History CurbStompBattle / VideoGames

2nd May '16 6:05:34 AM TheOneWhoTropes
Is there an issue? Send a Message


* ''UminekoNoNakuKoroNi'':

to:

* ''UminekoNoNakuKoroNi'':''VisualNovel/UminekoWhenTheyCry'':
21st Apr '16 1:44:23 PM erforce
Is there an issue? Send a Message


* [[VideoGame/DevilMayCry Dante]]'s enemies are all {{curbstomp battle}}s waiting to happen.
** If you [[DifficultButAwesome take the time to get good with]] the [[StoneWall Royal Guard]] style in ''3'', pretty much any battle can become this. Case in point: watch this one player just annihilate [[http://www.youtube.com/watch?v=Z1r8dTAJgHg Cerberus]], [[http://www.youtube.com/watch?v=3VCX4p3Iw3M Igni and Rudra]] and [[http://www.youtube.com/watch?v=b3PLU2jRI8M Beowulf]]. It's like watching some scrawny nerds try to punch out [[Franchise/{{Terminator}} The Terminator]].

to:

* [[VideoGame/DevilMayCry [[Franchise/DevilMayCry Dante]]'s enemies are all {{curbstomp battle}}s waiting to happen.
** If you [[DifficultButAwesome take the time to get good with]] the [[StoneWall Royal Guard]] style in ''3'', ''VideoGame/DevilMayCry3'', pretty much any battle can become this. Case in point: watch this one player just annihilate [[http://www.youtube.com/watch?v=Z1r8dTAJgHg Cerberus]], [[http://www.youtube.com/watch?v=3VCX4p3Iw3M Igni and Rudra]] and [[http://www.youtube.com/watch?v=b3PLU2jRI8M Beowulf]]. It's like watching some scrawny nerds try to punch out [[Franchise/{{Terminator}} The Terminator]].
7th Apr '16 2:37:49 PM Godzillafan93
Is there an issue? Send a Message

Added DiffLines:

***In-game, these can be very easy to pull off in the firs title. The Covenant's entire weapon set revolves around CQC, with an energy SMG that can strip your shield in seconds on the highest difficulties, a homing pistol that can do the same in ''one shot'', another homing weapon carried by higher tier enemies (and ''Grunts'') that causes you to simply explode when shot enough, and a grenade launcher. That said, engage the Covenant with the Magnum (the ''first'' weapon you get) at any range greater than twenty feet (the gun has a scope and can kill with three headshots) and they're completely helpless. The Covenant tend to fend better against Marines armed with the MA5B, the worst weapon in the game, although by the time "343 Guilty Spark" rolls around (and in some mods for ''Halo: Custom Edition''), Marines carry shotguns, a weapon capable of killing ''anything'' in one hit. It becomes somewhat hilarious to watch Marines mow through section after section of Covenant infantry with nothing but a 12 gauge shotgun.
30th Mar '16 12:51:22 AM thatmadork
Is there an issue? Send a Message

Added DiffLines:

** Though character's don't comment on it, the battle of Bunker Hill can potentially be this for [[spoiler:the Brotherhood of Steel, as the Railroad's Heavies tend to be armed with Gauss rifles and Railway rifles which can punch through PoweredArmor with no trouble, while their armoured coats tend to have the energy protection to withstand the Brotherhood's laser weaponry.]]
23rd Mar '16 7:14:15 AM Nefer007
Is there an issue? Send a Message

Added DiffLines:

*** A Elementalist/Mesmer with a specific build involving an Arcane Echo'd Echo'd Celestial skill can utterly return the favor. Just make sure you've got the Guardian henchman, and you'll have six Celestial Storms sitting on Shiro. His meditation cannot help him now.
7th Mar '16 12:24:35 PM gears
Is there an issue? Send a Message

Added DiffLines:

***Castles. Fight the mongols from behind walls with lots of archers that can lay stakes (If you are English, French, Byzantines or any other with stakes), or with pikemen covering the gate. NEVER, EVER fight the mongols in the open.
3rd Mar '16 12:50:06 PM Morgenthaler
Is there an issue? Send a Message


* In {{Everquest}} and other MMORPG's the nature of the persistent world and the constantly escalating power curve of players and equipment means that formerly top end raid zones become fodder for the more powerful and experienced players. To the point where you can One-Man-Army entire armies and old world gods such as Cazic Thule, Innoruuk, Tunare, etc.
* If you've got two or more Ages on your opponent in ''RiseOfNations'', said opponent is ''not'' going to enjoy the experience. Tanks and bombers rather neatly trump musketeers, it has to be said.

to:

* In {{Everquest}} VideoGame/{{Everquest}} and other MMORPG's the nature of the persistent world and the constantly escalating power curve of players and equipment means that formerly top end raid zones become fodder for the more powerful and experienced players. To the point where you can One-Man-Army entire armies and old world gods such as Cazic Thule, Innoruuk, Tunare, etc.
* If you've got two or more Ages on your opponent in ''RiseOfNations'', ''VideoGame/RiseOfNations'', said opponent is ''not'' going to enjoy the experience. Tanks and bombers rather neatly trump musketeers, it has to be said.
24th Feb '16 10:55:21 AM LucaEarlgrey
Is there an issue? Send a Message


--->'''BTB:''' Sometimes, killing your enemies just isn't enough. You want them more than dead. That's where Knights of the Round comes in. It should take no more than 3 of these guys to end the life of just about anything you come into contact with, but that's not enough. Ultimate End subjects your opposition to all 13 of them. It's kind of like those old Mach-3 commercials, actually. You know, with the three blades that each had separate jobs? You see, the first knight appears on the battlefield and kills everything there. The second knight then kills anything foolish enough not to be killed by the first knight. The third knight kills everything again for good measure. The fourth knight kicks the corpses around a little bit and compiles them into a large mound in the middle of the battlefield. The fifth knight sets fire to the mound and performs a strange, ritualistic naked dance around them. The sixth knight roasts some marshmallows over the fire and laughs heartily at the fifth knight. The seventh knight stares blankly at the burning bodies as he pokes and prods at them with a stick. The eighth and ninth knights begin a game of soccer using the disembodied head of one of the flaming corpses as a ball. The tenth knight douses the fire and repeatedly stomps up and down on the charred remains of your enemies. The eleventh knight scrapes up what is left with a spatula and tosses it into a trash can. The twelfth knight tosses the trash can into a compactor, reducing it to a small cube. The thirteenth knight def*** on the cube.

to:

--->'''BTB:''' Sometimes, killing your enemies just isn't enough. You want them more than dead. That's where Knights of the Round comes in. It should take no more than 3 of these guys to end the life of just about anything you come into contact with, but that's not enough. Ultimate End subjects your opposition to all 13 of them. It's kind of like those old Mach-3 commercials, actually. You know, with the three blades that each had separate jobs? You see, the first knight appears on the battlefield and kills everything there. The second knight then kills anything foolish enough not to be killed by the first knight. The third knight kills everything again for good measure. The fourth knight kicks the corpses around a little bit and compiles them into a large mound in the middle of the battlefield. The fifth knight sets fire to the mound and performs a strange, ritualistic naked dance around them. The sixth knight roasts some marshmallows over the fire and laughs heartily at the fifth knight. The seventh knight stares blankly at the burning bodies as he pokes and prods at them with a stick. The eighth and ninth knights begin a game of soccer using the disembodied head of one of the flaming corpses as a ball. The tenth knight douses the fire and repeatedly stomps up and down on the charred remains of your enemies. The eleventh knight scrapes up what is left with a spatula and tosses it into a trash can. The twelfth knight tosses the trash can into a compactor, reducing it to a small cube. The thirteenth knight def*** def****** on the cube.



* Occasionally, the ''NFL Blitz'' announcer will announce the current score difference (e.g. "San Francisco leads by 7!" or "New England down by 3!") However, if either team has a high enough lead, he won't even bother and just announce "It's a massacre!" or "It's a blowout!"

to:

* Occasionally, the ''NFL Blitz'' announcer will announce the current score difference (e.g. "San Francisco leads by 7!" or "New England down by 3!") However, if either team has a high enough lead, he won't even bother and just announce "It's a massacre!" or "It's a blowout!"
24th Feb '16 10:55:04 AM LucaEarlgrey
Is there an issue? Send a Message


* In ''Videogame/{{Evolve}}'' these cans how up quite a bit. Story-wise, the monsters do this to Ebonstar, ripping through their automated defenses, demolishing their heavy equipment, and reducing their numbers to a few stragglers. gameplay wise, a team of hunters that doesn't coordinate or splits up will be easily picked of by the monster, or even [[EverythingTryingToKillYou the normal wildlife]]. Conversely, if the monster player is unused to evading the hunters or using the monster character the hunters will easily catch and kill it.

to:

* In ''Videogame/{{Evolve}}'' these cans how up quite a bit. Story-wise, the monsters do this to Ebonstar, ripping through their automated defenses, demolishing their heavy equipment, and reducing their numbers to a few stragglers. gameplay wise, a team of hunters that doesn't coordinate or splits up will be easily picked of by the monster, or even [[EverythingTryingToKillYou the normal wildlife]]. Conversely, if the monster player is unused to evading the hunters or using the monster character the hunters will easily catch and kill it.it.
* Occasionally, the ''NFL Blitz'' announcer will announce the current score difference (e.g. "San Francisco leads by 7!" or "New England down by 3!") However, if either team has a high enough lead, he won't even bother and just announce "It's a massacre!" or "It's a blowout!"
31st Jan '16 6:04:53 PM Pseudoname
Is there an issue? Send a Message


** Also once you've bought all the weapon technologies to the Melnorme ''and'' have acquired enough resources to fit your flagship with them, this tends to be the end result of your fights even against the Ur-Quan as long as you aren't careless, of course [[spoiler: it's not enough to end the game, though.]]

to:

** Also once you've bought all the weapon technologies to the Melnorme ''and'' have acquired enough resources to fit your flagship with them, this tends to be the end result of your fights even against the Ur-Quan as long as you aren't careless, of course [[spoiler: it's not enough to end the game, though.]]]]
* In ''Videogame/{{Evolve}}'' these cans how up quite a bit. Story-wise, the monsters do this to Ebonstar, ripping through their automated defenses, demolishing their heavy equipment, and reducing their numbers to a few stragglers. gameplay wise, a team of hunters that doesn't coordinate or splits up will be easily picked of by the monster, or even [[EverythingTryingToKillYou the normal wildlife]]. Conversely, if the monster player is unused to evading the hunters or using the monster character the hunters will easily catch and kill it.
This list shows the last 10 events of 334. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=CurbStompBattle.VideoGames