-oriented material, and pushing for the much-lauded Disney Renaissance that revived animated films after the false start of ''Disney/TheBlackCauldron''. He believed in ''Film/WhoFramedRogerRabbit'' and brought new interest to the golden age of animation, while getting Disney into television animation (resulting in ''WesternAnimation/DuckTales'', ''WesternAnimation/DarkwingDuck'', ''WesternAnimation/TaleSpin'', ''WesternAnimation/{{Gargoyles}}'', etc.). But when Disney's president Frank Wells died in a helicopter crash just before the release of ''Disney/TheLionKing'' in 1994, long-time studio chairman Jeffrey Katzenberg expected to be promoted to fill Wells' Wells's position. When Eisner refused and forced Katzenberg to resign, he left the studio to found Creator/{{Dreamworks}}, whose [[Creator/DreamworksAnimation animation arm]] became a major competitor to Disney's. The promotion of Eisner's friend Michael Ovitz to the position was a disaster that upset most of the shareholders -- even more so when he left the company with a $38 million dollar severance. Disney's new films, shows, and theme parks began to tank one after another in the late '90s and early 2000s -- accused of becoming formulaic, obsessed with TheMerch, and in the case of the parks outright lazy and cheap, while the ''old'' animated films were hit hard by DirectToVideo {{Sequelitis}}. Eisner burned enough bridges that even ''Creator/{{Pixar}}'' was ready to end their long partnership. In the wake of this, Roy E. Disney resigned from the board of directors and started a second "Save Disney" campaign to get rid of Eisner, who resigned under extreme pressure in 2005. It wasn't all doom and gloom for ''both'' Disney and Eisner though -- Disney under Bob Iger is slowly recovering, having rebuilt the bridges with Pixar and drawing positive attention from the public with [[Disney/ThePrincessAndTheFrog three]] [[Film/TronLegacy particular]] [[VideoGame/EpicMickey projects]], while Eisner's guest-hosting stint on ''Series/TheCharlieRoseShow'' not long after his ouster led to him getting a regular talk-show on CNBC; he continues to expand into Internet production and he bought the Topps baseball company.



* Creator/MollyRingwald achieved success high school/teen films in the 1980s with ''Film/SixteenCandles'', ''Film/TheBreakfastClub'' and ''Film/PrettyInPink''. However, her relationship with writer/director Creator/JohnHughes ended on a sour note when she turned down LeaThompson's role in ''Film/SomeKindOfWonderful''. Also, by the end of the '80s and start of the 1990s, Ringwald turned down roles that would prove to be {{star making role}}s for MegRyan (''Film/WhenHarryMetSally''), Creator/JuliaRoberts (''Film/PrettyWoman''), and fellow Creator/{{Brat Pack}}er Creator/DemiMoore (''Film/{{Ghost}}''). For a good share of the '90s, Ringwald spent time in France only resurfacing for the short-lived Creator/{{ABC}} sitcom ''Townies'' (co-starring a pre-''Series/DharmaAndGreg'' Jenna Elfman and pre-''Series/GilmoreGirls'' Lauren Graham). Ringwald however, would poke fun at her iconic high school movie status with a cameo in the 2001 film ''Film/NotAnotherTeenMovie''. Ringwald is perhaps most known these days for her role on the considerably {{Anvilicious}} {{Narm}}fest on Creator/ABCFamily called ''Series/TheSecretLifeOfTheAmericanTeenager''.

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* Creator/MollyRingwald achieved success high school/teen films in the 1980s with ''Film/SixteenCandles'', ''Film/TheBreakfastClub'' and ''Film/PrettyInPink''. However, her relationship with writer/director Creator/JohnHughes ended on a sour note when she turned down LeaThompson's role in ''Film/SomeKindOfWonderful''. Also, by the end of the '80s and start of the 1990s, Ringwald turned down roles that would prove to be {{star making role}}s for MegRyan Creator/MegRyan (''Film/WhenHarryMetSally''), Creator/JuliaRoberts (''Film/PrettyWoman''), and fellow Creator/{{Brat Pack}}er Creator/DemiMoore (''Film/{{Ghost}}''). For a good share of the '90s, Ringwald spent time in France only resurfacing for the short-lived Creator/{{ABC}} sitcom ''Townies'' (co-starring a pre-''Series/DharmaAndGreg'' Jenna Elfman and pre-''Series/GilmoreGirls'' Lauren Graham). Ringwald however, would poke fun at her iconic high school movie status with a cameo in the 2001 film ''Film/NotAnotherTeenMovie''. Ringwald is perhaps most known these days for her role on the considerably {{Anvilicious}} {{Narm}}fest on Creator/ABCFamily called ''Series/TheSecretLifeOfTheAmericanTeenager''.



** He is going to be shooting ''Flight'' with Creator/DenzelWashington later this year so a CareerResurrection is very likely.



* [[Creator/FattyArbuckle Roscoe "Fatty" Arbuckle]] was one of the top film comedian/director/producers in the beginning of the GoldenAgeOfHollywood. After a scandal in 1921 where a woman died of kidney failure at a party Arbuckle held, and (unsubstantiated) rumors kindled by the press formed that Arbuckle raped the girl while she was unconscious, crushing her under his weight, his good-guy image fell hard. Arbuckle, even while acquitted in court, had to resort to working under pseudonyms as a movie director for the rest of his life. Neither he nor his career ever fully recovered from the rumors, and the scandal was reportedly one of the catalysts of the passing of UsefulNotes/TheHaysCode.
* Following her breakthrough role in ''Film/WhenHarryMetSally'', MegRyan starred in a string of successful romantic comedies and dramas over the course of the 1990s (perhaps most notably, her three films with Creator/TomHanks, the latter two, ''Film/SleeplessInSeattle'' and ''Film/YouveGotMail'' both grossed over $100 million at the domestic box office). However, Ryan's reported affair with her ''Proof of Life'' co-star RussellCrowe (while Ryan was still married albeit, separated to Dennis Quaid) did serious harm to Ryan's "good girl", "America's Sweetheart" image. Ryan gained further negative publicity while appearing on the UK talk show ''Parkinson'' while promoting the erotic thriller (and decidedly against type role) ''In the Cut''. Ryan gave a few one-word answers, and after she acknowledged that she wasn't comfortable with the interview Michael Parkinson asked her what she would do if she were in his position now. She replied that she would "just wrap it up". Parkinson later revealed to the press that he felt her behaviour to his earlier guests, Trinny Woodall and Susannah Constantine, whom she turned her back on, was "unforgivable". Ryan also commented that Parkinson was a "nut" and said that she was "offended" by him as he was like a "disapproving father" in his tone. Ryan's ill-advised cosmetic procedures (which further diminished her {{girl next door}} appeal) also served as a major blow to her career. Following the 2004 boxing drama ''Against the Ropes'' (which flopped at the box office and was panned by critics for baring too much of a resemblance to other boxing movies, such as the ''Film/{{Rocky}}'' series), Ryan didn't appear in another movie for three years. Ryan would resurface in the independent movie ''In the Land of Women'' and the direct-to-DVD movies ''The Deal'' and ''Mom's New Boyfriend''. Ryan's next major theatrically released film, 2008's ''The Women'' received significant negative response from critics and holds only a 13% rating on RottenTomatoes. Ryan herself would also be nominated for a Worst Actress Razzie (alongside co-stars Annette Bening, Creator/EvaMendes, Jada Pinkett Smith, and Debra Messing).

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* [[Creator/FattyArbuckle Roscoe "Fatty" Arbuckle]] was one of the top film comedian/director/producers in the beginning of the GoldenAgeOfHollywood.UsefulNotes/TheGoldenAgeOfHollywood. After a scandal in 1921 where a woman died of kidney failure at a party Arbuckle held, and (unsubstantiated) rumors kindled by the press formed that Arbuckle raped the girl while she was unconscious, crushing her under his weight, his good-guy image fell hard. Arbuckle, even while acquitted in court, had to resort to working under pseudonyms as a movie director for the rest of his life. Neither he nor his career ever fully recovered from the rumors, and the scandal was reportedly one of the catalysts of the passing of UsefulNotes/TheHaysCode.
* Following her breakthrough role in ''Film/WhenHarryMetSally'', MegRyan Creator/MegRyan starred in a string of successful romantic comedies and dramas over the course of the 1990s (perhaps most notably, her three films with Creator/TomHanks, the latter two, ''Film/SleeplessInSeattle'' and ''Film/YouveGotMail'' both grossed over $100 million at the domestic box office). However, Ryan's reported affair with her ''Proof of Life'' co-star RussellCrowe Creator/RussellCrowe (while Ryan was still married albeit, separated to Dennis Quaid) did serious harm to Ryan's "good girl", "America's Sweetheart" image. Ryan gained further negative publicity while appearing on the UK talk show ''Parkinson'' while promoting the erotic thriller (and decidedly against type role) ''In the Cut''. Ryan gave a few one-word answers, and after she acknowledged that she wasn't comfortable with the interview Michael Parkinson asked her what she would do if she were in his position now. She replied that she would "just wrap it up". Parkinson later revealed to the press that he felt her behaviour to his earlier guests, Trinny Woodall and Susannah Constantine, whom she turned her back on, was "unforgivable". Ryan also commented that Parkinson was a "nut" and said that she was "offended" by him as he was like a "disapproving father" in his tone. Ryan's ill-advised cosmetic procedures (which further diminished her {{girl next door}} appeal) also served as a major blow to her career. Following the 2004 boxing drama ''Against the Ropes'' (which flopped at the box office and was panned by critics for baring too much of a resemblance to other boxing movies, such as the ''Film/{{Rocky}}'' series), Ryan didn't appear in another movie for three years. Ryan would resurface in the independent movie ''In the Land of Women'' and the direct-to-DVD movies ''The Deal'' and ''Mom's New Boyfriend''. Ryan's next major theatrically released film, 2008's ''The Women'' received significant negative response from critics and holds only a 13% rating on RottenTomatoes.Website/RottenTomatoes. Ryan herself would also be nominated for a Worst Actress Razzie (alongside co-stars Annette Bening, Creator/EvaMendes, Jada Pinkett Smith, and Debra Messing).



* Creator/JohnCWright was once considered a very promising science-fiction/fantasy author, with his opera prima ''Literature/TheGoldenAge'' being seen by many as one of the best SF debuts in years. Unfortunately, after having visions which converted him into Christianity, he ended up taking his new beliefs too far. Now, after having done such things as joining his friend VoxDay in the latter's infamous attempt to sabotage the Hugo award for its perceived left-wing bias, or savagely disparaging beloved creators Bryan Konietzko / Michael Dante [=DiMartino=] (for ''WesternAnimation/{{Legend of Korra}}'s'' LesYay ending) and Creator/TerryPratchett (for his defending euthanasia), it can be safely said that the SF mainstream considers him little more than a source of embarrassment.

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* Creator/JohnCWright was once considered a very promising science-fiction/fantasy author, with his opera prima ''Literature/TheGoldenAge'' being seen by many as one of the best SF debuts in years. Unfortunately, after having visions which converted him into Christianity, he ended up taking his new beliefs too far. Now, after having done such things as joining his friend VoxDay Creator/VoxDay in the latter's infamous attempt to sabotage the Hugo award for its perceived left-wing bias, or savagely disparaging beloved creators Bryan Konietzko / Michael Dante [=DiMartino=] (for ''WesternAnimation/{{Legend of Korra}}'s'' LesYay ending) and Creator/TerryPratchett (for his defending euthanasia), it can be safely said that the SF mainstream considers him little more than a source of embarrassment.



** Couldn't the same thing also been said for VanillaIce as well?



* Music/{{Metallica}} pioneered the sound of HeavyMetal in America, selling out concerts without radio airplay and generally known for their rebel personas (who had special sections in their concerts for bootleggers to come and record the shows). Then they released ''Metallica'' (what we all call "the Black Album"). Not a bad album, but it made some of their old fans disappointed. Produced by Bob (Music/MotleyCrue) Rock, it lacked their traditional complex song structures and depth, and sounded like Metallica-lite. Then they went and dropped ''Load'' (no pun intended) on their fans in 1996, which sounded like some of the heavy grunge bands that had been popular for a couple of years by that point, only a bad version of grunge. Of course the guys in Metallica claimed that they weren't listening to any of that type of music and the album reflected their personal tastes. Not long after that, during the days of Napster, the rebels revealed their DigitalPiracyIsEvil crusade, finally alienating most of their original fans. They followed up ''Load'' with a little album called ''St. Anger'' in 2003, an album widely hated by the fanbase, and [[CreatorBacklash one that even the band doesn't care much for]]. But then came ''Death Magnetic'', widely considered a return to form - despite the UnpleasableFanbase not being fully satisfied, and a nasty case of the [[LoudnessWar squish]]. ''Death Magnetic'' was followed by ''Lulu'', a joint project with Music/LouReed consisting of off-the-wall 'avant guarde' rock and noise. If the idea sounds nutty to you, you're not alone. Critical opinion ranged from underwhelming to horrified, with Pitchfork Media giving a rare 1/10 rating, and the fans were far less kind. Lou Reed said in an interview he made the album for fun and not to appeal to anyone, while Lars Ulrich compared the change in style to the band's acoustic turns on the critically acclaimed ''Ride The Lightning'', suggesting that listeners would grow to like it.

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* Music/{{Metallica}} pioneered the sound of HeavyMetal in America, selling out concerts without radio airplay and generally known for their rebel personas (who had special sections in their concerts for bootleggers to come and record the shows). Then they released ''Metallica'' (what we all call "the Black Album"). Not a bad album, but it made some of their old fans disappointed. Produced by Bob (Music/MotleyCrue) Rock, it lacked their traditional complex song structures and depth, and sounded like Metallica-lite. Then they went and dropped ''Load'' (no pun intended) on their fans in 1996, which sounded like some of the heavy grunge bands that had been popular for a couple of years by that point, only a bad version of grunge. Of course the guys in Metallica claimed that they weren't listening to any of that type of music and the album reflected their personal tastes. Not long after that, during the days of Napster, the rebels revealed their DigitalPiracyIsEvil crusade, finally alienating most of their original fans. They followed up ''Load'' with a little album called ''St. Anger'' in 2003, an album widely hated by the fanbase, and [[CreatorBacklash [[OldShame one that even the band doesn't care much for]]. But then came ''Death Magnetic'', widely considered a return to form - despite the UnpleasableFanbase not being fully satisfied, and a nasty case of the [[LoudnessWar squish]]. ''Death Magnetic'' was followed by ''Lulu'', a joint project with Music/LouReed consisting of off-the-wall 'avant guarde' rock and noise. If the idea sounds nutty to you, you're not alone. Critical opinion ranged from underwhelming to horrified, with Pitchfork Media giving a rare 1/10 rating, and the fans were far less kind. Lou Reed said in an interview he made the album for fun and not to appeal to anyone, while Lars Ulrich compared the change in style to the band's acoustic turns on the critically acclaimed ''Ride The Lightning'', suggesting that listeners would grow to like it.



* Music/ChristinaAguilera is headed in this direction after a bad 2010 -- ''Bionic'' undersold, ''Burlesque'' hasn't yet broke even and she's been plagued by divorce and cheating rumours. General disinterest from the public (due in part to the rise of Music/LadyGaga) and long delays in releasing her albums clearly took a toll, and flubbing the lyrics of "The Star-Spangled Banner" at the 2011 SuperBowl just make matters worse.

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* Music/ChristinaAguilera is headed in this direction after a bad 2010 -- ''Bionic'' undersold, ''Burlesque'' hasn't yet broke even and she's been plagued by divorce and cheating rumours. General disinterest from the public (due in part to the rise of Music/LadyGaga) and long delays in releasing her albums clearly took a toll, and flubbing the lyrics of "The Star-Spangled Banner" at the 2011 SuperBowl UsefulNotes/SuperBowl just make matters worse.



* Though it can be stretch to completely call him "fallen", Music/EltonJohn somewhat fits this trope, too. Elton recieved great critical acclaim for early works such as ''Tumbleweed Connection'', ''Madman Across The Water'' and ''Honky Chateau''. The next few years, despite some CriticalDissonance, gained him a [[Music/TheBeatles Beatles]]-like popularity with albums such as ''Don't Shoot Me (I'm Only The Piano Player)'' and ''Goodbye Yellow Brick Road''. His singles were all over the radio, he sold out countless concerts (where he demonstrated a flamboyant showmanship (and use of colorful [[ImpossiblyCoolClothes costumes]] and [[MakingASpectacleOfYourself glasses]]). He was even something of a TeenIdol. He hobnobbed with RingoStarr, Music/JohnLennon and Billie Jean King, and in 1975 recieved a star on the Hollywood Walk Of Fame. His downfall came in 1976, when an exhausted Elton revealed his [[StraightGay bisexuality]] in a ''Rolling Stone'' magazine interview, which [[ContractualPurity cost him many fans in Middle America]]. After he announced his (short-lived) retirement from the road in 1977, and separated from his longtime lyricist Bernie Taupin a year later (Taupin would return full-time in 1983), sales dwindled, and apart from various comebacks in the next few decades, his career hasn't seen either the same critical acclaim or commercial success as he had in his peak until 2011, when the duets album ''The Union'' with Leon Russell gave Elton his best reviews and album sales in 35 years, and putting him in the direction of a full fledged CareerResurrection.

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* Though it can be stretch to completely call him "fallen", Music/EltonJohn somewhat fits this trope, too. Elton recieved great critical acclaim for early works such as ''Tumbleweed Connection'', ''Madman Across The Water'' and ''Honky Chateau''. The next few years, despite some CriticalDissonance, gained him a [[Music/TheBeatles Beatles]]-like popularity with albums such as ''Don't Shoot Me (I'm Only The Piano Player)'' and ''Goodbye Yellow Brick Road''. His singles were all over the radio, he sold out countless concerts (where he demonstrated a flamboyant showmanship (and use of colorful [[ImpossiblyCoolClothes costumes]] and [[MakingASpectacleOfYourself glasses]]). He was even something of a TeenIdol. He hobnobbed with RingoStarr, Music/RingoStarr, Music/JohnLennon and Billie Jean King, and in 1975 recieved a star on the Hollywood Walk Of Fame. His downfall came in 1976, when an exhausted Elton revealed his [[StraightGay bisexuality]] in a ''Rolling Stone'' magazine interview, which [[ContractualPurity cost him many fans in Middle America]]. After he announced his (short-lived) retirement from the road in 1977, and separated from his longtime lyricist Bernie Taupin a year later (Taupin would return full-time in 1983), sales dwindled, and apart from various comebacks in the next few decades, his career hasn't seen either the same critical acclaim or commercial success as he had in his peak until 2011, when the duets album ''The Union'' with Leon Russell gave Elton his best reviews and album sales in 35 years, and putting him in the direction of a full fledged CareerResurrection.



* Wrestling/HulkHogan was once the single most dominant personality in the whole of ProfessionalWrestling, and one of the most financially successful. His AllAmericanFace role model status was permanently tarnished in TheNineties by a steroid scandal and his [[ImplausibleDeniability clumsy attempts at outright denial]]. His attempts to play Superman to the more traditional, heel-oriented WCW audience pegged him as a CreatorsPet until a well-timed FaceHeelTurn. His post-WCW appearances have typically led to one strong nostalgia-based TV or PPV number, and disappointing returns afterwards (and his non-Wrestling/{{WWE}} appearances didn't even have that one strong number). His attempts at branching out into acting went nowhere. Then the personal issues came: his son Nick was involved in a high-profile street racing accident, with a passenger in a vegetative state, Hogan himself was caught on tape claiming it was all a God-given punishment to the passenger, which the TMZ crowd did not like one bit; and a nasty divorce followed, with both sides airing their dirty laundry in public. Hogan's later attempts at a comeback with rival Wrestling/{{TNA}} didn't generate any significant interest, and an attempt at a revival of the Wrestling/MondayNightWars almost cost them their TV slot. The divorce and the legal settlement from the car wreck have left him with a negative net worth, and the damage done to his back by years of bumping, heavy weightlifting, and steroid abuse have more or less finished him as an active wrestler. His following attempts at staying relevant include {{TenMinuteRetirement}}s, protein powder multi-level-marketing schemes, making an ass of himself on Twitter on a regular basis, and lending his name to a midget wrestling TV show.

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* Wrestling/HulkHogan was once the single most dominant personality in the whole of ProfessionalWrestling, and one of the most financially successful. His AllAmericanFace role model status was permanently tarnished in TheNineties by a steroid scandal and his [[ImplausibleDeniability clumsy attempts at outright denial]]. His attempts to play Superman to the more traditional, heel-oriented WCW audience pegged him as a CreatorsPet until a well-timed FaceHeelTurn. His post-WCW appearances have typically led to one strong nostalgia-based TV or PPV number, and disappointing returns afterwards (and his non-Wrestling/{{WWE}} appearances didn't even have that one strong number). His attempts at branching out into acting went nowhere. Then the personal issues came: his son Nick was involved in a high-profile street racing accident, with a passenger in a vegetative state, Hogan himself was caught on tape claiming it was all a God-given punishment to the passenger, which the TMZ crowd did not like one bit; and a nasty divorce followed, with both sides airing their dirty laundry in public. Hogan's later attempts at a comeback with rival Wrestling/{{TNA}} didn't generate any significant interest, and an attempt at a revival of the Wrestling/MondayNightWars almost cost them their TV slot. The divorce and the legal settlement from the car wreck have left him with a negative net worth, and the damage done to his back by years of bumping, heavy weightlifting, and steroid abuse have more or less finished him as an active wrestler. His following attempts at staying relevant include {{TenMinuteRetirement}}s, {{ten minute retirement}}s, protein powder multi-level-marketing schemes, making an ass of himself on Twitter on a regular basis, and lending his name to a midget wrestling TV show.



* Wrestling/ScottHall: He gained mainstream success as Razor Ramon in the WWF, and in WCW, as one of The Outsiders (alongside KevinNash) as members of the NewWorldOrder. And then his personal issues reared its ugly head (his struggles with alcoholism being the most prominent). These still affect him to this day.

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* Wrestling/ScottHall: He gained mainstream success as Razor Ramon in the WWF, and in WCW, as one of The Outsiders (alongside KevinNash) Wrestling/KevinNash) as members of the NewWorldOrder.Wrestling/NewWorldOrder. And then his personal issues reared its ugly head (his struggles with alcoholism being the most prominent). These still affect him to this day.



* American [=McGee=] began as a level designer of the first two ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' installments, and later gave us [[VideoGame/AmericanMcGeesAlice his own grim take]] on a certain Creator/LewisCarroll classic and became an overnight superstar with even talks of movie deals for the property. Since then, he's never been anywhere near as popular, with his subsequent works being mostly ignored (''Scrapland'' got a [[SoOkayItsAverage lukewarm reception]] from players and critics, and ''VideoGame/BadDayLA.'' was [[SturgeonsLaw a pure trainwreck]]). ''VideoGame/AmericanMcGeesGrimm'' got a small amount of press and has done reasonably well on [=GameTap=], but still has yet to achieve the critical or commercial success that ''[[VideoGame/AmericanMcGeesAlice Alice]]'' had, which might explain why he chose to create a sequel, AliceMadnessReturns, which has received reviews ranging from fairly positive to lukewarm, although it can hardly be credited as a full return to form.

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* American [=McGee=] began as a level designer of the first two ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' installments, and later gave us [[VideoGame/AmericanMcGeesAlice his own grim take]] on a certain Creator/LewisCarroll classic and became an overnight superstar with even talks of movie deals for the property. Since then, he's never been anywhere near as popular, with his subsequent works being mostly ignored (''Scrapland'' got a [[SoOkayItsAverage lukewarm reception]] from players and critics, and ''VideoGame/BadDayLA.'' was [[SturgeonsLaw a pure trainwreck]]). ''VideoGame/AmericanMcGeesGrimm'' got a small amount of press and has done reasonably well on [=GameTap=], but still has yet to achieve the critical or commercial success that ''[[VideoGame/AmericanMcGeesAlice Alice]]'' had, which might explain why he chose to create a sequel, AliceMadnessReturns, ''VideoGame/AliceMadnessReturns'', which has received reviews ranging from fairly positive to lukewarm, although it can hardly be credited as a full return to form.



* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Nintendo still owns some stock in the company[[/note]]. The creators of the first ''VideoGame/LegacyOfKain'' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game ''VideoGame/EternalDarkness: Sanity's Requiem'' and well-done ''VideoGame/MetalGearSolid'' remake ''The Twin Snakes'', their next game, ''TooHuman'', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[UsefulNotes/NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] VideoGame/XMenDestiny [[TheProblemWithLicensedGames faired no better with critics]], averaging around 50% on Metacritic [[note]]For the [=PS3=] and Xbox 360 versions, with the Wii and DS averaging around 30%[[/note]]. The reasons for the poor quality of the game has been disputed; [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ comments allegedly from former employees]] claim that the game was mismanaged by President Denis Dyack, who was taking the funding from Activsion and directing it towards work on a sequel to Eternal Darkness while prolonging Destiny's development for more money, while Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ refutes the allegations]] and lays the blame on [[ExecutiveMeddling a drastic decrease in funding]] due to Disney purchasing Marvel and resulting legal issues with Activision. The nail in Silicon Knight's coffin came when Epic Games won their countersuit and received a court order to recall and destroy ''Too Human'' and ''X-Men Destiny'' along with all games currently under development, ultimately leading to the studio's closure two years later.

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* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Nintendo still owns some stock in the company[[/note]]. The creators of the first ''VideoGame/LegacyOfKain'' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game ''VideoGame/EternalDarkness: Sanity's Requiem'' and well-done ''VideoGame/MetalGearSolid'' remake ''The Twin Snakes'', their next game, ''TooHuman'', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation [[UsefulNotes/PlayStation three]] [[UsefulNotes/NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] VideoGame/XMenDestiny [[TheProblemWithLicensedGames faired no better with critics]], averaging around 50% on Metacritic [[note]]For the [=PS3=] and Xbox 360 versions, with the Wii and DS averaging around 30%[[/note]]. The reasons for the poor quality of the game has been disputed; [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ comments allegedly from former employees]] claim that the game was mismanaged by President Denis Dyack, who was taking the funding from Activsion and directing it towards work on a sequel to Eternal Darkness while prolonging Destiny's development for more money, while Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ refutes the allegations]] and lays the blame on [[ExecutiveMeddling a drastic decrease in funding]] due to Disney purchasing Marvel and resulting legal issues with Activision. The nail in Silicon Knight's coffin came when Epic Games won their countersuit and received a court order to recall and destroy ''Too Human'' and ''X-Men Destiny'' along with all games currently under development, ultimately leading to the studio's closure two years later.



* [[Creator/{{Sega}} Sonic Team]]. Franchise/SonicTheHedgehog used to be a worldwide icon and the only real challenge to [[Franchise/SuperMarioBros Mario]]'s domination of {{platform game}}s. The UsefulNotes/SegaGenesis entries in the series are still considered great games. [[PolygonCeiling Then Sonic went 3D]]. For most fans and critics, most of the 3D Sonic games have a [[CameraScrew bad camera]], broken controls, and [[LoadsAndLoadsOfCharacters too many characters]], and Sonic Team has lost its old glory to them. It started with the [[VideoGame/SonicAdventure two]] VideoGame/{{Sonic Adventure|2}}s, which were worthy additions to the series despite being plagued by fundamental problems. VideoGame/SonicHeroes marked the teetering edge of the abyss, VideoGame/ShadowTheHedgehog was made on the way down, and [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] was the echoing crash of the series finally hitting rock bottom. Since then, the franchise has been making significant progress at climbing back up, but it still struggles with the basics like camera controls, physics, glitches, and fair level design. It also doesn't help that Sonic Team can't seem to resist putting a weird gimmick into gameplay. [[note]]Some reviewers believe that ''VideoGame/SonicUnleashed'' would've been the return to form Sonic needed if it weren't for the Werehog gameplay.[[/note]] ''VideoGame/SonicTheHedgehog4'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' have improved their reputation a bit by now, presenting creative and ambitious game ideas in the series' trademark rough and fractured frame. ''Colors'' [[WinBackTheCrowd won back a sizable portion of the disillusioned fanbase]], ''Generations'' did pretty well for itself as well, and while ''Lost World'' is divisive, it's not terrible any way you cut it. There was also ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''; while a ''VideoGame/MarioKart'' [[FollowTheLeader clone]] (well, more like ''VideoGame/MarioKart'' [[XMeetsY meets]] ''VideoGame/OutRun''), the racing gameplay was actually praised by many to be ''better'' than that of ''VideoGame/MarioKart'' and the game was both a commercial and critical success.
** During the SixthGeneration, Dimps was praised by Sonic fans for keeping 2D Sonic alive at a time when Sonic leaped to 3D. When Sonic's DorkAge started setting in, Dimps' games were further praised for making quality Sonic games when the main console games were declining in quality. Then came ''VideoGame/SonicTheHedgehog4: Episode I''. Suddenly, they took all of the blame for the game not truly being in the spirit of the original Genesis games, saying that Sonic Team alone should have made the game (cheerfully ignoring that it was the current leader of Sonic Team, Takashi Iizuka, that said he wanted it to be different from the original Genesis games). Afterwards, they somehow went from producing completely original Sonic games to [[ReformulatedGame Reformulated]] versions of the Sonic Team's games, and now Dimps gets a lot of flack for producing some of the worst games in the entire franchise (most notoriously ''[[VideoGame/SonicGenerations Generations]]'' 3DS and ''[[VideoGame/SonicLostWorld Lost World]]'' 3DS), and even their earlier Sonic games like ''Sonic Advance'' and ''Sonic Rush'' now receive bile for being subpar.

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* [[Creator/{{Sega}} Sonic Team]]. Franchise/SonicTheHedgehog used to be a worldwide icon and the only real challenge to [[Franchise/SuperMarioBros Mario]]'s domination of {{platform game}}s. The UsefulNotes/SegaGenesis entries in the series are still considered great games. [[PolygonCeiling Then Sonic went 3D]]. For most fans and critics, most of the 3D Sonic games have a [[CameraScrew bad camera]], broken controls, and [[LoadsAndLoadsOfCharacters too many characters]], and Sonic Team has lost its old glory to them. It started with the [[VideoGame/SonicAdventure two]] VideoGame/{{Sonic Adventure|2}}s, ''VideoGame/{{Sonic Adventure|2}}''s, which were worthy additions to the series despite being plagued by fundamental problems. VideoGame/SonicHeroes ''VideoGame/SonicHeroes'' marked the teetering edge of the abyss, VideoGame/ShadowTheHedgehog ''VideoGame/ShadowTheHedgehog'' was made on the way down, and [[VideoGame/SonicTheHedgehog2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]] 2006]]'' was the echoing crash of the series finally hitting rock bottom. Since then, the franchise has been making significant progress at climbing back up, but it still struggles with the basics like camera controls, physics, glitches, and fair level design. It also doesn't help that Sonic Team can't seem to resist putting a weird gimmick into gameplay. [[note]]Some reviewers believe that ''VideoGame/SonicUnleashed'' would've been the return to form Sonic needed if it weren't for the Werehog gameplay.[[/note]] ''VideoGame/SonicTheHedgehog4'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' have improved their reputation a bit by now, presenting creative and ambitious game ideas in the series' trademark rough and fractured frame. ''Colors'' [[WinBackTheCrowd won back a sizable portion of the disillusioned fanbase]], ''Generations'' did pretty well for itself as well, and while ''Lost World'' is divisive, it's not terrible any way you cut it. There was also ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''; while a ''VideoGame/MarioKart'' [[FollowTheLeader clone]] (well, more like ''VideoGame/MarioKart'' [[XMeetsY meets]] ''VideoGame/OutRun''), the racing gameplay was actually praised by many to be ''better'' than that of ''VideoGame/MarioKart'' and the game was both a commercial and critical success.
** During the SixthGeneration, UsefulNotes/TheSixthGenerationOfConsoleVideoGames, Dimps was praised by Sonic fans for keeping 2D Sonic alive at a time when Sonic leaped to 3D. When Sonic's DorkAge started setting in, Dimps' Dimps's games were further praised for making quality Sonic games when the main console games were declining in quality. Then came ''VideoGame/SonicTheHedgehog4: Episode I''. Suddenly, they took all of the blame for the game not truly being in the spirit of the original Genesis games, saying that Sonic Team alone should have made the game (cheerfully ignoring that it was the current leader of Sonic Team, Takashi Iizuka, that said he wanted it to be different from the original Genesis games). Afterwards, they somehow went from producing completely original Sonic games to [[ReformulatedGame Reformulated]] versions of the Sonic Team's games, and now Dimps gets a lot of flack for producing some of the worst games in the entire franchise (most notoriously ''[[VideoGame/SonicGenerations Generations]]'' 3DS and ''[[VideoGame/SonicLostWorld Lost World]]'' 3DS), and even their earlier Sonic games like ''Sonic Advance'' and ''Sonic Rush'' now receive bile for being subpar.



* Creator/HironobuSakaguchi is universally known as the father of the ''Franchise/FinalFantasy'' series. As either director or producer of the first ten games in the series, he had a long string of successes behind them...then in 2001, he directed ''Anime/FinalFantasyTheSpiritsWithin''. The film bombed horribly and cost Creator/Squaresoft over a hundred million dollars, bankrupted "Square Pictures", and sent the parent company into chaos. A couple years later Sakaguchi stepped down as executive vice-president of Creator/{{Square}}, and eventually founded his own gaming company, Mistwalker. While many expected great things from Mistwalker, in particular, a ''Final Fantasy'' killer, the company's initial two offerings were a pair of Xbox360 games: ''VideoGame/BlueDragon'', a ''VideoGame/DragonQuest'' clone with moderate financial success and a tepid critical reaction, and ''VideoGame/LostOdyssey'', a traditional turn-based adventure met with slightly weaker sales and the general response of being either a wonderful homage to JRPGs of the past or "ItsTheSameNowItSucks". Their third offering, ''ASH: Archaic Sealed Heat'' bombed in Japan and failed to find a distributor overseas. ''VideoGame/BlueDragon'' spawned a few portable sequels and was promoted with an anime, but the lack of a console sequel left even the fans that franchise had feeling burned. Mistwalker has continued to see projects cancelled or barely make an impact, let alone the impact that the ''Final Fantasy'' series continues to have, and Sakaguchi blogs a lot, but remained relatively out of the spotlight. After that, Mistwalker and Creator/{{Nintendo}} announced a joint project for the Wii, ''VideoGame/TheLastStory'', which many in the press speculated was [[TakeThat a dig]] at Sakaguchi's ''other'' franchise, though Sakaguchi acted perplexed that there was any similarity. The game sold reasonably well for a Wii title in Japan and was announced for a PAL release in 2012 and as such became a centerpiece of the Operation Rainfall campaign to release it in North America.
* Creator/SquareEnix as a whole has shifted from being a universally lauded RPG house (from the olden days before they merged) to being considered something of an industry joke and often the first negative stereotype used to describe JRPGs by the Western press. While they can still get good reviews on some of their bigger projects and even the critically divisive ''VideoGame/FinalFantasyXIII'' still outsold its better-received Western competition, just ''saying'' the name Creator/SquareEnix causes people to cringe. The developers of ''Final Fantasy XIII'' even openly discussed the problems of the game in industry publications and apologized for some the problems. The complete disaster that was the launch of ''VideoGame/FinalFantasyXIV'' has not helped, nor have the countless delays of ''VideoGame/FinalFantasyXV'', nor have the numerous spin-offs with the ''Final Fantasy'' name on them, nor have the careless acquisitions of Taito and Eidos which have led to disasterous financial reports in the last several years. When you've got editorials like [[http://www.destructoid.com/final-fantasy-officially-burnt-out-192700.phtml this one]] from major news outlets describing the reaction to new iterations of your biggest franchise, and people can actually [[WebVideo/TheSpoonyExperiment make a living selling merchandise hating your stuff]], it's time to admit you've hit George Lucas status. Ironically, despite all of this, ''VideoGame/DragonQuest'' is probably doing the best it ever has outside Japan - critically and commercially.

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* Creator/HironobuSakaguchi is universally known as the father of the ''Franchise/FinalFantasy'' series. As either director or producer of the first ten games in the series, he had a long string of successes behind them...then in 2001, he directed ''Anime/FinalFantasyTheSpiritsWithin''. The film bombed horribly and cost Creator/Squaresoft over a hundred million dollars, bankrupted "Square Pictures", and sent the parent company into chaos. A couple years later Sakaguchi stepped down as executive vice-president of Creator/{{Square}}, and eventually founded his own gaming company, Mistwalker. While many expected great things from Mistwalker, in particular, a ''Final Fantasy'' killer, the company's initial two offerings were a pair of Xbox360 games: ''VideoGame/BlueDragon'', a ''VideoGame/DragonQuest'' clone with moderate financial success and a tepid critical reaction, and ''VideoGame/LostOdyssey'', a traditional turn-based adventure met with slightly weaker sales and the general response of being either a wonderful homage to JRPGs [=JRPGs=] of the past or "ItsTheSameNowItSucks". Their third offering, ''ASH: Archaic Sealed Heat'' bombed in Japan and failed to find a distributor overseas. ''VideoGame/BlueDragon'' spawned a few portable sequels and was promoted with an anime, but the lack of a console sequel left even the fans that franchise had feeling burned. Mistwalker has continued to see projects cancelled or barely make an impact, let alone the impact that the ''Final Fantasy'' series continues to have, and Sakaguchi blogs a lot, but remained relatively out of the spotlight. After that, Mistwalker and Creator/{{Nintendo}} announced a joint project for the Wii, ''VideoGame/TheLastStory'', which many in the press speculated was [[TakeThat a dig]] at Sakaguchi's ''other'' franchise, though Sakaguchi acted perplexed that there was any similarity. The game sold reasonably well for a Wii title in Japan and was announced for a PAL release in 2012 and as such became a centerpiece of the Operation Rainfall campaign to release it in North America.
* Creator/SquareEnix as a whole has shifted from being a universally lauded RPG house (from the olden days before they merged) to being considered something of an industry joke and often the first negative stereotype used to describe JRPGs [=JRPGs=] by the Western press. While they can still get good reviews on some of their bigger projects and even the critically divisive ''VideoGame/FinalFantasyXIII'' still outsold its better-received Western competition, just ''saying'' the name Creator/SquareEnix causes people to cringe. The developers of ''Final Fantasy XIII'' even openly discussed the problems of the game in industry publications and apologized for some the problems. The complete disaster that was the launch of ''VideoGame/FinalFantasyXIV'' has not helped, nor have the countless delays of ''VideoGame/FinalFantasyXV'', nor have the numerous spin-offs with the ''Final Fantasy'' name on them, nor have the careless acquisitions of Taito and Eidos which have led to disasterous financial reports in the last several years. When you've got editorials like [[http://www.destructoid.com/final-fantasy-officially-burnt-out-192700.phtml this one]] from major news outlets describing the reaction to new iterations of your biggest franchise, and people can actually [[WebVideo/TheSpoonyExperiment make a living selling merchandise hating your stuff]], it's time to admit you've hit George Lucas status. Ironically, despite all of this, ''VideoGame/DragonQuest'' is probably doing the best it ever has outside Japan - critically and commercially.



* Creator/{{Sega}} is probably the shining example of the fall of a modern console maker. With the UsefulNotes/MegaDrive (the Genesis in the US), Sega experienced its golden age and proved to be a powerful competitor to Creator/{{Nintendo}}, and the system held up well even against the Super NES. However, the first signs of its fall started with the release of the UsefulNotes/SegaSaturn. Due to numerous boneheaded marketing decisions such as releasing the system four months earlier than scheduled, and alienating third party developers and major retailers, the system flopped against the UsefulNotes/Nintendo64 and UsefulNotes/SonyPlaystation. Sega's true fall wouldn't come until the release of the Dreamcast, however. While the launch was hugely successfull, sales dropped quickly and the release of the UsefulNotes/PS2 killed the Dreamcast (it was discontinued in early 2001, just 18 months after the American launch) and any hopes of anybody taking a Sega console seriously again. Since then Sega has not made a new console system and has been relegated as a third party game developer. It now produces games and franchises that were once Sega exclusives for its former competitors, Creator/{{Sony}} and Creator/{{Nintendo}}.

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* Creator/{{Sega}} is probably the shining example of the fall of a modern console maker. With the UsefulNotes/MegaDrive (the Genesis in the US), Sega experienced its golden age and proved to be a powerful competitor to Creator/{{Nintendo}}, and the system held up well even against the Super NES. However, the first signs of its fall started with the release of the UsefulNotes/SegaSaturn. Due to numerous boneheaded marketing decisions such as releasing the system four months earlier than scheduled, and alienating third party developers and major retailers, the system flopped against the UsefulNotes/Nintendo64 and UsefulNotes/SonyPlaystation.UsefulNotes/Playstation. Sega's true fall wouldn't come until the release of the Dreamcast, however. While the launch was hugely successfull, sales dropped quickly and the release of the UsefulNotes/PS2 killed the Dreamcast (it was discontinued in early 2001, just 18 months after the American launch) and any hopes of anybody taking a Sega console seriously again. Since then Sega has not made a new console system and has been relegated as a third party game developer. It now produces games and franchises that were once Sega exclusives for its former competitors, Creator/{{Sony}} and Creator/{{Nintendo}}.



* Creator/{{THQ}} was once a fairly respectable second tier publisher, with ownership of respected developers like Volition and Relic that gave us hits like ''VideoGame/RedFaction'', ''VideoGame/CompanyOfHeroes'', ''VideoGame/{{Homeworld}}'', and more. Creator/THQ also made a very healthy profit developing licensed children's games. However, in order to emulate publishing giants Creator/{{Activision}} and [[Creator/ElectronicArts EA]], Creator/THQ began buying up huge numbers of licenses and game developers without giving a second thought to how profitable their investments would actually be. Also, several high profile flops like ''VideoGame/RedFactionArmageddon'', ''VideoGame/{{Homefront}}'' (not to be confused with the aforementioned Homeworld), and the ill-advised HD version of the [=uDraw=] tablet device bit into the company's dwindling cash reserves. Creator/THQ filed for Chapter 11 bankruptcy on December 9, 2012, and sold off its remaining properties a month later.

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* Creator/{{THQ}} was once a fairly respectable second tier publisher, with ownership of respected developers like Volition and Relic that gave us hits like ''VideoGame/RedFaction'', ''VideoGame/CompanyOfHeroes'', ''VideoGame/{{Homeworld}}'', and more. Creator/THQ Creator/{{THQ}} also made a very healthy profit developing licensed children's games. However, in order to emulate publishing giants Creator/{{Activision}} and [[Creator/ElectronicArts EA]], Creator/THQ Creator/{{THQ}} began buying up huge numbers of licenses and game developers without giving a second thought to how profitable their investments would actually be. Also, several high profile flops like ''VideoGame/RedFactionArmageddon'', ''VideoGame/{{Homefront}}'' (not to be confused with the aforementioned Homeworld), and the ill-advised HD version of the [=uDraw=] tablet device bit into the company's dwindling cash reserves. Creator/THQ Creator/{{THQ}} filed for Chapter 11 bankruptcy on December 9, 2012, and sold off its remaining properties a month later.



* Creator/{{Konami}} used to be a beloved video game studio and publisher of some of the most respected video game series, including ''Franchise/{{Castlevania}}'', ''Franchise/MetalGear'', ''VideoGame/{{Contra}}'' amongst their titles while also having a very strong arcade presence and inventing the ever famous KonamiCode. At the eighth console generation, everything just went down the drain on this company:

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* Creator/{{Konami}} used to be a beloved video game studio and publisher of some of the most respected video game series, including ''Franchise/{{Castlevania}}'', ''Franchise/MetalGear'', and ''VideoGame/{{Contra}}'' amongst their titles while also having a very strong arcade presence and inventing the ever famous KonamiCode. At the eighth console generation, everything just went down the drain on this company:



* One of the most infamous, tragic, and maybe even somewhat bizzaro examples of this is Creator/RichardWilliams. The Canadian-born animator is considered one of the most influential visionaries in his medium, and has done a lot of work such as the animation aspect of ''Film/WhoFramedRogerRabbit''. The infamy however regards the film ''WesternAnimation/TheThiefAndTheCobbler'', which Williams wanted to be his magnum opus. Completely grass roots financed, the film's production was started in 1964, and would go on to one of the longest productions times of any film in general in the history of contemporary media, since by the late 1980's...they still weren't finished! It was around that time that WarnerBrothers approached him with the offer to fully finance the completion of the film. However, as the film was almost devoid of dialog, singing, and other such copycat desires Warner Brothers desired to have the film compete with The Little Mermaid, the deal fell through. The Completion Bond Company helped to finish the film, with distribution by Majestic Films. However, before completion, Williams was actually taken off the project and the film was re-edited with improvised voicing, additional animation to show this, song numbers, and a number of edits to the overall narrative of the story. After the film's initial release in Australia (where it flopped), Miramax decided to make their own version of the film and release it in the United States. The end result was a disaster. Not only was the film a financial bomb, which considering its limited release...could be seen as expected, but the film was critically panned as incoherent and horribly edited. The end of a movie that took a little over 20 years to make was a nonsensical flop. It shouldn't take much imagination to guess at just how that must have felt for Williams, as the disenfranchised animator has [[OldShame absolutely refused to even]] [[CreatorBacklash acknowledge the film's existence ever since then.]] One of the most diabolical examples of [[ExecutiveMeddling Executive Meddling]] in film today.

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* One of the most infamous, tragic, and maybe even somewhat bizzaro examples of this is Creator/RichardWilliams. The Canadian-born animator is considered one of the most influential visionaries in his medium, and has done a lot of work such as the animation aspect of ''Film/WhoFramedRogerRabbit''. The infamy however regards the film ''WesternAnimation/TheThiefAndTheCobbler'', which Williams wanted to be his magnum opus. Completely grass roots financed, the film's production was started in 1964, and would go on to one of the longest productions times of any film in general in the history of contemporary media, since by the late 1980's...they still weren't finished! It was around that time that WarnerBrothers approached him with the offer to fully finance the completion of the film. However, as the film was almost devoid of dialog, singing, and other such copycat desires Warner Brothers desired to have the film compete with The Little Mermaid, the deal fell through. The Completion Bond Company helped to finish the film, with distribution by Majestic Films. However, before completion, Williams was actually taken off the project and the film was re-edited with improvised voicing, additional animation to show this, song numbers, and a number of edits to the overall narrative of the story. After the film's initial release in Australia (where it flopped), Miramax decided to make their own version of the film and release it in the United States. The end result was a disaster. Not only was the film a financial bomb, which considering its limited release...could be seen as expected, but the film was critically panned as incoherent and horribly edited. The end of a movie that took a little over 20 years to make was a nonsensical flop. It shouldn't take much imagination to guess at just how that must have felt for Williams, as the disenfranchised animator has [[OldShame absolutely refused to even]] [[CreatorBacklash even acknowledge the film's existence ever since then.]] One of the most diabolical examples of [[ExecutiveMeddling Executive Meddling]] in film today.



20th May '17 10:41:18 AM nombretomado
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* [[Creator/RichardGarrot Richard "Lord British" Garriot]], father of the ''Franchise/{{Ultima}}'' series, fell into this after the last iterations of the series felt short for many of his fans. He then spent eight years developing ''VideoGame/TabulaRasa'' as his personal project, which, after released, lasted a little more than a year online before being shut down. It didn't help that, while the game was failing, he seemed more interested in spending a large chunk of his personal fortune for his space trip in Autumn 2008. Now he is dedicated to doing Poker games for Website/{{Facebook}}.

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* [[Creator/RichardGarrot Richard "Lord British" Garriot]], father of the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, fell into this after the last iterations of the series felt short for many of his fans. He then spent eight years developing ''VideoGame/TabulaRasa'' as his personal project, which, after released, lasted a little more than a year online before being shut down. It didn't help that, while the game was failing, he seemed more interested in spending a large chunk of his personal fortune for his space trip in Autumn 2008. Now he is dedicated to doing Poker games for Website/{{Facebook}}.
10th Apr '17 3:13:42 PM nombretomado
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* [[Creator/{{Sega}} Sonic Team]]. Franchise/SonicTheHedgehog used to be a worldwide icon and the only real challenge to [[Franchise/SuperMarioBros Mario]]'s domination of {{platform game}}s. The UsefulNotes/SegaGenesis entries in the series are still considered great games. [[PolygonCeiling Then Sonic went 3D]]. For most fans and critics, most of the 3D Sonic games have a [[CameraScrew bad camera]], broken controls, and [[LoadsAndLoadsOfCharacters too many characters]], and Sonic Team has lost its old glory to them. It started with the [[VideoGame/SonicAdventure two]] VideoGame/{{Sonic Adventure|2}}s, which were worthy additions to the series despite being plagued by fundamental problems. VideoGame/SonicHeroes marked the teetering edge of the abyss, VideoGame/ShadowTheHedgehog was made on the way down, and [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] was the echoing crash of the series finally hitting rock bottom. Since then, the franchise has been making significant progress at climbing back up, but it still struggles with the basics like camera controls, physics, glitches, and fair level design. It also doesn't help that Sonic Team can't seem to resist putting a weird gimmick into gameplay. [[note]]Some reviewers believe that ''VideoGame/SonicUnleashed'' would've been the return to form Sonic needed if it weren't for the Werehog gameplay.[[/note]] ''VideoGame/SonicTheHedgehog4'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' have improved their reputation a bit by now, presenting creative and ambitious game ideas in the series' trademark rough and fractured frame. ''Colors'' [[WinBackTheCrowd won back a sizable portion of the disillusioned fanbase]], ''Generations'' did pretty well for itself as well, and while ''Lost World'' is divisive, it's not terrible any way you cut it. There was also ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]''; while a ''VideoGame/MarioKart'' [[FollowTheLeader clone]] (well, more like ''VideoGame/MarioKart'' [[XMeetsY meets]] ''VideoGame/OutRun''), the racing gameplay was actually praised by many to be ''better'' than that of ''VideoGame/MarioKart'' and the game was both a commercial and critical success.

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* [[Creator/{{Sega}} Sonic Team]]. Franchise/SonicTheHedgehog used to be a worldwide icon and the only real challenge to [[Franchise/SuperMarioBros Mario]]'s domination of {{platform game}}s. The UsefulNotes/SegaGenesis entries in the series are still considered great games. [[PolygonCeiling Then Sonic went 3D]]. For most fans and critics, most of the 3D Sonic games have a [[CameraScrew bad camera]], broken controls, and [[LoadsAndLoadsOfCharacters too many characters]], and Sonic Team has lost its old glory to them. It started with the [[VideoGame/SonicAdventure two]] VideoGame/{{Sonic Adventure|2}}s, which were worthy additions to the series despite being plagued by fundamental problems. VideoGame/SonicHeroes marked the teetering edge of the abyss, VideoGame/ShadowTheHedgehog was made on the way down, and [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] was the echoing crash of the series finally hitting rock bottom. Since then, the franchise has been making significant progress at climbing back up, but it still struggles with the basics like camera controls, physics, glitches, and fair level design. It also doesn't help that Sonic Team can't seem to resist putting a weird gimmick into gameplay. [[note]]Some reviewers believe that ''VideoGame/SonicUnleashed'' would've been the return to form Sonic needed if it weren't for the Werehog gameplay.[[/note]] ''VideoGame/SonicTheHedgehog4'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' have improved their reputation a bit by now, presenting creative and ambitious game ideas in the series' trademark rough and fractured frame. ''Colors'' [[WinBackTheCrowd won back a sizable portion of the disillusioned fanbase]], ''Generations'' did pretty well for itself as well, and while ''Lost World'' is divisive, it's not terrible any way you cut it. There was also ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''; while a ''VideoGame/MarioKart'' [[FollowTheLeader clone]] (well, more like ''VideoGame/MarioKart'' [[XMeetsY meets]] ''VideoGame/OutRun''), the racing gameplay was actually praised by many to be ''better'' than that of ''VideoGame/MarioKart'' and the game was both a commercial and critical success.
9th Apr '17 10:23:47 AM nombretomado
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* Creator/DataDesignInteractive has had a very, very, '''very''' bad reputation over the course of the years, with crap-tacular shovelware titles like Videogame/NinjaBreadMan, Videogame/AnubisII, and Videogame/ActionGirlzRacing. All of them use the same engine, are plagued with atrocious controls, and are very generic and uncreative. However, what most people don't realize is one of their older titles has a small cult following to it - ''[[Franchise/RockRaiders Lego Rock Raiders]]''. It was a real-time strategy game that had you searching through many caverns to find things like ore, energy crystals, and lost rock raiders. Despite looking fairly rushed, the game did reasonably well and even has its own fan-forum. It's amazing to think it was made by the same people who brought us [[SarcasmMode masterpieces]] like the ones mentioned above.

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* Creator/DataDesignInteractive has had a very, very, '''very''' bad reputation over the course of the years, with crap-tacular shovelware titles like Videogame/NinjaBreadMan, Videogame/AnubisII, and Videogame/ActionGirlzRacing. All of them use the same engine, are plagued with atrocious controls, and are very generic and uncreative. However, what most people don't realize is one of their older titles has a small cult following to it - ''[[Franchise/RockRaiders ''[[Toys/RockRaiders Lego Rock Raiders]]''. It was a real-time strategy game that had you searching through many caverns to find things like ore, energy crystals, and lost rock raiders. Despite looking fairly rushed, the game did reasonably well and even has its own fan-forum. It's amazing to think it was made by the same people who brought us [[SarcasmMode masterpieces]] like the ones mentioned above.
21st Mar '17 7:10:56 PM nombretomado
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* One of the more tragic examples -- Creator/GunpeiYokoi was a creative genius at Creator/{{Nintendo}} that was making successes even before Creator/ShigeruMiyamoto became the public face of the company. On top of being the inventor of the D-pad that all gaming controllers use to this day, he created the ''[[VideoGame/GameAndWatch Game & Watch]]'' series that broke Creator/{{Nintendo}} into home video games, and later replicated this with the UsefulNotes/GameBoy. Serving as a producer, he also oversaw the creation of ''VideoGame/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/FireEmblem'', ''VideoGame/DrMario'', and ''VideoGame/PanelDePon''. Then he made the Virtual Boy. The high-profile disaster of a system was discontinued within a year, by which time he had become ''persona non grata'' at Creator/{{Nintendo}}. Creator/{{Nintendo}} was notoriously cruel to the poor guy, too. After the Virtual Boy debacle, they made him man the booth at a trade show, which in Japanese corporate culture is considered entry-level work, and thus a severe insult to someone of Yokoi's stature. He eventually resigned and began development on the Japan-only handheld system, the [=WonderSwan=], which did go on to be a reasonable challenger to the Game Boy's domination in Japan. But sadly he didn't live to see it as he died suddenly in a traffic accident in 1997. After his death, Creator/{{Nintendo}} paid tribute to him and still recognize him to this day as an important figure in the company's history... and are kind enough to his departed soul to just forget the Virtual Boy ever happened.

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* One of the more tragic examples -- Creator/GunpeiYokoi was a creative genius at Creator/{{Nintendo}} that was making successes even before Creator/ShigeruMiyamoto became the public face of the company. On top of being the inventor of the D-pad that all gaming controllers use to this day, he created the ''[[VideoGame/GameAndWatch Game & Watch]]'' series that broke Creator/{{Nintendo}} Nintendo into home video games, and later replicated this with the UsefulNotes/GameBoy. Serving as a producer, he also oversaw the creation of ''VideoGame/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/FireEmblem'', ''VideoGame/DrMario'', and ''VideoGame/PanelDePon''. Then he made the Virtual Boy. The high-profile disaster of a system was discontinued within a year, by which time he had become ''persona non grata'' at Creator/{{Nintendo}}.Nintendo. Creator/{{Nintendo}} was notoriously cruel to the poor guy, too. After the Virtual Boy debacle, they made him man the booth at a trade show, which in Japanese corporate culture is considered entry-level work, and thus a severe insult to someone of Yokoi's stature. He eventually resigned and began development on the Japan-only handheld system, the [=WonderSwan=], which did go on to be a reasonable challenger to the Game Boy's domination in Japan. But sadly he didn't live to see it as he died suddenly in a traffic accident in 1997. After his death, Creator/{{Nintendo}} Nintendo paid tribute to him and still recognize him to this day as an important figure in the company's history... and are kind enough to his departed soul to just forget the Virtual Boy ever happened.



** As Rareware, it produced games for various consoles like ''VideoGame/{{Battletoads}}'', various movie-licensed games (like ''Franchise/ANightmareOnElmStreet'' and ''Film/WhoFramedRogerRabbit'') and ''R.C. Pro-Am''. Starting with ''VideoGame/DonkeyKongCountry'' and ''VideoGame/KillerInstinct'' for the SuperNintendo, Creator/{{Rare}} had become a successful Creator/{{Nintendo}} developer at its peak in the Nintendo 64 era, creating ''[[VideoGame/GoldenEye1997 GoldenEye]]'', ''VideoGame/DiddyKongRacing'', ''VideoGame/BanjoKazooie'' and its sequel ''Banjo-Tooie'', ''VideoGame/PerfectDark'', ''VideoGame/JetForceGemini'', ''Donkey Kong 64'', and ''VideoGame/ConkersBadFurDay''. Enter the UsefulNotes/{{GameCube}} era, and Creator/{{Rare}} created ''VideoGame/StarFoxAdventures'', which is considered the [[OddballInTheSeries black sheep]] of the ''VideoGame/StarFox'' series, if not completely without merit (To their defense, ''Adventures'' was the result of Creator/{{Nintendo}} doing some ExecutiveMeddling on what was to be ''Dinosaur Planet'' at the time). In the middle of production of ''VideoGame/StarFoxAdventures'', Creator/{{Microsoft}} acquired Creator/{{Rare}}, moving it from being a successful Creator/{{Nintendo}} developer into a poster child for Creator/{{Microsoft}}. As a Creator/{{Microsoft}} developer, Creator/{{Rare}} created for the UsefulNotes/{{Xbox}} ''Grabbed by the Ghoulies'', which is known as Creator/{{Rare}}'s biggest flop, and a remake of ''Conker''. It got a little better into the Xbox 360 era, with ''VideoGame/KameoElementsOfPower'' (a game they'd ''started'' working on before their fall) and ''VideoGame/VivaPinata'', and revived ''Banjo-Kazooie'' with ''Banjo-Kazooie: Nuts & Bolts'' (albeit with mixed results, and fairly low sales), but not to their former glory. In the following years, they rebranded themselves as a developer for Kinect games in the style of ''Wii Sports''. This wasn't well received either.

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** As Rareware, it produced games for various consoles like ''VideoGame/{{Battletoads}}'', various movie-licensed games (like ''Franchise/ANightmareOnElmStreet'' and ''Film/WhoFramedRogerRabbit'') and ''R.C. Pro-Am''. Starting with ''VideoGame/DonkeyKongCountry'' and ''VideoGame/KillerInstinct'' for the SuperNintendo, UsefulNotes/SuperNintendo, Creator/{{Rare}} had become a successful Creator/{{Nintendo}} developer at its peak in the Nintendo 64 era, creating ''[[VideoGame/GoldenEye1997 GoldenEye]]'', ''VideoGame/DiddyKongRacing'', ''VideoGame/BanjoKazooie'' and its sequel ''Banjo-Tooie'', ''VideoGame/PerfectDark'', ''VideoGame/JetForceGemini'', ''Donkey Kong 64'', and ''VideoGame/ConkersBadFurDay''. Enter the UsefulNotes/{{GameCube}} era, and Creator/{{Rare}} created ''VideoGame/StarFoxAdventures'', which is considered the [[OddballInTheSeries black sheep]] of the ''VideoGame/StarFox'' series, if not completely without merit (To their defense, ''Adventures'' was the result of Creator/{{Nintendo}} Nintendo doing some ExecutiveMeddling on what was to be ''Dinosaur Planet'' at the time). In the middle of production of ''VideoGame/StarFoxAdventures'', Creator/{{Microsoft}} acquired Creator/{{Rare}}, moving it from being a successful Creator/{{Nintendo}} developer into a poster child for Creator/{{Microsoft}}. As a Creator/{{Microsoft}} developer, Creator/{{Rare}} created for the UsefulNotes/{{Xbox}} ''Grabbed by the Ghoulies'', which is known as Creator/{{Rare}}'s biggest flop, and a remake of ''Conker''. It got a little better into the Xbox 360 era, with ''VideoGame/KameoElementsOfPower'' (a game they'd ''started'' working on before their fall) and ''VideoGame/VivaPinata'', and revived ''Banjo-Kazooie'' with ''Banjo-Kazooie: Nuts & Bolts'' (albeit with mixed results, and fairly low sales), but not to their former glory. In the following years, they rebranded themselves as a developer for Kinect games in the style of ''Wii Sports''. This wasn't well received either.



* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} still owns some stock in the company[[/note]]. The creators of the first ''VideoGame/LegacyOfKain'' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game ''VideoGame/EternalDarkness: Sanity's Requiem'' and well-done ''VideoGame/MetalGearSolid'' remake ''The Twin Snakes'', their next game, ''TooHuman'', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[UsefulNotes/NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] VideoGame/XMenDestiny [[TheProblemWithLicensedGames faired no better with critics]], averaging around 50% on Metacritic [[note]]For the [=PS3=] and Xbox 360 versions, with the Wii and DS averaging around 30%[[/note]]. The reasons for the poor quality of the game has been disputed; [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ comments allegedly from former employees]] claim that the game was mismanaged by President Denis Dyack, who was taking the funding from Activsion and directing it towards work on a sequel to Eternal Darkness while prolonging Destiny's development for more money, while Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ refutes the allegations]] and lays the blame on [[ExecutiveMeddling a drastic decrease in funding]] due to Disney purchasing Marvel and resulting legal issues with Activision. The nail in Silicon Knight's coffin came when Epic Games won their countersuit and received a court order to recall and destroy ''Too Human'' and ''X-Men Destiny'' along with all games currently under development, ultimately leading to the studio's closure two years later.

to:

* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} Nintendo still owns some stock in the company[[/note]]. The creators of the first ''VideoGame/LegacyOfKain'' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game ''VideoGame/EternalDarkness: Sanity's Requiem'' and well-done ''VideoGame/MetalGearSolid'' remake ''The Twin Snakes'', their next game, ''TooHuman'', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[UsefulNotes/NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] VideoGame/XMenDestiny [[TheProblemWithLicensedGames faired no better with critics]], averaging around 50% on Metacritic [[note]]For the [=PS3=] and Xbox 360 versions, with the Wii and DS averaging around 30%[[/note]]. The reasons for the poor quality of the game has been disputed; [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ comments allegedly from former employees]] claim that the game was mismanaged by President Denis Dyack, who was taking the funding from Activsion and directing it towards work on a sequel to Eternal Darkness while prolonging Destiny's development for more money, while Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ refutes the allegations]] and lays the blame on [[ExecutiveMeddling a drastic decrease in funding]] due to Disney purchasing Marvel and resulting legal issues with Activision. The nail in Silicon Knight's coffin came when Epic Games won their countersuit and received a court order to recall and destroy ''Too Human'' and ''X-Men Destiny'' along with all games currently under development, ultimately leading to the studio's closure two years later.



* Creator/{{Sega}} is probably the shining example of the fall of a modern console maker. With the UsefulNotes/MegaDrive (the Genesis in the US), Sega experienced its golden age and proved to be a powerful competitor to Creator/{{Nintendo}}, and the system held up well even against the Super NES. However, the first signs of its fall started with the release of the UsefulNotes/SegaSaturn. Due to numerous boneheaded marketing decisions such as releasing the system four months earlier than scheduled, and alienating third party developers and major retailers, the system flopped against the Nintendo64 and UsefulNotes/SonyPlaystation. Sega's true fall wouldn't come until the release of the Dreamcast, however. While the launch was hugely successfull, sales dropped quickly and the release of the UsefulNotes/PS2 killed the Dreamcast (it was discontinued in early 2001, just 18 months after the American launch) and any hopes of anybody taking a Sega console seriously again. Since then Sega has not made a new console system and has been relegated as a third party game developer. It now produces games and franchises that were once Sega exclusives for its former competitors, Creator/{{Sony}} and Creator/{{Nintendo}}.

to:

* Creator/{{Sega}} is probably the shining example of the fall of a modern console maker. With the UsefulNotes/MegaDrive (the Genesis in the US), Sega experienced its golden age and proved to be a powerful competitor to Creator/{{Nintendo}}, and the system held up well even against the Super NES. However, the first signs of its fall started with the release of the UsefulNotes/SegaSaturn. Due to numerous boneheaded marketing decisions such as releasing the system four months earlier than scheduled, and alienating third party developers and major retailers, the system flopped against the Nintendo64 UsefulNotes/Nintendo64 and UsefulNotes/SonyPlaystation. Sega's true fall wouldn't come until the release of the Dreamcast, however. While the launch was hugely successfull, sales dropped quickly and the release of the UsefulNotes/PS2 killed the Dreamcast (it was discontinued in early 2001, just 18 months after the American launch) and any hopes of anybody taking a Sega console seriously again. Since then Sega has not made a new console system and has been relegated as a third party game developer. It now produces games and franchises that were once Sega exclusives for its former competitors, Creator/{{Sony}} and Creator/{{Nintendo}}.
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http://tvtropes.org/pmwiki/article_history.php?article=DarthWiki.FallenCreator