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* RewatchBonus: [[spoiler:After you play through ''9:05'' the default way and realize you're not playing Brian Hadley but instead his killer, you can use the information revealed by the news anchor as a clue to find Hadley's corpse under the bed on your next playthrough, then take a freeway onramp to escape by car.]]

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* RewatchBonus: [[spoiler:After you play through ''9:05'' the default way and realize you're not playing Brian Hadley (whom the game never explicitly states you are) but instead his killer, you can use the information revealed by the news anchor as a clue to find Hadley's corpse under the bed on your next playthrough, then take a freeway onramp to escape by car.]]
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* RewatchBonus: [[spoiler:After you play through ''9:05'' the default way and realize you're not playing Brian Hadley but instead his killer, you can use the information revealed by the news anchor as a clue to find Hadley's corpse under the bed on your next playthrough, then take a freeway onramp to escape by car.]]



* TomatoInTheMirror: [[spoiler: The default ending of ''9:05''. It turns out you're not controlling Brian Hadley, employee of Loungent Technologies. You're actually controlling ''his killer'', who fell asleep in his bedroom after killing him and stealing some of his valuables, then woke up the next morning and tried to assume his career.]]

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* TomatoInTheMirror: [[spoiler: The default ending of ''9:05''. It turns out you're not controlling Brian Hadley, employee of Loungent Technologies. You're actually controlling ''his killer'', '''his killer''', who fell asleep in his bedroom after killing him and stealing some of his valuables, then woke up the next morning and tried to assume his career.]]
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* TomatoInTheMirror: [[spoiler: The ending of ''9:05'']]

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* TomatoInTheMirror: [[spoiler: The default ending of ''9:05'']]''9:05''. It turns out you're not controlling Brian Hadley, employee of Loungent Technologies. You're actually controlling ''his killer'', who fell asleep in his bedroom after killing him and stealing some of his valuables, then woke up the next morning and tried to assume his career.]]



* WhamLine: In ''9:05'', [[spoiler:"Who the hell are you?"]]

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* WhamLine: In ''9:05'', [[spoiler:"Who [[spoiler:Matthew Bowman, presumed to be your employer, asks "Who the hell are you?"]]

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Added an example from the new trope page.


** He has in fact used pen names for most competition games since ''I-0'', including ''1981'', a short game featuring a [[Main/VillainProtagonist stalker protagonist]] submitted to [=SmoochieComp=] (a competition for ''romantic games''), which led to one review starting "Adam Cadre, [[Main/SignatureStyle is that you]]? If it's not, I'll eat my hat."

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** He has in fact used pen names for most competition games since ''I-0'', including ''1981'', a short game featuring a [[Main/VillainProtagonist stalker protagonist]] submitted to [=SmoochieComp=] (a competition for ''romantic games''), which led to one review starting "Adam Cadre, [[Main/SignatureStyle [[SignatureStyle is that you]]? If it's not, I'll eat my hat.""
* StepOneEscape: Played with in ''Lock & Key'': You start in a prison cell, and can't continue until you've figured out how to escape. When you do, it turns out you're a security expert who's been hired to test the prison's security, and the rest of the game is about making it properly escape-proof.
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* TakeThat: In ''Lock and Key'', after the "hero" leaves his companion to be eaten by piranhas.
-->'''Tyrak:''' I see Boldo's an [[UsefulNotes/{{Objectivism}} Objectivist]].
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* WhamLine: In ''9:05'', [[spoiler:"Who the hell are you?"]]
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[[http://en.wikipedia.org/wiki/Adam_Cadre Adam Cadre]] is a writer who's worked in several spectra of fiction throughout his life, from books to webcomics to {{MST}}-ings, but he is perhaps best known and beloved for his work with {{Interactive Fiction}}. He's won 11 XYZZY Awards for his various text adventures and stole the 1998 Interactive Fiction Competition with his seminal work ''VideoGame/{{Photopia}}'', in addition to starting his own annual IF competition called Spring Thing.

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[[http://en.wikipedia.org/wiki/Adam_Cadre Adam Cadre]] (born February 5, 1974) is a writer who's worked in several spectra of fiction throughout his life, from books to webcomics to {{MST}}-ings, but he is perhaps best known and beloved for his work with {{Interactive Fiction}}. He's won 11 XYZZY Awards for his various text adventures and stole the 1998 Interactive Fiction Competition with his seminal work ''VideoGame/{{Photopia}}'', in addition to starting his own annual IF competition called Spring Thing.
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* HitchhikersLeg: In ''I-0'', a sketchy guy will pull over and offer you a lift if you actively try to hitchhike — but he'll also do so automatically at random intervals if you're not wearing a shirt (or not wearing pants).
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* DiscoveringYourOwnDeadBody: In ''Shrapnel'', the player can die repeatedly and find the resulting corpses. This is because [[spoiler:you're stuck in a TimeCrash caused by the accidental destruction of a time machine. Those bodies are technically from deaths that occurred in alternate timelines.]]
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http://static.tvtropes.org/pmwiki/pub/images/cadre_1442.jpg

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http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/cadre_1442.jpg
jpg]]
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[[caption-width:200:Can you tell he's OneOfUs?]]

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[[caption-width:200:Can you tell he's OneOfUs?]]
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* TrialAndErrorGameplay: ''Varicella'' and ''Lock and Key''. Since both require engineering a specific set of interlocking circumstances to achieve the desired goal (eliminating all your rivals in the former, assembling an inescapable deathtrap in the latter), winning on the first playthrough (or the second, or the third, etc.) is next to impossible: you need to figure out how the different moving parts (literal or figurative) interact before you can hope to win.

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* TrialAndErrorGameplay: ''Varicella'' and ''Lock and Key''. Since both require engineering a specific set of interlocking circumstances to achieve the desired goal (eliminating all your rivals in the former, assembling an inescapable deathtrap in the latter), winning on the first playthrough (or the second, or the third, etc.) is next to impossible: you need to figure out how the different moving parts (literal or figurative) interact before you can hope to win. ''Varicella'' lampshades this in one of the endings, where a villain points out that not everyone has had the chance to try things over and over again until they find what works.
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His conventional fiction output consists of several short stories and one novel, the dark high school comedy ''Literature/ReadyOkay''. His WebComics (hosted on his website) are ''Academy X'', a deconstruction of the ScienceHero set at an academy for [[OmnidisciplinaryScientist Omnidisciplinary Scientists]], and ''Evil Creatures'', a continuation of the plot from ''Academy X''. Additionally, he has also been part of two amateur rock bands, paints, blogs, and runs the annual LyttleLyttonContest (which challenges readers to submit horrible made-up novel opening lines). He's something of a modern RenaissanceMan.

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His conventional fiction output consists of several short stories and one novel, the dark high school comedy ''Literature/ReadyOkay''. His WebComics (hosted on his website) are ''Academy X'', a deconstruction of the ScienceHero set at an academy for [[OmnidisciplinaryScientist Omnidisciplinary Scientists]], and ''Evil Creatures'', a continuation of the plot from ''Academy X''. Additionally, he has also been part of two amateur rock bands, paints, blogs, and runs the annual LyttleLyttonContest Literature/LyttleLyttonContest (which challenges readers to submit horrible made-up novel opening lines). He's something of a modern RenaissanceMan.
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Added DiffLines:

* TrialAndErrorGameplay: ''Varicella'' and ''Lock and Key''. Since both require engineering a specific set of interlocking circumstances to achieve the desired goal (eliminating all your rivals in the former, assembling an inescapable deathtrap in the latter), winning on the first playthrough (or the second, or the third, etc.) is next to impossible: you need to figure out how the different moving parts (literal or figurative) interact before you can hope to win.


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** ''Lock and Key'' is a mild example; while the protagonist is purely mercenary, the entire point of the game is to construct an inescapable deathtrap for a Conan the Barbarian-type adventurer at the behest of a tyrannical king.
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\'\'1981\'\' as another Same Face Different Name example

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** He has in fact used pen names for most competition games since ''I-0'', including ''1981'', a short game featuring a [[Main/VillainProtagonist stalker protagonist]] submitted to [=SmoochieComp=] (a competition for ''romantic games''), which led to one review starting "Adam Cadre, [[Main/SignatureStyle is that you]]? If it's not, I'll eat my hat."
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His conventional fiction output consists of several short stories and one novel, the dark high school comedy ''Literature/ReadyOkay'' His WebComics (hosted on his website) are ''Academy X'', a deconstruction of the ScienceHero set at an academy for [[OmnidisciplinaryScientist Omnidisciplinary Scientists]], and ''Evil Creatures'', a continuation of the plot from ''Academy X''. Additionally, he has also been part of two amateur rock bands, paints, blogs, and runs the annual LyttleLyttonContest (which challenges readers to submit horrible made-up novel opening lines). He's something of a modern RenaissanceMan.

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His conventional fiction output consists of several short stories and one novel, the dark high school comedy ''Literature/ReadyOkay'' ''Literature/ReadyOkay''. His WebComics (hosted on his website) are ''Academy X'', a deconstruction of the ScienceHero set at an academy for [[OmnidisciplinaryScientist Omnidisciplinary Scientists]], and ''Evil Creatures'', a continuation of the plot from ''Academy X''. Additionally, he has also been part of two amateur rock bands, paints, blogs, and runs the annual LyttleLyttonContest (which challenges readers to submit horrible made-up novel opening lines). He's something of a modern RenaissanceMan.
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Latin plurals, people.


[[http://en.wikipedia.org/wiki/Adam_Cadre Adam Cadre]] is a writer who's worked in several spectrums of fiction throughout his life, from books to webcomics to {{MST}}-ings, but he is perhaps best known and beloved for his work with {{Interactive Fiction}}. He's won 11 XYZZY Awards for his various text adventures and stole the 1998 Interactive Fiction Competition with his seminal work ''VideoGame/{{Photopia}}'', in addition to starting his own annual IF competition called Spring Thing.

to:

[[http://en.wikipedia.org/wiki/Adam_Cadre Adam Cadre]] is a writer who's worked in several spectrums spectra of fiction throughout his life, from books to webcomics to {{MST}}-ings, but he is perhaps best known and beloved for his work with {{Interactive Fiction}}. He's won 11 XYZZY Awards for his various text adventures and stole the 1998 Interactive Fiction Competition with his seminal work ''VideoGame/{{Photopia}}'', in addition to starting his own annual IF competition called Spring Thing.
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His conventional fiction output consists of several short stories and one novel, the dark high school comedy ''[[ReadyOkay Ready, Okay!]]''. His WebComics (hosted on his website) are ''Academy X'', a deconstruction of the ScienceHero set at an academy for [[OmnidisciplinaryScientist Omnidisciplinary Scientists]], and ''Evil Creatures'', a continuation of the plot from ''Academy X''. Additionally, he has also been part of two amateur rock bands, paints, blogs, and runs the annual LyttleLyttonContest (which challenges readers to submit horrible made-up novel opening lines). He's something of a modern RenaissanceMan.

to:

His conventional fiction output consists of several short stories and one novel, the dark high school comedy ''[[ReadyOkay Ready, Okay!]]''. ''Literature/ReadyOkay'' His WebComics (hosted on his website) are ''Academy X'', a deconstruction of the ScienceHero set at an academy for [[OmnidisciplinaryScientist Omnidisciplinary Scientists]], and ''Evil Creatures'', a continuation of the plot from ''Academy X''. Additionally, he has also been part of two amateur rock bands, paints, blogs, and runs the annual LyttleLyttonContest (which challenges readers to submit horrible made-up novel opening lines). He's something of a modern RenaissanceMan.
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[[http://en.wikipedia.org/wiki/Adam_Cadre Adam Cadre]] is a writer who's worked in several spectrums of fiction throughout his life, from books to webcomics to {{MST}}-ings, but he is perhaps best known and beloved for his work with {{Interactive Fiction}}. He's won 11 XYZZY Awards for his various text adventures and stole the 1998 Interactive Fiction Competition with his seminal work ''{{Photopia}}'', in addition to starting his own annual IF competition called Spring Thing.

to:

[[http://en.wikipedia.org/wiki/Adam_Cadre Adam Cadre]] is a writer who's worked in several spectrums of fiction throughout his life, from books to webcomics to {{MST}}-ings, but he is perhaps best known and beloved for his work with {{Interactive Fiction}}. He's won 11 XYZZY Awards for his various text adventures and stole the 1998 Interactive Fiction Competition with his seminal work ''{{Photopia}}'', ''VideoGame/{{Photopia}}'', in addition to starting his own annual IF competition called Spring Thing.
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* NoCommunitiesWereHarmed: The state of Dorado (the setting for ''I-0'' and ''Narcolepsy'') is meant to be a stand-in for southern California, while Turtalia (the setting for ''{{Photopia}}'') is based on southwestern Canada.
* NoSidepathsNoExplorationNoFreedom: The biggest complaint about ''{{Photopia}}''.

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* NoCommunitiesWereHarmed: The state of Dorado (the setting for ''I-0'' and ''Narcolepsy'') is meant to be a stand-in for southern California, while Turtalia (the setting for ''{{Photopia}}'') ''Photopia'') is based on southwestern Canada.
* NoSidepathsNoExplorationNoFreedom: The biggest complaint about ''{{Photopia}}''.''Photopia''.



* StoryToGameplayRatio: His games fall all over the spectrum, from almost all story (''{{Photopia}}'') to almost all gameplay (''Lock and Key''). They do tend to lie toward the "story" end of the spectrum, though.

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* StoryToGameplayRatio: His games fall all over the spectrum, from almost all story (''{{Photopia}}'') (''Photopia'') to almost all gameplay (''Lock and Key''). They do tend to lie toward the "story" end of the spectrum, though.
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* ''{{Photopia}}'' (1998)
* ''{{Varicella}}'' (1999)

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* ''{{Photopia}}'' ''VideoGame/{{Photopia}}'' (1998)
* ''{{Varicella}}'' ''VideoGame/{{Varicella}}'' (1999)
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http://static.tvtropes.org/pmwiki/pub/images/cadre_1442.jpg
[[caption-width:200:Can you tell he's OneOfUs?]]

[[http://en.wikipedia.org/wiki/Adam_Cadre Adam Cadre]] is a writer who's worked in several spectrums of fiction throughout his life, from books to webcomics to {{MST}}-ings, but he is perhaps best known and beloved for his work with {{Interactive Fiction}}. He's won 11 XYZZY Awards for his various text adventures and stole the 1998 Interactive Fiction Competition with his seminal work ''{{Photopia}}'', in addition to starting his own annual IF competition called Spring Thing.

His conventional fiction output consists of several short stories and one novel, the dark high school comedy ''[[ReadyOkay Ready, Okay!]]''. His WebComics (hosted on his website) are ''Academy X'', a deconstruction of the ScienceHero set at an academy for [[OmnidisciplinaryScientist Omnidisciplinary Scientists]], and ''Evil Creatures'', a continuation of the plot from ''Academy X''. Additionally, he has also been part of two amateur rock bands, paints, blogs, and runs the annual LyttleLyttonContest (which challenges readers to submit horrible made-up novel opening lines). He's something of a modern RenaissanceMan.

HeAlsoDid [[http://groups.google.ca/group/rec.arts.tv.mst3k.misc/msg/21e7e004ef11e074 this]] classic {{MST}}-ing of ''Literature/TheEyeOfArgon''.

You can find his website [[http://adamcadre.ac/ here]].
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Cadre's {{Interactive Fiction}} Games:
* ''I-0'' (1997)
* ''{{Photopia}}'' (1998)
* ''{{Varicella}}'' (1999)
* ''9:05'' (2000)
* ''Shrapnel'' (2000)
* ''Textfire Golf'' (2001)
* ''Lock & Key'' (2002)
* ''Narcolepsy'' (2003)
* ''Endless, Nameless'' (2012)
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[[folder:IF Tropes]]
* InfoDump: There's a big (optional) one at the end of ''Shrapnel''.
* TheManyDeathsOfYou: [[DeconstructedTrope Deconstructed]] in ''Shrapnel''.
* {{Metafiction}}: ''Endless, Nameless'' is simultaneously an old-fashioned '80s-style adventure romp ''and'' a commentary on the evolution of InteractiveFiction itself.
* NoCommunitiesWereHarmed: The state of Dorado (the setting for ''I-0'' and ''Narcolepsy'') is meant to be a stand-in for southern California, while Turtalia (the setting for ''{{Photopia}}'') is based on southwestern Canada.
* NoSidepathsNoExplorationNoFreedom: The biggest complaint about ''{{Photopia}}''.
* {{Retraux}}: ''Endless, Nameless'' is a deliberate throwback to the BBS "Door Games" of the 1980s. [[spoiler: Then you die and discover that's not ''all'' there is...]]
* SameFaceDifferentName: Adam Cadre submitted ''Photopia'' to the 1998 Interactive Fiction Competition under the name "Opal O'Donnell", out of fear that people would associate ''Photopia'' with his earlier sex farce game ''I-0''.
* StoryToGameplayRatio: His games fall all over the spectrum, from almost all story (''{{Photopia}}'') to almost all gameplay (''Lock and Key''). They do tend to lie toward the "story" end of the spectrum, though.
* TimeCrash: ''Shrapnel'' provided the page quote, and with good reason.
* TomatoInTheMirror: [[spoiler: The ending of ''9:05'']]
* VillainProtagonist: Primo Varicella of ''Varicella'', the unnamed player character of [[spoiler: ''9:05'']].
[[/folder]]
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