History CreatorBreakdown / VideoGames

19th Jun '16 9:00:18 AM portaljumper339
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* Creator/{{Konami}} seemed to have fallen into a death-spiral/forged a corporate suicide pact/collectively lost their goddamned minds in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole. And sometimes, it doesn't even work with the Japanese: Their trailer of their Pachinko with ''Franchise/MetalGear'' (specifically, fan favorite''VideoGame/MetalGearSolid3SnakeEater'' with graphics lovingly rendered in Kojima's FOX Engine) theme received so many dislikes even from their Japanese audience that at a time it ranked as the ''3rd'' most disliked video among youtube.

to:

* Creator/{{Konami}} seemed to have fallen into a death-spiral/forged a corporate suicide pact/collectively lost their goddamned minds in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole. And sometimes, it doesn't even work with the Japanese: Their trailer of their Pachinko with ''Franchise/MetalGear'' (specifically, fan favorite''VideoGame/MetalGearSolid3SnakeEater'' favorite ''VideoGame/MetalGearSolid3SnakeEater'' with graphics lovingly rendered in Kojima's FOX Engine) theme received so many dislikes even from their Japanese audience that at a time it ranked as the ''3rd'' most disliked video among youtube.on YouTube.
19th Jun '16 8:59:07 AM portaljumper339
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* Creator/{{Konami}} seemed to have fallen into a death-spiral/forged a corporate suicide pact/collectively lost their goddamned minds in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole. And sometimes, it doesn't even work with the Japanese: Their trailer of their Pachinko with ''Franchise/MetalGear'' (specifically, FanFavorite ''VideoGame/MetalGearSolid3SnakeEater'' with graphics lovingly rendered in Kojima's FOX Engine) theme received so many dislikes even from their Japanese audience that at a time it ranked as the ''3rd'' most disliked video among youtube.

to:

* Creator/{{Konami}} seemed to have fallen into a death-spiral/forged a corporate suicide pact/collectively lost their goddamned minds in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole. And sometimes, it doesn't even work with the Japanese: Their trailer of their Pachinko with ''Franchise/MetalGear'' (specifically, FanFavorite ''VideoGame/MetalGearSolid3SnakeEater'' fan favorite''VideoGame/MetalGearSolid3SnakeEater'' with graphics lovingly rendered in Kojima's FOX Engine) theme received so many dislikes even from their Japanese audience that at a time it ranked as the ''3rd'' most disliked video among youtube.
19th Jun '16 8:58:16 AM portaljumper339
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* Creator/{{Konami}} seemed to have fallen into a death-spiral in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole. And sometimes, it doesn't even work with the Japanese: Their trailer of their Pachinko with ''Franchise/MetalGear'' theme received so much dislikes even from their Japanese audience that at a time it ranked as the ''3rd'' most disliked video among youtube.

to:

* Creator/{{Konami}} seemed to have fallen into a death-spiral death-spiral/forged a corporate suicide pact/collectively lost their goddamned minds in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole. And sometimes, it doesn't even work with the Japanese: Their trailer of their Pachinko with ''Franchise/MetalGear'' (specifically, FanFavorite ''VideoGame/MetalGearSolid3SnakeEater'' with graphics lovingly rendered in Kojima's FOX Engine) theme received so much many dislikes even from their Japanese audience that at a time it ranked as the ''3rd'' most disliked video among youtube.
17th Jun '16 8:36:51 PM ChrisX
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* Creator/{{Konami}} seemed to have fallen into a death-spiral in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole.

to:

* Creator/{{Konami}} seemed to have fallen into a death-spiral in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole. And sometimes, it doesn't even work with the Japanese: Their trailer of their Pachinko with ''Franchise/MetalGear'' theme received so much dislikes even from their Japanese audience that at a time it ranked as the ''3rd'' most disliked video among youtube.
16th Jun '16 5:27:01 AM portaljumper339
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* Ever see how the creator of ''VideoGame/Sonic.exe'' reacted to his creepypasta being moved to the trollpasta wiki? Here's the link: http://trollpasta.wikia.com/wiki/Sonic.exe?page=8 Below the story is his reaction.

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* Ever see how the creator of ''VideoGame/Sonic.exe'' reacted to his creepypasta being moved to the trollpasta wiki? Here's the link: http://trollpasta.wikia.com/wiki/Sonic.exe?page=8 Below the story is his reaction.reaction.
* Creator/{{Konami}} seemed to have fallen into a death-spiral in 2015; they basically forced Creator/HideoKojima out by rushing out ''VideoGame/MetalGearSolidV'' and cancelling his upcoming ''VideoGame/SilentHills'' project that most agreed would've revitalized the franchise, have completely shut down all AAA game development save for ''Pro Evolution Soccer'', resorted to draconian business practices that could see seasoned veterans of game creation relegated to menial labor like ''assembly line work'', and have refocused almost all of their efforts on Mobile and Pachinko game development, the latter of which they've lashed some of their most treasured [=IPs=] (like ''Franchise/{{Castlevania}}'' and ''Franchise/MetalGear'') to. While some of these decisions are mitigated to their Japanese audience who will at least get the pachislot games, most of their Western fanbase has been calling for the heads of every executive and marketing guy Konami has, and Konami has done nothing to mitigate this other than dig themselves further into this hole.
4th May '16 11:28:37 AM Jarkes
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* The final boss of ''VideoGame/EarthBound'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie. Since Itoi couldn't program, he had to read off the dialogue he wrote to a friend, who typed it in. They were driven ''to tears'' while writing Giygas.

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* The final boss of ''VideoGame/EarthBound'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.movie (even though this dialogue was not actually in the movie in question). Since Itoi couldn't program, he had to read off the dialogue he wrote to a friend, who typed it in. They were driven ''to tears'' while writing Giygas.
28th Mar '16 6:55:15 AM TheGWing
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* Scott Cawthon, after receiving harsh backlash over ''VideoGame/ChipperAndSonsLumberCo'' due to the characters looking unintentionally creepy, fell into a depression and nearly quit game development entirely, even producing one final game before calling the whole thing quits. Said game was ''Videogame/FiveNightsAtFreddys'', though, [[EarnYourHappyEnding which ended up being a]] BreakthroughHit [[EarnYourHappyEnding and a]] ''[[EarnYourHappyEnding resounding]]'' CareerResurrection [[EarnYourHappyEnding for the guy]].

to:

* Scott Cawthon, after receiving harsh backlash over ''VideoGame/ChipperAndSonsLumberCo'' due to the characters looking unintentionally creepy, fell into a depression and nearly quit game development entirely, even producing one final game before calling the whole thing quits. Said game was ''Videogame/FiveNightsAtFreddys'', though, [[EarnYourHappyEnding which ended up being a]] BreakthroughHit [[EarnYourHappyEnding and a]] ''[[EarnYourHappyEnding resounding]]'' CareerResurrection [[EarnYourHappyEnding for the guy]].guy]].
*Ever see how the creator of ''VideoGame/Sonic.exe'' reacted to his creepypasta being moved to the trollpasta wiki? Here's the link: http://trollpasta.wikia.com/wiki/Sonic.exe?page=8 Below the story is his reaction.
3rd Feb '16 2:55:57 AM jormis29
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* Scott Cawthon, after receiving harsh backlash over ''Chipper and Sons Lumber Co.'' due to the characters looking unintentionally creepy, fell into a depression and nearly quit game development entirely, even producing one final game before calling the whole thing quits. Said game was ''Videogame/FiveNightsAtFreddys'', though, [[EarnYourHappyEnding which ended up being a]] BreakthroughHit [[EarnYourHappyEnding and a]] ''[[EarnYourHappyEnding resounding]]'' CareerResurrection [[EarnYourHappyEnding for the guy]].

to:

* Scott Cawthon, after receiving harsh backlash over ''Chipper and Sons Lumber Co.'' ''VideoGame/ChipperAndSonsLumberCo'' due to the characters looking unintentionally creepy, fell into a depression and nearly quit game development entirely, even producing one final game before calling the whole thing quits. Said game was ''Videogame/FiveNightsAtFreddys'', though, [[EarnYourHappyEnding which ended up being a]] BreakthroughHit [[EarnYourHappyEnding and a]] ''[[EarnYourHappyEnding resounding]]'' CareerResurrection [[EarnYourHappyEnding for the guy]].
2nd Feb '16 1:13:22 PM Dethbeast666
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* There's been some speculation that the tone of ''UminekoNoNakuKoroNi'' after Episode 5 has changed because Ryukisihi's friend BT had died.
25th Nov '15 8:29:33 PM SpinAttaxx
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* The New Tetris[[https://en.wikipedia.org/wiki/The_New_Tetris]] for Nintendo 64 contained many hidden texts and rants. But most notorious was a long, hidden rant by lead programmer David Pridie. The rant reeks of a creator breakdown from what sounds like a frustrating development cycle for the game. Pridie started off by viciously lashing out against a producer named "D*n" (quite obviously "Dan"). About how D*n was useless as a producer, spent most of his time playing other video games, only did mindless busywork which antagonized the programmers and didn't contribute to the project at all, and that once the rest of the company found out how useless he was, he would be out of the job. He next calls out a designer who he says passed the blame off of work that was rejected by the higher ups, and let another employee take the fall for his mistake. He then names a music composer who, while making some outstanding music, was also lazy, and could go much further had he applied himself. He then announced his departure from H20 Entertainment after the New Tetris project was completed to go work for 3D0. And how while he loved the people he worked with, he hoped it would be a good move. He even says that the game itself "sucks" because it was not how they wanted it, and needed more time to polish it.[[https://tcrf.net/The_New_Tetris#Hidden_Rants]]

to:

* The New Tetris[[https://en.''[[https://en.wikipedia.org/wiki/The_New_Tetris]] org/wiki/The_New_Tetris The New Tetris]]'' for the Nintendo 64 contained many hidden texts and rants. But most notorious was a long, hidden rant by lead programmer David Pridie. The rant reeks of a creator breakdown from what sounds like a frustrating development cycle for the game. Pridie started off by viciously lashing out against a producer named "D*n" (quite obviously "Dan"). About how D*n was useless as a producer, spent most of his time playing other video games, only did mindless busywork which antagonized the programmers and didn't contribute to the project at all, and that once the rest of the company found out how useless he was, he would be out of the job. He next calls out a designer who he says passed the blame off of work that was rejected by the higher ups, and let another employee take the fall for his mistake. He then names a music composer who, while making some outstanding music, was also lazy, and could go much further had he applied himself. He then announced his departure from H20 Entertainment after the New Tetris project was completed to go work for 3D0. And how while he loved the people he worked with, he hoped it would be a good move. He even says that the game itself "sucks" because it was not how they wanted it, and needed more time to polish it.[[https://tcrf.net/The_New_Tetris#Hidden_Rants]]net/The_New_Tetris#Hidden_Rants]]
* Scott Cawthon, after receiving harsh backlash over ''Chipper and Sons Lumber Co.'' due to the characters looking unintentionally creepy, fell into a depression and nearly quit game development entirely, even producing one final game before calling the whole thing quits. Said game was ''Videogame/FiveNightsAtFreddys'', though, [[EarnYourHappyEnding which ended up being a]] BreakthroughHit [[EarnYourHappyEnding and a]] ''[[EarnYourHappyEnding resounding]]'' CareerResurrection [[EarnYourHappyEnding for the guy]].
This list shows the last 10 events of 70. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=CreatorBreakdown.VideoGames