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** In one mission, after taking a small fortification, Dslyecxi discovers that the D-30 inside the fort is operable. He gets in, and begins to snipe groups of enemy infantry with 122mm High-Explosive shells, ''enjoying every moment of it''. He even mentions that he learned how to fire those things, but never thought he'd get to use them in action. When the Squad Leader informs everybody that they're going to be moving ahead in vehicles, Dslyecxi mischiveously asks whether they can take the D-30 with them. Not only does Command approve of this idea, the soldiers quickly discover that the game actually allows the D-30 to be loaded into one of the trucks. On the other hand, Dslyecxi is aware of how overpowered a mobile D-30 would be in that particular scenario, and he figures they should probably leave it. [=GDR=] goads him to try it anyway ("[[LastWords What's the worst that could happen?]]"), prompting Dslyecxi to start reminiscing about another game that had great field artillery mechanics. It is at that point that Dslyecxi, still not 100% satisfied and brimming with excitement (as much as a [[TheBadass Badass]] could be, anyway), he hazards to ask whether the D-30 can be ''towed'' behind one of the vehicles. He receives the answer "yes". He then receives an [=RPG=] to the face. The title of the video? [[https://www.youtube.com/watch?v=9k8VrYuu8Tc Worth it]].
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Good Bad Bugs pluralization


* GoodBadBug: In Universe. In [=ShackTac=], a bug isn't usually seen as "Good" if it has beneficial results (in fact players are discouraged from exploiting bugs to their advantage); But it is ''definitely'' good if the results are entertaining. The more people die in a bizarre and amusing way, the better. And ''[=ArmA=]'' has a very wide variety of lethal bugs.

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* GoodBadBug: GoodBadBugs: In Universe. In [=ShackTac=], a bug isn't usually seen as "Good" if it has beneficial results (in fact players are discouraged from exploiting bugs to their advantage); But it is ''definitely'' good if the results are entertaining. The more people die in a bizarre and amusing way, the better. And ''[=ArmA=]'' has a very wide variety of lethal bugs.
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** Deadly resupply crates:
*** ''[[https://www.youtube.com/watch?v=tpdQ41lFa10 Crate Times were Had]]''
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** Taken to a new level in Kilroy's ''[[https://www.youtube.com/watch?v=c1RMpL1KtMQ To Protect and Serve]]'', where Kilroy and an entire squad of cops are actively hunting down and killing civilians with little to no reason. The end of the video includes repeatedly tormenting one civilian by setting off flashbangs and tear gas grenades in his face, then they have that guy face off with another civilian and tell the two men to draw on the count of three. When they do, both men are gunned down by the cops before they can even fire. The cops then laugh, shoot the bodies a few extra times to [[MakeSureHesDead make sure they're dead]], then go off to find more civilians.
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-->'''YouTube comment''': "RIP lone infantry man. You will be [[PinkMist mist]]."

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-->'''YouTube -->'''Website/YouTube comment''': "RIP lone infantry man. You will be [[PinkMist mist]]."
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* PlayerVersusPlayer: Roughly half of all videos released by Shackers on YouTube feature this style of missions (called "Adversarial" missions), as opposed to playing cooperatively against the AI (called "Cooperative" missions). In most Adversarials, one side will be defending a small area of the map (and possibly some important assets or hostages), while the other side will be assaulting them. The defending side generally has around 1/2 as many soldiers as the attacking side, but will have a much better position to use as a force multiplier - giving an overall balanced game that could end with victory for either side. Adversarials tend to be relatively shorter missions (30-60 minutes on average, as opposed to several hours), and feature a much smaller-scale than Cooperatives (a hundred players fighting against each other, as opposed to a hundred players fighting against hundreds of AI soldiers). Heavy assets are also less likely to be used, as they tend to tip the balance too easily to one side.

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* PlayerVersusPlayer: Roughly half of all videos released by Shackers on YouTube Website/YouTube feature this style of missions (called "Adversarial" missions), as opposed to playing cooperatively against the AI (called "Cooperative" missions). In most Adversarials, one side will be defending a small area of the map (and possibly some important assets or hostages), while the other side will be assaulting them. The defending side generally has around 1/2 as many soldiers as the attacking side, but will have a much better position to use as a force multiplier - giving an overall balanced game that could end with victory for either side. Adversarials tend to be relatively shorter missions (30-60 minutes on average, as opposed to several hours), and feature a much smaller-scale than Cooperatives (a hundred players fighting against each other, as opposed to a hundred players fighting against hundreds of AI soldiers). Heavy assets are also less likely to be used, as they tend to tip the balance too easily to one side.
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* ThereIsNoKillLikeOverkill: In ''[[https://www.youtube.com/watch?v=P7NQ684xdR4 No Pressure]]'', Taconic thought he was firing on maybe two tanks, and was planning to [[HitAndRunTactics change position right after shooting a rocket at them and then try again]]. Just after firing, however, Taconic sees that he actually just fired at an entire tank column, with four or five visible. All of those tanks fire on Taconic's position as one before he even has a chance to move. It's probably safe to say that there [[NotEnoughToBury wasn't enough of him left to bury]].

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* ThereIsNoKillLikeOverkill: In ''[[https://www.youtube.com/watch?v=P7NQ684xdR4 No Pressure]]'', Taconic thought he was firing on maybe two tanks, and was planning to [[HitAndRunTactics change position right after shooting a rocket at them and then try again]]. Just after firing, however, Taconic sees that he actually just fired at an entire tank column, with four or five visible. All of those tanks fire on Taconic's position as one before he even has a chance to move. It's After that barrage, it's probably safe to say that there [[NotEnoughToBury wasn't they couldn't find enough of him left of Taconic's body to bury]].fill a soup can]].
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'''IND Soldier:''' [[OhCrap Jesus]] [[ParanoiaFuel Christ]].

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'''IND Soldier:''' NCO:''' [[OhCrap Jesus]] [[ParanoiaFuel Christ]].



-->'''Player in chat:''' Oh ''fuck'' man. He got ''annihilated'' by those tanks.

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-->'''Player in chat:''' Oh ''fuck'' ''fuck'', man. He got ''annihilated'' '''annihilated''' by those tanks.
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* KnowWhenToFoldThem: In Taconic's ''[[https://www.youtube.com/watch?v=89o-SowxPPQ No Good Deed...]]'', Taconic and a small fire team with three other members are attempting to rescue a squad of allies who've run into a group of enemy tanks. The odds of the rescue succeeding look bad right from the start; nearly everyone in the squad was badly hurt or worse, they reported multiple tanks around them, which means that Dslyecxi can't fly his littlebird in for fear of getting shot down, so Taconic and crew are looking at trying to go in on foot and then drag or carry the wounded to a safe spot where they can be loaded onto the helicopter. Then Taconic's group encounters and exchanges fire with a tank, which kills two of the four members of the rescue team, but Taconic manages to score a direct hit on the tank. However, as soon as he lowers his anti-tank weapon, Taconic sees a second tank not far from the first. At that point Taconic assesses the odds and wisely calls off the rescue attempt. [[note]]In a comment on the video, Mr. H, who was probably the last one left from the squad that was being rescued, says that he thinks he was killed right around when Taconic first engaged the tank, so not only would any further attempts have gotten Taconic and company killed, there wasn't even anyone to save at that point.[[/note]]
-->'''Taconic:''' [After staring at the second tank for several seconds] This is a lost cause. I hit one, there's still more coming. ... everyone fall back. Fall back.


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* ShaggyDogStory: In ''[[https://www.youtube.com/watch?v=fe6PcIP9nic&t=0s Saving the Day]]'', Dslyecxi and squad have been fleeing through a jungle. They make a stand in a village with a bunker, with Dslyecxi outside firing on enemy troops while the rest of the group takes refuge in the bunker. Then an enemy vehicle rolls up and starts spraying down the bunker with machine gun fire. Despite prior wounds and being seriously wounded again, (to the point where he keeps passing in and out of consciousness) Dslyecxi first manages to shoot out the tires of the vehicle and then destroy it. He staggers back to the bunker to celebrate with everyone about how the day is saved... and finds that [[EverybodysDeadDave everyone in the bunker was killed by the heavy machine gun fire]].
-->'''Dslyecxi:''' [Fires on the vehicle until it suddenly bursts into flame] I-I did it! I did it, guys! I saved us! ... guys? [Passes out, regains consciousness, then reaches the bunker and sees all the bodies inside] O-oh noooooo. Fuck.


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* ThereIsNoKillLikeOverkill: In ''[[https://www.youtube.com/watch?v=P7NQ684xdR4 No Pressure]]'', Taconic thought he was firing on maybe two tanks, and was planning to [[HitAndRunTactics change position right after shooting a rocket at them and then try again]]. Just after firing, however, Taconic sees that he actually just fired at an entire tank column, with four or five visible. All of those tanks fire on Taconic's position as one before he even has a chance to move. It's probably safe to say that there [[NotEnoughToBury wasn't enough of him left to bury]].
-->'''Player in chat:''' Oh ''fuck'' man. He got ''annihilated'' by those tanks.
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* TheHunterBecomesTheHunted: In the short video [[https://www.youtube.com/watch?v=MYE6xW4ZKOI Oh No, An Ambush!]], Dslyecxi realizes that a group of four players are stalking him. After dodging their initial attempt to kill him, (during which they briefly lose track of him) he turns the tables, flanks them, and cuts them down. By the end of the video Dslyecxi is seriously wounded but all four of his attackers are dead and probably wondering how it was possible for things to go so wrong.

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* TheHunterBecomesTheHunted: In the short video [[https://www.''[[https://www.youtube.com/watch?v=MYE6xW4ZKOI Oh No, An Ambush!]], Ambush!]]'', Dslyecxi realizes that a group of four players are stalking him. After dodging their initial attempt to kill him, (during which they briefly lose track of him) he turns the tables, flanks them, and cuts them down. By the end of the video Dslyecxi is seriously wounded but all four of his attackers are dead and probably wondering how it was possible for things to go so wrong.
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* TheHunterBecomesTheHunted: In the short video [[https://www.youtube.com/watch?v=MYE6xW4ZKOI Oh No, An Ambush!]], Dslyecxi realizes that a group of four players are stalking him. After dodging their initial attempt to kill him, (during which they briefly lose track of him) he turns the tables, flanks them, and cuts them down. By the end of the video Dslyecxi is seriously wounded but all four of his attackers are dead and probably wondering how it was possible for things to go so wrong.
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** [[spoiler: ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]]] ends with only three men from the original platoon, and one from the ''rescue platoon'' sent to retrieve them, making it out alive.

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** [[spoiler: ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]]] Madness]]'']] ends with only three men from the original platoon, and one from the ''rescue platoon'' sent to retrieve them, making it out alive.
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** [[spoiler: ''https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]] ends with only three men from the original platoon, and one from the ''rescue platoon'' sent to retrieve them, making it out alive.

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** [[spoiler: ''https://www.''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]] Madness]]]] ends with only three men from the original platoon, and one from the ''rescue platoon'' sent to retrieve them, making it out alive.
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** [[spoiler: ''https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]] ends with only three men from the original platoon, and one from the ''rescue platoon'' sent to retrieve them, making it out alive.
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** During the [=UAZ=] ride in ''[[https://www.youtube.com/watch?v=wz70YjQcKFA]]'', the passengers make jokes about Cappy's incredibly bad medical situation while he's unconscious in the front seat and bleeding to death after having been run over by an enemy vehicle.
---> '''Ghostboots:''' If anyone wants to smother him with a pillow...\\

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** During the [=UAZ=] ride in ''[[https://www.youtube.com/watch?v=wz70YjQcKFA]]'', com/watch?v=wz70YjQcKFA Abosolute Madness]]'', the passengers make jokes about Cappy's incredibly bad medical situation while he's unconscious in the front seat and bleeding to death after having been run over by an enemy vehicle.
---> '''Ghostboots:''' If anyone wants to smother him with a pillow...\\
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** During the [=UAZ=] ride in ''[[https://www.youtube.com/watch?v=wz70YjQcKFA]]'', the passengers make jokes about Cappy's incredibly bad medical situation while he's unconscious in the front seat and bleeding to death after having been run over by an enemy vehicle.
---> '''Ghostboots:''' If anyone wants to smother him with a pillow...\\


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*** In the same mission, Cappy's accident.
----> '''[=KnightDefender=]:''' I'm confused as to why he's not dead. There are so many holes in his body.\\
'''Chris(CHA):''' To be fair, they're not holes. He got slammed at full speed by a [=UAZ=].\\
'''Dslyecxi:''' ''Everything'' is broken.
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** When Cappy is run over by an enemy vehicle in ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'', his medical diagnosis is ''so'' hopeless that the Alpha survivors consider leaving him there to die instead of wasting bandages on him. Nevertheless, they manage to get him into their vehicle and spend a metric ton of bandages trying to stop his bleeding. In the end [[spoiler: he is left to die at the extract point, but only because an enemy vehicle rams the Jackal he's in so hard that his still-bleeding body mysteriously disappears]].

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** When Cappy is run over by an enemy vehicle in ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'', his medical diagnosis is ''so'' hopeless that the Alpha survivors consider leaving him there to die instead of wasting bandages on him. Nevertheless, they manage to get him into their vehicle and spend a metric ton of bandages trying to stop his bleeding. In the end [[spoiler: he is left to die at the extract point, but only because an enemy vehicle rams the Jackal [=UAZ=] he's in so hard that his still-bleeding body mysteriously disappears]].

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** There are multiple times during ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'' where someone gets injured so badly that their medical diagnosis screen shows a whole litany of colorful injury entries to every bodypart. This culminates with Cappy getting run over by an enemy vehicle and being dragged for 25 meters underneath it. In all cases, the injured people are saved ([[spoiler: or would have been saved, had the rescuers had more bandages]]).

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** There are multiple times moments during ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'' where someone gets injured so badly that their medical diagnosis screen shows a whole litany of colorful injury entries to every bodypart. This culminates with Cappy getting run over by an enemy vehicle and being dragged for 25 meters underneath it. In all cases, the these hopelessly injured people are saved from death ([[spoiler: or would in Cappy's case, could have been saved, saved had the rescuers had more bandages]]).bandages]]).
---> '''Dslyecxi:''' There was just a giant bloody smear on the ground where Cappy got hit.

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* OnlyMostlyDead: In the ''[=ArmA=] 2'' [=ACE=] mod, which was used by Shack Tactical for many years, getting shot does not always equal death - a player may "pass out", requiring medical attention to bring them back to the fight. During the [=ACE=] era, the troops had to check fallen friendly bodies to see whether they were still alive.

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* OnlyMostlyDead: In the ''[=ArmA=] 2'' [=ACE=] mod, which was used by Shack Tactical for many years, mod and ''[=ShackTac=] [=ArmA=] 3'' medical system, getting shot does not always equal death - a player may "pass out", requiring medical attention to bring them back to the fight. During the [=ACE=] era, the The troops had to must check fallen friendly bodies to see whether they were are still alive.


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** There are multiple times during ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'' where someone gets injured so badly that their medical diagnosis screen shows a whole litany of colorful injury entries to every bodypart. This culminates with Cappy getting run over by an enemy vehicle and being dragged for 25 meters underneath it. In all cases, the injured people are saved ([[spoiler: or would have been saved, had the rescuers had more bandages]]).
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** ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'' is the story of Dslyecxi, [=Chris(CHA)=] and Ghostboots repeatedly surviving one completely hopeless situation after another for over an hour. Along with KnightDefender, [[spoiler: they end up being the Platoon's only survivors]].

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** ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'' is the story of Dslyecxi, [=Chris(CHA)=] and Ghostboots repeatedly surviving one completely hopeless situation after another for over an hour. Along with KnightDefender, [=KnightDefender=], [[spoiler: they end up being the Platoon's only survivors]].
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** When Cappy is run over by an enemy vehicle in ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'', his medical diagnosis is ''so'' hopeless that the Alpha survivors consider leaving him there to die instead of wasting bandages on him. Nevertheless, they manage to get him into their vehicle and spend a metric ton of bandages trying to stop his bleeding. In the end [[spoiler: he is left to die at the extract point, but only because an enemy vehicle rams the Jackal he's in so hard that his still-bleeding body mysteriously disappears]].
*** In the same mission, Alpha [[spoiler: leaves their own rescuers behind to die in the jungle, and are in fact the only unit to make it out of the jungle alive]]. Of course, doing otherwise would have been a guaranteed suicide.


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** ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'' is the story of Dslyecxi, [=Chris(CHA)=] and Ghostboots repeatedly surviving one completely hopeless situation after another for over an hour. Along with KnightDefender, [[spoiler: they end up being the Platoon's only survivors]].
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---> '''Dslyecxi:''' Worst Uber ever!

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* DrivesLikeCrazy: At the end of ''[[https://www.youtube.com/watch?v=kYPyFbObkXo Company of pFNGs]]'', Beagle arrives in an Mi-8 helicopter to evacuate what remains of Dslyecxi's platoon. As they egress, an enemy anti-aircraft gun opens up on the helo, threatening to shoot it down. Dslyecxi orders Beagle to dive, which Beagle does - [[spoiler:and then fails to pull out and crashes the helicopter into a hillside. Strangely, most of the men survive]].

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* DrivesLikeCrazy: DrivesLikeCrazy:
**
At the end of ''[[https://www.youtube.com/watch?v=kYPyFbObkXo Company of pFNGs]]'', Beagle arrives in an Mi-8 helicopter to evacuate what remains of Dslyecxi's platoon. As they egress, an enemy anti-aircraft gun opens up on the helo, threatening to shoot it down. Dslyecxi orders Beagle to dive, which Beagle does - [[spoiler:and then fails to pull out and crashes the helicopter into a hillside. Strangely, most of the men survive]].survive]].
** In ''[[https://www.youtube.com/watch?v=wz70YjQcKFA Absolute Madness]]'' Silence takes over as driver of the Jackal carrying the survivors from Alpha. He is ordered to go south along the road, but mishears the order, misses the road, and drives the vehicle straight into the jungle. In his attempt to drive back out of it he keeps grazing trees left and right, injuring his passengers and himself repeatedly, and finally drives the vehicle right into an ambush.
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* [[https://www.youtube.com/user/Beaglerush Beagle]] is a player from Sydney, Australia who held a key position in the group, and made many video uploads over the years. Beagle left ''Shack Tactical'' in early 2015, and is now more known for his popular ''VideoGame/XCOMEnemyUnknown'' live-streams. Beagle's girlfriend, Jamball, was also a member of [=ShackTac=] for a few years.

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* [[https://www.youtube.com/user/Beaglerush Beagle]] (aka. Beaglerush) is a player from Sydney, Australia who held a key position in the group, and made many video uploads over the years. Beagle left ''Shack Tactical'' in early 2015, and is now more known for his popular ''VideoGame/XCOMEnemyUnknown'' live-streams. Beagle's girlfriend, Jamball, was also a member of [=ShackTac=] for a few years.
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fixing markup


* Just barely averted in ''[[https://www.youtube.com/watch?v=YrYYsDDW9Og Why Did I Say That]'' by Mr. H. At the start of the video, when he sees a friendly chopper attempting to shoot down an enemy helicopter, Mr. H cynically predicts that the enemy helicopter will be shot down right on top of them. Less than 2 minutes later the helicopter is shot down and does crash ''almost'' right on top of them, and it's miraculous that it didn't kill anyone from the group.

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* ** Just barely averted in ''[[https://www.youtube.com/watch?v=YrYYsDDW9Og Why Did I Say That]'' That]]'' by Mr. H. At the start of the video, when he sees a friendly chopper attempting to shoot down an enemy helicopter, Mr. H cynically predicts that the enemy helicopter will be shot down right on top of them. Less than 2 minutes later the helicopter is shot down and does crash ''almost'' right on top of them, and it's miraculous that it didn't kill anyone from the group.
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* TragicKeepsake: Since early 2017, Dslyecxi has consistently been taking Crane's watch off her body every single time she dies. Also, both Dslyecxi and Crane always take the automatic rifle off each other's bodies and use it to kill scores of enemies in a RoaringRampageOfRevenge, but that's more of a rational combat decision than a purely sentimental gesture.

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* Just barely averted in ''[[https://www.youtube.com/watch?v=YrYYsDDW9Og Why Did I Say That]'' by Mr. H. At the start of the video, when he sees a friendly chopper attempting to shoot down an enemy helicopter, Mr. H cynically predicts that the enemy helicopter will be shot down right on top of them. Less than 2 minutes later the helicopter is shot down and does crash ''almost'' right on top of them, and it's miraculous that it didn't kill anyone from the group.



* PerspectiveFlip: Part of the fun of viewing the archive of Shack Tac videos is seeing the same missions from different points of view. Sometimes, in adversarial or multisided missions like "Dark Business" videos, it's practically required to see videos from different sides in order to understand everything that is going on. Other times, videos from different fire teams or squads on the same side will give a better perspective on what's happening. For example, [[https://www.youtube.com/watch?v=Ej_UwDIaWQ8 this video]] from Mr. H shows his attempts to keep his shattered squad from being totally wiped out by tanks, while [[https://www.youtube.com/watch?v=89o-SowxPPQ this one]] from Taconic shows his would-be rescuers trying to reach them, but having to give up once half their team is killed and multiple tanks are still in the area.



* YouHaveFailedMe: Very, very rare, but in some cases Dslyecxi has punished members who have done a FriendlyFire on teammates, mostly if said teammates were assigned to be group leaders and officers for that mission.
** One prominent example near the end of ''[[https://youtu.be/kDP50m0fnSQ?t=13m43s Foymer's Barn]]'', after Madcows accidentally shoots team leader Tatertot.
** In ''[[https://youtu.be/pWDS5XvzvHI?t=14m3s FAC Tanoa]]'', when everyone believes that [=Chris(CHA)=] accidentally killed Morgan (the Platoon Leader for that mission), Dslyecxi tells Chris to "Stay behind, [[TheBait distract the enemy for us]]" -- which everyone there knows is obviously a SuicideMission.

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* YouHaveFailedMe: Very, very rare, but in some cases Dslyecxi has punished members who have done a FriendlyFire {{Friendly Fire}}d on teammates, mostly if said teammates were assigned to be group leaders and officers for that mission.
** One prominent example comes near the end of ''[[https://youtu.be/kDP50m0fnSQ?t=13m43s Foymer's Barn]]'', after Madcows accidentally shoots team leader Tatertot.
Tatertot. When Madcows can't give an explanation that satisfies Dslyecxi, Dslyecxi responds by ordering Madcows to look at Tatertot and not look away. After giving Madcows just enough time to let him think that maybe Dslyecxi isn't going to punish him after all, [[UnfriendlyFire Dslyecxi shoots Madcows in the back of the head]] and later Mr. H blames it on an enemy sniper in the nearby woods... [[ImplausibleDeniability despite the fact that Shack Tac, as mentioned many time on this page, doesn't incorporate snipers or scopes on guns]] in their ''ARMA'' sessions.
** In ''[[https://youtu.be/pWDS5XvzvHI?t=14m3s FAC Tanoa]]'', when everyone believes that [=Chris(CHA)=] accidentally killed Morgan (the Platoon Leader for that mission), Dslyecxi tells Chris to "Stay behind, [[TheBait distract the enemy for us]]" -- which everyone there knows is obviously a SuicideMission. Then, to add onto things, Dslyecxi privately tells Taconic "If Chris makes it to the LZ, he's getting left behind."

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Had to rephrase this, but couldn't keep the Unfriendly Fire tag in...


* YouHaveFailedMe: Very, very rare, but in some cases Dslyecxi has punished members who have done a FriendlyFire on teammates, mostly if said teammates were assigned to be group leaders and officers for that mission. One prominent example is his UnfriendlyFire on Madcows near the end of ''[[https://youtu.be/kDP50m0fnSQ?t=13m43s Foymer's Barn]]''.

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* YouHaveFailedMe: Very, very rare, but in some cases Dslyecxi has punished members who have done a FriendlyFire on teammates, mostly if said teammates were assigned to be group leaders and officers for that mission. mission.
**
One prominent example is his UnfriendlyFire on Madcows near the end of ''[[https://youtu.be/kDP50m0fnSQ?t=13m43s Foymer's Barn]]''.Barn]]'', after Madcows accidentally shoots team leader Tatertot.

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Structural changes only. I might do some more at a later date.


* YouHaveFailedMe: Very, very rare, but in some cases Dslyecxi has punished members who have done a FriendlyFire on teammates, mostly if said teammates were assigned to be group leaders and officers for that mission. The most prominent examples being his UnfriendlyFire on Madcows nearly the end of ''[[https://youtu.be/kDP50m0fnSQ?t=13m43s Foymer's Barn]]'' and in ''[[https://youtu.be/pWDS5XvzvHI?t=14m3s FAC Tanoa]]'', when everyone believes that [=Chris(CHA)=] accidentally killed Morgan, the Platoon Leader for that mission, Dslyecxi tells Chris to "Stay behind, [[TheBait distract the enemy for us]]" which everyone there knows is obviously a SuicideMission.

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* YouHaveFailedMe: Very, very rare, but in some cases Dslyecxi has punished members who have done a FriendlyFire on teammates, mostly if said teammates were assigned to be group leaders and officers for that mission. The most One prominent examples being example is his UnfriendlyFire on Madcows nearly near the end of ''[[https://youtu.be/kDP50m0fnSQ?t=13m43s Foymer's Barn]]'' and in Barn]]''.
** In
''[[https://youtu.be/pWDS5XvzvHI?t=14m3s FAC Tanoa]]'', when everyone believes that [=Chris(CHA)=] accidentally killed Morgan, the Morgan (the Platoon Leader for that mission, mission), Dslyecxi tells Chris to "Stay behind, [[TheBait distract the enemy for us]]" -- which everyone there knows is obviously a SuicideMission.
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--->'''Beagle:''' [[https://www.youtube.com/watch?v=wcMs53LhH38 I'LL SAVE YOU, TIMID! TIMID, I'LL SAVE YOU!]]

to:

--->'''Beagle:''' [[https://www.youtube.com/watch?v=wcMs53LhH38 I'LL SAVE YOU, TIMID! TIMID, I'LL SAVE YOU!]]YOU!]] ''[sets up jerry can so he can burn Timid Bun alive]''

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