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* TabletopGame/{{Dungeons And Dragons}} 2nd Edition's ''Complete Book of Elves''. This book caused some fan backlash over the text praising elves extensively, giving them superior knowledge of pretty much everything, moral sanction for everything (even for the arguably fascist grey elves, who kept slaves of other "lesser" elven races who were always inexplicably happy in slavery), the text outright insulting other races, and ignoring elven hypocrisy - this last one most evident in the sea elves, who went on great hunts that could depopulate a region of sharks but were given a pass on disrupting the ecosystem pretty much [[CantArgueWithElves Because They Were Elves]], [[ProtagonistCenteredMorality so it was okay]]. [[ItsAllAboutMe Somehow.]] [[NeverMyFault For some reason.]] Even the author eventually apologized for the [[PrestigeClass Blade Dancer]], a fighter/mage kit that gave lots of mechanical bonuses, with drawbacks that amounted to "things a PlayerCharacter was going to do anyway" (such as a tendency to being [[IWorkAlone a badass loner]] who has spent years of TrainingFromHell before the campaign began, a tendency to rush off into an adventure if it seems that another elf is threatened, and focusing their skill in a single type of weapon), with apparent permission to derail the story by getting to determine for themselves whether a situation was even covered by their code of conduct.
** ''VideoGame/TormentTidesOfNumenera'''s Website/{{Kickstarter}} actually made one of its stretch goal rewards [[https://www.youtube.com/watch?feature=player_embedded&v=wwDWx1cAqP4 a videotaped apology]] [[https://www.youtube.com/watch?v=yoi1tvqzMaI from the book's author]].
* ''TabletopGame/DungeonsAndDragons'' 3rd Edition and 3.5 (essentially, 3rd Edition Revised) had Spellcasters, an outgrowth of the LinearWarriorsQuadraticWizards aspect [[FranchiseOriginalSin that had been part of the game since earlier editions]]. One of the core rules' main designers was not subtle in his love for wizards, and hearsay claims he thought fighters needed to be nerfed (despite being one of the least optimal classes to take). More generally, spellcasting in 3.x is a versatile pool of abilities for almost any niche, and new spells in every book expanded caster options faster than anyone else. Wizards, clerics, and druids especially benefited - wizards just had to find or research a spell and spend a pittance to add it to their spellbooks, while clerics and druids automatically have access to all spells on their classes' spell lists. In the latter case this lead to the infamous "[[FanNickname CoDzilla]]" ('''C'''leric '''o'''r '''D'''ruid + God'''zilla''') whose abilities and versatile spell selection made them very easy to [[{{Munchkin}} twink out]] - though wizards still tended to get more spells written for them in absolute terms. [[MasterOfAll These classes had spells]] that let them be more stealthy that your rogue [[note]]Unlocking an average lock had a DC of 25, so a 3rd level Rogue with a dexterity of 20 (the highest that stat can be at this level), max ranks in Open Lock, and masterwork tools only had a 45% of succeeding, while a 3rd level wizard can just cast ''knock'', which not only opens the most complex and/or magical of locks, it also can remove a deadbolt or anything else keeping said door from opening; the rouge need to make both Hide AND Move Silently checks to be stealthy (which was weird, as practically no class that had one lacked the other), meanwhile a wizard can just cast ''invisibility'' as a 2nd level spell. What makes this especially irritating is that to be even somewhat effective in this requires a Rogue to have a natural 18 in Dexterity (or spend 18 points in a [[PointBuySystem point-buy]]), be a Dex-boosting race, and invest a lot of money and resources into just this one job. A wizard just needs 12 Intelligence (or 4 points on a point-buy) to cast ''knock'' or ''invisibility''. Heck, you can get to the world-shattering power of 9th level spells (assuming standard wealth-by-level to get stat-boosting items that everyone was going to get anyway) with a 13/5 in a point buy! And that's assuming a non-Int boosting race. If you chose a race with a bonus to Intelligence, like some of the Elven and Gnomish races, then you get by with an 11/3 in a point buy. Fun fact: Unless the GM changes the default character generation rules, you are guaranteed to get at least one 11, and can put it in any stat, as you are entitled to a reroll if you ever get stats that low.[[/note]], better at combat than the fighter[[note]] Who cares if you're a sickly bookworm when you can turn into a T-Rex whenever you want? Also, several monsters have abilities that the players aren't supposed to get, or at levels far earlier than what non-mages get them.[[/note]], and have easy access to wand and scrolls to get spells that they wouldn't normally get. Said designer ''also'' hated the sorcerer class ([[NoTrueScotsman despite its extreme mechanical similarity to the wizard]]) and openly sabotaged it in every way he could.

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* TabletopGame/{{Dungeons And Dragons}} Dragons}}:
**
2nd Edition's ''Complete Book of Elves''. This book caused some fan backlash over the text praising elves extensively, giving them superior knowledge of pretty much everything, moral sanction for everything (even for the arguably fascist grey elves, who kept slaves of other "lesser" elven races who were always inexplicably happy in slavery), the text outright insulting other races, and ignoring elven hypocrisy - this last one most evident in the sea elves, who went on great hunts that could depopulate a region of sharks but were given a pass on disrupting the ecosystem pretty much [[CantArgueWithElves Because They Were Elves]], [[ProtagonistCenteredMorality so it was okay]]. [[ItsAllAboutMe Somehow.]] [[NeverMyFault For some reason.]] Even the author eventually apologized for the [[PrestigeClass Blade Dancer]], a fighter/mage kit that gave lots of mechanical bonuses, with drawbacks that amounted to "things a PlayerCharacter was going to do anyway" (such as a tendency to being [[IWorkAlone a badass loner]] who has spent years of TrainingFromHell before the campaign began, a tendency to rush off into an adventure if it seems that another elf is threatened, and focusing their skill in a single type of weapon), with apparent permission to derail the story by getting to determine for themselves whether a situation was even covered by their code of conduct.
** *** ''VideoGame/TormentTidesOfNumenera'''s Website/{{Kickstarter}} actually made one of its stretch goal rewards [[https://www.youtube.com/watch?feature=player_embedded&v=wwDWx1cAqP4 a videotaped apology]] [[https://www.youtube.com/watch?v=yoi1tvqzMaI from the book's author]].
* ''TabletopGame/DungeonsAndDragons'' ** 3rd Edition and 3.5 (essentially, 3rd Edition Revised) had Spellcasters, an outgrowth of the LinearWarriorsQuadraticWizards aspect [[FranchiseOriginalSin that had been part of the game since earlier editions]]. One of the core rules' main designers was not subtle in his love for wizards, and hearsay claims he thought fighters needed to be nerfed (despite being one of the least optimal classes to take). More generally, spellcasting in 3.x is a versatile pool of abilities for almost any niche, and new spells in every book expanded caster options faster than anyone else. Wizards, clerics, and druids especially benefited - wizards just had to find or research a spell and spend a pittance to add it to their spellbooks, while clerics and druids automatically have access to all spells on their classes' spell lists. In the latter case this lead to the infamous "[[FanNickname CoDzilla]]" ('''C'''leric '''o'''r '''D'''ruid + God'''zilla''') whose abilities and versatile spell selection made them very easy to [[{{Munchkin}} twink out]] - though wizards still tended to get more spells written for them in absolute terms. [[MasterOfAll These classes had spells]] that let them be more stealthy that your rogue [[note]]Unlocking an average lock had a DC of 25, so a 3rd level Rogue with a dexterity of 20 (the highest that stat can be at this level), max ranks in Open Lock, and masterwork tools only had a 45% of succeeding, while a 3rd level wizard can just cast ''knock'', which not only opens the most complex and/or magical of locks, it also can remove a deadbolt or anything else keeping said door from opening; the rouge need to make both Hide AND Move Silently checks to be stealthy (which was weird, as practically no class that had one lacked the other), meanwhile a wizard can just cast ''invisibility'' as a 2nd level spell. What makes this especially irritating is that to be even somewhat effective in this requires a Rogue to have a natural 18 in Dexterity (or spend 18 points in a [[PointBuySystem point-buy]]), be a Dex-boosting race, and invest a lot of money and resources into just this one job. A wizard just needs 12 Intelligence (or 4 points on a point-buy) to cast ''knock'' or ''invisibility''. Heck, you can get to the world-shattering power of 9th level spells (assuming standard wealth-by-level to get stat-boosting items that everyone was going to get anyway) with a 13/5 in a point buy! And that's assuming a non-Int boosting race. If you chose a race with a bonus to Intelligence, like some of the Elven and Gnomish races, then you get by with an 11/3 in a point buy. Fun fact: Unless the GM changes the default character generation rules, you are guaranteed to get at least one 11, and can put it in any stat, as you are entitled to a reroll if you ever get stats that low.[[/note]], better at combat than the fighter[[note]] Who cares if you're a sickly bookworm when you can turn into a T-Rex whenever you want? Also, several monsters have abilities that the players aren't supposed to get, or at levels far earlier than what non-mages get them.[[/note]], and have easy access to wand and scrolls to get spells that they wouldn't normally get. Said designer ''also'' hated the sorcerer class ([[NoTrueScotsman despite its extreme mechanical similarity to the wizard]]) and openly sabotaged it in every way he could.



* The ''TabletopGame/DungeonsAndDragons'' setting of ''Literature/{{Dragonlance}}'' has the Kender, the setting's {{Hobbits}}, whom both novels and sourcebooks hold up as the purest and most innocent of all races, waxing rhapsodic about how cute and adorable they are despite being -- or even because of being! -- impatient thrill-seekers whose limited sense of fear and insatiable curiosity made them both [[FearlessFool prone to charging recklessly into danger]] and compulsive kleptomaniacs. Other official statements include talking about how people who don't like kender don't understand them at best, are pure evil at worst, and are absolute {{jerkass}}es in the medium, how "a crying kender is one of the saddest things in the world", and how Krynn would lose something irreplaceable and priceless if kender vanished. Most of the fandom, especially the greater D&D fandom, [[TheScrappy absolutely]] '''[[TheScrappy despises them]]'''. Complaints range from their lore making them a race of {{Purity Sue}}s and/or just being nonsensical (for example: why are people treated as being bad for disliking the presence of compulsive thieves?), to getting annoyed at the kender status as {{hypocrite}}s (they get absolutely ''furious'' when people call them thieves[[note]]Kender were first introduced back in the AD&D days, and due to the way AD&D worked, Halflings (and thus Kender, who used Halfling stats with minor changes), were, almost universally, what later editions referred to as Rogues. You know what that class was called in AD&D? '''Thief'''.[[/note]], but obsessively pick pockets and locks in search of fun new things to look at), and the fact that, at the actual tabletop, a race whose fluff ''calls'' for them to be played as a combination of ChaoticStupid and "that jerkass rogue who's always swiping the party's stuff" in order to be played accurately inevitably turns out to be disruptive and frustrating.

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* The ''TabletopGame/DungeonsAndDragons'' setting of ** ''Literature/{{Dragonlance}}'' has the Kender, the setting's {{Hobbits}}, whom both novels and sourcebooks hold up as the purest and most innocent of all races, waxing rhapsodic about how cute and adorable they are despite being -- or even because of being! -- impatient thrill-seekers whose limited sense of fear and insatiable curiosity made them both [[FearlessFool prone to charging recklessly into danger]] and compulsive kleptomaniacs. Other official statements include talking about how people who don't like kender don't understand them at best, are pure evil at worst, and are absolute {{jerkass}}es in the medium, how "a crying kender is one of the saddest things in the world", and how Krynn would lose something irreplaceable and priceless if kender vanished. Most of the fandom, especially the greater D&D fandom, [[TheScrappy absolutely]] '''[[TheScrappy despises them]]'''. Complaints range from their lore making them a race of {{Purity Sue}}s and/or just being nonsensical (for example: why are people treated as being bad for disliking the presence of compulsive thieves?), to getting annoyed at the kender status as {{hypocrite}}s (they get absolutely ''furious'' when people call them thieves[[note]]Kender were first introduced back in the AD&D days, and due to the way AD&D worked, Halflings (and thus Kender, who used Halfling stats with minor changes), were, almost universally, what later editions referred to as Rogues. You know what that class was called in AD&D? '''Thief'''.[[/note]], but obsessively pick pockets and locks in search of fun new things to look at), and the fact that, at the actual tabletop, a race whose fluff ''calls'' for them to be played as a combination of ChaoticStupid and "that jerkass rogue who's always swiping the party's stuff" in order to be played accurately inevitably turns out to be disruptive and frustrating.frustrating.
** ''TabletopGame/ForgottenRealms'': Really all the Harpers, but Elminster in particular stands out. A lot of players were put off when they realized their character's greatest contribution to the setting's history would undoubtedly end up being something along the lines of "that time they held Elminster's beer while he single-handedly saved the world."
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** Part of the problem is that Mystra in turn comes across as very much Ed Greenwood's pet ''goddess'', so much more powerful than any of the other gods (the introduction to ''Shadows of Doom'' comes right out and says so) that she basically ''has'' to deposit parts of her own godly power in her mortal Chosen. Like Elminster becomes at the end of ''The Making of a Mage''. So Elminster's problem is, in part, that while all the other famous Forgotten Realms characters may be people your {{player character}}s can look up to, try to emulate, and maybe one day catch up with... unless you can somehow talk your [[GameMaster Dungeon Master]] into allowing your character to enjoy a similarly "friendly" relationship with Mystra, El is always going to be Better Than You because the Realms' own canon Says So. (And as of fourth edition, that option doesn't even really exist anymore because, well, post-Spellplague Mystra is dead. Which has hit Elminster pretty hard as well, of course, but the damage is already done.)

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** Part of the problem is that Mystra in turn comes across as very much Ed Greenwood's pet ''goddess'', so much more powerful than any of the other gods (the introduction to ''Shadows of Doom'' comes right out and says so) that she basically ''has'' to deposit parts of her own godly power in her mortal Chosen. Like Elminster becomes at the end of ''The Making of a Mage''. So Elminster's problem is, in part, that while all the other famous Forgotten Realms characters may be people your {{player character}}s can look up to, try to emulate, and maybe one day catch up with... unless you can somehow talk your [[GameMaster Dungeon Master]] into allowing your character to enjoy a similarly "friendly" relationship with Mystra, El is always going to be Better Than You because the Realms' own canon Says So. (And as of during fourth edition, that option doesn't didn't even really exist anymore because, well, post-Spellplague Mystra is dead. Which died. Thankfully, this has hit Elminster pretty hard as well, been undone, [[ResetButton along with]] almost all of course, but the damage is already done.disastrous changes to the setting in 4E.)
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* ''TabletopGame/{{Pathfinder}}'': The Aasimar race are often accused of being this; it was bad enough in D&D, what with them having a lot of CommonMarySueTraits inherently built into them, but ''Pathfinder'' gave them a massive stat buff that included numerous benefits with few real drawbacks. Ironically, this is only from a crunch and design standpoint; in terms of fluff, Aasimar are somewhat infamous for constantly getting shafted in favor of their fellow [[HalfHumanHybrid Half-Human Hybrids]], the Tieflings.
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*** The Ultramarines are the Space Marines to the Space Marines, which reached its nadir during the 5th edition. [[RunningTheAsylum Thanks to letting an enormous Ultramarines fanboy do the writing]][[note]]indeed, originally the book was going to be call "Codex: Ultramarines" much like the 2nd edition if only for a last-minute change[[/note]], the Ultramarines completely dominated. The Ultramarines were constantly harped upon as being the best of the best, with very little of other Chapters being mentioned; when they were, it was for them to constantly praise the Ultrmarines and how much they wanted to be like them or otherwise will be shafted into obscurity for their "deviance". Mercifully, this was minimised in subsequent codices.

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*** The Ultramarines are the Space Marines to the Space Marines, which reached its nadir during the 5th edition. [[RunningTheAsylum Thanks to letting an enormous Ultramarines fanboy do the writing]][[note]]indeed, originally the book was going to be call called "Codex: Ultramarines" much like the 2nd edition if only for a last-minute change[[/note]], the Ultramarines completely dominated. The Ultramarines were constantly harped upon as being the best of the best, with very little of other Chapters being mentioned; when they were, it was for them to constantly praise the Ultrmarines and how much they wanted to be like them (thereby ignoring all of their own history and beliefs) or otherwise will be inevitably shafted into obscurity for their "deviance". Mercifully, this was minimised in subsequent codices.



** The [[SkeleBot9000 Necrons]] of have proven problematic for some fans. When the army got its proper launch during 3rd Edition, with a codex positing that the Necrons' [[EldritchAbomination undying C'tan masters]] were essentially the prime source of all evil in the universe, secretly worshiped by a pivotal faction of the Imperium, ''and'' responsible for the rise of [[UltimateEvil Chaos]], many fans complained that these Franchise/{{Terminator}} knock-offs had usurped Chaos as the setting's BigBad. The 5th Edition codex has attempted to rectify this by drastically reducing the C'tan's presence in the background, specifically with a {{retcon}} describing how they were [[TurnedAgainstTheirMasters betrayed]] and [[SealedEvilInACan imprisoned]] [[TakeThatScrappy by the Necrons]]. The book also assures readers that many Necron Lords have gone insane over the eons and enjoy delusions of godhood, and points out that what little the Imperium knows about the Necrons [[ArmedWithCanon are mostly half-truths, lies, or flat-out wrong]]. Naturally, [[TheyChangedItNowItSucks some fans are now complaining about the changes]].
** The 5th Edition Grey Knights codex - which was incidentally written by the same author as the latest Space Marine codex - introduced [[CanonSue Lord Kaldor Draigo]], who managed to one-up the Ultramarines through the sheer, over-the-top Sueishness of his accomplishments, which includes but it not limited to: surviving an endless walk through Hell, banishing a Daemon Prince in his first combat action, defeating a Daemon Primarch and vandalizing its still-beating heart, killing a Bloodthirster all but bare-handedly before stealing its unholy axe and reforging it into a sword with the power of his mind, and rampaging through the Chaos Gods' private demesnes without consequence. The 7th Edition Codex was forced to cut all this down a bit (''quite'' a bit). Not that the Knights themselves were spotless: one weapon essentially made the Tau unable to deal damage, the Dreadknight is an impractically stupid-looking vehicle (it's a giant robotic baby carrier, for crying out loud), and fluff-wise, they now cheerfully use daemonic weapons (one of the ''reasons'' no Grey Knight has ever fallen to Chaos is because they stay well away from the "fight fire with fire" route some Inquisitors take and inevitably fall), and of course, the most reviled incident where the Knights were fighting a nanomachine swarm, then noticed the Sisters of Battle's faith made them immune to it. [[WhatTheHellHero So they murdered the Sisters to cover their armor in the blood of the innocent as an efficient protection.]] If you're thinking that sounds like something Chaos would do... [[https://1d4chan.org/wiki/Khornate_Knights you're entirely right.]]
*** One common joke for the Kaldor situation is "because GW wouldn't let Ward bring back Guilliman[[note]]the Primarch of the Ultramarines, essentially a demigod that's been in suspended animation for the past few millenia[[/note]]". In a curious inversion, the latest edition brings back Guilliman from stasis... and the fanbase actually seems to be taking it as a positive development.

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** The [[SkeleBot9000 Necrons]] of have proven problematic for some fans. When the army got its proper launch during 3rd Edition, with a codex positing that the Necrons' [[EldritchAbomination undying C'tan masters]] were essentially the prime source of all evil in the universe, secretly worshiped by a pivotal faction of the Imperium, ''and'' responsible for the rise of [[UltimateEvil Chaos]], many fans complained that these Franchise/{{Terminator}} knock-offs had usurped Chaos as the setting's BigBad. The 5th Edition codex has attempted to rectify this by drastically reducing the C'tan's presence in the background, specifically with a {{retcon}} describing how they were [[TurnedAgainstTheirMasters betrayed]] and [[SealedEvilInACan imprisoned]] [[TakeThatScrappy by the Necrons]]. The book also assures readers that many Necron Lords have gone insane over the eons and enjoy delusions of godhood, and points out that what little the Imperium knows about the Necrons [[ArmedWithCanon are mostly half-truths, lies, or flat-out wrong]]. Naturally, [[TheyChangedItNowItSucks some fans are now complaining about the changes]].
** The 5th Edition Grey Knights codex - which was incidentally written by the same author as the latest Space Marine aforementioned Ultramarine-obsessed codex - introduced [[CanonSue Lord Kaldor Draigo]], who managed to one-up the Ultramarines through the sheer, over-the-top Sueishness of his accomplishments, which includes but it not limited to: surviving an endless walk through Hell, banishing a Daemon Prince in his first combat action, defeating a Daemon Primarch and vandalizing its still-beating heart, killing a Bloodthirster all but bare-handedly before stealing its unholy axe and reforging it into a sword with the power of his mind, and rampaging through the Chaos Gods' private demesnes without consequence.consequence. As nicely as possible, most of these feats are '''impossible''' for any Grey Knight to pull off. The 7th Edition Codex was forced to cut all this down a bit (''quite'' a bit). Not that the Knights themselves were spotless: one weapon essentially made the Tau unable to deal damage, the Dreadknight is an impractically stupid-looking vehicle (it's a giant robotic baby carrier, for crying out loud), and fluff-wise, they now cheerfully use daemonic weapons (one of the ''reasons'' ''key reasons'' that no Grey Knight has ever fallen to Chaos is because they stay well away from the "fight fire with fire" route some Inquisitors take and inevitably fall), fall)... and of course, the most reviled incident where the Knights were fighting a nanomachine swarm, then noticed the Sisters of Battle's faith made them immune to it. [[WhatTheHellHero So they murdered the Sisters to cover their armor in the blood of the innocent innocent]] as an efficient protection.]] protection, instead of leaving pious Imperial warriors ''alive''. If you're thinking that sounds like something Chaos would do... [[https://1d4chan.org/wiki/Khornate_Knights you're entirely right.]]
*** One common joke for the Kaldor situation is "because GW wouldn't let Ward bring back Guilliman[[note]]the Primarch of the Ultramarines, essentially a demigod that's been in suspended animation for the past few millenia[[/note]]". In a curious inversion, the latest edition brings back Guilliman from stasis... and the fanbase actually seems to be taking it as a positive development.development, since Guilliman is not happy with what's been going on in his absence.



** More recently, this accusation has been leveled at the Crimson Slaughter Chaos Space Marine warband. Originally having no lore beyond a name and colour scheme, they [[AscendedExtra suddenly became]] one of the two factions in the 6th edition starter set, and then received a dedicated Codex supplement before eight of the nine Traitor Legions. As of late 7th and 8th edition, they're now [[SpotlightStealingSquad used as the example colour scheme for most Chaos Space Marine plastic kits]].
** In the first year of 8th edition the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[SpaceElves Crafworld Eldar]], [[HordeOfAlienLocusts Tyranids]], and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits. The Primaris also tend to get sidebars talking about them in every available book: for example, Dark Eldar players got to read a sidebar about how the Primaris Marines were the new hotness in Commorragh's arenas and somewhat interesting to the local MadDoctor faction, the Haemonculus Covens, while Chaos Marines got an entry on how much Fabius Bile wanted to get some to mess with.
** Black Library, GW's novel publishing house, have exactly the same issue with Imperial focus that GW proper does. Let's put it this way. At time of writing, late April 2018, the Featured bar on the "New Titles" section of BL's website has eleven 40K works in it (twelve entries, but one appears twice because there's a special edition). Eight of those eleven novels - ''Literature/GauntsGhosts: The Lost'', ''Carcharodons: Outer Dark'', ''Legacy of Dorn'', ''Imperator: Wrath of the Omnissiah'', ''Flayed'', ''Dante'', ''Mercy'' and ''Jaghatai Khan: Warhawk of Chogoris'' - are Imperial-focused. As a percentage, this is actually ''down'' from Black Library circa 2006-2007, which would at times release four 40K books in a given month, all of them would have Imperial main characters, and three of those would be Space Marines.

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** More recently, this This accusation has been was eventually leveled at the Crimson Slaughter warband of Chaos Space Marine warband. Marines. Originally having no lore beyond a name and colour scheme, they [[AscendedExtra suddenly became]] one of the two factions in the 6th edition starter set, and then received a dedicated Codex supplement before eight of the nine Traitor Legions.Legions, those ones that are instrumental to the setting's history. As of late 7th and 8th edition, they're now [[SpotlightStealingSquad used as the example colour scheme for most Chaos Space Marine plastic kits]].
** In the first year of 8th edition edition, the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[SpaceElves Crafworld Eldar]], [[HordeOfAlienLocusts Tyranids]], and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits. The Primaris also tend to get sidebars talking about them in every available book: for example, Dark Eldar players got to read a sidebar about how the Primaris Marines were the new hotness in Commorragh's arenas and somewhat interesting to the local MadDoctor faction, the Haemonculus Covens, while Chaos Marines got an entry on how much Fabius Bile wanted to get some to mess with.
with... essentially rubbing the new models into the faces of fans who are likely not Space Marine players.
** Black Library, GW's novel publishing house, have exactly the same issue with Imperial focus that GW proper does. Let's put it this way. At time of writing, By late April 2018, the Featured bar on the "New Titles" section of BL's website has eleven 40K works in it (twelve entries, but one appears twice because there's a special edition). Eight of those eleven novels - ''Literature/GauntsGhosts: The Lost'', ''Carcharodons: Outer Dark'', ''Legacy of Dorn'', ''Imperator: Wrath of the Omnissiah'', ''Flayed'', ''Dante'', ''Mercy'' and ''Jaghatai Khan: Warhawk of Chogoris'' - are Imperial-focused. As a percentage, this is actually ''down'' from Black Library circa 2006-2007, which would at times release four 40K books in a given month, all of them would have Imperial main characters, and three of those would be Space Marines.
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* ''TabletopGame/Exalted''. In a game whose premise is "Godlike almost perfect demigods tragically cursed to bring about their own downfall," the Infernals stand out as being the writer's darlings. Given the nature of the charms, the amount of printed material given to them and their prevalence in the MetaPlot compared to the Abyssals, Fairfolk, which are the other two playable "antagonist", which had both been around since first edition.

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* ''TabletopGame/Exalted''.''TabletopGame/{{Exalted}}''. In a game whose premise is "Godlike almost perfect demigods tragically cursed to bring about their own downfall," the Infernals stand out as being the writer's darlings. Given the nature of the charms, the amount of printed material given to them and their prevalence in the MetaPlot compared to the Abyssals, Fairfolk, which are the other two playable "antagonist", which had both been around since first edition.



** The [[TabletopGame/SkeleBot9000 Necrons]] of have proven problematic for some fans. When the army got its proper launch during 3rd Edition, with a codex positing that the Necrons' [[EldritchAbomination undying C'tan masters]] were essentially the prime source of all evil in the universe, secretly worshiped by a pivotal faction of the Imperium, ''and'' responsible for the rise of [[UltimateEvil Chaos]], many fans complained that these Franchise/{{Terminator}} knock-offs had usurped Chaos as the setting's BigBad. The 5th Edition codex has attempted to rectify this by drastically reducing the C'tan's presence in the background, specifically with a {{retcon}} describing how they were [[TurnedAgainstTheirMasters betrayed]] and [[SealedEvilInACan imprisoned]] [[TakeThatScrappy by the Necrons]]. The book also assures readers that many Necron Lords have gone insane over the eons and enjoy delusions of godhood, and points out that what little the Imperium knows about the Necrons [[ArmedWithCanon are mostly half-truths, lies, or flat-out wrong]]. Naturally, [[TheyChangedItNowItSucks some fans are now complaining about the changes]].

to:

** The [[TabletopGame/SkeleBot9000 [[SkeleBot9000 Necrons]] of have proven problematic for some fans. When the army got its proper launch during 3rd Edition, with a codex positing that the Necrons' [[EldritchAbomination undying C'tan masters]] were essentially the prime source of all evil in the universe, secretly worshiped by a pivotal faction of the Imperium, ''and'' responsible for the rise of [[UltimateEvil Chaos]], many fans complained that these Franchise/{{Terminator}} knock-offs had usurped Chaos as the setting's BigBad. The 5th Edition codex has attempted to rectify this by drastically reducing the C'tan's presence in the background, specifically with a {{retcon}} describing how they were [[TurnedAgainstTheirMasters betrayed]] and [[SealedEvilInACan imprisoned]] [[TakeThatScrappy by the Necrons]]. The book also assures readers that many Necron Lords have gone insane over the eons and enjoy delusions of godhood, and points out that what little the Imperium knows about the Necrons [[ArmedWithCanon are mostly half-truths, lies, or flat-out wrong]]. Naturally, [[TheyChangedItNowItSucks some fans are now complaining about the changes]].
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*** While there was little question before, since the ''Hour of Devastation'' set Nicol Bolas is unarguably this. He's an odd duck in that, unlike Jace, he's not ''technically'' a modern-day character (he was originally one of the five Elder Dragons from ''Legends'', but like his fellow Elders was completely devoid of personality or story relevance) but was reinvented as one to provide the ''Magic'' universe with a new BigBad after they killed off Yawgmoth. Since that time Bolas has been on an unbroken VillainSue trip, from [[MakeWayForTheNewVillains defeating classic evil planeswalker Leshrac]] to [[EvilerThanThou effortlessly one-upping his would-be]] TheStarscream [[EvilerThanThou Tezzeret]]. But what made Bolas finally fall squarely into this was ''Devastation'', where not only was a plane ruled by him shown as being [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=426766 so perfect even the heroes had to acknowledge it]] (although their admiration turns to horror and disgust the more they learn and he later destrys it for fun) but in the climax, he easily defeated [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430702 all]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430812 five]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430757 members]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430775 of]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430727 the]] Gatewatch ((''including'' Mark Rosewater's Creator's Pet Jace detailed above). The resulting CurbstompBattle was seen mostly from his perspective and played almost entirely for laughs. It's as if the only solution the ''Magic'' creative team could come up with for the constant accusations of the Gatewatch team being this was to make them suffer humiliating defeat at the hands (claws?) of an even more egregious example.
* The TabletopGame/OldWorldOfDarkness setting had Samuel Haight, arguably the worst VillainSue ever published in all of pen & paper roleplaying. The writers just kept giving him more and more rule-breaking, crossover powers[[note]]Sam was a ghoul, a skin dancer, a true mage who didn't suffer paradox, and the owner of a sword that let him steal even more powers[[/note]] and kept instructing [=GMs=] to ensure he lives for another adventure before they finally clued into the massive {{Hatedom}} he had accumulated and [[AuthorsSavingThrow killed him off brutally]]. (Then, ''in the afterlife,'' he was turned into a (still sentient) ashtray.)

to:

*** While there was little question before, since the ''Hour of Devastation'' set Nicol Bolas is unarguably this. He's an odd duck in that, unlike Jace, he's not ''technically'' a modern-day character (he was originally one of the five Elder Dragons from ''Legends'', but like his fellow Elders was completely devoid of personality or story relevance) but was reinvented as one to provide the ''Magic'' universe with a new BigBad after they killed off Yawgmoth. Since that time Bolas has been on an unbroken VillainSue a trip, from [[MakeWayForTheNewVillains defeating classic evil planeswalker Leshrac]] to [[EvilerThanThou effortlessly one-upping his would-be]] TheStarscream [[EvilerThanThou Tezzeret]]. But what made Bolas finally fall squarely into this was ''Devastation'', where not only was a plane ruled by him shown as being [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=426766 so perfect even the heroes had to acknowledge it]] (although their admiration turns to horror and disgust the more they learn and he later destrys it for fun) but in the climax, he easily defeated [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430702 all]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430812 five]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430757 members]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430775 of]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430727 the]] Gatewatch ((''including'' Mark Rosewater's Creator's Pet Jace detailed above). The resulting CurbstompBattle was seen mostly from his perspective and played almost entirely for laughs. It's as if the only solution the ''Magic'' creative team could come up with for the constant accusations of the Gatewatch team being this was to make them suffer humiliating defeat at the hands (claws?) of an even more egregious example.
* The TabletopGame/OldWorldOfDarkness setting had Samuel Haight, arguably the worst VillainSue ever published in all of pen & paper roleplaying.Haight. The writers just kept giving him more and more rule-breaking, crossover powers[[note]]Sam was a ghoul, a skin dancer, a true mage who didn't suffer paradox, and the owner of a sword that let him steal even more powers[[/note]] and kept instructing [=GMs=] to ensure he lives for another adventure before they finally clued into the massive {{Hatedom}} he had accumulated and [[AuthorsSavingThrow killed him off brutally]]. (Then, ''in the afterlife,'' he was turned into a (still sentient) ashtray.)
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* In a {{Meta}} example, the ''ComicStrip/BuckRogers'' content that Creator/{{TSR}} in the late 1980s was this; because her family owned the license to the character, CEO Lorraine Williams pushed the company to focus on ''Rogers'' to the detriment of everything else, which resulted in fan-favorites like ''TabletopGame/{{Spelljammer}}'' getting screwed.

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* In a {{Meta}} example, the ''ComicStrip/BuckRogers'' content that Creator/{{TSR}} in the late 1980s was this; because her family owned the license to the character, CEO Lorraine Williams pushed the company to focus on ''Rogers'' to the detriment of everything else, which resulted in fan-favorites like ''TabletopGame/{{Spelljammer}}'' getting screwed.screwed as well as costing the company a huge amount of money due to forcing them to buy the Buck Rogers game rights at an inflated price in a clear conflict of interest.
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* In a {{Meta}} example, the ''Franchise/BuckRogers'' content that Creator/{{TSR}} in the late 1980s was this; because her family owned the license to the character, CEO Lorraine Williams pushed the company to focus on ''Rogers'' to the detriment of everything else, which resulted in fan-favorites like ''TabletopGame/{{Spelljammer}}'' getting screwed.

to:

* In a {{Meta}} example, the ''Franchise/BuckRogers'' ''ComicStrip/BuckRogers'' content that Creator/{{TSR}} in the late 1980s was this; because her family owned the license to the character, CEO Lorraine Williams pushed the company to focus on ''Rogers'' to the detriment of everything else, which resulted in fan-favorites like ''TabletopGame/{{Spelljammer}}'' getting screwed.
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* The assorted ''ComicBook/BuckRogers'' games that Creator/{{TSR}} put out were the CEO's pet. The fact that she held the licensing rights, and therefore personally made money when TSR licensed them, may have been involved.

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* The assorted ''ComicBook/BuckRogers'' games In a {{Meta}} example, the ''Franchise/BuckRogers'' content that Creator/{{TSR}} put out were in the CEO's pet. The fact that she held late 1980s was this; because her family owned the licensing rights, and therefore personally made money when TSR licensed them, may have been involved.license to the character, CEO Lorraine Williams pushed the company to focus on ''Rogers'' to the detriment of everything else, which resulted in fan-favorites like ''TabletopGame/{{Spelljammer}}'' getting screwed.
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** The RPG brought us the Kolat, a CaptainErsatz of the Illuminati who were a GreaterScope villain to the players, quietly working to undermine the entire empire. So far, so good -- it's a great way to bring a party together across clan lines. When they became big players in the card game, however, they became a GenericDoomsdayVillain with no coherent goal or method, and which the players were implicitly beyond the players' ability to oppose, since it was rare to have story tournaments involving them more than once every five years or so. Even then, it was rare for these setbacks to stick -- the Unicorn, previously riddled with Kolat agents, won a tournament to purge the Kolat from their ranks... a victory which [[WordOfGod the story team said]] caused sweeping changes, but which never had a single line of story or flavor text acknowledging the Unicorn's vengeance on their most hated foes.

to:

** The RPG brought us the Kolat, a CaptainErsatz of the Illuminati who were a GreaterScope villain GreaterScopeVillain to the players, quietly working to undermine the entire empire. So far, so good -- it's a great way to bring a party together across clan lines. When they became big players in the card game, however, they became a GenericDoomsdayVillain with no coherent goal or method, and which the players were implicitly beyond the players' ability to oppose, since it was rare to have story tournaments involving them more than once every five years or so. Even then, it was rare for these setbacks to stick -- the Unicorn, previously riddled with Kolat agents, won a tournament to purge the Kolat from their ranks... a victory which [[WordOfGod the story team said]] caused sweeping changes, but which never had a single line of story or flavor text acknowledging the Unicorn's vengeance on their most hated foes.
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Added DiffLines:

** The RPG brought us the Kolat, a CaptainErsatz of the Illuminati who were a GreaterScope villain to the players, quietly working to undermine the entire empire. So far, so good -- it's a great way to bring a party together across clan lines. When they became big players in the card game, however, they became a GenericDoomsdayVillain with no coherent goal or method, and which the players were implicitly beyond the players' ability to oppose, since it was rare to have story tournaments involving them more than once every five years or so. Even then, it was rare for these setbacks to stick -- the Unicorn, previously riddled with Kolat agents, won a tournament to purge the Kolat from their ranks... a victory which [[WordOfGod the story team said]] caused sweeping changes, but which never had a single line of story or flavor text acknowledging the Unicorn's vengeance on their most hated foes.
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* ''TabletopGame/WarhammerTheEndTimes'' feels at times like it was written by a Skaven fanboy. They [[spoiler:destroy the Lizardmen, the Dwarfs, Bretonnia, Tilea, Estalia and Nuln all on their own, and also blow up [[DetonationMoon Morslieb]] ''and'' Nagash's Black Pyramid.]] This goes in defiance of all their established military power. Inverted with Teclis, who the writers apparently ''so'' disliked that between undoing multiple past attempts to save the world and [[spoiler:leaving a DoomsdayDevice practically sitting out in the open for the bad guys]], he probably did more to bring about the end of the world than Archaon did.

to:

* ''TabletopGame/WarhammerTheEndTimes'' feels at times like it was written by a Skaven fanboy. They [[spoiler:destroy the Lizardmen, the Dwarfs, Bretonnia, Tilea, Estalia and Nuln all on their own, and also blow up [[DetonationMoon Morslieb]] ''and'' Nagash's Black Pyramid.Pyramid, and they also outright escape the End of the World everyone ''else'' was experiencing by sinking their lands into the Warp, not to mention their God usurped Slaanesh; this effectively makes them the only mortal faction that really ''won'' the End Times.]] This goes in defiance of all their established military power. Inverted with Teclis, who the writers apparently ''so'' disliked that between undoing multiple past attempts to save the world and [[spoiler:leaving a DoomsdayDevice practically sitting out in the open for the bad guys]], he probably did more to bring about the end of the world than Archaon did.

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** ''40k''s oldest Creators' Pets have always been the Space Marines themselves. As ''TabletopGame/{{Warhammer 40000}}''[='s=] mascot characters, the Space Marines get the most exposure and the most updates, while [[PowerCreepPowerSeep Codex Creep]] ensures that they remain a potent force on the tabletop. In the setting's narrative, Space Marines are so awesome that they've been awarded the "moral victory" even when they ''failed'' a campaign's objectives[[note]]this was probably because the Space Marines and Imperial Guard were lumped together (being on the same side and all), and the IG definitely succeeded in their primary objective. For their part, the Space Marines at least achieved their secondary objectives[[/note]]. Roughly half of ''40k'''s armies are some variant of guys in PowerArmor, and Space Marine merchandise sells more than all the other factions ''combined''.\\
\\
The Ultramarines are the Space Marines to the Space Marines, which reached its nadir during the 5th edition. [[RunningTheAsylum Thanks to letting an enormous Ultramarines fanboy do the writing]][[note]]indeed, originally the book was going to be call "Codex: Ultramarines" much like the 2nd edition if only for a last-minute change[[/note]], the Ultramarines completely dominated. The Ultramarines were constantly harped upon as being the best of the best, with very little of other Chapters being mentioned; when they were, it was for them to constantly praise the Ultrmarines and how much they wanted to be like them or otherwise will be shafted into obscurity for their "deviance". Mercifully, this was minimised in subsequent codices.

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** ''40k''s oldest Creators' Pets have always been the Space Marines themselves. As ''TabletopGame/{{Warhammer 40000}}''[='s=] mascot characters, the Space Marines get the most exposure and the most updates, while [[PowerCreepPowerSeep Codex Creep]] ensures that they remain a potent force on the tabletop. In the setting's narrative, Space Marines are so awesome that they've been awarded the "moral victory" even when they ''failed'' a campaign's objectives[[note]]this was probably because the Space Marines and Imperial Guard were lumped together (being on the same side and all), and the IG definitely succeeded in their primary objective. For their part, the Space Marines at least achieved their secondary objectives[[/note]]. Roughly half of ''40k'''s armies are some variant of guys in PowerArmor, and Space Marine merchandise sells more than all the other factions ''combined''.\\
\\
''combined''.
***
The Ultramarines are the Space Marines to the Space Marines, which reached its nadir during the 5th edition. [[RunningTheAsylum Thanks to letting an enormous Ultramarines fanboy do the writing]][[note]]indeed, originally the book was going to be call "Codex: Ultramarines" much like the 2nd edition if only for a last-minute change[[/note]], the Ultramarines completely dominated. The Ultramarines were constantly harped upon as being the best of the best, with very little of other Chapters being mentioned; when they were, it was for them to constantly praise the Ultrmarines and how much they wanted to be like them or otherwise will be shafted into obscurity for their "deviance". Mercifully, this was minimised in subsequent codices.



** The 5th Edition Grey Knights codex - which was incidentally written by the same author as the latest Space Marine codex - introduced [[CanonSue Lord Kaldor Draigo]], who managed to one-up the Ultramarines through the sheer, over-the-top Sueishness of his accomplishments, which includes but it not limited to: surviving an endless walk through Hell, banishing a Daemon Prince in his first combat action, defeating a Daemon Primarch and vandalizing its still-beating heart, killing a Bloodthirster all but bare-handedly before stealing its unholy axe and reforging it into a sword with the power of his mind, and rampaging through the Chaos Gods' private demesnes without consequence. The 7th Edition Codex was forced to cut all this down a bit (''quite'' a bit). Not that the Knights themselves were spotless: one weapon essentially made the Tau unable to deal damage, the Dreadknight is an impractically stupid-looking vehicle (it's a giant robotic baby carrier, for crying out loud), anf fluff-wise, they now cheerfully use daemonic weapons (one of the ''reasons'' no Grey Knight has ever fallen to Chaos is because they stay well away from the "fight fire with fire" route some Inquisitors take and inevitably fall), and of course, the most reviled incident where the Knights were fighting a nanomachine swarm, then noticed the Sisters of Battle's faith made them immune to it. [[WhatTheHellHero So they murdered the Sisters to cover their armor in the blood of the innocent as an efficient protection.]] If you're thinking that sounds like something Chaos would do... [[https://1d4chan.org/wiki/Khornate_Knights you're entirely right.]]
** One common joke for the Kaldor situation is "because GW wouldn't let Ward bring back Guilliman[[note]]the Primarch of the Ultramarines, essentially a demigod that's been in suspended animation for the past few millenia[[/note]]". In a curious inversion, the latest edition brings back Guilliman from stasis... and the fanbase actually seems to be taking it as a positive development.

to:

** The 5th Edition Grey Knights codex - which was incidentally written by the same author as the latest Space Marine codex - introduced [[CanonSue Lord Kaldor Draigo]], who managed to one-up the Ultramarines through the sheer, over-the-top Sueishness of his accomplishments, which includes but it not limited to: surviving an endless walk through Hell, banishing a Daemon Prince in his first combat action, defeating a Daemon Primarch and vandalizing its still-beating heart, killing a Bloodthirster all but bare-handedly before stealing its unholy axe and reforging it into a sword with the power of his mind, and rampaging through the Chaos Gods' private demesnes without consequence. The 7th Edition Codex was forced to cut all this down a bit (''quite'' a bit). Not that the Knights themselves were spotless: one weapon essentially made the Tau unable to deal damage, the Dreadknight is an impractically stupid-looking vehicle (it's a giant robotic baby carrier, for crying out loud), anf and fluff-wise, they now cheerfully use daemonic weapons (one of the ''reasons'' no Grey Knight has ever fallen to Chaos is because they stay well away from the "fight fire with fire" route some Inquisitors take and inevitably fall), and of course, the most reviled incident where the Knights were fighting a nanomachine swarm, then noticed the Sisters of Battle's faith made them immune to it. [[WhatTheHellHero So they murdered the Sisters to cover their armor in the blood of the innocent as an efficient protection.]] If you're thinking that sounds like something Chaos would do... [[https://1d4chan.org/wiki/Khornate_Knights you're entirely right.]]
** *** One common joke for the Kaldor situation is "because GW wouldn't let Ward bring back Guilliman[[note]]the Primarch of the Ultramarines, essentially a demigod that's been in suspended animation for the past few millenia[[/note]]". In a curious inversion, the latest edition brings back Guilliman from stasis... and the fanbase actually seems to be taking it as a positive development.
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** In the first year of 8th edition the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[SpaceElves Crafworld Eldar]], [[HordeOfAlienLocusts Tyranids]], and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits. The Primaris also tended to get

to:

** In the first year of 8th edition the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[SpaceElves Crafworld Eldar]], [[HordeOfAlienLocusts Tyranids]], and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits. The Primaris also tended tend to get sidebars talking about them in every available book: for example, Dark Eldar players got to read a sidebar about how the Primaris Marines were the new hotness in Commorragh's arenas and somewhat interesting to the local MadDoctor faction, the Haemonculus Covens, while Chaos Marines got an entry on how much Fabius Bile wanted to get some to mess with.

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* ''TabletopGame/WarhammerTheEndTimes'' feels at times like it was written by a Skaven fanboy. They [[spoiler:destroy the Lizardmen, the Dwarfs, Bretonnia, Tilea, Estalia and Nuln all on their own, and also blow up [[DetonationMoon Morslieb]] ''and'' Nagash's Black Pyramid.]] This goes in defiance of all their established military power.

to:

* ''TabletopGame/WarhammerTheEndTimes'' feels at times like it was written by a Skaven fanboy. They [[spoiler:destroy the Lizardmen, the Dwarfs, Bretonnia, Tilea, Estalia and Nuln all on their own, and also blow up [[DetonationMoon Morslieb]] ''and'' Nagash's Black Pyramid.]] This goes in defiance of all their established military power. Inverted with Teclis, who the writers apparently ''so'' disliked that between undoing multiple past attempts to save the world and [[spoiler:leaving a DoomsdayDevice practically sitting out in the open for the bad guys]], he probably did more to bring about the end of the world than Archaon did.



** The excessive focus on the Imperium is notable for actually [[BrokenAesop undermining part of the game's point]]. 40K is supposed to have no good guys, and all of its factions would be the villains in almost any other sci-fi setting...but, because we ''constantly'' see the Imperial point of view on everything, they end up seeming more sympathetic than they otherwise might.



** In the first year of 8th edition the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[SpaceElves Crafworld Eldar]], [[HordeOfAlienLocusts Tyranids]], and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits.

to:

** In the first year of 8th edition the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[SpaceElves Crafworld Eldar]], [[HordeOfAlienLocusts Tyranids]], and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits. The Primaris also tended to get
** Black Library, GW's novel publishing house, have exactly the same issue with Imperial focus that GW proper does. Let's put it this way. At time of writing, late April 2018, the Featured bar on the "New Titles" section of BL's website has eleven 40K works in it (twelve entries, but one appears twice because there's a special edition). Eight of those eleven novels - ''Literature/GauntsGhosts: The Lost'', ''Carcharodons: Outer Dark'', ''Legacy of Dorn'', ''Imperator: Wrath of the Omnissiah'', ''Flayed'', ''Dante'', ''Mercy'' and ''Jaghatai Khan: Warhawk of Chogoris'' - are Imperial-focused. As a percentage, this is actually ''down'' from Black Library circa 2006-2007, which would at times release four 40K books in a given month, all of them would have Imperial main characters, and three of those would be Space Marines.
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** ''VideoGame/TormentTidesOfNumenera'''s {{Kickstarter}} actually made one of its stretch goal rewards [[http://www.youtube.com/watch?feature=player_embedded&v=wwDWx1cAqP4 a videotaped apology]] [[http://www.youtube.com/watch?v=yoi1tvqzMaI from the book's author]].

to:

** ''VideoGame/TormentTidesOfNumenera'''s {{Kickstarter}} Website/{{Kickstarter}} actually made one of its stretch goal rewards [[http://www.youtube.com/watch?feature=player_embedded&v=wwDWx1cAqP4 a videotaped apology]] [[http://www.youtube.com/watch?v=yoi1tvqzMaI from the book's author]].
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** In the first year of 8th edition the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[HordeOfAlienLocusts Tyranids]] and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits.

to:

** In the first year of 8th edition the focus has been almost entirely on Roboute Guilliman and his army of Primaris Marines (essentially [[SuperiorSuccessor like Space Marines, but more so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[SpaceElves Crafworld Eldar]], [[HordeOfAlienLocusts Tyranids]] Tyranids]], and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits.
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** More recently, this accusation has been leveled at the Crimson Slaughter Chaos Space Marine warband. Originally having no lore beyond a name and colour scheme, they [[AscendedExtra suddenly became]] one of the two factions in the 6th edition starter set, and then [[SpotlightStealingSquad received a dedicated Codex supplement before eight of the nine Traitor Legions]]. As of late 7th and 8th edition, they're now used as the example colour scheme for most Chaos Space Marine plastic kits.
** In the first year of 8th edition the focus has been entirely on Guiliman and his army of Primaris Marines (essentially "like Space Marines but more so") fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''.

to:

** More recently, this accusation has been leveled at the Crimson Slaughter Chaos Space Marine warband. Originally having no lore beyond a name and colour scheme, they [[AscendedExtra suddenly became]] one of the two factions in the 6th edition starter set, and then [[SpotlightStealingSquad received a dedicated Codex supplement before eight of the nine Traitor Legions]]. Legions. As of late 7th and 8th edition, they're now [[SpotlightStealingSquad used as the example colour scheme for most Chaos Space Marine plastic kits.
kits]].
** In the first year of 8th edition the focus has been almost entirely on Guiliman Roboute Guilliman and his army of Primaris Marines (essentially "like [[SuperiorSuccessor like Space Marines Marines, but more so") so]]) fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''. This is most obvious in terms of models; [[HordeOfAlienLocusts Tyranids]] and [[SkeleBot9000 Necrons]] ''did'' receive new rules and lore updates, but no new kits.
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** More recently, this accusation has been leveled at the Crimson Slaughter Chaos Space Marine warband. Originally having no real lore to speak of, they [[AscendedExtra suddenly became]] one of the two factions in the 6th edition starter set, and then [[SpotlightStealingSquad received a dedicated Codex supplement before eight of the nine Traitor Legions]]. As of late 7th and 8th edition, they're now used as the example colour scheme for most Chaos Space Marine plastic kits.

to:

** More recently, this accusation has been leveled at the Crimson Slaughter Chaos Space Marine warband. Originally having no real lore to speak of, beyond a name and colour scheme, they [[AscendedExtra suddenly became]] one of the two factions in the 6th edition starter set, and then [[SpotlightStealingSquad received a dedicated Codex supplement before eight of the nine Traitor Legions]]. As of late 7th and 8th edition, they're now used as the example colour scheme for most Chaos Space Marine plastic kits.
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** Most recently this accusation has been levelled at the [[AscendedExtra Crimson Slaughter]], a minor Chaos Space Marine warband [[SpotlightStealingSquad who got a dedicated Codex supplement before eight of the nine Traitor Legions did]].

to:

** Most recently More recently, this accusation has been levelled leveled at the [[AscendedExtra Crimson Slaughter]], a minor Slaughter Chaos Space Marine warband warband. Originally having no real lore to speak of, they [[AscendedExtra suddenly became]] one of the two factions in the 6th edition starter set, and then [[SpotlightStealingSquad who got received a dedicated Codex supplement before eight of the nine Traitor Legions did]].Legions]]. As of late 7th and 8th edition, they're now used as the example colour scheme for most Chaos Space Marine plastic kits.
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Minor correction in Warhammer 40,000 ("Primarch Marines" to "Primaris Marines")


** In the first year of 8th edition the focus has been entirely on Guiliman and his army of Primarch Marines (essentially "like Space Marines but more so") fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''.

to:

** In the first year of 8th edition the focus has been entirely on Guiliman and his army of Primarch Primaris Marines (essentially "like Space Marines but more so") fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''.
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solars are the primary intended protagonist of the game, and have been from the beginning. they are likewise NOT the scrappy as per required in the trope's description.


* The Solar Exalts of ''TabletopGame/{{Exalted}}'' were explicitly made to be Creator's Pets at the start of the game line - they were the greatest of the Exalts, chosen of the Unconquered Sun, appointed Kings of Creation who ruled by divine right, yet who had been cast down for their hubris and now had to claw their way back to power as tragic demigod heroes who risked repeating their ancient mistakes. Artifacts of "Solar supremacy" remained through the game's second edition even as their absolute rightness was toned down: they get the most powerful and cost-efficient Charms, the strongest artifacts, access to the best sorcery, and numerous ancient wonders only respond to them. Later {{Splat}}s, subject to the PowerCreep common in ongoing game lines, received similar accusations of being pets, especially the Solar-derived Infernal Exalts to whom the developers had taken a shine.

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* The Solar Exalts of ''TabletopGame/{{Exalted}}'' were explicitly made ''TabletopGame/Exalted''. In a game whose premise is "Godlike almost perfect demigods tragically cursed to be Creator's Pets at bring about their own downfall," the start Infernals stand out as being the writer's darlings. Given the nature of the game line - they were charms, the greatest amount of the Exalts, chosen of the Unconquered Sun, appointed Kings of Creation who ruled by divine right, yet who had been cast down for printed material given to them and their hubris and now had to claw their way back to power as tragic demigod heroes who risked repeating their ancient mistakes. Artifacts of "Solar supremacy" remained through prevalence in the game's second edition even as their absolute rightness was toned down: they get the most powerful and cost-efficient Charms, the strongest artifacts, access MetaPlot compared to the best sorcery, and numerous ancient wonders only respond to them. Later {{Splat}}s, subject to Abyssals, Fairfolk, which are the PowerCreep common in ongoing game lines, received similar accusations of being pets, especially the Solar-derived Infernal Exalts to whom the developers other two playable "antagonist", which had taken a shine.both been around since first edition.
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** In the first year of 8th edition the focus has been entirely on Guiliman and his army of Primarch Marines (essentially "like Space Marines but more so") fighting Chaos. Thanks to the time skip this involved, every alien faction apparently sat on their hands doing nothing of importance for ''centuries''.
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Kislev was Warriors of Chaos, Cathay was Grimgor.


* ''TabletopGame/WarhammerTheEndTimes'' feels at times like it was written by a Skaven fanboy. They [[spoiler:destroy the Lizardmen, the Dwarfs, Bretonnia, Kislev, Cathay, Tilea, Estalia and Nuln all on their own, and also blow up [[DetonationMoon Morslieb]] ''and'' Nagash's Black Pyramid.]] This goes in defiance of all their established military power.

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* ''TabletopGame/WarhammerTheEndTimes'' feels at times like it was written by a Skaven fanboy. They [[spoiler:destroy the Lizardmen, the Dwarfs, Bretonnia, Kislev, Cathay, Tilea, Estalia and Nuln all on their own, and also blow up [[DetonationMoon Morslieb]] ''and'' Nagash's Black Pyramid.]] This goes in defiance of all their established military power.
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*** While there was little question before, since the ''Hour of Devastation'' set Nicol Bolas is unarguably this. He's an odd duck in that, unlike Jace, he's not ''technically'' a modern-day character (he was originally one of the five Elder Dragons from ''Legends'', but like his fellow Elders was completely devoid of personality or story relevance) but was reinvented as one to provide the ''Magic'' universe with a new BigBad after they killed off Yawgmoth. Since that time Bolas has been on an unbroken VillainSue trip, from [[MakeWayForTheNewVillains defeating classic evil planeswalker Leshrac]] to [[EvilerThanThou effortlessly one-upping his would-be]] TheStarscream [[EvilerThanThou Tezzeret]]. But what made Bolas finally fall squarely into this was ''Devastation'', where not only was a plane ruled by him shown as being [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=426766 so perfect even the heroes had to acknowledge it]] but in the climax, he easily defeated [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430702 all]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430812 five]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430757 members]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430775 of]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430727 the]] Gatewatch ((''including'' Mark Rosewater's Creator's Pet Jace detailed above). It's as if the only solution the ''Magic'' creative team could come up with for the constant accusations of the Gatewatch team being this was to make them suffer humiliating defeat at the hands (claws?) of an even more egregious example.

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*** While there was little question before, since the ''Hour of Devastation'' set Nicol Bolas is unarguably this. He's an odd duck in that, unlike Jace, he's not ''technically'' a modern-day character (he was originally one of the five Elder Dragons from ''Legends'', but like his fellow Elders was completely devoid of personality or story relevance) but was reinvented as one to provide the ''Magic'' universe with a new BigBad after they killed off Yawgmoth. Since that time Bolas has been on an unbroken VillainSue trip, from [[MakeWayForTheNewVillains defeating classic evil planeswalker Leshrac]] to [[EvilerThanThou effortlessly one-upping his would-be]] TheStarscream [[EvilerThanThou Tezzeret]]. But what made Bolas finally fall squarely into this was ''Devastation'', where not only was a plane ruled by him shown as being [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=426766 so perfect even the heroes had to acknowledge it]] (although their admiration turns to horror and disgust the more they learn and he later destrys it for fun) but in the climax, he easily defeated [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430702 all]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430812 five]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430757 members]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430775 of]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430727 the]] Gatewatch ((''including'' Mark Rosewater's Creator's Pet Jace detailed above). The resulting CurbstompBattle was seen mostly from his perspective and played almost entirely for laughs. It's as if the only solution the ''Magic'' creative team could come up with for the constant accusations of the Gatewatch team being this was to make them suffer humiliating defeat at the hands (claws?) of an even more egregious example.

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** The 5th Edition Grey Knights codex - which was incidentally written by the same author as the latest Space Marine codex - introduced [[CanonSue Lord Kaldor Draigo]], who managed to one-up the Ultramarines through the sheer, over-the-top Sueishness of his accomplishments, which includes but it not limited to: surviving an endless walk through Hell, banishing a Daemon Prince in his first combat action, defeating a Daemon Primarch and vandalizing its still-beating heart, killing a Bloodthirster all but bare-handedly before stealing its unholy axe and reforging it into a sword with the power of his mind, and rampaging through the Chaos Gods' private demesnes without consequence. The 7th Edition Codex was forced to cut all this down a bit (''quite'' a bit).

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** The 5th Edition Grey Knights codex - which was incidentally written by the same author as the latest Space Marine codex - introduced [[CanonSue Lord Kaldor Draigo]], who managed to one-up the Ultramarines through the sheer, over-the-top Sueishness of his accomplishments, which includes but it not limited to: surviving an endless walk through Hell, banishing a Daemon Prince in his first combat action, defeating a Daemon Primarch and vandalizing its still-beating heart, killing a Bloodthirster all but bare-handedly before stealing its unholy axe and reforging it into a sword with the power of his mind, and rampaging through the Chaos Gods' private demesnes without consequence. The 7th Edition Codex was forced to cut all this down a bit (''quite'' a bit). Not that the Knights themselves were spotless: one weapon essentially made the Tau unable to deal damage, the Dreadknight is an impractically stupid-looking vehicle (it's a giant robotic baby carrier, for crying out loud), anf fluff-wise, they now cheerfully use daemonic weapons (one of the ''reasons'' no Grey Knight has ever fallen to Chaos is because they stay well away from the "fight fire with fire" route some Inquisitors take and inevitably fall), and of course, the most reviled incident where the Knights were fighting a nanomachine swarm, then noticed the Sisters of Battle's faith made them immune to it. [[WhatTheHellHero So they murdered the Sisters to cover their armor in the blood of the innocent as an efficient protection.]] If you're thinking that sounds like something Chaos would do... [[https://1d4chan.org/wiki/Khornate_Knights you're entirely right.]]
** One common joke for the Kaldor situation is "because GW wouldn't let Ward bring back Guilliman[[note]]the Primarch of the Ultramarines, essentially a demigod that's been in suspended animation for the past few millenia[[/note]]". In a curious inversion, the latest edition brings back Guilliman from stasis... and the fanbase actually seems to be taking it as a positive development.

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*** Many fans feel Blue in general sometimes gets preferential treatment from the game designers; when Snapcaster Mage was printed, he was all the daily articles would talk about for several days in a row, and later articles would regularly bring up how great he was. Later, Snapcaster Mage's impact on the game was so profound that every expansion since has required several graveyard-hosers to counteract his power while he remains a creature that is seen in every format of play. Also, the card's ability was originally printed on a Red card, Recoup, gaining some resentment from Red fans.

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*** Many fans feel Blue in general sometimes gets preferential treatment from the game designers; when Snapcaster Mage was printed, he was all the daily articles would talk about for several days in a row, and later articles would regularly bring up how great he was. Later, Snapcaster Mage's impact on the game was so profound that every expansion since has required several graveyard-hosers to counteract his power while he remains a creature that is seen in every format of play. Also, the card's ability was originally printed on a Red card, Recoup, gaining some resentment from Red fans. It bears noting, too, that for whatever reason most of ''Magic's'' villain characters over the years have been Blue ([[ManipulativeBastard Laquatus]] from the ''Odyssey'' block, [[TragicVillain Ixidor]] from the ''Onslaught'' block, [[AGodAmI Memnarch]] from the ''Mirrodin'' block, [[TricksterGod Mochi]] from the ''Kamigawa'' block, etc).
*** While there was little question before, since the ''Hour of Devastation'' set Nicol Bolas is unarguably this. He's an odd duck in that, unlike Jace, he's not ''technically'' a modern-day character (he was originally one of the five Elder Dragons from ''Legends'', but like his fellow Elders was completely devoid of personality or story relevance) but was reinvented as one to provide the ''Magic'' universe with a new BigBad after they killed off Yawgmoth. Since that time Bolas has been on an unbroken VillainSue trip, from [[MakeWayForTheNewVillains defeating classic evil planeswalker Leshrac]] to [[EvilerThanThou effortlessly one-upping his would-be]] TheStarscream [[EvilerThanThou Tezzeret]]. But what made Bolas finally fall squarely into this was ''Devastation'', where not only was a plane ruled by him shown as being [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=426766 so perfect even the heroes had to acknowledge it]] but in the climax, he easily defeated [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430702 all]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430812 five]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430757 members]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430775 of]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430727 the]] Gatewatch ((''including'' Mark Rosewater's Creator's Pet Jace detailed above). It's as if the only solution the ''Magic'' creative team could come up with for the constant accusations of the Gatewatch team being this was to make them suffer humiliating defeat at the hands (claws?) of an even more egregious example.
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Cut trope


** One of the main line writers during the first edition of the RPG was open about his infatuation with the Scorpion Clan's DragonLady Bayushi Kachiko. Cue the Scorpion Clan getting talked up as way more clever, better informed, and DangerouslyGenreSavvy than anyone else in Rokugan during that time. The {{Metaplot}} overall was less kind to the Scorpions when in other writers' hands, given the ForegoneConclusion of the first edition being set before the first story arc of the card game, but Bayushi Kachiko would remain important and influential for a long time.

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** One of the main line writers during the first edition of the RPG was open about his infatuation with the Scorpion Clan's DragonLady Bayushi Kachiko. Cue the Scorpion Clan getting talked up as way more clever, better informed, and DangerouslyGenreSavvy smarter than anyone else in Rokugan during that time. The {{Metaplot}} overall was less kind to the Scorpions when in other writers' hands, given the ForegoneConclusion of the first edition being set before the first story arc of the card game, but Bayushi Kachiko would remain important and influential for a long time.
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** One of the main line writers during the first edition of the RPG was open about his infatuation with the Scorpion Clan's DragonLady Bayushi Kachiko. Cue the Scorpion Clan getting talked up as way more clever, better informed, and DangerouslyGenreSavvy than anyone else in Rokugan during that time. The {{Metaplot}} overall was less kind to the Scorpions when in other writers' hands, given the ForegoneConclusion of the first edition being set before the first story arc of the card game, but Bayushi Kachiko would remain important and influential for a long time.
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* ''TabletopGame/WarhammerTheEndTimes'' feels at times like it was written by a Skaven fanboy. They [[spoiler:destroy the Lizardmen, the Dwarfs, Bretonnia, Kislev, Cathay, Tilea, Estalia and Nuln all on their own, and also blow up [[DetonationMoon Morslieb]] ''and'' Nagash's Black Pyramid.]] This goes in defiance of all their established military power.

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