History CurbStompBattle / VideoGames

26th Jun '16 12:25:12 PM nombretomado
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* In ''BaldursGate II'', battles involving [[BigBad Jon Irenicus]] can be summed up by whether or not the main character is fighting against him during the battle. If not, well...
* In the ''FinalFantasyTactics'' remake ''War of the Lions'', there is a new battle where you play as Delita and you are required to protect Ovelia from a Northern Sky ambush. The enemy is a Knight, Archer, and Black Mage, all level 8. You are level 25 and have special sword skills that deal high damage at long range in an instant, and an ally that can cast all status buffs in one spell. Do the math.

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* In ''BaldursGate II'', ''VideoGame/BaldursGateII'', battles involving [[BigBad Jon Irenicus]] can be summed up by whether or not the main character is fighting against him during the battle. If not, well...
* In the ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' remake ''War of the Lions'', there is a new battle where you play as Delita and you are required to protect Ovelia from a Northern Sky ambush. The enemy is a Knight, Archer, and Black Mage, all level 8. You are level 25 and have special sword skills that deal high damage at long range in an instant, and an ally that can cast all status buffs in one spell. Do the math.
17th Jun '16 12:56:18 AM wentesur
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* VideoGame/TheLegendOfHeroesTrailsOfColdSteel has a fight bewteen Machias, Jusis and Rean against Instructor Sara who was way above their level and Rean against Victor S. Arseid in later chapters to establish power level. If one of your opponents is [[spoiler: an A-Rank Bracer]] and and the other is one of the greatest swordsman in the coutry, this should be expected.
14th Jun '16 5:03:32 PM KeithM
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*** Even their boss (with good reason) thinks they're outmatched.
--->'''Merc:''' What did [[spoiler: s/he]] mean by "Slow him/her down?" We're allowed to kill Shepard if we have to, right?
--->'''Merc Lieutenant:''' [[spoiler: s/he]] said "slow him/her down" because [[spoiler: s/he]] thinks we're cannon fodder!
--->'''Merc:''' Oh. Well... shit.
7th Jun '16 11:58:20 AM Blazer
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** The Undine make their glorious comeback meta-wise in "A Step Between Stars" by nuking a Voth Dreadnought. While opening the door to the Jenolan Dyson Sphere.
** Early in the ''Delta Rising'' expansion, you come across the wreckage of Borg ships that have been pummeled with weaponry no one knows about. You later learn that this is done by the Vaadwaur, who come back into action thanks to the Iconians.
2nd Jun '16 3:10:12 AM Midna
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* Occasionally, the ''NFL Blitz'' announcer will announce the current score difference (e.g. "San Francisco leads by 7!" or "New England down by 3!") However, if either team has a high enough lead, he won't bother and just announce "It's a massacre!" or "It's a blowout!"

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* Occasionally, the ''NFL Blitz'' announcer will announce the current score difference (e.g. "San Francisco leads by 7!" or "New England down by 3!") However, if either team has a high enough lead, he won't bother and just announce "It's a massacre!" or "It's a blowout!"blowout!"
* In ''VideoGame/{{Undertale}}'', just about any enemy on a No Mercy run will go down in one hit. Almost every monster is (intentionally) balanced to be challenging only to a LV 1 player, so if you've been running around on a slaughterfest, you'll spend most of the playthrough mowing down every random encounter you find. Only two exceptions to the rule exist, both characters trying to stop your killing spree, and although they're still beatable, they avert this trope so hard they actually ''[[SNKBoss invert]]'' it.
24th May '16 7:56:04 AM ChronoLegion
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** Taken to the extreme in the ''VideoGame/EmpireTotalWar'' and ''VideoGame/NapoleonTotalWar'' games, where artillery can make short work of an enemy army in a few minutes, especially if they happen to get close enough for the artillery to be turned into giant shotguns. Also, a massed cavalry charge may ''seem'' like a good idea, except when they're charging line infantry who can quickly form a square, which is the equivalent of them running into a pike wall (which can also happen). The same thing can be done in "The Fall of the Samurai" DLC for ''VideoGame/TotalWarShogun2''. While artillery in this game has limited ammo (unlike ''Empire'' and ''Napoleon''), it also has a far greater range and fires exploding ammo by default. You can massacre an entire army before it even gets close to threaten you, especially if you have [[DeathFromAbove naval support]]. Oh, and if you also happen to have [[GatlingGood Gatling guns]] supporting your artillery...

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** Taken to the extreme in the ''VideoGame/EmpireTotalWar'' and ''VideoGame/NapoleonTotalWar'' games, where artillery can make short work of an enemy army in a few minutes, especially if they happen to get close enough for the artillery to be turned into giant shotguns. Also, a massed cavalry charge may ''seem'' like a good idea, except when they're charging line infantry who can quickly form a square, which is the equivalent of them running into a pike wall (which can also happen). The same thing can be done in "The Fall of the Samurai" DLC for ''VideoGame/TotalWarShogun2''. While artillery in this game has limited ammo (unlike ''Empire'' and ''Napoleon''), it also has a far greater range and fires exploding ammo by default. You can massacre an entire army before it even gets close to threaten you, especially if you have [[DeathFromAbove naval support]]. Oh, and if you also happen to have [[GatlingGood Gatling guns]] supporting your artillery... In the same game/DLC, any naval battle involving an ironclad going up against wooden ships is usually fairly short and one-sided, since it doesn't take much to set a wooden ship on fire with exploding ammo, while that same ammo does little against an armored hull.
24th May '16 7:54:03 AM ChronoLegion
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** Taken to the extreme in the ''VideoGame/EmpireTotalWar'' and ''VideoGame/NapoleonTotalWar'' games, where artillery can make short work of an enemy army in a few minutes, especially if they happen to get close enough for the artillery to be turned into giant shotguns. Also, a massed cavalry charge may ''seem'' like a good idea, except when they're charging line infantry who can quickly form a square, which is the equivalent of them running into a pike wall (which can also happen). The same thing can be done in "The Fall of the Samurai" DLC for ''VideoGame/TotalWarShogun2''. While artillery in this game has limited ammo (unlike ''Empire'' and ''Napoleon''), it also has a far greater range and fires exploding ammo by default. You can massacre an entire army before it even gets close to threaten you, especially if you have [[DeathFromAbove naval support]].

to:

** Taken to the extreme in the ''VideoGame/EmpireTotalWar'' and ''VideoGame/NapoleonTotalWar'' games, where artillery can make short work of an enemy army in a few minutes, especially if they happen to get close enough for the artillery to be turned into giant shotguns. Also, a massed cavalry charge may ''seem'' like a good idea, except when they're charging line infantry who can quickly form a square, which is the equivalent of them running into a pike wall (which can also happen). The same thing can be done in "The Fall of the Samurai" DLC for ''VideoGame/TotalWarShogun2''. While artillery in this game has limited ammo (unlike ''Empire'' and ''Napoleon''), it also has a far greater range and fires exploding ammo by default. You can massacre an entire army before it even gets close to threaten you, especially if you have [[DeathFromAbove naval support]]. Oh, and if you also happen to have [[GatlingGood Gatling guns]] supporting your artillery...
24th May '16 7:52:47 AM ChronoLegion
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** Taken to the extreme in the ''VideoGame/EmpireTotalWar'' and ''VideoGame/NapoleonTotalWar'' games, where artillery can make short work of an enemy army in a few minutes, especially if they happen to get close enough for the artillery to be turned into giant shotguns. Also, a massed cavalry charge may ''seem'' like a good idea, except when they're charging line infantry who can quickly form a square, which is the equivalent of them running into a pike wall (which can also happen).

to:

** Taken to the extreme in the ''VideoGame/EmpireTotalWar'' and ''VideoGame/NapoleonTotalWar'' games, where artillery can make short work of an enemy army in a few minutes, especially if they happen to get close enough for the artillery to be turned into giant shotguns. Also, a massed cavalry charge may ''seem'' like a good idea, except when they're charging line infantry who can quickly form a square, which is the equivalent of them running into a pike wall (which can also happen). The same thing can be done in "The Fall of the Samurai" DLC for ''VideoGame/TotalWarShogun2''. While artillery in this game has limited ammo (unlike ''Empire'' and ''Napoleon''), it also has a far greater range and fires exploding ammo by default. You can massacre an entire army before it even gets close to threaten you, especially if you have [[DeathFromAbove naval support]].
2nd May '16 6:05:34 AM TheOneWhoTropes
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* ''UminekoNoNakuKoroNi'':

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* ''UminekoNoNakuKoroNi'':''VisualNovel/UminekoWhenTheyCry'':
21st Apr '16 1:44:23 PM erforce
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* [[VideoGame/DevilMayCry Dante]]'s enemies are all {{curbstomp battle}}s waiting to happen.
** If you [[DifficultButAwesome take the time to get good with]] the [[StoneWall Royal Guard]] style in ''3'', pretty much any battle can become this. Case in point: watch this one player just annihilate [[http://www.youtube.com/watch?v=Z1r8dTAJgHg Cerberus]], [[http://www.youtube.com/watch?v=3VCX4p3Iw3M Igni and Rudra]] and [[http://www.youtube.com/watch?v=b3PLU2jRI8M Beowulf]]. It's like watching some scrawny nerds try to punch out [[Franchise/{{Terminator}} The Terminator]].

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* [[VideoGame/DevilMayCry [[Franchise/DevilMayCry Dante]]'s enemies are all {{curbstomp battle}}s waiting to happen.
** If you [[DifficultButAwesome take the time to get good with]] the [[StoneWall Royal Guard]] style in ''3'', ''VideoGame/DevilMayCry3'', pretty much any battle can become this. Case in point: watch this one player just annihilate [[http://www.youtube.com/watch?v=Z1r8dTAJgHg Cerberus]], [[http://www.youtube.com/watch?v=3VCX4p3Iw3M Igni and Rudra]] and [[http://www.youtube.com/watch?v=b3PLU2jRI8M Beowulf]]. It's like watching some scrawny nerds try to punch out [[Franchise/{{Terminator}} The Terminator]].
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http://tvtropes.org/pmwiki/article_history.php?article=CurbStompBattle.VideoGames