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** Upon learning that he was replaced by Kiefer Sutherland in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'', DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Creator/HideoKojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding.

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** Upon learning that he was replaced by Kiefer Sutherland in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'', DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Creator/HideoKojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding. However, it's probably best to take this with a grain of salt because there are [[EpilipticTrees theories going around saying that this is all a part of a ruse]].

Changed: 14

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* Phil Fish, creator of ''Fez'' has decided to quit the game developer scene altogether, after deciding he didn't want to deal with abuse from fans and press.

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* Phil Fish, creator of ''Fez'' ''Videogame/{{Fez}}'' has decided to quit the game developer scene altogether, after deciding he didn't want to deal with abuse from fans and press.
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* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]

to:

* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]]]
* Phil Fish, creator of ''Fez'' has decided to quit the game developer scene altogether, after deciding he didn't want to deal with abuse from fans and press.

Added: 355

Removed: 329

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** Upon learning that he was replaced by Kiefer Sutherland in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'', DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Creator/HideoKojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding.



* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]
* Upon learning that he was replaced by Kiefer Sutherland in VideoGame/MetalGearSolidVThePhantomPain, DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Creator/HideoKojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding.

to:

* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]
* Upon learning that he was replaced by Kiefer Sutherland in VideoGame/MetalGearSolidVThePhantomPain, DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Creator/HideoKojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding.
]]
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* Upon learning that he was replaced by KieferSutherland in MetalGearSolidVThePhantomPain, DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Hideo Kojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding.

to:

* Upon learning that he was replaced by KieferSutherland Kiefer Sutherland in MetalGearSolidVThePhantomPain, VideoGame/MetalGearSolidVThePhantomPain, DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Hideo Kojima Creator/HideoKojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding.
Is there an issue? Send a MessageReason:
None


* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]

to:

* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]]]
* Upon learning that he was replaced by KieferSutherland in MetalGearSolidVThePhantomPain, DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Hideo Kojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding.
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* There's been some speculation that the tone of UminekoNoNakuKoroNi after Episode 5 has changed because Ryukisihi's friend had died.

to:

* There's been some speculation that the tone of UminekoNoNakuKoroNi ''UminekoNoNakuKoroNi'' after Episode 5 has changed because Ryukisihi's friend BT had died.died.
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* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood such as [[hottip:*:the main character dies and the universe ends because of it]] and [[hottip:*:the main character goes crazy and kills everyone]]. Likewise, any good moods got poured into the best endings (although, they had a bit of FridgeHorror themselves [[spoiler: such as the main character leaving a dying man behind to go pursue her happy ending]])
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* The final boss of ''VideoGame/{{Earthbound}}'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.

to:

* The final boss of ''VideoGame/{{Earthbound}}'' ''VideoGame/EarthBound'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.



* ''TattooAssassins'' gave this to ''the entire production team.'' They were people working for Data East '''Pinball''', roped into trying to create a [[FollowTheLeader Mortal Kombat clone]] with the promise of a hefty bonus...if they could deliver a fully-functional game in eight months. You can read how this project crashed and burned [[http://www.bunnyears.net/tattoo/ here.]] (Scroll down to the very bottom, the rest is just information about the game's concept.)

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* ''TattooAssassins'' ''VideoGame/TattooAssassins'' gave this to ''the entire production team.'' They were people working for Data East '''Pinball''', roped into trying to create a [[FollowTheLeader Mortal Kombat clone]] with the promise of a hefty bonus...if they could deliver a fully-functional game in eight months. You can read how this project crashed and burned [[http://www.bunnyears.net/tattoo/ here.]] (Scroll down to the very bottom, the rest is just information about the game's concept.)
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* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and the universe ends because of it]] and [[hottip:*:the main character goes crazy and kills everyone]]. Likewise, any good moods got poured into the best endings (although, they had a bit of FridgeHorror themselves [[spoiler: such as the main character leaving a dying man behind to go pursue her happy ending]])

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood such as [[hottip:*:the main character dies and the universe ends because of it]] and [[hottip:*:the main character goes crazy and kills everyone]]. Likewise, any good moods got poured into the best endings (although, they had a bit of FridgeHorror themselves [[spoiler: such as the main character leaving a dying man behind to go pursue her happy ending]])
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and the universe ends because of it]] and [[hottip:*:the main character goes crazy and kills everyone]].

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and the universe ends because of it]] and [[hottip:*:the main character goes crazy and kills everyone]]. Likewise, any good moods got poured into the best endings (although, they had a bit of FridgeHorror themselves [[spoiler: such as the main character leaving a dying man behind to go pursue her happy ending]])
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and DreamApocalypse the universe ends because of it]] and [[hottip:*:the main character [[AxCrazy goes crazy]] and kills everyone]].

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and DreamApocalypse the universe ends because of it]] and [[hottip:*:the main character [[AxCrazy goes crazy]] crazy and kills everyone]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and [[DreamApocalypse the universe ends because of it]],]] and [[hottip:*:the main character [[AxCrazy goes crazy]] and [[EverybodyDies kills everyone]] ]].

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and [[DreamApocalypse DreamApocalypse the universe ends because of it]],]] it]] and [[hottip:*:the main character [[AxCrazy goes crazy]] and [[EverybodyDies kills everyone]] ]].everyone]].
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None


* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and [[DreamApocalypse the universe ends because of it]],]] and [[hottip:*:the main character [[AxCrazy goes crazy]] and [[EverybodyDies kills everyone]]]].

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and [[DreamApocalypse the universe ends because of it]],]] and [[hottip:*:the main character [[AxCrazy goes crazy]] and [[EverybodyDies kills everyone]]]].everyone]] ]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and [[DreamApocalypse the universe ends because of it]],]] and [[hottip:*:the main character [[AxCrazy goes crazy]] and [[EveryoneDies kills everyone]]]].

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and [[DreamApocalypse the universe ends because of it]],]] and [[hottip:*:the main character [[AxCrazy goes crazy]] and [[EveryoneDies [[EverybodyDies kills everyone]]]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood - [[hottip:*:the main character dies and the universe ends because of it]] and [[hottip:*:the main character goes crazy and kills everyone]].

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood - [[hottip:*:the main character dies and [[DreamApocalypse the universe ends because of it]] it]],]] and [[hottip:*:the main character [[AxCrazy goes crazy crazy]] and [[EveryoneDies kills everyone]].everyone]]]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and the universe ends because of it]] [[hottip:*:the main character goes crazy and kills everyone]].

to:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood - [[hottip:*:the main character dies and the universe ends because of it]] and [[hottip:*:the main character goes crazy and kills everyone]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/OracleOfTao'': WordOfGod (me, since it's a TroperWork) says that at least two of the endings was inspired by a weird mood [[hottip:*:the main character dies and the universe ends because of it]] [[hottip:*:the main character goes crazy and kills everyone]].
Is there an issue? Send a MessageReason:
None


* There's been some speculation that the tone of UminekoNoNakuKoroNi after Episode 5 has changed because Ryukisihi's friend had died.

to:

* There's been some speculation that the tone of UminekoNoNakuKoroNi after Episode 5 has changed because Ryukisihi's friend had died.died.
* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]
Is there an issue? Send a MessageReason:
None


* Legend has it that the decision to [[spoiler: [[ItWasHisSled kill off Aerith]]]] in ''VideoGame/FinalFantasyVII'', as well as its centring around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill [[spoiler:her]] other than the other choice, [[spoiler:Barret]], as it would have a [[PlayerPunch greater impact on the viewer]].

to:

* Legend has it that the decision to [[spoiler: [[ItWasHisSled kill off Aerith]]]] Aerith]] in ''VideoGame/FinalFantasyVII'', as well as its centring centering around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill [[spoiler:her]] her other than the other choice, [[spoiler:Barret]], [[BlackDudeDiesFirst Barret]], as it would have a [[PlayerPunch greater impact on the viewer]].
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* Apparently, while chapter 6 of TheWay was in production, Lun, its creator, was going through some rough times.

to:

* Apparently, while chapter 6 of TheWay Videogame/TheWay was in production, Lun, its creator, was going through some rough times.
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* Legend has it that the decision to [[spoiler: kill off Aerith]] in ''VideoGame/FinalFantasyVII'', as well as its centring around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill [[spoiler:her]] other than the other choice, [[spoiler:Barret]], as it would have a [[PlayerPunch greater impact on the viewer]].

to:

* Legend has it that the decision to [[spoiler: [[ItWasHisSled kill off Aerith]] Aerith]]]] in ''VideoGame/FinalFantasyVII'', as well as its centring around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill [[spoiler:her]] other than the other choice, [[spoiler:Barret]], as it would have a [[PlayerPunch greater impact on the viewer]].
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** Arc V of MasterOfTheWind was also reportedly made while writer Volrath was in a deep depression. It's much sadder and more pessimistic than the series as a whole.

to:

** Arc V of MasterOfTheWind ''Videogame/MasterOfTheWind'' was also reportedly made while writer Volrath was in a deep depression. It's much sadder and more pessimistic than the series as a whole.
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* According to Masato Kato, the head writer for ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''VideoGame/ChronoCross'' when compared to the (relatively) lighthearted ''Trigger''.

to:

* According to Masato Kato, the head writer for ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''VideoGame/ChronoCross'' when compared to the (relatively) lighthearted ''Trigger''.''Trigger''.
* There's been some speculation that the tone of UminekoNoNakuKoroNi after Episode 5 has changed because Ryukisihi's friend had died.
Is there an issue? Send a MessageReason:
None


* After pressure from Konami and death threats from fans, HideoKojima tried to make MetalGearSolid4 as depressing as possible. He originally wanted Snake and Otacon to be tried for war crimes at the end of the game, but the development team protested, and it got changed to a happier ending.

to:

* After pressure from Konami and death threats from fans, HideoKojima tried to make MetalGearSolid4 as depressing as possible. He originally wanted Snake and Otacon to be tried for war crimes at the end of the game, but the development team protested, and it got changed to a happier ending.ending showing them retiring (which could be interpreted as another product of Kojima's frustration).
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* After pressure from Konami and death threats from fans, HideoKojima tried to make MetalGearSolid4 as depressing as possible. Supposedly, he wanted Snake and Otacon to be tried for war crimes at the end of the game, but the production team protested, and it got changed to a happier ending.

to:

* After pressure from Konami and death threats from fans, HideoKojima tried to make MetalGearSolid4 as depressing as possible. Supposedly, he He originally wanted Snake and Otacon to be tried for war crimes at the end of the game, but the production development team protested, and it got changed to a happier ending.
Is there an issue? Send a MessageReason:
None


* According to Masato Kato, the head writer for ''ChronoTrigger'', ''RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''ChronoCross'' when compared to the (relatively) lighthearted ''Trigger''.

to:

* According to Masato Kato, the head writer for ''ChronoTrigger'', ''RadicalDreamers'' ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''ChronoCross'' ''VideoGame/ChronoCross'' when compared to the (relatively) lighthearted ''Trigger''.
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* An UrbanLegend said that the real Mike Dawson who starred in DarkSeed had one after making the game and left game design, having a Mental Breakdown. The part about leaving game design is true; however, he didn't have a mental breakdown and begun to teach game design and wrote books on computer programming.

to:

* An UrbanLegend said that the real Mike Dawson who starred in DarkSeed had one after making the game and left game design, having a Mental Breakdown. The part about leaving game design is true; however, he didn't have a mental breakdown and begun to teach game design and wrote books on computer programming. Mike Dawson's ''character'' has a complete breakdown in the sequel, but that version of Mike isn't a creator - he's just a guy who lives with his mom.
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* Legend has it that the decision to [[spoiler: kill off Aerith]] in ''FinalFantasyVII'', as well as its centring around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill [[spoiler:her]] other than the other choice, [[spoiler:Barret]], as it would have a [[PlayerPunch greater impact on the viewer]].
* The final boss of ''{{Earthbound}}'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.

to:

* Legend has it that the decision to [[spoiler: kill off Aerith]] in ''FinalFantasyVII'', ''VideoGame/FinalFantasyVII'', as well as its centring around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill [[spoiler:her]] other than the other choice, [[spoiler:Barret]], as it would have a [[PlayerPunch greater impact on the viewer]].
* The final boss of ''{{Earthbound}}'' ''VideoGame/{{Earthbound}}'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.



** In the same vein, ''{{Mother 3}}''. As revealed by Itoi in an interview, the final battle in the unreleased Nintendo 64 version was going to be far darker than it is in the released GBA version ([[TearJerker and that's actually saying something]]). The ending was also going to be far more ambiguous ([[GainaxEnding again, saying something]]) and sad. He accredits the happier feel of the released game to "becoming a good person", and he was horribly stressed and depressed during the development stages of Earthbound 64.

to:

** In the same vein, ''{{Mother ''VideoGame/{{Mother 3}}''. As revealed by Itoi in an interview, the final battle in the unreleased Nintendo 64 version was going to be far darker than it is in the released GBA version ([[TearJerker and that's actually saying something]]). The ending was also going to be far more ambiguous ([[GainaxEnding again, saying something]]) and sad. He accredits the happier feel of the released game to "becoming a good person", and he was horribly stressed and depressed during the development stages of Earthbound 64.
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* The [[HighOctaneNightmareFuel final boss]] of ''{{Earthbound}}'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.

to:

* The [[HighOctaneNightmareFuel final boss]] boss of ''{{Earthbound}}'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.

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